Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(701)

Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 2117183006: gpu: Clarify sized texture format is available only if ES3 context or immutable texture is supported (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: sized format is available if es3 context or immutable texture Created 4 years, 2 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include <limits.h> 7 #include <limits.h>
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 #include <stdio.h> 10 #include <stdio.h>
(...skipping 16389 matching lines...) Expand 10 before | Expand all | Expand 10 after
16400 depth); 16400 depth);
16401 } 16401 }
16402 if (workarounds().reset_base_mipmap_level_before_texstorage && 16402 if (workarounds().reset_base_mipmap_level_before_texstorage &&
16403 texture->base_level() > 0) 16403 texture->base_level() > 0)
16404 glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, texture->base_level()); 16404 glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, texture->base_level());
16405 16405
16406 { 16406 {
16407 GLsizei level_width = width; 16407 GLsizei level_width = width;
16408 GLsizei level_height = height; 16408 GLsizei level_height = height;
16409 GLsizei level_depth = depth; 16409 GLsizei level_depth = depth;
16410 GLenum adjusted_format =
16411 feature_info_->IsES3Enabled() ? internal_format : format;
16412 for (int ii = 0; ii < levels; ++ii) { 16410 for (int ii = 0; ii < levels; ++ii) {
16413 if (target == GL_TEXTURE_CUBE_MAP) { 16411 if (target == GL_TEXTURE_CUBE_MAP) {
16414 for (int jj = 0; jj < 6; ++jj) { 16412 for (int jj = 0; jj < 6; ++jj) {
16415 GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + jj; 16413 GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X + jj;
16416 texture_manager()->SetLevelInfo(texture_ref, face, ii, 16414 texture_manager()->SetLevelInfo(
16417 adjusted_format, 16415 texture_ref, face, ii, internal_format, level_width, level_height,
16418 level_width, level_height, 1, 16416 1, 0, format, type, gfx::Rect());
16419 0, format, type, gfx::Rect());
16420 } 16417 }
16421 } else { 16418 } else {
16422 texture_manager()->SetLevelInfo(texture_ref, target, ii, 16419 texture_manager()->SetLevelInfo(
16423 adjusted_format, 16420 texture_ref, target, ii, internal_format, level_width, level_height,
16424 level_width, level_height, level_depth, 16421 level_depth, 0, format, type, gfx::Rect());
16425 0, format, type, gfx::Rect());
16426 } 16422 }
16427 level_width = std::max(1, level_width >> 1); 16423 level_width = std::max(1, level_width >> 1);
16428 level_height = std::max(1, level_height >> 1); 16424 level_height = std::max(1, level_height >> 1);
16429 if (target == GL_TEXTURE_3D) 16425 if (target == GL_TEXTURE_3D)
16430 level_depth = std::max(1, level_depth >> 1); 16426 level_depth = std::max(1, level_depth >> 1);
16431 } 16427 }
16432 texture->SetImmutable(true); 16428 texture->SetImmutable(true);
16433 } 16429 }
16434 } 16430 }
16435 16431
(...skipping 2083 matching lines...) Expand 10 before | Expand all | Expand 10 after
18519 } 18515 }
18520 18516
18521 // Include the auto-generated part of this file. We split this because it means 18517 // Include the auto-generated part of this file. We split this because it means
18522 // we can easily edit the non-auto generated parts right here in this file 18518 // we can easily edit the non-auto generated parts right here in this file
18523 // instead of having to edit some template or the code generator. 18519 // instead of having to edit some template or the code generator.
18524 #include "base/macros.h" 18520 #include "base/macros.h"
18525 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" 18521 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
18526 18522
18527 } // namespace gles2 18523 } // namespace gles2
18528 } // namespace gpu 18524 } // namespace gpu
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698