Index: cc/scheduler/texture_uploader.cc |
diff --git a/cc/scheduler/texture_uploader.cc b/cc/scheduler/texture_uploader.cc |
index 920c38e669275d0992d6b5166a1683464aecaad4..c24b2c47f760efc9383eca6e11c1cc9fd340ae5a 100644 |
--- a/cc/scheduler/texture_uploader.cc |
+++ b/cc/scheduler/texture_uploader.cc |
@@ -77,13 +77,15 @@ unsigned TextureUploader::Query::Value() { |
TextureUploader::TextureUploader(WebKit::WebGraphicsContext3D* context, |
bool use_map_tex_sub_image, |
- bool use_shallow_flush) |
+ bool use_shallow_flush, |
+ bool use_16_bit_textures) |
: context_(context), |
num_blocking_texture_uploads_(0), |
use_map_tex_sub_image_(use_map_tex_sub_image), |
sub_image_size_(0), |
use_shallow_flush_(use_shallow_flush), |
- num_texture_uploads_since_last_flush_(0) { |
+ num_texture_uploads_since_last_flush_(0), |
+ use_16_bit_textures_(use_16_bit_textures) { |
for (size_t i = kUploadHistorySizeInitial; i > 0; i--) |
textures_per_second_history_.insert(kDefaultEstimatedTexturesPerSecond); |
} |
@@ -207,11 +209,13 @@ void TextureUploader::UploadWithTexSubImage(const uint8* image, |
gfx::Vector2d offset(source_rect.origin() - image_rect.origin()); |
const uint8* pixel_source; |
- unsigned int bytes_per_pixel = Resource::BytesPerPixel(format); |
+ unsigned int bytes_per_pixel = Resource::BytesPerPixel(format, |
+ use_16_bit_textures_); |
+ // TODO(kaanb): anything to do to GL_UNPACK_ALIGNMENT for 16_bit? |
Sami
2013/09/05 14:13:26
Yes, it needs to be set to 2 bytes. Otherwise odd-
kaanb
2013/09/06 02:05:54
Silly question, how and where should it be set?
|
// Use 4-byte row alignment (OpenGL default) for upload performance. |
// Assuming that GL_UNPACK_ALIGNMENT has not changed from default. |
unsigned int upload_image_stride = |
- RoundUp(bytes_per_pixel * source_rect.width(), 4u); |
+ RoundUp(bytes_per_pixel * source_rect.width(), bytes_per_pixel); |
if (upload_image_stride == image_rect.width() * bytes_per_pixel && |
!offset.x()) { |
@@ -233,6 +237,8 @@ void TextureUploader::UploadWithTexSubImage(const uint8* image, |
pixel_source = &sub_image_[0]; |
} |
+ GLenum texture_data_type = use_16_bit_textures_ |
+ ? GL_UNSIGNED_SHORT_4_4_4_4 : GL_UNSIGNED_BYTE; |
context_->texSubImage2D(GL_TEXTURE_2D, |
0, |
dest_offset.x(), |
@@ -240,7 +246,7 @@ void TextureUploader::UploadWithTexSubImage(const uint8* image, |
source_rect.width(), |
source_rect.height(), |
format, |
- GL_UNSIGNED_BYTE, |
+ texture_data_type, |
pixel_source); |
} |
@@ -277,12 +283,16 @@ void TextureUploader::UploadWithMapTexSubImage(const uint8* image, |
// Offset from image-rect to source-rect. |
gfx::Vector2d offset(source_rect.origin() - image_rect.origin()); |
- unsigned int bytes_per_pixel = Resource::BytesPerPixel(format); |
+ unsigned int bytes_per_pixel = Resource::BytesPerPixel(format, |
+ use_16_bit_textures_); |
+ // TODO(kaanb): anything to do to GL_UNPACK_ALIGNMENT for 16 bit? |
// Use 4-byte row alignment (OpenGL default) for upload performance. |
// Assuming that GL_UNPACK_ALIGNMENT has not changed from default. |
unsigned int upload_image_stride = |
- RoundUp(bytes_per_pixel * source_rect.width(), 4u); |
+ RoundUp(bytes_per_pixel * source_rect.width(), bytes_per_pixel); |
+ GLenum texture_data_type = use_16_bit_textures_ |
+ ? GL_UNSIGNED_SHORT_4_4_4_4 : GL_UNSIGNED_BYTE; |
// Upload tile data via a mapped transfer buffer |
uint8* pixel_dest = static_cast<uint8*>( |
context_->mapTexSubImage2DCHROMIUM(GL_TEXTURE_2D, |
@@ -292,7 +302,7 @@ void TextureUploader::UploadWithMapTexSubImage(const uint8* image, |
source_rect.width(), |
source_rect.height(), |
format, |
- GL_UNSIGNED_BYTE, |
+ texture_data_type, |
GL_WRITE_ONLY)); |
if (!pixel_dest) { |