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Side by Side Diff: third_party/WebKit/Source/platform/graphics/paint/PaintChunker.h

Issue 2116693002: PaintChunk::id (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@CommitOnTheWay
Patch Set: Address chrishtr's comments. Created 4 years, 5 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef PaintChunker_h 5 #ifndef PaintChunker_h
6 #define PaintChunker_h 6 #define PaintChunker_h
7 7
8 #include "platform/PlatformExport.h" 8 #include "platform/PlatformExport.h"
9 #include "platform/graphics/paint/DisplayItem.h"
9 #include "platform/graphics/paint/PaintChunk.h" 10 #include "platform/graphics/paint/PaintChunk.h"
10 #include "platform/graphics/paint/PaintChunkProperties.h" 11 #include "platform/graphics/paint/PaintChunkProperties.h"
11 #include "wtf/Allocator.h" 12 #include "wtf/Allocator.h"
12 #include "wtf/Noncopyable.h" 13 #include "wtf/Noncopyable.h"
13 #include "wtf/Vector.h" 14 #include "wtf/Vector.h"
14 15
15 namespace blink { 16 namespace blink {
16 17
17 // Accepts information about changes to |PaintChunkProperties| as drawings are 18 // Accepts information about changes to |PaintChunkProperties| as drawings are
18 // accumulated, and produces a series of paint chunks: contiguous ranges of the 19 // accumulated, and produces a series of paint chunks: contiguous ranges of the
19 // display list with identical |PaintChunkProperties|. 20 // display list with identical |PaintChunkProperties|.
20 class PLATFORM_EXPORT PaintChunker final { 21 class PLATFORM_EXPORT PaintChunker final {
21 DISALLOW_NEW(); 22 DISALLOW_NEW();
22 WTF_MAKE_NONCOPYABLE(PaintChunker); 23 WTF_MAKE_NONCOPYABLE(PaintChunker);
23 public: 24 public:
24 enum ItemBehavior {
25 // Can be combined with adjacent items when building chunks.
26 DefaultBehavior = 0,
27
28 // Item requires its own paint chunk.
29 RequiresSeparateChunk,
30 };
31
32 PaintChunker(); 25 PaintChunker();
33 ~PaintChunker(); 26 ~PaintChunker();
34 27
35 bool isInInitialState() const { return m_chunks.isEmpty() && m_currentProper ties == PaintChunkProperties(); } 28 bool isInInitialState() const { return m_chunks.isEmpty() && m_currentProper ties == PaintChunkProperties(); }
36 29
37 const PaintChunkProperties& currentPaintChunkProperties() const { return m_c urrentProperties; } 30 const PaintChunkProperties& currentPaintChunkProperties() const { return m_c urrentProperties; }
38 void updateCurrentPaintChunkProperties(const PaintChunkProperties&); 31 void updateCurrentPaintChunkProperties(const PaintChunk::Id*, const PaintChu nkProperties&);
39 32
40 void incrementDisplayItemIndex(ItemBehavior); 33 void incrementDisplayItemIndex(const DisplayItem&);
41 void decrementDisplayItemIndex(); 34 void decrementDisplayItemIndex();
42 35
43 void clear(); 36 void clear();
44 37
45 // Releases the generated paint chunk list and resets the state of this 38 // Releases the generated paint chunk list and resets the state of this
46 // object. 39 // object.
47 Vector<PaintChunk> releasePaintChunks(); 40 Vector<PaintChunk> releasePaintChunks();
48 41
49 private: 42 private:
43 enum ItemBehavior {
44 // Can be combined with adjacent items when building chunks.
45 DefaultBehavior = 0,
46
47 // Item requires its own paint chunk.
48 RequiresSeparateChunk,
49 };
50
50 Vector<PaintChunk> m_chunks; 51 Vector<PaintChunk> m_chunks;
51 Vector<ItemBehavior> m_chunkBehavior; 52 Vector<ItemBehavior> m_chunkBehavior;
53 Optional<PaintChunk::Id> m_currentChunkId;
52 PaintChunkProperties m_currentProperties; 54 PaintChunkProperties m_currentProperties;
53 }; 55 };
54 56
55 } // namespace blink 57 } // namespace blink
56 58
57 #endif // PaintChunker_h 59 #endif // PaintChunker_h
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