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| 1 /* | |
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robertphillips
2016/07/26 16:15:06
2016
vjiaoblack
2016/07/27 15:26:28
Done.
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| 2 * Copyright 2015 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef SkShadowShader_DEFINED | |
| 9 #define SkShadowShader_DEFINED | |
| 10 | |
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robertphillips
2016/07/26 16:15:06
Do we actually need these two includes or can we j
vjiaoblack
2016/07/27 15:26:28
Done.
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| 11 #include "SkLights.h" | |
| 12 #include "SkShader.h" | |
| 13 | |
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robertphillips
2016/07/26 16:15:06
Do we actually need the SkBitmap & SkMatrix predec
vjiaoblack
2016/07/27 15:26:28
Done.
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| 14 class SkBitmap; | |
| 15 class SkMatrix; | |
| 16 class SkNormalSource; | |
| 17 | |
| 18 class SK_API SkShadowShader { | |
| 19 public: | |
| 20 /** Returns a shader that lights the shape, colored by the diffuseShader, us ing the | |
| 21 normals from normalSource, with the set of lights provided. | |
| 22 */ | |
| 23 static sk_sp<SkShader> Make(sk_sp<SkShader> povDepthShader, | |
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robertphillips
2016/07/26 16:15:06
just diffuseShader (no 2) ?
vjiaoblack
2016/07/27 15:26:28
Done.
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| 24 sk_sp<SkShader> diffuseShader2, | |
| 25 // sk_sp<SkNormalSource> normalSource, | |
| 26 sk_sp<SkLights> lights); | |
| 27 | |
| 28 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() | |
| 29 }; | |
| 30 | |
| 31 #endif | |
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