Index: cc/resources/resource_provider.h |
diff --git a/cc/resources/resource_provider.h b/cc/resources/resource_provider.h |
index e2d7878415d333e2f059e7984cd849337163a2cf..bfee0490ebb9b68e543ff049e5c89f6b0d4e3631 100644 |
--- a/cc/resources/resource_provider.h |
+++ b/cc/resources/resource_provider.h |
@@ -52,6 +52,12 @@ class CC_EXPORT ResourceProvider { |
GLTexture = 1, |
Bitmap, |
}; |
+ enum TextureType { |
+ INVALID_TYPE, |
reveman
2013/09/11 20:19:13
Do we need INVALID_TYPE? It's easier to maintain a
kaanb
2013/09/12 07:53:44
There were cases where 0 was being used as the GL
|
+ RGBA_8888, |
+ RGBA_4444, |
+ BGRA_8888, |
+ }; |
static scoped_ptr<ResourceProvider> Create(OutputSurface* output_surface, |
int highp_threshold_min); |
@@ -80,21 +86,24 @@ class CC_EXPORT ResourceProvider { |
ResourceId CreateResource(gfx::Size size, |
GLenum format, |
GLint wrap_mode, |
- TextureUsageHint hint); |
+ TextureUsageHint hint, |
+ TextureType texture_type); |
epennerAtGoogle
2013/09/11 19:21:04
This is nice, IMO :)
reveman
2013/09/11 20:19:13
Could the enum type be TextureFormat instead and r
kaanb
2013/09/12 07:53:44
Done.
|
// Creates a resource which is tagged as being managed for GPU memory |
// accounting purposes. |
ResourceId CreateManagedResource(gfx::Size size, |
GLenum format, |
GLint wrap_mode, |
- TextureUsageHint hint); |
+ TextureUsageHint hint, |
+ TextureType texture_type); |
// You can also explicitly create a specific resource type. |
ResourceId CreateGLTexture(gfx::Size size, |
GLenum format, |
GLenum texture_pool, |
GLint wrap_mode, |
- TextureUsageHint hint); |
+ TextureUsageHint hint, |
+ TextureType texture_type); |
ResourceId CreateBitmap(gfx::Size size); |
// Wraps an external texture into a GL resource. |
@@ -330,6 +339,8 @@ class CC_EXPORT ResourceProvider { |
bool CanLockForWrite(ResourceId id); |
static GLint GetActiveTextureUnit(WebKit::WebGraphicsContext3D* context); |
+ static size_t BytesPerPixel(GLenum format, TextureType type); |
+ static GLenum GetTextureDataType(GLenum texture_type); |
epennerAtGoogle
2013/09/11 19:21:04
Could we call this GetGLTextureType, and also add
reveman
2013/09/11 20:19:13
Yes, something like the following set of helper fu
kaanb
2013/09/12 07:53:44
Done.
|
private: |
struct Resource { |
@@ -341,7 +352,8 @@ class CC_EXPORT ResourceProvider { |
GLenum filter, |
GLenum texture_pool, |
GLint wrap_mode, |
- TextureUsageHint hint); |
+ TextureUsageHint hint, |
+ TextureType texture_type); |
Resource(uint8_t* pixels, |
gfx::Size size, |
GLenum format, |
@@ -376,6 +388,7 @@ class CC_EXPORT ResourceProvider { |
GLint wrap_mode; |
TextureUsageHint hint; |
ResourceType type; |
+ TextureType texture_type; |
}; |
typedef base::hash_map<ResourceId, Resource> ResourceMap; |
struct Child { |
@@ -392,8 +405,8 @@ class CC_EXPORT ResourceProvider { |
resource->read_lock_fence->HasPassed(); |
} |
- explicit ResourceProvider(OutputSurface* output_surface, |
- int highp_threshold_min); |
+ ResourceProvider(OutputSurface* output_surface, |
+ int highp_threshold_min); |
void CleanUpGLIfNeeded(); |