Index: third_party/WebKit/WebCore/rendering/bidi.cpp |
=================================================================== |
--- third_party/WebKit/WebCore/rendering/bidi.cpp (revision 9383) |
+++ third_party/WebKit/WebCore/rendering/bidi.cpp (working copy) |
@@ -1,2208 +1,2205 @@ |
-/* |
- * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
- * Copyright (C) 2004, 2006, 2007, 2008 Apple Inc. All right reserved. |
- * |
- * This library is free software; you can redistribute it and/or |
- * modify it under the terms of the GNU Library General Public |
- * License as published by the Free Software Foundation; either |
- * version 2 of the License, or (at your option) any later version. |
- * |
- * This library is distributed in the hope that it will be useful, |
- * but WITHOUT ANY WARRANTY; without even the implied warranty of |
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
- * Library General Public License for more details. |
- * |
- * You should have received a copy of the GNU Library General Public License |
- * along with this library; see the file COPYING.LIB. If not, write to |
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
- * Boston, MA 02110-1301, USA. |
- * |
- */ |
- |
-#include "config.h" |
-#include "bidi.h" |
- |
-#include "CharacterNames.h" |
-#include "Document.h" |
-#include "Element.h" |
-#include "FrameView.h" |
-#include "InlineTextBox.h" |
-#include "Logging.h" |
-#include "RenderArena.h" |
-#include "RenderInline.h" |
-#include "RenderLayer.h" |
-#include "RenderListMarker.h" |
-#include "RenderView.h" |
-#include "break_lines.h" |
-#include <wtf/AlwaysInline.h> |
-#include <wtf/RefCountedLeakCounter.h> |
-#include <wtf/StdLibExtras.h> |
-#include <wtf/Vector.h> |
- |
-using namespace std; |
-using namespace WTF; |
-using namespace Unicode; |
- |
-namespace WebCore { |
- |
-// We don't let our line box tree for a single line get any deeper than this. |
-const unsigned cMaxLineDepth = 200; |
- |
-class InlineIterator { |
-public: |
- InlineIterator() |
- : block(0) |
- , obj(0) |
- , pos(0) |
- , nextBreakablePosition(-1) |
- { |
- } |
- |
- InlineIterator(RenderBlock* b, RenderObject* o, unsigned p) |
- : block(b) |
- , obj(o) |
- , pos(p) |
- , nextBreakablePosition(-1) |
- { |
- } |
- |
- void increment(InlineBidiResolver* resolver = 0); |
- bool atEnd() const; |
- |
- UChar current() const; |
- WTF::Unicode::Direction direction() const; |
- |
- RenderBlock* block; |
- RenderObject* obj; |
- unsigned pos; |
- int nextBreakablePosition; |
-}; |
- |
-// Midpoint globals. The goal is not to do any allocation when dealing with |
-// these midpoints, so we just keep an array around and never clear it. We track |
-// the number of items and position using the two other variables. |
-static Vector<InlineIterator>* smidpoints; |
-static unsigned sNumMidpoints; |
-static unsigned sCurrMidpoint; |
-static bool betweenMidpoints; |
- |
-static bool isLineEmpty = true; |
-static bool previousLineBrokeCleanly = true; |
- |
-static int getBorderPaddingMargin(RenderBox* child, bool endOfInline) |
-{ |
- bool leftSide = (child->style()->direction() == LTR) ? !endOfInline : endOfInline; |
- if (leftSide) |
- return child->marginLeft() + child->paddingLeft() + child->borderLeft(); |
- return child->marginRight() + child->paddingRight() + child->borderRight(); |
-} |
- |
-static int inlineWidth(RenderObject* child, bool start = true, bool end = true) |
-{ |
- unsigned lineDepth = 1; |
- int extraWidth = 0; |
- RenderObject* parent = child->parent(); |
- while (parent->isBox() && parent->isInline() && !parent->isInlineBlockOrInlineTable() && lineDepth++ < cMaxLineDepth) { |
- if (start && !child->previousSibling()) |
- extraWidth += getBorderPaddingMargin(toRenderBox(parent), false); |
- if (end && !child->nextSibling()) |
- extraWidth += getBorderPaddingMargin(toRenderBox(parent), true); |
- child = parent; |
- parent = child->parent(); |
- } |
- return extraWidth; |
-} |
- |
-#ifndef NDEBUG |
-static WTF::RefCountedLeakCounter bidiRunCounter("BidiRun"); |
- |
-static bool inBidiRunDestroy; |
-#endif |
- |
-void BidiRun::destroy() |
-{ |
-#ifndef NDEBUG |
- inBidiRunDestroy = true; |
-#endif |
- RenderArena* renderArena = m_object->renderArena(); |
- delete this; |
-#ifndef NDEBUG |
- inBidiRunDestroy = false; |
-#endif |
- |
- // Recover the size left there for us by operator delete and free the memory. |
- renderArena->free(*reinterpret_cast<size_t*>(this), this); |
-} |
- |
-void* BidiRun::operator new(size_t sz, RenderArena* renderArena) throw() |
-{ |
-#ifndef NDEBUG |
- bidiRunCounter.increment(); |
-#endif |
- return renderArena->allocate(sz); |
-} |
- |
-void BidiRun::operator delete(void* ptr, size_t sz) |
-{ |
-#ifndef NDEBUG |
- bidiRunCounter.decrement(); |
-#endif |
- ASSERT(inBidiRunDestroy); |
- |
- // Stash size where destroy() can find it. |
- *(size_t*)ptr = sz; |
-} |
- |
-// --------------------------------------------------------------------- |
- |
-inline bool operator==(const InlineIterator& it1, const InlineIterator& it2) |
-{ |
- return it1.pos == it2.pos && it1.obj == it2.obj; |
-} |
- |
-inline bool operator!=(const InlineIterator& it1, const InlineIterator& it2) |
-{ |
- return it1.pos != it2.pos || it1.obj != it2.obj; |
-} |
- |
-static inline RenderObject* bidiNext(RenderBlock* block, RenderObject* current, InlineBidiResolver* resolver = 0, bool skipInlines = true, bool* endOfInlinePtr = 0) |
-{ |
- RenderObject* next = 0; |
- bool oldEndOfInline = endOfInlinePtr ? *endOfInlinePtr : false; |
- bool endOfInline = false; |
- |
- while (current) { |
- next = 0; |
- if (!oldEndOfInline && !current->isFloating() && !current->isReplaced() && !current->isPositioned() && !current->isText()) { |
- next = current->firstChild(); |
- if (next && resolver && next->isRenderInline()) { |
- EUnicodeBidi ub = next->style()->unicodeBidi(); |
- if (ub != UBNormal) { |
- TextDirection dir = next->style()->direction(); |
- Direction d = (ub == Embed |
- ? (dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding) |
- : (dir == RTL ? RightToLeftOverride : LeftToRightOverride)); |
- resolver->embed(d); |
- } |
- } |
- } |
- |
- if (!next) { |
- if (!skipInlines && !oldEndOfInline && current->isRenderInline()) { |
- next = current; |
- endOfInline = true; |
- break; |
- } |
- |
- while (current && current != block) { |
- if (resolver && current->isRenderInline() && current->style()->unicodeBidi() != UBNormal) |
- resolver->embed(PopDirectionalFormat); |
- |
- next = current->nextSibling(); |
- if (next) { |
- if (resolver && next->isRenderInline()) { |
- EUnicodeBidi ub = next->style()->unicodeBidi(); |
- if (ub != UBNormal) { |
- TextDirection dir = next->style()->direction(); |
- Direction d = (ub == Embed |
- ? (dir == RTL ? RightToLeftEmbedding: LeftToRightEmbedding) |
- : (dir == RTL ? RightToLeftOverride : LeftToRightOverride)); |
- resolver->embed(d); |
- } |
- } |
- break; |
- } |
- |
- current = current->parent(); |
- if (!skipInlines && current && current != block && current->isRenderInline()) { |
- next = current; |
- endOfInline = true; |
- break; |
- } |
- } |
- } |
- |
- if (!next) |
- break; |
- |
- if (next->isText() || next->isFloating() || next->isReplaced() || next->isPositioned() |
- || ((!skipInlines || !next->firstChild()) // Always return EMPTY inlines. |
- && next->isRenderInline())) |
- break; |
- current = next; |
- } |
- |
- if (endOfInlinePtr) |
- *endOfInlinePtr = endOfInline; |
- |
- return next; |
-} |
- |
-static RenderObject* bidiFirst(RenderBlock* block, InlineBidiResolver* resolver, bool skipInlines = true) |
-{ |
- if (!block->firstChild()) |
- return 0; |
- |
- RenderObject* o = block->firstChild(); |
- if (o->isRenderInline()) { |
- if (resolver) { |
- EUnicodeBidi ub = o->style()->unicodeBidi(); |
- if (ub != UBNormal) { |
- TextDirection dir = o->style()->direction(); |
- Direction d = (ub == Embed |
- ? (dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding) |
- : (dir == RTL ? RightToLeftOverride : LeftToRightOverride)); |
- resolver->embed(d); |
- } |
- } |
- if (skipInlines && o->firstChild()) |
- o = bidiNext(block, o, resolver, skipInlines); |
- else { |
- // Never skip empty inlines. |
- if (resolver) |
- resolver->commitExplicitEmbedding(); |
- return o; |
- } |
- } |
- |
- if (o && !o->isText() && !o->isReplaced() && !o->isFloating() && !o->isPositioned()) |
- o = bidiNext(block, o, resolver, skipInlines); |
- |
- if (resolver) |
- resolver->commitExplicitEmbedding(); |
- return o; |
-} |
- |
-inline void InlineIterator::increment(InlineBidiResolver* resolver) |
-{ |
- if (!obj) |
- return; |
- if (obj->isText()) { |
- pos++; |
- if (pos >= toRenderText(obj)->textLength()) { |
- obj = bidiNext(block, obj, resolver); |
- pos = 0; |
- nextBreakablePosition = -1; |
- } |
- } else { |
- obj = bidiNext(block, obj, resolver); |
- pos = 0; |
- nextBreakablePosition = -1; |
- } |
-} |
- |
-template<> |
-inline void InlineBidiResolver::increment() |
-{ |
- current.increment(this); |
-} |
- |
-inline bool InlineIterator::atEnd() const |
-{ |
- return !obj; |
-} |
- |
-inline UChar InlineIterator::current() const |
-{ |
- if (!obj || !obj->isText()) |
- return 0; |
- |
- RenderText* text = toRenderText(obj); |
- if (pos >= text->textLength()) |
- return 0; |
- |
- return text->characters()[pos]; |
-} |
- |
-ALWAYS_INLINE Direction InlineIterator::direction() const |
-{ |
- if (UChar c = current()) |
- return Unicode::direction(c); |
- |
- if (obj && obj->isListMarker()) |
- return obj->style()->direction() == LTR ? LeftToRight : RightToLeft; |
- |
- return OtherNeutral; |
-} |
- |
-// ------------------------------------------------------------------------------------------------- |
- |
-static void chopMidpointsAt(RenderObject* obj, unsigned pos) |
-{ |
- if (!sNumMidpoints) |
- return; |
- InlineIterator* midpoints = smidpoints->data(); |
- for (int i = sNumMidpoints - 1; i >= 0; i--) { |
- const InlineIterator& point = midpoints[i]; |
- if (point.obj == obj && point.pos == pos) { |
- sNumMidpoints = i; |
- break; |
- } |
- } |
-} |
- |
-static void checkMidpoints(InlineIterator& lBreak) |
-{ |
- // Check to see if our last midpoint is a start point beyond the line break. If so, |
- // shave it off the list, and shave off a trailing space if the previous end point doesn't |
- // preserve whitespace. |
- if (lBreak.obj && sNumMidpoints && sNumMidpoints % 2 == 0) { |
- InlineIterator* midpoints = smidpoints->data(); |
- InlineIterator& endpoint = midpoints[sNumMidpoints-2]; |
- const InlineIterator& startpoint = midpoints[sNumMidpoints-1]; |
- InlineIterator currpoint = endpoint; |
- while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak) |
- currpoint.increment(); |
- if (currpoint == lBreak) { |
- // We hit the line break before the start point. Shave off the start point. |
- sNumMidpoints--; |
- if (endpoint.obj->style()->collapseWhiteSpace()) { |
- if (endpoint.obj->isText()) { |
- // Don't shave a character off the endpoint if it was from a soft hyphen. |
- RenderText* textObj = toRenderText(endpoint.obj); |
- if (endpoint.pos + 1 < textObj->textLength()) { |
- if (textObj->characters()[endpoint.pos+1] == softHyphen) |
- return; |
- } else if (startpoint.obj->isText()) { |
- RenderText *startText = toRenderText(startpoint.obj); |
- if (startText->textLength() && startText->characters()[0] == softHyphen) |
- return; |
- } |
- } |
- endpoint.pos--; |
- } |
- } |
- } |
-} |
- |
-static void addMidpoint(const InlineIterator& midpoint) |
-{ |
- if (smidpoints->size() <= sNumMidpoints) |
- smidpoints->grow(sNumMidpoints + 10); |
- |
- InlineIterator* midpoints = smidpoints->data(); |
- midpoints[sNumMidpoints++] = midpoint; |
-} |
- |
-static void appendRunsForObject(int start, int end, RenderObject* obj, InlineBidiResolver& resolver) |
-{ |
- if (start > end || obj->isFloating() || |
- (obj->isPositioned() && !obj->style()->hasStaticX() && !obj->style()->hasStaticY() && !obj->container()->isRenderInline())) |
- return; |
- |
- bool haveNextMidpoint = (sCurrMidpoint < sNumMidpoints); |
- InlineIterator nextMidpoint; |
- if (haveNextMidpoint) |
- nextMidpoint = smidpoints->at(sCurrMidpoint); |
- if (betweenMidpoints) { |
- if (!(haveNextMidpoint && nextMidpoint.obj == obj)) |
- return; |
- // This is a new start point. Stop ignoring objects and |
- // adjust our start. |
- betweenMidpoints = false; |
- start = nextMidpoint.pos; |
- sCurrMidpoint++; |
- if (start < end) |
- return appendRunsForObject(start, end, obj, resolver); |
- } else { |
- if (!haveNextMidpoint || (obj != nextMidpoint.obj)) { |
- resolver.addRun(new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir())); |
- return; |
- } |
- |
- // An end midpoint has been encountered within our object. We |
- // need to go ahead and append a run with our endpoint. |
- if (static_cast<int>(nextMidpoint.pos + 1) <= end) { |
- betweenMidpoints = true; |
- sCurrMidpoint++; |
- if (nextMidpoint.pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it. |
- if (static_cast<int>(nextMidpoint.pos + 1) > start) |
- resolver.addRun(new (obj->renderArena()) |
- BidiRun(start, nextMidpoint.pos + 1, obj, resolver.context(), resolver.dir())); |
- return appendRunsForObject(nextMidpoint.pos + 1, end, obj, resolver); |
- } |
- } else |
- resolver.addRun(new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir())); |
- } |
-} |
- |
-template <> |
-void InlineBidiResolver::appendRun() |
-{ |
- if (!emptyRun && !eor.atEnd()) { |
- int start = sor.pos; |
- RenderObject *obj = sor.obj; |
- while (obj && obj != eor.obj && obj != endOfLine.obj) { |
- appendRunsForObject(start, obj->length(), obj, *this); |
- start = 0; |
- obj = bidiNext(sor.block, obj); |
- } |
- if (obj) { |
- unsigned pos = obj == eor.obj ? eor.pos : UINT_MAX; |
- if (obj == endOfLine.obj && endOfLine.pos <= pos) { |
- reachedEndOfLine = true; |
- pos = endOfLine.pos; |
- } |
- // It's OK to add runs for zero-length RenderObjects, just don't make the run larger than it should be |
- int end = obj->length() ? pos+1 : 0; |
- appendRunsForObject(start, end, obj, *this); |
- } |
- |
- eor.increment(); |
- sor = eor; |
- } |
- |
- m_direction = OtherNeutral; |
- m_status.eor = OtherNeutral; |
-} |
- |
-InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj, bool firstLine) |
-{ |
- // See if we have an unconstructed line box for this object that is also |
- // the last item on the line. |
- unsigned lineDepth = 1; |
- InlineFlowBox* childBox = 0; |
- InlineFlowBox* parentBox = 0; |
- InlineFlowBox* result = 0; |
- do { |
- ASSERT(obj->isRenderInline() || obj == this); |
- |
- // Get the last box we made for this render object. |
- parentBox = obj->isRenderInline() ? toRenderInline(obj)->lastLineBox() : toRenderBlock(obj)->lastLineBox(); |
- |
- // If this box is constructed then it is from a previous line, and we need |
- // to make a new box for our line. If this box is unconstructed but it has |
- // something following it on the line, then we know we have to make a new box |
- // as well. In this situation our inline has actually been split in two on |
- // the same line (this can happen with very fancy language mixtures). |
- bool constructedNewBox = false; |
- if (!parentBox || parentBox->isConstructed() || parentBox->nextOnLine()) { |
- // We need to make a new box for this render object. Once |
- // made, we need to place it at the end of the current line. |
- InlineBox* newBox = obj->createInlineBox(false, obj == this); |
- ASSERT(newBox->isInlineFlowBox()); |
- parentBox = static_cast<InlineFlowBox*>(newBox); |
- parentBox->setFirstLineStyleBit(firstLine); |
- constructedNewBox = true; |
- } |
- |
- if (!result) |
- result = parentBox; |
- |
- // If we have hit the block itself, then |box| represents the root |
- // inline box for the line, and it doesn't have to be appended to any parent |
- // inline. |
- if (childBox) |
- parentBox->addToLine(childBox); |
- |
- if (!constructedNewBox || obj == this) |
- break; |
- |
- childBox = parentBox; |
- |
- // If we've exceeded our line depth, then jump straight to the root and skip all the remaining |
- // intermediate inline flows. |
- obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent(); |
- |
- } while (true); |
- |
- return result; |
-} |
- |
-RootInlineBox* RenderBlock::constructLine(unsigned runCount, BidiRun* firstRun, BidiRun* lastRun, bool firstLine, bool lastLine, RenderObject* endObject) |
-{ |
- ASSERT(firstRun); |
- |
- InlineFlowBox* parentBox = 0; |
- for (BidiRun* r = firstRun; r; r = r->next()) { |
- // Create a box for our object. |
- bool isOnlyRun = (runCount == 1); |
- if (runCount == 2 && !r->m_object->isListMarker()) |
- isOnlyRun = ((style()->direction() == RTL) ? lastRun : firstRun)->m_object->isListMarker(); |
- |
- InlineBox* box = r->m_object->createInlineBox(r->m_object->isPositioned(), false, isOnlyRun); |
- r->m_box = box; |
- |
- if (box) { |
- // If we have no parent box yet, or if the run is not simply a sibling, |
- // then we need to construct inline boxes as necessary to properly enclose the |
- // run's inline box. |
- if (!parentBox || parentBox->object() != r->m_object->parent()) |
- // Create new inline boxes all the way back to the appropriate insertion point. |
- parentBox = createLineBoxes(r->m_object->parent(), firstLine); |
- |
- // Append the inline box to this line. |
- parentBox->addToLine(box); |
- |
- bool visuallyOrdered = r->m_object->style()->visuallyOrdered(); |
- box->setBidiLevel(visuallyOrdered ? 0 : r->level()); |
- |
- if (box->isInlineTextBox()) { |
- InlineTextBox* text = static_cast<InlineTextBox*>(box); |
- text->setStart(r->m_start); |
- text->setLen(r->m_stop - r->m_start); |
- text->m_dirOverride = r->dirOverride(visuallyOrdered); |
- } |
- } |
- } |
- |
- // We should have a root inline box. It should be unconstructed and |
- // be the last continuation of our line list. |
- ASSERT(lastLineBox() && !lastLineBox()->isConstructed()); |
- |
- // Set bits on our inline flow boxes that indicate which sides should |
- // paint borders/margins/padding. This knowledge will ultimately be used when |
- // we determine the horizontal positions and widths of all the inline boxes on |
- // the line. |
- lastLineBox()->determineSpacingForFlowBoxes(lastLine, endObject); |
- |
- // Now mark the line boxes as being constructed. |
- lastLineBox()->setConstructed(); |
- |
- // Return the last line. |
- return lastRootBox(); |
-} |
- |
-void RenderBlock::computeHorizontalPositionsForLine(RootInlineBox* lineBox, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd) |
-{ |
- // First determine our total width. |
- int availableWidth = lineWidth(height(), firstLine); |
- int totWidth = lineBox->getFlowSpacingWidth(); |
- bool needsWordSpacing = false; |
- unsigned numSpaces = 0; |
- ETextAlign textAlign = style()->textAlign(); |
- |
- for (BidiRun* r = firstRun; r; r = r->next()) { |
- if (!r->m_box || r->m_object->isPositioned() || r->m_box->isLineBreak()) |
- continue; // Positioned objects are only participating to figure out their |
- // correct static x position. They have no effect on the width. |
- // Similarly, line break boxes have no effect on the width. |
- if (r->m_object->isText()) { |
- RenderText* rt = toRenderText(r->m_object); |
- |
- if (textAlign == JUSTIFY && r != trailingSpaceRun) { |
- const UChar* characters = rt->characters(); |
- for (int i = r->m_start; i < r->m_stop; i++) { |
- UChar c = characters[i]; |
- if (c == ' ' || c == '\n' || c == '\t') |
- numSpaces++; |
- } |
- } |
- |
- if (int length = rt->textLength()) { |
- if (!r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start])) |
- totWidth += rt->style(firstLine)->font().wordSpacing(); |
- needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == length; |
- } |
- r->m_box->setWidth(rt->width(r->m_start, r->m_stop - r->m_start, totWidth, firstLine)); |
- } else if (!r->m_object->isRenderInline()) { |
- RenderBox* renderBox = toRenderBox(r->m_object); |
- renderBox->calcWidth(); |
- r->m_box->setWidth(renderBox->width()); |
- totWidth += renderBox->marginLeft() + renderBox->marginRight(); |
- } |
- |
- totWidth += r->m_box->width(); |
- } |
- |
- // Armed with the total width of the line (without justification), |
- // we now examine our text-align property in order to determine where to position the |
- // objects horizontally. The total width of the line can be increased if we end up |
- // justifying text. |
- int x = leftOffset(height(), firstLine); |
- switch(textAlign) { |
- case LEFT: |
- case WEBKIT_LEFT: |
- // The direction of the block should determine what happens with wide lines. In |
- // particular with RTL blocks, wide lines should still spill out to the left. |
- if (style()->direction() == LTR) { |
- if (totWidth > availableWidth && trailingSpaceRun) |
- trailingSpaceRun->m_box->setWidth(trailingSpaceRun->m_box->width() - totWidth + availableWidth); |
- } else { |
- if (trailingSpaceRun) |
- trailingSpaceRun->m_box->setWidth(0); |
- else if (totWidth > availableWidth) |
- x -= (totWidth - availableWidth); |
- } |
- break; |
- case JUSTIFY: |
- if (numSpaces && !reachedEnd && !lineBox->endsWithBreak()) { |
- if (trailingSpaceRun) { |
- totWidth -= trailingSpaceRun->m_box->width(); |
- trailingSpaceRun->m_box->setWidth(0); |
- } |
- break; |
- } |
- // fall through |
- case TAAUTO: |
- numSpaces = 0; |
- // for right to left fall through to right aligned |
- if (style()->direction() == LTR) { |
- if (totWidth > availableWidth && trailingSpaceRun) |
- trailingSpaceRun->m_box->setWidth(trailingSpaceRun->m_box->width() - totWidth + availableWidth); |
- break; |
- } |
- case RIGHT: |
- case WEBKIT_RIGHT: |
- // Wide lines spill out of the block based off direction. |
- // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right |
- // side of the block. |
- if (style()->direction() == LTR) { |
- if (trailingSpaceRun) { |
- totWidth -= trailingSpaceRun->m_box->width(); |
- trailingSpaceRun->m_box->setWidth(0); |
- } |
- if (totWidth < availableWidth) |
- x += availableWidth - totWidth; |
- } else { |
- if (totWidth > availableWidth && trailingSpaceRun) { |
- trailingSpaceRun->m_box->setWidth(trailingSpaceRun->m_box->width() - totWidth + availableWidth); |
- totWidth -= trailingSpaceRun->m_box->width(); |
- } else |
- x += availableWidth - totWidth; |
- } |
- break; |
- case CENTER: |
- case WEBKIT_CENTER: |
- int trailingSpaceWidth = 0; |
- if (trailingSpaceRun) { |
- totWidth -= trailingSpaceRun->m_box->width(); |
- trailingSpaceWidth = min(trailingSpaceRun->m_box->width(), (availableWidth - totWidth + 1) / 2); |
- trailingSpaceRun->m_box->setWidth(trailingSpaceWidth); |
- } |
- if (style()->direction() == LTR) |
- x += max((availableWidth - totWidth) / 2, 0); |
- else |
- x += totWidth > availableWidth ? (availableWidth - totWidth) : (availableWidth - totWidth) / 2 - trailingSpaceWidth; |
- break; |
- } |
- |
- if (numSpaces) { |
- for (BidiRun* r = firstRun; r; r = r->next()) { |
- if (!r->m_box || r == trailingSpaceRun) |
- continue; |
- |
- int spaceAdd = 0; |
- if (r->m_object->isText()) { |
- unsigned spaces = 0; |
- const UChar* characters = toRenderText(r->m_object)->characters(); |
- for (int i = r->m_start; i < r->m_stop; i++) { |
- UChar c = characters[i]; |
- if (c == ' ' || c == '\n' || c == '\t') |
- spaces++; |
- } |
- |
- ASSERT(spaces <= numSpaces); |
- |
- // Only justify text if whitespace is collapsed. |
- if (r->m_object->style()->collapseWhiteSpace()) { |
- spaceAdd = (availableWidth - totWidth) * spaces / numSpaces; |
- static_cast<InlineTextBox*>(r->m_box)->setSpaceAdd(spaceAdd); |
- totWidth += spaceAdd; |
- } |
- numSpaces -= spaces; |
- if (!numSpaces) |
- break; |
- } |
- } |
- } |
- |
- // The widths of all runs are now known. We can now place every inline box (and |
- // compute accurate widths for the inline flow boxes). |
- int leftPosition = x; |
- int rightPosition = x; |
- needsWordSpacing = false; |
- lineBox->placeBoxesHorizontally(x, leftPosition, rightPosition, needsWordSpacing); |
- lineBox->setHorizontalOverflowPositions(leftPosition, rightPosition); |
-} |
- |
-void RenderBlock::computeVerticalPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun) |
-{ |
- setHeight(lineBox->verticallyAlignBoxes(height())); |
- lineBox->setBlockHeight(height()); |
- |
- // See if the line spilled out. If so set overflow height accordingly. |
- int bottomOfLine = lineBox->bottomOverflow(); |
- if (bottomOfLine > height() && bottomOfLine > m_overflowHeight) |
- m_overflowHeight = bottomOfLine; |
- |
- // Now make sure we place replaced render objects correctly. |
- for (BidiRun* r = firstRun; r; r = r->next()) { |
- if (!r->m_box) |
- continue; // Skip runs with no line boxes. |
- |
- // Align positioned boxes with the top of the line box. This is |
- // a reasonable approximation of an appropriate y position. |
- if (r->m_object->isPositioned()) |
- r->m_box->setYPos(height()); |
- |
- // Position is used to properly position both replaced elements and |
- // to update the static normal flow x/y of positioned elements. |
- r->m_object->position(r->m_box); |
- } |
- // Positioned objects and zero-length text nodes destroy their boxes in |
- // position(), which unnecessarily dirties the line. |
- lineBox->markDirty(false); |
-} |
- |
-// collects one line of the paragraph and transforms it to visual order |
-void RenderBlock::bidiReorderLine(InlineBidiResolver& resolver, const InlineIterator& end) |
-{ |
- resolver.createBidiRunsForLine(end, style()->visuallyOrdered(), previousLineBrokeCleanly); |
-} |
- |
-static inline bool isCollapsibleSpace(UChar character, RenderText* renderer) |
-{ |
- if (character == ' ' || character == '\t' || character == softHyphen) |
- return true; |
- if (character == '\n') |
- return !renderer->style()->preserveNewline(); |
- if (character == noBreakSpace) |
- return renderer->style()->nbspMode() == SPACE; |
- return false; |
-} |
- |
-void RenderBlock::layoutInlineChildren(bool relayoutChildren, int& repaintTop, int& repaintBottom) |
-{ |
- bool useRepaintBounds = false; |
- |
- invalidateVerticalPosition(); |
- |
- m_overflowHeight = 0; |
- |
- setHeight(borderTop() + paddingTop()); |
- int toAdd = borderBottom() + paddingBottom() + horizontalScrollbarHeight(); |
- |
- // Figure out if we should clear out our line boxes. |
- // FIXME: Handle resize eventually! |
- // FIXME: Do something better when floats are present. |
- bool fullLayout = !firstLineBox() || !firstChild() || selfNeedsLayout() || relayoutChildren; |
- if (fullLayout) |
- lineBoxes()->deleteLineBoxes(renderArena()); |
- |
- // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't |
- // clip. |
- // FIXME: CSS3 says that descendants that are clipped must also know how to truncate. This is insanely |
- // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense |
- // anyway, so we won't worry about following the draft here. |
- bool hasTextOverflow = style()->textOverflow() && hasOverflowClip(); |
- |
- // Walk all the lines and delete our ellipsis line boxes if they exist. |
- if (hasTextOverflow) |
- deleteEllipsisLineBoxes(); |
- |
- if (firstChild()) { |
- // layout replaced elements |
- bool endOfInline = false; |
- RenderObject* o = bidiFirst(this, 0, false); |
- Vector<FloatWithRect> floats; |
- int containerWidth = max(0, containingBlockWidth()); |
- while (o) { |
- o->invalidateVerticalPosition(); |
- if (o->isReplaced() || o->isFloating() || o->isPositioned()) { |
- RenderBox* box = toRenderBox(o); |
- |
- if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent()) |
- o->setChildNeedsLayout(true, false); |
- |
- // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths. |
- if (relayoutChildren && (o->style()->paddingLeft().isPercent() || o->style()->paddingRight().isPercent())) |
- o->setPrefWidthsDirty(true, false); |
- |
- if (o->isPositioned()) |
- o->containingBlock()->insertPositionedObject(box); |
- else { |
- if (o->isFloating()) |
- floats.append(FloatWithRect(box)); |
- else if (fullLayout || o->needsLayout()) // Replaced elements |
- o->dirtyLineBoxes(fullLayout); |
- |
- o->layoutIfNeeded(); |
- } |
- } else if (o->isText() || (o->isRenderInline() && !endOfInline)) { |
- if (fullLayout || o->selfNeedsLayout()) |
- o->dirtyLineBoxes(fullLayout); |
- |
- // Calculate margins of inline flows so that they can be used later by line layout. |
- if (o->isRenderInline()) |
- toRenderInline(o)->calcMargins(containerWidth); |
- o->setNeedsLayout(false); |
- } |
- o = bidiNext(this, o, 0, false, &endOfInline); |
- } |
- |
- // We want to skip ahead to the first dirty line |
- InlineBidiResolver resolver; |
- unsigned floatIndex; |
- bool firstLine = true; |
- RootInlineBox* startLine = determineStartPosition(firstLine, fullLayout, resolver, floats, floatIndex); |
- |
- if (fullLayout && !selfNeedsLayout()) { |
- setNeedsLayout(true, false); // Mark ourselves as needing a full layout. This way we'll repaint like |
- // we're supposed to. |
- RenderView* v = view(); |
- if (v && !v->doingFullRepaint() && hasLayer()) { |
- // Because we waited until we were already inside layout to discover |
- // that the block really needed a full layout, we missed our chance to repaint the layer |
- // before layout started. Luckily the layer has cached the repaint rect for its original |
- // position and size, and so we can use that to make a repaint happen now. |
- repaintUsingContainer(containerForRepaint(), layer()->repaintRect()); |
- } |
- } |
- |
- FloatingObject* lastFloat = m_floatingObjects ? m_floatingObjects->last() : 0; |
- |
- if (!smidpoints) |
- smidpoints = new Vector<InlineIterator>(); |
- |
- sNumMidpoints = 0; |
- sCurrMidpoint = 0; |
- |
- // We also find the first clean line and extract these lines. We will add them back |
- // if we determine that we're able to synchronize after handling all our dirty lines. |
- InlineIterator cleanLineStart; |
- BidiStatus cleanLineBidiStatus; |
- int endLineYPos = 0; |
- RootInlineBox* endLine = (fullLayout || !startLine) ? |
- 0 : determineEndPosition(startLine, cleanLineStart, cleanLineBidiStatus, endLineYPos); |
- |
- if (startLine) { |
- useRepaintBounds = true; |
- repaintTop = height(); |
- repaintBottom = height(); |
- RenderArena* arena = renderArena(); |
- RootInlineBox* box = startLine; |
- while (box) { |
- repaintTop = min(repaintTop, box->topOverflow()); |
- repaintBottom = max(repaintBottom, box->bottomOverflow()); |
- RootInlineBox* next = box->nextRootBox(); |
- box->deleteLine(arena); |
- box = next; |
- } |
- } |
- |
- InlineIterator end = resolver.position(); |
- |
- if (!fullLayout && lastRootBox() && lastRootBox()->endsWithBreak()) { |
- // If the last line before the start line ends with a line break that clear floats, |
- // adjust the height accordingly. |
- // A line break can be either the first or the last object on a line, depending on its direction. |
- if (InlineBox* lastLeafChild = lastRootBox()->lastLeafChild()) { |
- RenderObject* lastObject = lastLeafChild->object(); |
- if (!lastObject->isBR()) |
- lastObject = lastRootBox()->firstLeafChild()->object(); |
- if (lastObject->isBR()) { |
- EClear clear = lastObject->style()->clear(); |
- if (clear != CNONE) |
- newLine(clear); |
- } |
- } |
- } |
- |
- bool endLineMatched = false; |
- bool checkForEndLineMatch = endLine; |
- bool checkForFloatsFromLastLine = false; |
- int lastHeight = height(); |
- |
- while (!end.atEnd()) { |
- // FIXME: Is this check necessary before the first iteration or can it be moved to the end? |
- if (checkForEndLineMatch && (endLineMatched = matchedEndLine(resolver, cleanLineStart, cleanLineBidiStatus, endLine, endLineYPos, repaintBottom, repaintTop))) |
- break; |
- |
- betweenMidpoints = false; |
- isLineEmpty = true; |
- |
- EClear clear = CNONE; |
- end = findNextLineBreak(resolver, firstLine, &clear); |
- if (resolver.position().atEnd()) { |
- resolver.deleteRuns(); |
- checkForFloatsFromLastLine = true; |
- break; |
- } |
- ASSERT(end != resolver.position()); |
- |
- if (!isLineEmpty) { |
- bidiReorderLine(resolver, end); |
- ASSERT(resolver.position() == end); |
- |
- BidiRun* trailingSpaceRun = 0; |
- if (!previousLineBrokeCleanly && resolver.runCount() && resolver.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace()) { |
- trailingSpaceRun = resolver.logicallyLastRun(); |
- RenderObject* lastObject = trailingSpaceRun->m_object; |
- if (lastObject->isText()) { |
- RenderText* lastText = toRenderText(lastObject); |
- const UChar* characters = lastText->characters(); |
- int firstSpace = trailingSpaceRun->stop(); |
- while (firstSpace > trailingSpaceRun->start()) { |
- UChar current = characters[firstSpace - 1]; |
- if (!isCollapsibleSpace(current, lastText)) |
- break; |
- firstSpace--; |
- } |
- if (firstSpace == trailingSpaceRun->stop()) |
- trailingSpaceRun = 0; |
- else { |
- TextDirection direction = style()->direction(); |
- bool shouldReorder = trailingSpaceRun != (direction == LTR ? resolver.lastRun() : resolver.firstRun()); |
- if (firstSpace != trailingSpaceRun->start()) { |
- ETextAlign textAlign = style()->textAlign(); |
- // If the trailing white space is at the right hand side of a left-aligned line, then computeHorizontalPositionsForLine() |
- // does not care if trailingSpaceRun includes non-spaces at the beginning. In all other cases, trailingSpaceRun has to |
- // contain only the spaces, either because we re-order them or because computeHorizontalPositionsForLine() needs to know |
- // their width. |
- bool shouldSeparateSpaces = textAlign != LEFT && textAlign != WEBKIT_LEFT && textAlign != TAAUTO || trailingSpaceRun->m_level % 2 || direction == RTL || shouldReorder; |
- if (shouldSeparateSpaces) { |
- BidiContext* baseContext = resolver.context(); |
- while (BidiContext* parent = baseContext->parent()) |
- baseContext = parent; |
- |
- BidiRun* newTrailingRun = new (renderArena()) BidiRun(firstSpace, trailingSpaceRun->m_stop, trailingSpaceRun->m_object, baseContext, OtherNeutral); |
- trailingSpaceRun->m_stop = firstSpace; |
- if (direction == LTR) |
- resolver.addRun(newTrailingRun); |
- else |
- resolver.prependRun(newTrailingRun); |
- trailingSpaceRun = newTrailingRun; |
- shouldReorder = false; |
- } |
- } |
- if (shouldReorder) { |
- if (direction == LTR) { |
- resolver.moveRunToEnd(trailingSpaceRun); |
- trailingSpaceRun->m_level = 0; |
- } else { |
- resolver.moveRunToBeginning(trailingSpaceRun); |
- trailingSpaceRun->m_level = 1; |
- } |
- } |
- } |
- } else |
- trailingSpaceRun = 0; |
- } |
- |
- // Now that the runs have been ordered, we create the line boxes. |
- // At the same time we figure out where border/padding/margin should be applied for |
- // inline flow boxes. |
- |
- RootInlineBox* lineBox = 0; |
- if (resolver.runCount()) { |
- lineBox = constructLine(resolver.runCount(), resolver.firstRun(), resolver.lastRun(), firstLine, !end.obj, end.obj && !end.pos ? end.obj : 0); |
- if (lineBox) { |
- lineBox->setEndsWithBreak(previousLineBrokeCleanly); |
- |
- // Now we position all of our text runs horizontally. |
- computeHorizontalPositionsForLine(lineBox, firstLine, resolver.firstRun(), trailingSpaceRun, end.atEnd()); |
- |
- // Now position our text runs vertically. |
- computeVerticalPositionsForLine(lineBox, resolver.firstRun()); |
- |
-#if ENABLE(SVG) |
- // Special SVG text layout code |
- lineBox->computePerCharacterLayoutInformation(); |
-#endif |
- |
-#if PLATFORM(MAC) |
- // Highlight acts as an overflow inflation. |
- if (style()->highlight() != nullAtom) |
- lineBox->addHighlightOverflow(); |
-#endif |
- } |
- } |
- |
- resolver.deleteRuns(); |
- |
- if (lineBox) { |
- lineBox->setLineBreakInfo(end.obj, end.pos, resolver.status()); |
- if (useRepaintBounds) { |
- repaintTop = min(repaintTop, lineBox->topOverflow()); |
- repaintBottom = max(repaintBottom, lineBox->bottomOverflow()); |
- } |
- } |
- |
- firstLine = false; |
- newLine(clear); |
- } |
- |
- if (m_floatingObjects && lastRootBox()) { |
- if (lastFloat) { |
- for (FloatingObject* f = m_floatingObjects->last(); f != lastFloat; f = m_floatingObjects->prev()) { |
- } |
- m_floatingObjects->next(); |
- } else |
- m_floatingObjects->first(); |
- for (FloatingObject* f = m_floatingObjects->current(); f; f = m_floatingObjects->next()) { |
- if (f->m_bottom > lastHeight) |
- lastRootBox()->floats().append(f->m_renderer); |
- ASSERT(f->m_renderer == floats[floatIndex].object); |
- // If a float's geometry has changed, give up on syncing with clean lines. |
- if (floats[floatIndex].rect != IntRect(f->m_left, f->m_top, f->m_width, f->m_bottom - f->m_top)) |
- checkForEndLineMatch = false; |
- floatIndex++; |
- } |
- lastFloat = m_floatingObjects->last(); |
- } |
- |
- lastHeight = height(); |
- sNumMidpoints = 0; |
- sCurrMidpoint = 0; |
- resolver.setPosition(end); |
- } |
- |
- if (endLine) { |
- if (endLineMatched) { |
- // Attach all the remaining lines, and then adjust their y-positions as needed. |
- int delta = height() - endLineYPos; |
- for (RootInlineBox* line = endLine; line; line = line->nextRootBox()) { |
- line->attachLine(); |
- if (delta) { |
- repaintTop = min(repaintTop, line->topOverflow() + min(delta, 0)); |
- repaintBottom = max(repaintBottom, line->bottomOverflow() + max(delta, 0)); |
- line->adjustPosition(0, delta); |
- } |
- if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) { |
- Vector<RenderBox*>::iterator end = cleanLineFloats->end(); |
- for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) { |
- int floatTop = (*f)->y() - (*f)->marginTop(); |
- insertFloatingObject(*f); |
- setHeight(floatTop + delta); |
- positionNewFloats(); |
- } |
- } |
- } |
- setHeight(lastRootBox()->blockHeight()); |
- } else { |
- // Delete all the remaining lines. |
- InlineRunBox* line = endLine; |
- RenderArena* arena = renderArena(); |
- while (line) { |
- repaintTop = min(repaintTop, line->topOverflow()); |
- repaintBottom = max(repaintBottom, line->bottomOverflow()); |
- InlineRunBox* next = line->nextLineBox(); |
- line->deleteLine(arena); |
- line = next; |
- } |
- } |
- } |
- if (m_floatingObjects && (checkForFloatsFromLastLine || positionNewFloats()) && lastRootBox()) { |
- // In case we have a float on the last line, it might not be positioned up to now. |
- // This has to be done before adding in the bottom border/padding, or the float will |
- // include the padding incorrectly. -dwh |
- if (lastFloat) { |
- for (FloatingObject* f = m_floatingObjects->last(); f != lastFloat; f = m_floatingObjects->prev()) { |
- } |
- m_floatingObjects->next(); |
- } else |
- m_floatingObjects->first(); |
- for (FloatingObject* f = m_floatingObjects->current(); f; f = m_floatingObjects->next()) { |
- if (f->m_bottom > lastHeight) |
- lastRootBox()->floats().append(f->m_renderer); |
- } |
- lastFloat = m_floatingObjects->last(); |
- } |
- } |
- |
- sNumMidpoints = 0; |
- sCurrMidpoint = 0; |
- |
- // Now add in the bottom border/padding. |
- setHeight(height() + toAdd); |
- |
- // Always make sure this is at least our height. |
- m_overflowHeight = max(height(), m_overflowHeight); |
- |
- // See if any lines spill out of the block. If so, we need to update our overflow width. |
- checkLinesForOverflow(); |
- |
- if (!firstLineBox() && hasLineIfEmpty()) |
- setHeight(height() + lineHeight(true, true)); |
- |
- // See if we have any lines that spill out of our block. If we do, then we will possibly need to |
- // truncate text. |
- if (hasTextOverflow) |
- checkLinesForTextOverflow(); |
-} |
- |
-RootInlineBox* RenderBlock::determineStartPosition(bool& firstLine, bool& fullLayout, InlineBidiResolver& resolver, Vector<FloatWithRect>& floats, unsigned& numCleanFloats) |
-{ |
- RootInlineBox* curr = 0; |
- RootInlineBox* last = 0; |
- |
- bool dirtiedByFloat = false; |
- if (!fullLayout) { |
- size_t floatIndex = 0; |
- for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) { |
- if (Vector<RenderBox*>* cleanLineFloats = curr->floatsPtr()) { |
- Vector<RenderBox*>::iterator end = cleanLineFloats->end(); |
- for (Vector<RenderBox*>::iterator o = cleanLineFloats->begin(); o != end; ++o) { |
- RenderBox* f = *o; |
- IntSize newSize(f->width() + f->marginLeft() +f->marginRight(), f->height() + f->marginTop() + f->marginBottom()); |
- ASSERT(floatIndex < floats.size()); |
- if (floats[floatIndex].object != f) { |
- // A new float has been inserted before this line or before its last known float. |
- // Just do a full layout. |
- fullLayout = true; |
- break; |
- } |
- if (floats[floatIndex].rect.size() != newSize) { |
- int floatTop = floats[floatIndex].rect.y(); |
- curr->markDirty(); |
- markLinesDirtyInVerticalRange(curr->blockHeight(), floatTop + max(floats[floatIndex].rect.height(), newSize.height())); |
- floats[floatIndex].rect.setSize(newSize); |
- dirtiedByFloat = true; |
- } |
- floatIndex++; |
- } |
- } |
- if (dirtiedByFloat || fullLayout) |
- break; |
- } |
- // Check if a new float has been inserted after the last known float. |
- if (!curr && floatIndex < floats.size()) |
- fullLayout = true; |
- } |
- |
- if (fullLayout) { |
- // Nuke all our lines. |
- if (firstRootBox()) { |
- RenderArena* arena = renderArena(); |
- curr = firstRootBox(); |
- while (curr) { |
- RootInlineBox* next = curr->nextRootBox(); |
- curr->deleteLine(arena); |
- curr = next; |
- } |
- ASSERT(!firstLineBox() && !lastLineBox()); |
- } |
- } else { |
- if (curr) { |
- // We have a dirty line. |
- if (RootInlineBox* prevRootBox = curr->prevRootBox()) { |
- // We have a previous line. |
- if (!dirtiedByFloat && (!prevRootBox->endsWithBreak() || prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= toRenderText(prevRootBox->lineBreakObj())->textLength())) |
- // The previous line didn't break cleanly or broke at a newline |
- // that has been deleted, so treat it as dirty too. |
- curr = prevRootBox; |
- } |
- } else { |
- // No dirty lines were found. |
- // If the last line didn't break cleanly, treat it as dirty. |
- if (lastRootBox() && !lastRootBox()->endsWithBreak()) |
- curr = lastRootBox(); |
- } |
- |
- // If we have no dirty lines, then last is just the last root box. |
- last = curr ? curr->prevRootBox() : lastRootBox(); |
- } |
- |
- numCleanFloats = 0; |
- if (!floats.isEmpty()) { |
- int savedHeight = height(); |
- // Restore floats from clean lines. |
- RootInlineBox* line = firstRootBox(); |
- while (line != curr) { |
- if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) { |
- Vector<RenderBox*>::iterator end = cleanLineFloats->end(); |
- for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) { |
- insertFloatingObject(*f); |
- setHeight((*f)->y() - (*f)->marginTop()); |
- positionNewFloats(); |
- ASSERT(floats[numCleanFloats].object == *f); |
- numCleanFloats++; |
- } |
- } |
- line = line->nextRootBox(); |
- } |
- setHeight(savedHeight); |
- } |
- |
- firstLine = !last; |
- previousLineBrokeCleanly = !last || last->endsWithBreak(); |
- |
- RenderObject* startObj; |
- int pos = 0; |
- if (last) { |
- setHeight(last->blockHeight()); |
- startObj = last->lineBreakObj(); |
- pos = last->lineBreakPos(); |
- resolver.setStatus(last->lineBreakBidiStatus()); |
- } else { |
- bool ltr = style()->direction() == LTR |
- #if ENABLE(SVG) |
- || (style()->unicodeBidi() == UBNormal && isSVGText()) |
- #endif |
- ; |
- |
- BidiContext* context = new BidiContext(ltr ? 0 : 1, ltr ? LeftToRight : RightToLeft, style()->unicodeBidi() == Override); |
- |
- resolver.setLastStrongDir(context->dir()); |
- resolver.setLastDir(context->dir()); |
- resolver.setEorDir(context->dir()); |
- resolver.setContext(context); |
- startObj = bidiFirst(this, &resolver); |
- } |
- |
- resolver.setPosition(InlineIterator(this, startObj, pos)); |
- |
- return curr; |
-} |
- |
-RootInlineBox* RenderBlock::determineEndPosition(RootInlineBox* startLine, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus, int& yPos) |
-{ |
- RootInlineBox* last = 0; |
- if (!startLine) |
- last = 0; |
- else { |
- for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) { |
- if (curr->isDirty()) |
- last = 0; |
- else if (!last) |
- last = curr; |
- } |
- } |
- |
- if (!last) |
- return 0; |
- |
- RootInlineBox* prev = last->prevRootBox(); |
- cleanLineStart = InlineIterator(this, prev->lineBreakObj(), prev->lineBreakPos()); |
- cleanLineBidiStatus = prev->lineBreakBidiStatus(); |
- yPos = prev->blockHeight(); |
- |
- for (RootInlineBox* line = last; line; line = line->nextRootBox()) |
- line->extractLine(); // Disconnect all line boxes from their render objects while preserving |
- // their connections to one another. |
- |
- return last; |
-} |
- |
-bool RenderBlock::matchedEndLine(const InlineBidiResolver& resolver, const InlineIterator& endLineStart, const BidiStatus& endLineStatus, RootInlineBox*& endLine, int& endYPos, int& repaintBottom, int& repaintTop) |
-{ |
- if (resolver.position() == endLineStart) { |
- if (resolver.status() != endLineStatus) |
- return false; |
- |
- int delta = height() - endYPos; |
- if (!delta || !m_floatingObjects) |
- return true; |
- |
- // See if any floats end in the range along which we want to shift the lines vertically. |
- int top = min(height(), endYPos); |
- |
- RootInlineBox* lastLine = endLine; |
- while (RootInlineBox* nextLine = lastLine->nextRootBox()) |
- lastLine = nextLine; |
- |
- int bottom = lastLine->blockHeight() + abs(delta); |
- |
- for (FloatingObject* f = m_floatingObjects->first(); f; f = m_floatingObjects->next()) { |
- if (f->m_bottom >= top && f->m_bottom < bottom) |
- return false; |
- } |
- |
- return true; |
- } |
- |
- // The first clean line doesn't match, but we can check a handful of following lines to try |
- // to match back up. |
- static int numLines = 8; // The # of lines we're willing to match against. |
- RootInlineBox* line = endLine; |
- for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) { |
- if (line->lineBreakObj() == resolver.position().obj && line->lineBreakPos() == resolver.position().pos) { |
- // We have a match. |
- if (line->lineBreakBidiStatus() != resolver.status()) |
- return false; // ...but the bidi state doesn't match. |
- RootInlineBox* result = line->nextRootBox(); |
- |
- // Set our yPos to be the block height of endLine. |
- if (result) |
- endYPos = line->blockHeight(); |
- |
- int delta = height() - endYPos; |
- if (delta && m_floatingObjects) { |
- // See if any floats end in the range along which we want to shift the lines vertically. |
- int top = min(height(), endYPos); |
- |
- RootInlineBox* lastLine = endLine; |
- while (RootInlineBox* nextLine = lastLine->nextRootBox()) |
- lastLine = nextLine; |
- |
- int bottom = lastLine->blockHeight() + abs(delta); |
- |
- for (FloatingObject* f = m_floatingObjects->first(); f; f = m_floatingObjects->next()) { |
- if (f->m_bottom >= top && f->m_bottom < bottom) |
- return false; |
- } |
- } |
- |
- // Now delete the lines that we failed to sync. |
- RootInlineBox* boxToDelete = endLine; |
- RenderArena* arena = renderArena(); |
- while (boxToDelete && boxToDelete != result) { |
- repaintTop = min(repaintTop, boxToDelete->topOverflow()); |
- repaintBottom = max(repaintBottom, boxToDelete->bottomOverflow()); |
- RootInlineBox* next = boxToDelete->nextRootBox(); |
- boxToDelete->deleteLine(arena); |
- boxToDelete = next; |
- } |
- |
- endLine = result; |
- return result; |
- } |
- } |
- |
- return false; |
-} |
- |
-static inline bool skipNonBreakingSpace(const InlineIterator& it) |
-{ |
- if (it.obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace) |
- return false; |
- |
- // FIXME: This is bad. It makes nbsp inconsistent with space and won't work correctly |
- // with m_minWidth/m_maxWidth. |
- // Do not skip a non-breaking space if it is the first character |
- // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off |
- // |true|). |
- if (isLineEmpty && previousLineBrokeCleanly) |
- return false; |
- |
- return true; |
-} |
- |
-static inline bool shouldCollapseWhiteSpace(const RenderStyle* style) |
-{ |
- return style->collapseWhiteSpace() || (style->whiteSpace() == PRE_WRAP && (!isLineEmpty || !previousLineBrokeCleanly)); |
-} |
- |
-static inline bool shouldPreserveNewline(RenderObject* object) |
-{ |
-#if ENABLE(SVG) |
- if (object->isSVGText()) |
- return false; |
-#endif |
- |
- return object->style()->preserveNewline(); |
-} |
- |
-static bool inlineFlowRequiresLineBox(RenderBox* flow) |
-{ |
- // FIXME: Right now, we only allow line boxes for inlines that are truly empty. |
- // We need to fix this, though, because at the very least, inlines containing only |
- // ignorable whitespace should should also have line boxes. |
- return flow->isRenderInline() && !flow->firstChild() && flow->hasHorizontalBordersPaddingOrMargin(); |
-} |
- |
-static inline bool requiresLineBox(const InlineIterator& it) |
-{ |
- if (it.obj->isFloatingOrPositioned()) |
- return false; |
- |
- if (it.obj->isRenderInline() && !inlineFlowRequiresLineBox(toRenderBox(it.obj))) |
- return false; |
- |
- if (!shouldCollapseWhiteSpace(it.obj->style()) || it.obj->isBR()) |
- return true; |
- |
- UChar current = it.current(); |
- return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || shouldPreserveNewline(it.obj)) && !skipNonBreakingSpace(it); |
-} |
- |
-bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj) |
-{ |
- ASSERT(inlineObj->parent() == this); |
- |
- InlineIterator it(this, inlineObj, 0); |
- while (!it.atEnd() && !requiresLineBox(it)) |
- it.increment(); |
- |
- return !it.atEnd(); |
-} |
- |
-// FIXME: The entire concept of the skipTrailingWhitespace function is flawed, since we really need to be building |
-// line boxes even for containers that may ultimately collapse away. Otherwise we'll never get positioned |
-// elements quite right. In other words, we need to build this function's work into the normal line |
-// object iteration process. |
-// NB. this function will insert any floating elements that would otherwise |
-// be skipped but it will not position them. |
-void RenderBlock::skipTrailingWhitespace(InlineIterator& iterator) |
-{ |
- while (!iterator.atEnd() && !requiresLineBox(iterator)) { |
- RenderObject* object = iterator.obj; |
- if (object->isFloating()) { |
- insertFloatingObject(toRenderBox(object)); |
- } else if (object->isPositioned()) { |
- // FIXME: The math here is actually not really right. It's a best-guess approximation that |
- // will work for the common cases |
- RenderObject* c = object->container(); |
- if (c->isRenderInline()) { |
- // A relative positioned inline encloses us. In this case, we also have to determine our |
- // position as though we were an inline. Set |staticX| and |staticY| on the relative positioned |
- // inline so that we can obtain the value later. |
- toRenderInline(c)->layer()->setStaticX(style()->direction() == LTR ? leftOffset(height(), false) : rightOffset(height(), false)); |
- toRenderInline(c)->layer()->setStaticY(height()); |
- } |
- |
- RenderBox* box = toRenderBox(object); |
- if (box->style()->hasStaticX()) { |
- if (box->style()->isOriginalDisplayInlineType()) |
- box->layer()->setStaticX(style()->direction() == LTR ? leftOffset(height(), false) : width() - rightOffset(height(), false)); |
- else |
- box->layer()->setStaticX(style()->direction() == LTR ? borderLeft() + paddingLeft() : borderRight() + paddingRight()); |
- } |
- |
- if (box->style()->hasStaticY()) |
- box->layer()->setStaticY(height()); |
- } |
- iterator.increment(); |
- } |
-} |
- |
-int RenderBlock::skipLeadingWhitespace(InlineBidiResolver& resolver, bool firstLine) |
-{ |
- int availableWidth = lineWidth(height(), firstLine); |
- while (!resolver.position().atEnd() && !requiresLineBox(resolver.position())) { |
- RenderObject* object = resolver.position().obj; |
- if (object->isFloating()) { |
- insertFloatingObject(toRenderBox(object)); |
- positionNewFloats(); |
- availableWidth = lineWidth(height(), firstLine); |
- } else if (object->isPositioned()) { |
- // FIXME: The math here is actually not really right. It's a best-guess approximation that |
- // will work for the common cases |
- RenderObject* c = object->container(); |
- if (c->isRenderInline()) { |
- // A relative positioned inline encloses us. In this case, we also have to determine our |
- // position as though we were an inline. Set |staticX| and |staticY| on the relative positioned |
- // inline so that we can obtain the value later. |
- toRenderInline(c)->layer()->setStaticX(style()->direction() == LTR ? leftOffset(height(), firstLine) : rightOffset(height(), firstLine)); |
- toRenderInline(c)->layer()->setStaticY(height()); |
- } |
- |
- RenderBox* box = toRenderBox(object); |
- if (box->style()->hasStaticX()) { |
- if (object->style()->isOriginalDisplayInlineType()) |
- box->layer()->setStaticX(style()->direction() == LTR ? leftOffset(height(), firstLine) : width() - rightOffset(height(), firstLine)); |
- else |
- box->layer()->setStaticX(style()->direction() == LTR ? borderLeft() + paddingLeft() : borderRight() + paddingRight()); |
- } |
- |
- if (box->style()->hasStaticY()) |
- box->layer()->setStaticY(height()); |
- } |
- resolver.increment(); |
- } |
- resolver.commitExplicitEmbedding(); |
- return availableWidth; |
-} |
- |
-// This is currently just used for list markers and inline flows that have line boxes. Neither should |
-// have an effect on whitespace at the start of the line. |
-static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o) |
-{ |
- RenderObject* next = bidiNext(block, o); |
- if (next && !next->isBR() && next->isText() && toRenderText(next)->textLength() > 0) { |
- RenderText* nextText = toRenderText(next); |
- UChar nextChar = nextText->characters()[0]; |
- if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) { |
- addMidpoint(InlineIterator(0, o, 0)); |
- return true; |
- } |
- } |
- |
- return false; |
-} |
- |
-void RenderBlock::fitBelowFloats(int widthToFit, bool firstLine, int& availableWidth) |
-{ |
- ASSERT(widthToFit > availableWidth); |
- |
- int floatBottom; |
- int lastFloatBottom = height(); |
- int newLineWidth = availableWidth; |
- while (true) { |
- floatBottom = nextFloatBottomBelow(lastFloatBottom); |
- if (!floatBottom) |
- break; |
- |
- newLineWidth = lineWidth(floatBottom, firstLine); |
- lastFloatBottom = floatBottom; |
- if (newLineWidth >= widthToFit) |
- break; |
- } |
- |
- if (newLineWidth > availableWidth) { |
- setHeight(lastFloatBottom); |
- availableWidth = newLineWidth; |
- } |
-} |
- |
-static inline unsigned textWidth(RenderText* text, unsigned from, unsigned len, const Font& font, int xPos, bool isFixedPitch, bool collapseWhiteSpace) |
-{ |
- if (isFixedPitch || !from && len == text->textLength()) |
- return text->width(from, len, font, xPos); |
- return font.width(TextRun(text->characters() + from, len, !collapseWhiteSpace, xPos)); |
-} |
- |
-InlineIterator RenderBlock::findNextLineBreak(InlineBidiResolver& resolver, bool firstLine, EClear* clear) |
-{ |
- ASSERT(resolver.position().block == this); |
- |
- bool appliedStartWidth = resolver.position().pos > 0; |
- |
- int width = skipLeadingWhitespace(resolver, firstLine); |
- |
- int w = 0; |
- int tmpW = 0; |
- |
- if (resolver.position().atEnd()) |
- return resolver.position(); |
- |
- // This variable is used only if whitespace isn't set to PRE, and it tells us whether |
- // or not we are currently ignoring whitespace. |
- bool ignoringSpaces = false; |
- InlineIterator ignoreStart; |
- |
- // This variable tracks whether the very last character we saw was a space. We use |
- // this to detect when we encounter a second space so we know we have to terminate |
- // a run. |
- bool currentCharacterIsSpace = false; |
- bool currentCharacterIsWS = false; |
- RenderObject* trailingSpaceObject = 0; |
- |
- InlineIterator lBreak = resolver.position(); |
- |
- RenderObject *o = resolver.position().obj; |
- RenderObject *last = o; |
- unsigned pos = resolver.position().pos; |
- int nextBreakable = resolver.position().nextBreakablePosition; |
- bool atStart = true; |
- |
- bool prevLineBrokeCleanly = previousLineBrokeCleanly; |
- previousLineBrokeCleanly = false; |
- |
- bool autoWrapWasEverTrueOnLine = false; |
- bool floatsFitOnLine = true; |
- |
- // Firefox and Opera will allow a table cell to grow to fit an image inside it under |
- // very specific circumstances (in order to match common WinIE renderings). |
- // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.) |
- bool allowImagesToBreak = !style()->htmlHacks() || !isTableCell() || !style()->width().isIntrinsicOrAuto(); |
- |
- EWhiteSpace currWS = style()->whiteSpace(); |
- EWhiteSpace lastWS = currWS; |
- while (o) { |
- currWS = o->isReplaced() ? o->parent()->style()->whiteSpace() : o->style()->whiteSpace(); |
- lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace(); |
- |
- bool autoWrap = RenderStyle::autoWrap(currWS); |
- autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap; |
- |
-#if ENABLE(SVG) |
- bool preserveNewline = o->isSVGText() ? false : RenderStyle::preserveNewline(currWS); |
-#else |
- bool preserveNewline = RenderStyle::preserveNewline(currWS); |
-#endif |
- |
- bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS); |
- |
- if (o->isBR()) { |
- if (w + tmpW <= width) { |
- lBreak.obj = o; |
- lBreak.pos = 0; |
- lBreak.nextBreakablePosition = -1; |
- lBreak.increment(); |
- |
- // A <br> always breaks a line, so don't let the line be collapsed |
- // away. Also, the space at the end of a line with a <br> does not |
- // get collapsed away. It only does this if the previous line broke |
- // cleanly. Otherwise the <br> has no effect on whether the line is |
- // empty or not. |
- if (prevLineBrokeCleanly) |
- isLineEmpty = false; |
- trailingSpaceObject = 0; |
- previousLineBrokeCleanly = true; |
- |
- if (!isLineEmpty && clear) |
- *clear = o->style()->clear(); |
- } |
- goto end; |
- } |
- |
- if (o->isFloatingOrPositioned()) { |
- // add to special objects... |
- if (o->isFloating()) { |
- RenderBox* floatBox = toRenderBox(o); |
- insertFloatingObject(floatBox); |
- // check if it fits in the current line. |
- // If it does, position it now, otherwise, position |
- // it after moving to next line (in newLine() func) |
- if (floatsFitOnLine && floatBox->width() + floatBox->marginLeft() + floatBox->marginRight() + w + tmpW <= width) { |
- positionNewFloats(); |
- width = lineWidth(height(), firstLine); |
- } else |
- floatsFitOnLine = false; |
- } else if (o->isPositioned()) { |
- // If our original display wasn't an inline type, then we can |
- // go ahead and determine our static x position now. |
- RenderBox* box = toRenderBox(o); |
- bool isInlineType = box->style()->isOriginalDisplayInlineType(); |
- bool needToSetStaticX = box->style()->hasStaticX(); |
- if (box->style()->hasStaticX() && !isInlineType) { |
- box->layer()->setStaticX(o->parent()->style()->direction() == LTR ? |
- borderLeft() + paddingLeft() : |
- borderRight() + paddingRight()); |
- needToSetStaticX = false; |
- } |
- |
- // If our original display was an INLINE type, then we can go ahead |
- // and determine our static y position now. |
- bool needToSetStaticY = box->style()->hasStaticY(); |
- if (box->style()->hasStaticY() && isInlineType) { |
- box->layer()->setStaticY(height()); |
- needToSetStaticY = false; |
- } |
- |
- bool needToCreateLineBox = needToSetStaticX || needToSetStaticY; |
- RenderObject* c = o->container(); |
- if (c->isRenderInline() && (!needToSetStaticX || !needToSetStaticY)) |
- needToCreateLineBox = true; |
- |
- // If we're ignoring spaces, we have to stop and include this object and |
- // then start ignoring spaces again. |
- if (needToCreateLineBox) { |
- trailingSpaceObject = 0; |
- ignoreStart.obj = o; |
- ignoreStart.pos = 0; |
- if (ignoringSpaces) { |
- addMidpoint(ignoreStart); // Stop ignoring spaces. |
- addMidpoint(ignoreStart); // Start ignoring again. |
- } |
- |
- } |
- } |
- } else if (o->isRenderInline()) { |
- // Right now, we should only encounter empty inlines here. |
- ASSERT(!o->firstChild()); |
- |
- RenderBox* flowBox = toRenderBox(o); |
- |
- // Now that some inline flows have line boxes, if we are already ignoring spaces, we need |
- // to make sure that we stop to include this object and then start ignoring spaces again. |
- // If this object is at the start of the line, we need to behave like list markers and |
- // start ignoring spaces. |
- if (inlineFlowRequiresLineBox(flowBox)) { |
- isLineEmpty = false; |
- if (ignoringSpaces) { |
- trailingSpaceObject = 0; |
- addMidpoint(InlineIterator(0, o, 0)); // Stop ignoring spaces. |
- addMidpoint(InlineIterator(0, o, 0)); // Start ignoring again. |
- } else if (style()->collapseWhiteSpace() && resolver.position().obj == o |
- && shouldSkipWhitespaceAfterStartObject(this, o)) { |
- // Like with list markers, we start ignoring spaces to make sure that any |
- // additional spaces we see will be discarded. |
- currentCharacterIsSpace = true; |
- currentCharacterIsWS = true; |
- ignoringSpaces = true; |
- } |
- } |
- |
- tmpW += flowBox->marginLeft() + flowBox->borderLeft() + flowBox->paddingLeft() + |
- flowBox->marginRight() + flowBox->borderRight() + flowBox->paddingRight(); |
- } else if (o->isReplaced()) { |
- RenderBox* replacedBox = toRenderBox(o); |
- |
- // Break on replaced elements if either has normal white-space. |
- if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!o->isImage() || allowImagesToBreak)) { |
- w += tmpW; |
- tmpW = 0; |
- lBreak.obj = o; |
- lBreak.pos = 0; |
- lBreak.nextBreakablePosition = -1; |
- } |
- |
- if (ignoringSpaces) |
- addMidpoint(InlineIterator(0, o, 0)); |
- |
- isLineEmpty = false; |
- ignoringSpaces = false; |
- currentCharacterIsSpace = false; |
- currentCharacterIsWS = false; |
- trailingSpaceObject = 0; |
- |
- // Optimize for a common case. If we can't find whitespace after the list |
- // item, then this is all moot. -dwh |
- if (o->isListMarker() && !static_cast<RenderListMarker*>(o)->isInside()) { |
- if (style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(this, o)) { |
- // Like with inline flows, we start ignoring spaces to make sure that any |
- // additional spaces we see will be discarded. |
- currentCharacterIsSpace = true; |
- currentCharacterIsWS = true; |
- ignoringSpaces = true; |
- } |
- } else |
- tmpW += replacedBox->width() + replacedBox->marginLeft() + replacedBox->marginRight() + inlineWidth(o); |
- } else if (o->isText()) { |
- if (!pos) |
- appliedStartWidth = false; |
- |
- RenderText* t = toRenderText(o); |
- |
- int strlen = t->textLength(); |
- int len = strlen - pos; |
- const UChar* str = t->characters(); |
- |
- const Font& f = t->style(firstLine)->font(); |
- bool isFixedPitch = f.isFixedPitch(); |
- |
- int lastSpace = pos; |
- int wordSpacing = o->style()->wordSpacing(); |
- int lastSpaceWordSpacing = 0; |
- |
- int wrapW = tmpW + inlineWidth(o, !appliedStartWidth, true); |
- int charWidth = 0; |
- bool breakNBSP = autoWrap && o->style()->nbspMode() == SPACE; |
- // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word, |
- // which is only possible if the word is the first thing on the line, that is, if |w| is zero. |
- bool breakWords = o->style()->breakWords() && ((autoWrap && !w) || currWS == PRE); |
- bool midWordBreak = false; |
- bool breakAll = o->style()->wordBreak() == BreakAllWordBreak && autoWrap; |
- |
- if (t->isWordBreak()) { |
- w += tmpW; |
- tmpW = 0; |
- lBreak.obj = o; |
- lBreak.pos = 0; |
- lBreak.nextBreakablePosition = -1; |
- ASSERT(!len); |
- } |
- |
- while (len) { |
- bool previousCharacterIsSpace = currentCharacterIsSpace; |
- bool previousCharacterIsWS = currentCharacterIsWS; |
- UChar c = str[pos]; |
- currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n')); |
- |
- if (!collapseWhiteSpace || !currentCharacterIsSpace) |
- isLineEmpty = false; |
- |
- // Check for soft hyphens. Go ahead and ignore them. |
- if (c == softHyphen) { |
- if (!ignoringSpaces) { |
- // Ignore soft hyphens |
- InlineIterator beforeSoftHyphen; |
- if (pos) |
- beforeSoftHyphen = InlineIterator(0, o, pos - 1); |
- else |
- beforeSoftHyphen = InlineIterator(0, last, last->isText() ? toRenderText(last)->textLength() - 1 : 0); |
- // Two consecutive soft hyphens. Avoid overlapping midpoints. |
- if (sNumMidpoints && smidpoints->at(sNumMidpoints - 1).obj == o && smidpoints->at(sNumMidpoints - 1).pos == pos) |
- sNumMidpoints--; |
- else |
- addMidpoint(beforeSoftHyphen); |
- |
- // Add the width up to but not including the hyphen. |
- tmpW += textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; |
- |
- // For wrapping text only, include the hyphen. We need to ensure it will fit |
- // on the line if it shows when we break. |
- if (autoWrap) |
- tmpW += textWidth(t, pos, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace); |
- |
- InlineIterator afterSoftHyphen(0, o, pos); |
- afterSoftHyphen.increment(); |
- addMidpoint(afterSoftHyphen); |
- } |
- |
- pos++; |
- len--; |
- lastSpaceWordSpacing = 0; |
- lastSpace = pos; // Cheesy hack to prevent adding in widths of the run twice. |
- continue; |
- } |
- |
- bool applyWordSpacing = false; |
- |
- currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace); |
- |
- if ((breakAll || breakWords) && !midWordBreak) { |
- wrapW += charWidth; |
- charWidth = textWidth(t, pos, 1, f, w + wrapW, isFixedPitch, collapseWhiteSpace); |
- midWordBreak = w + wrapW + charWidth > width; |
- } |
- |
- bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(str, pos, strlen, nextBreakable, breakNBSP)); |
- |
- if (betweenWords || midWordBreak) { |
- bool stoppedIgnoringSpaces = false; |
- if (ignoringSpaces) { |
- if (!currentCharacterIsSpace) { |
- // Stop ignoring spaces and begin at this |
- // new point. |
- ignoringSpaces = false; |
- lastSpaceWordSpacing = 0; |
- lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces. |
- addMidpoint(InlineIterator(0, o, pos)); |
- stoppedIgnoringSpaces = true; |
- } else { |
- // Just keep ignoring these spaces. |
- pos++; |
- len--; |
- continue; |
- } |
- } |
- |
- int additionalTmpW = textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; |
- tmpW += additionalTmpW; |
- if (!appliedStartWidth) { |
- tmpW += inlineWidth(o, true, false); |
- appliedStartWidth = true; |
- } |
- |
- applyWordSpacing = wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace; |
- |
- if (!w && autoWrap && tmpW > width) |
- fitBelowFloats(tmpW, firstLine, width); |
- |
- if (autoWrap || breakWords) { |
- // If we break only after white-space, consider the current character |
- // as candidate width for this line. |
- bool lineWasTooWide = false; |
- if (w + tmpW <= width && currentCharacterIsWS && o->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) { |
- int charWidth = textWidth(t, pos, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + (applyWordSpacing ? wordSpacing : 0); |
- // Check if line is too big even without the extra space |
- // at the end of the line. If it is not, do nothing. |
- // If the line needs the extra whitespace to be too long, |
- // then move the line break to the space and skip all |
- // additional whitespace. |
- if (w + tmpW + charWidth > width) { |
- lineWasTooWide = true; |
- lBreak.obj = o; |
- lBreak.pos = pos; |
- lBreak.nextBreakablePosition = nextBreakable; |
- skipTrailingWhitespace(lBreak); |
- } |
- } |
- if (lineWasTooWide || w + tmpW > width) { |
- if (lBreak.obj && shouldPreserveNewline(lBreak.obj) && lBreak.obj->isText() && !toRenderText(lBreak.obj)->isWordBreak() && toRenderText(lBreak.obj)->characters()[lBreak.pos] == '\n') { |
- if (!stoppedIgnoringSpaces && pos > 0) { |
- // We need to stop right before the newline and then start up again. |
- addMidpoint(InlineIterator(0, o, pos - 1)); // Stop |
- addMidpoint(InlineIterator(0, o, pos)); // Start |
- } |
- lBreak.increment(); |
- previousLineBrokeCleanly = true; |
- } |
- goto end; // Didn't fit. Jump to the end. |
- } else { |
- if (!betweenWords || (midWordBreak && !autoWrap)) |
- tmpW -= additionalTmpW; |
- if (pos > 0 && str[pos-1] == softHyphen) |
- // Subtract the width of the soft hyphen out since we fit on a line. |
- tmpW -= textWidth(t, pos - 1, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace); |
- } |
- } |
- |
- if (c == '\n' && preserveNewline) { |
- if (!stoppedIgnoringSpaces && pos > 0) { |
- // We need to stop right before the newline and then start up again. |
- addMidpoint(InlineIterator(0, o, pos - 1)); // Stop |
- addMidpoint(InlineIterator(0, o, pos)); // Start |
- } |
- lBreak.obj = o; |
- lBreak.pos = pos; |
- lBreak.nextBreakablePosition = nextBreakable; |
- lBreak.increment(); |
- previousLineBrokeCleanly = true; |
- return lBreak; |
- } |
- |
- if (autoWrap && betweenWords) { |
- w += tmpW; |
- wrapW = 0; |
- tmpW = 0; |
- lBreak.obj = o; |
- lBreak.pos = pos; |
- lBreak.nextBreakablePosition = nextBreakable; |
- // Auto-wrapping text should not wrap in the middle of a word once it has had an |
- // opportunity to break after a word. |
- breakWords = false; |
- } |
- |
- if (midWordBreak) { |
- // Remember this as a breakable position in case |
- // adding the end width forces a break. |
- lBreak.obj = o; |
- lBreak.pos = pos; |
- lBreak.nextBreakablePosition = nextBreakable; |
- midWordBreak &= (breakWords || breakAll); |
- } |
- |
- if (betweenWords) { |
- lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0; |
- lastSpace = pos; |
- } |
- |
- if (!ignoringSpaces && o->style()->collapseWhiteSpace()) { |
- // If we encounter a newline, or if we encounter a |
- // second space, we need to go ahead and break up this |
- // run and enter a mode where we start collapsing spaces. |
- if (currentCharacterIsSpace && previousCharacterIsSpace) { |
- ignoringSpaces = true; |
- |
- // We just entered a mode where we are ignoring |
- // spaces. Create a midpoint to terminate the run |
- // before the second space. |
- addMidpoint(ignoreStart); |
- } |
- } |
- } else if (ignoringSpaces) { |
- // Stop ignoring spaces and begin at this |
- // new point. |
- ignoringSpaces = false; |
- lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0; |
- lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces. |
- addMidpoint(InlineIterator(0, o, pos)); |
- } |
- |
- if (currentCharacterIsSpace && !previousCharacterIsSpace) { |
- ignoreStart.obj = o; |
- ignoreStart.pos = pos; |
- } |
- |
- if (!currentCharacterIsWS && previousCharacterIsWS) { |
- if (autoWrap && o->style()->breakOnlyAfterWhiteSpace()) { |
- lBreak.obj = o; |
- lBreak.pos = pos; |
- lBreak.nextBreakablePosition = nextBreakable; |
- } |
- } |
- |
- if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces) |
- trailingSpaceObject = o; |
- else if (!o->style()->collapseWhiteSpace() || !currentCharacterIsSpace) |
- trailingSpaceObject = 0; |
- |
- pos++; |
- len--; |
- atStart = false; |
- } |
- |
- // IMPORTANT: pos is > length here! |
- if (!ignoringSpaces) |
- tmpW += textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; |
- tmpW += inlineWidth(o, !appliedStartWidth, true); |
- } else |
- ASSERT_NOT_REACHED(); |
- |
- RenderObject* next = bidiNext(this, o); |
- bool checkForBreak = autoWrap; |
- if (w && w + tmpW > width && lBreak.obj && currWS == NOWRAP) |
- checkForBreak = true; |
- else if (next && o->isText() && next->isText() && !next->isBR()) { |
- if (autoWrap || (next->style()->autoWrap())) { |
- if (currentCharacterIsSpace) |
- checkForBreak = true; |
- else { |
- checkForBreak = false; |
- RenderText* nextText = toRenderText(next); |
- if (nextText->textLength()) { |
- UChar c = nextText->characters()[0]; |
- if (c == ' ' || c == '\t' || (c == '\n' && !shouldPreserveNewline(next))) |
- // If the next item on the line is text, and if we did not end with |
- // a space, then the next text run continues our word (and so it needs to |
- // keep adding to |tmpW|. Just update and continue. |
- checkForBreak = true; |
- } else if (nextText->isWordBreak()) |
- checkForBreak = true; |
- bool willFitOnLine = w + tmpW <= width; |
- if (!willFitOnLine && !w) { |
- fitBelowFloats(tmpW, firstLine, width); |
- willFitOnLine = tmpW <= width; |
- } |
- bool canPlaceOnLine = willFitOnLine || !autoWrapWasEverTrueOnLine; |
- if (canPlaceOnLine && checkForBreak) { |
- w += tmpW; |
- tmpW = 0; |
- lBreak.obj = next; |
- lBreak.pos = 0; |
- lBreak.nextBreakablePosition = -1; |
- } |
- } |
- } |
- } |
- |
- if (checkForBreak && (w + tmpW > width)) { |
- // if we have floats, try to get below them. |
- if (currentCharacterIsSpace && !ignoringSpaces && o->style()->collapseWhiteSpace()) |
- trailingSpaceObject = 0; |
- |
- if (w) |
- goto end; |
- |
- fitBelowFloats(tmpW, firstLine, width); |
- |
- // |width| may have been adjusted because we got shoved down past a float (thus |
- // giving us more room), so we need to retest, and only jump to |
- // the end label if we still don't fit on the line. -dwh |
- if (w + tmpW > width) |
- goto end; |
- } |
- |
- if (!o->isFloatingOrPositioned()) { |
- last = o; |
- if (last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) && (!last->isListMarker() || static_cast<RenderListMarker*>(last)->isInside())) { |
- w += tmpW; |
- tmpW = 0; |
- lBreak.obj = next; |
- lBreak.pos = 0; |
- lBreak.nextBreakablePosition = -1; |
- } |
- } |
- |
- o = next; |
- nextBreakable = -1; |
- |
- // Clear out our character space bool, since inline <pre>s don't collapse whitespace |
- // with adjacent inline normal/nowrap spans. |
- if (!collapseWhiteSpace) |
- currentCharacterIsSpace = false; |
- |
- pos = 0; |
- atStart = false; |
- } |
- |
- |
- if (w + tmpW <= width || lastWS == NOWRAP) { |
- lBreak.obj = 0; |
- lBreak.pos = 0; |
- lBreak.nextBreakablePosition = -1; |
- } |
- |
- end: |
- |
- if (lBreak == resolver.position() && !lBreak.obj->isBR()) { |
- // we just add as much as possible |
- if (style()->whiteSpace() == PRE) { |
- // FIXME: Don't really understand this case. |
- if (pos != 0) { |
- lBreak.obj = o; |
- lBreak.pos = pos - 1; |
- } else { |
- lBreak.obj = last; |
- lBreak.pos = last->isText() ? last->length() : 0; |
- lBreak.nextBreakablePosition = -1; |
- } |
- } else if (lBreak.obj) { |
- if (last != o && !last->isListMarker()) { |
- // better to break between object boundaries than in the middle of a word (except for list markers) |
- lBreak.obj = o; |
- lBreak.pos = 0; |
- lBreak.nextBreakablePosition = -1; |
- } else { |
- // Don't ever break in the middle of a word if we can help it. |
- // There's no room at all. We just have to be on this line, |
- // even though we'll spill out. |
- lBreak.obj = o; |
- lBreak.pos = pos; |
- lBreak.nextBreakablePosition = -1; |
- } |
- } |
- } |
- |
- // make sure we consume at least one char/object. |
- if (lBreak == resolver.position()) |
- lBreak.increment(); |
- |
- // Sanity check our midpoints. |
- checkMidpoints(lBreak); |
- |
- if (trailingSpaceObject) { |
- // This object is either going to be part of the last midpoint, or it is going |
- // to be the actual endpoint. In both cases we just decrease our pos by 1 level to |
- // exclude the space, allowing it to - in effect - collapse into the newline. |
- if (sNumMidpoints%2==1) { |
- InlineIterator* midpoints = smidpoints->data(); |
- midpoints[sNumMidpoints-1].pos--; |
- } |
- //else if (lBreak.pos > 0) |
- // lBreak.pos--; |
- else if (lBreak.obj == 0 && trailingSpaceObject->isText()) { |
- // Add a new end midpoint that stops right at the very end. |
- RenderText* text = toRenderText(trailingSpaceObject); |
- unsigned length = text->textLength(); |
- unsigned pos = length >= 2 ? length - 2 : UINT_MAX; |
- InlineIterator endMid(0, trailingSpaceObject, pos); |
- addMidpoint(endMid); |
- } |
- } |
- |
- // We might have made lBreak an iterator that points past the end |
- // of the object. Do this adjustment to make it point to the start |
- // of the next object instead to avoid confusing the rest of the |
- // code. |
- if (lBreak.pos > 0) { |
- lBreak.pos--; |
- lBreak.increment(); |
- } |
- |
- if (lBreak.obj && lBreak.pos >= 2 && lBreak.obj->isText()) { |
- // For soft hyphens on line breaks, we have to chop out the midpoints that made us |
- // ignore the hyphen so that it will render at the end of the line. |
- UChar c = toRenderText(lBreak.obj)->characters()[lBreak.pos-1]; |
- if (c == softHyphen) |
- chopMidpointsAt(lBreak.obj, lBreak.pos-2); |
- } |
- |
- return lBreak; |
-} |
- |
-void RenderBlock::checkLinesForOverflow() |
-{ |
- m_overflowWidth = width(); |
- for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) { |
- m_overflowLeft = min(curr->leftOverflow(), m_overflowLeft); |
- m_overflowTop = min(curr->topOverflow(), m_overflowTop); |
- m_overflowWidth = max(curr->rightOverflow(), m_overflowWidth); |
- m_overflowHeight = max(curr->bottomOverflow(), m_overflowHeight); |
- } |
-} |
- |
-void RenderBlock::deleteEllipsisLineBoxes() |
-{ |
- for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) |
- curr->clearTruncation(); |
-} |
- |
-void RenderBlock::checkLinesForTextOverflow() |
-{ |
- // Determine the width of the ellipsis using the current font. |
- // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable" |
- TextRun ellipsisRun(&horizontalEllipsis, 1); |
- DEFINE_STATIC_LOCAL(AtomicString, ellipsisStr, (&horizontalEllipsis, 1)); |
- const Font& firstLineFont = firstLineStyle()->font(); |
- const Font& font = style()->font(); |
- int firstLineEllipsisWidth = firstLineFont.width(ellipsisRun); |
- int ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(ellipsisRun); |
- |
- // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see |
- // if the right edge of a line box exceeds that. For RTL, we use the left edge of the padding box and |
- // check the left edge of the line box to see if it is less |
- // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()" |
- bool ltr = style()->direction() == LTR; |
- for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) { |
- int blockEdge = ltr ? rightOffset(curr->yPos(), curr == firstRootBox()) : leftOffset(curr->yPos(), curr == firstRootBox()); |
- int lineBoxEdge = ltr ? curr->xPos() + curr->width() : curr->xPos(); |
- if ((ltr && lineBoxEdge > blockEdge) || (!ltr && lineBoxEdge < blockEdge)) { |
- // This line spills out of our box in the appropriate direction. Now we need to see if the line |
- // can be truncated. In order for truncation to be possible, the line must have sufficient space to |
- // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis |
- // space. |
- int width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth; |
- if (curr->canAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width)) |
- curr->placeEllipsis(ellipsisStr, ltr, blockEdge, width); |
- } |
- } |
-} |
- |
-} |
- |
+/* |
+ * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
+ * Copyright (C) 2004, 2006, 2007, 2008 Apple Inc. All right reserved. |
+ * |
+ * This library is free software; you can redistribute it and/or |
+ * modify it under the terms of the GNU Library General Public |
+ * License as published by the Free Software Foundation; either |
+ * version 2 of the License, or (at your option) any later version. |
+ * |
+ * This library is distributed in the hope that it will be useful, |
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of |
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
+ * Library General Public License for more details. |
+ * |
+ * You should have received a copy of the GNU Library General Public License |
+ * along with this library; see the file COPYING.LIB. If not, write to |
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
+ * Boston, MA 02110-1301, USA. |
+ * |
+ */ |
+ |
+#include "config.h" |
+#include "bidi.h" |
+ |
+#include "CharacterNames.h" |
+#include "Document.h" |
+#include "Element.h" |
+#include "FrameView.h" |
+#include "InlineTextBox.h" |
+#include "Logging.h" |
+#include "RenderArena.h" |
+#include "RenderInline.h" |
+#include "RenderLayer.h" |
+#include "RenderListMarker.h" |
+#include "RenderView.h" |
+#include "break_lines.h" |
+#include <wtf/AlwaysInline.h> |
+#include <wtf/RefCountedLeakCounter.h> |
+#include <wtf/StdLibExtras.h> |
+#include <wtf/Vector.h> |
+ |
+using namespace std; |
+using namespace WTF; |
+using namespace Unicode; |
+ |
+namespace WebCore { |
+ |
+// We don't let our line box tree for a single line get any deeper than this. |
+const unsigned cMaxLineDepth = 200; |
+ |
+class InlineIterator { |
+public: |
+ InlineIterator() |
+ : block(0) |
+ , obj(0) |
+ , pos(0) |
+ , nextBreakablePosition(-1) |
+ { |
+ } |
+ |
+ InlineIterator(RenderBlock* b, RenderObject* o, unsigned p) |
+ : block(b) |
+ , obj(o) |
+ , pos(p) |
+ , nextBreakablePosition(-1) |
+ { |
+ } |
+ |
+ void increment(InlineBidiResolver* resolver = 0); |
+ bool atEnd() const; |
+ |
+ UChar current() const; |
+ WTF::Unicode::Direction direction() const; |
+ |
+ RenderBlock* block; |
+ RenderObject* obj; |
+ unsigned pos; |
+ int nextBreakablePosition; |
+}; |
+ |
+// Midpoint globals. The goal is not to do any allocation when dealing with |
+// these midpoints, so we just keep an array around and never clear it. We track |
+// the number of items and position using the two other variables. |
+static Vector<InlineIterator>* smidpoints; |
+static unsigned sNumMidpoints; |
+static unsigned sCurrMidpoint; |
+static bool betweenMidpoints; |
+ |
+static bool isLineEmpty = true; |
+static bool previousLineBrokeCleanly = true; |
+ |
+static int getBorderPaddingMargin(RenderBox* child, bool endOfInline) |
+{ |
+ bool leftSide = (child->style()->direction() == LTR) ? !endOfInline : endOfInline; |
+ if (leftSide) |
+ return child->marginLeft() + child->paddingLeft() + child->borderLeft(); |
+ return child->marginRight() + child->paddingRight() + child->borderRight(); |
+} |
+ |
+static int inlineWidth(RenderObject* child, bool start = true, bool end = true) |
+{ |
+ unsigned lineDepth = 1; |
+ int extraWidth = 0; |
+ RenderObject* parent = child->parent(); |
+ while (parent->isBox() && parent->isInline() && !parent->isInlineBlockOrInlineTable() && lineDepth++ < cMaxLineDepth) { |
+ if (start && !child->previousSibling()) |
+ extraWidth += getBorderPaddingMargin(toRenderBox(parent), false); |
+ if (end && !child->nextSibling()) |
+ extraWidth += getBorderPaddingMargin(toRenderBox(parent), true); |
+ child = parent; |
+ parent = child->parent(); |
+ } |
+ return extraWidth; |
+} |
+ |
+#ifndef NDEBUG |
+static WTF::RefCountedLeakCounter bidiRunCounter("BidiRun"); |
+ |
+static bool inBidiRunDestroy; |
+#endif |
+ |
+void BidiRun::destroy() |
+{ |
+#ifndef NDEBUG |
+ inBidiRunDestroy = true; |
+#endif |
+ RenderArena* renderArena = m_object->renderArena(); |
+ delete this; |
+#ifndef NDEBUG |
+ inBidiRunDestroy = false; |
+#endif |
+ |
+ // Recover the size left there for us by operator delete and free the memory. |
+ renderArena->free(*reinterpret_cast<size_t*>(this), this); |
+} |
+ |
+void* BidiRun::operator new(size_t sz, RenderArena* renderArena) throw() |
+{ |
+#ifndef NDEBUG |
+ bidiRunCounter.increment(); |
+#endif |
+ return renderArena->allocate(sz); |
+} |
+ |
+void BidiRun::operator delete(void* ptr, size_t sz) |
+{ |
+#ifndef NDEBUG |
+ bidiRunCounter.decrement(); |
+#endif |
+ ASSERT(inBidiRunDestroy); |
+ |
+ // Stash size where destroy() can find it. |
+ *(size_t*)ptr = sz; |
+} |
+ |
+// --------------------------------------------------------------------- |
+ |
+inline bool operator==(const InlineIterator& it1, const InlineIterator& it2) |
+{ |
+ return it1.pos == it2.pos && it1.obj == it2.obj; |
+} |
+ |
+inline bool operator!=(const InlineIterator& it1, const InlineIterator& it2) |
+{ |
+ return it1.pos != it2.pos || it1.obj != it2.obj; |
+} |
+ |
+static inline RenderObject* bidiNext(RenderBlock* block, RenderObject* current, InlineBidiResolver* resolver = 0, bool skipInlines = true, bool* endOfInlinePtr = 0) |
+{ |
+ RenderObject* next = 0; |
+ bool oldEndOfInline = endOfInlinePtr ? *endOfInlinePtr : false; |
+ bool endOfInline = false; |
+ |
+ while (current) { |
+ next = 0; |
+ if (!oldEndOfInline && !current->isFloating() && !current->isReplaced() && !current->isPositioned() && !current->isText()) { |
+ next = current->firstChild(); |
+ if (next && resolver && next->isRenderInline()) { |
+ EUnicodeBidi ub = next->style()->unicodeBidi(); |
+ if (ub != UBNormal) { |
+ TextDirection dir = next->style()->direction(); |
+ Direction d = (ub == Embed |
+ ? (dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding) |
+ : (dir == RTL ? RightToLeftOverride : LeftToRightOverride)); |
+ resolver->embed(d); |
+ } |
+ } |
+ } |
+ |
+ if (!next) { |
+ if (!skipInlines && !oldEndOfInline && current->isRenderInline()) { |
+ next = current; |
+ endOfInline = true; |
+ break; |
+ } |
+ |
+ while (current && current != block) { |
+ if (resolver && current->isRenderInline() && current->style()->unicodeBidi() != UBNormal) |
+ resolver->embed(PopDirectionalFormat); |
+ |
+ next = current->nextSibling(); |
+ if (next) { |
+ if (resolver && next->isRenderInline()) { |
+ EUnicodeBidi ub = next->style()->unicodeBidi(); |
+ if (ub != UBNormal) { |
+ TextDirection dir = next->style()->direction(); |
+ Direction d = (ub == Embed |
+ ? (dir == RTL ? RightToLeftEmbedding: LeftToRightEmbedding) |
+ : (dir == RTL ? RightToLeftOverride : LeftToRightOverride)); |
+ resolver->embed(d); |
+ } |
+ } |
+ break; |
+ } |
+ |
+ current = current->parent(); |
+ if (!skipInlines && current && current != block && current->isRenderInline()) { |
+ next = current; |
+ endOfInline = true; |
+ break; |
+ } |
+ } |
+ } |
+ |
+ if (!next) |
+ break; |
+ |
+ if (next->isText() || next->isFloating() || next->isReplaced() || next->isPositioned() |
+ || ((!skipInlines || !next->firstChild()) // Always return EMPTY inlines. |
+ && next->isRenderInline())) |
+ break; |
+ current = next; |
+ } |
+ |
+ if (endOfInlinePtr) |
+ *endOfInlinePtr = endOfInline; |
+ |
+ return next; |
+} |
+ |
+static RenderObject* bidiFirst(RenderBlock* block, InlineBidiResolver* resolver, bool skipInlines = true) |
+{ |
+ if (!block->firstChild()) |
+ return 0; |
+ |
+ RenderObject* o = block->firstChild(); |
+ if (o->isRenderInline()) { |
+ if (resolver) { |
+ EUnicodeBidi ub = o->style()->unicodeBidi(); |
+ if (ub != UBNormal) { |
+ TextDirection dir = o->style()->direction(); |
+ Direction d = (ub == Embed |
+ ? (dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding) |
+ : (dir == RTL ? RightToLeftOverride : LeftToRightOverride)); |
+ resolver->embed(d); |
+ } |
+ } |
+ if (skipInlines && o->firstChild()) |
+ o = bidiNext(block, o, resolver, skipInlines); |
+ else { |
+ // Never skip empty inlines. |
+ if (resolver) |
+ resolver->commitExplicitEmbedding(); |
+ return o; |
+ } |
+ } |
+ |
+ if (o && !o->isText() && !o->isReplaced() && !o->isFloating() && !o->isPositioned()) |
+ o = bidiNext(block, o, resolver, skipInlines); |
+ |
+ if (resolver) |
+ resolver->commitExplicitEmbedding(); |
+ return o; |
+} |
+ |
+inline void InlineIterator::increment(InlineBidiResolver* resolver) |
+{ |
+ if (!obj) |
+ return; |
+ if (obj->isText()) { |
+ pos++; |
+ if (pos >= toRenderText(obj)->textLength()) { |
+ obj = bidiNext(block, obj, resolver); |
+ pos = 0; |
+ nextBreakablePosition = -1; |
+ } |
+ } else { |
+ obj = bidiNext(block, obj, resolver); |
+ pos = 0; |
+ nextBreakablePosition = -1; |
+ } |
+} |
+ |
+template<> |
+inline void InlineBidiResolver::increment() |
+{ |
+ current.increment(this); |
+} |
+ |
+inline bool InlineIterator::atEnd() const |
+{ |
+ return !obj; |
+} |
+ |
+inline UChar InlineIterator::current() const |
+{ |
+ if (!obj || !obj->isText()) |
+ return 0; |
+ |
+ RenderText* text = toRenderText(obj); |
+ if (pos >= text->textLength()) |
+ return 0; |
+ |
+ return text->characters()[pos]; |
+} |
+ |
+ALWAYS_INLINE Direction InlineIterator::direction() const |
+{ |
+ if (UChar c = current()) |
+ return Unicode::direction(c); |
+ |
+ if (obj && obj->isListMarker()) |
+ return obj->style()->direction() == LTR ? LeftToRight : RightToLeft; |
+ |
+ return OtherNeutral; |
+} |
+ |
+// ------------------------------------------------------------------------------------------------- |
+ |
+static void chopMidpointsAt(RenderObject* obj, unsigned pos) |
+{ |
+ if (!sNumMidpoints) |
+ return; |
+ InlineIterator* midpoints = smidpoints->data(); |
+ for (int i = sNumMidpoints - 1; i >= 0; i--) { |
+ const InlineIterator& point = midpoints[i]; |
+ if (point.obj == obj && point.pos == pos) { |
+ sNumMidpoints = i; |
+ break; |
+ } |
+ } |
+} |
+ |
+static void checkMidpoints(InlineIterator& lBreak) |
+{ |
+ // Check to see if our last midpoint is a start point beyond the line break. If so, |
+ // shave it off the list, and shave off a trailing space if the previous end point doesn't |
+ // preserve whitespace. |
+ if (lBreak.obj && sNumMidpoints && sNumMidpoints % 2 == 0) { |
+ InlineIterator* midpoints = smidpoints->data(); |
+ InlineIterator& endpoint = midpoints[sNumMidpoints-2]; |
+ const InlineIterator& startpoint = midpoints[sNumMidpoints-1]; |
+ InlineIterator currpoint = endpoint; |
+ while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak) |
+ currpoint.increment(); |
+ if (currpoint == lBreak) { |
+ // We hit the line break before the start point. Shave off the start point. |
+ sNumMidpoints--; |
+ if (endpoint.obj->style()->collapseWhiteSpace()) { |
+ if (endpoint.obj->isText()) { |
+ // Don't shave a character off the endpoint if it was from a soft hyphen. |
+ RenderText* textObj = toRenderText(endpoint.obj); |
+ if (endpoint.pos + 1 < textObj->textLength()) { |
+ if (textObj->characters()[endpoint.pos+1] == softHyphen) |
+ return; |
+ } else if (startpoint.obj->isText()) { |
+ RenderText *startText = toRenderText(startpoint.obj); |
+ if (startText->textLength() && startText->characters()[0] == softHyphen) |
+ return; |
+ } |
+ } |
+ endpoint.pos--; |
+ } |
+ } |
+ } |
+} |
+ |
+static void addMidpoint(const InlineIterator& midpoint) |
+{ |
+ if (smidpoints->size() <= sNumMidpoints) |
+ smidpoints->grow(sNumMidpoints + 10); |
+ |
+ InlineIterator* midpoints = smidpoints->data(); |
+ midpoints[sNumMidpoints++] = midpoint; |
+} |
+ |
+static void appendRunsForObject(int start, int end, RenderObject* obj, InlineBidiResolver& resolver) |
+{ |
+ if (start > end || obj->isFloating() || |
+ (obj->isPositioned() && !obj->hasStaticX() && !obj->hasStaticY() && !obj->container()->isRenderInline())) |
+ return; |
+ |
+ bool haveNextMidpoint = (sCurrMidpoint < sNumMidpoints); |
+ InlineIterator nextMidpoint; |
+ if (haveNextMidpoint) |
+ nextMidpoint = smidpoints->at(sCurrMidpoint); |
+ if (betweenMidpoints) { |
+ if (!(haveNextMidpoint && nextMidpoint.obj == obj)) |
+ return; |
+ // This is a new start point. Stop ignoring objects and |
+ // adjust our start. |
+ betweenMidpoints = false; |
+ start = nextMidpoint.pos; |
+ sCurrMidpoint++; |
+ if (start < end) |
+ return appendRunsForObject(start, end, obj, resolver); |
+ } else { |
+ if (!haveNextMidpoint || (obj != nextMidpoint.obj)) { |
+ resolver.addRun(new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir())); |
+ return; |
+ } |
+ |
+ // An end midpoint has been encountered within our object. We |
+ // need to go ahead and append a run with our endpoint. |
+ if (static_cast<int>(nextMidpoint.pos + 1) <= end) { |
+ betweenMidpoints = true; |
+ sCurrMidpoint++; |
+ if (nextMidpoint.pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it. |
+ if (static_cast<int>(nextMidpoint.pos + 1) > start) |
+ resolver.addRun(new (obj->renderArena()) |
+ BidiRun(start, nextMidpoint.pos + 1, obj, resolver.context(), resolver.dir())); |
+ return appendRunsForObject(nextMidpoint.pos + 1, end, obj, resolver); |
+ } |
+ } else |
+ resolver.addRun(new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir())); |
+ } |
+} |
+ |
+template <> |
+void InlineBidiResolver::appendRun() |
+{ |
+ if (!emptyRun && !eor.atEnd()) { |
+ int start = sor.pos; |
+ RenderObject *obj = sor.obj; |
+ while (obj && obj != eor.obj && obj != endOfLine.obj) { |
+ appendRunsForObject(start, obj->length(), obj, *this); |
+ start = 0; |
+ obj = bidiNext(sor.block, obj); |
+ } |
+ if (obj) { |
+ unsigned pos = obj == eor.obj ? eor.pos : UINT_MAX; |
+ if (obj == endOfLine.obj && endOfLine.pos <= pos) { |
+ reachedEndOfLine = true; |
+ pos = endOfLine.pos; |
+ } |
+ // It's OK to add runs for zero-length RenderObjects, just don't make the run larger than it should be |
+ int end = obj->length() ? pos+1 : 0; |
+ appendRunsForObject(start, end, obj, *this); |
+ } |
+ |
+ eor.increment(); |
+ sor = eor; |
+ } |
+ |
+ m_direction = OtherNeutral; |
+ m_status.eor = OtherNeutral; |
+} |
+ |
+InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj, bool firstLine) |
+{ |
+ // See if we have an unconstructed line box for this object that is also |
+ // the last item on the line. |
+ unsigned lineDepth = 1; |
+ InlineFlowBox* childBox = 0; |
+ InlineFlowBox* parentBox = 0; |
+ InlineFlowBox* result = 0; |
+ do { |
+ ASSERT(obj->isRenderInline() || obj == this); |
+ |
+ // Get the last box we made for this render object. |
+ parentBox = obj->isRenderInline() ? toRenderInline(obj)->lastLineBox() : toRenderBlock(obj)->lastLineBox(); |
+ |
+ // If this box is constructed then it is from a previous line, and we need |
+ // to make a new box for our line. If this box is unconstructed but it has |
+ // something following it on the line, then we know we have to make a new box |
+ // as well. In this situation our inline has actually been split in two on |
+ // the same line (this can happen with very fancy language mixtures). |
+ bool constructedNewBox = false; |
+ if (!parentBox || parentBox->isConstructed() || parentBox->nextOnLine()) { |
+ // We need to make a new box for this render object. Once |
+ // made, we need to place it at the end of the current line. |
+ InlineBox* newBox = obj->createInlineBox(false, obj == this); |
+ ASSERT(newBox->isInlineFlowBox()); |
+ parentBox = static_cast<InlineFlowBox*>(newBox); |
+ parentBox->setFirstLineStyleBit(firstLine); |
+ constructedNewBox = true; |
+ } |
+ |
+ if (!result) |
+ result = parentBox; |
+ |
+ // If we have hit the block itself, then |box| represents the root |
+ // inline box for the line, and it doesn't have to be appended to any parent |
+ // inline. |
+ if (childBox) |
+ parentBox->addToLine(childBox); |
+ |
+ if (!constructedNewBox || obj == this) |
+ break; |
+ |
+ childBox = parentBox; |
+ |
+ // If we've exceeded our line depth, then jump straight to the root and skip all the remaining |
+ // intermediate inline flows. |
+ obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent(); |
+ |
+ } while (true); |
+ |
+ return result; |
+} |
+ |
+RootInlineBox* RenderBlock::constructLine(unsigned runCount, BidiRun* firstRun, BidiRun* lastRun, bool firstLine, bool lastLine, RenderObject* endObject) |
+{ |
+ ASSERT(firstRun); |
+ |
+ InlineFlowBox* parentBox = 0; |
+ for (BidiRun* r = firstRun; r; r = r->next()) { |
+ // Create a box for our object. |
+ bool isOnlyRun = (runCount == 1); |
+ if (runCount == 2 && !r->m_object->isListMarker()) |
+ isOnlyRun = ((style()->direction() == RTL) ? lastRun : firstRun)->m_object->isListMarker(); |
+ |
+ InlineBox* box = r->m_object->createInlineBox(r->m_object->isPositioned(), false, isOnlyRun); |
+ r->m_box = box; |
+ |
+ if (box) { |
+ // If we have no parent box yet, or if the run is not simply a sibling, |
+ // then we need to construct inline boxes as necessary to properly enclose the |
+ // run's inline box. |
+ if (!parentBox || parentBox->object() != r->m_object->parent()) |
+ // Create new inline boxes all the way back to the appropriate insertion point. |
+ parentBox = createLineBoxes(r->m_object->parent(), firstLine); |
+ |
+ // Append the inline box to this line. |
+ parentBox->addToLine(box); |
+ |
+ bool visuallyOrdered = r->m_object->style()->visuallyOrdered(); |
+ box->setBidiLevel(visuallyOrdered ? 0 : r->level()); |
+ |
+ if (box->isInlineTextBox()) { |
+ InlineTextBox* text = static_cast<InlineTextBox*>(box); |
+ text->setStart(r->m_start); |
+ text->setLen(r->m_stop - r->m_start); |
+ text->m_dirOverride = r->dirOverride(visuallyOrdered); |
+ } |
+ } |
+ } |
+ |
+ // We should have a root inline box. It should be unconstructed and |
+ // be the last continuation of our line list. |
+ ASSERT(lastLineBox() && !lastLineBox()->isConstructed()); |
+ |
+ // Set bits on our inline flow boxes that indicate which sides should |
+ // paint borders/margins/padding. This knowledge will ultimately be used when |
+ // we determine the horizontal positions and widths of all the inline boxes on |
+ // the line. |
+ lastLineBox()->determineSpacingForFlowBoxes(lastLine, endObject); |
+ |
+ // Now mark the line boxes as being constructed. |
+ lastLineBox()->setConstructed(); |
+ |
+ // Return the last line. |
+ return lastRootBox(); |
+} |
+ |
+void RenderBlock::computeHorizontalPositionsForLine(RootInlineBox* lineBox, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd) |
+{ |
+ // First determine our total width. |
+ int availableWidth = lineWidth(height(), firstLine); |
+ int totWidth = lineBox->getFlowSpacingWidth(); |
+ bool needsWordSpacing = false; |
+ unsigned numSpaces = 0; |
+ ETextAlign textAlign = style()->textAlign(); |
+ |
+ for (BidiRun* r = firstRun; r; r = r->next()) { |
+ if (!r->m_box || r->m_object->isPositioned() || r->m_box->isLineBreak()) |
+ continue; // Positioned objects are only participating to figure out their |
+ // correct static x position. They have no effect on the width. |
+ // Similarly, line break boxes have no effect on the width. |
+ if (r->m_object->isText()) { |
+ RenderText* rt = toRenderText(r->m_object); |
+ |
+ if (textAlign == JUSTIFY && r != trailingSpaceRun) { |
+ const UChar* characters = rt->characters(); |
+ for (int i = r->m_start; i < r->m_stop; i++) { |
+ UChar c = characters[i]; |
+ if (c == ' ' || c == '\n' || c == '\t') |
+ numSpaces++; |
+ } |
+ } |
+ |
+ if (int length = rt->textLength()) { |
+ if (!r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start])) |
+ totWidth += rt->style(firstLine)->font().wordSpacing(); |
+ needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == length; |
+ } |
+ r->m_box->setWidth(rt->width(r->m_start, r->m_stop - r->m_start, totWidth, firstLine)); |
+ } else if (!r->m_object->isRenderInline()) { |
+ RenderBox* renderBox = toRenderBox(r->m_object); |
+ renderBox->calcWidth(); |
+ r->m_box->setWidth(renderBox->width()); |
+ totWidth += renderBox->marginLeft() + renderBox->marginRight(); |
+ } |
+ |
+ totWidth += r->m_box->width(); |
+ } |
+ |
+ // Armed with the total width of the line (without justification), |
+ // we now examine our text-align property in order to determine where to position the |
+ // objects horizontally. The total width of the line can be increased if we end up |
+ // justifying text. |
+ int x = leftOffset(height(), firstLine); |
+ switch(textAlign) { |
+ case LEFT: |
+ case WEBKIT_LEFT: |
+ // The direction of the block should determine what happens with wide lines. In |
+ // particular with RTL blocks, wide lines should still spill out to the left. |
+ if (style()->direction() == LTR) { |
+ if (totWidth > availableWidth && trailingSpaceRun) |
+ trailingSpaceRun->m_box->setWidth(trailingSpaceRun->m_box->width() - totWidth + availableWidth); |
+ } else { |
+ if (trailingSpaceRun) |
+ trailingSpaceRun->m_box->setWidth(0); |
+ else if (totWidth > availableWidth) |
+ x -= (totWidth - availableWidth); |
+ } |
+ break; |
+ case JUSTIFY: |
+ if (numSpaces && !reachedEnd && !lineBox->endsWithBreak()) { |
+ if (trailingSpaceRun) { |
+ totWidth -= trailingSpaceRun->m_box->width(); |
+ trailingSpaceRun->m_box->setWidth(0); |
+ } |
+ break; |
+ } |
+ // fall through |
+ case TAAUTO: |
+ numSpaces = 0; |
+ // for right to left fall through to right aligned |
+ if (style()->direction() == LTR) { |
+ if (totWidth > availableWidth && trailingSpaceRun) |
+ trailingSpaceRun->m_box->setWidth(trailingSpaceRun->m_box->width() - totWidth + availableWidth); |
+ break; |
+ } |
+ case RIGHT: |
+ case WEBKIT_RIGHT: |
+ // Wide lines spill out of the block based off direction. |
+ // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right |
+ // side of the block. |
+ if (style()->direction() == LTR) { |
+ if (trailingSpaceRun) { |
+ totWidth -= trailingSpaceRun->m_box->width(); |
+ trailingSpaceRun->m_box->setWidth(0); |
+ } |
+ if (totWidth < availableWidth) |
+ x += availableWidth - totWidth; |
+ } else { |
+ if (totWidth > availableWidth && trailingSpaceRun) { |
+ trailingSpaceRun->m_box->setWidth(trailingSpaceRun->m_box->width() - totWidth + availableWidth); |
+ totWidth -= trailingSpaceRun->m_box->width(); |
+ } else |
+ x += availableWidth - totWidth; |
+ } |
+ break; |
+ case CENTER: |
+ case WEBKIT_CENTER: |
+ int trailingSpaceWidth = 0; |
+ if (trailingSpaceRun) { |
+ totWidth -= trailingSpaceRun->m_box->width(); |
+ trailingSpaceWidth = min(trailingSpaceRun->m_box->width(), (availableWidth - totWidth + 1) / 2); |
+ trailingSpaceRun->m_box->setWidth(trailingSpaceWidth); |
+ } |
+ if (style()->direction() == LTR) |
+ x += max((availableWidth - totWidth) / 2, 0); |
+ else |
+ x += totWidth > availableWidth ? (availableWidth - totWidth) : (availableWidth - totWidth) / 2 - trailingSpaceWidth; |
+ break; |
+ } |
+ |
+ if (numSpaces) { |
+ for (BidiRun* r = firstRun; r; r = r->next()) { |
+ if (!r->m_box || r == trailingSpaceRun) |
+ continue; |
+ |
+ int spaceAdd = 0; |
+ if (r->m_object->isText()) { |
+ unsigned spaces = 0; |
+ const UChar* characters = toRenderText(r->m_object)->characters(); |
+ for (int i = r->m_start; i < r->m_stop; i++) { |
+ UChar c = characters[i]; |
+ if (c == ' ' || c == '\n' || c == '\t') |
+ spaces++; |
+ } |
+ |
+ ASSERT(spaces <= numSpaces); |
+ |
+ // Only justify text if whitespace is collapsed. |
+ if (r->m_object->style()->collapseWhiteSpace()) { |
+ spaceAdd = (availableWidth - totWidth) * spaces / numSpaces; |
+ static_cast<InlineTextBox*>(r->m_box)->setSpaceAdd(spaceAdd); |
+ totWidth += spaceAdd; |
+ } |
+ numSpaces -= spaces; |
+ if (!numSpaces) |
+ break; |
+ } |
+ } |
+ } |
+ |
+ // The widths of all runs are now known. We can now place every inline box (and |
+ // compute accurate widths for the inline flow boxes). |
+ int leftPosition = x; |
+ int rightPosition = x; |
+ needsWordSpacing = false; |
+ lineBox->placeBoxesHorizontally(x, leftPosition, rightPosition, needsWordSpacing); |
+ lineBox->setHorizontalOverflowPositions(leftPosition, rightPosition); |
+} |
+ |
+void RenderBlock::computeVerticalPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun) |
+{ |
+ setHeight(lineBox->verticallyAlignBoxes(height())); |
+ lineBox->setBlockHeight(height()); |
+ |
+ // See if the line spilled out. If so set overflow height accordingly. |
+ int bottomOfLine = lineBox->bottomOverflow(); |
+ if (bottomOfLine > height() && bottomOfLine > m_overflowHeight) |
+ m_overflowHeight = bottomOfLine; |
+ |
+ // Now make sure we place replaced render objects correctly. |
+ for (BidiRun* r = firstRun; r; r = r->next()) { |
+ if (!r->m_box) |
+ continue; // Skip runs with no line boxes. |
+ |
+ // Align positioned boxes with the top of the line box. This is |
+ // a reasonable approximation of an appropriate y position. |
+ if (r->m_object->isPositioned()) |
+ r->m_box->setYPos(height()); |
+ |
+ // Position is used to properly position both replaced elements and |
+ // to update the static normal flow x/y of positioned elements. |
+ r->m_object->position(r->m_box); |
+ } |
+ // Positioned objects and zero-length text nodes destroy their boxes in |
+ // position(), which unnecessarily dirties the line. |
+ lineBox->markDirty(false); |
+} |
+ |
+// collects one line of the paragraph and transforms it to visual order |
+void RenderBlock::bidiReorderLine(InlineBidiResolver& resolver, const InlineIterator& end) |
+{ |
+ resolver.createBidiRunsForLine(end, style()->visuallyOrdered(), previousLineBrokeCleanly); |
+} |
+ |
+static inline bool isCollapsibleSpace(UChar character, RenderText* renderer) |
+{ |
+ if (character == ' ' || character == '\t' || character == softHyphen) |
+ return true; |
+ if (character == '\n') |
+ return !renderer->style()->preserveNewline(); |
+ if (character == noBreakSpace) |
+ return renderer->style()->nbspMode() == SPACE; |
+ return false; |
+} |
+ |
+void RenderBlock::layoutInlineChildren(bool relayoutChildren, int& repaintTop, int& repaintBottom) |
+{ |
+ bool useRepaintBounds = false; |
+ |
+ invalidateVerticalPosition(); |
+ |
+ m_overflowHeight = 0; |
+ |
+ setHeight(borderTop() + paddingTop()); |
+ int toAdd = borderBottom() + paddingBottom() + horizontalScrollbarHeight(); |
+ |
+ // Figure out if we should clear out our line boxes. |
+ // FIXME: Handle resize eventually! |
+ // FIXME: Do something better when floats are present. |
+ bool fullLayout = !firstLineBox() || !firstChild() || selfNeedsLayout() || relayoutChildren; |
+ if (fullLayout) |
+ lineBoxes()->deleteLineBoxes(renderArena()); |
+ |
+ // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't |
+ // clip. |
+ // FIXME: CSS3 says that descendants that are clipped must also know how to truncate. This is insanely |
+ // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense |
+ // anyway, so we won't worry about following the draft here. |
+ bool hasTextOverflow = style()->textOverflow() && hasOverflowClip(); |
+ |
+ // Walk all the lines and delete our ellipsis line boxes if they exist. |
+ if (hasTextOverflow) |
+ deleteEllipsisLineBoxes(); |
+ |
+ if (firstChild()) { |
+ // layout replaced elements |
+ bool endOfInline = false; |
+ RenderObject* o = bidiFirst(this, 0, false); |
+ Vector<FloatWithRect> floats; |
+ int containerWidth = max(0, containingBlockWidth()); |
+ while (o) { |
+ o->invalidateVerticalPosition(); |
+ if (o->isReplaced() || o->isFloating() || o->isPositioned()) { |
+ RenderBox* box = toRenderBox(o); |
+ |
+ if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent()) |
+ o->setChildNeedsLayout(true, false); |
+ |
+ // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths. |
+ if (relayoutChildren && (o->style()->paddingLeft().isPercent() || o->style()->paddingRight().isPercent())) |
+ o->setPrefWidthsDirty(true, false); |
+ |
+ if (o->isPositioned()) |
+ o->containingBlock()->insertPositionedObject(box); |
+ else { |
+ if (o->isFloating()) |
+ floats.append(FloatWithRect(box)); |
+ else if (fullLayout || o->needsLayout()) // Replaced elements |
+ o->dirtyLineBoxes(fullLayout); |
+ |
+ o->layoutIfNeeded(); |
+ } |
+ } else if (o->isText() || (o->isRenderInline() && !endOfInline)) { |
+ if (fullLayout || o->selfNeedsLayout()) |
+ o->dirtyLineBoxes(fullLayout); |
+ |
+ // Calculate margins of inline flows so that they can be used later by line layout. |
+ if (o->isRenderInline()) |
+ toRenderInline(o)->calcMargins(containerWidth); |
+ o->setNeedsLayout(false); |
+ } |
+ o = bidiNext(this, o, 0, false, &endOfInline); |
+ } |
+ |
+ // We want to skip ahead to the first dirty line |
+ InlineBidiResolver resolver; |
+ unsigned floatIndex; |
+ bool firstLine = true; |
+ RootInlineBox* startLine = determineStartPosition(firstLine, fullLayout, resolver, floats, floatIndex); |
+ |
+ if (fullLayout && !selfNeedsLayout()) { |
+ setNeedsLayout(true, false); // Mark ourselves as needing a full layout. This way we'll repaint like |
+ // we're supposed to. |
+ RenderView* v = view(); |
+ if (v && !v->doingFullRepaint() && m_layer) { |
+ // Because we waited until we were already inside layout to discover |
+ // that the block really needed a full layout, we missed our chance to repaint the layer |
+ // before layout started. Luckily the layer has cached the repaint rect for its original |
+ // position and size, and so we can use that to make a repaint happen now. |
+ repaintUsingContainer(containerForRepaint(), m_layer->repaintRect()); |
+ } |
+ } |
+ |
+ FloatingObject* lastFloat = m_floatingObjects ? m_floatingObjects->last() : 0; |
+ |
+ if (!smidpoints) |
+ smidpoints = new Vector<InlineIterator>(); |
+ |
+ sNumMidpoints = 0; |
+ sCurrMidpoint = 0; |
+ |
+ // We also find the first clean line and extract these lines. We will add them back |
+ // if we determine that we're able to synchronize after handling all our dirty lines. |
+ InlineIterator cleanLineStart; |
+ BidiStatus cleanLineBidiStatus; |
+ int endLineYPos = 0; |
+ RootInlineBox* endLine = (fullLayout || !startLine) ? |
+ 0 : determineEndPosition(startLine, cleanLineStart, cleanLineBidiStatus, endLineYPos); |
+ |
+ if (startLine) { |
+ useRepaintBounds = true; |
+ repaintTop = height(); |
+ repaintBottom = height(); |
+ RenderArena* arena = renderArena(); |
+ RootInlineBox* box = startLine; |
+ while (box) { |
+ repaintTop = min(repaintTop, box->topOverflow()); |
+ repaintBottom = max(repaintBottom, box->bottomOverflow()); |
+ RootInlineBox* next = box->nextRootBox(); |
+ box->deleteLine(arena); |
+ box = next; |
+ } |
+ } |
+ |
+ InlineIterator end = resolver.position(); |
+ |
+ if (!fullLayout && lastRootBox() && lastRootBox()->endsWithBreak()) { |
+ // If the last line before the start line ends with a line break that clear floats, |
+ // adjust the height accordingly. |
+ // A line break can be either the first or the last object on a line, depending on its direction. |
+ if (InlineBox* lastLeafChild = lastRootBox()->lastLeafChild()) { |
+ RenderObject* lastObject = lastLeafChild->object(); |
+ if (!lastObject->isBR()) |
+ lastObject = lastRootBox()->firstLeafChild()->object(); |
+ if (lastObject->isBR()) { |
+ EClear clear = lastObject->style()->clear(); |
+ if (clear != CNONE) |
+ newLine(clear); |
+ } |
+ } |
+ } |
+ |
+ bool endLineMatched = false; |
+ bool checkForEndLineMatch = endLine; |
+ bool checkForFloatsFromLastLine = false; |
+ int lastHeight = height(); |
+ |
+ while (!end.atEnd()) { |
+ // FIXME: Is this check necessary before the first iteration or can it be moved to the end? |
+ if (checkForEndLineMatch && (endLineMatched = matchedEndLine(resolver, cleanLineStart, cleanLineBidiStatus, endLine, endLineYPos, repaintBottom, repaintTop))) |
+ break; |
+ |
+ betweenMidpoints = false; |
+ isLineEmpty = true; |
+ |
+ EClear clear = CNONE; |
+ end = findNextLineBreak(resolver, firstLine, &clear); |
+ if (resolver.position().atEnd()) { |
+ resolver.deleteRuns(); |
+ checkForFloatsFromLastLine = true; |
+ break; |
+ } |
+ ASSERT(end != resolver.position()); |
+ |
+ if (!isLineEmpty) { |
+ bidiReorderLine(resolver, end); |
+ ASSERT(resolver.position() == end); |
+ |
+ BidiRun* trailingSpaceRun = 0; |
+ if (!previousLineBrokeCleanly && resolver.runCount() && resolver.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace()) { |
+ trailingSpaceRun = resolver.logicallyLastRun(); |
+ RenderObject* lastObject = trailingSpaceRun->m_object; |
+ if (lastObject->isText()) { |
+ RenderText* lastText = toRenderText(lastObject); |
+ const UChar* characters = lastText->characters(); |
+ int firstSpace = trailingSpaceRun->stop(); |
+ while (firstSpace > trailingSpaceRun->start()) { |
+ UChar current = characters[firstSpace - 1]; |
+ if (!isCollapsibleSpace(current, lastText)) |
+ break; |
+ firstSpace--; |
+ } |
+ if (firstSpace == trailingSpaceRun->stop()) |
+ trailingSpaceRun = 0; |
+ else { |
+ TextDirection direction = style()->direction(); |
+ bool shouldReorder = trailingSpaceRun != (direction == LTR ? resolver.lastRun() : resolver.firstRun()); |
+ if (firstSpace != trailingSpaceRun->start()) { |
+ ETextAlign textAlign = style()->textAlign(); |
+ // If the trailing white space is at the right hand side of a left-aligned line, then computeHorizontalPositionsForLine() |
+ // does not care if trailingSpaceRun includes non-spaces at the beginning. In all other cases, trailingSpaceRun has to |
+ // contain only the spaces, either because we re-order them or because computeHorizontalPositionsForLine() needs to know |
+ // their width. |
+ bool shouldSeparateSpaces = textAlign != LEFT && textAlign != WEBKIT_LEFT && textAlign != TAAUTO || trailingSpaceRun->m_level % 2 || direction == RTL || shouldReorder; |
+ if (shouldSeparateSpaces) { |
+ BidiContext* baseContext = resolver.context(); |
+ while (BidiContext* parent = baseContext->parent()) |
+ baseContext = parent; |
+ |
+ BidiRun* newTrailingRun = new (renderArena()) BidiRun(firstSpace, trailingSpaceRun->m_stop, trailingSpaceRun->m_object, baseContext, OtherNeutral); |
+ trailingSpaceRun->m_stop = firstSpace; |
+ if (direction == LTR) |
+ resolver.addRun(newTrailingRun); |
+ else |
+ resolver.prependRun(newTrailingRun); |
+ trailingSpaceRun = newTrailingRun; |
+ shouldReorder = false; |
+ } |
+ } |
+ if (shouldReorder) { |
+ if (direction == LTR) { |
+ resolver.moveRunToEnd(trailingSpaceRun); |
+ trailingSpaceRun->m_level = 0; |
+ } else { |
+ resolver.moveRunToBeginning(trailingSpaceRun); |
+ trailingSpaceRun->m_level = 1; |
+ } |
+ } |
+ } |
+ } else |
+ trailingSpaceRun = 0; |
+ } |
+ |
+ // Now that the runs have been ordered, we create the line boxes. |
+ // At the same time we figure out where border/padding/margin should be applied for |
+ // inline flow boxes. |
+ |
+ RootInlineBox* lineBox = 0; |
+ if (resolver.runCount()) { |
+ lineBox = constructLine(resolver.runCount(), resolver.firstRun(), resolver.lastRun(), firstLine, !end.obj, end.obj && !end.pos ? end.obj : 0); |
+ if (lineBox) { |
+ lineBox->setEndsWithBreak(previousLineBrokeCleanly); |
+ |
+ // Now we position all of our text runs horizontally. |
+ computeHorizontalPositionsForLine(lineBox, firstLine, resolver.firstRun(), trailingSpaceRun, end.atEnd()); |
+ |
+ // Now position our text runs vertically. |
+ computeVerticalPositionsForLine(lineBox, resolver.firstRun()); |
+ |
+#if ENABLE(SVG) |
+ // Special SVG text layout code |
+ lineBox->computePerCharacterLayoutInformation(); |
+#endif |
+ |
+#if PLATFORM(MAC) |
+ // Highlight acts as an overflow inflation. |
+ if (style()->highlight() != nullAtom) |
+ lineBox->addHighlightOverflow(); |
+#endif |
+ } |
+ } |
+ |
+ resolver.deleteRuns(); |
+ |
+ if (lineBox) { |
+ lineBox->setLineBreakInfo(end.obj, end.pos, resolver.status()); |
+ if (useRepaintBounds) { |
+ repaintTop = min(repaintTop, lineBox->topOverflow()); |
+ repaintBottom = max(repaintBottom, lineBox->bottomOverflow()); |
+ } |
+ } |
+ |
+ firstLine = false; |
+ newLine(clear); |
+ } |
+ |
+ if (m_floatingObjects && lastRootBox()) { |
+ if (lastFloat) { |
+ for (FloatingObject* f = m_floatingObjects->last(); f != lastFloat; f = m_floatingObjects->prev()) { |
+ } |
+ m_floatingObjects->next(); |
+ } else |
+ m_floatingObjects->first(); |
+ for (FloatingObject* f = m_floatingObjects->current(); f; f = m_floatingObjects->next()) { |
+ if (f->m_bottom > lastHeight) |
+ lastRootBox()->floats().append(f->m_renderer); |
+ ASSERT(f->m_renderer == floats[floatIndex].object); |
+ // If a float's geometry has changed, give up on syncing with clean lines. |
+ if (floats[floatIndex].rect != IntRect(f->m_left, f->m_top, f->m_width, f->m_bottom - f->m_top)) |
+ checkForEndLineMatch = false; |
+ floatIndex++; |
+ } |
+ lastFloat = m_floatingObjects->last(); |
+ } |
+ |
+ lastHeight = height(); |
+ sNumMidpoints = 0; |
+ sCurrMidpoint = 0; |
+ resolver.setPosition(end); |
+ } |
+ |
+ if (endLine) { |
+ if (endLineMatched) { |
+ // Attach all the remaining lines, and then adjust their y-positions as needed. |
+ int delta = height() - endLineYPos; |
+ for (RootInlineBox* line = endLine; line; line = line->nextRootBox()) { |
+ line->attachLine(); |
+ if (delta) { |
+ repaintTop = min(repaintTop, line->topOverflow() + min(delta, 0)); |
+ repaintBottom = max(repaintBottom, line->bottomOverflow() + max(delta, 0)); |
+ line->adjustPosition(0, delta); |
+ } |
+ if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) { |
+ Vector<RenderBox*>::iterator end = cleanLineFloats->end(); |
+ for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) { |
+ int floatTop = (*f)->y() - (*f)->marginTop(); |
+ insertFloatingObject(*f); |
+ setHeight(floatTop + delta); |
+ positionNewFloats(); |
+ } |
+ } |
+ } |
+ setHeight(lastRootBox()->blockHeight()); |
+ } else { |
+ // Delete all the remaining lines. |
+ InlineRunBox* line = endLine; |
+ RenderArena* arena = renderArena(); |
+ while (line) { |
+ repaintTop = min(repaintTop, line->topOverflow()); |
+ repaintBottom = max(repaintBottom, line->bottomOverflow()); |
+ InlineRunBox* next = line->nextLineBox(); |
+ line->deleteLine(arena); |
+ line = next; |
+ } |
+ } |
+ } |
+ if (m_floatingObjects && (checkForFloatsFromLastLine || positionNewFloats()) && lastRootBox()) { |
+ // In case we have a float on the last line, it might not be positioned up to now. |
+ // This has to be done before adding in the bottom border/padding, or the float will |
+ // include the padding incorrectly. -dwh |
+ if (lastFloat) { |
+ for (FloatingObject* f = m_floatingObjects->last(); f != lastFloat; f = m_floatingObjects->prev()) { |
+ } |
+ m_floatingObjects->next(); |
+ } else |
+ m_floatingObjects->first(); |
+ for (FloatingObject* f = m_floatingObjects->current(); f; f = m_floatingObjects->next()) { |
+ if (f->m_bottom > lastHeight) |
+ lastRootBox()->floats().append(f->m_renderer); |
+ } |
+ lastFloat = m_floatingObjects->last(); |
+ } |
+ } |
+ |
+ sNumMidpoints = 0; |
+ sCurrMidpoint = 0; |
+ |
+ // Now add in the bottom border/padding. |
+ setHeight(height() + toAdd); |
+ |
+ // Always make sure this is at least our height. |
+ m_overflowHeight = max(height(), m_overflowHeight); |
+ |
+ // See if any lines spill out of the block. If so, we need to update our overflow width. |
+ checkLinesForOverflow(); |
+ |
+ if (!firstLineBox() && hasLineIfEmpty()) |
+ setHeight(height() + lineHeight(true, true)); |
+ |
+ // See if we have any lines that spill out of our block. If we do, then we will possibly need to |
+ // truncate text. |
+ if (hasTextOverflow) |
+ checkLinesForTextOverflow(); |
+} |
+ |
+RootInlineBox* RenderBlock::determineStartPosition(bool& firstLine, bool& fullLayout, InlineBidiResolver& resolver, Vector<FloatWithRect>& floats, unsigned& numCleanFloats) |
+{ |
+ RootInlineBox* curr = 0; |
+ RootInlineBox* last = 0; |
+ |
+ bool dirtiedByFloat = false; |
+ if (!fullLayout) { |
+ size_t floatIndex = 0; |
+ for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) { |
+ if (Vector<RenderBox*>* cleanLineFloats = curr->floatsPtr()) { |
+ Vector<RenderBox*>::iterator end = cleanLineFloats->end(); |
+ for (Vector<RenderBox*>::iterator o = cleanLineFloats->begin(); o != end; ++o) { |
+ RenderBox* f = *o; |
+ IntSize newSize(f->width() + f->marginLeft() +f->marginRight(), f->height() + f->marginTop() + f->marginBottom()); |
+ ASSERT(floatIndex < floats.size()); |
+ if (floats[floatIndex].object != f) { |
+ // A new float has been inserted before this line or before its last known float. |
+ // Just do a full layout. |
+ fullLayout = true; |
+ break; |
+ } |
+ if (floats[floatIndex].rect.size() != newSize) { |
+ int floatTop = floats[floatIndex].rect.y(); |
+ curr->markDirty(); |
+ markLinesDirtyInVerticalRange(curr->blockHeight(), floatTop + max(floats[floatIndex].rect.height(), newSize.height())); |
+ floats[floatIndex].rect.setSize(newSize); |
+ dirtiedByFloat = true; |
+ } |
+ floatIndex++; |
+ } |
+ } |
+ if (dirtiedByFloat || fullLayout) |
+ break; |
+ } |
+ // Check if a new float has been inserted after the last known float. |
+ if (!curr && floatIndex < floats.size()) |
+ fullLayout = true; |
+ } |
+ |
+ if (fullLayout) { |
+ // Nuke all our lines. |
+ if (firstRootBox()) { |
+ RenderArena* arena = renderArena(); |
+ curr = firstRootBox(); |
+ while (curr) { |
+ RootInlineBox* next = curr->nextRootBox(); |
+ curr->deleteLine(arena); |
+ curr = next; |
+ } |
+ ASSERT(!firstLineBox() && !lastLineBox()); |
+ } |
+ } else { |
+ if (curr) { |
+ // We have a dirty line. |
+ if (RootInlineBox* prevRootBox = curr->prevRootBox()) { |
+ // We have a previous line. |
+ if (!dirtiedByFloat && (!prevRootBox->endsWithBreak() || prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= toRenderText(prevRootBox->lineBreakObj())->textLength())) |
+ // The previous line didn't break cleanly or broke at a newline |
+ // that has been deleted, so treat it as dirty too. |
+ curr = prevRootBox; |
+ } |
+ } else { |
+ // No dirty lines were found. |
+ // If the last line didn't break cleanly, treat it as dirty. |
+ if (lastRootBox() && !lastRootBox()->endsWithBreak()) |
+ curr = lastRootBox(); |
+ } |
+ |
+ // If we have no dirty lines, then last is just the last root box. |
+ last = curr ? curr->prevRootBox() : lastRootBox(); |
+ } |
+ |
+ numCleanFloats = 0; |
+ if (!floats.isEmpty()) { |
+ int savedHeight = height(); |
+ // Restore floats from clean lines. |
+ RootInlineBox* line = firstRootBox(); |
+ while (line != curr) { |
+ if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) { |
+ Vector<RenderBox*>::iterator end = cleanLineFloats->end(); |
+ for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) { |
+ insertFloatingObject(*f); |
+ setHeight((*f)->y() - (*f)->marginTop()); |
+ positionNewFloats(); |
+ ASSERT(floats[numCleanFloats].object == *f); |
+ numCleanFloats++; |
+ } |
+ } |
+ line = line->nextRootBox(); |
+ } |
+ setHeight(savedHeight); |
+ } |
+ |
+ firstLine = !last; |
+ previousLineBrokeCleanly = !last || last->endsWithBreak(); |
+ |
+ RenderObject* startObj; |
+ int pos = 0; |
+ if (last) { |
+ setHeight(last->blockHeight()); |
+ startObj = last->lineBreakObj(); |
+ pos = last->lineBreakPos(); |
+ resolver.setStatus(last->lineBreakBidiStatus()); |
+ } else { |
+ bool ltr = style()->direction() == LTR |
+ #if ENABLE(SVG) |
+ || (style()->unicodeBidi() == UBNormal && isSVGText()) |
+ #endif |
+ ; |
+ |
+ BidiContext* context = new BidiContext(ltr ? 0 : 1, ltr ? LeftToRight : RightToLeft, style()->unicodeBidi() == Override); |
+ |
+ resolver.setLastStrongDir(context->dir()); |
+ resolver.setLastDir(context->dir()); |
+ resolver.setEorDir(context->dir()); |
+ resolver.setContext(context); |
+ startObj = bidiFirst(this, &resolver); |
+ } |
+ |
+ resolver.setPosition(InlineIterator(this, startObj, pos)); |
+ |
+ return curr; |
+} |
+ |
+RootInlineBox* RenderBlock::determineEndPosition(RootInlineBox* startLine, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus, int& yPos) |
+{ |
+ RootInlineBox* last = 0; |
+ if (!startLine) |
+ last = 0; |
+ else { |
+ for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) { |
+ if (curr->isDirty()) |
+ last = 0; |
+ else if (!last) |
+ last = curr; |
+ } |
+ } |
+ |
+ if (!last) |
+ return 0; |
+ |
+ RootInlineBox* prev = last->prevRootBox(); |
+ cleanLineStart = InlineIterator(this, prev->lineBreakObj(), prev->lineBreakPos()); |
+ cleanLineBidiStatus = prev->lineBreakBidiStatus(); |
+ yPos = prev->blockHeight(); |
+ |
+ for (RootInlineBox* line = last; line; line = line->nextRootBox()) |
+ line->extractLine(); // Disconnect all line boxes from their render objects while preserving |
+ // their connections to one another. |
+ |
+ return last; |
+} |
+ |
+bool RenderBlock::matchedEndLine(const InlineBidiResolver& resolver, const InlineIterator& endLineStart, const BidiStatus& endLineStatus, RootInlineBox*& endLine, int& endYPos, int& repaintBottom, int& repaintTop) |
+{ |
+ if (resolver.position() == endLineStart) { |
+ if (resolver.status() != endLineStatus) |
+ return false; |
+ |
+ int delta = height() - endYPos; |
+ if (!delta || !m_floatingObjects) |
+ return true; |
+ |
+ // See if any floats end in the range along which we want to shift the lines vertically. |
+ int top = min(height(), endYPos); |
+ |
+ RootInlineBox* lastLine = endLine; |
+ while (RootInlineBox* nextLine = lastLine->nextRootBox()) |
+ lastLine = nextLine; |
+ |
+ int bottom = lastLine->blockHeight() + abs(delta); |
+ |
+ for (FloatingObject* f = m_floatingObjects->first(); f; f = m_floatingObjects->next()) { |
+ if (f->m_bottom >= top && f->m_bottom < bottom) |
+ return false; |
+ } |
+ |
+ return true; |
+ } |
+ |
+ // The first clean line doesn't match, but we can check a handful of following lines to try |
+ // to match back up. |
+ static int numLines = 8; // The # of lines we're willing to match against. |
+ RootInlineBox* line = endLine; |
+ for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) { |
+ if (line->lineBreakObj() == resolver.position().obj && line->lineBreakPos() == resolver.position().pos) { |
+ // We have a match. |
+ if (line->lineBreakBidiStatus() != resolver.status()) |
+ return false; // ...but the bidi state doesn't match. |
+ RootInlineBox* result = line->nextRootBox(); |
+ |
+ // Set our yPos to be the block height of endLine. |
+ if (result) |
+ endYPos = line->blockHeight(); |
+ |
+ int delta = height() - endYPos; |
+ if (delta && m_floatingObjects) { |
+ // See if any floats end in the range along which we want to shift the lines vertically. |
+ int top = min(height(), endYPos); |
+ |
+ RootInlineBox* lastLine = endLine; |
+ while (RootInlineBox* nextLine = lastLine->nextRootBox()) |
+ lastLine = nextLine; |
+ |
+ int bottom = lastLine->blockHeight() + abs(delta); |
+ |
+ for (FloatingObject* f = m_floatingObjects->first(); f; f = m_floatingObjects->next()) { |
+ if (f->m_bottom >= top && f->m_bottom < bottom) |
+ return false; |
+ } |
+ } |
+ |
+ // Now delete the lines that we failed to sync. |
+ RootInlineBox* boxToDelete = endLine; |
+ RenderArena* arena = renderArena(); |
+ while (boxToDelete && boxToDelete != result) { |
+ repaintTop = min(repaintTop, boxToDelete->topOverflow()); |
+ repaintBottom = max(repaintBottom, boxToDelete->bottomOverflow()); |
+ RootInlineBox* next = boxToDelete->nextRootBox(); |
+ boxToDelete->deleteLine(arena); |
+ boxToDelete = next; |
+ } |
+ |
+ endLine = result; |
+ return result; |
+ } |
+ } |
+ |
+ return false; |
+} |
+ |
+static inline bool skipNonBreakingSpace(const InlineIterator& it) |
+{ |
+ if (it.obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace) |
+ return false; |
+ |
+ // FIXME: This is bad. It makes nbsp inconsistent with space and won't work correctly |
+ // with m_minWidth/m_maxWidth. |
+ // Do not skip a non-breaking space if it is the first character |
+ // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off |
+ // |true|). |
+ if (isLineEmpty && previousLineBrokeCleanly) |
+ return false; |
+ |
+ return true; |
+} |
+ |
+static inline bool shouldCollapseWhiteSpace(const RenderStyle* style) |
+{ |
+ return style->collapseWhiteSpace() || (style->whiteSpace() == PRE_WRAP && (!isLineEmpty || !previousLineBrokeCleanly)); |
+} |
+ |
+static inline bool shouldPreserveNewline(RenderObject* object) |
+{ |
+#if ENABLE(SVG) |
+ if (object->isSVGText()) |
+ return false; |
+#endif |
+ |
+ return object->style()->preserveNewline(); |
+} |
+ |
+static bool inlineFlowRequiresLineBox(RenderBox* flow) |
+{ |
+ // FIXME: Right now, we only allow line boxes for inlines that are truly empty. |
+ // We need to fix this, though, because at the very least, inlines containing only |
+ // ignorable whitespace should should also have line boxes. |
+ return flow->isRenderInline() && !flow->firstChild() && flow->hasHorizontalBordersPaddingOrMargin(); |
+} |
+ |
+static inline bool requiresLineBox(const InlineIterator& it) |
+{ |
+ if (it.obj->isFloatingOrPositioned()) |
+ return false; |
+ |
+ if (it.obj->isRenderInline() && !inlineFlowRequiresLineBox(toRenderBox(it.obj))) |
+ return false; |
+ |
+ if (!shouldCollapseWhiteSpace(it.obj->style()) || it.obj->isBR()) |
+ return true; |
+ |
+ UChar current = it.current(); |
+ return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || shouldPreserveNewline(it.obj)) && !skipNonBreakingSpace(it); |
+} |
+ |
+bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj) |
+{ |
+ ASSERT(inlineObj->parent() == this); |
+ |
+ InlineIterator it(this, inlineObj, 0); |
+ while (!it.atEnd() && !requiresLineBox(it)) |
+ it.increment(); |
+ |
+ return !it.atEnd(); |
+} |
+ |
+// FIXME: The entire concept of the skipTrailingWhitespace function is flawed, since we really need to be building |
+// line boxes even for containers that may ultimately collapse away. Otherwise we'll never get positioned |
+// elements quite right. In other words, we need to build this function's work into the normal line |
+// object iteration process. |
+// NB. this function will insert any floating elements that would otherwise |
+// be skipped but it will not position them. |
+void RenderBlock::skipTrailingWhitespace(InlineIterator& iterator) |
+{ |
+ while (!iterator.atEnd() && !requiresLineBox(iterator)) { |
+ RenderObject* object = iterator.obj; |
+ if (object->isFloating()) { |
+ insertFloatingObject(toRenderBox(object)); |
+ } else if (object->isPositioned()) { |
+ // FIXME: The math here is actually not really right. It's a best-guess approximation that |
+ // will work for the common cases |
+ RenderObject* c = object->container(); |
+ if (c->isRenderInline()) { |
+ // A relative positioned inline encloses us. In this case, we also have to determine our |
+ // position as though we were an inline. Set |staticX| and |staticY| on the relative positioned |
+ // inline so that we can obtain the value later. |
+ c->setStaticX(style()->direction() == LTR ? leftOffset(height(), false) : rightOffset(height(), false)); |
+ c->setStaticY(height()); |
+ } |
+ |
+ if (object->hasStaticX()) { |
+ if (object->style()->isOriginalDisplayInlineType()) |
+ object->setStaticX(style()->direction() == LTR ? leftOffset(height(), false) : width() - rightOffset(height(), false)); |
+ else |
+ object->setStaticX(style()->direction() == LTR ? borderLeft() + paddingLeft() : borderRight() + paddingRight()); |
+ } |
+ |
+ if (object->hasStaticY()) |
+ object->setStaticY(height()); |
+ } |
+ iterator.increment(); |
+ } |
+} |
+ |
+int RenderBlock::skipLeadingWhitespace(InlineBidiResolver& resolver, bool firstLine) |
+{ |
+ int availableWidth = lineWidth(height(), firstLine); |
+ while (!resolver.position().atEnd() && !requiresLineBox(resolver.position())) { |
+ RenderObject* object = resolver.position().obj; |
+ if (object->isFloating()) { |
+ insertFloatingObject(toRenderBox(object)); |
+ positionNewFloats(); |
+ availableWidth = lineWidth(height(), firstLine); |
+ } else if (object->isPositioned()) { |
+ // FIXME: The math here is actually not really right. It's a best-guess approximation that |
+ // will work for the common cases |
+ RenderObject* c = object->container(); |
+ if (c->isRenderInline()) { |
+ // A relative positioned inline encloses us. In this case, we also have to determine our |
+ // position as though we were an inline. Set |staticX| and |staticY| on the relative positioned |
+ // inline so that we can obtain the value later. |
+ c->setStaticX(style()->direction() == LTR ? leftOffset(height(), firstLine) : rightOffset(height(), firstLine)); |
+ c->setStaticY(height()); |
+ } |
+ |
+ if (object->hasStaticX()) { |
+ if (object->style()->isOriginalDisplayInlineType()) |
+ object->setStaticX(style()->direction() == LTR ? leftOffset(height(), firstLine) : width() - rightOffset(height(), firstLine)); |
+ else |
+ object->setStaticX(style()->direction() == LTR ? borderLeft() + paddingLeft() : borderRight() + paddingRight()); |
+ } |
+ |
+ if (object->hasStaticY()) |
+ object->setStaticY(height()); |
+ } |
+ resolver.increment(); |
+ } |
+ resolver.commitExplicitEmbedding(); |
+ return availableWidth; |
+} |
+ |
+// This is currently just used for list markers and inline flows that have line boxes. Neither should |
+// have an effect on whitespace at the start of the line. |
+static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o) |
+{ |
+ RenderObject* next = bidiNext(block, o); |
+ if (next && !next->isBR() && next->isText() && toRenderText(next)->textLength() > 0) { |
+ RenderText* nextText = toRenderText(next); |
+ UChar nextChar = nextText->characters()[0]; |
+ if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) { |
+ addMidpoint(InlineIterator(0, o, 0)); |
+ return true; |
+ } |
+ } |
+ |
+ return false; |
+} |
+ |
+void RenderBlock::fitBelowFloats(int widthToFit, bool firstLine, int& availableWidth) |
+{ |
+ ASSERT(widthToFit > availableWidth); |
+ |
+ int floatBottom; |
+ int lastFloatBottom = height(); |
+ int newLineWidth = availableWidth; |
+ while (true) { |
+ floatBottom = nextFloatBottomBelow(lastFloatBottom); |
+ if (!floatBottom) |
+ break; |
+ |
+ newLineWidth = lineWidth(floatBottom, firstLine); |
+ lastFloatBottom = floatBottom; |
+ if (newLineWidth >= widthToFit) |
+ break; |
+ } |
+ |
+ if (newLineWidth > availableWidth) { |
+ setHeight(lastFloatBottom); |
+ availableWidth = newLineWidth; |
+ } |
+} |
+ |
+static inline unsigned textWidth(RenderText* text, unsigned from, unsigned len, const Font& font, int xPos, bool isFixedPitch, bool collapseWhiteSpace) |
+{ |
+ if (isFixedPitch || !from && len == text->textLength()) |
+ return text->width(from, len, font, xPos); |
+ return font.width(TextRun(text->characters() + from, len, !collapseWhiteSpace, xPos)); |
+} |
+ |
+InlineIterator RenderBlock::findNextLineBreak(InlineBidiResolver& resolver, bool firstLine, EClear* clear) |
+{ |
+ ASSERT(resolver.position().block == this); |
+ |
+ bool appliedStartWidth = resolver.position().pos > 0; |
+ |
+ int width = skipLeadingWhitespace(resolver, firstLine); |
+ |
+ int w = 0; |
+ int tmpW = 0; |
+ |
+ if (resolver.position().atEnd()) |
+ return resolver.position(); |
+ |
+ // This variable is used only if whitespace isn't set to PRE, and it tells us whether |
+ // or not we are currently ignoring whitespace. |
+ bool ignoringSpaces = false; |
+ InlineIterator ignoreStart; |
+ |
+ // This variable tracks whether the very last character we saw was a space. We use |
+ // this to detect when we encounter a second space so we know we have to terminate |
+ // a run. |
+ bool currentCharacterIsSpace = false; |
+ bool currentCharacterIsWS = false; |
+ RenderObject* trailingSpaceObject = 0; |
+ |
+ InlineIterator lBreak = resolver.position(); |
+ |
+ RenderObject *o = resolver.position().obj; |
+ RenderObject *last = o; |
+ unsigned pos = resolver.position().pos; |
+ int nextBreakable = resolver.position().nextBreakablePosition; |
+ bool atStart = true; |
+ |
+ bool prevLineBrokeCleanly = previousLineBrokeCleanly; |
+ previousLineBrokeCleanly = false; |
+ |
+ bool autoWrapWasEverTrueOnLine = false; |
+ bool floatsFitOnLine = true; |
+ |
+ // Firefox and Opera will allow a table cell to grow to fit an image inside it under |
+ // very specific circumstances (in order to match common WinIE renderings). |
+ // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.) |
+ bool allowImagesToBreak = !style()->htmlHacks() || !isTableCell() || !style()->width().isIntrinsicOrAuto(); |
+ |
+ EWhiteSpace currWS = style()->whiteSpace(); |
+ EWhiteSpace lastWS = currWS; |
+ while (o) { |
+ currWS = o->isReplaced() ? o->parent()->style()->whiteSpace() : o->style()->whiteSpace(); |
+ lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace(); |
+ |
+ bool autoWrap = RenderStyle::autoWrap(currWS); |
+ autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap; |
+ |
+#if ENABLE(SVG) |
+ bool preserveNewline = o->isSVGText() ? false : RenderStyle::preserveNewline(currWS); |
+#else |
+ bool preserveNewline = RenderStyle::preserveNewline(currWS); |
+#endif |
+ |
+ bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS); |
+ |
+ if (o->isBR()) { |
+ if (w + tmpW <= width) { |
+ lBreak.obj = o; |
+ lBreak.pos = 0; |
+ lBreak.nextBreakablePosition = -1; |
+ lBreak.increment(); |
+ |
+ // A <br> always breaks a line, so don't let the line be collapsed |
+ // away. Also, the space at the end of a line with a <br> does not |
+ // get collapsed away. It only does this if the previous line broke |
+ // cleanly. Otherwise the <br> has no effect on whether the line is |
+ // empty or not. |
+ if (prevLineBrokeCleanly) |
+ isLineEmpty = false; |
+ trailingSpaceObject = 0; |
+ previousLineBrokeCleanly = true; |
+ |
+ if (!isLineEmpty && clear) |
+ *clear = o->style()->clear(); |
+ } |
+ goto end; |
+ } |
+ |
+ if (o->isFloatingOrPositioned()) { |
+ // add to special objects... |
+ if (o->isFloating()) { |
+ RenderBox* floatBox = toRenderBox(o); |
+ insertFloatingObject(floatBox); |
+ // check if it fits in the current line. |
+ // If it does, position it now, otherwise, position |
+ // it after moving to next line (in newLine() func) |
+ if (floatsFitOnLine && floatBox->width() + floatBox->marginLeft() + floatBox->marginRight() + w + tmpW <= width) { |
+ positionNewFloats(); |
+ width = lineWidth(height(), firstLine); |
+ } else |
+ floatsFitOnLine = false; |
+ } else if (o->isPositioned()) { |
+ // If our original display wasn't an inline type, then we can |
+ // go ahead and determine our static x position now. |
+ bool isInlineType = o->style()->isOriginalDisplayInlineType(); |
+ bool needToSetStaticX = o->hasStaticX(); |
+ if (o->hasStaticX() && !isInlineType) { |
+ o->setStaticX(o->parent()->style()->direction() == LTR ? |
+ borderLeft() + paddingLeft() : |
+ borderRight() + paddingRight()); |
+ needToSetStaticX = false; |
+ } |
+ |
+ // If our original display was an INLINE type, then we can go ahead |
+ // and determine our static y position now. |
+ bool needToSetStaticY = o->hasStaticY(); |
+ if (o->hasStaticY() && isInlineType) { |
+ o->setStaticY(height()); |
+ needToSetStaticY = false; |
+ } |
+ |
+ bool needToCreateLineBox = needToSetStaticX || needToSetStaticY; |
+ RenderObject* c = o->container(); |
+ if (c->isRenderInline() && (!needToSetStaticX || !needToSetStaticY)) |
+ needToCreateLineBox = true; |
+ |
+ // If we're ignoring spaces, we have to stop and include this object and |
+ // then start ignoring spaces again. |
+ if (needToCreateLineBox) { |
+ trailingSpaceObject = 0; |
+ ignoreStart.obj = o; |
+ ignoreStart.pos = 0; |
+ if (ignoringSpaces) { |
+ addMidpoint(ignoreStart); // Stop ignoring spaces. |
+ addMidpoint(ignoreStart); // Start ignoring again. |
+ } |
+ |
+ } |
+ } |
+ } else if (o->isRenderInline()) { |
+ // Right now, we should only encounter empty inlines here. |
+ ASSERT(!o->firstChild()); |
+ |
+ RenderBox* flowBox = toRenderBox(o); |
+ |
+ // Now that some inline flows have line boxes, if we are already ignoring spaces, we need |
+ // to make sure that we stop to include this object and then start ignoring spaces again. |
+ // If this object is at the start of the line, we need to behave like list markers and |
+ // start ignoring spaces. |
+ if (inlineFlowRequiresLineBox(flowBox)) { |
+ isLineEmpty = false; |
+ if (ignoringSpaces) { |
+ trailingSpaceObject = 0; |
+ addMidpoint(InlineIterator(0, o, 0)); // Stop ignoring spaces. |
+ addMidpoint(InlineIterator(0, o, 0)); // Start ignoring again. |
+ } else if (style()->collapseWhiteSpace() && resolver.position().obj == o |
+ && shouldSkipWhitespaceAfterStartObject(this, o)) { |
+ // Like with list markers, we start ignoring spaces to make sure that any |
+ // additional spaces we see will be discarded. |
+ currentCharacterIsSpace = true; |
+ currentCharacterIsWS = true; |
+ ignoringSpaces = true; |
+ } |
+ } |
+ |
+ tmpW += flowBox->marginLeft() + flowBox->borderLeft() + flowBox->paddingLeft() + |
+ flowBox->marginRight() + flowBox->borderRight() + flowBox->paddingRight(); |
+ } else if (o->isReplaced()) { |
+ RenderBox* replacedBox = toRenderBox(o); |
+ |
+ // Break on replaced elements if either has normal white-space. |
+ if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!o->isImage() || allowImagesToBreak)) { |
+ w += tmpW; |
+ tmpW = 0; |
+ lBreak.obj = o; |
+ lBreak.pos = 0; |
+ lBreak.nextBreakablePosition = -1; |
+ } |
+ |
+ if (ignoringSpaces) |
+ addMidpoint(InlineIterator(0, o, 0)); |
+ |
+ isLineEmpty = false; |
+ ignoringSpaces = false; |
+ currentCharacterIsSpace = false; |
+ currentCharacterIsWS = false; |
+ trailingSpaceObject = 0; |
+ |
+ // Optimize for a common case. If we can't find whitespace after the list |
+ // item, then this is all moot. -dwh |
+ if (o->isListMarker() && !static_cast<RenderListMarker*>(o)->isInside()) { |
+ if (style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(this, o)) { |
+ // Like with inline flows, we start ignoring spaces to make sure that any |
+ // additional spaces we see will be discarded. |
+ currentCharacterIsSpace = true; |
+ currentCharacterIsWS = true; |
+ ignoringSpaces = true; |
+ } |
+ } else |
+ tmpW += replacedBox->width() + replacedBox->marginLeft() + replacedBox->marginRight() + inlineWidth(o); |
+ } else if (o->isText()) { |
+ if (!pos) |
+ appliedStartWidth = false; |
+ |
+ RenderText* t = toRenderText(o); |
+ |
+ int strlen = t->textLength(); |
+ int len = strlen - pos; |
+ const UChar* str = t->characters(); |
+ |
+ const Font& f = t->style(firstLine)->font(); |
+ bool isFixedPitch = f.isFixedPitch(); |
+ |
+ int lastSpace = pos; |
+ int wordSpacing = o->style()->wordSpacing(); |
+ int lastSpaceWordSpacing = 0; |
+ |
+ int wrapW = tmpW + inlineWidth(o, !appliedStartWidth, true); |
+ int charWidth = 0; |
+ bool breakNBSP = autoWrap && o->style()->nbspMode() == SPACE; |
+ // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word, |
+ // which is only possible if the word is the first thing on the line, that is, if |w| is zero. |
+ bool breakWords = o->style()->breakWords() && ((autoWrap && !w) || currWS == PRE); |
+ bool midWordBreak = false; |
+ bool breakAll = o->style()->wordBreak() == BreakAllWordBreak && autoWrap; |
+ |
+ if (t->isWordBreak()) { |
+ w += tmpW; |
+ tmpW = 0; |
+ lBreak.obj = o; |
+ lBreak.pos = 0; |
+ lBreak.nextBreakablePosition = -1; |
+ ASSERT(!len); |
+ } |
+ |
+ while (len) { |
+ bool previousCharacterIsSpace = currentCharacterIsSpace; |
+ bool previousCharacterIsWS = currentCharacterIsWS; |
+ UChar c = str[pos]; |
+ currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n')); |
+ |
+ if (!collapseWhiteSpace || !currentCharacterIsSpace) |
+ isLineEmpty = false; |
+ |
+ // Check for soft hyphens. Go ahead and ignore them. |
+ if (c == softHyphen) { |
+ if (!ignoringSpaces) { |
+ // Ignore soft hyphens |
+ InlineIterator beforeSoftHyphen; |
+ if (pos) |
+ beforeSoftHyphen = InlineIterator(0, o, pos - 1); |
+ else |
+ beforeSoftHyphen = InlineIterator(0, last, last->isText() ? toRenderText(last)->textLength() - 1 : 0); |
+ // Two consecutive soft hyphens. Avoid overlapping midpoints. |
+ if (sNumMidpoints && smidpoints->at(sNumMidpoints - 1).obj == o && smidpoints->at(sNumMidpoints - 1).pos == pos) |
+ sNumMidpoints--; |
+ else |
+ addMidpoint(beforeSoftHyphen); |
+ |
+ // Add the width up to but not including the hyphen. |
+ tmpW += textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; |
+ |
+ // For wrapping text only, include the hyphen. We need to ensure it will fit |
+ // on the line if it shows when we break. |
+ if (autoWrap) |
+ tmpW += textWidth(t, pos, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace); |
+ |
+ InlineIterator afterSoftHyphen(0, o, pos); |
+ afterSoftHyphen.increment(); |
+ addMidpoint(afterSoftHyphen); |
+ } |
+ |
+ pos++; |
+ len--; |
+ lastSpaceWordSpacing = 0; |
+ lastSpace = pos; // Cheesy hack to prevent adding in widths of the run twice. |
+ continue; |
+ } |
+ |
+ bool applyWordSpacing = false; |
+ |
+ currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace); |
+ |
+ if ((breakAll || breakWords) && !midWordBreak) { |
+ wrapW += charWidth; |
+ charWidth = textWidth(t, pos, 1, f, w + wrapW, isFixedPitch, collapseWhiteSpace); |
+ midWordBreak = w + wrapW + charWidth > width; |
+ } |
+ |
+ bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(str, pos, strlen, nextBreakable, breakNBSP)); |
+ |
+ if (betweenWords || midWordBreak) { |
+ bool stoppedIgnoringSpaces = false; |
+ if (ignoringSpaces) { |
+ if (!currentCharacterIsSpace) { |
+ // Stop ignoring spaces and begin at this |
+ // new point. |
+ ignoringSpaces = false; |
+ lastSpaceWordSpacing = 0; |
+ lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces. |
+ addMidpoint(InlineIterator(0, o, pos)); |
+ stoppedIgnoringSpaces = true; |
+ } else { |
+ // Just keep ignoring these spaces. |
+ pos++; |
+ len--; |
+ continue; |
+ } |
+ } |
+ |
+ int additionalTmpW = textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; |
+ tmpW += additionalTmpW; |
+ if (!appliedStartWidth) { |
+ tmpW += inlineWidth(o, true, false); |
+ appliedStartWidth = true; |
+ } |
+ |
+ applyWordSpacing = wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace; |
+ |
+ if (!w && autoWrap && tmpW > width) |
+ fitBelowFloats(tmpW, firstLine, width); |
+ |
+ if (autoWrap || breakWords) { |
+ // If we break only after white-space, consider the current character |
+ // as candidate width for this line. |
+ bool lineWasTooWide = false; |
+ if (w + tmpW <= width && currentCharacterIsWS && o->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) { |
+ int charWidth = textWidth(t, pos, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + (applyWordSpacing ? wordSpacing : 0); |
+ // Check if line is too big even without the extra space |
+ // at the end of the line. If it is not, do nothing. |
+ // If the line needs the extra whitespace to be too long, |
+ // then move the line break to the space and skip all |
+ // additional whitespace. |
+ if (w + tmpW + charWidth > width) { |
+ lineWasTooWide = true; |
+ lBreak.obj = o; |
+ lBreak.pos = pos; |
+ lBreak.nextBreakablePosition = nextBreakable; |
+ skipTrailingWhitespace(lBreak); |
+ } |
+ } |
+ if (lineWasTooWide || w + tmpW > width) { |
+ if (lBreak.obj && shouldPreserveNewline(lBreak.obj) && lBreak.obj->isText() && !toRenderText(lBreak.obj)->isWordBreak() && toRenderText(lBreak.obj)->characters()[lBreak.pos] == '\n') { |
+ if (!stoppedIgnoringSpaces && pos > 0) { |
+ // We need to stop right before the newline and then start up again. |
+ addMidpoint(InlineIterator(0, o, pos - 1)); // Stop |
+ addMidpoint(InlineIterator(0, o, pos)); // Start |
+ } |
+ lBreak.increment(); |
+ previousLineBrokeCleanly = true; |
+ } |
+ goto end; // Didn't fit. Jump to the end. |
+ } else { |
+ if (!betweenWords || (midWordBreak && !autoWrap)) |
+ tmpW -= additionalTmpW; |
+ if (pos > 0 && str[pos-1] == softHyphen) |
+ // Subtract the width of the soft hyphen out since we fit on a line. |
+ tmpW -= textWidth(t, pos - 1, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace); |
+ } |
+ } |
+ |
+ if (c == '\n' && preserveNewline) { |
+ if (!stoppedIgnoringSpaces && pos > 0) { |
+ // We need to stop right before the newline and then start up again. |
+ addMidpoint(InlineIterator(0, o, pos - 1)); // Stop |
+ addMidpoint(InlineIterator(0, o, pos)); // Start |
+ } |
+ lBreak.obj = o; |
+ lBreak.pos = pos; |
+ lBreak.nextBreakablePosition = nextBreakable; |
+ lBreak.increment(); |
+ previousLineBrokeCleanly = true; |
+ return lBreak; |
+ } |
+ |
+ if (autoWrap && betweenWords) { |
+ w += tmpW; |
+ wrapW = 0; |
+ tmpW = 0; |
+ lBreak.obj = o; |
+ lBreak.pos = pos; |
+ lBreak.nextBreakablePosition = nextBreakable; |
+ // Auto-wrapping text should not wrap in the middle of a word once it has had an |
+ // opportunity to break after a word. |
+ breakWords = false; |
+ } |
+ |
+ if (midWordBreak) { |
+ // Remember this as a breakable position in case |
+ // adding the end width forces a break. |
+ lBreak.obj = o; |
+ lBreak.pos = pos; |
+ lBreak.nextBreakablePosition = nextBreakable; |
+ midWordBreak &= (breakWords || breakAll); |
+ } |
+ |
+ if (betweenWords) { |
+ lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0; |
+ lastSpace = pos; |
+ } |
+ |
+ if (!ignoringSpaces && o->style()->collapseWhiteSpace()) { |
+ // If we encounter a newline, or if we encounter a |
+ // second space, we need to go ahead and break up this |
+ // run and enter a mode where we start collapsing spaces. |
+ if (currentCharacterIsSpace && previousCharacterIsSpace) { |
+ ignoringSpaces = true; |
+ |
+ // We just entered a mode where we are ignoring |
+ // spaces. Create a midpoint to terminate the run |
+ // before the second space. |
+ addMidpoint(ignoreStart); |
+ } |
+ } |
+ } else if (ignoringSpaces) { |
+ // Stop ignoring spaces and begin at this |
+ // new point. |
+ ignoringSpaces = false; |
+ lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0; |
+ lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces. |
+ addMidpoint(InlineIterator(0, o, pos)); |
+ } |
+ |
+ if (currentCharacterIsSpace && !previousCharacterIsSpace) { |
+ ignoreStart.obj = o; |
+ ignoreStart.pos = pos; |
+ } |
+ |
+ if (!currentCharacterIsWS && previousCharacterIsWS) { |
+ if (autoWrap && o->style()->breakOnlyAfterWhiteSpace()) { |
+ lBreak.obj = o; |
+ lBreak.pos = pos; |
+ lBreak.nextBreakablePosition = nextBreakable; |
+ } |
+ } |
+ |
+ if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces) |
+ trailingSpaceObject = o; |
+ else if (!o->style()->collapseWhiteSpace() || !currentCharacterIsSpace) |
+ trailingSpaceObject = 0; |
+ |
+ pos++; |
+ len--; |
+ atStart = false; |
+ } |
+ |
+ // IMPORTANT: pos is > length here! |
+ if (!ignoringSpaces) |
+ tmpW += textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing; |
+ tmpW += inlineWidth(o, !appliedStartWidth, true); |
+ } else |
+ ASSERT_NOT_REACHED(); |
+ |
+ RenderObject* next = bidiNext(this, o); |
+ bool checkForBreak = autoWrap; |
+ if (w && w + tmpW > width && lBreak.obj && currWS == NOWRAP) |
+ checkForBreak = true; |
+ else if (next && o->isText() && next->isText() && !next->isBR()) { |
+ if (autoWrap || (next->style()->autoWrap())) { |
+ if (currentCharacterIsSpace) |
+ checkForBreak = true; |
+ else { |
+ checkForBreak = false; |
+ RenderText* nextText = toRenderText(next); |
+ if (nextText->textLength()) { |
+ UChar c = nextText->characters()[0]; |
+ if (c == ' ' || c == '\t' || (c == '\n' && !shouldPreserveNewline(next))) |
+ // If the next item on the line is text, and if we did not end with |
+ // a space, then the next text run continues our word (and so it needs to |
+ // keep adding to |tmpW|. Just update and continue. |
+ checkForBreak = true; |
+ } else if (nextText->isWordBreak()) |
+ checkForBreak = true; |
+ bool willFitOnLine = w + tmpW <= width; |
+ if (!willFitOnLine && !w) { |
+ fitBelowFloats(tmpW, firstLine, width); |
+ willFitOnLine = tmpW <= width; |
+ } |
+ bool canPlaceOnLine = willFitOnLine || !autoWrapWasEverTrueOnLine; |
+ if (canPlaceOnLine && checkForBreak) { |
+ w += tmpW; |
+ tmpW = 0; |
+ lBreak.obj = next; |
+ lBreak.pos = 0; |
+ lBreak.nextBreakablePosition = -1; |
+ } |
+ } |
+ } |
+ } |
+ |
+ if (checkForBreak && (w + tmpW > width)) { |
+ // if we have floats, try to get below them. |
+ if (currentCharacterIsSpace && !ignoringSpaces && o->style()->collapseWhiteSpace()) |
+ trailingSpaceObject = 0; |
+ |
+ if (w) |
+ goto end; |
+ |
+ fitBelowFloats(tmpW, firstLine, width); |
+ |
+ // |width| may have been adjusted because we got shoved down past a float (thus |
+ // giving us more room), so we need to retest, and only jump to |
+ // the end label if we still don't fit on the line. -dwh |
+ if (w + tmpW > width) |
+ goto end; |
+ } |
+ |
+ if (!o->isFloatingOrPositioned()) { |
+ last = o; |
+ if (last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) && (!last->isListMarker() || static_cast<RenderListMarker*>(last)->isInside())) { |
+ w += tmpW; |
+ tmpW = 0; |
+ lBreak.obj = next; |
+ lBreak.pos = 0; |
+ lBreak.nextBreakablePosition = -1; |
+ } |
+ } |
+ |
+ o = next; |
+ nextBreakable = -1; |
+ |
+ // Clear out our character space bool, since inline <pre>s don't collapse whitespace |
+ // with adjacent inline normal/nowrap spans. |
+ if (!collapseWhiteSpace) |
+ currentCharacterIsSpace = false; |
+ |
+ pos = 0; |
+ atStart = false; |
+ } |
+ |
+ |
+ if (w + tmpW <= width || lastWS == NOWRAP) { |
+ lBreak.obj = 0; |
+ lBreak.pos = 0; |
+ lBreak.nextBreakablePosition = -1; |
+ } |
+ |
+ end: |
+ |
+ if (lBreak == resolver.position() && !lBreak.obj->isBR()) { |
+ // we just add as much as possible |
+ if (style()->whiteSpace() == PRE) { |
+ // FIXME: Don't really understand this case. |
+ if (pos != 0) { |
+ lBreak.obj = o; |
+ lBreak.pos = pos - 1; |
+ } else { |
+ lBreak.obj = last; |
+ lBreak.pos = last->isText() ? last->length() : 0; |
+ lBreak.nextBreakablePosition = -1; |
+ } |
+ } else if (lBreak.obj) { |
+ if (last != o && !last->isListMarker()) { |
+ // better to break between object boundaries than in the middle of a word (except for list markers) |
+ lBreak.obj = o; |
+ lBreak.pos = 0; |
+ lBreak.nextBreakablePosition = -1; |
+ } else { |
+ // Don't ever break in the middle of a word if we can help it. |
+ // There's no room at all. We just have to be on this line, |
+ // even though we'll spill out. |
+ lBreak.obj = o; |
+ lBreak.pos = pos; |
+ lBreak.nextBreakablePosition = -1; |
+ } |
+ } |
+ } |
+ |
+ // make sure we consume at least one char/object. |
+ if (lBreak == resolver.position()) |
+ lBreak.increment(); |
+ |
+ // Sanity check our midpoints. |
+ checkMidpoints(lBreak); |
+ |
+ if (trailingSpaceObject) { |
+ // This object is either going to be part of the last midpoint, or it is going |
+ // to be the actual endpoint. In both cases we just decrease our pos by 1 level to |
+ // exclude the space, allowing it to - in effect - collapse into the newline. |
+ if (sNumMidpoints%2==1) { |
+ InlineIterator* midpoints = smidpoints->data(); |
+ midpoints[sNumMidpoints-1].pos--; |
+ } |
+ //else if (lBreak.pos > 0) |
+ // lBreak.pos--; |
+ else if (lBreak.obj == 0 && trailingSpaceObject->isText()) { |
+ // Add a new end midpoint that stops right at the very end. |
+ RenderText* text = toRenderText(trailingSpaceObject); |
+ unsigned length = text->textLength(); |
+ unsigned pos = length >= 2 ? length - 2 : UINT_MAX; |
+ InlineIterator endMid(0, trailingSpaceObject, pos); |
+ addMidpoint(endMid); |
+ } |
+ } |
+ |
+ // We might have made lBreak an iterator that points past the end |
+ // of the object. Do this adjustment to make it point to the start |
+ // of the next object instead to avoid confusing the rest of the |
+ // code. |
+ if (lBreak.pos > 0) { |
+ lBreak.pos--; |
+ lBreak.increment(); |
+ } |
+ |
+ if (lBreak.obj && lBreak.pos >= 2 && lBreak.obj->isText()) { |
+ // For soft hyphens on line breaks, we have to chop out the midpoints that made us |
+ // ignore the hyphen so that it will render at the end of the line. |
+ UChar c = toRenderText(lBreak.obj)->characters()[lBreak.pos-1]; |
+ if (c == softHyphen) |
+ chopMidpointsAt(lBreak.obj, lBreak.pos-2); |
+ } |
+ |
+ return lBreak; |
+} |
+ |
+void RenderBlock::checkLinesForOverflow() |
+{ |
+ m_overflowWidth = width(); |
+ for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) { |
+ m_overflowLeft = min(curr->leftOverflow(), m_overflowLeft); |
+ m_overflowTop = min(curr->topOverflow(), m_overflowTop); |
+ m_overflowWidth = max(curr->rightOverflow(), m_overflowWidth); |
+ m_overflowHeight = max(curr->bottomOverflow(), m_overflowHeight); |
+ } |
+} |
+ |
+void RenderBlock::deleteEllipsisLineBoxes() |
+{ |
+ for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) |
+ curr->clearTruncation(); |
+} |
+ |
+void RenderBlock::checkLinesForTextOverflow() |
+{ |
+ // Determine the width of the ellipsis using the current font. |
+ // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable" |
+ TextRun ellipsisRun(&horizontalEllipsis, 1); |
+ DEFINE_STATIC_LOCAL(AtomicString, ellipsisStr, (&horizontalEllipsis, 1)); |
+ const Font& firstLineFont = firstLineStyle()->font(); |
+ const Font& font = style()->font(); |
+ int firstLineEllipsisWidth = firstLineFont.width(ellipsisRun); |
+ int ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(ellipsisRun); |
+ |
+ // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see |
+ // if the right edge of a line box exceeds that. For RTL, we use the left edge of the padding box and |
+ // check the left edge of the line box to see if it is less |
+ // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()" |
+ bool ltr = style()->direction() == LTR; |
+ for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) { |
+ int blockEdge = ltr ? rightOffset(curr->yPos(), curr == firstRootBox()) : leftOffset(curr->yPos(), curr == firstRootBox()); |
+ int lineBoxEdge = ltr ? curr->xPos() + curr->width() : curr->xPos(); |
+ if ((ltr && lineBoxEdge > blockEdge) || (!ltr && lineBoxEdge < blockEdge)) { |
+ // This line spills out of our box in the appropriate direction. Now we need to see if the line |
+ // can be truncated. In order for truncation to be possible, the line must have sufficient space to |
+ // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis |
+ // space. |
+ int width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth; |
+ if (curr->canAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width)) |
+ curr->placeEllipsis(ellipsisStr, ltr, blockEdge, width); |
+ } |
+ } |
+} |
+ |
+} |
+ |