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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/layer_tree_host.h" | 5 #include "cc/trees/layer_tree_host.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <stack> | 8 #include <stack> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
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22 #include "cc/debug/overdraw_metrics.h" | 22 #include "cc/debug/overdraw_metrics.h" |
23 #include "cc/debug/rendering_stats_instrumentation.h" | 23 #include "cc/debug/rendering_stats_instrumentation.h" |
24 #include "cc/input/top_controls_manager.h" | 24 #include "cc/input/top_controls_manager.h" |
25 #include "cc/layers/heads_up_display_layer.h" | 25 #include "cc/layers/heads_up_display_layer.h" |
26 #include "cc/layers/heads_up_display_layer_impl.h" | 26 #include "cc/layers/heads_up_display_layer_impl.h" |
27 #include "cc/layers/layer.h" | 27 #include "cc/layers/layer.h" |
28 #include "cc/layers/layer_iterator.h" | 28 #include "cc/layers/layer_iterator.h" |
29 #include "cc/layers/painted_scrollbar_layer.h" | 29 #include "cc/layers/painted_scrollbar_layer.h" |
30 #include "cc/layers/render_surface.h" | 30 #include "cc/layers/render_surface.h" |
31 #include "cc/resources/prioritized_resource_manager.h" | 31 #include "cc/resources/prioritized_resource_manager.h" |
| 32 #include "cc/resources/resource_provider.h" |
32 #include "cc/resources/ui_resource_client.h" | 33 #include "cc/resources/ui_resource_client.h" |
33 #include "cc/trees/layer_tree_host_client.h" | 34 #include "cc/trees/layer_tree_host_client.h" |
34 #include "cc/trees/layer_tree_host_common.h" | 35 #include "cc/trees/layer_tree_host_common.h" |
35 #include "cc/trees/layer_tree_host_impl.h" | 36 #include "cc/trees/layer_tree_host_impl.h" |
36 #include "cc/trees/layer_tree_impl.h" | 37 #include "cc/trees/layer_tree_impl.h" |
37 #include "cc/trees/occlusion_tracker.h" | 38 #include "cc/trees/occlusion_tracker.h" |
38 #include "cc/trees/single_thread_proxy.h" | 39 #include "cc/trees/single_thread_proxy.h" |
39 #include "cc/trees/thread_proxy.h" | 40 #include "cc/trees/thread_proxy.h" |
40 #include "cc/trees/tree_synchronizer.h" | 41 #include "cc/trees/tree_synchronizer.h" |
41 #include "ui/gfx/size_conversions.h" | 42 #include "ui/gfx/size_conversions.h" |
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910 size_t contents_texture_bytes = 0; | 911 size_t contents_texture_bytes = 0; |
911 | 912 |
912 // Start iteration at 1 to skip the root surface as it does not have a texture | 913 // Start iteration at 1 to skip the root surface as it does not have a texture |
913 // cost. | 914 // cost. |
914 for (size_t i = 1; i < update_list.size(); ++i) { | 915 for (size_t i = 1; i < update_list.size(); ++i) { |
915 Layer* render_surface_layer = update_list.at(i); | 916 Layer* render_surface_layer = update_list.at(i); |
916 RenderSurface* render_surface = render_surface_layer->render_surface(); | 917 RenderSurface* render_surface = render_surface_layer->render_surface(); |
917 | 918 |
918 size_t bytes = | 919 size_t bytes = |
919 Resource::MemorySizeBytes(render_surface->content_rect().size(), | 920 Resource::MemorySizeBytes(render_surface->content_rect().size(), |
920 GL_RGBA); | 921 GL_RGBA, |
| 922 ResourceProvider::RGBA_8888); |
921 contents_texture_bytes += bytes; | 923 contents_texture_bytes += bytes; |
922 | 924 |
923 if (render_surface_layer->background_filters().IsEmpty()) | 925 if (render_surface_layer->background_filters().IsEmpty()) |
924 continue; | 926 continue; |
925 | 927 |
926 if (bytes > max_background_texture_bytes) | 928 if (bytes > max_background_texture_bytes) |
927 max_background_texture_bytes = bytes; | 929 max_background_texture_bytes = bytes; |
928 if (!readback_bytes) { | 930 if (!readback_bytes) { |
929 readback_bytes = Resource::MemorySizeBytes(device_viewport_size_, | 931 readback_bytes = Resource::MemorySizeBytes(device_viewport_size_, |
930 GL_RGBA); | 932 GL_RGBA, |
| 933 ResourceProvider::RGBA_8888); |
931 } | 934 } |
932 } | 935 } |
933 return readback_bytes + max_background_texture_bytes + contents_texture_bytes; | 936 return readback_bytes + max_background_texture_bytes + contents_texture_bytes; |
934 } | 937 } |
935 | 938 |
936 void LayerTreeHost::PaintMasksForRenderSurface(Layer* render_surface_layer, | 939 void LayerTreeHost::PaintMasksForRenderSurface(Layer* render_surface_layer, |
937 ResourceUpdateQueue* queue, | 940 ResourceUpdateQueue* queue, |
938 bool* did_paint_content, | 941 bool* did_paint_content, |
939 bool* need_more_updates) { | 942 bool* need_more_updates) { |
940 // Note: Masks and replicas only exist for layers that own render surfaces. If | 943 // Note: Masks and replicas only exist for layers that own render surfaces. If |
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1184 UIResourceRequest request; | 1187 UIResourceRequest request; |
1185 request.type = UIResourceRequest::UIResourceCreate; | 1188 request.type = UIResourceRequest::UIResourceCreate; |
1186 request.id = uid; | 1189 request.id = uid; |
1187 request.bitmap = iter->second->GetBitmap(uid, resource_lost); | 1190 request.bitmap = iter->second->GetBitmap(uid, resource_lost); |
1188 DCHECK(request.bitmap.get()); | 1191 DCHECK(request.bitmap.get()); |
1189 ui_resource_request_queue_.push_back(request); | 1192 ui_resource_request_queue_.push_back(request); |
1190 } | 1193 } |
1191 } | 1194 } |
1192 | 1195 |
1193 } // namespace cc | 1196 } // namespace cc |
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