| Index: third_party/WebKit/WebCore/page/animation/AnimationController.cpp
|
| ===================================================================
|
| --- third_party/WebKit/WebCore/page/animation/AnimationController.cpp (revision 9383)
|
| +++ third_party/WebKit/WebCore/page/animation/AnimationController.cpp (working copy)
|
| @@ -1,525 +1,509 @@
|
| -/*
|
| - * Copyright (C) 2007 Apple Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
|
| - * are met:
|
| - *
|
| - * 1. Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above copyright
|
| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
|
| - * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
|
| - * its contributors may be used to endorse or promote products derived
|
| - * from this software without specific prior written permission.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
| - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
| - * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
|
| - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
| - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
| - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
| - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
| - * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#include "config.h"
|
| -#include "AnimationController.h"
|
| -#include "AnimationControllerPrivate.h"
|
| -#include "AnimationBase.h"
|
| -#include "CompositeAnimation.h"
|
| -#include "CSSParser.h"
|
| -#include "EventNames.h"
|
| -#include "Frame.h"
|
| -#include <wtf/CurrentTime.h>
|
| -#include <wtf/UnusedParam.h>
|
| -
|
| -namespace WebCore {
|
| -
|
| -static const double cAnimationTimerDelay = 0.025;
|
| -static const double cBeginAnimationUpdateTimeNotSet = -1;
|
| -
|
| -AnimationControllerPrivate::AnimationControllerPrivate(Frame* frame)
|
| - : m_animationTimer(this, &AnimationControllerPrivate::animationTimerFired)
|
| - , m_updateRenderingDispatcher(this, &AnimationControllerPrivate::updateRenderingDispatcherFired)
|
| - , m_frame(frame)
|
| - , m_beginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet)
|
| - , m_styleAvailableWaiters(0)
|
| - , m_lastStyleAvailableWaiter(0)
|
| - , m_responseWaiters(0)
|
| - , m_lastResponseWaiter(0)
|
| - , m_waitingForAResponse(false)
|
| -{
|
| -}
|
| -
|
| -AnimationControllerPrivate::~AnimationControllerPrivate()
|
| -{
|
| -}
|
| -
|
| -PassRefPtr<CompositeAnimation> AnimationControllerPrivate::accessCompositeAnimation(RenderObject* renderer)
|
| -{
|
| - RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
|
| - if (!animation) {
|
| - animation = CompositeAnimation::create(this);
|
| - m_compositeAnimations.set(renderer, animation);
|
| - }
|
| - return animation;
|
| -}
|
| -
|
| -bool AnimationControllerPrivate::clear(RenderObject* renderer)
|
| -{
|
| - // Return false if we didn't do anything OR we are suspended (so we don't try to
|
| - // do a setChanged() when suspended).
|
| - PassRefPtr<CompositeAnimation> animation = m_compositeAnimations.take(renderer);
|
| - if (!animation)
|
| - return false;
|
| - animation->clearRenderer();
|
| - return animation->isSuspended();
|
| -}
|
| -
|
| -void AnimationControllerPrivate::updateAnimationTimer(bool callSetChanged/* = false*/)
|
| -{
|
| - double needsService = -1;
|
| - bool calledSetChanged = false;
|
| -
|
| - RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
|
| - for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
|
| - RefPtr<CompositeAnimation> compAnim = it->second;
|
| - if (!compAnim->isSuspended() && compAnim->hasAnimations()) {
|
| - double t = compAnim->willNeedService();
|
| - if (t != -1 && (t < needsService || needsService == -1))
|
| - needsService = t;
|
| - if (needsService == 0) {
|
| - if (callSetChanged) {
|
| - Node* node = it->first->element();
|
| - ASSERT(!node || (node->document() && !node->document()->inPageCache()));
|
| - node->setChanged(AnimationStyleChange);
|
| - calledSetChanged = true;
|
| - }
|
| - else
|
| - break;
|
| - }
|
| - }
|
| - }
|
| -
|
| - if (calledSetChanged)
|
| - m_frame->document()->updateRendering();
|
| -
|
| - // If we want service immediately, we start a repeating timer to reduce the overhead of starting
|
| - if (needsService == 0) {
|
| - if (!m_animationTimer.isActive() || m_animationTimer.repeatInterval() == 0)
|
| - m_animationTimer.startRepeating(cAnimationTimerDelay);
|
| - return;
|
| - }
|
| -
|
| - // If we don't need service, we want to make sure the timer is no longer running
|
| - if (needsService < 0) {
|
| - if (m_animationTimer.isActive())
|
| - m_animationTimer.stop();
|
| - return;
|
| - }
|
| -
|
| - // Otherwise, we want to start a one-shot timer so we get here again
|
| - if (m_animationTimer.isActive())
|
| - m_animationTimer.stop();
|
| - m_animationTimer.startOneShot(needsService);
|
| -}
|
| -
|
| -void AnimationControllerPrivate::updateRenderingDispatcherFired(Timer<AnimationControllerPrivate>*)
|
| -{
|
| - // fire all the events
|
| - Vector<EventToDispatch>::const_iterator eventsToDispatchEnd = m_eventsToDispatch.end();
|
| - for (Vector<EventToDispatch>::const_iterator it = m_eventsToDispatch.begin(); it != eventsToDispatchEnd; ++it) {
|
| - if (it->eventType == eventNames().webkitTransitionEndEvent)
|
| - it->element->dispatchWebKitTransitionEvent(it->eventType,it->name, it->elapsedTime);
|
| - else
|
| - it->element->dispatchWebKitAnimationEvent(it->eventType,it->name, it->elapsedTime);
|
| - }
|
| -
|
| - m_eventsToDispatch.clear();
|
| -
|
| - // call setChanged on all the elements
|
| - Vector<RefPtr<Node> >::const_iterator nodeChangesToDispatchEnd = m_nodeChangesToDispatch.end();
|
| - for (Vector<RefPtr<Node> >::const_iterator it = m_nodeChangesToDispatch.begin(); it != nodeChangesToDispatchEnd; ++it)
|
| - (*it)->setChanged(AnimationStyleChange);
|
| -
|
| - m_nodeChangesToDispatch.clear();
|
| -
|
| - if (m_frame && m_frame->document())
|
| - m_frame->document()->updateRendering();
|
| -}
|
| -
|
| -void AnimationControllerPrivate::startUpdateRenderingDispatcher()
|
| -{
|
| - if (!m_updateRenderingDispatcher.isActive())
|
| - m_updateRenderingDispatcher.startOneShot(0);
|
| -}
|
| -
|
| -void AnimationControllerPrivate::addEventToDispatch(PassRefPtr<Element> element, const AtomicString& eventType, const String& name, double elapsedTime)
|
| -{
|
| - m_eventsToDispatch.grow(m_eventsToDispatch.size()+1);
|
| - EventToDispatch& event = m_eventsToDispatch[m_eventsToDispatch.size()-1];
|
| - event.element = element;
|
| - event.eventType = eventType;
|
| - event.name = name;
|
| - event.elapsedTime = elapsedTime;
|
| -
|
| - startUpdateRenderingDispatcher();
|
| -}
|
| -
|
| -void AnimationControllerPrivate::addNodeChangeToDispatch(PassRefPtr<Node> node)
|
| -{
|
| - ASSERT(!node || (node->document() && !node->document()->inPageCache()));
|
| - if (!node)
|
| - return;
|
| -
|
| - m_nodeChangesToDispatch.append(node);
|
| - startUpdateRenderingDispatcher();
|
| -}
|
| -
|
| -void AnimationControllerPrivate::animationTimerFired(Timer<AnimationControllerPrivate>*)
|
| -{
|
| - // Make sure animationUpdateTime is updated, so that it is current even if no
|
| - // styleChange has happened (e.g. accelerated animations)
|
| - setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
|
| -
|
| - // When the timer fires, all we do is call setChanged on all DOM nodes with running animations and then do an immediate
|
| - // updateRendering. It will then call back to us with new information.
|
| - updateAnimationTimer(true);
|
| -}
|
| -
|
| -bool AnimationControllerPrivate::isAnimatingPropertyOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const
|
| -{
|
| - RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
|
| - if (!animation)
|
| - return false;
|
| -
|
| - return animation->isAnimatingProperty(property, isRunningNow);
|
| -}
|
| -
|
| -void AnimationControllerPrivate::suspendAnimations(Document* document)
|
| -{
|
| - RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
|
| - for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
|
| - RenderObject* renderer = it->first;
|
| - RefPtr<CompositeAnimation> compAnim = it->second;
|
| - if (renderer->document() == document)
|
| - compAnim->suspendAnimations();
|
| - }
|
| -
|
| - updateAnimationTimer();
|
| -}
|
| -
|
| -void AnimationControllerPrivate::resumeAnimations(Document* document)
|
| -{
|
| - RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
|
| - for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
|
| - RenderObject* renderer = it->first;
|
| - RefPtr<CompositeAnimation> compAnim = it->second;
|
| - if (renderer->document() == document)
|
| - compAnim->resumeAnimations();
|
| - }
|
| -
|
| - updateAnimationTimer();
|
| -}
|
| -
|
| -bool AnimationControllerPrivate::pauseAnimationAtTime(RenderObject* renderer, const String& name, double t)
|
| -{
|
| - if (!renderer)
|
| - return false;
|
| -
|
| - RefPtr<CompositeAnimation> compAnim = accessCompositeAnimation(renderer);
|
| - if (!compAnim)
|
| - return false;
|
| -
|
| - if (compAnim->pauseAnimationAtTime(name, t)) {
|
| - renderer->node()->setChanged(AnimationStyleChange);
|
| - startUpdateRenderingDispatcher();
|
| - return true;
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -bool AnimationControllerPrivate::pauseTransitionAtTime(RenderObject* renderer, const String& property, double t)
|
| -{
|
| - if (!renderer)
|
| - return false;
|
| -
|
| - RefPtr<CompositeAnimation> compAnim = accessCompositeAnimation(renderer);
|
| - if (!compAnim)
|
| - return false;
|
| -
|
| - if (compAnim->pauseTransitionAtTime(cssPropertyID(property), t)) {
|
| - renderer->node()->setChanged(AnimationStyleChange);
|
| - startUpdateRenderingDispatcher();
|
| - return true;
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -double AnimationControllerPrivate::beginAnimationUpdateTime()
|
| -{
|
| - if (m_beginAnimationUpdateTime == cBeginAnimationUpdateTimeNotSet)
|
| - m_beginAnimationUpdateTime = currentTime();
|
| - return m_beginAnimationUpdateTime;
|
| -}
|
| -
|
| -PassRefPtr<RenderStyle> AnimationControllerPrivate::getAnimatedStyleForRenderer(RenderObject* renderer)
|
| -{
|
| - if (!renderer)
|
| - return 0;
|
| -
|
| - RefPtr<CompositeAnimation> rendererAnimations = m_compositeAnimations.get(renderer);
|
| - if (!rendererAnimations)
|
| - return renderer->style();
|
| -
|
| - // Make sure animationUpdateTime is updated, so that it is current even if no
|
| - // styleChange has happened (e.g. accelerated animations).
|
| - setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
|
| - return rendererAnimations->getAnimatedStyle();
|
| -}
|
| -
|
| -unsigned AnimationControllerPrivate::numberOfActiveAnimations() const
|
| -{
|
| - unsigned count = 0;
|
| -
|
| - RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
|
| - for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
|
| - CompositeAnimation* compAnim = it->second.get();
|
| - count += compAnim->numberOfActiveAnimations();
|
| - }
|
| -
|
| - return count;
|
| -}
|
| -
|
| -void AnimationControllerPrivate::addToStyleAvailableWaitList(AnimationBase* animation)
|
| -{
|
| - ASSERT(!animation->next());
|
| -
|
| - if (m_styleAvailableWaiters)
|
| - m_lastStyleAvailableWaiter->setNext(animation);
|
| - else
|
| - m_styleAvailableWaiters = animation;
|
| -
|
| - m_lastStyleAvailableWaiter = animation;
|
| - animation->setNext(0);
|
| -}
|
| -
|
| -void AnimationControllerPrivate::removeFromStyleAvailableWaitList(AnimationBase* animationToRemove)
|
| -{
|
| - AnimationBase* prevAnimation = 0;
|
| - for (AnimationBase* animation = m_styleAvailableWaiters; animation; animation = animation->next()) {
|
| - if (animation == animationToRemove) {
|
| - if (prevAnimation)
|
| - prevAnimation->setNext(animation->next());
|
| - else
|
| - m_styleAvailableWaiters = animation->next();
|
| -
|
| - if (m_lastStyleAvailableWaiter == animation)
|
| - m_lastStyleAvailableWaiter = prevAnimation;
|
| -
|
| - animationToRemove->setNext(0);
|
| - }
|
| - }
|
| -}
|
| -
|
| -void AnimationControllerPrivate::styleAvailable()
|
| -{
|
| - // Go through list of waiters and send them on their way
|
| - for (AnimationBase* animation = m_styleAvailableWaiters; animation; ) {
|
| - AnimationBase* nextAnimation = animation->next();
|
| - animation->setNext(0);
|
| - animation->styleAvailable();
|
| - animation = nextAnimation;
|
| - }
|
| -
|
| - m_styleAvailableWaiters = 0;
|
| - m_lastStyleAvailableWaiter = 0;
|
| -}
|
| -
|
| -void AnimationControllerPrivate::addToStartTimeResponseWaitList(AnimationBase* animation, bool willGetResponse)
|
| -{
|
| - // If willGetResponse is true, it means this animation is actually waiting for a response
|
| - // (which will come in as a call to notifyAnimationStarted()).
|
| - // In that case we don't need to add it to this list. We just set a waitingForAResponse flag
|
| - // which says we are waiting for the response. If willGetResponse is false, this animation
|
| - // is not waiting for a response for itself, but rather for a notifyXXXStarted() call for
|
| - // another animation to which it will sync.
|
| - //
|
| - // When endAnimationUpdate() is called we check to see if the waitingForAResponse flag is
|
| - // true. If so, we just return and will do our work when the first notifyXXXStarted() call
|
| - // comes in. If it is false, we will not be getting a notifyXXXStarted() call, so we will
|
| - // do our work right away. In both cases we call the onAnimationStartResponse() method
|
| - // on each animation. In the first case we send in the time we got from notifyXXXStarted().
|
| - // In the second case, we just pass in the beginAnimationUpdateTime().
|
| - //
|
| - // This will synchronize all software and accelerated animations started in the same
|
| - // updateRendering cycle.
|
| - //
|
| - ASSERT(!animation->next());
|
| -
|
| - if (willGetResponse)
|
| - m_waitingForAResponse = true;
|
| -
|
| - if (m_responseWaiters)
|
| - m_lastResponseWaiter->setNext(animation);
|
| - else
|
| - m_responseWaiters = animation;
|
| -
|
| - m_lastResponseWaiter = animation;
|
| - animation->setNext(0);
|
| -}
|
| -
|
| -void AnimationControllerPrivate::removeFromStartTimeResponseWaitList(AnimationBase* animationToRemove)
|
| -{
|
| - AnimationBase* prevAnimation = 0;
|
| - for (AnimationBase* animation = m_responseWaiters; animation; animation = animation->next()) {
|
| - if (animation == animationToRemove) {
|
| - if (prevAnimation)
|
| - prevAnimation->setNext(animation->next());
|
| - else
|
| - m_responseWaiters = animation->next();
|
| -
|
| - if (m_lastResponseWaiter == animation)
|
| - m_lastResponseWaiter = prevAnimation;
|
| -
|
| - animationToRemove->setNext(0);
|
| - }
|
| - }
|
| -}
|
| -
|
| -void AnimationControllerPrivate::startTimeResponse(double t)
|
| -{
|
| - // Go through list of waiters and send them on their way
|
| - for (AnimationBase* animation = m_responseWaiters; animation; ) {
|
| - AnimationBase* nextAnimation = animation->next();
|
| - animation->setNext(0);
|
| - animation->onAnimationStartResponse(t);
|
| - animation = nextAnimation;
|
| - }
|
| -
|
| - m_responseWaiters = 0;
|
| - m_responseWaiters = 0;
|
| -}
|
| -
|
| -AnimationController::AnimationController(Frame* frame)
|
| - : m_data(new AnimationControllerPrivate(frame))
|
| -{
|
| -}
|
| -
|
| -AnimationController::~AnimationController()
|
| -{
|
| - delete m_data;
|
| -}
|
| -
|
| -void AnimationController::cancelAnimations(RenderObject* renderer)
|
| -{
|
| - if (!m_data->hasAnimations())
|
| - return;
|
| -
|
| - if (m_data->clear(renderer)) {
|
| - Node* node = renderer->element();
|
| - ASSERT(!node || (node->document() && !node->document()->inPageCache()));
|
| - node->setChanged(AnimationStyleChange);
|
| - }
|
| -}
|
| -
|
| -PassRefPtr<RenderStyle> AnimationController::updateAnimations(RenderObject* renderer, RenderStyle* newStyle)
|
| -{
|
| - // Don't do anything if we're in the cache
|
| - if (!renderer->document() || renderer->document()->inPageCache())
|
| - return newStyle;
|
| -
|
| - RenderStyle* oldStyle = renderer->style();
|
| -
|
| - if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && (!newStyle->animations() && !newStyle->transitions()))
|
| - return newStyle;
|
| -
|
| - // Fetch our current set of implicit animations from a hashtable. We then compare them
|
| - // against the animations in the style and make sure we're in sync. If destination values
|
| - // have changed, we reset the animation. We then do a blend to get new values and we return
|
| - // a new style.
|
| - ASSERT(renderer->element()); // FIXME: We do not animate generated content yet.
|
| -
|
| - RefPtr<CompositeAnimation> rendererAnimations = m_data->accessCompositeAnimation(renderer);
|
| - RefPtr<RenderStyle> blendedStyle = rendererAnimations->animate(renderer, oldStyle, newStyle);
|
| -
|
| - m_data->updateAnimationTimer();
|
| -
|
| - if (blendedStyle != newStyle) {
|
| - // If the animations/transitions change opacity or transform, we neeed to update
|
| - // the style to impose the stacking rules. Note that this is also
|
| - // done in CSSStyleSelector::adjustRenderStyle().
|
| - if (blendedStyle->hasAutoZIndex() && (blendedStyle->opacity() < 1.0f || blendedStyle->hasTransform()))
|
| - blendedStyle->setZIndex(0);
|
| - }
|
| - return blendedStyle.release();
|
| -}
|
| -
|
| -PassRefPtr<RenderStyle> AnimationController::getAnimatedStyleForRenderer(RenderObject* renderer)
|
| -{
|
| - return m_data->getAnimatedStyleForRenderer(renderer);
|
| -}
|
| -
|
| -void AnimationController::notifyAnimationStarted(RenderObject*, double startTime)
|
| -{
|
| - m_data->receivedStartTimeResponse(startTime);
|
| -}
|
| -
|
| -bool AnimationController::pauseAnimationAtTime(RenderObject* renderer, const String& name, double t)
|
| -{
|
| - return m_data->pauseAnimationAtTime(renderer, name, t);
|
| -}
|
| -
|
| -unsigned AnimationController::numberOfActiveAnimations() const
|
| -{
|
| - return m_data->numberOfActiveAnimations();
|
| -}
|
| -
|
| -bool AnimationController::pauseTransitionAtTime(RenderObject* renderer, const String& property, double t)
|
| -{
|
| - return m_data->pauseTransitionAtTime(renderer, property, t);
|
| -}
|
| -
|
| -bool AnimationController::isAnimatingPropertyOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const
|
| -{
|
| - return m_data->isAnimatingPropertyOnRenderer(renderer, property, isRunningNow);
|
| -}
|
| -
|
| -void AnimationController::suspendAnimations(Document* document)
|
| -{
|
| - m_data->suspendAnimations(document);
|
| -}
|
| -
|
| -void AnimationController::resumeAnimations(Document* document)
|
| -{
|
| - m_data->resumeAnimations(document);
|
| -}
|
| -
|
| -void AnimationController::beginAnimationUpdate()
|
| -{
|
| - m_data->setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
|
| -}
|
| -
|
| -void AnimationController::endAnimationUpdate()
|
| -{
|
| - m_data->endAnimationUpdate();
|
| -}
|
| -
|
| -bool AnimationController::supportsAcceleratedAnimationOfProperty(CSSPropertyID property)
|
| -{
|
| -#if USE(ACCELERATED_COMPOSITING)
|
| - return AnimationBase::animationOfPropertyIsAccelerated(property);
|
| -#else
|
| - UNUSED_PARAM(property);
|
| - return false;
|
| -#endif
|
| -}
|
| -
|
| -} // namespace WebCore
|
| -
|
| +/*
|
| + * Copyright (C) 2007 Apple Inc. All rights reserved.
|
| + *
|
| + * Redistribution and use in source and binary forms, with or without
|
| + * modification, are permitted provided that the following conditions
|
| + * are met:
|
| + *
|
| + * 1. Redistributions of source code must retain the above copyright
|
| + * notice, this list of conditions and the following disclaimer.
|
| + * 2. Redistributions in binary form must reproduce the above copyright
|
| + * notice, this list of conditions and the following disclaimer in the
|
| + * documentation and/or other materials provided with the distribution.
|
| + * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
|
| + * its contributors may be used to endorse or promote products derived
|
| + * from this software without specific prior written permission.
|
| + *
|
| + * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
|
| + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
| + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
| + * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
|
| + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
| + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
| + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
| + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
| + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| + */
|
| +
|
| +#include "config.h"
|
| +#include "AnimationController.h"
|
| +#include "AnimationControllerPrivate.h"
|
| +#include "AnimationBase.h"
|
| +#include "CompositeAnimation.h"
|
| +#include "CSSParser.h"
|
| +#include "EventNames.h"
|
| +#include "Frame.h"
|
| +#include <wtf/CurrentTime.h>
|
| +
|
| +namespace WebCore {
|
| +
|
| +static const double cAnimationTimerDelay = 0.025;
|
| +static const double cBeginAnimationUpdateTimeNotSet = -1;
|
| +
|
| +AnimationControllerPrivate::AnimationControllerPrivate(Frame* frame)
|
| + : m_animationTimer(this, &AnimationControllerPrivate::animationTimerFired)
|
| + , m_updateRenderingDispatcher(this, &AnimationControllerPrivate::updateRenderingDispatcherFired)
|
| + , m_frame(frame)
|
| + , m_beginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet)
|
| + , m_styleAvailableWaiters(0)
|
| + , m_lastStyleAvailableWaiter(0)
|
| + , m_responseWaiters(0)
|
| + , m_lastResponseWaiter(0)
|
| + , m_waitingForAResponse(false)
|
| +{
|
| +}
|
| +
|
| +AnimationControllerPrivate::~AnimationControllerPrivate()
|
| +{
|
| +}
|
| +
|
| +PassRefPtr<CompositeAnimation> AnimationControllerPrivate::accessCompositeAnimation(RenderObject* renderer)
|
| +{
|
| + RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
|
| + if (!animation) {
|
| + animation = CompositeAnimation::create(this);
|
| + m_compositeAnimations.set(renderer, animation);
|
| + }
|
| + return animation;
|
| +}
|
| +
|
| +bool AnimationControllerPrivate::clear(RenderObject* renderer)
|
| +{
|
| + // Return false if we didn't do anything OR we are suspended (so we don't try to
|
| + // do a setChanged() when suspended).
|
| + PassRefPtr<CompositeAnimation> animation = m_compositeAnimations.take(renderer);
|
| + if (!animation)
|
| + return false;
|
| + animation->clearRenderer();
|
| + return animation->isSuspended();
|
| +}
|
| +
|
| +void AnimationControllerPrivate::updateAnimationTimer(bool callSetChanged/* = false*/)
|
| +{
|
| + double needsService = -1;
|
| + bool calledSetChanged = false;
|
| +
|
| + RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
|
| + for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
|
| + RefPtr<CompositeAnimation> compAnim = it->second;
|
| + if (!compAnim->isSuspended() && compAnim->hasAnimations()) {
|
| + double t = compAnim->willNeedService();
|
| + if (t != -1 && (t < needsService || needsService == -1))
|
| + needsService = t;
|
| + if (needsService == 0) {
|
| + if (callSetChanged) {
|
| + Node* node = it->first->element();
|
| + ASSERT(!node || (node->document() && !node->document()->inPageCache()));
|
| + node->setChanged(AnimationStyleChange);
|
| + calledSetChanged = true;
|
| + }
|
| + else
|
| + break;
|
| + }
|
| + }
|
| + }
|
| +
|
| + if (calledSetChanged)
|
| + m_frame->document()->updateRendering();
|
| +
|
| + // If we want service immediately, we start a repeating timer to reduce the overhead of starting
|
| + if (needsService == 0) {
|
| + if (!m_animationTimer.isActive() || m_animationTimer.repeatInterval() == 0)
|
| + m_animationTimer.startRepeating(cAnimationTimerDelay);
|
| + return;
|
| + }
|
| +
|
| + // If we don't need service, we want to make sure the timer is no longer running
|
| + if (needsService < 0) {
|
| + if (m_animationTimer.isActive())
|
| + m_animationTimer.stop();
|
| + return;
|
| + }
|
| +
|
| + // Otherwise, we want to start a one-shot timer so we get here again
|
| + if (m_animationTimer.isActive())
|
| + m_animationTimer.stop();
|
| + m_animationTimer.startOneShot(needsService);
|
| +}
|
| +
|
| +void AnimationControllerPrivate::updateRenderingDispatcherFired(Timer<AnimationControllerPrivate>*)
|
| +{
|
| + // fire all the events
|
| + Vector<EventToDispatch>::const_iterator eventsToDispatchEnd = m_eventsToDispatch.end();
|
| + for (Vector<EventToDispatch>::const_iterator it = m_eventsToDispatch.begin(); it != eventsToDispatchEnd; ++it) {
|
| + if (it->eventType == eventNames().webkitTransitionEndEvent)
|
| + it->element->dispatchWebKitTransitionEvent(it->eventType,it->name, it->elapsedTime);
|
| + else
|
| + it->element->dispatchWebKitAnimationEvent(it->eventType,it->name, it->elapsedTime);
|
| + }
|
| +
|
| + m_eventsToDispatch.clear();
|
| +
|
| + // call setChanged on all the elements
|
| + Vector<RefPtr<Node> >::const_iterator nodeChangesToDispatchEnd = m_nodeChangesToDispatch.end();
|
| + for (Vector<RefPtr<Node> >::const_iterator it = m_nodeChangesToDispatch.begin(); it != nodeChangesToDispatchEnd; ++it)
|
| + (*it)->setChanged(AnimationStyleChange);
|
| +
|
| + m_nodeChangesToDispatch.clear();
|
| +
|
| + if (m_frame && m_frame->document())
|
| + m_frame->document()->updateRendering();
|
| +}
|
| +
|
| +void AnimationControllerPrivate::startUpdateRenderingDispatcher()
|
| +{
|
| + if (!m_updateRenderingDispatcher.isActive())
|
| + m_updateRenderingDispatcher.startOneShot(0);
|
| +}
|
| +
|
| +void AnimationControllerPrivate::addEventToDispatch(PassRefPtr<Element> element, const AtomicString& eventType, const String& name, double elapsedTime)
|
| +{
|
| + m_eventsToDispatch.grow(m_eventsToDispatch.size()+1);
|
| + EventToDispatch& event = m_eventsToDispatch[m_eventsToDispatch.size()-1];
|
| + event.element = element;
|
| + event.eventType = eventType;
|
| + event.name = name;
|
| + event.elapsedTime = elapsedTime;
|
| +
|
| + startUpdateRenderingDispatcher();
|
| +}
|
| +
|
| +void AnimationControllerPrivate::addNodeChangeToDispatch(PassRefPtr<Node> node)
|
| +{
|
| + ASSERT(!node || (node->document() && !node->document()->inPageCache()));
|
| + if (!node)
|
| + return;
|
| +
|
| + m_nodeChangesToDispatch.append(node);
|
| + startUpdateRenderingDispatcher();
|
| +}
|
| +
|
| +void AnimationControllerPrivate::animationTimerFired(Timer<AnimationControllerPrivate>*)
|
| +{
|
| + // Make sure animationUpdateTime is updated, so that it is current even if no
|
| + // styleChange has happened (e.g. accelerated animations)
|
| + setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
|
| +
|
| + // When the timer fires, all we do is call setChanged on all DOM nodes with running animations and then do an immediate
|
| + // updateRendering. It will then call back to us with new information.
|
| + updateAnimationTimer(true);
|
| +}
|
| +
|
| +bool AnimationControllerPrivate::isAnimatingPropertyOnRenderer(RenderObject* renderer, int property, bool isRunningNow) const
|
| +{
|
| + RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
|
| + if (!animation)
|
| + return false;
|
| +
|
| + return animation->isAnimatingProperty(property, isRunningNow);
|
| +}
|
| +
|
| +void AnimationControllerPrivate::suspendAnimations(Document* document)
|
| +{
|
| + RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
|
| + for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
|
| + RenderObject* renderer = it->first;
|
| + RefPtr<CompositeAnimation> compAnim = it->second;
|
| + if (renderer->document() == document)
|
| + compAnim->suspendAnimations();
|
| + }
|
| +
|
| + updateAnimationTimer();
|
| +}
|
| +
|
| +void AnimationControllerPrivate::resumeAnimations(Document* document)
|
| +{
|
| + RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
|
| + for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
|
| + RenderObject* renderer = it->first;
|
| + RefPtr<CompositeAnimation> compAnim = it->second;
|
| + if (renderer->document() == document)
|
| + compAnim->resumeAnimations();
|
| + }
|
| +
|
| + updateAnimationTimer();
|
| +}
|
| +
|
| +bool AnimationControllerPrivate::pauseAnimationAtTime(RenderObject* renderer, const String& name, double t)
|
| +{
|
| + if (!renderer)
|
| + return false;
|
| +
|
| + RefPtr<CompositeAnimation> compAnim = accessCompositeAnimation(renderer);
|
| + if (!compAnim)
|
| + return false;
|
| +
|
| + if (compAnim->pauseAnimationAtTime(name, t)) {
|
| + renderer->node()->setChanged(AnimationStyleChange);
|
| + startUpdateRenderingDispatcher();
|
| + return true;
|
| + }
|
| +
|
| + return false;
|
| +}
|
| +
|
| +bool AnimationControllerPrivate::pauseTransitionAtTime(RenderObject* renderer, const String& property, double t)
|
| +{
|
| + if (!renderer)
|
| + return false;
|
| +
|
| + RefPtr<CompositeAnimation> compAnim = accessCompositeAnimation(renderer);
|
| + if (!compAnim)
|
| + return false;
|
| +
|
| + if (compAnim->pauseTransitionAtTime(cssPropertyID(property), t)) {
|
| + renderer->node()->setChanged(AnimationStyleChange);
|
| + startUpdateRenderingDispatcher();
|
| + return true;
|
| + }
|
| +
|
| + return false;
|
| +}
|
| +
|
| +double AnimationControllerPrivate::beginAnimationUpdateTime()
|
| +{
|
| + if (m_beginAnimationUpdateTime == cBeginAnimationUpdateTimeNotSet)
|
| + m_beginAnimationUpdateTime = currentTime();
|
| + return m_beginAnimationUpdateTime;
|
| +}
|
| +
|
| +PassRefPtr<RenderStyle> AnimationControllerPrivate::getAnimatedStyleForRenderer(RenderObject* renderer)
|
| +{
|
| + // Make sure animationUpdateTime is updated, so that it is current even if no
|
| + // styleChange has happened (e.g. accelerated animations)
|
| + setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
|
| +
|
| + RefPtr<CompositeAnimation> rendererAnimations = accessCompositeAnimation(renderer);
|
| + return rendererAnimations->getAnimatedStyle();
|
| +}
|
| +
|
| +unsigned AnimationControllerPrivate::numberOfActiveAnimations() const
|
| +{
|
| + unsigned count = 0;
|
| +
|
| + RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
|
| + for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
|
| + CompositeAnimation* compAnim = it->second.get();
|
| + count += compAnim->numberOfActiveAnimations();
|
| + }
|
| +
|
| + return count;
|
| +}
|
| +
|
| +void AnimationControllerPrivate::addToStyleAvailableWaitList(AnimationBase* animation)
|
| +{
|
| + ASSERT(!animation->next());
|
| +
|
| + if (m_styleAvailableWaiters)
|
| + m_lastStyleAvailableWaiter->setNext(animation);
|
| + else
|
| + m_styleAvailableWaiters = animation;
|
| +
|
| + m_lastStyleAvailableWaiter = animation;
|
| + animation->setNext(0);
|
| +}
|
| +
|
| +void AnimationControllerPrivate::removeFromStyleAvailableWaitList(AnimationBase* animationToRemove)
|
| +{
|
| + AnimationBase* prevAnimation = 0;
|
| + for (AnimationBase* animation = m_styleAvailableWaiters; animation; animation = animation->next()) {
|
| + if (animation == animationToRemove) {
|
| + if (prevAnimation)
|
| + prevAnimation->setNext(animation->next());
|
| + else
|
| + m_styleAvailableWaiters = animation->next();
|
| +
|
| + if (m_lastStyleAvailableWaiter == animation)
|
| + m_lastStyleAvailableWaiter = prevAnimation;
|
| +
|
| + animationToRemove->setNext(0);
|
| + }
|
| + }
|
| +}
|
| +
|
| +void AnimationControllerPrivate::styleAvailable()
|
| +{
|
| + // Go through list of waiters and send them on their way
|
| + for (AnimationBase* animation = m_styleAvailableWaiters; animation; ) {
|
| + AnimationBase* nextAnimation = animation->next();
|
| + animation->setNext(0);
|
| + animation->styleAvailable();
|
| + animation = nextAnimation;
|
| + }
|
| +
|
| + m_styleAvailableWaiters = 0;
|
| + m_lastStyleAvailableWaiter = 0;
|
| +}
|
| +
|
| +void AnimationControllerPrivate::addToStartTimeResponseWaitList(AnimationBase* animation, bool willGetResponse)
|
| +{
|
| + // If willGetResponse is true, it means this animation is actually waiting for a response
|
| + // (which will come in as a call to notifyAnimationStarted()).
|
| + // In that case we don't need to add it to this list. We just set a waitingForAResponse flag
|
| + // which says we are waiting for the response. If willGetResponse is false, this animation
|
| + // is not waiting for a response for itself, but rather for a notifyXXXStarted() call for
|
| + // another animation to which it will sync.
|
| + //
|
| + // When endAnimationUpdate() is called we check to see if the waitingForAResponse flag is
|
| + // true. If so, we just return and will do our work when the first notifyXXXStarted() call
|
| + // comes in. If it is false, we will not be getting a notifyXXXStarted() call, so we will
|
| + // do our work right away. In both cases we call the onAnimationStartResponse() method
|
| + // on each animation. In the first case we send in the time we got from notifyXXXStarted().
|
| + // In the second case, we just pass in the beginAnimationUpdateTime().
|
| + //
|
| + // This will synchronize all software and accelerated animations started in the same
|
| + // updateRendering cycle.
|
| + //
|
| + ASSERT(!animation->next());
|
| +
|
| + if (willGetResponse)
|
| + m_waitingForAResponse = true;
|
| +
|
| + if (m_responseWaiters)
|
| + m_lastResponseWaiter->setNext(animation);
|
| + else
|
| + m_responseWaiters = animation;
|
| +
|
| + m_lastResponseWaiter = animation;
|
| + animation->setNext(0);
|
| +}
|
| +
|
| +void AnimationControllerPrivate::removeFromStartTimeResponseWaitList(AnimationBase* animationToRemove)
|
| +{
|
| + AnimationBase* prevAnimation = 0;
|
| + for (AnimationBase* animation = m_responseWaiters; animation; animation = animation->next()) {
|
| + if (animation == animationToRemove) {
|
| + if (prevAnimation)
|
| + prevAnimation->setNext(animation->next());
|
| + else
|
| + m_responseWaiters = animation->next();
|
| +
|
| + if (m_lastResponseWaiter == animation)
|
| + m_lastResponseWaiter = prevAnimation;
|
| +
|
| + animationToRemove->setNext(0);
|
| + }
|
| + }
|
| +}
|
| +
|
| +void AnimationControllerPrivate::startTimeResponse(double t)
|
| +{
|
| + // Go through list of waiters and send them on their way
|
| + for (AnimationBase* animation = m_responseWaiters; animation; ) {
|
| + AnimationBase* nextAnimation = animation->next();
|
| + animation->setNext(0);
|
| + animation->onAnimationStartResponse(t);
|
| + animation = nextAnimation;
|
| + }
|
| +
|
| + m_responseWaiters = 0;
|
| + m_responseWaiters = 0;
|
| +}
|
| +
|
| +AnimationController::AnimationController(Frame* frame)
|
| + : m_data(new AnimationControllerPrivate(frame))
|
| +{
|
| +}
|
| +
|
| +AnimationController::~AnimationController()
|
| +{
|
| + delete m_data;
|
| +}
|
| +
|
| +void AnimationController::cancelAnimations(RenderObject* renderer)
|
| +{
|
| + if (!m_data->hasAnimations())
|
| + return;
|
| +
|
| + if (m_data->clear(renderer)) {
|
| + Node* node = renderer->element();
|
| + ASSERT(!node || (node->document() && !node->document()->inPageCache()));
|
| + node->setChanged(AnimationStyleChange);
|
| + }
|
| +}
|
| +
|
| +PassRefPtr<RenderStyle> AnimationController::updateAnimations(RenderObject* renderer, RenderStyle* newStyle)
|
| +{
|
| + // Don't do anything if we're in the cache
|
| + if (!renderer->document() || renderer->document()->inPageCache())
|
| + return newStyle;
|
| +
|
| + RenderStyle* oldStyle = renderer->style();
|
| +
|
| + if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && (!newStyle->animations() && !newStyle->transitions()))
|
| + return newStyle;
|
| +
|
| + // Fetch our current set of implicit animations from a hashtable. We then compare them
|
| + // against the animations in the style and make sure we're in sync. If destination values
|
| + // have changed, we reset the animation. We then do a blend to get new values and we return
|
| + // a new style.
|
| + ASSERT(renderer->element()); // FIXME: We do not animate generated content yet.
|
| +
|
| + RefPtr<CompositeAnimation> rendererAnimations = m_data->accessCompositeAnimation(renderer);
|
| + RefPtr<RenderStyle> blendedStyle = rendererAnimations->animate(renderer, oldStyle, newStyle);
|
| +
|
| + m_data->updateAnimationTimer();
|
| +
|
| + if (blendedStyle != newStyle) {
|
| + // If the animations/transitions change opacity or transform, we neeed to update
|
| + // the style to impose the stacking rules. Note that this is also
|
| + // done in CSSStyleSelector::adjustRenderStyle().
|
| + if (blendedStyle->hasAutoZIndex() && (blendedStyle->opacity() < 1.0f || blendedStyle->hasTransform()))
|
| + blendedStyle->setZIndex(0);
|
| + }
|
| + return blendedStyle.release();
|
| +}
|
| +
|
| +PassRefPtr<RenderStyle> AnimationController::getAnimatedStyleForRenderer(RenderObject* renderer)
|
| +{
|
| + return m_data->getAnimatedStyleForRenderer(renderer);
|
| +}
|
| +
|
| +void AnimationController::notifyAnimationStarted(RenderObject*, double startTime)
|
| +{
|
| + m_data->receivedStartTimeResponse(startTime);
|
| +}
|
| +
|
| +bool AnimationController::pauseAnimationAtTime(RenderObject* renderer, const String& name, double t)
|
| +{
|
| + return m_data->pauseAnimationAtTime(renderer, name, t);
|
| +}
|
| +
|
| +unsigned AnimationController::numberOfActiveAnimations() const
|
| +{
|
| + return m_data->numberOfActiveAnimations();
|
| +}
|
| +
|
| +bool AnimationController::pauseTransitionAtTime(RenderObject* renderer, const String& property, double t)
|
| +{
|
| + return m_data->pauseTransitionAtTime(renderer, property, t);
|
| +}
|
| +
|
| +bool AnimationController::isAnimatingPropertyOnRenderer(RenderObject* renderer, int property, bool isRunningNow) const
|
| +{
|
| + return m_data->isAnimatingPropertyOnRenderer(renderer, property, isRunningNow);
|
| +}
|
| +
|
| +void AnimationController::suspendAnimations(Document* document)
|
| +{
|
| + m_data->suspendAnimations(document);
|
| +}
|
| +
|
| +void AnimationController::resumeAnimations(Document* document)
|
| +{
|
| + m_data->resumeAnimations(document);
|
| +}
|
| +
|
| +void AnimationController::beginAnimationUpdate()
|
| +{
|
| + m_data->setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
|
| +}
|
| +
|
| +void AnimationController::endAnimationUpdate()
|
| +{
|
| + m_data->endAnimationUpdate();
|
| +}
|
| +
|
| +} // namespace WebCore
|
| +
|
|
|