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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 (function(global, utils) { | 5 (function(global, utils) { |
| 6 "use strict"; | 6 "use strict"; |
| 7 | 7 |
| 8 %CheckIsBootstrapping(); | 8 %CheckIsBootstrapping(); |
| 9 | 9 |
| 10 // ------------------------------------------------------------------- | 10 // ------------------------------------------------------------------- |
| (...skipping 20 matching lines...) Expand all Loading... |
| 31 randomNumbers = %GenerateRandomNumbers(randomNumbers); | 31 randomNumbers = %GenerateRandomNumbers(randomNumbers); |
| 32 if (%_IsTypedArray(randomNumbers)) { | 32 if (%_IsTypedArray(randomNumbers)) { |
| 33 nextRandomIndex = %_TypedArrayGetLength(randomNumbers); | 33 nextRandomIndex = %_TypedArrayGetLength(randomNumbers); |
| 34 } else { | 34 } else { |
| 35 nextRandomIndex = randomNumbers.length; | 35 nextRandomIndex = randomNumbers.length; |
| 36 } | 36 } |
| 37 } | 37 } |
| 38 return randomNumbers[--nextRandomIndex]; | 38 return randomNumbers[--nextRandomIndex]; |
| 39 } | 39 } |
| 40 | 40 |
| 41 // ES6 draft 09-27-13, section 20.2.2.28. | |
| 42 function MathSign(x) { | |
| 43 x = +x; | |
| 44 if (x > 0) return 1; | |
| 45 if (x < 0) return -1; | |
| 46 // -0, 0 or NaN. | |
| 47 return x; | |
| 48 } | |
| 49 | |
| 50 // ES6 draft 09-27-13, section 20.2.2.5. | |
| 51 function MathAsinh(x) { | |
| 52 x = TO_NUMBER(x); | |
| 53 // Idempotent for NaN, +/-0 and +/-Infinity. | |
| 54 if (x === 0 || !NUMBER_IS_FINITE(x)) return x; | |
| 55 if (x > 0) return %math_log(x + %math_sqrt(x * x + 1)); | |
| 56 // This is to prevent numerical errors caused by large negative x. | |
| 57 return -%math_log(-x + %math_sqrt(x * x + 1)); | |
| 58 } | |
| 59 | |
| 60 // ES6 draft 09-27-13, section 20.2.2.3. | |
| 61 function MathAcosh(x) { | |
| 62 x = TO_NUMBER(x); | |
| 63 if (x < 1) return NaN; | |
| 64 // Idempotent for NaN and +Infinity. | |
| 65 if (!NUMBER_IS_FINITE(x)) return x; | |
| 66 return %math_log(x + %math_sqrt(x + 1) * %math_sqrt(x - 1)); | |
| 67 } | |
| 68 | |
| 69 | |
| 70 // ------------------------------------------------------------------- | 41 // ------------------------------------------------------------------- |
| 71 | 42 |
| 72 %AddNamedProperty(GlobalMath, toStringTagSymbol, "Math", READ_ONLY | DONT_ENUM); | 43 %AddNamedProperty(GlobalMath, toStringTagSymbol, "Math", READ_ONLY | DONT_ENUM); |
| 73 | 44 |
| 74 // Set up math constants. | |
| 75 utils.InstallConstants(GlobalMath, [ | |
| 76 "PI", 3.1415926535897932, | |
| 77 "SQRT1_2", 0.7071067811865476, | |
| 78 "SQRT2", 1.4142135623730951 | |
| 79 ]); | |
| 80 | |
| 81 // Set up non-enumerable functions of the Math object and | 45 // Set up non-enumerable functions of the Math object and |
| 82 // set their names. | 46 // set their names. |
| 83 utils.InstallFunctions(GlobalMath, DONT_ENUM, [ | 47 utils.InstallFunctions(GlobalMath, DONT_ENUM, [ |
| 84 "random", MathRandom, | 48 "random", MathRandom, |
| 85 "sign", MathSign, | |
| 86 "asinh", MathAsinh, | |
| 87 "acosh", MathAcosh | |
| 88 ]); | 49 ]); |
| 89 | 50 |
| 90 %SetForceInlineFlag(MathRandom); | 51 %SetForceInlineFlag(MathRandom); |
| 91 %SetForceInlineFlag(MathSign); | |
| 92 | 52 |
| 93 // ------------------------------------------------------------------- | 53 // ------------------------------------------------------------------- |
| 94 // Exports | 54 // Exports |
| 95 | 55 |
| 96 utils.Export(function(to) { | 56 utils.Export(function(to) { |
| 97 to.MathRandom = MathRandom; | 57 to.MathRandom = MathRandom; |
| 98 }); | 58 }); |
| 99 | 59 |
| 100 }) | 60 }) |
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