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Unified Diff: third_party/WebKit/WebCore/platform/graphics/skia/ImageBufferSkia.cpp

Issue 21165: Revert the merge. Mac build is mysteriously broken. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 11 years, 10 months ago
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Index: third_party/WebKit/WebCore/platform/graphics/skia/ImageBufferSkia.cpp
===================================================================
--- third_party/WebKit/WebCore/platform/graphics/skia/ImageBufferSkia.cpp (revision 9383)
+++ third_party/WebKit/WebCore/platform/graphics/skia/ImageBufferSkia.cpp (working copy)
@@ -1,225 +1,213 @@
-/*
- * Copyright (c) 2008, Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "ImageBuffer.h"
-
-#include "Base64.h"
-#include "BitmapImage.h"
-#include "BitmapImageSingleFrameSkia.h"
-#include "GraphicsContext.h"
-#include "ImageData.h"
-#include "NotImplemented.h"
-#include "PlatformContextSkia.h"
-#include "PNGImageEncoder.h"
-#include "SkiaUtils.h"
-
-using namespace std;
-
-namespace WebCore {
-
-// We pass a technically-uninitialized canvas to the platform context here since
-// the canvas initialization completes in ImageBuffer::ImageBuffer. But
-// PlatformContext doesn't actually need to use the object, and this makes all
-// the ownership easier to manage.
-ImageBufferData::ImageBufferData(const IntSize& size)
- : m_platformContext(0) // Canvas is set in ImageBuffer constructor.
-{
-}
-
-ImageBuffer::ImageBuffer(const IntSize& size, bool grayScale, bool& success)
- : m_data(size)
- , m_size(size)
-{
- if (!m_data.m_canvas.initialize(size.width(), size.height(), false)) {
- success = false;
- return;
- }
-
- m_data.m_platformContext.setCanvas(&m_data.m_canvas);
- m_context.set(new GraphicsContext(&m_data.m_platformContext));
-#if PLATFORM(WIN_OS)
- m_context->platformContext()->setDrawingToImageBuffer(true);
-#endif
-
- // Make the background transparent. It would be nice if this wasn't
- // required, but the canvas is currently filled with the magic transparency
- // color. Can we have another way to manage this?
- m_data.m_canvas.drawARGB(0, 0, 0, 0, SkPorterDuff::kClear_Mode);
- success = true;
-}
-
-ImageBuffer::~ImageBuffer()
-{
-}
-
-GraphicsContext* ImageBuffer::context() const
-{
- return m_context.get();
-}
-
-Image* ImageBuffer::image() const
-{
- if (!m_image) {
- // This creates a COPY of the image and will cache that copy. This means
- // that if subsequent operations take place on the context, neither the
- // currently-returned image, nor the results of future image() calls,
- // will contain that operation.
- //
- // This seems silly, but is the way the CG port works: image() is
- // intended to be used only when rendering is "complete."
- m_image = BitmapImageSingleFrameSkia::create(
- *m_data.m_platformContext.bitmap());
- }
- return m_image.get();
-}
-
-PassRefPtr<ImageData> ImageBuffer::getImageData(const IntRect& rect) const
-{
- ASSERT(context());
-
- RefPtr<ImageData> result = ImageData::create(rect.width(), rect.height());
- unsigned char* data = result->data()->data()->data();
-
- if (rect.x() < 0 || rect.y() < 0 ||
- (rect.x() + rect.width()) > m_size.width() ||
- (rect.y() + rect.height()) > m_size.height())
- memset(data, 0, result->data()->length());
-
- int originX = rect.x();
- int destX = 0;
- if (originX < 0) {
- destX = -originX;
- originX = 0;
- }
- int endX = rect.x() + rect.width();
- if (endX > m_size.width())
- endX = m_size.width();
- int numColumns = endX - originX;
-
- int originY = rect.y();
- int destY = 0;
- if (originY < 0) {
- destY = -originY;
- originY = 0;
- }
- int endY = rect.y() + rect.height();
- if (endY > m_size.height())
- endY = m_size.height();
- int numRows = endY - originY;
-
- const SkBitmap& bitmap = *context()->platformContext()->bitmap();
- ASSERT(bitmap.config() == SkBitmap::kARGB_8888_Config);
- SkAutoLockPixels bitmapLock(bitmap);
-
- unsigned destBytesPerRow = 4 * rect.width();
- unsigned char* destRow = data + destY * destBytesPerRow + destX * 4;
-
- for (int y = 0; y < numRows; ++y) {
- uint32_t* srcRow = bitmap.getAddr32(originX, originY + y);
- for (int x = 0; x < numColumns; ++x) {
- SkColor color = SkPMColorToColor(srcRow[x]);
- unsigned char* destPixel = &destRow[x * 4];
- destPixel[0] = SkColorGetR(color);
- destPixel[1] = SkColorGetG(color);
- destPixel[2] = SkColorGetB(color);
- destPixel[3] = SkColorGetA(color);
- }
- destRow += destBytesPerRow;
- }
-
- return result;
-}
-
-void ImageBuffer::putImageData(ImageData* source, const IntRect& sourceRect,
- const IntPoint& destPoint)
-{
- ASSERT(sourceRect.width() > 0);
- ASSERT(sourceRect.height() > 0);
-
- int originX = sourceRect.x();
- int destX = destPoint.x() + sourceRect.x();
- ASSERT(destX >= 0);
- ASSERT(destX < m_size.width());
- ASSERT(originX >= 0);
- ASSERT(originX < sourceRect.right());
-
- int endX = destPoint.x() + sourceRect.right();
- ASSERT(endX <= m_size.width());
-
- int numColumns = endX - destX;
-
- int originY = sourceRect.y();
- int destY = destPoint.y() + sourceRect.y();
- ASSERT(destY >= 0);
- ASSERT(destY < m_size.height());
- ASSERT(originY >= 0);
- ASSERT(originY < sourceRect.bottom());
-
- int endY = destPoint.y() + sourceRect.bottom();
- ASSERT(endY <= m_size.height());
- int numRows = endY - destY;
-
- const SkBitmap& bitmap = *context()->platformContext()->bitmap();
- ASSERT(bitmap.config() == SkBitmap::kARGB_8888_Config);
- SkAutoLockPixels bitmapLock(bitmap);
-
- unsigned srcBytesPerRow = 4 * source->width();
-
- const unsigned char* srcRow = source->data()->data()->data() + originY * srcBytesPerRow + originX * 4;
-
- for (int y = 0; y < numRows; ++y) {
- uint32_t* destRow = bitmap.getAddr32(destX, destY + y);
- for (int x = 0; x < numColumns; ++x) {
- const unsigned char* srcPixel = &srcRow[x * 4];
- destRow[x] = SkPreMultiplyARGB(srcPixel[3], srcPixel[0],
- srcPixel[1], srcPixel[2]);
- }
- srcRow += srcBytesPerRow;
- }
-}
-
-String ImageBuffer::toDataURL(const String&) const
-{
- // Encode the image into a vector.
- Vector<unsigned char> pngEncodedData;
- PNGImageEncoder::encode(*context()->platformContext()->bitmap(), &pngEncodedData);
-
- // Convert it into base64.
- Vector<char> base64EncodedData;
- base64Encode(*reinterpret_cast<Vector<char>*>(&pngEncodedData), base64EncodedData);
- // Append with a \0 so that it's a valid string.
- base64EncodedData.append('\0');
-
- // And the resulting string.
- return String::format("data:image/png;base64,%s", base64EncodedData.data());
-}
-
-} // namespace WebCore
+/*
+ * Copyright (c) 2008, Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "ImageBuffer.h"
+
+#include "BitmapImage.h"
+#include "BitmapImageSingleFrameSkia.h"
+#include "GraphicsContext.h"
+#include "ImageData.h"
+#include "NotImplemented.h"
+#include "PlatformContextSkia.h"
+#include "SkiaUtils.h"
+
+using namespace std;
+
+namespace WebCore {
+
+// We pass a technically-uninitialized canvas to the platform context here since
+// the canvas initialization completes in ImageBuffer::ImageBuffer. But
+// PlatformContext doesn't actually need to use the object, and this makes all
+// the ownership easier to manage.
+ImageBufferData::ImageBufferData(const IntSize& size)
+ : m_platformContext(0) // Canvas is set in ImageBuffer constructor.
+{
+}
+
+ImageBuffer::ImageBuffer(const IntSize& size, bool grayScale, bool& success)
+ : m_data(size)
+ , m_size(size)
+{
+ if (!m_data.m_canvas.initialize(size.width(), size.height(), false)) {
+ success = false;
+ return;
+ }
+
+ m_data.m_platformContext.setCanvas(&m_data.m_canvas);
+ m_context.set(new GraphicsContext(&m_data.m_platformContext));
+#if PLATFORM(WIN_OS)
+ m_context->platformContext()->setDrawingToImageBuffer(true);
+#endif
+
+ // Make the background transparent. It would be nice if this wasn't
+ // required, but the canvas is currently filled with the magic transparency
+ // color. Can we have another way to manage this?
+ m_data.m_canvas.drawARGB(0, 0, 0, 0, SkPorterDuff::kClear_Mode);
+ success = true;
+}
+
+ImageBuffer::~ImageBuffer()
+{
+}
+
+GraphicsContext* ImageBuffer::context() const
+{
+ return m_context.get();
+}
+
+Image* ImageBuffer::image() const
+{
+ if (!m_image) {
+ // This creates a COPY of the image and will cache that copy. This means
+ // that if subsequent operations take place on the context, neither the
+ // currently-returned image, nor the results of future image() calls,
+ // will contain that operation.
+ //
+ // This seems silly, but is the way the CG port works: image() is
+ // intended to be used only when rendering is "complete."
+ m_image = BitmapImageSingleFrameSkia::create(
+ *m_data.m_platformContext.bitmap());
+ }
+ return m_image.get();
+}
+
+PassRefPtr<ImageData> ImageBuffer::getImageData(const IntRect& rect) const
+{
+ ASSERT(context());
+
+ RefPtr<ImageData> result = ImageData::create(rect.width(), rect.height());
+ unsigned char* data = result->data()->data()->data();
+
+ if (rect.x() < 0 || rect.y() < 0 ||
+ (rect.x() + rect.width()) > m_size.width() ||
+ (rect.y() + rect.height()) > m_size.height())
+ memset(data, 0, result->data()->length());
+
+ int originX = rect.x();
+ int destX = 0;
+ if (originX < 0) {
+ destX = -originX;
+ originX = 0;
+ }
+ int endX = rect.x() + rect.width();
+ if (endX > m_size.width())
+ endX = m_size.width();
+ int numColumns = endX - originX;
+
+ int originY = rect.y();
+ int destY = 0;
+ if (originY < 0) {
+ destY = -originY;
+ originY = 0;
+ }
+ int endY = rect.y() + rect.height();
+ if (endY > m_size.height())
+ endY = m_size.height();
+ int numRows = endY - originY;
+
+ const SkBitmap& bitmap = *context()->platformContext()->bitmap();
+ ASSERT(bitmap.config() == SkBitmap::kARGB_8888_Config);
+ SkAutoLockPixels bitmapLock(bitmap);
+
+ unsigned destBytesPerRow = 4 * rect.width();
+ unsigned char* destRow = data + destY * destBytesPerRow + destX * 4;
+
+ for (int y = 0; y < numRows; ++y) {
+ uint32_t* srcRow = bitmap.getAddr32(originX, originY + y);
+ for (int x = 0; x < numColumns; ++x) {
+ SkColor color = SkPMColorToColor(srcRow[x]);
+ unsigned char* destPixel = &destRow[x * 4];
+ destPixel[0] = SkColorGetR(color);
+ destPixel[1] = SkColorGetG(color);
+ destPixel[2] = SkColorGetB(color);
+ destPixel[3] = SkColorGetA(color);
+ }
+ destRow += destBytesPerRow;
+ }
+
+ return result;
+}
+
+void ImageBuffer::putImageData(ImageData* source, const IntRect& sourceRect,
+ const IntPoint& destPoint)
+{
+ ASSERT(sourceRect.width() > 0);
+ ASSERT(sourceRect.height() > 0);
+
+ int originX = sourceRect.x();
+ int destX = destPoint.x() + sourceRect.x();
+ ASSERT(destX >= 0);
+ ASSERT(destX < m_size.width());
+ ASSERT(originX >= 0);
+ ASSERT(originX < sourceRect.right());
+
+ int endX = destPoint.x() + sourceRect.right();
+ ASSERT(endX <= m_size.width());
+
+ int numColumns = endX - destX;
+
+ int originY = sourceRect.y();
+ int destY = destPoint.y() + sourceRect.y();
+ ASSERT(destY >= 0);
+ ASSERT(destY < m_size.height());
+ ASSERT(originY >= 0);
+ ASSERT(originY < sourceRect.bottom());
+
+ int endY = destPoint.y() + sourceRect.bottom();
+ ASSERT(endY <= m_size.height());
+ int numRows = endY - destY;
+
+ const SkBitmap& bitmap = *context()->platformContext()->bitmap();
+ ASSERT(bitmap.config() == SkBitmap::kARGB_8888_Config);
+ SkAutoLockPixels bitmapLock(bitmap);
+
+ unsigned srcBytesPerRow = 4 * source->width();
+
+ const unsigned char* srcRow = source->data()->data()->data() + originY * srcBytesPerRow + originX * 4;
+
+ for (int y = 0; y < numRows; ++y) {
+ uint32_t* destRow = bitmap.getAddr32(destX, destY + y);
+ for (int x = 0; x < numColumns; ++x) {
+ const unsigned char* srcPixel = &srcRow[x * 4];
+ destRow[x] = SkPreMultiplyARGB(srcPixel[3], srcPixel[0],
+ srcPixel[1], srcPixel[2]);
+ }
+ srcRow += srcBytesPerRow;
+ }
+}
+
+String ImageBuffer::toDataURL(const String&) const
+{
+ notImplemented();
+ return String();
+}
+
+} // namespace WebCore

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