Chromium Code Reviews| Index: src/gpu/vk/GrVkResourceProvider.cpp |
| diff --git a/src/gpu/vk/GrVkResourceProvider.cpp b/src/gpu/vk/GrVkResourceProvider.cpp |
| index 4f6c7927c752b58ebd4c6d89de36d76230cc3e3e..cc4c6da07dccfb5be6ddab5ed2a02ba688b3e7f6 100644 |
| --- a/src/gpu/vk/GrVkResourceProvider.cpp |
| +++ b/src/gpu/vk/GrVkResourceProvider.cpp |
| @@ -221,8 +221,16 @@ void GrVkResourceProvider::getUniformDescriptorSet(VkDescriptorSet* ds, |
| *outPool = fUniformDescPool; |
| } |
| -GrVkPrimaryCommandBuffer* GrVkResourceProvider::createPrimaryCommandBuffer() { |
| - GrVkPrimaryCommandBuffer* cmdBuffer = GrVkPrimaryCommandBuffer::Create(fGpu, fGpu->cmdPool()); |
| +GrVkPrimaryCommandBuffer* GrVkResourceProvider::findOrCreatePrimaryCommandBuffer() { |
| + GrVkPrimaryCommandBuffer* cmdBuffer = nullptr; |
| + int count = fAvailableCommandBuffers.count(); |
| + if (count > 0) { |
| + cmdBuffer = fAvailableCommandBuffers[count -1]; |
| + SkASSERT(cmdBuffer->finished(fGpu)); |
| + fAvailableCommandBuffers.removeShuffle(count - 1); |
| + } else { |
| + cmdBuffer = GrVkPrimaryCommandBuffer::Create(fGpu, fGpu->cmdPool()); |
| + } |
| fActiveCommandBuffers.push_back(cmdBuffer); |
| cmdBuffer->ref(); |
| return cmdBuffer; |
| @@ -231,20 +239,53 @@ GrVkPrimaryCommandBuffer* GrVkResourceProvider::createPrimaryCommandBuffer() { |
| void GrVkResourceProvider::checkCommandBuffers() { |
| for (int i = fActiveCommandBuffers.count()-1; i >= 0; --i) { |
| if (fActiveCommandBuffers[i]->finished(fGpu)) { |
| - fActiveCommandBuffers[i]->unref(fGpu); |
| + GrVkPrimaryCommandBuffer* cmdBuffer = fActiveCommandBuffers[i]; |
| + cmdBuffer->reset(fGpu); |
| + fAvailableCommandBuffers.push_back(cmdBuffer); |
| fActiveCommandBuffers.removeShuffle(i); |
| } |
| } |
| } |
| +GrVkSecondaryCommandBuffer* GrVkResourceProvider::findOrCreateSecondaryCommandBuffer() { |
| + GrVkSecondaryCommandBuffer* cmdBuffer = nullptr; |
| + int count = fAvailableSecondaryCommandBuffers.count(); |
| + if (count > 0) { |
| + cmdBuffer = fAvailableSecondaryCommandBuffers[count-1]; |
| + fAvailableSecondaryCommandBuffers.removeShuffle(count - 1); |
| + } else { |
| + cmdBuffer = GrVkSecondaryCommandBuffer::Create(fGpu, fGpu->cmdPool()); |
| + } |
| + return cmdBuffer; |
| +} |
| + |
| +void GrVkResourceProvider::recycleSecondaryCommandBuffer(GrVkSecondaryCommandBuffer* cb) { |
| + cb->reset(fGpu); |
| + fAvailableSecondaryCommandBuffers.push_back(cb); |
| +} |
| + |
| void GrVkResourceProvider::destroyResources() { |
| - // release our current command buffers |
| + // release our active command buffers |
| for (int i = 0; i < fActiveCommandBuffers.count(); ++i) { |
| SkASSERT(fActiveCommandBuffers[i]->finished(fGpu)); |
| SkASSERT(fActiveCommandBuffers[i]->unique()); |
| fActiveCommandBuffers[i]->unref(fGpu); |
| } |
| fActiveCommandBuffers.reset(); |
| + // release our available command buffers |
| + for (int i = 0; i < fAvailableCommandBuffers.count(); ++i) { |
| + SkASSERT(fAvailableCommandBuffers[i]->finished(fGpu)); |
| + SkASSERT(fAvailableCommandBuffers[i]->unique()); |
| + fAvailableCommandBuffers[i]->unref(fGpu); |
| + } |
| + fAvailableCommandBuffers.reset(); |
| + |
| + // release our available secondary command buffers |
| + for (int i = 0; i < fAvailableSecondaryCommandBuffers.count(); ++i) { |
| + SkASSERT(fAvailableSecondaryCommandBuffers[i]->unique()); |
| + fAvailableSecondaryCommandBuffers[i]->unref(fGpu); |
| + } |
| + fAvailableSecondaryCommandBuffers.reset(); |
| // loop over all render pass sets to make sure we destroy all the internal VkRenderPasses |
| for (int i = 0; i < fRenderPassArray.count(); ++i) { |
| @@ -273,17 +314,37 @@ void GrVkResourceProvider::destroyResources() { |
| fUniformDescPool->unref(fGpu); |
| #ifdef SK_TRACE_VK_RESOURCES |
| - SkASSERT(0 == GrVkResource::fTrace.count()); |
| + if (GrVkResource::fTrace.count()) { |
| + SkTDynamicHash<GrVkResource, uint32_t>::Iter iter(&GrVkResource::fTrace); |
| + for (; !iter.done(); ++iter) { |
| + (*iter).dumpInfo(); |
| + } |
|
egdaniel
2016/07/05 14:18:37
Do we want an assert in here to make it really obv
jvanverth1
2016/07/06 15:49:23
Done.
|
| + } |
| #endif |
| } |
| void GrVkResourceProvider::abandonResources() { |
| - // release our current command buffers |
| + // release our active command buffers |
| for (int i = 0; i < fActiveCommandBuffers.count(); ++i) { |
| SkASSERT(fActiveCommandBuffers[i]->finished(fGpu)); |
| + SkASSERT(fActiveCommandBuffers[i]->unique()); |
| fActiveCommandBuffers[i]->unrefAndAbandon(); |
| } |
| fActiveCommandBuffers.reset(); |
| + // release our available command buffers |
| + for (int i = 0; i < fAvailableCommandBuffers.count(); ++i) { |
| + SkASSERT(fAvailableCommandBuffers[i]->finished(fGpu)); |
| + SkASSERT(fAvailableCommandBuffers[i]->unique()); |
| + fAvailableCommandBuffers[i]->unrefAndAbandon(); |
| + } |
| + fAvailableCommandBuffers.reset(); |
| + |
| + // release our available secondary command buffers |
| + for (int i = 0; i < fAvailableSecondaryCommandBuffers.count(); ++i) { |
| + SkASSERT(fAvailableSecondaryCommandBuffers[i]->unique()); |
| + fAvailableSecondaryCommandBuffers[i]->unrefAndAbandon(); |
| + } |
| + fAvailableSecondaryCommandBuffers.reset(); |
| // loop over all render pass sets to make sure we destroy all the internal VkRenderPasses |
| for (int i = 0; i < fRenderPassArray.count(); ++i) { |
| @@ -306,7 +367,12 @@ void GrVkResourceProvider::abandonResources() { |
| fUniformDescPool->unrefAndAbandon(); |
| #ifdef SK_TRACE_VK_RESOURCES |
| - SkASSERT(0 == GrVkResource::fTrace.count()); |
| + if (GrVkResource::fTrace.count()) { |
| + SkTDynamicHash<GrVkResource, uint32_t>::Iter iter(&GrVkResource::fTrace); |
| + for (; !iter.done(); ++iter) { |
| + (*iter).dumpInfo(); |
| + } |
| + } |
| #endif |
| } |