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Unified Diff: media/gpu/android_video_decode_accelerator.cc

Issue 2116573002: Release MediaCodec on another thread more often. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 6 months ago
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Index: media/gpu/android_video_decode_accelerator.cc
diff --git a/media/gpu/android_video_decode_accelerator.cc b/media/gpu/android_video_decode_accelerator.cc
index f9ddd0fd00d434308beab99551011a205f43d8e2..35d8421bd2ed5763d49de0bcd0aecc4bbf7d3bbf 100644
--- a/media/gpu/android_video_decode_accelerator.cc
+++ b/media/gpu/android_video_decode_accelerator.cc
@@ -1088,11 +1088,13 @@ void AndroidVideoDecodeAccelerator::ConfigureMediaCodecAsynchronously() {
// might access that surface while the main thread is drawing. Telling the
// strategy to forget the codec avoids this.
if (media_codec_) {
- media_codec_.reset();
+ ReleaseMediaCodec();
strategy_->CodecChanged(nullptr);
}
- // Choose whether to autodetect the codec type.
+ // Choose whether to autodetect the codec type. Note that we do this after
+ // releasing any outgoing codec, so that |codec_config_| still matches the
+ // outgoing codec for ReleaseMediaCodec().
codec_config_->allow_autodetection_ =
g_avda_timer.Pointer()->IsCodecAutodetectionProbablySafe();
codec_config_->notify_completion_ = codec_config_->allow_autodetection_;
@@ -1126,6 +1128,7 @@ bool AndroidVideoDecodeAccelerator::ConfigureMediaCodecSynchronously() {
g_avda_timer.Pointer()->IsCodecAutodetectionProbablySafe();
codec_config_->notify_completion_ = false;
+ ReleaseMediaCodec();
std::unique_ptr<VideoCodecBridge> media_codec =
ConfigureMediaCodecOnAnyThread(codec_config_);
OnCodecConfigured(std::move(media_codec));
@@ -1183,6 +1186,7 @@ void AndroidVideoDecodeAccelerator::OnCodecConfigured(
if (state_ == SURFACE_DESTROYED)
return;
+ DCHECK(!media_codec_);
media_codec_ = std::move(media_codec);
strategy_->CodecChanged(media_codec_.get());
if (!media_codec_) {
@@ -1412,20 +1416,7 @@ void AndroidVideoDecodeAccelerator::ActualDestroy() {
weak_this_factory_.InvalidateWeakPtrs();
if (media_codec_) {
manager->StopTimer(this);
- // If codec construction is broken, then we can't release this codec if it's
- // backed by hardware, else it may hang too. Post it to the construction
- // thread, and it'll get freed if things start working. If things are
- // already working, then it'll be freed soon.
- //
- // We require software codecs when |allow_autodetection_| is false, so use
- // the stored value as a proxy for whether the MediaCodec is software backed
- // or not.
- if (!codec_config_->allow_autodetection_) {
- media_codec_.reset();
- } else {
- manager->ConstructionTaskRunner()->DeleteSoon(FROM_HERE,
- media_codec_.release());
- }
+ ReleaseMediaCodec();
}
delete this;
}
@@ -1513,7 +1504,7 @@ void AndroidVideoDecodeAccelerator::OnDestroyingSurface(int surface_id) {
// SURFACE_DESTROYED.
state_ = SURFACE_DESTROYED;
if (media_codec_) {
- media_codec_.reset();
+ ReleaseMediaCodec();
strategy_->CodecChanged(media_codec_.get());
}
// If we're draining, signal completion now because the drain can no longer
@@ -1669,6 +1660,26 @@ void AndroidVideoDecodeAccelerator::ManageTimer(bool did_work) {
g_avda_timer.Pointer()->StopTimer(this);
}
+void AndroidVideoDecodeAccelerator::ReleaseMediaCodec() {
+ if (!media_codec_)
+ return;
+
+ // If codec construction is broken, then we can't release this codec if it's
+ // backed by hardware, else it may hang too. Post it to the construction
+ // thread, and it'll get freed if things start working. If things are
+ // already working, then it'll be freed soon.
+ //
+ // We require software codecs when |allow_autodetection_| is false, so use
+ // the stored value as a proxy for whether the MediaCodec is software backed
+ // or not.
+ if (!codec_config_->allow_autodetection_) {
+ media_codec_.reset();
+ } else {
+ g_avda_timer.Pointer()->ConstructionTaskRunner()->DeleteSoon(
+ FROM_HERE, media_codec_.release());
+ }
+}
+
// static
bool AndroidVideoDecodeAccelerator::UseDeferredRenderingStrategy(
const gpu::GpuPreferences& gpu_preferences) {
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