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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/direct_renderer.h" | 5 #include "cc/output/direct_renderer.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/containers/hash_tables.h" | 10 #include "base/containers/hash_tables.h" |
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391 return false; | 391 return false; |
392 | 392 |
393 CachedResource* texture = render_pass_textures_.get(render_pass->id); | 393 CachedResource* texture = render_pass_textures_.get(render_pass->id); |
394 DCHECK(texture); | 394 DCHECK(texture); |
395 | 395 |
396 gfx::Size size = RenderPassTextureSize(render_pass); | 396 gfx::Size size = RenderPassTextureSize(render_pass); |
397 size.Enlarge(enlarge_pass_texture_amount_.x(), | 397 size.Enlarge(enlarge_pass_texture_amount_.x(), |
398 enlarge_pass_texture_amount_.y()); | 398 enlarge_pass_texture_amount_.y()); |
399 if (!texture->id() && | 399 if (!texture->id() && |
400 !texture->Allocate(size, | 400 !texture->Allocate(size, |
401 RenderPassTextureFormat(render_pass), | 401 ResourceProvider::TextureUsageFramebuffer, |
402 ResourceProvider::TextureUsageFramebuffer)) | 402 RenderPassTextureFormat(render_pass))) |
403 return false; | 403 return false; |
404 | 404 |
405 return BindFramebufferToTexture(frame, texture, render_pass->output_rect); | 405 return BindFramebufferToTexture(frame, texture, render_pass->output_rect); |
406 } | 406 } |
407 | 407 |
408 bool DirectRenderer::HaveCachedResourcesForRenderPassId(RenderPass::Id id) | 408 bool DirectRenderer::HaveCachedResourcesForRenderPassId(RenderPass::Id id) |
409 const { | 409 const { |
410 if (!settings_->cache_render_pass_contents) | 410 if (!settings_->cache_render_pass_contents) |
411 return false; | 411 return false; |
412 | 412 |
413 CachedResource* texture = render_pass_textures_.get(id); | 413 CachedResource* texture = render_pass_textures_.get(id); |
414 return texture && texture->id() && texture->is_complete(); | 414 return texture && texture->id() && texture->is_complete(); |
415 } | 415 } |
416 | 416 |
417 // static | 417 // static |
418 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { | 418 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { |
419 return render_pass->output_rect.size(); | 419 return render_pass->output_rect.size(); |
420 } | 420 } |
421 | 421 |
422 // static | 422 // static |
423 GLenum DirectRenderer::RenderPassTextureFormat(const RenderPass* render_pass) { | 423 ResourceProvider::TextureFormat DirectRenderer::RenderPassTextureFormat( |
424 return GL_RGBA; | 424 const RenderPass* render_pass) { |
| 425 return ResourceProvider::RGBA_8888; |
425 } | 426 } |
426 | 427 |
427 } // namespace cc | 428 } // namespace cc |
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