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Side by Side Diff: gm/shadowmaps.cpp

Issue 2118553002: adding new GM to demostrate new shadows (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Made requested changes Created 4 years, 4 months ago
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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "gm.h"
robertphillips 2016/07/27 18:52:58 Alphabetize the Sk* headers
vjiaoblack 2016/07/28 17:17:50 Done.
9 #include "SkLights.h"
10 #include "SkPictureRecorder.h"
11 #include "SkSurface.h"
12 #include "SkPaintFilterCanvas.h"
13 #include "SkMatrix.h"
14 #include "SkShadowShader.h"
robertphillips 2016/07/27 18:52:58 Do we need SkBitmapProcShader.h ?
vjiaoblack 2016/07/28 17:17:51 Done.
15 #include "SkBitmapProcShader.h"
16 #include "SkNormalSource.h"
17
18 static sk_sp<SkShader> make_shadow_shader(sk_sp<SkImage> povDepth,
19 sk_sp<SkImage> diffuse,
20 sk_sp<SkLights> lights) {
21
22 sk_sp<SkShader> povDepthShader = povDepth->makeShader(SkShader::kClamp_TileM ode,
23 SkShader::kClamp_TileM ode);
24
25 sk_sp<SkShader> diffuseShader = diffuse->makeShader(SkShader::kClamp_TileMod e,
26 SkShader::kClamp_TileMod e);
27
28 return SkShadowShader::Make(std::move(povDepthShader),
29 std::move(diffuseShader),
30 std::move(lights));
31 }
32
33 static sk_sp<SkPicture> make_test_picture(int width, int height) {
34 SkPictureRecorder recorder;
35
36 // LONG RANGE TODO: eventually add SkBBHFactory (bounding box factory)
37 SkCanvas* canvas = recorder.beginRecording(SkRect::MakeIWH(width, height));
38
39 SkASSERT(canvas->getTotalMatrix().isIdentity());
40 SkPaint paint;
41 paint.setColor(SK_ColorGRAY);
42
43 // LONG RANGE TODO: tag occluders
44 // LONG RANGE TODO: track number of IDs we need (hopefully less than 256)
45 // and determinate the mapping from z to id
46
47 // universal receiver, "ground"
48 canvas->drawRect(SkRect::MakeIWH(width, height), paint);
49
50 // TODO: Maybe add the ID here along with the depth
51
52 paint.setColor(0xFFEE8888);
53
54 canvas->translateZ(80);
55 canvas->drawRect(SkRect::MakeLTRB(200,150,350,300), paint);
56
57 paint.setColor(0xFF88EE88);
58
59 canvas->translateZ(80);
60 canvas->drawRect(SkRect::MakeLTRB(150,200,300,350), paint);
61
62 paint.setColor(0xFF8888EE);
63
64 canvas->translateZ(80);
65 canvas->drawRect(SkRect::MakeLTRB(100,100,250,250), paint);
66 // TODO: Add an assert that Z order matches painter's order
67 // TODO: think about if the Z-order always matching painting order is too st rict
68
69 return recorder.finishRecordingAsPicture();
70 }
71
72 namespace skiagm {
73
74 /* We override the onFilter method to draw depths into the canvas
75 * depending on the current draw depth of the canvas, throwing out
76 * the actual draw color.
77 */
78 class SkShadowPaintFilterCanvas : public SkPaintFilterCanvas {
79 public:
80
robertphillips 2016/07/27 18:52:58 space before the ':' use INHERITED rather than SkP
vjiaoblack 2016/07/28 17:17:50 Done.
81 SkShadowPaintFilterCanvas(SkCanvas* canvas): SkPaintFilterCanvas(canvas) { } ;
82
83 bool onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type type) const override {
84 if (*paint) {
85 uint32_t z = this->getZ();
86 SkColor color = 0xFF000000; // init color to opaque black
robertphillips 2016/07/27 18:52:58 assert that z will fit in 8 bits ?
vjiaoblack 2016/07/28 17:17:50 Done.
87 color |= z; // Put the index into the blue component
88 paint->writable()->setColor(color);
89 }
90
91 return true;
92 }
93
robertphillips 2016/07/27 18:52:58 Aren't all these onDraw* methods supposed to have
vjiaoblack 2016/07/28 17:17:50 Done.
94 void onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const S kPaint* paint) {
robertphillips 2016/07/27 18:52:58 It seems like SkPaintFilterCanvas::onDrawPicture d
vjiaoblack 2016/07/28 17:17:51 It doesn't work. I think because SkPaintFilterCanv
robertphillips 2016/07/28 19:47:25 That's odd, it should ultimately wind up calling S
95 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint);
robertphillips 2016/07/27 18:52:58 this->onFilter
vjiaoblack 2016/07/28 17:17:51 Done.
96 if (onFilter(&filteredPaint, kPicture_Type))
robertphillips 2016/07/27 18:52:58 Need enclosing brackets here I think you still nee
vjiaoblack 2016/07/28 17:17:50 Done.
97 SkCanvas::onDrawPicture(picture, matrix, filteredPaint);
98 }
99
100 void updateMatrix() {
101 this->save();
102
103 // When we use the SkShadowPaintFilterCanvas, we can only render
104 // one depth map at a time. Thus, we leave it up to the user to
105 // set SkLights to only contain (or contain at the first position)
106 // the light they intend to use for the current depth rendering.
107 SkVector3 lightDir = this->fLights->light(0).dir();
108 SkScalar x = lightDir.fX * this->getZ();
109 SkScalar y = lightDir.fY * this->getZ();
110
111 this->translate(x, y);
112 }
113
114 void onDrawPaint(const SkPaint& paint) {
115 this->updateMatrix();
116 this->INHERITED::onDrawPaint(paint);
117 this->restore();
118 }
119
120 void onDrawPoints(PointMode mode, size_t count, const SkPoint pts[], const S kPaint& paint) {
121 this->updateMatrix();
122 this->INHERITED::onDrawPoints(mode, count, pts, paint);
123 this->restore();
124 }
125
126 void onDrawRect(const SkRect& rect, const SkPaint& paint) {
127 this->updateMatrix();
128 this->INHERITED::onDrawRect(rect, paint);
129 this->restore();
130 }
131
132 void onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
133 this->updateMatrix();
134 this->INHERITED::onDrawRRect(rrect, paint);
135 this->restore();
136 }
137
138 void onDrawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) {
139 this->updateMatrix();
140 this->INHERITED::onDrawDRRect(outer, inner, paint);
141 this->restore();
142 }
143
144 void onDrawOval(const SkRect& rect, const SkPaint& paint) {
145 this->updateMatrix();
146 this->INHERITED::onDrawOval(rect, paint);
147 this->restore();
148 }
149
150 void onDrawPath(const SkPath& path, const SkPaint& paint) {
151 this->updateMatrix();
152 this->INHERITED::onDrawPath(path, paint);
153 this->restore();
154 }
155
156 void onDrawBitmap(const SkBitmap& bm, SkScalar left, SkScalar top, const SkP aint* paint) {
157 this->updateMatrix();
158 this->INHERITED::onDrawBitmap(bm, left, top, paint);
159 this->restore();
160 }
161
162 void onDrawBitmapRect(const SkBitmap& bm, const SkRect* src, const SkRect& d st,
163 const SkPaint* paint, SrcRectConstraint constraint) {
164 this->updateMatrix();
165 this->INHERITED::onDrawBitmapRect(bm, src, dst, paint, constraint);
166 this->restore();
167 }
168
169 void onDrawBitmapNine(const SkBitmap& bm, const SkIRect& center,
170 const SkRect& dst, const SkPaint* paint) {
171 this->updateMatrix();
172 this->INHERITED::onDrawBitmapNine(bm, center, dst, paint);
173 this->restore();
174 }
175
176 void onDrawImage(const SkImage* image, SkScalar left, SkScalar top, const Sk Paint* paint) {
177 this->updateMatrix();
178 this->INHERITED::onDrawImage(image, left, top, paint);
179 this->restore();
180 }
181
182 void onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
183 const SkPaint* paint, SrcRectConstraint constraint) {
184 this->updateMatrix();
185 this->INHERITED::onDrawImageRect(image, src, dst, paint, constraint);
186 this->restore();
187 }
188
189 void onDrawImageNine(const SkImage* image, const SkIRect& center,
190 const SkRect& dst, const SkPaint* paint) {
191 this->updateMatrix();
192 this->INHERITED::onDrawImageNine(image, center, dst, paint);
193 this->restore();
194 }
195
196 void onDrawVertices(VertexMode vmode, int vertexCount, const SkPoint vertice s[],
197 const SkPoint texs[], const SkColor colors[], SkXfermode * xmode,
198 const uint16_t indices[], int indexCount, const SkPaint& paint) {
199 this->updateMatrix();
200 this->INHERITED::onDrawVertices(vmode, vertexCount, vertices, texs, colo rs,
201 xmode, indices, indexCount, paint);
202 this->restore();
203 }
204
205 void onDrawPatch(const SkPoint cubics[], const SkColor colors[], const SkPoi nt texCoords[],
206 SkXfermode* xmode, const SkPaint& paint) {
207 this->updateMatrix();
208 this->INHERITED::onDrawPatch(cubics, colors, texCoords, xmode, paint);
209 this->restore();
210 }
211
212 void onDrawText(const void* text, size_t byteLength,
213 SkScalar x, SkScalar y, const SkPaint& paint) {
214 this->updateMatrix();
215 this->INHERITED::onDrawText(text, byteLength, x, y, paint);
216 this->restore();
217 }
218
219 void onDrawPosText(const void* text, size_t byteLength,
220 const SkPoint pos[], const SkPaint& paint) {
221 this->updateMatrix();
222 this->INHERITED::onDrawPosText(text, byteLength, pos, paint);
223 this->restore();
224 }
225
226 void onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos [],
227 SkScalar constY, const SkPaint& paint) {
228 this->updateMatrix();
229 this->INHERITED::onDrawPosTextH(text, byteLength, xpos, constY, paint);
230 this->restore();
231 }
232
233 void onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& pat h,
234 const SkMatrix* matrix, const SkPaint& paint) {
235 this->updateMatrix();
236 this->INHERITED::onDrawTextOnPath(text, byteLength, path, matrix, paint) ;
237 this->restore();
238 }
239
240 void onDrawTextRSXform(const void* text, size_t byteLength, const SkRSXform xform[],
241 const SkRect* cull, const SkPaint& paint) {
242 this->updateMatrix();
243 this->INHERITED::onDrawTextRSXform(text, byteLength, xform, cull, paint) ;
244 this->restore();
245 }
246
247 void onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, const Sk Paint& paint) {
248 this->updateMatrix();
249 this->INHERITED::onDrawTextBlob(blob, x, y, paint);
250 this->restore();
251 }
252
253 private:
254 typedef SkPaintFilterCanvas INHERITED;
robertphillips 2016/07/27 18:52:58 extra '\n' here
vjiaoblack 2016/07/28 17:17:50 Done.
255
256 };
257
258 class ShadowMapsGM : public GM {
259 public:
260 ShadowMapsGM() {
261 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
262 }
263
264 void onOnceBeforeDraw() override {
265 // Create a light set consisting of
266 // - bluish directional light pointing more right than down
267 // - reddish directional light pointing more down than right
268 // - soft white ambient light
269
270 SkLights::Builder builder;
271 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f),
272 SkVector3::Make(0.2f, 0.1f, 1.0f)));
273 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f),
274 SkVector3::Make(0.1f, 0.2f, 1.0f)));
275 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f)));
276 fLights = builder.finish();
277 }
278
279 protected:
280 static const int kWidth = 400;
281 static const int kHeight = 400;
282
283 SkString onShortName() override {
284 return SkString("shadowmaps");
285 }
286
287 SkISize onISize() override {
288 return SkISize::Make(kWidth, kHeight);
289 }
290
291 void onDraw(SkCanvas* canvas) override {
292 // This picture stores the picture of the scene.
293 // It's used to generate the depth maps.
294 sk_sp<SkPicture> pic(make_test_picture(kWidth, kHeight));
295
robertphillips 2016/07/27 18:52:58 Why do we wrap 'canvas' in an SPFC? AFAICT we neve
vjiaoblack 2016/07/28 17:17:50 Done. Seemed like SPFCanvas and Canvas had differ
296 // Wrapping input canvas in an ShadowPaintFilterCanvas
297 sk_sp<SkShadowPaintFilterCanvas> SPFCanvas = sk_make_sp<SkShadowPaintFil terCanvas>(canvas);
298
299 for (int i = 0; i < fLights->numLights(); ++i) {
300 // skip over ambient lights; they don't cast shadows
301 if (SkLights::Light::kAmbient_LightType == fLights->light(i).type()) {
302 continue;
303 }
304 // TODO: compute the correct size of the depth map from the light pr operties
305 // TODO: maybe add a kDepth_8_SkColorType
306 // TODO: change to kIndex_8_SkColorType
robertphillips 2016/07/27 18:52:58 rm this last TODO or change to A8
vjiaoblack 2016/07/28 17:17:50 Done.
307
robertphillips 2016/07/27 18:52:58 Maybe change kWidth & kHeight here to be kDefaultS
vjiaoblack 2016/07/28 17:17:50 What do you mean? The shadow map size should be de
robertphillips 2016/07/28 19:47:25 Right, since they aren't necessarily the same you
308 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight,
309 kBGRA_8888_SkColorType,
310 kOpaque_SkAlphaType);
311
robertphillips 2016/07/27 18:52:58 // Create a new surface (that matches the backend
vjiaoblack 2016/07/28 17:17:50 Done.
312 // Get the surface accessor to the SPFCanvas
313 sk_sp<SkSurface> surf(SPFCanvas->makeSurface(info));
314
315 // Wrap another SPFCanvas around the surface
316 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas =
317 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas());
318
319 // set the depth map canvas to have the light we're drawing.
320 SkLights::Builder builder;
321 builder.add(fLights->light(i));
322 sk_sp<SkLights> curLight = builder.finish();
323
324 depthMapCanvas->setLights(curLight);
325 depthMapCanvas->drawPicture(pic);
326
327 fLights->light(i).setShadowMap(surf->makeImageSnapshot());
328 }
329
330 sk_sp<SkImage> povDepthMap;
331 sk_sp<SkImage> diffuseMap;
332
333 // TODO: pass the depth to the shader in vertices, or uniforms
334 // so we don't have to render depth and color separately
335
336 // povDepthMap
337 {
338 SkLights::Builder builder;
339 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f),
340 SkVector3::Make(0.0f, 0.0f, 1.0f)));
341 sk_sp<SkLights> povLight = builder.finish();
342
343 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight,
344 kBGRA_8888_SkColorType,
345 kOpaque_SkAlphaType);
346
robertphillips 2016/07/27 18:52:58 // Create a new surface (that matches the backend
vjiaoblack 2016/07/28 17:17:51 Done.
347 // Get the surface accessor to the SPFCanvas
348 sk_sp<SkSurface> surf(SPFCanvas->makeSurface(info));
349
350 // Wrap another SPFCanvas around the surface
351 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas =
352 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas());
353
354 // set the depth map canvas to have the light as the user's POV
355 depthMapCanvas->setLights(povLight);
356
357 depthMapCanvas->drawPicture(pic);
358
359 povDepthMap = surf->makeImageSnapshot();
360 }
361
362 // diffuseMap
363 {
364 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight,
365 kBGRA_8888_SkColorType,
366 kOpaque_SkAlphaType);
367
368 sk_sp<SkSurface> surf(SPFCanvas->makeSurface(info));
369 surf->getCanvas()->drawPicture(pic);
370
371 diffuseMap = surf->makeImageSnapshot();
372 }
373
robertphillips 2016/07/27 18:52:58 Make this 2 lines: SkPaint paint; paint.setShader
vjiaoblack 2016/07/28 17:17:50 Done.
374 sk_sp<SkShader> shadowShader = make_shadow_shader(povDepthMap, diffuseMa p, fLights);
375 SkPaint paint;
376 paint.setShader(shadowShader);
377
378 canvas->drawRect(SkRect::MakeIWH(kWidth, kHeight), paint);
379 }
380
381 private:
382 sk_sp<SkLights> fLights;
383
384 typedef GM INHERITED;
385 };
386
387 //////////////////////////////////////////////////////////////////////////////
388
389 DEF_GM(return new ShadowMapsGM;)
390 }
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