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Unified Diff: third_party/WebKit/WebCore/dom/Node.h

Issue 21165: Revert the merge. Mac build is mysteriously broken. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 11 years, 10 months ago
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Index: third_party/WebKit/WebCore/dom/Node.h
===================================================================
--- third_party/WebKit/WebCore/dom/Node.h (revision 9383)
+++ third_party/WebKit/WebCore/dom/Node.h (working copy)
@@ -1,729 +1,580 @@
-/*
- * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
- * (C) 1999 Antti Koivisto (koivisto@kde.org)
- * (C) 2001 Dirk Mueller (mueller@kde.org)
- * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public License
- * along with this library; see the file COPYING.LIB. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef Node_h
-#define Node_h
-
-#include "DocPtr.h"
-#include "EventTarget.h"
-#include "KURLHash.h"
-#include "PlatformString.h"
-#include "TreeShared.h"
-#include <wtf/Assertions.h>
-#include <wtf/ListHashSet.h>
-#include <wtf/OwnPtr.h>
-#include <wtf/PassRefPtr.h>
-
-namespace WebCore {
-
-class AtomicString;
-class Attribute;
-class ContainerNode;
-class Document;
-class DynamicNodeList;
-class Element;
-class Event;
-class EventListener;
-class Frame;
-class IntRect;
-class KeyboardEvent;
-class NSResolver;
-class NamedAttrMap;
-class NodeList;
-class NodeRareData;
-class PlatformKeyboardEvent;
-class PlatformMouseEvent;
-class PlatformWheelEvent;
-class QualifiedName;
-class RegisteredEventListener;
-class RenderArena;
-class RenderBox;
-class RenderObject;
-class RenderStyle;
-class StringBuilder;
-
-typedef int ExceptionCode;
-
-typedef Vector<RefPtr<RegisteredEventListener> > RegisteredEventListenerVector;
-
-enum StyleChangeType { NoStyleChange, InlineStyleChange, FullStyleChange, AnimationStyleChange };
-
-const unsigned short DOCUMENT_POSITION_EQUIVALENT = 0x00;
-const unsigned short DOCUMENT_POSITION_DISCONNECTED = 0x01;
-const unsigned short DOCUMENT_POSITION_PRECEDING = 0x02;
-const unsigned short DOCUMENT_POSITION_FOLLOWING = 0x04;
-const unsigned short DOCUMENT_POSITION_CONTAINS = 0x08;
-const unsigned short DOCUMENT_POSITION_CONTAINED_BY = 0x10;
-const unsigned short DOCUMENT_POSITION_IMPLEMENTATION_SPECIFIC = 0x20;
-
-// this class implements nodes, which can have a parent but no children:
-class Node : public EventTarget, public TreeShared<Node> {
- friend class Document;
-public:
- enum NodeType {
- ELEMENT_NODE = 1,
- ATTRIBUTE_NODE = 2,
- TEXT_NODE = 3,
- CDATA_SECTION_NODE = 4,
- ENTITY_REFERENCE_NODE = 5,
- ENTITY_NODE = 6,
- PROCESSING_INSTRUCTION_NODE = 7,
- COMMENT_NODE = 8,
- DOCUMENT_NODE = 9,
- DOCUMENT_TYPE_NODE = 10,
- DOCUMENT_FRAGMENT_NODE = 11,
- NOTATION_NODE = 12,
- XPATH_NAMESPACE_NODE = 13
- };
-
- static bool isSupported(const String& feature, const String& version);
-
- static void startIgnoringLeaks();
- static void stopIgnoringLeaks();
-
- static void dumpStatistics();
-
- enum StyleChange { NoChange, NoInherit, Inherit, Detach, Force };
- static StyleChange diff(RenderStyle*, RenderStyle*);
-
- Node(Document*, bool isElement = false, bool isContainer = false, bool isText = false);
- virtual ~Node();
-
- // DOM methods & attributes for Node
-
- bool hasTagName(const QualifiedName&) const;
- virtual String nodeName() const = 0;
- virtual String nodeValue() const;
- virtual void setNodeValue(const String&, ExceptionCode&);
- virtual NodeType nodeType() const = 0;
- Node* parentNode() const { return parent(); }
- Element* parentElement() const;
- Node* previousSibling() const { return m_previous; }
- Node* nextSibling() const { return m_next; }
- PassRefPtr<NodeList> childNodes();
- Node* firstChild() const { return isContainerNode() ? containerFirstChild() : 0; }
- Node* lastChild() const { return isContainerNode() ? containerLastChild() : 0; }
- bool hasAttributes() const;
- NamedAttrMap* attributes() const;
-
- virtual KURL baseURI() const;
-
- void getSubresourceURLs(ListHashSet<KURL>&) const;
-
- // These should all actually return a node, but this is only important for language bindings,
- // which will already know and hold a ref on the right node to return. Returning bool allows
- // these methods to be more efficient since they don't need to return a ref
- virtual bool insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionCode&, bool shouldLazyAttach = false);
- virtual bool replaceChild(PassRefPtr<Node> newChild, Node* oldChild, ExceptionCode&, bool shouldLazyAttach = false);
- virtual bool removeChild(Node* child, ExceptionCode&);
- virtual bool appendChild(PassRefPtr<Node> newChild, ExceptionCode&, bool shouldLazyAttach = false);
-
- void remove(ExceptionCode&);
- bool hasChildNodes() const { return firstChild(); }
- virtual PassRefPtr<Node> cloneNode(bool deep) = 0;
- const AtomicString& localName() const { return virtualLocalName(); }
- const AtomicString& namespaceURI() const { return virtualNamespaceURI(); }
- const AtomicString& prefix() const { return virtualPrefix(); }
- virtual void setPrefix(const AtomicString&, ExceptionCode&);
- void normalize();
-
- bool isSameNode(Node* other) const { return this == other; }
- bool isEqualNode(Node*) const;
- bool isDefaultNamespace(const AtomicString& namespaceURI) const;
- String lookupPrefix(const AtomicString& namespaceURI) const;
- String lookupNamespaceURI(const String& prefix) const;
- String lookupNamespacePrefix(const AtomicString& namespaceURI, const Element* originalElement) const;
-
- String textContent(bool convertBRsToNewlines = false) const;
- void setTextContent(const String&, ExceptionCode&);
-
- Node* lastDescendant() const;
- Node* firstDescendant() const;
-
- // Other methods (not part of DOM)
-
- bool isElementNode() const { return m_isElement; }
- bool isContainerNode() const { return m_isContainer; }
- bool isTextNode() const { return m_isText; }
-
- virtual bool isHTMLElement() const { return false; }
-
-#if ENABLE(SVG)
- virtual bool isSVGElement() const { return false; }
-#else
- static bool isSVGElement() { return false; }
-#endif
-
-#if ENABLE(WML)
- virtual bool isWMLElement() const { return false; }
-#else
- static bool isWMLElement() { return false; }
-#endif
-
- virtual bool isStyledElement() const { return false; }
- virtual bool isFrameOwnerElement() const { return false; }
- virtual bool isAttributeNode() const { return false; }
- virtual bool isCommentNode() const { return false; }
- virtual bool isCharacterDataNode() const { return false; }
- bool isDocumentNode() const;
- virtual bool isShadowNode() const { return false; }
- virtual Node* shadowParentNode() { return 0; }
- Node* shadowAncestorNode();
- Node* shadowTreeRootNode();
- bool isInShadowTree();
-
- // The node's parent for the purpose of event capture and bubbling.
- virtual ContainerNode* eventParentNode();
-
- bool isBlockFlow() const;
- bool isBlockFlowOrBlockTable() const;
-
- // These low-level calls give the caller responsibility for maintaining the integrity of the tree.
- void setPreviousSibling(Node* previous) { m_previous = previous; }
- void setNextSibling(Node* next) { m_next = next; }
-
- // FIXME: These two functions belong in editing -- "atomic node" is an editing concept.
- Node* previousNodeConsideringAtomicNodes() const;
- Node* nextNodeConsideringAtomicNodes() const;
-
- /** (Not part of the official DOM)
- * Returns the next leaf node.
- *
- * Using this function delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes.
- * @return next leaf node or 0 if there are no more.
- */
- Node* nextLeafNode() const;
-
- /** (Not part of the official DOM)
- * Returns the previous leaf node.
- *
- * Using this function delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes.
- * @return previous leaf node or 0 if there are no more.
- */
- Node* previousLeafNode() const;
-
- bool isEditableBlock() const;
-
- // enclosingBlockFlowElement() is deprecated. Use enclosingBlock instead.
- Element* enclosingBlockFlowElement() const;
-
- Element* enclosingInlineElement() const;
- Element* rootEditableElement() const;
-
- bool inSameContainingBlockFlowElement(Node*);
-
- // Used by the parser. Checks against the DTD, unlike DOM operations like appendChild().
- // Also does not dispatch DOM mutation events.
- // Returns the appropriate container node for future insertions as you parse, or 0 for failure.
- virtual ContainerNode* addChild(PassRefPtr<Node>);
-
- // Called by the parser when this element's close tag is reached,
- // signalling that all child tags have been parsed and added.
- // This is needed for <applet> and <object> elements, which can't lay themselves out
- // until they know all of their nested <param>s. [Radar 3603191, 4040848].
- // Also used for script elements and some SVG elements for similar purposes,
- // but making parsing a special case in this respect should be avoided if possible.
- virtual void finishParsingChildren() { }
- virtual void beginParsingChildren() { }
-
- // Called by the frame right before dispatching an unloadEvent. [Radar 4532113]
- // This is needed for HTMLInputElements to tell the frame that it is done editing
- // (sends textFieldDidEndEditing notification)
- virtual void aboutToUnload() { }
-
- // For <link> and <style> elements.
- virtual bool sheetLoaded() { return true; }
-
- bool hasID() const { return m_hasId; }
- bool hasClass() const { return m_hasClass; }
- bool active() const { return m_active; }
- bool inActiveChain() const { return m_inActiveChain; }
- bool inDetach() const { return m_inDetach; }
- bool hovered() const { return m_hovered; }
- bool focused() const { return hasRareData() ? rareDataFocused() : false; }
- bool attached() const { return m_attached; }
- void setAttached(bool b = true) { m_attached = b; }
- bool changed() const { return m_styleChange != NoStyleChange; }
- StyleChangeType styleChangeType() const { return static_cast<StyleChangeType>(m_styleChange); }
- bool hasChangedChild() const { return m_hasChangedChild; }
- bool isLink() const { return m_isLink; }
- void setHasID(bool b = true) { m_hasId = b; }
- void setHasClass(bool b = true) { m_hasClass = b; }
- void setHasChangedChild( bool b = true ) { m_hasChangedChild = b; }
- void setInDocument(bool b = true) { m_inDocument = b; }
- void setInActiveChain(bool b = true) { m_inActiveChain = b; }
- void setChanged(StyleChangeType changeType = FullStyleChange);
- void setIsLink(bool b = true) { m_isLink = b; }
-
- bool inSubtreeMark() const { return m_inSubtreeMark; }
- void setInSubtreeMark(bool b = true) { m_inSubtreeMark = b; }
-
- void lazyAttach();
- virtual bool canLazyAttach();
-
- virtual void setFocus(bool b = true);
- virtual void setActive(bool b = true, bool /*pause*/ = false) { m_active = b; }
- virtual void setHovered(bool b = true) { m_hovered = b; }
-
- virtual short tabIndex() const;
-
- /**
- * Whether this node can receive the keyboard focus.
- */
- virtual bool supportsFocus() const { return isFocusable(); }
- virtual bool isFocusable() const;
- virtual bool isKeyboardFocusable(KeyboardEvent*) const;
- virtual bool isMouseFocusable() const;
-
- virtual bool isContentEditable() const;
- virtual bool isContentRichlyEditable() const;
- virtual bool shouldUseInputMethod() const;
- virtual IntRect getRect() const;
-
- virtual void recalcStyle(StyleChange = NoChange) { }
-
- unsigned nodeIndex() const;
-
- // Returns the DOM ownerDocument attribute. This method never returns NULL, except in the case
- // of (1) a Document node or (2) a DocumentType node that is not used with any Document yet.
- virtual Document* ownerDocument() const;
-
- // Returns the document associated with this node. This method never returns NULL, except in the case
- // of a DocumentType node that is not used with any Document yet. A Document node returns itself.
- Document* document() const
- {
- ASSERT(this);
- ASSERT(m_document || nodeType() == DOCUMENT_TYPE_NODE && !inDocument());
- return m_document.get();
- }
- void setDocument(Document*);
-
- // Returns true if this node is associated with a document and is in its associated document's
- // node tree, false otherwise.
- bool inDocument() const
- {
- ASSERT(m_document || !m_inDocument);
- return m_inDocument;
- }
-
- bool isReadOnlyNode() const { return nodeType() == ENTITY_REFERENCE_NODE; }
- virtual bool childTypeAllowed(NodeType) { return false; }
- unsigned childNodeCount() const { return isContainerNode() ? containerChildNodeCount() : 0; }
- Node* childNode(unsigned index) const { return isContainerNode() ? containerChildNode(index) : 0; }
-
- /**
- * Does a pre-order traversal of the tree to find the node next node after this one. This uses the same order that
- * the tags appear in the source file.
- *
- * @param stayWithin If not null, the traversal will stop once the specified node is reached. This can be used to
- * restrict traversal to a particular sub-tree.
- *
- * @return The next node, in document order
- *
- * see @ref traversePreviousNode()
- */
- Node* traverseNextNode(const Node* stayWithin = 0) const;
-
- // Like traverseNextNode, but skips children and starts with the next sibling.
- Node* traverseNextSibling(const Node* stayWithin = 0) const;
-
- /**
- * Does a reverse pre-order traversal to find the node that comes before the current one in document order
- *
- * see @ref traverseNextNode()
- */
- Node* traversePreviousNode(const Node * stayWithin = 0) const;
-
- // Like traverseNextNode, but visits parents after their children.
- Node* traverseNextNodePostOrder() const;
-
- // Like traversePreviousNode, but visits parents before their children.
- Node* traversePreviousNodePostOrder(const Node *stayWithin = 0) const;
- Node* traversePreviousSiblingPostOrder(const Node *stayWithin = 0) const;
-
- /**
- * Finds previous or next editable leaf node.
- */
- Node* previousEditable() const;
- Node* nextEditable() const;
-
- RenderObject* renderer() const { return m_renderer; }
- RenderObject* nextRenderer();
- RenderObject* previousRenderer();
- void setRenderer(RenderObject* renderer) { m_renderer = renderer; }
-
- // Use with caution. Does no type checking. Mostly a convenience method for shadow nodes of form controls, where we know exactly
- // what kind of renderer we made.
- RenderBox* renderBox() const;
-
- void checkSetPrefix(const AtomicString& prefix, ExceptionCode&);
- bool isDescendantOf(const Node*) const;
- bool contains(const Node*) const;
-
- // These two methods are mutually exclusive. The former is used to do strict error-checking
- // when adding children via the public DOM API (e.g., appendChild()). The latter is called only when parsing,
- // to sanity-check against the DTD for error recovery.
- void checkAddChild(Node* newChild, ExceptionCode&); // Error-checking when adding via the DOM API
- virtual bool childAllowed(Node* newChild); // Error-checking during parsing that checks the DTD
-
- void checkReplaceChild(Node* newChild, Node* oldChild, ExceptionCode&);
- virtual bool canReplaceChild(Node* newChild, Node* oldChild);
-
- // Used to determine whether range offsets use characters or node indices.
- virtual bool offsetInCharacters() const;
- // Number of DOM 16-bit units contained in node. Note that rendered text length can be different - e.g. because of
- // css-transform:capitalize breaking up precomposed characters and ligatures.
- virtual int maxCharacterOffset() const;
-
- // FIXME: We should try to find a better location for these methods.
- virtual bool canSelectAll() const { return false; }
- virtual void selectAll() { }
-
- // Whether or not a selection can be started in this object
- virtual bool canStartSelection() const;
-
- // -----------------------------------------------------------------------------
- // Integration with rendering tree
-
- /**
- * Attaches this node to the rendering tree. This calculates the style to be applied to the node and creates an
- * appropriate RenderObject which will be inserted into the tree (except when the style has display: none). This
- * makes the node visible in the FrameView.
- */
- virtual void attach();
-
- /**
- * Detaches the node from the rendering tree, making it invisible in the rendered view. This method will remove
- * the node's rendering object from the rendering tree and delete it.
- */
- virtual void detach();
-
- virtual void willRemove();
- void createRendererIfNeeded();
- PassRefPtr<RenderStyle> styleForRenderer();
- virtual bool rendererIsNeeded(RenderStyle*);
-#if ENABLE(SVG)
- virtual bool childShouldCreateRenderer(Node*) const { return true; }
-#endif
- virtual RenderObject* createRenderer(RenderArena*, RenderStyle*);
-
- // Wrapper for nodes that don't have a renderer, but still cache the style (like HTMLOptionElement).
- RenderStyle* renderStyle() const;
- virtual void setRenderStyle(PassRefPtr<RenderStyle>);
-
- virtual RenderStyle* computedStyle();
-
- // -----------------------------------------------------------------------------
- // Notification of document structure changes
-
- /**
- * Notifies the node that it has been inserted into the document. This is called during document parsing, and also
- * when a node is added through the DOM methods insertBefore(), appendChild() or replaceChild(). Note that this only
- * happens when the node becomes part of the document tree, i.e. only when the document is actually an ancestor of
- * the node. The call happens _after_ the node has been added to the tree.
- *
- * This is similar to the DOMNodeInsertedIntoDocument DOM event, but does not require the overhead of event
- * dispatching.
- */
- virtual void insertedIntoDocument();
-
- /**
- * Notifies the node that it is no longer part of the document tree, i.e. when the document is no longer an ancestor
- * node.
- *
- * This is similar to the DOMNodeRemovedFromDocument DOM event, but does not require the overhead of event
- * dispatching, and is called _after_ the node is removed from the tree.
- */
- virtual void removedFromDocument();
-
- // These functions are called whenever you are connected or disconnected from a tree. That tree may be the main
- // document tree, or it could be another disconnected tree. Override these functions to do any work that depends
- // on connectedness to some ancestor (e.g., an ancestor <form> for example).
- virtual void insertedIntoTree(bool /*deep*/) { }
- virtual void removedFromTree(bool /*deep*/) { }
-
- /**
- * Notifies the node that it's list of children have changed (either by adding or removing child nodes), or a child
- * node that is of the type CDATA_SECTION_NODE, TEXT_NODE or COMMENT_NODE has changed its value.
- */
- virtual void childrenChanged(bool /*changedByParser*/ = false, Node* /*beforeChange*/ = 0, Node* /*afterChange*/ = 0, int /*childCountDelta*/ = 0) { }
-
-#ifndef NDEBUG
- virtual void formatForDebugger(char* buffer, unsigned length) const;
-
- void showNode(const char* prefix = "") const;
- void showTreeForThis() const;
- void showTreeAndMark(const Node* markedNode1, const char* markedLabel1, const Node* markedNode2 = 0, const char* markedLabel2 = 0) const;
-#endif
-
- void registerDynamicNodeList(DynamicNodeList*);
- void unregisterDynamicNodeList(DynamicNodeList*);
- void notifyNodeListsChildrenChanged();
- void notifyLocalNodeListsChildrenChanged();
- void notifyNodeListsAttributeChanged();
- void notifyLocalNodeListsAttributeChanged();
-
- PassRefPtr<NodeList> getElementsByTagName(const String&);
- PassRefPtr<NodeList> getElementsByTagNameNS(const AtomicString& namespaceURI, const String& localName);
- PassRefPtr<NodeList> getElementsByName(const String& elementName);
- PassRefPtr<NodeList> getElementsByClassName(const String& classNames);
-
- PassRefPtr<Element> querySelector(const String& selectors, ExceptionCode&);
- PassRefPtr<NodeList> querySelectorAll(const String& selectors, ExceptionCode&);
-
- unsigned short compareDocumentPosition(Node*);
-
-protected:
- virtual void willMoveToNewOwnerDocument();
- virtual void didMoveToNewOwnerDocument();
-
- virtual void addSubresourceAttributeURLs(ListHashSet<KURL>&) const { }
- void setTabIndexExplicitly(short);
-
- bool hasRareData() const { return m_hasRareData; }
-
- NodeRareData* rareData() const;
- NodeRareData* ensureRareData();
-
-public:
- virtual Node* toNode() { return this; }
-
- virtual ScriptExecutionContext* scriptExecutionContext() const;
-
- virtual void addEventListener(const AtomicString& eventType, PassRefPtr<EventListener>, bool useCapture);
- virtual void removeEventListener(const AtomicString& eventType, EventListener*, bool useCapture);
- virtual bool dispatchEvent(PassRefPtr<Event>, ExceptionCode&);
- void removeAllEventListeners() { if (hasRareData()) removeAllEventListenersSlowCase(); }
-
- void setInlineEventListenerForType(const AtomicString& eventType, PassRefPtr<EventListener>);
- void setInlineEventListenerForTypeAndAttribute(const AtomicString& eventType, Attribute*);
- void removeInlineEventListenerForType(const AtomicString& eventType);
- bool dispatchEventForType(const AtomicString& eventType, bool canBubble, bool cancelable);
- EventListener* inlineEventListenerForType(const AtomicString& eventType) const;
-
- bool dispatchSubtreeModifiedEvent();
- void dispatchWindowEvent(PassRefPtr<Event>);
- void dispatchWindowEvent(const AtomicString& eventType, bool canBubble, bool cancelable);
- bool dispatchUIEvent(const AtomicString& eventType, int detail = 0, PassRefPtr<Event> underlyingEvent = 0);
- bool dispatchKeyEvent(const PlatformKeyboardEvent&);
- void dispatchWheelEvent(PlatformWheelEvent&);
- bool dispatchMouseEvent(const PlatformMouseEvent&, const AtomicString& eventType,
- int clickCount = 0, Node* relatedTarget = 0);
- bool dispatchMouseEvent(const AtomicString& eventType, int button, int clickCount,
- int pageX, int pageY, int screenX, int screenY,
- bool ctrlKey, bool altKey, bool shiftKey, bool metaKey,
- bool isSimulated = false, Node* relatedTarget = 0, PassRefPtr<Event> underlyingEvent = 0);
- void dispatchSimulatedMouseEvent(const AtomicString& eventType, PassRefPtr<Event> underlyingEvent = 0);
- void dispatchSimulatedClick(PassRefPtr<Event> underlyingEvent, bool sendMouseEvents = false, bool showPressedLook = true);
- bool dispatchProgressEvent(const AtomicString &eventType, bool lengthComputableArg, unsigned loadedArg, unsigned totalArg);
- void dispatchStorageEvent(const AtomicString &eventType, const String& key, const String& oldValue, const String& newValue, Frame* source);
- bool dispatchWebKitAnimationEvent(const AtomicString& eventType, const String& animationName, double elapsedTime);
- bool dispatchWebKitTransitionEvent(const AtomicString& eventType, const String& propertyName, double elapsedTime);
- bool dispatchGenericEvent(PassRefPtr<Event>);
-
- virtual void handleLocalEvents(Event*, bool useCapture);
-
- virtual void dispatchFocusEvent();
- virtual void dispatchBlurEvent();
-
- /**
- * Perform the default action for an event e.g. submitting a form
- */
- virtual void defaultEventHandler(Event*);
-
- /**
- * Used for disabled form elements; if true, prevents mouse events from being dispatched
- * to event listeners, and prevents DOMActivate events from being sent at all.
- */
- virtual bool disabled() const;
-
- const RegisteredEventListenerVector& eventListeners() const;
-
- EventListener* onabort() const;
- void setOnabort(PassRefPtr<EventListener>);
- EventListener* onblur() const;
- void setOnblur(PassRefPtr<EventListener>);
- EventListener* onchange() const;
- void setOnchange(PassRefPtr<EventListener>);
- EventListener* onclick() const;
- void setOnclick(PassRefPtr<EventListener>);
- EventListener* oncontextmenu() const;
- void setOncontextmenu(PassRefPtr<EventListener>);
- EventListener* ondblclick() const;
- void setOndblclick(PassRefPtr<EventListener>);
- EventListener* onerror() const;
- void setOnerror(PassRefPtr<EventListener>);
- EventListener* onfocus() const;
- void setOnfocus(PassRefPtr<EventListener>);
- EventListener* oninput() const;
- void setOninput(PassRefPtr<EventListener>);
- EventListener* onkeydown() const;
- void setOnkeydown(PassRefPtr<EventListener>);
- EventListener* onkeypress() const;
- void setOnkeypress(PassRefPtr<EventListener>);
- EventListener* onkeyup() const;
- void setOnkeyup(PassRefPtr<EventListener>);
- EventListener* onload() const;
- void setOnload(PassRefPtr<EventListener>);
- EventListener* onmousedown() const;
- void setOnmousedown(PassRefPtr<EventListener>);
- EventListener* onmousemove() const;
- void setOnmousemove(PassRefPtr<EventListener>);
- EventListener* onmouseout() const;
- void setOnmouseout(PassRefPtr<EventListener>);
- EventListener* onmouseover() const;
- void setOnmouseover(PassRefPtr<EventListener>);
- EventListener* onmouseup() const;
- void setOnmouseup(PassRefPtr<EventListener>);
- EventListener* onmousewheel() const;
- void setOnmousewheel(PassRefPtr<EventListener>);
- EventListener* onbeforecut() const;
- void setOnbeforecut(PassRefPtr<EventListener>);
- EventListener* oncut() const;
- void setOncut(PassRefPtr<EventListener>);
- EventListener* onbeforecopy() const;
- void setOnbeforecopy(PassRefPtr<EventListener>);
- EventListener* oncopy() const;
- void setOncopy(PassRefPtr<EventListener>);
- EventListener* onbeforepaste() const;
- void setOnbeforepaste(PassRefPtr<EventListener>);
- EventListener* onpaste() const;
- void setOnpaste(PassRefPtr<EventListener>);
- EventListener* ondragenter() const;
- void setOndragenter(PassRefPtr<EventListener>);
- EventListener* ondragover() const;
- void setOndragover(PassRefPtr<EventListener>);
- EventListener* ondragleave() const;
- void setOndragleave(PassRefPtr<EventListener>);
- EventListener* ondrop() const;
- void setOndrop(PassRefPtr<EventListener>);
- EventListener* ondragstart() const;
- void setOndragstart(PassRefPtr<EventListener>);
- EventListener* ondrag() const;
- void setOndrag(PassRefPtr<EventListener>);
- EventListener* ondragend() const;
- void setOndragend(PassRefPtr<EventListener>);
- EventListener* onreset() const;
- void setOnreset(PassRefPtr<EventListener>);
- EventListener* onresize() const;
- void setOnresize(PassRefPtr<EventListener>);
- EventListener* onscroll() const;
- void setOnscroll(PassRefPtr<EventListener>);
- EventListener* onsearch() const;
- void setOnsearch(PassRefPtr<EventListener>);
- EventListener* onselect() const;
- void setOnselect(PassRefPtr<EventListener>);
- EventListener* onselectstart() const;
- void setOnselectstart(PassRefPtr<EventListener>);
- EventListener* onsubmit() const;
- void setOnsubmit(PassRefPtr<EventListener>);
- EventListener* onunload() const;
- void setOnunload(PassRefPtr<EventListener>);
-
- using TreeShared<Node>::ref;
- using TreeShared<Node>::deref;
-
-private:
- virtual void refEventTarget() { ref(); }
- virtual void derefEventTarget() { deref(); }
-
- void removeAllEventListenersSlowCase();
-
-private:
- virtual NodeRareData* createRareData();
- Node* containerChildNode(unsigned index) const;
- unsigned containerChildNodeCount() const;
- Node* containerFirstChild() const;
- Node* containerLastChild() const;
- bool rareDataFocused() const;
-
- virtual RenderStyle* nonRendererRenderStyle() const;
-
- virtual const AtomicString& virtualPrefix() const;
- virtual const AtomicString& virtualLocalName() const;
- virtual const AtomicString& virtualNamespaceURI() const;
-
- Element* ancestorElement() const;
-
- void appendTextContent(bool convertBRsToNewlines, StringBuilder&) const;
-
- DocPtr<Document> m_document;
- Node* m_previous;
- Node* m_next;
- RenderObject* m_renderer;
-
- unsigned m_styleChange : 2;
- bool m_hasId : 1;
- bool m_hasClass : 1;
- bool m_attached : 1;
- bool m_hasChangedChild : 1;
- bool m_inDocument : 1;
- bool m_isLink : 1;
- bool m_active : 1;
- bool m_hovered : 1;
- bool m_inActiveChain : 1;
- bool m_inDetach : 1;
- bool m_inSubtreeMark : 1;
- bool m_hasRareData : 1;
- const bool m_isElement : 1;
- const bool m_isContainer : 1;
- const bool m_isText : 1;
-
-protected:
- // These bits are used by the Element derived class, pulled up here so they can
- // be stored in the same memory word as the Node bits above.
- bool m_parsingChildrenFinished : 1;
-#if ENABLE(SVG)
- mutable bool m_areSVGAttributesValid : 1;
-#endif
-
- // These bits are used by the StyledElement derived class, and live here for the
- // same reason as above.
- mutable bool m_isStyleAttributeValid : 1;
- mutable bool m_synchronizingStyleAttribute : 1;
-
-#if ENABLE(SVG)
- // This bit is used by the SVGElement derived class, and lives here for the same
- // reason as above.
- mutable bool m_synchronizingSVGAttributes : 1;
-#endif
-
- // 11 bits remaining
-};
-
-// Used in Node::addSubresourceAttributeURLs() and in addSubresourceStyleURLs()
-inline void addSubresourceURL(ListHashSet<KURL>& urls, const KURL& url)
-{
- if (!url.isNull())
- urls.add(url);
-}
-
-} //namespace
-
-#ifndef NDEBUG
-// Outside the WebCore namespace for ease of invocation from gdb.
-void showTree(const WebCore::Node*);
-#endif
-
-#endif
-
+/*
+ * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
+ * (C) 1999 Antti Koivisto (koivisto@kde.org)
+ * (C) 2001 Dirk Mueller (mueller@kde.org)
+ * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef Node_h
+#define Node_h
+
+#include "DocPtr.h"
+#include "KURLHash.h"
+#include "PlatformString.h"
+#include "TreeShared.h"
+#include <wtf/Assertions.h>
+#include <wtf/ListHashSet.h>
+#include <wtf/OwnPtr.h>
+#include <wtf/PassRefPtr.h>
+
+namespace WebCore {
+
+class AtomicString;
+class ContainerNode;
+class Document;
+class DynamicNodeList;
+class Element;
+class Event;
+class EventListener;
+class IntRect;
+class KeyboardEvent;
+class NSResolver;
+class NamedAttrMap;
+class NodeList;
+class NodeRareData;
+class PlatformKeyboardEvent;
+class PlatformMouseEvent;
+class PlatformWheelEvent;
+class QualifiedName;
+class RenderArena;
+class RenderBox;
+class RenderObject;
+class RenderStyle;
+class StringBuilder;
+
+typedef int ExceptionCode;
+
+enum StyleChangeType { NoStyleChange, InlineStyleChange, FullStyleChange, AnimationStyleChange };
+
+const unsigned short DOCUMENT_POSITION_EQUIVALENT = 0x00;
+const unsigned short DOCUMENT_POSITION_DISCONNECTED = 0x01;
+const unsigned short DOCUMENT_POSITION_PRECEDING = 0x02;
+const unsigned short DOCUMENT_POSITION_FOLLOWING = 0x04;
+const unsigned short DOCUMENT_POSITION_CONTAINS = 0x08;
+const unsigned short DOCUMENT_POSITION_CONTAINED_BY = 0x10;
+const unsigned short DOCUMENT_POSITION_IMPLEMENTATION_SPECIFIC = 0x20;
+
+// this class implements nodes, which can have a parent but no children:
+class Node : public TreeShared<Node> {
+ friend class Document;
+public:
+ enum NodeType {
+ ELEMENT_NODE = 1,
+ ATTRIBUTE_NODE = 2,
+ TEXT_NODE = 3,
+ CDATA_SECTION_NODE = 4,
+ ENTITY_REFERENCE_NODE = 5,
+ ENTITY_NODE = 6,
+ PROCESSING_INSTRUCTION_NODE = 7,
+ COMMENT_NODE = 8,
+ DOCUMENT_NODE = 9,
+ DOCUMENT_TYPE_NODE = 10,
+ DOCUMENT_FRAGMENT_NODE = 11,
+ NOTATION_NODE = 12,
+ XPATH_NAMESPACE_NODE = 13
+ };
+
+ static bool isSupported(const String& feature, const String& version);
+
+ static void startIgnoringLeaks();
+ static void stopIgnoringLeaks();
+
+ static void dumpStatistics();
+
+ enum StyleChange { NoChange, NoInherit, Inherit, Detach, Force };
+ static StyleChange diff(RenderStyle*, RenderStyle*);
+
+ Node(Document*, bool isElement = false, bool isContainer = false, bool isText = false);
+ virtual ~Node();
+
+ // DOM methods & attributes for Node
+
+ bool hasTagName(const QualifiedName&) const;
+ virtual String nodeName() const = 0;
+ virtual String nodeValue() const;
+ virtual void setNodeValue(const String&, ExceptionCode&);
+ virtual NodeType nodeType() const = 0;
+ Node* parentNode() const { return parent(); }
+ Element* parentElement() const;
+ Node* previousSibling() const { return m_previous; }
+ Node* nextSibling() const { return m_next; }
+ PassRefPtr<NodeList> childNodes();
+ Node* firstChild() const { return isContainerNode() ? containerFirstChild() : 0; }
+ Node* lastChild() const { return isContainerNode() ? containerLastChild() : 0; }
+ bool hasAttributes() const;
+ NamedAttrMap* attributes() const;
+
+ virtual KURL baseURI() const;
+
+ void getSubresourceURLs(ListHashSet<KURL>&) const;
+
+ // These should all actually return a node, but this is only important for language bindings,
+ // which will already know and hold a ref on the right node to return. Returning bool allows
+ // these methods to be more efficient since they don't need to return a ref
+ virtual bool insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionCode&, bool shouldLazyAttach = false);
+ virtual bool replaceChild(PassRefPtr<Node> newChild, Node* oldChild, ExceptionCode&, bool shouldLazyAttach = false);
+ virtual bool removeChild(Node* child, ExceptionCode&);
+ virtual bool appendChild(PassRefPtr<Node> newChild, ExceptionCode&, bool shouldLazyAttach = false);
+
+ void remove(ExceptionCode&);
+ bool hasChildNodes() const { return firstChild(); }
+ virtual PassRefPtr<Node> cloneNode(bool deep) = 0;
+ const AtomicString& localName() const { return virtualLocalName(); }
+ const AtomicString& namespaceURI() const { return virtualNamespaceURI(); }
+ const AtomicString& prefix() const { return virtualPrefix(); }
+ virtual void setPrefix(const AtomicString&, ExceptionCode&);
+ void normalize();
+
+ bool isSameNode(Node* other) const { return this == other; }
+ bool isEqualNode(Node*) const;
+ bool isDefaultNamespace(const AtomicString& namespaceURI) const;
+ String lookupPrefix(const AtomicString& namespaceURI) const;
+ String lookupNamespaceURI(const String& prefix) const;
+ String lookupNamespacePrefix(const AtomicString& namespaceURI, const Element* originalElement) const;
+
+ String textContent(bool convertBRsToNewlines = false) const;
+ void setTextContent(const String&, ExceptionCode&);
+
+ Node* lastDescendant() const;
+ Node* firstDescendant() const;
+
+ // Other methods (not part of DOM)
+
+ bool isElementNode() const { return m_isElement; }
+ bool isContainerNode() const { return m_isContainer; }
+ bool isTextNode() const { return m_isText; }
+
+ virtual bool isHTMLElement() const { return false; }
+
+#if ENABLE(SVG)
+ virtual bool isSVGElement() const { return false; }
+#else
+ static bool isSVGElement() { return false; }
+#endif
+
+#if ENABLE(WML)
+ virtual bool isWMLElement() const { return false; }
+#else
+ static bool isWMLElement() { return false; }
+#endif
+
+ virtual bool isStyledElement() const { return false; }
+ virtual bool isFrameOwnerElement() const { return false; }
+ virtual bool isAttributeNode() const { return false; }
+ virtual bool isCommentNode() const { return false; }
+ virtual bool isCharacterDataNode() const { return false; }
+ bool isDocumentNode() const;
+ virtual bool isEventTargetNode() const { return false; }
+ virtual bool isShadowNode() const { return false; }
+ virtual Node* shadowParentNode() { return 0; }
+ Node* shadowAncestorNode();
+ Node* shadowTreeRootNode();
+ bool isInShadowTree();
+
+ // The node's parent for the purpose of event capture and bubbling.
+ virtual ContainerNode* eventParentNode();
+
+ bool isBlockFlow() const;
+ bool isBlockFlowOrBlockTable() const;
+
+ // These low-level calls give the caller responsibility for maintaining the integrity of the tree.
+ void setPreviousSibling(Node* previous) { m_previous = previous; }
+ void setNextSibling(Node* next) { m_next = next; }
+
+ // FIXME: These two functions belong in editing -- "atomic node" is an editing concept.
+ Node* previousNodeConsideringAtomicNodes() const;
+ Node* nextNodeConsideringAtomicNodes() const;
+
+ /** (Not part of the official DOM)
+ * Returns the next leaf node.
+ *
+ * Using this function delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes.
+ * @return next leaf node or 0 if there are no more.
+ */
+ Node* nextLeafNode() const;
+
+ /** (Not part of the official DOM)
+ * Returns the previous leaf node.
+ *
+ * Using this function delivers leaf nodes as if the whole DOM tree were a linear chain of its leaf nodes.
+ * @return previous leaf node or 0 if there are no more.
+ */
+ Node* previousLeafNode() const;
+
+ bool isEditableBlock() const;
+
+ // enclosingBlockFlowElement() is deprecated. Use enclosingBlock instead.
+ Element* enclosingBlockFlowElement() const;
+
+ Element* enclosingInlineElement() const;
+ Element* rootEditableElement() const;
+
+ bool inSameContainingBlockFlowElement(Node*);
+
+ // Used by the parser. Checks against the DTD, unlike DOM operations like appendChild().
+ // Also does not dispatch DOM mutation events.
+ // Returns the appropriate container node for future insertions as you parse, or 0 for failure.
+ virtual ContainerNode* addChild(PassRefPtr<Node>);
+
+ // Called by the parser when this element's close tag is reached,
+ // signalling that all child tags have been parsed and added.
+ // This is needed for <applet> and <object> elements, which can't lay themselves out
+ // until they know all of their nested <param>s. [Radar 3603191, 4040848].
+ // Also used for script elements and some SVG elements for similar purposes,
+ // but making parsing a special case in this respect should be avoided if possible.
+ virtual void finishParsingChildren() { }
+ virtual void beginParsingChildren() { }
+
+ // Called by the frame right before dispatching an unloadEvent. [Radar 4532113]
+ // This is needed for HTMLInputElements to tell the frame that it is done editing
+ // (sends textFieldDidEndEditing notification)
+ virtual void aboutToUnload() { }
+
+ // For <link> and <style> elements.
+ virtual bool sheetLoaded() { return true; }
+
+ bool hasID() const { return m_hasId; }
+ bool hasClass() const { return m_hasClass; }
+ bool active() const { return m_active; }
+ bool inActiveChain() const { return m_inActiveChain; }
+ bool inDetach() const { return m_inDetach; }
+ bool hovered() const { return m_hovered; }
+ bool focused() const { return hasRareData() ? rareDataFocused() : false; }
+ bool attached() const { return m_attached; }
+ void setAttached(bool b = true) { m_attached = b; }
+ bool changed() const { return m_styleChange != NoStyleChange; }
+ StyleChangeType styleChangeType() const { return static_cast<StyleChangeType>(m_styleChange); }
+ bool hasChangedChild() const { return m_hasChangedChild; }
+ bool isLink() const { return m_isLink; }
+ void setHasID(bool b = true) { m_hasId = b; }
+ void setHasClass(bool b = true) { m_hasClass = b; }
+ void setHasChangedChild( bool b = true ) { m_hasChangedChild = b; }
+ void setInDocument(bool b = true) { m_inDocument = b; }
+ void setInActiveChain(bool b = true) { m_inActiveChain = b; }
+ void setChanged(StyleChangeType changeType = FullStyleChange);
+ void setIsLink(bool b = true) { m_isLink = b; }
+
+ bool inSubtreeMark() const { return m_inSubtreeMark; }
+ void setInSubtreeMark(bool b = true) { m_inSubtreeMark = b; }
+
+ void lazyAttach();
+ virtual bool canLazyAttach();
+
+ virtual void setFocus(bool b = true);
+ virtual void setActive(bool b = true, bool /*pause*/ = false) { m_active = b; }
+ virtual void setHovered(bool b = true) { m_hovered = b; }
+
+ virtual short tabIndex() const;
+
+ /**
+ * Whether this node can receive the keyboard focus.
+ */
+ virtual bool supportsFocus() const { return isFocusable(); }
+ virtual bool isFocusable() const;
+ virtual bool isKeyboardFocusable(KeyboardEvent*) const;
+ virtual bool isMouseFocusable() const;
+
+ virtual bool isContentEditable() const;
+ virtual bool isContentRichlyEditable() const;
+ virtual bool shouldUseInputMethod() const;
+ virtual IntRect getRect() const;
+
+ virtual void recalcStyle(StyleChange = NoChange) { }
+
+ unsigned nodeIndex() const;
+
+ // Returns the DOM ownerDocument attribute. This method never returns NULL, except in the case
+ // of (1) a Document node or (2) a DocumentType node that is not used with any Document yet.
+ virtual Document* ownerDocument() const;
+
+ // Returns the document associated with this node. This method never returns NULL, except in the case
+ // of a DocumentType node that is not used with any Document yet. A Document node returns itself.
+ Document* document() const
+ {
+ ASSERT(this);
+ ASSERT(m_document || nodeType() == DOCUMENT_TYPE_NODE && !inDocument());
+ return m_document.get();
+ }
+ void setDocument(Document*);
+
+ // Returns true if this node is associated with a document and is in its associated document's
+ // node tree, false otherwise.
+ bool inDocument() const
+ {
+ ASSERT(m_document || !m_inDocument);
+ return m_inDocument;
+ }
+
+ bool isReadOnlyNode() const { return nodeType() == ENTITY_REFERENCE_NODE; }
+ virtual bool childTypeAllowed(NodeType) { return false; }
+ unsigned childNodeCount() const { return isContainerNode() ? containerChildNodeCount() : 0; }
+ Node* childNode(unsigned index) const { return isContainerNode() ? containerChildNode(index) : 0; }
+
+ /**
+ * Does a pre-order traversal of the tree to find the node next node after this one. This uses the same order that
+ * the tags appear in the source file.
+ *
+ * @param stayWithin If not null, the traversal will stop once the specified node is reached. This can be used to
+ * restrict traversal to a particular sub-tree.
+ *
+ * @return The next node, in document order
+ *
+ * see @ref traversePreviousNode()
+ */
+ Node* traverseNextNode(const Node* stayWithin = 0) const;
+
+ // Like traverseNextNode, but skips children and starts with the next sibling.
+ Node* traverseNextSibling(const Node* stayWithin = 0) const;
+
+ /**
+ * Does a reverse pre-order traversal to find the node that comes before the current one in document order
+ *
+ * see @ref traverseNextNode()
+ */
+ Node* traversePreviousNode(const Node * stayWithin = 0) const;
+
+ // Like traverseNextNode, but visits parents after their children.
+ Node* traverseNextNodePostOrder() const;
+
+ // Like traversePreviousNode, but visits parents before their children.
+ Node* traversePreviousNodePostOrder(const Node *stayWithin = 0) const;
+ Node* traversePreviousSiblingPostOrder(const Node *stayWithin = 0) const;
+
+ /**
+ * Finds previous or next editable leaf node.
+ */
+ Node* previousEditable() const;
+ Node* nextEditable() const;
+
+ RenderObject* renderer() const { return m_renderer; }
+ RenderObject* nextRenderer();
+ RenderObject* previousRenderer();
+ void setRenderer(RenderObject* renderer) { m_renderer = renderer; }
+
+ // Use with caution. Does no type checking. Mostly a convenience method for shadow nodes of form controls, where we know exactly
+ // what kind of renderer we made.
+ RenderBox* renderBox() const;
+
+ void checkSetPrefix(const AtomicString& prefix, ExceptionCode&);
+ bool isDescendantOf(const Node*) const;
+ bool contains(const Node*) const;
+
+ // These two methods are mutually exclusive. The former is used to do strict error-checking
+ // when adding children via the public DOM API (e.g., appendChild()). The latter is called only when parsing,
+ // to sanity-check against the DTD for error recovery.
+ void checkAddChild(Node* newChild, ExceptionCode&); // Error-checking when adding via the DOM API
+ virtual bool childAllowed(Node* newChild); // Error-checking during parsing that checks the DTD
+
+ void checkReplaceChild(Node* newChild, Node* oldChild, ExceptionCode&);
+ virtual bool canReplaceChild(Node* newChild, Node* oldChild);
+
+ // Used to determine whether range offsets use characters or node indices.
+ virtual bool offsetInCharacters() const;
+ // Number of DOM 16-bit units contained in node. Note that rendered text length can be different - e.g. because of
+ // css-transform:capitalize breaking up precomposed characters and ligatures.
+ virtual int maxCharacterOffset() const;
+
+ // FIXME: We should try to find a better location for these methods.
+ virtual bool canSelectAll() const { return false; }
+ virtual void selectAll() { }
+
+ // Whether or not a selection can be started in this object
+ virtual bool canStartSelection() const;
+
+ // -----------------------------------------------------------------------------
+ // Integration with rendering tree
+
+ /**
+ * Attaches this node to the rendering tree. This calculates the style to be applied to the node and creates an
+ * appropriate RenderObject which will be inserted into the tree (except when the style has display: none). This
+ * makes the node visible in the FrameView.
+ */
+ virtual void attach();
+
+ /**
+ * Detaches the node from the rendering tree, making it invisible in the rendered view. This method will remove
+ * the node's rendering object from the rendering tree and delete it.
+ */
+ virtual void detach();
+
+ virtual void willRemove();
+ void createRendererIfNeeded();
+ PassRefPtr<RenderStyle> styleForRenderer();
+ virtual bool rendererIsNeeded(RenderStyle*);
+#if ENABLE(SVG)
+ virtual bool childShouldCreateRenderer(Node*) const { return true; }
+#endif
+ virtual RenderObject* createRenderer(RenderArena*, RenderStyle*);
+
+ // Wrapper for nodes that don't have a renderer, but still cache the style (like HTMLOptionElement).
+ RenderStyle* renderStyle() const;
+ virtual void setRenderStyle(PassRefPtr<RenderStyle>);
+
+ virtual RenderStyle* computedStyle();
+
+ // -----------------------------------------------------------------------------
+ // Notification of document structure changes
+
+ /**
+ * Notifies the node that it has been inserted into the document. This is called during document parsing, and also
+ * when a node is added through the DOM methods insertBefore(), appendChild() or replaceChild(). Note that this only
+ * happens when the node becomes part of the document tree, i.e. only when the document is actually an ancestor of
+ * the node. The call happens _after_ the node has been added to the tree.
+ *
+ * This is similar to the DOMNodeInsertedIntoDocument DOM event, but does not require the overhead of event
+ * dispatching.
+ */
+ virtual void insertedIntoDocument();
+
+ /**
+ * Notifies the node that it is no longer part of the document tree, i.e. when the document is no longer an ancestor
+ * node.
+ *
+ * This is similar to the DOMNodeRemovedFromDocument DOM event, but does not require the overhead of event
+ * dispatching, and is called _after_ the node is removed from the tree.
+ */
+ virtual void removedFromDocument();
+
+ // These functions are called whenever you are connected or disconnected from a tree. That tree may be the main
+ // document tree, or it could be another disconnected tree. Override these functions to do any work that depends
+ // on connectedness to some ancestor (e.g., an ancestor <form> for example).
+ virtual void insertedIntoTree(bool /*deep*/) { }
+ virtual void removedFromTree(bool /*deep*/) { }
+
+ /**
+ * Notifies the node that it's list of children have changed (either by adding or removing child nodes), or a child
+ * node that is of the type CDATA_SECTION_NODE, TEXT_NODE or COMMENT_NODE has changed its value.
+ */
+ virtual void childrenChanged(bool /*changedByParser*/ = false, Node* /*beforeChange*/ = 0, Node* /*afterChange*/ = 0, int /*childCountDelta*/ = 0) { }
+
+#ifndef NDEBUG
+ virtual void formatForDebugger(char* buffer, unsigned length) const;
+
+ void showNode(const char* prefix = "") const;
+ void showTreeForThis() const;
+ void showTreeAndMark(const Node* markedNode1, const char* markedLabel1, const Node* markedNode2 = 0, const char* markedLabel2 = 0) const;
+#endif
+
+ void registerDynamicNodeList(DynamicNodeList*);
+ void unregisterDynamicNodeList(DynamicNodeList*);
+ void notifyNodeListsChildrenChanged();
+ void notifyLocalNodeListsChildrenChanged();
+ void notifyNodeListsAttributeChanged();
+ void notifyLocalNodeListsAttributeChanged();
+
+ PassRefPtr<NodeList> getElementsByTagName(const String&);
+ PassRefPtr<NodeList> getElementsByTagNameNS(const AtomicString& namespaceURI, const String& localName);
+ PassRefPtr<NodeList> getElementsByName(const String& elementName);
+ PassRefPtr<NodeList> getElementsByClassName(const String& classNames);
+
+ PassRefPtr<Element> querySelector(const String& selectors, ExceptionCode&);
+ PassRefPtr<NodeList> querySelectorAll(const String& selectors, ExceptionCode&);
+
+ unsigned short compareDocumentPosition(Node*);
+
+protected:
+ virtual void willMoveToNewOwnerDocument() { }
+ virtual void didMoveToNewOwnerDocument() { }
+
+ virtual void addSubresourceAttributeURLs(ListHashSet<KURL>&) const { }
+ void setTabIndexExplicitly(short);
+
+ bool hasRareData() const { return m_hasRareData; }
+
+ NodeRareData* rareData() const;
+ NodeRareData* ensureRareData();
+
+private:
+ virtual NodeRareData* createRareData();
+ Node* containerChildNode(unsigned index) const;
+ unsigned containerChildNodeCount() const;
+ Node* containerFirstChild() const;
+ Node* containerLastChild() const;
+ bool rareDataFocused() const;
+
+ virtual RenderStyle* nonRendererRenderStyle() const;
+
+ virtual const AtomicString& virtualPrefix() const;
+ virtual const AtomicString& virtualLocalName() const;
+ virtual const AtomicString& virtualNamespaceURI() const;
+
+ Element* ancestorElement() const;
+
+ void appendTextContent(bool convertBRsToNewlines, StringBuilder&) const;
+
+ DocPtr<Document> m_document;
+ Node* m_previous;
+ Node* m_next;
+ RenderObject* m_renderer;
+
+ unsigned m_styleChange : 2;
+ bool m_hasId : 1;
+ bool m_hasClass : 1;
+ bool m_attached : 1;
+ bool m_hasChangedChild : 1;
+ bool m_inDocument : 1;
+ bool m_isLink : 1;
+ bool m_active : 1;
+ bool m_hovered : 1;
+ bool m_inActiveChain : 1;
+ bool m_inDetach : 1;
+ bool m_inSubtreeMark : 1;
+ bool m_hasRareData : 1;
+ const bool m_isElement : 1;
+ const bool m_isContainer : 1;
+ const bool m_isText : 1;
+
+protected:
+ // These bits are used by the Element derived class, pulled up here so they can
+ // be stored in the same memory word as the Node bits above.
+ bool m_parsingChildrenFinished : 1;
+#if ENABLE(SVG)
+ mutable bool m_areSVGAttributesValid : 1;
+#endif
+
+ // These bits are used by the StyledElement derived class, and live here for the
+ // same reason as above.
+ mutable bool m_isStyleAttributeValid : 1;
+ mutable bool m_synchronizingStyleAttribute : 1;
+
+#if ENABLE(SVG)
+ // This bit is used by the SVGElement derived class, and lives here for the same
+ // reason as above.
+ mutable bool m_synchronizingSVGAttributes : 1;
+#endif
+
+ // 11 bits remaining
+};
+
+// Used in Node::addSubresourceAttributeURLs() and in addSubresourceStyleURLs()
+inline void addSubresourceURL(ListHashSet<KURL>& urls, const KURL& url)
+{
+ if (!url.isNull())
+ urls.add(url);
+}
+
+} //namespace
+
+#ifndef NDEBUG
+// Outside the WebCore namespace for ease of invocation from gdb.
+void showTree(const WebCore::Node*);
+#endif
+
+#endif
+
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