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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 14 matching lines...) Expand all Loading... |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #ifndef TimedItem_h | 31 #ifndef TimedItem_h |
| 32 #define TimedItem_h | 32 #define TimedItem_h |
| 33 | 33 |
| 34 #include "core/animation/Timing.h" | 34 #include "core/animation/Timing.h" |
| 35 #include "wtf/PassOwnPtr.h" |
| 35 #include "wtf/RefCounted.h" | 36 #include "wtf/RefCounted.h" |
| 36 | 37 |
| 37 namespace WebCore { | 38 namespace WebCore { |
| 38 | 39 |
| 39 class Player; | 40 class Player; |
| 40 | 41 |
| 41 static inline bool isNull(double value) | 42 static inline bool isNull(double value) |
| 42 { | 43 { |
| 43 return std::isnan(value); | 44 return std::isnan(value); |
| 44 } | 45 } |
| 45 | 46 |
| 46 static inline double nullValue() | 47 static inline double nullValue() |
| 47 { | 48 { |
| 48 return std::numeric_limits<double>::quiet_NaN(); | 49 return std::numeric_limits<double>::quiet_NaN(); |
| 49 } | 50 } |
| 50 | 51 |
| 52 class TimedItemEventDelegate { |
| 53 public: |
| 54 virtual ~TimedItemEventDelegate() { }; |
| 55 virtual void onEventCondition(bool wasInPlay, bool isInPlay, double previous
Iteration, double currentIteration) = 0; |
| 56 }; |
| 57 |
| 51 class TimedItem : public RefCounted<TimedItem> { | 58 class TimedItem : public RefCounted<TimedItem> { |
| 52 friend class Player; // Calls attach/detach, updateInheritedTime. | 59 friend class Player; // Calls attach/detach, updateInheritedTime. |
| 53 public: | 60 public: |
| 54 virtual ~TimedItem() { } | 61 virtual ~TimedItem() { } |
| 55 | 62 |
| 56 bool isCurrent() const { return ensureCalculated().isCurrent; } | 63 bool isCurrent() const { return ensureCalculated().isCurrent; } |
| 57 bool isInEffect() const { return ensureCalculated().isInEffect; } | 64 bool isInEffect() const { return ensureCalculated().isInEffect; } |
| 58 bool isInPlay() const { return ensureCalculated().isInPlay; } | 65 bool isInPlay() const { return ensureCalculated().isInPlay; } |
| 59 | 66 |
| 60 double startTime() const { return m_startTime; } | 67 double startTime() const { return m_startTime; } |
| 61 | 68 |
| 62 double currentIteration() const { return ensureCalculated().currentIteration
; } | 69 double currentIteration() const { return ensureCalculated().currentIteration
; } |
| 63 double activeDuration() const { return ensureCalculated().activeDuration; } | 70 double activeDuration() const { return ensureCalculated().activeDuration; } |
| 64 double timeFraction() const { return ensureCalculated().timeFraction; } | 71 double timeFraction() const { return ensureCalculated().timeFraction; } |
| 65 Player* player() const { return m_player; } | 72 Player* player() const { return m_player; } |
| 66 | 73 |
| 67 enum Phase { | 74 enum Phase { |
| 68 PhaseBefore, | 75 PhaseBefore, |
| 69 PhaseActive, | 76 PhaseActive, |
| 70 PhaseAfter, | 77 PhaseAfter, |
| 71 PhaseNone, | 78 PhaseNone, |
| 72 }; | 79 }; |
| 73 | 80 |
| 74 protected: | 81 protected: |
| 75 TimedItem(const Timing&); | 82 TimedItem(const Timing&, PassOwnPtr<TimedItemEventDelegate>); |
| 76 | 83 |
| 77 // When TimedItem receives a new inherited time via updateInheritedTime | 84 // When TimedItem receives a new inherited time via updateInheritedTime |
| 78 // it will (if necessary) recalculate timings and (if necessary) call | 85 // it will (if necessary) recalculate timings and (if necessary) call |
| 79 // updateChildrenAndEffects. | 86 // updateChildrenAndEffects. |
| 80 void updateInheritedTime(double inheritedTime) const; | 87 void updateInheritedTime(double inheritedTime) const; |
| 81 virtual void updateChildrenAndEffects(bool wasInEffect) const = 0; | 88 virtual void updateChildrenAndEffects(bool wasInEffect) const = 0; |
| 82 virtual double intrinsicIterationDuration() const { return 0; }; | 89 virtual double intrinsicIterationDuration() const { return 0; }; |
| 83 virtual void willDetach() = 0; | 90 virtual void willDetach() = 0; |
| 84 | 91 |
| 85 private: | 92 private: |
| 86 void attach(Player* player) { m_player = player; }; | 93 void attach(Player* player) { m_player = player; }; |
| 87 void detach() | 94 void detach() |
| 88 { | 95 { |
| 89 ASSERT(m_player); | 96 ASSERT(m_player); |
| 90 willDetach(); | 97 willDetach(); |
| 91 m_player = 0; | 98 m_player = 0; |
| 92 }; | 99 }; |
| 93 | 100 |
| 94 // FIXME: m_parent and m_startTime are placeholders, they depend on timing g
roups. | 101 // FIXME: m_parent and m_startTime are placeholders, they depend on timing g
roups. |
| 95 TimedItem* const m_parent; | 102 TimedItem* const m_parent; |
| 96 const double m_startTime; | 103 const double m_startTime; |
| 97 Player* m_player; | 104 Player* m_player; |
| 98 Timing m_specified; | 105 Timing m_specified; |
| 106 OwnPtr<TimedItemEventDelegate> m_eventDelegate; |
| 99 | 107 |
| 100 // FIXME: Should be versioned by monotonic value on player. | 108 // FIXME: Should be versioned by monotonic value on player. |
| 101 mutable struct CalculatedTiming { | 109 mutable struct CalculatedTiming { |
| 102 CalculatedTiming(); | 110 CalculatedTiming(); |
| 103 double activeDuration; | 111 double activeDuration; |
| 104 double currentIteration; | 112 double currentIteration; |
| 105 double timeFraction; | 113 double timeFraction; |
| 106 bool isCurrent; | 114 bool isCurrent; |
| 107 bool isInEffect; | 115 bool isInEffect; |
| 108 bool isInPlay; | 116 bool isInPlay; |
| 109 } m_calculated; | 117 } m_calculated; |
| 110 | 118 |
| 111 // FIXME: Should check the version and reinherit time if inconsistent. | 119 // FIXME: Should check the version and reinherit time if inconsistent. |
| 112 const CalculatedTiming& ensureCalculated() const { return m_calculated; } | 120 const CalculatedTiming& ensureCalculated() const { return m_calculated; } |
| 113 }; | 121 }; |
| 114 | 122 |
| 115 } // namespace WebCore | 123 } // namespace WebCore |
| 116 | 124 |
| 117 #endif | 125 #endif |
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