Index: cc/resources/resource_provider.cc |
diff --git a/cc/resources/resource_provider.cc b/cc/resources/resource_provider.cc |
index 9779a546958441a5af186e05e316b4dcc795e1bd..66b31183ffdaedb9c17c174b2cf2c1ee2ae05bbc 100644 |
--- a/cc/resources/resource_provider.cc |
+++ b/cc/resources/resource_provider.cc |
@@ -7,6 +7,10 @@ |
#include <algorithm> |
#include <limits> |
+#if defined(OS_ANDROID) |
+#include "base/android/sys_utils.h" |
+#endif |
+ |
#include "base/containers/hash_tables.h" |
#include "base/debug/alias.h" |
#include "base/stl_util.h" |
@@ -681,8 +685,13 @@ ResourceProvider::ResourceProvider(OutputSurface* output_surface, |
use_texture_usage_hint_(false), |
use_shallow_flush_(false), |
max_texture_size_(0), |
- best_texture_format_(0) { |
+ best_texture_format_(0), |
epennerAtGoogle
2013/09/05 01:54:15
Could we have best_texture_type in addition to bes
kaanb
2013/09/06 02:05:54
Done.
|
+ use_16_bit_textures_(false) { |
DCHECK(output_surface_->HasClient()); |
+#if defined(OS_ANDROID) |
+ if (base::android::SysUtils::IsLowEndDevice()) |
+ use_16_bit_textures_ = true; |
enne (OOO)
2013/09/05 02:01:19
Please make this a LayerTreeSetting and keep the #
kaanb
2013/09/06 02:05:54
Done.
|
+#endif |
} |
void ResourceProvider::InitializeSoftware() { |
@@ -719,7 +728,10 @@ bool ResourceProvider::InitializeGL() { |
use_texture_usage_hint_ = caps.texture_usage; |
texture_uploader_ = |
- TextureUploader::Create(context3d, use_map_sub, use_shallow_flush_); |
+ TextureUploader::Create(context3d, |
+ use_map_sub, |
+ use_shallow_flush_, |
+ use_16_bit_textures_); |
GLC(context3d, context3d->getIntegerv(GL_MAX_TEXTURE_SIZE, |
&max_texture_size_)); |
best_texture_format_ = PlatformColor::BestTextureFormat(use_bgra); |
@@ -975,9 +987,10 @@ void ResourceProvider::AcquirePixelBuffer(ResourceId id) { |
context3d->bindBuffer( |
GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM, |
resource->gl_pixel_buffer_id); |
+ size_t bytes_per_pixel = use_16_bit_textures_ ? 2 : 4; |
context3d->bufferData( |
GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM, |
- 4 * resource->size.GetArea(), |
+ bytes_per_pixel * resource->size.GetArea(), |
NULL, |
GL_DYNAMIC_DRAW); |
context3d->bindBuffer(GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM, 0); |
@@ -1159,6 +1172,8 @@ void ResourceProvider::BeginSetPixels(ResourceId id) { |
context3d->beginQueryEXT( |
GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM, |
resource->gl_upload_query_id); |
+ GLenum texture_data_type = use_16_bit_textures_ |
enne (OOO)
2013/09/05 02:01:19
Rather than having to pass around booleans and set
kaanb
2013/09/06 02:05:54
Great point, I didn't have time for it today. I'll
|
+ ? GL_UNSIGNED_SHORT_4_4_4_4 : GL_UNSIGNED_BYTE; |
if (allocate) { |
context3d->asyncTexImage2DCHROMIUM(GL_TEXTURE_2D, |
0, /* level */ |
@@ -1167,7 +1182,7 @@ void ResourceProvider::BeginSetPixels(ResourceId id) { |
resource->size.height(), |
0, /* border */ |
resource->format, |
- GL_UNSIGNED_BYTE, |
+ texture_data_type, |
NULL); |
} else { |
context3d->asyncTexSubImage2DCHROMIUM(GL_TEXTURE_2D, |
@@ -1177,7 +1192,7 @@ void ResourceProvider::BeginSetPixels(ResourceId id) { |
resource->size.width(), |
resource->size.height(), |
resource->format, |
- GL_UNSIGNED_BYTE, |
+ texture_data_type, |
NULL); |
} |
context3d->endQueryEXT(GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM); |
@@ -1288,6 +1303,8 @@ void ResourceProvider::LazyAllocate(Resource* resource) { |
size.width(), |
size.height())); |
} else { |
+ GLenum texture_data_type = use_16_bit_textures_ |
+ ? GL_UNSIGNED_SHORT_4_4_4_4 : GL_UNSIGNED_BYTE; |
GLC(context3d, context3d->texImage2D(GL_TEXTURE_2D, |
0, |
format, |
@@ -1295,7 +1312,7 @@ void ResourceProvider::LazyAllocate(Resource* resource) { |
size.height(), |
0, |
format, |
- GL_UNSIGNED_BYTE, |
+ texture_data_type, |
NULL)); |
} |
} |