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Side by Side Diff: src/gpu/GrDrawTarget.cpp

Issue 211683002: Add discard API to SkCanvas, plumb it to glDiscardFramebuffer() (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: move to ToT Created 6 years, 8 months ago
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1 1
2 /* 2 /*
3 * Copyright 2010 Google Inc. 3 * Copyright 2010 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 10
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1012 fNPOTTextureTileSupport = false; 1012 fNPOTTextureTileSupport = false;
1013 fTwoSidedStencilSupport = false; 1013 fTwoSidedStencilSupport = false;
1014 fStencilWrapOpsSupport = false; 1014 fStencilWrapOpsSupport = false;
1015 fHWAALineSupport = false; 1015 fHWAALineSupport = false;
1016 fShaderDerivativeSupport = false; 1016 fShaderDerivativeSupport = false;
1017 fGeometryShaderSupport = false; 1017 fGeometryShaderSupport = false;
1018 fDualSourceBlendingSupport = false; 1018 fDualSourceBlendingSupport = false;
1019 fBufferLockSupport = false; 1019 fBufferLockSupport = false;
1020 fPathRenderingSupport = false; 1020 fPathRenderingSupport = false;
1021 fDstReadInShaderSupport = false; 1021 fDstReadInShaderSupport = false;
1022 fDiscardRenderTargetSupport = false;
1022 fReuseScratchTextures = true; 1023 fReuseScratchTextures = true;
1023 fGpuTracingSupport = false; 1024 fGpuTracingSupport = false;
1024 1025
1025 fMaxRenderTargetSize = 0; 1026 fMaxRenderTargetSize = 0;
1026 fMaxTextureSize = 0; 1027 fMaxTextureSize = 0;
1027 fMaxSampleCount = 0; 1028 fMaxSampleCount = 0;
1028 1029
1029 memset(fConfigRenderSupport, 0, sizeof(fConfigRenderSupport)); 1030 memset(fConfigRenderSupport, 0, sizeof(fConfigRenderSupport));
1030 } 1031 }
1031 1032
1032 GrDrawTargetCaps& GrDrawTargetCaps::operator=(const GrDrawTargetCaps& other) { 1033 GrDrawTargetCaps& GrDrawTargetCaps::operator=(const GrDrawTargetCaps& other) {
1033 f8BitPaletteSupport = other.f8BitPaletteSupport; 1034 f8BitPaletteSupport = other.f8BitPaletteSupport;
1034 fMipMapSupport = other.fMipMapSupport; 1035 fMipMapSupport = other.fMipMapSupport;
1035 fNPOTTextureTileSupport = other.fNPOTTextureTileSupport; 1036 fNPOTTextureTileSupport = other.fNPOTTextureTileSupport;
1036 fTwoSidedStencilSupport = other.fTwoSidedStencilSupport; 1037 fTwoSidedStencilSupport = other.fTwoSidedStencilSupport;
1037 fStencilWrapOpsSupport = other.fStencilWrapOpsSupport; 1038 fStencilWrapOpsSupport = other.fStencilWrapOpsSupport;
1038 fHWAALineSupport = other.fHWAALineSupport; 1039 fHWAALineSupport = other.fHWAALineSupport;
1039 fShaderDerivativeSupport = other.fShaderDerivativeSupport; 1040 fShaderDerivativeSupport = other.fShaderDerivativeSupport;
1040 fGeometryShaderSupport = other.fGeometryShaderSupport; 1041 fGeometryShaderSupport = other.fGeometryShaderSupport;
1041 fDualSourceBlendingSupport = other.fDualSourceBlendingSupport; 1042 fDualSourceBlendingSupport = other.fDualSourceBlendingSupport;
1042 fBufferLockSupport = other.fBufferLockSupport; 1043 fBufferLockSupport = other.fBufferLockSupport;
1043 fPathRenderingSupport = other.fPathRenderingSupport; 1044 fPathRenderingSupport = other.fPathRenderingSupport;
1044 fDstReadInShaderSupport = other.fDstReadInShaderSupport; 1045 fDstReadInShaderSupport = other.fDstReadInShaderSupport;
1046 fDiscardRenderTargetSupport = other.fDiscardRenderTargetSupport;
1045 fReuseScratchTextures = other.fReuseScratchTextures; 1047 fReuseScratchTextures = other.fReuseScratchTextures;
1046 fGpuTracingSupport = other.fGpuTracingSupport; 1048 fGpuTracingSupport = other.fGpuTracingSupport;
1047 1049
1048 fMaxRenderTargetSize = other.fMaxRenderTargetSize; 1050 fMaxRenderTargetSize = other.fMaxRenderTargetSize;
1049 fMaxTextureSize = other.fMaxTextureSize; 1051 fMaxTextureSize = other.fMaxTextureSize;
1050 fMaxSampleCount = other.fMaxSampleCount; 1052 fMaxSampleCount = other.fMaxSampleCount;
1051 1053
1052 memcpy(fConfigRenderSupport, other.fConfigRenderSupport, sizeof(fConfigRende rSupport)); 1054 memcpy(fConfigRenderSupport, other.fConfigRenderSupport, sizeof(fConfigRende rSupport));
1053 1055
1054 return *this; 1056 return *this;
1055 } 1057 }
1056 1058
1057 SkString GrDrawTargetCaps::dump() const { 1059 SkString GrDrawTargetCaps::dump() const {
1058 SkString r; 1060 SkString r;
1059 static const char* gNY[] = {"NO", "YES"}; 1061 static const char* gNY[] = {"NO", "YES"};
1060 r.appendf("8 Bit Palette Support : %s\n", gNY[f8BitPaletteSupport]); 1062 r.appendf("8 Bit Palette Support : %s\n", gNY[f8BitPaletteSupport]);
1061 r.appendf("MIP Map Support : %s\n", gNY[fMipMapSupport]); 1063 r.appendf("MIP Map Support : %s\n", gNY[fMipMapSupport]);
1062 r.appendf("NPOT Texture Tile Support : %s\n", gNY[fNPOTTextureTileSupport] ); 1064 r.appendf("NPOT Texture Tile Support : %s\n", gNY[fNPOTTextureTileSupport ]);
1063 r.appendf("Two Sided Stencil Support : %s\n", gNY[fTwoSidedStencilSupport] ); 1065 r.appendf("Two Sided Stencil Support : %s\n", gNY[fTwoSidedStencilSupport ]);
1064 r.appendf("Stencil Wrap Ops Support : %s\n", gNY[fStencilWrapOpsSupport]) ; 1066 r.appendf("Stencil Wrap Ops Support : %s\n", gNY[fStencilWrapOpsSupport] );
1065 r.appendf("HW AA Lines Support : %s\n", gNY[fHWAALineSupport]); 1067 r.appendf("HW AA Lines Support : %s\n", gNY[fHWAALineSupport]);
1066 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivativeSupport ]); 1068 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivativeSuppor t]);
1067 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSupport]) ; 1069 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSupport] );
1068 r.appendf("Dual Source Blending Support: %s\n", gNY[fDualSourceBlendingSuppo rt]); 1070 r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendingSupp ort]);
1069 r.appendf("Buffer Lock Support : %s\n", gNY[fBufferLockSupport]); 1071 r.appendf("Buffer Lock Support : %s\n", gNY[fBufferLockSupport]);
1070 r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSupport]); 1072 r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSupport]) ;
1071 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderSupport] ); 1073 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderSupport ]);
1072 r.appendf("Reuse Scratch Textures : %s\n", gNY[fReuseScratchTextures]); 1074 r.appendf("Discard Render Target Support: %s\n", gNY[fDiscardRenderTargetSup port]);
1073 r.appendf("Gpu Tracing Support : %s\n", gNY[fGpuTracingSupport]); 1075 r.appendf("Reuse Scratch Textures : %s\n", gNY[fReuseScratchTextures]) ;
1074 r.appendf("Max Texture Size : %d\n", fMaxTextureSize); 1076 r.appendf("Gpu Tracing Support : %s\n", gNY[fGpuTracingSupport]);
1075 r.appendf("Max Render Target Size : %d\n", fMaxRenderTargetSize); 1077 r.appendf("Max Texture Size : %d\n", fMaxTextureSize);
1076 r.appendf("Max Sample Count : %d\n", fMaxSampleCount); 1078 r.appendf("Max Render Target Size : %d\n", fMaxRenderTargetSize);
1079 r.appendf("Max Sample Count : %d\n", fMaxSampleCount);
1077 1080
1078 static const char* kConfigNames[] = { 1081 static const char* kConfigNames[] = {
1079 "Unknown", // kUnknown_GrPixelConfig 1082 "Unknown", // kUnknown_GrPixelConfig
1080 "Alpha8", // kAlpha_8_GrPixelConfig, 1083 "Alpha8", // kAlpha_8_GrPixelConfig,
1081 "Index8", // kIndex_8_GrPixelConfig, 1084 "Index8", // kIndex_8_GrPixelConfig,
1082 "RGB565", // kRGB_565_GrPixelConfig, 1085 "RGB565", // kRGB_565_GrPixelConfig,
1083 "RGBA444", // kRGBA_4444_GrPixelConfig, 1086 "RGBA444", // kRGBA_4444_GrPixelConfig,
1084 "RGBA8888", // kRGBA_8888_GrPixelConfig, 1087 "RGBA8888", // kRGBA_8888_GrPixelConfig,
1085 "BGRA8888", // kBGRA_8888_GrPixelConfig, 1088 "BGRA8888", // kBGRA_8888_GrPixelConfig,
1086 }; 1089 };
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1098 for (size_t i = 0; i < SK_ARRAY_COUNT(kConfigNames); ++i) { 1101 for (size_t i = 0; i < SK_ARRAY_COUNT(kConfigNames); ++i) {
1099 if (i != kUnknown_GrPixelConfig) { 1102 if (i != kUnknown_GrPixelConfig) {
1100 r.appendf("%s is renderable: %s, with MSAA: %s\n", 1103 r.appendf("%s is renderable: %s, with MSAA: %s\n",
1101 kConfigNames[i], 1104 kConfigNames[i],
1102 gNY[fConfigRenderSupport[i][0]], 1105 gNY[fConfigRenderSupport[i][0]],
1103 gNY[fConfigRenderSupport[i][1]]); 1106 gNY[fConfigRenderSupport[i][1]]);
1104 } 1107 }
1105 } 1108 }
1106 return r; 1109 return r;
1107 } 1110 }
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