Index: third_party/WebKit/WebCore/platform/graphics/skia/ImageBufferSkia.cpp |
=================================================================== |
--- third_party/WebKit/WebCore/platform/graphics/skia/ImageBufferSkia.cpp (revision 9383) |
+++ third_party/WebKit/WebCore/platform/graphics/skia/ImageBufferSkia.cpp (working copy) |
@@ -1,225 +1,213 @@ |
-/* |
- * Copyright (c) 2008, Google Inc. All rights reserved. |
- * |
- * Redistribution and use in source and binary forms, with or without |
- * modification, are permitted provided that the following conditions are |
- * met: |
- * |
- * * Redistributions of source code must retain the above copyright |
- * notice, this list of conditions and the following disclaimer. |
- * * Redistributions in binary form must reproduce the above |
- * copyright notice, this list of conditions and the following disclaimer |
- * in the documentation and/or other materials provided with the |
- * distribution. |
- * * Neither the name of Google Inc. nor the names of its |
- * contributors may be used to endorse or promote products derived from |
- * this software without specific prior written permission. |
- * |
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
- */ |
- |
-#include "config.h" |
-#include "ImageBuffer.h" |
- |
-#include "Base64.h" |
-#include "BitmapImage.h" |
-#include "BitmapImageSingleFrameSkia.h" |
-#include "GraphicsContext.h" |
-#include "ImageData.h" |
-#include "NotImplemented.h" |
-#include "PlatformContextSkia.h" |
-#include "PNGImageEncoder.h" |
-#include "SkiaUtils.h" |
- |
-using namespace std; |
- |
-namespace WebCore { |
- |
-// We pass a technically-uninitialized canvas to the platform context here since |
-// the canvas initialization completes in ImageBuffer::ImageBuffer. But |
-// PlatformContext doesn't actually need to use the object, and this makes all |
-// the ownership easier to manage. |
-ImageBufferData::ImageBufferData(const IntSize& size) |
- : m_platformContext(0) // Canvas is set in ImageBuffer constructor. |
-{ |
-} |
- |
-ImageBuffer::ImageBuffer(const IntSize& size, bool grayScale, bool& success) |
- : m_data(size) |
- , m_size(size) |
-{ |
- if (!m_data.m_canvas.initialize(size.width(), size.height(), false)) { |
- success = false; |
- return; |
- } |
- |
- m_data.m_platformContext.setCanvas(&m_data.m_canvas); |
- m_context.set(new GraphicsContext(&m_data.m_platformContext)); |
-#if PLATFORM(WIN_OS) |
- m_context->platformContext()->setDrawingToImageBuffer(true); |
-#endif |
- |
- // Make the background transparent. It would be nice if this wasn't |
- // required, but the canvas is currently filled with the magic transparency |
- // color. Can we have another way to manage this? |
- m_data.m_canvas.drawARGB(0, 0, 0, 0, SkPorterDuff::kClear_Mode); |
- success = true; |
-} |
- |
-ImageBuffer::~ImageBuffer() |
-{ |
-} |
- |
-GraphicsContext* ImageBuffer::context() const |
-{ |
- return m_context.get(); |
-} |
- |
-Image* ImageBuffer::image() const |
-{ |
- if (!m_image) { |
- // This creates a COPY of the image and will cache that copy. This means |
- // that if subsequent operations take place on the context, neither the |
- // currently-returned image, nor the results of future image() calls, |
- // will contain that operation. |
- // |
- // This seems silly, but is the way the CG port works: image() is |
- // intended to be used only when rendering is "complete." |
- m_image = BitmapImageSingleFrameSkia::create( |
- *m_data.m_platformContext.bitmap()); |
- } |
- return m_image.get(); |
-} |
- |
-PassRefPtr<ImageData> ImageBuffer::getImageData(const IntRect& rect) const |
-{ |
- ASSERT(context()); |
- |
- RefPtr<ImageData> result = ImageData::create(rect.width(), rect.height()); |
- unsigned char* data = result->data()->data()->data(); |
- |
- if (rect.x() < 0 || rect.y() < 0 || |
- (rect.x() + rect.width()) > m_size.width() || |
- (rect.y() + rect.height()) > m_size.height()) |
- memset(data, 0, result->data()->length()); |
- |
- int originX = rect.x(); |
- int destX = 0; |
- if (originX < 0) { |
- destX = -originX; |
- originX = 0; |
- } |
- int endX = rect.x() + rect.width(); |
- if (endX > m_size.width()) |
- endX = m_size.width(); |
- int numColumns = endX - originX; |
- |
- int originY = rect.y(); |
- int destY = 0; |
- if (originY < 0) { |
- destY = -originY; |
- originY = 0; |
- } |
- int endY = rect.y() + rect.height(); |
- if (endY > m_size.height()) |
- endY = m_size.height(); |
- int numRows = endY - originY; |
- |
- const SkBitmap& bitmap = *context()->platformContext()->bitmap(); |
- ASSERT(bitmap.config() == SkBitmap::kARGB_8888_Config); |
- SkAutoLockPixels bitmapLock(bitmap); |
- |
- unsigned destBytesPerRow = 4 * rect.width(); |
- unsigned char* destRow = data + destY * destBytesPerRow + destX * 4; |
- |
- for (int y = 0; y < numRows; ++y) { |
- uint32_t* srcRow = bitmap.getAddr32(originX, originY + y); |
- for (int x = 0; x < numColumns; ++x) { |
- SkColor color = SkPMColorToColor(srcRow[x]); |
- unsigned char* destPixel = &destRow[x * 4]; |
- destPixel[0] = SkColorGetR(color); |
- destPixel[1] = SkColorGetG(color); |
- destPixel[2] = SkColorGetB(color); |
- destPixel[3] = SkColorGetA(color); |
- } |
- destRow += destBytesPerRow; |
- } |
- |
- return result; |
-} |
- |
-void ImageBuffer::putImageData(ImageData* source, const IntRect& sourceRect, |
- const IntPoint& destPoint) |
-{ |
- ASSERT(sourceRect.width() > 0); |
- ASSERT(sourceRect.height() > 0); |
- |
- int originX = sourceRect.x(); |
- int destX = destPoint.x() + sourceRect.x(); |
- ASSERT(destX >= 0); |
- ASSERT(destX < m_size.width()); |
- ASSERT(originX >= 0); |
- ASSERT(originX < sourceRect.right()); |
- |
- int endX = destPoint.x() + sourceRect.right(); |
- ASSERT(endX <= m_size.width()); |
- |
- int numColumns = endX - destX; |
- |
- int originY = sourceRect.y(); |
- int destY = destPoint.y() + sourceRect.y(); |
- ASSERT(destY >= 0); |
- ASSERT(destY < m_size.height()); |
- ASSERT(originY >= 0); |
- ASSERT(originY < sourceRect.bottom()); |
- |
- int endY = destPoint.y() + sourceRect.bottom(); |
- ASSERT(endY <= m_size.height()); |
- int numRows = endY - destY; |
- |
- const SkBitmap& bitmap = *context()->platformContext()->bitmap(); |
- ASSERT(bitmap.config() == SkBitmap::kARGB_8888_Config); |
- SkAutoLockPixels bitmapLock(bitmap); |
- |
- unsigned srcBytesPerRow = 4 * source->width(); |
- |
- const unsigned char* srcRow = source->data()->data()->data() + originY * srcBytesPerRow + originX * 4; |
- |
- for (int y = 0; y < numRows; ++y) { |
- uint32_t* destRow = bitmap.getAddr32(destX, destY + y); |
- for (int x = 0; x < numColumns; ++x) { |
- const unsigned char* srcPixel = &srcRow[x * 4]; |
- destRow[x] = SkPreMultiplyARGB(srcPixel[3], srcPixel[0], |
- srcPixel[1], srcPixel[2]); |
- } |
- srcRow += srcBytesPerRow; |
- } |
-} |
- |
-String ImageBuffer::toDataURL(const String&) const |
-{ |
- // Encode the image into a vector. |
- Vector<unsigned char> pngEncodedData; |
- PNGImageEncoder::encode(*context()->platformContext()->bitmap(), &pngEncodedData); |
- |
- // Convert it into base64. |
- Vector<char> base64EncodedData; |
- base64Encode(*reinterpret_cast<Vector<char>*>(&pngEncodedData), base64EncodedData); |
- // Append with a \0 so that it's a valid string. |
- base64EncodedData.append('\0'); |
- |
- // And the resulting string. |
- return String::format("data:image/png;base64,%s", base64EncodedData.data()); |
-} |
- |
-} // namespace WebCore |
+/* |
+ * Copyright (c) 2008, Google Inc. All rights reserved. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions are |
+ * met: |
+ * |
+ * * Redistributions of source code must retain the above copyright |
+ * notice, this list of conditions and the following disclaimer. |
+ * * Redistributions in binary form must reproduce the above |
+ * copyright notice, this list of conditions and the following disclaimer |
+ * in the documentation and/or other materials provided with the |
+ * distribution. |
+ * * Neither the name of Google Inc. nor the names of its |
+ * contributors may be used to endorse or promote products derived from |
+ * this software without specific prior written permission. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+ |
+#include "config.h" |
+#include "ImageBuffer.h" |
+ |
+#include "BitmapImage.h" |
+#include "BitmapImageSingleFrameSkia.h" |
+#include "GraphicsContext.h" |
+#include "ImageData.h" |
+#include "NotImplemented.h" |
+#include "PlatformContextSkia.h" |
+#include "SkiaUtils.h" |
+ |
+using namespace std; |
+ |
+namespace WebCore { |
+ |
+// We pass a technically-uninitialized canvas to the platform context here since |
+// the canvas initialization completes in ImageBuffer::ImageBuffer. But |
+// PlatformContext doesn't actually need to use the object, and this makes all |
+// the ownership easier to manage. |
+ImageBufferData::ImageBufferData(const IntSize& size) |
+ : m_platformContext(0) // Canvas is set in ImageBuffer constructor. |
+{ |
+} |
+ |
+ImageBuffer::ImageBuffer(const IntSize& size, bool grayScale, bool& success) |
+ : m_data(size) |
+ , m_size(size) |
+{ |
+ if (!m_data.m_canvas.initialize(size.width(), size.height(), false)) { |
+ success = false; |
+ return; |
+ } |
+ |
+ m_data.m_platformContext.setCanvas(&m_data.m_canvas); |
+ m_context.set(new GraphicsContext(&m_data.m_platformContext)); |
+#if PLATFORM(WIN_OS) |
+ m_context->platformContext()->setDrawingToImageBuffer(true); |
+#endif |
+ |
+ // Make the background transparent. It would be nice if this wasn't |
+ // required, but the canvas is currently filled with the magic transparency |
+ // color. Can we have another way to manage this? |
+ m_data.m_canvas.drawARGB(0, 0, 0, 0, SkPorterDuff::kClear_Mode); |
+ success = true; |
+} |
+ |
+ImageBuffer::~ImageBuffer() |
+{ |
+} |
+ |
+GraphicsContext* ImageBuffer::context() const |
+{ |
+ return m_context.get(); |
+} |
+ |
+Image* ImageBuffer::image() const |
+{ |
+ if (!m_image) { |
+ // This creates a COPY of the image and will cache that copy. This means |
+ // that if subsequent operations take place on the context, neither the |
+ // currently-returned image, nor the results of future image() calls, |
+ // will contain that operation. |
+ // |
+ // This seems silly, but is the way the CG port works: image() is |
+ // intended to be used only when rendering is "complete." |
+ m_image = BitmapImageSingleFrameSkia::create( |
+ *m_data.m_platformContext.bitmap()); |
+ } |
+ return m_image.get(); |
+} |
+ |
+PassRefPtr<ImageData> ImageBuffer::getImageData(const IntRect& rect) const |
+{ |
+ ASSERT(context()); |
+ |
+ RefPtr<ImageData> result = ImageData::create(rect.width(), rect.height()); |
+ unsigned char* data = result->data()->data()->data(); |
+ |
+ if (rect.x() < 0 || rect.y() < 0 || |
+ (rect.x() + rect.width()) > m_size.width() || |
+ (rect.y() + rect.height()) > m_size.height()) |
+ memset(data, 0, result->data()->length()); |
+ |
+ int originX = rect.x(); |
+ int destX = 0; |
+ if (originX < 0) { |
+ destX = -originX; |
+ originX = 0; |
+ } |
+ int endX = rect.x() + rect.width(); |
+ if (endX > m_size.width()) |
+ endX = m_size.width(); |
+ int numColumns = endX - originX; |
+ |
+ int originY = rect.y(); |
+ int destY = 0; |
+ if (originY < 0) { |
+ destY = -originY; |
+ originY = 0; |
+ } |
+ int endY = rect.y() + rect.height(); |
+ if (endY > m_size.height()) |
+ endY = m_size.height(); |
+ int numRows = endY - originY; |
+ |
+ const SkBitmap& bitmap = *context()->platformContext()->bitmap(); |
+ ASSERT(bitmap.config() == SkBitmap::kARGB_8888_Config); |
+ SkAutoLockPixels bitmapLock(bitmap); |
+ |
+ unsigned destBytesPerRow = 4 * rect.width(); |
+ unsigned char* destRow = data + destY * destBytesPerRow + destX * 4; |
+ |
+ for (int y = 0; y < numRows; ++y) { |
+ uint32_t* srcRow = bitmap.getAddr32(originX, originY + y); |
+ for (int x = 0; x < numColumns; ++x) { |
+ SkColor color = SkPMColorToColor(srcRow[x]); |
+ unsigned char* destPixel = &destRow[x * 4]; |
+ destPixel[0] = SkColorGetR(color); |
+ destPixel[1] = SkColorGetG(color); |
+ destPixel[2] = SkColorGetB(color); |
+ destPixel[3] = SkColorGetA(color); |
+ } |
+ destRow += destBytesPerRow; |
+ } |
+ |
+ return result; |
+} |
+ |
+void ImageBuffer::putImageData(ImageData* source, const IntRect& sourceRect, |
+ const IntPoint& destPoint) |
+{ |
+ ASSERT(sourceRect.width() > 0); |
+ ASSERT(sourceRect.height() > 0); |
+ |
+ int originX = sourceRect.x(); |
+ int destX = destPoint.x() + sourceRect.x(); |
+ ASSERT(destX >= 0); |
+ ASSERT(destX < m_size.width()); |
+ ASSERT(originX >= 0); |
+ ASSERT(originX < sourceRect.right()); |
+ |
+ int endX = destPoint.x() + sourceRect.right(); |
+ ASSERT(endX <= m_size.width()); |
+ |
+ int numColumns = endX - destX; |
+ |
+ int originY = sourceRect.y(); |
+ int destY = destPoint.y() + sourceRect.y(); |
+ ASSERT(destY >= 0); |
+ ASSERT(destY < m_size.height()); |
+ ASSERT(originY >= 0); |
+ ASSERT(originY < sourceRect.bottom()); |
+ |
+ int endY = destPoint.y() + sourceRect.bottom(); |
+ ASSERT(endY <= m_size.height()); |
+ int numRows = endY - destY; |
+ |
+ const SkBitmap& bitmap = *context()->platformContext()->bitmap(); |
+ ASSERT(bitmap.config() == SkBitmap::kARGB_8888_Config); |
+ SkAutoLockPixels bitmapLock(bitmap); |
+ |
+ unsigned srcBytesPerRow = 4 * source->width(); |
+ |
+ const unsigned char* srcRow = source->data()->data()->data() + originY * srcBytesPerRow + originX * 4; |
+ |
+ for (int y = 0; y < numRows; ++y) { |
+ uint32_t* destRow = bitmap.getAddr32(destX, destY + y); |
+ for (int x = 0; x < numColumns; ++x) { |
+ const unsigned char* srcPixel = &srcRow[x * 4]; |
+ destRow[x] = SkPreMultiplyARGB(srcPixel[3], srcPixel[0], |
+ srcPixel[1], srcPixel[2]); |
+ } |
+ srcRow += srcBytesPerRow; |
+ } |
+} |
+ |
+String ImageBuffer::toDataURL(const String&) const |
+{ |
+ notImplemented(); |
+ return String(); |
+} |
+ |
+} // namespace WebCore |