OLD | NEW |
---|---|
(Empty) | |
1 /* | |
jvanverth1
2016/07/26 15:01:24
I'd rename this to something more generic, like sh
vjiaoblack
2016/07/27 15:26:26
Done.
| |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "gm.h" | |
robertphillips
2016/07/26 16:15:04
Do you still need SkDrawFilter.h ?
vjiaoblack
2016/07/27 15:26:26
Done.
| |
9 #include "SkDrawFilter.h" | |
10 #include "SkLights.h" | |
11 #include "SkPictureRecorder.h" | |
12 #include "SkSurface.h" | |
13 #include "SkPaintFilterCanvas.h" | |
14 #include "SkMatrix.h" | |
15 #include "SkShadowShader.h" | |
16 #include "SkBitmapProcShader.h" | |
17 #include "SkNormalSource.h" | |
18 | |
robertphillips
2016/07/26 16:15:04
overlength line
file static methods are make_shado
vjiaoblack
2016/07/27 15:26:26
Done.
| |
19 static sk_sp<SkShader> makeShadowShader(sk_sp<SkImage> povDepth, sk_sp<SkImage> diffuse, sk_sp<SkLights> lights) { | |
20 // TODO: Victor continues to figure this out | |
21 SkMatrix matrix1 = SkMatrix::I(); | |
22 SkMatrix matrix2 = SkMatrix::I(); | |
23 | |
24 // this is the 0, 0, 1 light | |
jvanverth1
2016/07/26 15:01:24
It's unclear based on this comment what this means
vjiaoblack
2016/07/27 15:26:27
Is that necessarily better? Asking because IDK. Th
| |
25 sk_sp<SkShader> povDepthShader = povDepth->makeShader( | |
26 SkShader::kClamp_TileMode, | |
27 SkShader::kClamp_TileMode, | |
28 &matrix1); | |
jvanverth1
2016/07/26 15:01:24
If the matrix is identity, you don't need to pass
vjiaoblack
2016/07/27 15:26:26
Done.
| |
29 | |
30 sk_sp<SkShader> diffuseShader = diffuse->makeShader( | |
31 SkShader::kClamp_TileMode, | |
32 SkShader::kClamp_TileMode, | |
33 &matrix2); | |
34 | |
robertphillips
2016/07/26 16:15:05
std::move(lights) ?
vjiaoblack
2016/07/27 15:26:26
Done.
| |
35 return SkShadowShader::Make(std::move(povDepthShader), std::move(diffuseShad er), lights); | |
36 } | |
37 | |
robertphillips
2016/07/26 16:15:05
If it is named this way it should be file static
/
vjiaoblack
2016/07/27 15:26:26
Done.
| |
38 sk_sp<SkPicture> make_picture(int width, int height, sk_sp<SkLights> lights) { | |
jvanverth1
2016/07/26 15:01:24
This name seems a little generic. Maybe make_test_
vjiaoblack
2016/07/27 15:26:26
Done.
| |
39 SkPictureRecorder recorder; | |
40 | |
41 // LONG RANGE TODO: eventually add SkBBHFactory (bounding box factory) | |
42 SkCanvas* canvas = recorder.beginRecording(SkRect::MakeIWH(width, height)); | |
43 | |
44 SkASSERT(canvas->getTotalMatrix().isIdentity()); | |
45 SkPaint paint; | |
46 paint.setColor(SK_ColorGRAY); | |
47 | |
48 // LONG RANGE TODO: tag occluders | |
49 // LONG RANGE TODO: track number of IDs we need (hopefully less than 256) | |
50 // and determinate the mapping from z to id | |
51 | |
52 // universal receiver, "ground" | |
53 canvas->drawRect(SkRect::MakeIWH(width, height), paint); | |
54 | |
55 // TODO: Maybe add the ID here along with the depth | |
56 | |
57 paint.setColor(0xFFEE8888); | |
58 | |
59 canvas->translateZ(80); | |
60 canvas->drawRect(SkRect::MakeLTRB(200,150,350,300), paint); | |
61 | |
62 paint.setColor(0xFF88EE88); | |
63 | |
64 canvas->translateZ(80); | |
65 canvas->drawRect(SkRect::MakeLTRB(150,200,300,350), paint); | |
66 | |
67 paint.setColor(0xFF8888EE); | |
68 | |
69 canvas->translateZ(80); | |
70 canvas->drawRect(SkRect::MakeLTRB(100,100,250,250), paint); | |
71 // TODO: Add an assert that Z order matches painter's order | |
72 // TODO: think about if the Z-order always matching painting order is too st rict | |
73 | |
74 return recorder.finishRecordingAsPicture(); | |
75 } | |
76 | |
77 | |
78 namespace skiagm { | |
79 | |
robertphillips
2016/07/26 16:15:04
// Why does this class exist
vjiaoblack
2016/07/27 15:26:27
Done.
| |
80 class SkShadowPaintFilterCanvas : public SkPaintFilterCanvas { | |
81 public: | |
82 | |
robertphillips
2016/07/26 16:15:04
Do you need to this entry point ?
It isn't virtual
vjiaoblack
2016/07/27 15:26:27
Done.
| |
83 sk_sp<SkLights> getLights() { | |
84 return INHERITED::getLights(); | |
85 } | |
86 | |
robertphillips
2016/07/26 16:15:05
Can you fit this all on one line. Also no spaces i
vjiaoblack
2016/07/27 15:26:26
Done.
| |
87 SkShadowPaintFilterCanvas(SkCanvas* canvas) | |
88 : SkPaintFilterCanvas( canvas ) { } | |
89 | |
90 bool onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type type) const override { | |
91 if (*paint) { | |
92 uint32_t z = this->getZ(); | |
93 SkColor color = 0xFF000000; // init color to opaque white | |
94 color |= z; // Put the index into the blue component | |
95 paint->writable()->setColor(color); | |
96 } | |
97 | |
98 return true; | |
99 } | |
100 | |
101 void onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const S kPaint* paint) { | |
robertphillips
2016/07/26 16:15:04
Maybe some words here about how the updating of th
vjiaoblack
2016/07/27 15:26:27
Done.
| |
102 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint); | |
robertphillips
2016/07/26 16:15:05
Calls to member functions are preceded with "this-
vjiaoblack
2016/07/27 15:26:25
Filtering is necessary for calling onFilter, which
| |
103 if (onFilter(&filteredPaint, kPicture_Type)) | |
robertphillips
2016/07/26 16:15:04
Need {}s around this line
Not "this->INHERITED::on
vjiaoblack
2016/07/27 15:26:27
Doing that didn't work.
| |
104 SkCanvas::onDrawPicture(picture, matrix, filteredPaint); | |
105 } | |
106 | |
107 void updateMatrix() { | |
robertphillips
2016/07/26 16:15:04
this->
vjiaoblack
2016/07/27 15:26:27
Done.
| |
108 save(); | |
109 | |
robertphillips
2016/07/26 16:15:04
Shouldn't we only ever have one light when we get
vjiaoblack
2016/07/27 15:26:27
Done.
| |
110 // TODO which light do we set? | |
111 SkVector3 lightDir = this->fLights->light(0).dir(); | |
jvanverth1
2016/07/26 15:01:24
Some sort of comment here that describes what you'
vjiaoblack
2016/07/27 15:26:25
I did!
I can't really pass into these override-ed
| |
112 SkScalar x = lightDir.fX * this->getZ(); | |
113 SkScalar y = lightDir.fY * this->getZ(); | |
114 | |
115 this->translate(x, y); | |
116 } | |
117 | |
118 void onDrawPaint(const SkPaint& paint) { | |
robertphillips
2016/07/26 16:15:05
this-> & all following instances too
vjiaoblack
2016/07/27 15:26:26
Done.
| |
119 updateMatrix(); | |
120 this->INHERITED::onDrawPaint(paint); | |
robertphillips
2016/07/26 16:15:04
this-> & all following instances too
vjiaoblack
2016/07/27 15:26:26
Done.
| |
121 restore(); | |
122 } | |
123 | |
124 void onDrawPoints(PointMode mode, size_t count, const SkPoint pts[], | |
robertphillips
2016/07/26 16:15:05
align the "const SkPint& paint" somehow
vjiaoblack
2016/07/27 15:26:27
Done.
| |
125 const SkPaint& paint) { | |
126 updateMatrix(); | |
127 this->INHERITED::onDrawPoints(mode, count, pts, paint); | |
128 restore(); | |
129 } | |
130 | |
131 void onDrawRect(const SkRect& rect, const SkPaint& paint) { | |
132 updateMatrix(); | |
133 this->INHERITED::onDrawRect(rect, paint); | |
134 restore(); | |
135 } | |
136 | |
137 void onDrawRRect(const SkRRect& rrect, const SkPaint& paint) { | |
138 updateMatrix(); | |
139 this->INHERITED::onDrawRRect(rrect, paint); | |
140 restore(); | |
141 } | |
142 | |
143 void onDrawDRRect(const SkRRect& outer, const SkRRect& inner, | |
144 const SkPaint& paint) { | |
145 updateMatrix(); | |
146 this->INHERITED::onDrawDRRect(outer, inner, paint); | |
147 restore(); | |
148 } | |
149 | |
150 void onDrawOval(const SkRect& rect, const SkPaint& paint) { | |
151 updateMatrix(); | |
152 this->INHERITED::onDrawOval(rect, paint); | |
153 restore(); | |
154 } | |
155 | |
156 void onDrawPath(const SkPath& path, const SkPaint& paint) { | |
157 updateMatrix(); | |
158 this->INHERITED::onDrawPath(path, paint); | |
159 restore(); | |
160 } | |
161 | |
162 void onDrawBitmap(const SkBitmap& bm, SkScalar left, SkScalar top, | |
163 const SkPaint* paint) { | |
164 updateMatrix(); | |
165 this->INHERITED::onDrawBitmap(bm, left, top, paint); | |
166 restore(); | |
167 } | |
168 | |
169 void onDrawBitmapRect(const SkBitmap& bm, const SkRect* src, const SkRect& d st, | |
170 const SkPaint* paint, SrcRectCons traint constraint) { | |
171 updateMatrix(); | |
172 this->INHERITED::onDrawBitmapRect(bm, src, dst, paint, constraint); | |
173 restore(); | |
174 } | |
175 | |
176 void onDrawBitmapNine(const SkBitmap& bm, const SkIRect& center, | |
177 const SkRect& dst, const SkPaint* paint) { | |
178 updateMatrix(); | |
179 this->INHERITED::onDrawBitmapNine(bm, center, dst, paint); | |
180 restore(); | |
181 } | |
182 | |
183 void onDrawImage(const SkImage* image, SkScalar left, SkScalar top, | |
184 const SkPaint* paint) { | |
185 updateMatrix(); | |
186 this->INHERITED::onDrawImage(image, left, top, paint); | |
187 restore(); | |
188 } | |
189 | |
190 void onDrawImageRect(const SkImage* image, const SkRect* src, | |
191 const SkRect& dst, const SkPaint* paint, | |
192 SrcRectConstraint constraint) { | |
193 updateMatrix(); | |
194 this->INHERITED::onDrawImageRect(image, src, dst, paint, constraint); | |
195 restore(); | |
196 } | |
197 | |
198 void onDrawImageNine(const SkImage* image, const SkIRect& center, | |
199 const SkRect& dst, const SkPaint* paint) { | |
200 updateMatrix(); | |
201 this->INHERITED::onDrawImageNine(image, center, dst, paint); | |
202 restore(); | |
203 } | |
204 | |
205 void onDrawVertices(VertexMode vmode, int vertexCount, | |
206 const SkPoint vertices[], const SkP oint texs[], | |
207 const SkColor colors[], SkXfermode* xmode, | |
208 const uint16_t indices[], int index Count, | |
209 const SkPaint& paint) { | |
210 updateMatrix(); | |
211 this->INHERITED::onDrawVertices(vmode, vertexCount, vertices, texs, colo rs, | |
212 xmode, indices, indexCount, paint); | |
213 restore(); | |
214 } | |
215 | |
216 void onDrawPatch(const SkPoint cubics[], const SkColor colors[], | |
217 const SkPoint texCoords[], SkXfermode* xmode, | |
218 const SkPaint& paint) { | |
219 updateMatrix(); | |
220 this->INHERITED::onDrawPatch(cubics, colors, texCoords, xmode, paint); | |
221 restore(); | |
222 } | |
223 | |
224 void onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, | |
225 const SkPaint& paint) { | |
226 updateMatrix(); | |
227 this->INHERITED::onDrawText(text, byteLength, x, y, paint); | |
228 restore(); | |
229 } | |
230 | |
231 void onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[], | |
232 const SkPaint& paint) { | |
233 updateMatrix(); | |
234 this->INHERITED::onDrawPosText(text, byteLength, pos, paint); | |
235 restore(); | |
236 } | |
237 | |
238 void onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos [], | |
239 SkScalar constY, const SkPaint& pai nt) { | |
240 updateMatrix(); | |
241 this->INHERITED::onDrawPosTextH(text, byteLength, xpos, constY, paint); | |
242 restore(); | |
243 } | |
244 | |
245 void onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& pat h, | |
246 const SkMatrix* matrix, const SkP aint& paint) { | |
247 updateMatrix(); | |
248 this->INHERITED::onDrawTextOnPath(text, byteLength, path, matrix, paint) ; | |
249 restore(); | |
250 } | |
251 | |
252 void onDrawTextRSXform(const void* text, size_t byteLength, | |
253 const SkRSXform xform[], const S kRect* cull, | |
254 const SkPaint& paint) { | |
255 updateMatrix(); | |
256 this->INHERITED::onDrawTextRSXform(text, byteLength, xform, cull, paint) ; | |
257 restore(); | |
258 } | |
259 | |
260 void onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, const Sk Paint& paint) { | |
261 updateMatrix(); | |
262 this->INHERITED::onDrawTextBlob(blob, x, y, paint); | |
263 restore(); | |
264 } | |
265 | |
266 private: | |
267 typedef SkPaintFilterCanvas INHERITED; | |
268 | |
269 }; | |
270 | |
271 class VictorShadowsGM : public GM { | |
272 public: | |
273 VictorShadowsGM() { | |
274 | |
275 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); | |
robertphillips
2016/07/26 16:15:04
move the construction of the lights into onOnceBef
vjiaoblack
2016/07/27 15:26:26
Done.
| |
276 SkLights::Builder builder; | |
277 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f), | |
278 SkVector3::Make(0.22f, 0.12f, 0.9747f))); | |
279 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f), | |
280 SkVector3::Make(0.12f, 0.22f, 0.9747f))); | |
281 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f))); | |
282 fLights = builder.finish(); | |
283 } | |
284 | |
285 protected: | |
286 static const int kWidth = 400; | |
287 static const int kHeight = 400; | |
288 | |
289 SkString onShortName() override { | |
robertphillips
2016/07/26 16:15:05
Probably rename to shadowmap-shadows or something
vjiaoblack
2016/07/27 15:26:26
Done.
| |
290 return SkString("victor-shadows"); | |
291 } | |
292 | |
293 SkISize onISize() override { | |
294 return SkISize::Make(kWidth, kHeight); | |
295 } | |
296 | |
297 void onDraw(SkCanvas* canvas) override { | |
298 // This picture stores the picture of the scene. | |
robertphillips
2016/07/26 16:15:04
depth maps or shadow maps ?
vjiaoblack
2016/07/27 15:26:26
Technically, shadow maps === depth maps, right?
(a
| |
299 // It's used to generate the depth maps. | |
300 sk_sp<SkPicture> pic(make_picture(kWidth, kHeight, fLights)); | |
301 | |
robertphillips
2016/07/26 16:15:04
Unless I'm missing something this isn't a cast. Do
vjiaoblack
2016/07/27 15:26:26
Done.
| |
302 // The general ShadowPaintFilterCanvas cast of input canvas | |
303 sk_sp<SkShadowPaintFilterCanvas> SPFCanvas = sk_make_sp<SkShadowPaintFil terCanvas>(canvas); | |
304 | |
305 for (int i = 0; i < fLights->numLights(); ++i) { | |
306 // skip over ambient lights; they don't cast shadows | |
307 if (SkLights::Light::kAmbient_LightType == fLights->light(i).type()) { | |
308 continue; | |
309 } | |
310 // TODO: compute the correct size of the shadow map from the light p roperties | |
311 // TODO: maybe add a kDepth_8_SkColorType | |
312 // TODO: change to kIndex_8_SkColorType | |
jvanverth1
2016/07/26 15:01:24
Or use kAlpha_8_SkColorType?
robertphillips
2016/07/26 16:15:04
We should probably avoid trying to render to Index
vjiaoblack
2016/07/27 15:26:26
Is that possible through SkPaint?
vjiaoblack
2016/07/27 15:26:27
I don't think this is actually possible with the c
| |
313 | |
314 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, | |
315 kBGRA_8888_SkColorType, | |
316 kOpaque_SkAlphaType); | |
317 | |
318 sk_sp<SkSurface> surf(SPFCanvas->makeSurface(info)); | |
robertphillips
2016/07/26 16:15:04
// Wrap the new canvas in a ShadowPaintFilterCanva
vjiaoblack
2016/07/27 15:26:25
Done.
| |
319 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = | |
320 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); | |
321 | |
322 // set the depth map canvas to have the light we're drawing. | |
323 SkLights::Builder builder; | |
324 builder.add(fLights->light(i)); | |
325 sk_sp<SkLights> curLight = builder.finish(); | |
326 | |
327 depthMapCanvas->setLights(curLight); | |
328 depthMapCanvas->drawPicture(pic); | |
329 | |
330 fLights->light(i).setShadowMap(surf->makeImageSnapshot()); | |
331 } | |
332 | |
robertphillips
2016/07/26 16:15:05
// TODO: plumb down each primitive's Z so we don't
vjiaoblack
2016/07/27 15:26:25
Done.
| |
333 sk_sp<SkImage> povDepthMap; | |
334 sk_sp<SkImage> diffuseMap; | |
335 | |
336 // povDepthMap | |
337 { | |
338 SkLights::Builder builder; | |
339 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), | |
340 SkVector3::Make(0.0f, 0.0f, 1.0f))); | |
341 sk_sp<SkLights> povLight = builder.finish(); | |
342 | |
343 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, | |
344 kBGRA_8888_SkColorType, | |
345 kOpaque_SkAlphaType); | |
346 | |
347 sk_sp<SkSurface> surf(SPFCanvas->makeSurface(info)); | |
robertphillips
2016/07/26 16:15:04
// Wrap ...
vjiaoblack
2016/07/27 15:26:26
Done.
| |
348 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = | |
349 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); | |
350 | |
351 // set the depth map canvas to have the light we're drawing. | |
robertphillips
2016/07/26 16:15:05
How does curLight differ from povLight ?
vjiaoblack
2016/07/27 15:26:27
Done.
| |
352 sk_sp<SkLights> curLight = builder.finish(); | |
353 depthMapCanvas->setLights(curLight); | |
354 | |
355 depthMapCanvas->drawPicture(pic); | |
356 | |
357 povDepthMap = surf->makeImageSnapshot(); | |
358 } | |
359 | |
360 // diffuseMap | |
361 { | |
362 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, | |
363 kBGRA_8888_SkColorType, | |
364 kOpaque_SkAlphaType); | |
365 | |
366 sk_sp<SkSurface> surf(SPFCanvas->makeSurface(info)); | |
367 surf->getCanvas()->drawPicture(pic); | |
368 | |
369 diffuseMap = surf->makeImageSnapshot(); | |
370 } | |
371 | |
372 sk_sp<SkShader> shadowShader = makeShadowShader(povDepthMap, diffuseMap, fLights); | |
373 SkPaint paint; | |
374 paint.setShader(shadowShader); | |
375 | |
376 canvas->drawRect(SkRect::MakeIWH(400, 400), paint); | |
jvanverth1
2016/07/26 15:01:24
kWidth, kHeight?
vjiaoblack
2016/07/27 15:26:26
Done.
| |
377 } | |
378 | |
379 private: | |
380 sk_sp<SkLights> fLights; | |
381 | |
382 typedef GM INHERITED; | |
383 }; | |
384 | |
385 ////////////////////////////////////////////////////////////////////////////// | |
386 | |
387 DEF_GM(return new VictorShadowsGM;) | |
388 } | |
OLD | NEW |