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Side by Side Diff: src/image/SkSurface_Gpu.cpp

Issue 211683002: Add discard API to SkCanvas, plumb it to glDiscardFramebuffer() (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: move to ToT Created 6 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkSurface_Base.h" 8 #include "SkSurface_Base.h"
9 #include "SkImagePriv.h" 9 #include "SkImagePriv.h"
10 #include "SkCanvas.h" 10 #include "SkCanvas.h"
11 #include "SkGpuDevice.h" 11 #include "SkGpuDevice.h"
12 12
13 class SkSurface_Gpu : public SkSurface_Base { 13 class SkSurface_Gpu : public SkSurface_Base {
14 public: 14 public:
15 SK_DECLARE_INST_COUNT(SkSurface_Gpu) 15 SK_DECLARE_INST_COUNT(SkSurface_Gpu)
16 16
17 SkSurface_Gpu(GrRenderTarget*, bool cached); 17 SkSurface_Gpu(GrRenderTarget*, bool cached);
18 virtual ~SkSurface_Gpu(); 18 virtual ~SkSurface_Gpu();
19 19
20 virtual SkCanvas* onNewCanvas() SK_OVERRIDE; 20 virtual SkCanvas* onNewCanvas() SK_OVERRIDE;
21 virtual SkSurface* onNewSurface(const SkImageInfo&) SK_OVERRIDE; 21 virtual SkSurface* onNewSurface(const SkImageInfo&) SK_OVERRIDE;
22 virtual SkImage* onNewImageSnapshot() SK_OVERRIDE; 22 virtual SkImage* onNewImageSnapshot() SK_OVERRIDE;
23 virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, 23 virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y,
24 const SkPaint*) SK_OVERRIDE; 24 const SkPaint*) SK_OVERRIDE;
25 virtual void onCopyOnWrite(ContentChangeMode) SK_OVERRIDE; 25 virtual void onCopyOnWrite(ContentChangeMode) SK_OVERRIDE;
26 virtual void onDiscard() SK_OVERRIDE;
26 27
27 private: 28 private:
28 SkGpuDevice* fDevice; 29 SkGpuDevice* fDevice;
29 30
30 typedef SkSurface_Base INHERITED; 31 typedef SkSurface_Base INHERITED;
31 }; 32 };
32 33
33 /////////////////////////////////////////////////////////////////////////////// 34 ///////////////////////////////////////////////////////////////////////////////
34 35
35 SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget, bool cached) 36 SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget, bool cached)
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after
79 fDevice->createCompatibleDevice(fDevice->imageInfo())); 80 fDevice->createCompatibleDevice(fDevice->imageInfo()));
80 SkAutoTUnref<SkGpuDevice> aurd(newDevice); 81 SkAutoTUnref<SkGpuDevice> aurd(newDevice);
81 if (kRetain_ContentChangeMode == mode) { 82 if (kRetain_ContentChangeMode == mode) {
82 fDevice->context()->copyTexture(rt->asTexture(), newDevice->accessRe nderTarget()); 83 fDevice->context()->copyTexture(rt->asTexture(), newDevice->accessRe nderTarget());
83 } 84 }
84 SkASSERT(NULL != this->getCachedCanvas()); 85 SkASSERT(NULL != this->getCachedCanvas());
85 SkASSERT(this->getCachedCanvas()->getDevice() == fDevice); 86 SkASSERT(this->getCachedCanvas()->getDevice() == fDevice);
86 87
87 this->getCachedCanvas()->setRootDevice(newDevice); 88 this->getCachedCanvas()->setRootDevice(newDevice);
88 SkRefCnt_SafeAssign(fDevice, newDevice); 89 SkRefCnt_SafeAssign(fDevice, newDevice);
90 } else if (kDiscard_ContentChangeMode == mode) {
91 this->SkSurface_Gpu::onDiscard();
89 } 92 }
90 } 93 }
91 94
95 void SkSurface_Gpu::onDiscard() {
96 fDevice->accessRenderTarget()->discard();
97 }
98
92 /////////////////////////////////////////////////////////////////////////////// 99 ///////////////////////////////////////////////////////////////////////////////
93 100
94 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target) { 101 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target) {
95 if (NULL == target) { 102 if (NULL == target) {
96 return NULL; 103 return NULL;
97 } 104 }
98 return SkNEW_ARGS(SkSurface_Gpu, (target, false)); 105 return SkNEW_ARGS(SkSurface_Gpu, (target, false));
99 } 106 }
100 107
101 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, i nt sampleCount) { 108 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, i nt sampleCount) {
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
135 desc.fSampleCnt = sampleCount; 142 desc.fSampleCnt = sampleCount;
136 143
137 SkAutoTUnref<GrTexture> tex(ctx->lockAndRefScratchTexture(desc, GrContext::k Exact_ScratchTexMatch)); 144 SkAutoTUnref<GrTexture> tex(ctx->lockAndRefScratchTexture(desc, GrContext::k Exact_ScratchTexMatch));
138 145
139 if (NULL == tex) { 146 if (NULL == tex) {
140 return NULL; 147 return NULL;
141 } 148 }
142 149
143 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), true)); 150 return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), true));
144 } 151 }
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