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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/layer_tree_host.h" | 5 #include "cc/trees/layer_tree_host.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <stack> | 8 #include <stack> |
9 | 9 |
10 #include "base/bind.h" | 10 #include "base/bind.h" |
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22 #include "cc/debug/overdraw_metrics.h" | 22 #include "cc/debug/overdraw_metrics.h" |
23 #include "cc/debug/rendering_stats_instrumentation.h" | 23 #include "cc/debug/rendering_stats_instrumentation.h" |
24 #include "cc/input/top_controls_manager.h" | 24 #include "cc/input/top_controls_manager.h" |
25 #include "cc/layers/heads_up_display_layer.h" | 25 #include "cc/layers/heads_up_display_layer.h" |
26 #include "cc/layers/heads_up_display_layer_impl.h" | 26 #include "cc/layers/heads_up_display_layer_impl.h" |
27 #include "cc/layers/layer.h" | 27 #include "cc/layers/layer.h" |
28 #include "cc/layers/layer_iterator.h" | 28 #include "cc/layers/layer_iterator.h" |
29 #include "cc/layers/painted_scrollbar_layer.h" | 29 #include "cc/layers/painted_scrollbar_layer.h" |
30 #include "cc/layers/render_surface.h" | 30 #include "cc/layers/render_surface.h" |
31 #include "cc/resources/prioritized_resource_manager.h" | 31 #include "cc/resources/prioritized_resource_manager.h" |
| 32 #include "cc/resources/resource_provider.h" |
32 #include "cc/resources/ui_resource_client.h" | 33 #include "cc/resources/ui_resource_client.h" |
33 #include "cc/trees/layer_tree_host_client.h" | 34 #include "cc/trees/layer_tree_host_client.h" |
34 #include "cc/trees/layer_tree_host_common.h" | 35 #include "cc/trees/layer_tree_host_common.h" |
35 #include "cc/trees/layer_tree_host_impl.h" | 36 #include "cc/trees/layer_tree_host_impl.h" |
36 #include "cc/trees/layer_tree_impl.h" | 37 #include "cc/trees/layer_tree_impl.h" |
37 #include "cc/trees/occlusion_tracker.h" | 38 #include "cc/trees/occlusion_tracker.h" |
38 #include "cc/trees/single_thread_proxy.h" | 39 #include "cc/trees/single_thread_proxy.h" |
39 #include "cc/trees/thread_proxy.h" | 40 #include "cc/trees/thread_proxy.h" |
40 #include "cc/trees/tree_synchronizer.h" | 41 #include "cc/trees/tree_synchronizer.h" |
41 #include "ui/gfx/size_conversions.h" | 42 #include "ui/gfx/size_conversions.h" |
42 | 43 |
43 namespace { | 44 namespace { |
44 static int s_num_layer_tree_instances; | 45 static int s_num_layer_tree_instances; |
45 } | 46 } |
46 | 47 |
47 namespace cc { | 48 namespace cc { |
48 | 49 |
49 RendererCapabilities::RendererCapabilities() | 50 RendererCapabilities::RendererCapabilities() |
50 : best_texture_format(0), | 51 : best_texture_format(ResourceProvider::INVALID_FORMAT), |
51 using_partial_swap(false), | 52 using_partial_swap(false), |
52 using_set_visibility(false), | 53 using_set_visibility(false), |
53 using_egl_image(false), | 54 using_egl_image(false), |
54 allow_partial_texture_updates(false), | 55 allow_partial_texture_updates(false), |
55 using_offscreen_context3d(false), | 56 using_offscreen_context3d(false), |
56 max_texture_size(0), | 57 max_texture_size(0), |
57 avoid_pow2_textures(false), | 58 avoid_pow2_textures(false), |
58 using_map_image(false), | 59 using_map_image(false), |
59 using_shared_memory_resources(false), | 60 using_shared_memory_resources(false), |
60 using_discard_framebuffer(false) {} | 61 using_discard_framebuffer(false) {} |
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190 settings_.max_partial_texture_updates, | 191 settings_.max_partial_texture_updates, |
191 proxy_->MaxPartialTextureUpdates()); | 192 proxy_->MaxPartialTextureUpdates()); |
192 } | 193 } |
193 settings_.max_partial_texture_updates = max_partial_texture_updates; | 194 settings_.max_partial_texture_updates = max_partial_texture_updates; |
194 | 195 |
195 if (!contents_texture_manager_ && | 196 if (!contents_texture_manager_ && |
196 (!settings_.impl_side_painting || !settings_.solid_color_scrollbars)) { | 197 (!settings_.impl_side_painting || !settings_.solid_color_scrollbars)) { |
197 contents_texture_manager_ = | 198 contents_texture_manager_ = |
198 PrioritizedResourceManager::Create(proxy_.get()); | 199 PrioritizedResourceManager::Create(proxy_.get()); |
199 surface_memory_placeholder_ = | 200 surface_memory_placeholder_ = |
200 contents_texture_manager_->CreateTexture(gfx::Size(), GL_RGBA); | 201 contents_texture_manager_->CreateTexture(gfx::Size(), |
| 202 ResourceProvider::RGBA_8888); |
201 } | 203 } |
202 | 204 |
203 client_->DidInitializeOutputSurface(true); | 205 client_->DidInitializeOutputSurface(true); |
204 return CreateSucceeded; | 206 return CreateSucceeded; |
205 } | 207 } |
206 | 208 |
207 // Failure path. | 209 // Failure path. |
208 | 210 |
209 client_->DidFailToInitializeOutputSurface(); | 211 client_->DidFailToInitializeOutputSurface(); |
210 | 212 |
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910 size_t contents_texture_bytes = 0; | 912 size_t contents_texture_bytes = 0; |
911 | 913 |
912 // Start iteration at 1 to skip the root surface as it does not have a texture | 914 // Start iteration at 1 to skip the root surface as it does not have a texture |
913 // cost. | 915 // cost. |
914 for (size_t i = 1; i < update_list.size(); ++i) { | 916 for (size_t i = 1; i < update_list.size(); ++i) { |
915 Layer* render_surface_layer = update_list.at(i); | 917 Layer* render_surface_layer = update_list.at(i); |
916 RenderSurface* render_surface = render_surface_layer->render_surface(); | 918 RenderSurface* render_surface = render_surface_layer->render_surface(); |
917 | 919 |
918 size_t bytes = | 920 size_t bytes = |
919 Resource::MemorySizeBytes(render_surface->content_rect().size(), | 921 Resource::MemorySizeBytes(render_surface->content_rect().size(), |
920 GL_RGBA); | 922 ResourceProvider::RGBA_8888); |
921 contents_texture_bytes += bytes; | 923 contents_texture_bytes += bytes; |
922 | 924 |
923 if (render_surface_layer->background_filters().IsEmpty()) | 925 if (render_surface_layer->background_filters().IsEmpty()) |
924 continue; | 926 continue; |
925 | 927 |
926 if (bytes > max_background_texture_bytes) | 928 if (bytes > max_background_texture_bytes) |
927 max_background_texture_bytes = bytes; | 929 max_background_texture_bytes = bytes; |
928 if (!readback_bytes) { | 930 if (!readback_bytes) { |
929 readback_bytes = Resource::MemorySizeBytes(device_viewport_size_, | 931 readback_bytes = Resource::MemorySizeBytes(device_viewport_size_, |
930 GL_RGBA); | 932 ResourceProvider::RGBA_8888); |
931 } | 933 } |
932 } | 934 } |
933 return readback_bytes + max_background_texture_bytes + contents_texture_bytes; | 935 return readback_bytes + max_background_texture_bytes + contents_texture_bytes; |
934 } | 936 } |
935 | 937 |
936 void LayerTreeHost::PaintMasksForRenderSurface(Layer* render_surface_layer, | 938 void LayerTreeHost::PaintMasksForRenderSurface(Layer* render_surface_layer, |
937 ResourceUpdateQueue* queue, | 939 ResourceUpdateQueue* queue, |
938 bool* did_paint_content, | 940 bool* did_paint_content, |
939 bool* need_more_updates) { | 941 bool* need_more_updates) { |
940 // Note: Masks and replicas only exist for layers that own render surfaces. If | 942 // Note: Masks and replicas only exist for layers that own render surfaces. If |
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1184 UIResourceRequest request; | 1186 UIResourceRequest request; |
1185 request.type = UIResourceRequest::UIResourceCreate; | 1187 request.type = UIResourceRequest::UIResourceCreate; |
1186 request.id = uid; | 1188 request.id = uid; |
1187 request.bitmap = iter->second->GetBitmap(uid, resource_lost); | 1189 request.bitmap = iter->second->GetBitmap(uid, resource_lost); |
1188 DCHECK(request.bitmap.get()); | 1190 DCHECK(request.bitmap.get()); |
1189 ui_resource_request_queue_.push_back(request); | 1191 ui_resource_request_queue_.push_back(request); |
1190 } | 1192 } |
1191 } | 1193 } |
1192 | 1194 |
1193 } // namespace cc | 1195 } // namespace cc |
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