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| 1 /* | 1 /* |
| 2 * Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved. | 2 * Copyright (C) 2004, 2006, 2008 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 33 | 33 |
| 34 namespace WebCore { | 34 namespace WebCore { |
| 35 | 35 |
| 36 class CSSComputedStyleDeclaration; | 36 class CSSComputedStyleDeclaration; |
| 37 class Element; | 37 class Element; |
| 38 class InlineBox; | 38 class InlineBox; |
| 39 class Node; | 39 class Node; |
| 40 class Range; | 40 class Range; |
| 41 class RenderObject; | 41 class RenderObject; |
| 42 | 42 |
| 43 enum PositionMoveType { | 43 enum EUsingComposedCharacters { NotUsingComposedCharacters = false, UsingCompose
dCharacters = true }; |
| 44 CodePoint, // Move by a single code point. | |
| 45 Character, // Move to the next Unicode character break. | |
| 46 BackwardDeletion // Subject to platform conventions. | |
| 47 }; | |
| 48 | 44 |
| 49 // FIXME: Reduce the number of operations we have on a Position. | 45 // FIXME: Reduce the number of operations we have on a Position. |
| 50 // This should be more like a humble struct, without so many different | 46 // This should be more like a humble struct, without so many different |
| 51 // member functions. We should find better homes for these functions. | 47 // member functions. We should find better homes for these functions. |
| 52 | 48 |
| 53 class Position { | 49 class Position { |
| 54 public: | 50 public: |
| 55 RefPtr<Node> container; | 51 RefPtr<Node> container; |
| 56 int posOffset; // to be renamed to offset when we get rid of offset() | 52 int posOffset; // to be renamed to offset when we get rid of offset() |
| 57 | 53 |
| 58 Position() : posOffset(0) { } | 54 Position() : posOffset(0) { } |
| 59 Position(PassRefPtr<Node> c, int o) : container(c), posOffset(o) { } | 55 Position(PassRefPtr<Node> c, int o) : container(c), posOffset(o) { } |
| 60 | 56 |
| 61 void clear() { container.clear(); posOffset = 0; } | 57 void clear() { container.clear(); posOffset = 0; } |
| 62 | 58 |
| 63 Node* node() const { return container.get(); } | 59 Node* node() const { return container.get(); } |
| 64 int offset() const { return posOffset; } | 60 int offset() const { return posOffset; } |
| 65 Element* documentElement() const; | 61 Element* documentElement() const; |
| 66 | 62 |
| 67 bool isNull() const { return !container; } | 63 bool isNull() const { return !container; } |
| 68 bool isNotNull() const { return container; } | 64 bool isNotNull() const { return container; } |
| 69 | 65 |
| 70 Element* element() const; | 66 Element* element() const; |
| 71 PassRefPtr<CSSComputedStyleDeclaration> computedStyle() const; | 67 PassRefPtr<CSSComputedStyleDeclaration> computedStyle() const; |
| 72 | 68 |
| 73 // Move up or down the DOM by one position. | 69 // Move up or down the DOM by one position. |
| 74 // Offsets are computed using render text for nodes that have renderers - bu
t note that even when | 70 // Offsets are computed using render text for nodes that have renderers - bu
t note that even when |
| 75 // using composed characters, the result may be inside a single user-visible
character if a ligature is formed. | 71 // using composed characters, the result may be inside a single user-visible
character if a ligature is formed. |
| 76 Position previous(PositionMoveType = CodePoint) const; | 72 Position previous(EUsingComposedCharacters usingComposedCharacters=NotUsingC
omposedCharacters) const; |
| 77 Position next(PositionMoveType = CodePoint) const; | 73 Position next(EUsingComposedCharacters usingComposedCharacters=NotUsingCompo
sedCharacters) const; |
| 78 static int uncheckedPreviousOffset(const Node*, int current); | 74 static int uncheckedPreviousOffset(const Node*, int current); |
| 79 static int uncheckedPreviousOffsetForBackwardDeletion(const Node*, int curre
nt); | |
| 80 static int uncheckedNextOffset(const Node*, int current); | 75 static int uncheckedNextOffset(const Node*, int current); |
| 81 | 76 |
| 82 bool atStart() const; | 77 bool atStart() const; |
| 83 bool atEnd() const; | 78 bool atEnd() const; |
| 84 | 79 |
| 85 // FIXME: Make these non-member functions and put them somewhere in the edit
ing directory. | 80 // FIXME: Make these non-member functions and put them somewhere in the edit
ing directory. |
| 86 // These aren't really basic "position" operations. More high level editing
helper functions. | 81 // These aren't really basic "position" operations. More high level editing
helper functions. |
| 87 Position leadingWhitespacePosition(EAffinity, bool considerNonCollapsibleWhi
tespace = false) const; | 82 Position leadingWhitespacePosition(EAffinity, bool considerNonCollapsibleWhi
tespace = false) const; |
| 88 Position trailingWhitespacePosition(EAffinity, bool considerNonCollapsibleWh
itespace = false) const; | 83 Position trailingWhitespacePosition(EAffinity, bool considerNonCollapsibleWh
itespace = false) const; |
| 89 | 84 |
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| 131 | 126 |
| 132 } // namespace WebCore | 127 } // namespace WebCore |
| 133 | 128 |
| 134 #ifndef NDEBUG | 129 #ifndef NDEBUG |
| 135 // Outside the WebCore namespace for ease of invocation from gdb. | 130 // Outside the WebCore namespace for ease of invocation from gdb. |
| 136 void showTree(const WebCore::Position&); | 131 void showTree(const WebCore::Position&); |
| 137 void showTree(const WebCore::Position*); | 132 void showTree(const WebCore::Position*); |
| 138 #endif | 133 #endif |
| 139 | 134 |
| 140 #endif // Position_h | 135 #endif // Position_h |
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