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Issue 21159007: cc: Adding support for RGBA_4444 tile textures (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix raster-on-demand codepath Created 7 years, 3 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/scheduler/texture_uploader.h" 5 #include "cc/scheduler/texture_uploader.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/debug/alias.h" 10 #include "base/debug/alias.h"
(...skipping 59 matching lines...) Expand 10 before | Expand all | Expand 10 after
70 unsigned TextureUploader::Query::Value() { 70 unsigned TextureUploader::Query::Value() {
71 if (!has_value_) { 71 if (!has_value_) {
72 context_->getQueryObjectuivEXT(query_id_, GL_QUERY_RESULT_EXT, &value_); 72 context_->getQueryObjectuivEXT(query_id_, GL_QUERY_RESULT_EXT, &value_);
73 has_value_ = true; 73 has_value_ = true;
74 } 74 }
75 return value_; 75 return value_;
76 } 76 }
77 77
78 TextureUploader::TextureUploader(WebKit::WebGraphicsContext3D* context, 78 TextureUploader::TextureUploader(WebKit::WebGraphicsContext3D* context,
79 bool use_map_tex_sub_image, 79 bool use_map_tex_sub_image,
80 bool use_shallow_flush) 80 bool use_shallow_flush,
81 bool use_16_bit_textures)
81 : context_(context), 82 : context_(context),
82 num_blocking_texture_uploads_(0), 83 num_blocking_texture_uploads_(0),
83 use_map_tex_sub_image_(use_map_tex_sub_image), 84 use_map_tex_sub_image_(use_map_tex_sub_image),
84 sub_image_size_(0), 85 sub_image_size_(0),
85 use_shallow_flush_(use_shallow_flush), 86 use_shallow_flush_(use_shallow_flush),
86 num_texture_uploads_since_last_flush_(0) { 87 num_texture_uploads_since_last_flush_(0),
88 use_16_bit_textures_(use_16_bit_textures) {
87 for (size_t i = kUploadHistorySizeInitial; i > 0; i--) 89 for (size_t i = kUploadHistorySizeInitial; i > 0; i--)
88 textures_per_second_history_.insert(kDefaultEstimatedTexturesPerSecond); 90 textures_per_second_history_.insert(kDefaultEstimatedTexturesPerSecond);
89 } 91 }
90 92
91 TextureUploader::~TextureUploader() {} 93 TextureUploader::~TextureUploader() {}
92 94
93 size_t TextureUploader::NumBlockingUploads() { 95 size_t TextureUploader::NumBlockingUploads() {
94 ProcessQueries(); 96 ProcessQueries();
95 return num_blocking_texture_uploads_; 97 return num_blocking_texture_uploads_;
96 } 98 }
(...skipping 103 matching lines...) Expand 10 before | Expand all | Expand 10 after
200 base::debug::Alias(&image_rect_width); 202 base::debug::Alias(&image_rect_width);
201 base::debug::Alias(&image_rect_height); 203 base::debug::Alias(&image_rect_height);
202 base::debug::Alias(&dest_offset_x); 204 base::debug::Alias(&dest_offset_x);
203 base::debug::Alias(&dest_offset_y); 205 base::debug::Alias(&dest_offset_y);
204 TRACE_EVENT0("cc", "TextureUploader::UploadWithTexSubImage"); 206 TRACE_EVENT0("cc", "TextureUploader::UploadWithTexSubImage");
205 207
206 // Offset from image-rect to source-rect. 208 // Offset from image-rect to source-rect.
207 gfx::Vector2d offset(source_rect.origin() - image_rect.origin()); 209 gfx::Vector2d offset(source_rect.origin() - image_rect.origin());
208 210
209 const uint8* pixel_source; 211 const uint8* pixel_source;
210 unsigned int bytes_per_pixel = Resource::BytesPerPixel(format); 212 unsigned int bytes_per_pixel = Resource::BytesPerPixel(format,
213 use_16_bit_textures_);
214 // TODO(kaanb): anything to do to GL_UNPACK_ALIGNMENT for 16_bit?
Sami 2013/09/05 14:13:26 Yes, it needs to be set to 2 bytes. Otherwise odd-
kaanb 2013/09/06 02:05:54 Silly question, how and where should it be set?
211 // Use 4-byte row alignment (OpenGL default) for upload performance. 215 // Use 4-byte row alignment (OpenGL default) for upload performance.
212 // Assuming that GL_UNPACK_ALIGNMENT has not changed from default. 216 // Assuming that GL_UNPACK_ALIGNMENT has not changed from default.
213 unsigned int upload_image_stride = 217 unsigned int upload_image_stride =
214 RoundUp(bytes_per_pixel * source_rect.width(), 4u); 218 RoundUp(bytes_per_pixel * source_rect.width(), bytes_per_pixel);
215 219
216 if (upload_image_stride == image_rect.width() * bytes_per_pixel && 220 if (upload_image_stride == image_rect.width() * bytes_per_pixel &&
217 !offset.x()) { 221 !offset.x()) {
218 pixel_source = &image[image_rect.width() * bytes_per_pixel * offset.y()]; 222 pixel_source = &image[image_rect.width() * bytes_per_pixel * offset.y()];
219 } else { 223 } else {
220 size_t needed_size = upload_image_stride * source_rect.height(); 224 size_t needed_size = upload_image_stride * source_rect.height();
221 if (sub_image_size_ < needed_size) { 225 if (sub_image_size_ < needed_size) {
222 sub_image_.reset(new uint8[needed_size]); 226 sub_image_.reset(new uint8[needed_size]);
223 sub_image_size_ = needed_size; 227 sub_image_size_ = needed_size;
224 } 228 }
225 // Strides not equal, so do a row-by-row memcpy from the 229 // Strides not equal, so do a row-by-row memcpy from the
226 // paint results into a temp buffer for uploading. 230 // paint results into a temp buffer for uploading.
227 for (int row = 0; row < source_rect.height(); ++row) 231 for (int row = 0; row < source_rect.height(); ++row)
228 memcpy(&sub_image_[upload_image_stride * row], 232 memcpy(&sub_image_[upload_image_stride * row],
229 &image[bytes_per_pixel * 233 &image[bytes_per_pixel *
230 (offset.x() + (offset.y() + row) * image_rect.width())], 234 (offset.x() + (offset.y() + row) * image_rect.width())],
231 source_rect.width() * bytes_per_pixel); 235 source_rect.width() * bytes_per_pixel);
232 236
233 pixel_source = &sub_image_[0]; 237 pixel_source = &sub_image_[0];
234 } 238 }
235 239
240 GLenum texture_data_type = use_16_bit_textures_
241 ? GL_UNSIGNED_SHORT_4_4_4_4 : GL_UNSIGNED_BYTE;
236 context_->texSubImage2D(GL_TEXTURE_2D, 242 context_->texSubImage2D(GL_TEXTURE_2D,
237 0, 243 0,
238 dest_offset.x(), 244 dest_offset.x(),
239 dest_offset.y(), 245 dest_offset.y(),
240 source_rect.width(), 246 source_rect.width(),
241 source_rect.height(), 247 source_rect.height(),
242 format, 248 format,
243 GL_UNSIGNED_BYTE, 249 texture_data_type,
244 pixel_source); 250 pixel_source);
245 } 251 }
246 252
247 void TextureUploader::UploadWithMapTexSubImage(const uint8* image, 253 void TextureUploader::UploadWithMapTexSubImage(const uint8* image,
248 gfx::Rect image_rect, 254 gfx::Rect image_rect,
249 gfx::Rect source_rect, 255 gfx::Rect source_rect,
250 gfx::Vector2d dest_offset, 256 gfx::Vector2d dest_offset,
251 GLenum format) { 257 GLenum format) {
252 // Instrumentation to debug issue 156107 258 // Instrumentation to debug issue 156107
253 int source_rect_x = source_rect.x(); 259 int source_rect_x = source_rect.x();
(...skipping 16 matching lines...) Expand all
270 base::debug::Alias(&image_rect_width); 276 base::debug::Alias(&image_rect_width);
271 base::debug::Alias(&image_rect_height); 277 base::debug::Alias(&image_rect_height);
272 base::debug::Alias(&dest_offset_x); 278 base::debug::Alias(&dest_offset_x);
273 base::debug::Alias(&dest_offset_y); 279 base::debug::Alias(&dest_offset_y);
274 280
275 TRACE_EVENT0("cc", "TextureUploader::UploadWithMapTexSubImage"); 281 TRACE_EVENT0("cc", "TextureUploader::UploadWithMapTexSubImage");
276 282
277 // Offset from image-rect to source-rect. 283 // Offset from image-rect to source-rect.
278 gfx::Vector2d offset(source_rect.origin() - image_rect.origin()); 284 gfx::Vector2d offset(source_rect.origin() - image_rect.origin());
279 285
280 unsigned int bytes_per_pixel = Resource::BytesPerPixel(format); 286 unsigned int bytes_per_pixel = Resource::BytesPerPixel(format,
287 use_16_bit_textures_);
288 // TODO(kaanb): anything to do to GL_UNPACK_ALIGNMENT for 16 bit?
281 // Use 4-byte row alignment (OpenGL default) for upload performance. 289 // Use 4-byte row alignment (OpenGL default) for upload performance.
282 // Assuming that GL_UNPACK_ALIGNMENT has not changed from default. 290 // Assuming that GL_UNPACK_ALIGNMENT has not changed from default.
283 unsigned int upload_image_stride = 291 unsigned int upload_image_stride =
284 RoundUp(bytes_per_pixel * source_rect.width(), 4u); 292 RoundUp(bytes_per_pixel * source_rect.width(), bytes_per_pixel);
285 293
294 GLenum texture_data_type = use_16_bit_textures_
295 ? GL_UNSIGNED_SHORT_4_4_4_4 : GL_UNSIGNED_BYTE;
286 // Upload tile data via a mapped transfer buffer 296 // Upload tile data via a mapped transfer buffer
287 uint8* pixel_dest = static_cast<uint8*>( 297 uint8* pixel_dest = static_cast<uint8*>(
288 context_->mapTexSubImage2DCHROMIUM(GL_TEXTURE_2D, 298 context_->mapTexSubImage2DCHROMIUM(GL_TEXTURE_2D,
289 0, 299 0,
290 dest_offset.x(), 300 dest_offset.x(),
291 dest_offset.y(), 301 dest_offset.y(),
292 source_rect.width(), 302 source_rect.width(),
293 source_rect.height(), 303 source_rect.height(),
294 format, 304 format,
295 GL_UNSIGNED_BYTE, 305 texture_data_type,
296 GL_WRITE_ONLY)); 306 GL_WRITE_ONLY));
297 307
298 if (!pixel_dest) { 308 if (!pixel_dest) {
299 UploadWithTexSubImage(image, image_rect, source_rect, dest_offset, format); 309 UploadWithTexSubImage(image, image_rect, source_rect, dest_offset, format);
300 return; 310 return;
301 } 311 }
302 312
303 if (upload_image_stride == image_rect.width() * bytes_per_pixel && 313 if (upload_image_stride == image_rect.width() * bytes_per_pixel &&
304 !offset.x()) { 314 !offset.x()) {
305 memcpy(pixel_dest, 315 memcpy(pixel_dest,
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
341 textures_per_second_history_.erase(textures_per_second_history_.begin()); 351 textures_per_second_history_.erase(textures_per_second_history_.begin());
342 textures_per_second_history_.erase(--textures_per_second_history_.end()); 352 textures_per_second_history_.erase(--textures_per_second_history_.end());
343 } 353 }
344 textures_per_second_history_.insert(textures_per_second); 354 textures_per_second_history_.insert(textures_per_second);
345 355
346 available_queries_.push_back(pending_queries_.take_front()); 356 available_queries_.push_back(pending_queries_.take_front());
347 } 357 }
348 } 358 }
349 359
350 } // namespace cc 360 } // namespace cc
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