Chromium Code Reviews| Index: cc/scheduler/texture_uploader.cc |
| diff --git a/cc/scheduler/texture_uploader.cc b/cc/scheduler/texture_uploader.cc |
| index 920c38e669275d0992d6b5166a1683464aecaad4..422244d1bb5cd6cbad615708ca9200295582337e 100644 |
| --- a/cc/scheduler/texture_uploader.cc |
| +++ b/cc/scheduler/texture_uploader.cc |
| @@ -135,7 +135,7 @@ void TextureUploader::Upload(const uint8* image, |
| gfx::Rect image_rect, |
| gfx::Rect source_rect, |
| gfx::Vector2d dest_offset, |
| - GLenum format, |
| + ResourceFormat format, |
| gfx::Size size) { |
| CHECK(image_rect.Contains(source_rect)); |
| @@ -178,7 +178,7 @@ void TextureUploader::UploadWithTexSubImage(const uint8* image, |
| gfx::Rect image_rect, |
| gfx::Rect source_rect, |
| gfx::Vector2d dest_offset, |
| - GLenum format) { |
| + ResourceFormat format) { |
| // Instrumentation to debug issue 156107 |
| int source_rect_x = source_rect.x(); |
| int source_rect_y = source_rect.y(); |
| @@ -207,11 +207,10 @@ void TextureUploader::UploadWithTexSubImage(const uint8* image, |
| gfx::Vector2d offset(source_rect.origin() - image_rect.origin()); |
| const uint8* pixel_source; |
| - unsigned int bytes_per_pixel = Resource::BytesPerPixel(format); |
| - // Use 4-byte row alignment (OpenGL default) for upload performance. |
| - // Assuming that GL_UNPACK_ALIGNMENT has not changed from default. |
| + size_t bytes_per_pixel = ResourceProvider::BytesPerPixel(format); |
| + DCHECK(format != RGBA_4444 || (source_rect.width() % 2) == 0); |
|
reveman
2013/09/17 02:48:12
is this format specific dcheck required? Minimum a
kaanb
2013/09/17 04:12:18
There are unittests that upload odd-sized textures
|
| unsigned int upload_image_stride = |
| - RoundUp(bytes_per_pixel * source_rect.width(), 4u); |
| + RoundUp(bytes_per_pixel * source_rect.width(), static_cast<size_t>(4)); |
| if (upload_image_stride == image_rect.width() * bytes_per_pixel && |
| !offset.x()) { |
| @@ -239,8 +238,8 @@ void TextureUploader::UploadWithTexSubImage(const uint8* image, |
| dest_offset.y(), |
| source_rect.width(), |
| source_rect.height(), |
| - format, |
| - GL_UNSIGNED_BYTE, |
| + ResourceProvider::GetGLDataFormat(format), |
| + ResourceProvider::GetGLDataType(format), |
| pixel_source); |
| } |
| @@ -248,7 +247,7 @@ void TextureUploader::UploadWithMapTexSubImage(const uint8* image, |
| gfx::Rect image_rect, |
| gfx::Rect source_rect, |
| gfx::Vector2d dest_offset, |
| - GLenum format) { |
| + ResourceFormat format) { |
| // Instrumentation to debug issue 156107 |
| int source_rect_x = source_rect.x(); |
| int source_rect_y = source_rect.y(); |
| @@ -277,11 +276,10 @@ void TextureUploader::UploadWithMapTexSubImage(const uint8* image, |
| // Offset from image-rect to source-rect. |
| gfx::Vector2d offset(source_rect.origin() - image_rect.origin()); |
| - unsigned int bytes_per_pixel = Resource::BytesPerPixel(format); |
| - // Use 4-byte row alignment (OpenGL default) for upload performance. |
| - // Assuming that GL_UNPACK_ALIGNMENT has not changed from default. |
| + size_t bytes_per_pixel = ResourceProvider::BytesPerPixel(format); |
| + DCHECK(format != RGBA_4444 || (source_rect.width() % 2) == 0); |
|
reveman
2013/09/17 02:48:12
same thing here. do we need this format specific d
kaanb
2013/09/17 04:12:18
Same answer.
|
| unsigned int upload_image_stride = |
| - RoundUp(bytes_per_pixel * source_rect.width(), 4u); |
| + RoundUp(bytes_per_pixel * source_rect.width(), static_cast<size_t>(4)); |
| // Upload tile data via a mapped transfer buffer |
| uint8* pixel_dest = static_cast<uint8*>( |
| @@ -291,8 +289,10 @@ void TextureUploader::UploadWithMapTexSubImage(const uint8* image, |
| dest_offset.y(), |
| source_rect.width(), |
| source_rect.height(), |
| - format, |
| - GL_UNSIGNED_BYTE, |
| + ResourceProvider::GetGLDataFormat( |
| + format), |
| + ResourceProvider::GetGLDataType( |
| + format), |
| GL_WRITE_ONLY)); |
| if (!pixel_dest) { |