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Unified Diff: third_party/WebKit/WebCore/page/animation/AnimationController.cpp

Issue 21165: Revert the merge. Mac build is mysteriously broken. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 11 years, 10 months ago
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Index: third_party/WebKit/WebCore/page/animation/AnimationController.cpp
===================================================================
--- third_party/WebKit/WebCore/page/animation/AnimationController.cpp (revision 9383)
+++ third_party/WebKit/WebCore/page/animation/AnimationController.cpp (working copy)
@@ -1,525 +1,509 @@
-/*
- * Copyright (C) 2007 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "AnimationController.h"
-#include "AnimationControllerPrivate.h"
-#include "AnimationBase.h"
-#include "CompositeAnimation.h"
-#include "CSSParser.h"
-#include "EventNames.h"
-#include "Frame.h"
-#include <wtf/CurrentTime.h>
-#include <wtf/UnusedParam.h>
-
-namespace WebCore {
-
-static const double cAnimationTimerDelay = 0.025;
-static const double cBeginAnimationUpdateTimeNotSet = -1;
-
-AnimationControllerPrivate::AnimationControllerPrivate(Frame* frame)
- : m_animationTimer(this, &AnimationControllerPrivate::animationTimerFired)
- , m_updateRenderingDispatcher(this, &AnimationControllerPrivate::updateRenderingDispatcherFired)
- , m_frame(frame)
- , m_beginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet)
- , m_styleAvailableWaiters(0)
- , m_lastStyleAvailableWaiter(0)
- , m_responseWaiters(0)
- , m_lastResponseWaiter(0)
- , m_waitingForAResponse(false)
-{
-}
-
-AnimationControllerPrivate::~AnimationControllerPrivate()
-{
-}
-
-PassRefPtr<CompositeAnimation> AnimationControllerPrivate::accessCompositeAnimation(RenderObject* renderer)
-{
- RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
- if (!animation) {
- animation = CompositeAnimation::create(this);
- m_compositeAnimations.set(renderer, animation);
- }
- return animation;
-}
-
-bool AnimationControllerPrivate::clear(RenderObject* renderer)
-{
- // Return false if we didn't do anything OR we are suspended (so we don't try to
- // do a setChanged() when suspended).
- PassRefPtr<CompositeAnimation> animation = m_compositeAnimations.take(renderer);
- if (!animation)
- return false;
- animation->clearRenderer();
- return animation->isSuspended();
-}
-
-void AnimationControllerPrivate::updateAnimationTimer(bool callSetChanged/* = false*/)
-{
- double needsService = -1;
- bool calledSetChanged = false;
-
- RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
- for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
- RefPtr<CompositeAnimation> compAnim = it->second;
- if (!compAnim->isSuspended() && compAnim->hasAnimations()) {
- double t = compAnim->willNeedService();
- if (t != -1 && (t < needsService || needsService == -1))
- needsService = t;
- if (needsService == 0) {
- if (callSetChanged) {
- Node* node = it->first->element();
- ASSERT(!node || (node->document() && !node->document()->inPageCache()));
- node->setChanged(AnimationStyleChange);
- calledSetChanged = true;
- }
- else
- break;
- }
- }
- }
-
- if (calledSetChanged)
- m_frame->document()->updateRendering();
-
- // If we want service immediately, we start a repeating timer to reduce the overhead of starting
- if (needsService == 0) {
- if (!m_animationTimer.isActive() || m_animationTimer.repeatInterval() == 0)
- m_animationTimer.startRepeating(cAnimationTimerDelay);
- return;
- }
-
- // If we don't need service, we want to make sure the timer is no longer running
- if (needsService < 0) {
- if (m_animationTimer.isActive())
- m_animationTimer.stop();
- return;
- }
-
- // Otherwise, we want to start a one-shot timer so we get here again
- if (m_animationTimer.isActive())
- m_animationTimer.stop();
- m_animationTimer.startOneShot(needsService);
-}
-
-void AnimationControllerPrivate::updateRenderingDispatcherFired(Timer<AnimationControllerPrivate>*)
-{
- // fire all the events
- Vector<EventToDispatch>::const_iterator eventsToDispatchEnd = m_eventsToDispatch.end();
- for (Vector<EventToDispatch>::const_iterator it = m_eventsToDispatch.begin(); it != eventsToDispatchEnd; ++it) {
- if (it->eventType == eventNames().webkitTransitionEndEvent)
- it->element->dispatchWebKitTransitionEvent(it->eventType,it->name, it->elapsedTime);
- else
- it->element->dispatchWebKitAnimationEvent(it->eventType,it->name, it->elapsedTime);
- }
-
- m_eventsToDispatch.clear();
-
- // call setChanged on all the elements
- Vector<RefPtr<Node> >::const_iterator nodeChangesToDispatchEnd = m_nodeChangesToDispatch.end();
- for (Vector<RefPtr<Node> >::const_iterator it = m_nodeChangesToDispatch.begin(); it != nodeChangesToDispatchEnd; ++it)
- (*it)->setChanged(AnimationStyleChange);
-
- m_nodeChangesToDispatch.clear();
-
- if (m_frame && m_frame->document())
- m_frame->document()->updateRendering();
-}
-
-void AnimationControllerPrivate::startUpdateRenderingDispatcher()
-{
- if (!m_updateRenderingDispatcher.isActive())
- m_updateRenderingDispatcher.startOneShot(0);
-}
-
-void AnimationControllerPrivate::addEventToDispatch(PassRefPtr<Element> element, const AtomicString& eventType, const String& name, double elapsedTime)
-{
- m_eventsToDispatch.grow(m_eventsToDispatch.size()+1);
- EventToDispatch& event = m_eventsToDispatch[m_eventsToDispatch.size()-1];
- event.element = element;
- event.eventType = eventType;
- event.name = name;
- event.elapsedTime = elapsedTime;
-
- startUpdateRenderingDispatcher();
-}
-
-void AnimationControllerPrivate::addNodeChangeToDispatch(PassRefPtr<Node> node)
-{
- ASSERT(!node || (node->document() && !node->document()->inPageCache()));
- if (!node)
- return;
-
- m_nodeChangesToDispatch.append(node);
- startUpdateRenderingDispatcher();
-}
-
-void AnimationControllerPrivate::animationTimerFired(Timer<AnimationControllerPrivate>*)
-{
- // Make sure animationUpdateTime is updated, so that it is current even if no
- // styleChange has happened (e.g. accelerated animations)
- setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
-
- // When the timer fires, all we do is call setChanged on all DOM nodes with running animations and then do an immediate
- // updateRendering. It will then call back to us with new information.
- updateAnimationTimer(true);
-}
-
-bool AnimationControllerPrivate::isAnimatingPropertyOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const
-{
- RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
- if (!animation)
- return false;
-
- return animation->isAnimatingProperty(property, isRunningNow);
-}
-
-void AnimationControllerPrivate::suspendAnimations(Document* document)
-{
- RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
- for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
- RenderObject* renderer = it->first;
- RefPtr<CompositeAnimation> compAnim = it->second;
- if (renderer->document() == document)
- compAnim->suspendAnimations();
- }
-
- updateAnimationTimer();
-}
-
-void AnimationControllerPrivate::resumeAnimations(Document* document)
-{
- RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
- for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
- RenderObject* renderer = it->first;
- RefPtr<CompositeAnimation> compAnim = it->second;
- if (renderer->document() == document)
- compAnim->resumeAnimations();
- }
-
- updateAnimationTimer();
-}
-
-bool AnimationControllerPrivate::pauseAnimationAtTime(RenderObject* renderer, const String& name, double t)
-{
- if (!renderer)
- return false;
-
- RefPtr<CompositeAnimation> compAnim = accessCompositeAnimation(renderer);
- if (!compAnim)
- return false;
-
- if (compAnim->pauseAnimationAtTime(name, t)) {
- renderer->node()->setChanged(AnimationStyleChange);
- startUpdateRenderingDispatcher();
- return true;
- }
-
- return false;
-}
-
-bool AnimationControllerPrivate::pauseTransitionAtTime(RenderObject* renderer, const String& property, double t)
-{
- if (!renderer)
- return false;
-
- RefPtr<CompositeAnimation> compAnim = accessCompositeAnimation(renderer);
- if (!compAnim)
- return false;
-
- if (compAnim->pauseTransitionAtTime(cssPropertyID(property), t)) {
- renderer->node()->setChanged(AnimationStyleChange);
- startUpdateRenderingDispatcher();
- return true;
- }
-
- return false;
-}
-
-double AnimationControllerPrivate::beginAnimationUpdateTime()
-{
- if (m_beginAnimationUpdateTime == cBeginAnimationUpdateTimeNotSet)
- m_beginAnimationUpdateTime = currentTime();
- return m_beginAnimationUpdateTime;
-}
-
-PassRefPtr<RenderStyle> AnimationControllerPrivate::getAnimatedStyleForRenderer(RenderObject* renderer)
-{
- if (!renderer)
- return 0;
-
- RefPtr<CompositeAnimation> rendererAnimations = m_compositeAnimations.get(renderer);
- if (!rendererAnimations)
- return renderer->style();
-
- // Make sure animationUpdateTime is updated, so that it is current even if no
- // styleChange has happened (e.g. accelerated animations).
- setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
- return rendererAnimations->getAnimatedStyle();
-}
-
-unsigned AnimationControllerPrivate::numberOfActiveAnimations() const
-{
- unsigned count = 0;
-
- RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
- for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
- CompositeAnimation* compAnim = it->second.get();
- count += compAnim->numberOfActiveAnimations();
- }
-
- return count;
-}
-
-void AnimationControllerPrivate::addToStyleAvailableWaitList(AnimationBase* animation)
-{
- ASSERT(!animation->next());
-
- if (m_styleAvailableWaiters)
- m_lastStyleAvailableWaiter->setNext(animation);
- else
- m_styleAvailableWaiters = animation;
-
- m_lastStyleAvailableWaiter = animation;
- animation->setNext(0);
-}
-
-void AnimationControllerPrivate::removeFromStyleAvailableWaitList(AnimationBase* animationToRemove)
-{
- AnimationBase* prevAnimation = 0;
- for (AnimationBase* animation = m_styleAvailableWaiters; animation; animation = animation->next()) {
- if (animation == animationToRemove) {
- if (prevAnimation)
- prevAnimation->setNext(animation->next());
- else
- m_styleAvailableWaiters = animation->next();
-
- if (m_lastStyleAvailableWaiter == animation)
- m_lastStyleAvailableWaiter = prevAnimation;
-
- animationToRemove->setNext(0);
- }
- }
-}
-
-void AnimationControllerPrivate::styleAvailable()
-{
- // Go through list of waiters and send them on their way
- for (AnimationBase* animation = m_styleAvailableWaiters; animation; ) {
- AnimationBase* nextAnimation = animation->next();
- animation->setNext(0);
- animation->styleAvailable();
- animation = nextAnimation;
- }
-
- m_styleAvailableWaiters = 0;
- m_lastStyleAvailableWaiter = 0;
-}
-
-void AnimationControllerPrivate::addToStartTimeResponseWaitList(AnimationBase* animation, bool willGetResponse)
-{
- // If willGetResponse is true, it means this animation is actually waiting for a response
- // (which will come in as a call to notifyAnimationStarted()).
- // In that case we don't need to add it to this list. We just set a waitingForAResponse flag
- // which says we are waiting for the response. If willGetResponse is false, this animation
- // is not waiting for a response for itself, but rather for a notifyXXXStarted() call for
- // another animation to which it will sync.
- //
- // When endAnimationUpdate() is called we check to see if the waitingForAResponse flag is
- // true. If so, we just return and will do our work when the first notifyXXXStarted() call
- // comes in. If it is false, we will not be getting a notifyXXXStarted() call, so we will
- // do our work right away. In both cases we call the onAnimationStartResponse() method
- // on each animation. In the first case we send in the time we got from notifyXXXStarted().
- // In the second case, we just pass in the beginAnimationUpdateTime().
- //
- // This will synchronize all software and accelerated animations started in the same
- // updateRendering cycle.
- //
- ASSERT(!animation->next());
-
- if (willGetResponse)
- m_waitingForAResponse = true;
-
- if (m_responseWaiters)
- m_lastResponseWaiter->setNext(animation);
- else
- m_responseWaiters = animation;
-
- m_lastResponseWaiter = animation;
- animation->setNext(0);
-}
-
-void AnimationControllerPrivate::removeFromStartTimeResponseWaitList(AnimationBase* animationToRemove)
-{
- AnimationBase* prevAnimation = 0;
- for (AnimationBase* animation = m_responseWaiters; animation; animation = animation->next()) {
- if (animation == animationToRemove) {
- if (prevAnimation)
- prevAnimation->setNext(animation->next());
- else
- m_responseWaiters = animation->next();
-
- if (m_lastResponseWaiter == animation)
- m_lastResponseWaiter = prevAnimation;
-
- animationToRemove->setNext(0);
- }
- }
-}
-
-void AnimationControllerPrivate::startTimeResponse(double t)
-{
- // Go through list of waiters and send them on their way
- for (AnimationBase* animation = m_responseWaiters; animation; ) {
- AnimationBase* nextAnimation = animation->next();
- animation->setNext(0);
- animation->onAnimationStartResponse(t);
- animation = nextAnimation;
- }
-
- m_responseWaiters = 0;
- m_responseWaiters = 0;
-}
-
-AnimationController::AnimationController(Frame* frame)
- : m_data(new AnimationControllerPrivate(frame))
-{
-}
-
-AnimationController::~AnimationController()
-{
- delete m_data;
-}
-
-void AnimationController::cancelAnimations(RenderObject* renderer)
-{
- if (!m_data->hasAnimations())
- return;
-
- if (m_data->clear(renderer)) {
- Node* node = renderer->element();
- ASSERT(!node || (node->document() && !node->document()->inPageCache()));
- node->setChanged(AnimationStyleChange);
- }
-}
-
-PassRefPtr<RenderStyle> AnimationController::updateAnimations(RenderObject* renderer, RenderStyle* newStyle)
-{
- // Don't do anything if we're in the cache
- if (!renderer->document() || renderer->document()->inPageCache())
- return newStyle;
-
- RenderStyle* oldStyle = renderer->style();
-
- if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && (!newStyle->animations() && !newStyle->transitions()))
- return newStyle;
-
- // Fetch our current set of implicit animations from a hashtable. We then compare them
- // against the animations in the style and make sure we're in sync. If destination values
- // have changed, we reset the animation. We then do a blend to get new values and we return
- // a new style.
- ASSERT(renderer->element()); // FIXME: We do not animate generated content yet.
-
- RefPtr<CompositeAnimation> rendererAnimations = m_data->accessCompositeAnimation(renderer);
- RefPtr<RenderStyle> blendedStyle = rendererAnimations->animate(renderer, oldStyle, newStyle);
-
- m_data->updateAnimationTimer();
-
- if (blendedStyle != newStyle) {
- // If the animations/transitions change opacity or transform, we neeed to update
- // the style to impose the stacking rules. Note that this is also
- // done in CSSStyleSelector::adjustRenderStyle().
- if (blendedStyle->hasAutoZIndex() && (blendedStyle->opacity() < 1.0f || blendedStyle->hasTransform()))
- blendedStyle->setZIndex(0);
- }
- return blendedStyle.release();
-}
-
-PassRefPtr<RenderStyle> AnimationController::getAnimatedStyleForRenderer(RenderObject* renderer)
-{
- return m_data->getAnimatedStyleForRenderer(renderer);
-}
-
-void AnimationController::notifyAnimationStarted(RenderObject*, double startTime)
-{
- m_data->receivedStartTimeResponse(startTime);
-}
-
-bool AnimationController::pauseAnimationAtTime(RenderObject* renderer, const String& name, double t)
-{
- return m_data->pauseAnimationAtTime(renderer, name, t);
-}
-
-unsigned AnimationController::numberOfActiveAnimations() const
-{
- return m_data->numberOfActiveAnimations();
-}
-
-bool AnimationController::pauseTransitionAtTime(RenderObject* renderer, const String& property, double t)
-{
- return m_data->pauseTransitionAtTime(renderer, property, t);
-}
-
-bool AnimationController::isAnimatingPropertyOnRenderer(RenderObject* renderer, CSSPropertyID property, bool isRunningNow) const
-{
- return m_data->isAnimatingPropertyOnRenderer(renderer, property, isRunningNow);
-}
-
-void AnimationController::suspendAnimations(Document* document)
-{
- m_data->suspendAnimations(document);
-}
-
-void AnimationController::resumeAnimations(Document* document)
-{
- m_data->resumeAnimations(document);
-}
-
-void AnimationController::beginAnimationUpdate()
-{
- m_data->setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
-}
-
-void AnimationController::endAnimationUpdate()
-{
- m_data->endAnimationUpdate();
-}
-
-bool AnimationController::supportsAcceleratedAnimationOfProperty(CSSPropertyID property)
-{
-#if USE(ACCELERATED_COMPOSITING)
- return AnimationBase::animationOfPropertyIsAccelerated(property);
-#else
- UNUSED_PARAM(property);
- return false;
-#endif
-}
-
-} // namespace WebCore
-
+/*
+ * Copyright (C) 2007 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "AnimationController.h"
+#include "AnimationControllerPrivate.h"
+#include "AnimationBase.h"
+#include "CompositeAnimation.h"
+#include "CSSParser.h"
+#include "EventNames.h"
+#include "Frame.h"
+#include <wtf/CurrentTime.h>
+
+namespace WebCore {
+
+static const double cAnimationTimerDelay = 0.025;
+static const double cBeginAnimationUpdateTimeNotSet = -1;
+
+AnimationControllerPrivate::AnimationControllerPrivate(Frame* frame)
+ : m_animationTimer(this, &AnimationControllerPrivate::animationTimerFired)
+ , m_updateRenderingDispatcher(this, &AnimationControllerPrivate::updateRenderingDispatcherFired)
+ , m_frame(frame)
+ , m_beginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet)
+ , m_styleAvailableWaiters(0)
+ , m_lastStyleAvailableWaiter(0)
+ , m_responseWaiters(0)
+ , m_lastResponseWaiter(0)
+ , m_waitingForAResponse(false)
+{
+}
+
+AnimationControllerPrivate::~AnimationControllerPrivate()
+{
+}
+
+PassRefPtr<CompositeAnimation> AnimationControllerPrivate::accessCompositeAnimation(RenderObject* renderer)
+{
+ RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
+ if (!animation) {
+ animation = CompositeAnimation::create(this);
+ m_compositeAnimations.set(renderer, animation);
+ }
+ return animation;
+}
+
+bool AnimationControllerPrivate::clear(RenderObject* renderer)
+{
+ // Return false if we didn't do anything OR we are suspended (so we don't try to
+ // do a setChanged() when suspended).
+ PassRefPtr<CompositeAnimation> animation = m_compositeAnimations.take(renderer);
+ if (!animation)
+ return false;
+ animation->clearRenderer();
+ return animation->isSuspended();
+}
+
+void AnimationControllerPrivate::updateAnimationTimer(bool callSetChanged/* = false*/)
+{
+ double needsService = -1;
+ bool calledSetChanged = false;
+
+ RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
+ for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
+ RefPtr<CompositeAnimation> compAnim = it->second;
+ if (!compAnim->isSuspended() && compAnim->hasAnimations()) {
+ double t = compAnim->willNeedService();
+ if (t != -1 && (t < needsService || needsService == -1))
+ needsService = t;
+ if (needsService == 0) {
+ if (callSetChanged) {
+ Node* node = it->first->element();
+ ASSERT(!node || (node->document() && !node->document()->inPageCache()));
+ node->setChanged(AnimationStyleChange);
+ calledSetChanged = true;
+ }
+ else
+ break;
+ }
+ }
+ }
+
+ if (calledSetChanged)
+ m_frame->document()->updateRendering();
+
+ // If we want service immediately, we start a repeating timer to reduce the overhead of starting
+ if (needsService == 0) {
+ if (!m_animationTimer.isActive() || m_animationTimer.repeatInterval() == 0)
+ m_animationTimer.startRepeating(cAnimationTimerDelay);
+ return;
+ }
+
+ // If we don't need service, we want to make sure the timer is no longer running
+ if (needsService < 0) {
+ if (m_animationTimer.isActive())
+ m_animationTimer.stop();
+ return;
+ }
+
+ // Otherwise, we want to start a one-shot timer so we get here again
+ if (m_animationTimer.isActive())
+ m_animationTimer.stop();
+ m_animationTimer.startOneShot(needsService);
+}
+
+void AnimationControllerPrivate::updateRenderingDispatcherFired(Timer<AnimationControllerPrivate>*)
+{
+ // fire all the events
+ Vector<EventToDispatch>::const_iterator eventsToDispatchEnd = m_eventsToDispatch.end();
+ for (Vector<EventToDispatch>::const_iterator it = m_eventsToDispatch.begin(); it != eventsToDispatchEnd; ++it) {
+ if (it->eventType == eventNames().webkitTransitionEndEvent)
+ it->element->dispatchWebKitTransitionEvent(it->eventType,it->name, it->elapsedTime);
+ else
+ it->element->dispatchWebKitAnimationEvent(it->eventType,it->name, it->elapsedTime);
+ }
+
+ m_eventsToDispatch.clear();
+
+ // call setChanged on all the elements
+ Vector<RefPtr<Node> >::const_iterator nodeChangesToDispatchEnd = m_nodeChangesToDispatch.end();
+ for (Vector<RefPtr<Node> >::const_iterator it = m_nodeChangesToDispatch.begin(); it != nodeChangesToDispatchEnd; ++it)
+ (*it)->setChanged(AnimationStyleChange);
+
+ m_nodeChangesToDispatch.clear();
+
+ if (m_frame && m_frame->document())
+ m_frame->document()->updateRendering();
+}
+
+void AnimationControllerPrivate::startUpdateRenderingDispatcher()
+{
+ if (!m_updateRenderingDispatcher.isActive())
+ m_updateRenderingDispatcher.startOneShot(0);
+}
+
+void AnimationControllerPrivate::addEventToDispatch(PassRefPtr<Element> element, const AtomicString& eventType, const String& name, double elapsedTime)
+{
+ m_eventsToDispatch.grow(m_eventsToDispatch.size()+1);
+ EventToDispatch& event = m_eventsToDispatch[m_eventsToDispatch.size()-1];
+ event.element = element;
+ event.eventType = eventType;
+ event.name = name;
+ event.elapsedTime = elapsedTime;
+
+ startUpdateRenderingDispatcher();
+}
+
+void AnimationControllerPrivate::addNodeChangeToDispatch(PassRefPtr<Node> node)
+{
+ ASSERT(!node || (node->document() && !node->document()->inPageCache()));
+ if (!node)
+ return;
+
+ m_nodeChangesToDispatch.append(node);
+ startUpdateRenderingDispatcher();
+}
+
+void AnimationControllerPrivate::animationTimerFired(Timer<AnimationControllerPrivate>*)
+{
+ // Make sure animationUpdateTime is updated, so that it is current even if no
+ // styleChange has happened (e.g. accelerated animations)
+ setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
+
+ // When the timer fires, all we do is call setChanged on all DOM nodes with running animations and then do an immediate
+ // updateRendering. It will then call back to us with new information.
+ updateAnimationTimer(true);
+}
+
+bool AnimationControllerPrivate::isAnimatingPropertyOnRenderer(RenderObject* renderer, int property, bool isRunningNow) const
+{
+ RefPtr<CompositeAnimation> animation = m_compositeAnimations.get(renderer);
+ if (!animation)
+ return false;
+
+ return animation->isAnimatingProperty(property, isRunningNow);
+}
+
+void AnimationControllerPrivate::suspendAnimations(Document* document)
+{
+ RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
+ for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
+ RenderObject* renderer = it->first;
+ RefPtr<CompositeAnimation> compAnim = it->second;
+ if (renderer->document() == document)
+ compAnim->suspendAnimations();
+ }
+
+ updateAnimationTimer();
+}
+
+void AnimationControllerPrivate::resumeAnimations(Document* document)
+{
+ RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
+ for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
+ RenderObject* renderer = it->first;
+ RefPtr<CompositeAnimation> compAnim = it->second;
+ if (renderer->document() == document)
+ compAnim->resumeAnimations();
+ }
+
+ updateAnimationTimer();
+}
+
+bool AnimationControllerPrivate::pauseAnimationAtTime(RenderObject* renderer, const String& name, double t)
+{
+ if (!renderer)
+ return false;
+
+ RefPtr<CompositeAnimation> compAnim = accessCompositeAnimation(renderer);
+ if (!compAnim)
+ return false;
+
+ if (compAnim->pauseAnimationAtTime(name, t)) {
+ renderer->node()->setChanged(AnimationStyleChange);
+ startUpdateRenderingDispatcher();
+ return true;
+ }
+
+ return false;
+}
+
+bool AnimationControllerPrivate::pauseTransitionAtTime(RenderObject* renderer, const String& property, double t)
+{
+ if (!renderer)
+ return false;
+
+ RefPtr<CompositeAnimation> compAnim = accessCompositeAnimation(renderer);
+ if (!compAnim)
+ return false;
+
+ if (compAnim->pauseTransitionAtTime(cssPropertyID(property), t)) {
+ renderer->node()->setChanged(AnimationStyleChange);
+ startUpdateRenderingDispatcher();
+ return true;
+ }
+
+ return false;
+}
+
+double AnimationControllerPrivate::beginAnimationUpdateTime()
+{
+ if (m_beginAnimationUpdateTime == cBeginAnimationUpdateTimeNotSet)
+ m_beginAnimationUpdateTime = currentTime();
+ return m_beginAnimationUpdateTime;
+}
+
+PassRefPtr<RenderStyle> AnimationControllerPrivate::getAnimatedStyleForRenderer(RenderObject* renderer)
+{
+ // Make sure animationUpdateTime is updated, so that it is current even if no
+ // styleChange has happened (e.g. accelerated animations)
+ setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
+
+ RefPtr<CompositeAnimation> rendererAnimations = accessCompositeAnimation(renderer);
+ return rendererAnimations->getAnimatedStyle();
+}
+
+unsigned AnimationControllerPrivate::numberOfActiveAnimations() const
+{
+ unsigned count = 0;
+
+ RenderObjectAnimationMap::const_iterator animationsEnd = m_compositeAnimations.end();
+ for (RenderObjectAnimationMap::const_iterator it = m_compositeAnimations.begin(); it != animationsEnd; ++it) {
+ CompositeAnimation* compAnim = it->second.get();
+ count += compAnim->numberOfActiveAnimations();
+ }
+
+ return count;
+}
+
+void AnimationControllerPrivate::addToStyleAvailableWaitList(AnimationBase* animation)
+{
+ ASSERT(!animation->next());
+
+ if (m_styleAvailableWaiters)
+ m_lastStyleAvailableWaiter->setNext(animation);
+ else
+ m_styleAvailableWaiters = animation;
+
+ m_lastStyleAvailableWaiter = animation;
+ animation->setNext(0);
+}
+
+void AnimationControllerPrivate::removeFromStyleAvailableWaitList(AnimationBase* animationToRemove)
+{
+ AnimationBase* prevAnimation = 0;
+ for (AnimationBase* animation = m_styleAvailableWaiters; animation; animation = animation->next()) {
+ if (animation == animationToRemove) {
+ if (prevAnimation)
+ prevAnimation->setNext(animation->next());
+ else
+ m_styleAvailableWaiters = animation->next();
+
+ if (m_lastStyleAvailableWaiter == animation)
+ m_lastStyleAvailableWaiter = prevAnimation;
+
+ animationToRemove->setNext(0);
+ }
+ }
+}
+
+void AnimationControllerPrivate::styleAvailable()
+{
+ // Go through list of waiters and send them on their way
+ for (AnimationBase* animation = m_styleAvailableWaiters; animation; ) {
+ AnimationBase* nextAnimation = animation->next();
+ animation->setNext(0);
+ animation->styleAvailable();
+ animation = nextAnimation;
+ }
+
+ m_styleAvailableWaiters = 0;
+ m_lastStyleAvailableWaiter = 0;
+}
+
+void AnimationControllerPrivate::addToStartTimeResponseWaitList(AnimationBase* animation, bool willGetResponse)
+{
+ // If willGetResponse is true, it means this animation is actually waiting for a response
+ // (which will come in as a call to notifyAnimationStarted()).
+ // In that case we don't need to add it to this list. We just set a waitingForAResponse flag
+ // which says we are waiting for the response. If willGetResponse is false, this animation
+ // is not waiting for a response for itself, but rather for a notifyXXXStarted() call for
+ // another animation to which it will sync.
+ //
+ // When endAnimationUpdate() is called we check to see if the waitingForAResponse flag is
+ // true. If so, we just return and will do our work when the first notifyXXXStarted() call
+ // comes in. If it is false, we will not be getting a notifyXXXStarted() call, so we will
+ // do our work right away. In both cases we call the onAnimationStartResponse() method
+ // on each animation. In the first case we send in the time we got from notifyXXXStarted().
+ // In the second case, we just pass in the beginAnimationUpdateTime().
+ //
+ // This will synchronize all software and accelerated animations started in the same
+ // updateRendering cycle.
+ //
+ ASSERT(!animation->next());
+
+ if (willGetResponse)
+ m_waitingForAResponse = true;
+
+ if (m_responseWaiters)
+ m_lastResponseWaiter->setNext(animation);
+ else
+ m_responseWaiters = animation;
+
+ m_lastResponseWaiter = animation;
+ animation->setNext(0);
+}
+
+void AnimationControllerPrivate::removeFromStartTimeResponseWaitList(AnimationBase* animationToRemove)
+{
+ AnimationBase* prevAnimation = 0;
+ for (AnimationBase* animation = m_responseWaiters; animation; animation = animation->next()) {
+ if (animation == animationToRemove) {
+ if (prevAnimation)
+ prevAnimation->setNext(animation->next());
+ else
+ m_responseWaiters = animation->next();
+
+ if (m_lastResponseWaiter == animation)
+ m_lastResponseWaiter = prevAnimation;
+
+ animationToRemove->setNext(0);
+ }
+ }
+}
+
+void AnimationControllerPrivate::startTimeResponse(double t)
+{
+ // Go through list of waiters and send them on their way
+ for (AnimationBase* animation = m_responseWaiters; animation; ) {
+ AnimationBase* nextAnimation = animation->next();
+ animation->setNext(0);
+ animation->onAnimationStartResponse(t);
+ animation = nextAnimation;
+ }
+
+ m_responseWaiters = 0;
+ m_responseWaiters = 0;
+}
+
+AnimationController::AnimationController(Frame* frame)
+ : m_data(new AnimationControllerPrivate(frame))
+{
+}
+
+AnimationController::~AnimationController()
+{
+ delete m_data;
+}
+
+void AnimationController::cancelAnimations(RenderObject* renderer)
+{
+ if (!m_data->hasAnimations())
+ return;
+
+ if (m_data->clear(renderer)) {
+ Node* node = renderer->element();
+ ASSERT(!node || (node->document() && !node->document()->inPageCache()));
+ node->setChanged(AnimationStyleChange);
+ }
+}
+
+PassRefPtr<RenderStyle> AnimationController::updateAnimations(RenderObject* renderer, RenderStyle* newStyle)
+{
+ // Don't do anything if we're in the cache
+ if (!renderer->document() || renderer->document()->inPageCache())
+ return newStyle;
+
+ RenderStyle* oldStyle = renderer->style();
+
+ if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && (!newStyle->animations() && !newStyle->transitions()))
+ return newStyle;
+
+ // Fetch our current set of implicit animations from a hashtable. We then compare them
+ // against the animations in the style and make sure we're in sync. If destination values
+ // have changed, we reset the animation. We then do a blend to get new values and we return
+ // a new style.
+ ASSERT(renderer->element()); // FIXME: We do not animate generated content yet.
+
+ RefPtr<CompositeAnimation> rendererAnimations = m_data->accessCompositeAnimation(renderer);
+ RefPtr<RenderStyle> blendedStyle = rendererAnimations->animate(renderer, oldStyle, newStyle);
+
+ m_data->updateAnimationTimer();
+
+ if (blendedStyle != newStyle) {
+ // If the animations/transitions change opacity or transform, we neeed to update
+ // the style to impose the stacking rules. Note that this is also
+ // done in CSSStyleSelector::adjustRenderStyle().
+ if (blendedStyle->hasAutoZIndex() && (blendedStyle->opacity() < 1.0f || blendedStyle->hasTransform()))
+ blendedStyle->setZIndex(0);
+ }
+ return blendedStyle.release();
+}
+
+PassRefPtr<RenderStyle> AnimationController::getAnimatedStyleForRenderer(RenderObject* renderer)
+{
+ return m_data->getAnimatedStyleForRenderer(renderer);
+}
+
+void AnimationController::notifyAnimationStarted(RenderObject*, double startTime)
+{
+ m_data->receivedStartTimeResponse(startTime);
+}
+
+bool AnimationController::pauseAnimationAtTime(RenderObject* renderer, const String& name, double t)
+{
+ return m_data->pauseAnimationAtTime(renderer, name, t);
+}
+
+unsigned AnimationController::numberOfActiveAnimations() const
+{
+ return m_data->numberOfActiveAnimations();
+}
+
+bool AnimationController::pauseTransitionAtTime(RenderObject* renderer, const String& property, double t)
+{
+ return m_data->pauseTransitionAtTime(renderer, property, t);
+}
+
+bool AnimationController::isAnimatingPropertyOnRenderer(RenderObject* renderer, int property, bool isRunningNow) const
+{
+ return m_data->isAnimatingPropertyOnRenderer(renderer, property, isRunningNow);
+}
+
+void AnimationController::suspendAnimations(Document* document)
+{
+ m_data->suspendAnimations(document);
+}
+
+void AnimationController::resumeAnimations(Document* document)
+{
+ m_data->resumeAnimations(document);
+}
+
+void AnimationController::beginAnimationUpdate()
+{
+ m_data->setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
+}
+
+void AnimationController::endAnimationUpdate()
+{
+ m_data->endAnimationUpdate();
+}
+
+} // namespace WebCore
+

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