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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/font_fallback_win.h" | 5 #include "ui/gfx/font_fallback_win.h" |
| 6 | 6 |
| 7 #include <dwrite_2.h> | 7 #include <dwrite_2.h> |
| 8 #include <usp10.h> | 8 #include <usp10.h> |
| 9 #include <wrl.h> | 9 #include <wrl.h> |
| 10 | 10 |
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| 22 #include "ui/gfx/font.h" | 22 #include "ui/gfx/font.h" |
| 23 #include "ui/gfx/font_fallback.h" | 23 #include "ui/gfx/font_fallback.h" |
| 24 #include "ui/gfx/platform_font_win.h" | 24 #include "ui/gfx/platform_font_win.h" |
| 25 #include "ui/gfx/win/direct_write.h" | 25 #include "ui/gfx/win/direct_write.h" |
| 26 #include "ui/gfx/win/text_analysis_source.h" | 26 #include "ui/gfx/win/text_analysis_source.h" |
| 27 | 27 |
| 28 namespace gfx { | 28 namespace gfx { |
| 29 | 29 |
| 30 namespace { | 30 namespace { |
| 31 | 31 |
| 32 IDWriteFactory* g_factory = nullptr; |
| 33 |
| 32 // Queries the registry to get a mapping from font filenames to font names. | 34 // Queries the registry to get a mapping from font filenames to font names. |
| 33 void QueryFontsFromRegistry(std::map<std::string, std::string>* map) { | 35 void QueryFontsFromRegistry(std::map<std::string, std::string>* map) { |
| 34 const wchar_t* kFonts = | 36 const wchar_t* kFonts = |
| 35 L"Software\\Microsoft\\Windows NT\\CurrentVersion\\Fonts"; | 37 L"Software\\Microsoft\\Windows NT\\CurrentVersion\\Fonts"; |
| 36 | 38 |
| 37 base::win::RegistryValueIterator it(HKEY_LOCAL_MACHINE, kFonts); | 39 base::win::RegistryValueIterator it(HKEY_LOCAL_MACHINE, kFonts); |
| 38 for (; it.Valid(); ++it) { | 40 for (; it.Valid(); ++it) { |
| 39 const std::string filename = | 41 const std::string filename = |
| 40 base::ToLowerASCII(base::WideToUTF8(it.Value())); | 42 base::ToLowerASCII(base::WideToUTF8(it.Value())); |
| 41 (*map)[filename] = base::WideToUTF8(it.Name()); | 43 (*map)[filename] = base::WideToUTF8(it.Name()); |
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| 341 bool GetFallbackFont(const Font& font, | 343 bool GetFallbackFont(const Font& font, |
| 342 const wchar_t* text, | 344 const wchar_t* text, |
| 343 int text_length, | 345 int text_length, |
| 344 Font* result) { | 346 Font* result) { |
| 345 // Creating a DirectWrite font fallback can be expensive. It's ok in the | 347 // Creating a DirectWrite font fallback can be expensive. It's ok in the |
| 346 // browser process because we can use the shared system fallback, but in the | 348 // browser process because we can use the shared system fallback, but in the |
| 347 // renderer this can cause hangs. Code that needs font fallback in the | 349 // renderer this can cause hangs. Code that needs font fallback in the |
| 348 // renderer should instead use the font proxy. | 350 // renderer should instead use the font proxy. |
| 349 DCHECK(base::MessageLoopForUI::IsCurrent()); | 351 DCHECK(base::MessageLoopForUI::IsCurrent()); |
| 350 | 352 |
| 351 base::win::ScopedComPtr<IDWriteFactory> factory; | 353 if (g_factory == nullptr) { |
| 352 gfx::win::CreateDWriteFactory(factory.Receive()); | 354 gfx::win::CreateDWriteFactory(&g_factory); |
| 355 } |
| 353 base::win::ScopedComPtr<IDWriteFactory2> factory2; | 356 base::win::ScopedComPtr<IDWriteFactory2> factory2; |
| 354 factory.QueryInterface(factory2.Receive()); | 357 g_factory->QueryInterface(factory2.Receive()); |
| 355 if (!factory2) { | 358 if (!factory2) { |
| 356 // IDWriteFactory2 is not available before Win8.1 | 359 // IDWriteFactory2 is not available before Win8.1 |
| 357 return GetUniscribeFallbackFont(font, text, text_length, result); | 360 return GetUniscribeFallbackFont(font, text, text_length, result); |
| 358 } | 361 } |
| 359 | 362 |
| 360 base::win::ScopedComPtr<IDWriteFontFallback> fallback; | 363 base::win::ScopedComPtr<IDWriteFontFallback> fallback; |
| 361 if (FAILED(factory2->GetSystemFontFallback(fallback.Receive()))) | 364 if (FAILED(factory2->GetSystemFontFallback(fallback.Receive()))) |
| 362 return false; | 365 return false; |
| 363 | 366 |
| 364 base::string16 locale = base::UTF8ToUTF16(base::i18n::GetConfiguredLocale()); | 367 base::string16 locale = base::UTF8ToUTF16(base::i18n::GetConfiguredLocale()); |
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| 398 base::string16 name; | 401 base::string16 name; |
| 399 if (FAILED(GetFamilyNameFromDirectWriteFont(mapped_font.get(), &name))) | 402 if (FAILED(GetFamilyNameFromDirectWriteFont(mapped_font.get(), &name))) |
| 400 return false; | 403 return false; |
| 401 *result = Font(base::UTF16ToUTF8(name), font.GetFontSize() * scale); | 404 *result = Font(base::UTF16ToUTF8(name), font.GetFontSize() * scale); |
| 402 return true; | 405 return true; |
| 403 } | 406 } |
| 404 return false; | 407 return false; |
| 405 } | 408 } |
| 406 | 409 |
| 407 } // namespace gfx | 410 } // namespace gfx |
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