| Index: third_party/WebKit/WebCore/rendering/RenderMarquee.cpp
|
| ===================================================================
|
| --- third_party/WebKit/WebCore/rendering/RenderMarquee.cpp (revision 9310)
|
| +++ third_party/WebKit/WebCore/rendering/RenderMarquee.cpp (working copy)
|
| @@ -1,311 +1,312 @@
|
| -/*
|
| - * Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved.
|
| - *
|
| - * Portions are Copyright (C) 1998 Netscape Communications Corporation.
|
| - *
|
| - * Other contributors:
|
| - * Robert O'Callahan <roc+@cs.cmu.edu>
|
| - * David Baron <dbaron@fas.harvard.edu>
|
| - * Christian Biesinger <cbiesinger@web.de>
|
| - * Randall Jesup <rjesup@wgate.com>
|
| - * Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
|
| - * Josh Soref <timeless@mac.com>
|
| - * Boris Zbarsky <bzbarsky@mit.edu>
|
| - *
|
| - * This library is free software; you can redistribute it and/or
|
| - * modify it under the terms of the GNU Lesser General Public
|
| - * License as published by the Free Software Foundation; either
|
| - * version 2.1 of the License, or (at your option) any later version.
|
| - *
|
| - * This library is distributed in the hope that it will be useful,
|
| - * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
| - * Lesser General Public License for more details.
|
| - *
|
| - * You should have received a copy of the GNU Lesser General Public
|
| - * License along with this library; if not, write to the Free Software
|
| - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
| - *
|
| - * Alternatively, the contents of this file may be used under the terms
|
| - * of either the Mozilla Public License Version 1.1, found at
|
| - * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
|
| - * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
|
| - * (the "GPL"), in which case the provisions of the MPL or the GPL are
|
| - * applicable instead of those above. If you wish to allow use of your
|
| - * version of this file only under the terms of one of those two
|
| - * licenses (the MPL or the GPL) and not to allow others to use your
|
| - * version of this file under the LGPL, indicate your decision by
|
| - * deletingthe provisions above and replace them with the notice and
|
| - * other provisions required by the MPL or the GPL, as the case may be.
|
| - * If you do not delete the provisions above, a recipient may use your
|
| - * version of this file under any of the LGPL, the MPL or the GPL.
|
| - */
|
| -
|
| -#include "config.h"
|
| -
|
| -#include "RenderMarquee.h"
|
| -
|
| -#include "FrameView.h"
|
| -#include "HTMLMarqueeElement.h"
|
| -#include "HTMLNames.h"
|
| -#include "RenderLayer.h"
|
| -
|
| -using namespace std;
|
| -
|
| -namespace WebCore {
|
| -
|
| -using namespace HTMLNames;
|
| -
|
| -RenderMarquee::RenderMarquee(RenderLayer* l)
|
| - : m_layer(l), m_currentLoop(0)
|
| - , m_totalLoops(0)
|
| - , m_timer(this, &RenderMarquee::timerFired)
|
| - , m_start(0), m_end(0), m_speed(0), m_reset(false)
|
| - , m_suspended(false), m_stopped(false), m_direction(MAUTO)
|
| -{
|
| -}
|
| -
|
| -int RenderMarquee::marqueeSpeed() const
|
| -{
|
| - int result = m_layer->renderer()->style()->marqueeSpeed();
|
| - Node* elt = m_layer->renderer()->element();
|
| - if (elt && elt->hasTagName(marqueeTag)) {
|
| - HTMLMarqueeElement* marqueeElt = static_cast<HTMLMarqueeElement*>(elt);
|
| - result = max(result, marqueeElt->minimumDelay());
|
| - }
|
| - return result;
|
| -}
|
| -
|
| -EMarqueeDirection RenderMarquee::direction() const
|
| -{
|
| - // FIXME: Support the CSS3 "auto" value for determining the direction of the marquee.
|
| - // For now just map MAUTO to MBACKWARD
|
| - EMarqueeDirection result = m_layer->renderer()->style()->marqueeDirection();
|
| - TextDirection dir = m_layer->renderer()->style()->direction();
|
| - if (result == MAUTO)
|
| - result = MBACKWARD;
|
| - if (result == MFORWARD)
|
| - result = (dir == LTR) ? MRIGHT : MLEFT;
|
| - if (result == MBACKWARD)
|
| - result = (dir == LTR) ? MLEFT : MRIGHT;
|
| -
|
| - // Now we have the real direction. Next we check to see if the increment is negative.
|
| - // If so, then we reverse the direction.
|
| - Length increment = m_layer->renderer()->style()->marqueeIncrement();
|
| - if (increment.isNegative())
|
| - result = static_cast<EMarqueeDirection>(-result);
|
| -
|
| - return result;
|
| -}
|
| -
|
| -bool RenderMarquee::isHorizontal() const
|
| -{
|
| - return direction() == MLEFT || direction() == MRIGHT;
|
| -}
|
| -
|
| -int RenderMarquee::computePosition(EMarqueeDirection dir, bool stopAtContentEdge)
|
| -{
|
| - RenderBox* o = m_layer->renderer();
|
| - RenderStyle* s = o->style();
|
| - if (isHorizontal()) {
|
| - bool ltr = s->direction() == LTR;
|
| - int clientWidth = o->clientWidth();
|
| - int contentWidth = ltr ? o->rightmostPosition(true, false) : o->leftmostPosition(true, false);
|
| - if (ltr)
|
| - contentWidth += (o->paddingRight() - o->borderLeft());
|
| - else {
|
| - contentWidth = o->width() - contentWidth;
|
| - contentWidth += (o->paddingLeft() - o->borderRight());
|
| - }
|
| - if (dir == MRIGHT) {
|
| - if (stopAtContentEdge)
|
| - return max(0, ltr ? (contentWidth - clientWidth) : (clientWidth - contentWidth));
|
| - else
|
| - return ltr ? contentWidth : clientWidth;
|
| - }
|
| - else {
|
| - if (stopAtContentEdge)
|
| - return min(0, ltr ? (contentWidth - clientWidth) : (clientWidth - contentWidth));
|
| - else
|
| - return ltr ? -clientWidth : -contentWidth;
|
| - }
|
| - }
|
| - else {
|
| - int contentHeight = m_layer->renderer()->lowestPosition(true, false) -
|
| - m_layer->renderer()->borderTop() + m_layer->renderer()->paddingBottom();
|
| - int clientHeight = m_layer->renderer()->clientHeight();
|
| - if (dir == MUP) {
|
| - if (stopAtContentEdge)
|
| - return min(contentHeight - clientHeight, 0);
|
| - else
|
| - return -clientHeight;
|
| - }
|
| - else {
|
| - if (stopAtContentEdge)
|
| - return max(contentHeight - clientHeight, 0);
|
| - else
|
| - return contentHeight;
|
| - }
|
| - }
|
| -}
|
| -
|
| -void RenderMarquee::start()
|
| -{
|
| - if (m_timer.isActive() || m_layer->renderer()->style()->marqueeIncrement().isZero())
|
| - return;
|
| -
|
| - // We may end up propagating a scroll event. It is important that we suspend events until
|
| - // the end of the function since they could delete the layer, including the marquee.
|
| - FrameView* frameView = m_layer->renderer()->document()->view();
|
| - if (frameView)
|
| - frameView->pauseScheduledEvents();
|
| -
|
| - if (!m_suspended && !m_stopped) {
|
| - if (isHorizontal())
|
| - m_layer->scrollToOffset(m_start, 0, false, false);
|
| - else
|
| - m_layer->scrollToOffset(0, m_start, false, false);
|
| - }
|
| - else {
|
| - m_suspended = false;
|
| - m_stopped = false;
|
| - }
|
| -
|
| - m_timer.startRepeating(speed() * 0.001);
|
| -
|
| - if (frameView)
|
| - frameView->resumeScheduledEvents();
|
| -}
|
| -
|
| -void RenderMarquee::suspend()
|
| -{
|
| - m_timer.stop();
|
| - m_suspended = true;
|
| -}
|
| -
|
| -void RenderMarquee::stop()
|
| -{
|
| - m_timer.stop();
|
| - m_stopped = true;
|
| -}
|
| -
|
| -void RenderMarquee::updateMarqueePosition()
|
| -{
|
| - bool activate = (m_totalLoops <= 0 || m_currentLoop < m_totalLoops);
|
| - if (activate) {
|
| - EMarqueeBehavior behavior = m_layer->renderer()->style()->marqueeBehavior();
|
| - m_start = computePosition(direction(), behavior == MALTERNATE);
|
| - m_end = computePosition(reverseDirection(), behavior == MALTERNATE || behavior == MSLIDE);
|
| - if (!m_stopped)
|
| - start();
|
| - }
|
| -}
|
| -
|
| -void RenderMarquee::updateMarqueeStyle()
|
| -{
|
| - RenderStyle* s = m_layer->renderer()->style();
|
| -
|
| - if (m_direction != s->marqueeDirection() || (m_totalLoops != s->marqueeLoopCount() && m_currentLoop >= m_totalLoops))
|
| - m_currentLoop = 0; // When direction changes or our loopCount is a smaller number than our current loop, reset our loop.
|
| -
|
| - m_totalLoops = s->marqueeLoopCount();
|
| - m_direction = s->marqueeDirection();
|
| -
|
| - if (m_layer->renderer()->isHTMLMarquee()) {
|
| - // Hack for WinIE. In WinIE, a value of 0 or lower for the loop count for SLIDE means to only do
|
| - // one loop.
|
| - if (m_totalLoops <= 0 && s->marqueeBehavior() == MSLIDE)
|
| - m_totalLoops = 1;
|
| -
|
| - // Hack alert: Set the white-space value to nowrap for horizontal marquees with inline children, thus ensuring
|
| - // all the text ends up on one line by default. Limit this hack to the <marquee> element to emulate
|
| - // WinIE's behavior. Someone using CSS3 can use white-space: nowrap on their own to get this effect.
|
| - // Second hack alert: Set the text-align back to auto. WinIE completely ignores text-align on the
|
| - // marquee element.
|
| - // FIXME: Bring these up with the CSS WG.
|
| - if (isHorizontal() && m_layer->renderer()->childrenInline()) {
|
| - s->setWhiteSpace(NOWRAP);
|
| - s->setTextAlign(TAAUTO);
|
| - }
|
| - }
|
| -
|
| - // Marquee height hack!! Make sure that, if it is a horizontal marquee, the height attribute is overridden
|
| - // if it is smaller than the font size. If it is a vertical marquee and height is not specified, we default
|
| - // to a marquee of 200px.
|
| - if (isHorizontal()) {
|
| - if (s->height().isFixed() && s->height().value() < s->fontSize())
|
| - s->setHeight(Length(s->fontSize(),Fixed));
|
| - } else if (s->height().isAuto()) //vertical marquee with no specified height
|
| - s->setHeight(Length(200, Fixed));
|
| -
|
| - if (speed() != marqueeSpeed()) {
|
| - m_speed = marqueeSpeed();
|
| - if (m_timer.isActive())
|
| - m_timer.startRepeating(speed() * 0.001);
|
| - }
|
| -
|
| - // Check the loop count to see if we should now stop.
|
| - bool activate = (m_totalLoops <= 0 || m_currentLoop < m_totalLoops);
|
| - if (activate && !m_timer.isActive())
|
| - m_layer->renderer()->setNeedsLayout(true);
|
| - else if (!activate && m_timer.isActive())
|
| - m_timer.stop();
|
| -}
|
| -
|
| -void RenderMarquee::timerFired(Timer<RenderMarquee>*)
|
| -{
|
| - if (m_layer->renderer()->needsLayout())
|
| - return;
|
| -
|
| - if (m_reset) {
|
| - m_reset = false;
|
| - if (isHorizontal())
|
| - m_layer->scrollToXOffset(m_start);
|
| - else
|
| - m_layer->scrollToYOffset(m_start);
|
| - return;
|
| - }
|
| -
|
| - RenderStyle* s = m_layer->renderer()->style();
|
| -
|
| - int endPoint = m_end;
|
| - int range = m_end - m_start;
|
| - int newPos;
|
| - if (range == 0)
|
| - newPos = m_end;
|
| - else {
|
| - bool addIncrement = direction() == MUP || direction() == MLEFT;
|
| - bool isReversed = s->marqueeBehavior() == MALTERNATE && m_currentLoop % 2;
|
| - if (isReversed) {
|
| - // We're going in the reverse direction.
|
| - endPoint = m_start;
|
| - range = -range;
|
| - addIncrement = !addIncrement;
|
| - }
|
| - bool positive = range > 0;
|
| - int clientSize = (isHorizontal() ? m_layer->renderer()->clientWidth() : m_layer->renderer()->clientHeight());
|
| - int increment = max(1, abs(m_layer->renderer()->style()->marqueeIncrement().calcValue(clientSize)));
|
| - int currentPos = (isHorizontal() ? m_layer->scrollXOffset() : m_layer->scrollYOffset());
|
| - newPos = currentPos + (addIncrement ? increment : -increment);
|
| - if (positive)
|
| - newPos = min(newPos, endPoint);
|
| - else
|
| - newPos = max(newPos, endPoint);
|
| - }
|
| -
|
| - if (newPos == endPoint) {
|
| - m_currentLoop++;
|
| - if (m_totalLoops > 0 && m_currentLoop >= m_totalLoops)
|
| - m_timer.stop();
|
| - else if (s->marqueeBehavior() != MALTERNATE)
|
| - m_reset = true;
|
| - }
|
| -
|
| - if (isHorizontal())
|
| - m_layer->scrollToXOffset(newPos);
|
| - else
|
| - m_layer->scrollToYOffset(newPos);
|
| -}
|
| -
|
| -} // namespace WebCore
|
| -
|
| +/*
|
| + * Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved.
|
| + *
|
| + * Portions are Copyright (C) 1998 Netscape Communications Corporation.
|
| + *
|
| + * Other contributors:
|
| + * Robert O'Callahan <roc+@cs.cmu.edu>
|
| + * David Baron <dbaron@fas.harvard.edu>
|
| + * Christian Biesinger <cbiesinger@web.de>
|
| + * Randall Jesup <rjesup@wgate.com>
|
| + * Roland Mainz <roland.mainz@informatik.med.uni-giessen.de>
|
| + * Josh Soref <timeless@mac.com>
|
| + * Boris Zbarsky <bzbarsky@mit.edu>
|
| + *
|
| + * This library is free software; you can redistribute it and/or
|
| + * modify it under the terms of the GNU Lesser General Public
|
| + * License as published by the Free Software Foundation; either
|
| + * version 2.1 of the License, or (at your option) any later version.
|
| + *
|
| + * This library is distributed in the hope that it will be useful,
|
| + * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
| + * Lesser General Public License for more details.
|
| + *
|
| + * You should have received a copy of the GNU Lesser General Public
|
| + * License along with this library; if not, write to the Free Software
|
| + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
| + *
|
| + * Alternatively, the contents of this file may be used under the terms
|
| + * of either the Mozilla Public License Version 1.1, found at
|
| + * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
|
| + * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
|
| + * (the "GPL"), in which case the provisions of the MPL or the GPL are
|
| + * applicable instead of those above. If you wish to allow use of your
|
| + * version of this file only under the terms of one of those two
|
| + * licenses (the MPL or the GPL) and not to allow others to use your
|
| + * version of this file under the LGPL, indicate your decision by
|
| + * deletingthe provisions above and replace them with the notice and
|
| + * other provisions required by the MPL or the GPL, as the case may be.
|
| + * If you do not delete the provisions above, a recipient may use your
|
| + * version of this file under any of the LGPL, the MPL or the GPL.
|
| + */
|
| +
|
| +#include "config.h"
|
| +
|
| +#include "RenderMarquee.h"
|
| +
|
| +#include "FrameView.h"
|
| +#include "HTMLMarqueeElement.h"
|
| +#include "HTMLNames.h"
|
| +#include "RenderLayer.h"
|
| +
|
| +using namespace std;
|
| +
|
| +namespace WebCore {
|
| +
|
| +using namespace HTMLNames;
|
| +
|
| +RenderMarquee::RenderMarquee(RenderLayer* l)
|
| + : m_layer(l), m_currentLoop(0)
|
| + , m_totalLoops(0)
|
| + , m_timer(this, &RenderMarquee::timerFired)
|
| + , m_start(0), m_end(0), m_speed(0), m_reset(false)
|
| + , m_suspended(false), m_stopped(false), m_direction(MAUTO)
|
| +{
|
| +}
|
| +
|
| +int RenderMarquee::marqueeSpeed() const
|
| +{
|
| + int result = m_layer->renderer()->style()->marqueeSpeed();
|
| + Node* elt = m_layer->renderer()->element();
|
| + if (elt && elt->hasTagName(marqueeTag)) {
|
| + HTMLMarqueeElement* marqueeElt = static_cast<HTMLMarqueeElement*>(elt);
|
| + result = max(result, marqueeElt->minimumDelay());
|
| + }
|
| + return result;
|
| +}
|
| +
|
| +EMarqueeDirection RenderMarquee::direction() const
|
| +{
|
| + // FIXME: Support the CSS3 "auto" value for determining the direction of the marquee.
|
| + // For now just map MAUTO to MBACKWARD
|
| + EMarqueeDirection result = m_layer->renderer()->style()->marqueeDirection();
|
| + TextDirection dir = m_layer->renderer()->style()->direction();
|
| + if (result == MAUTO)
|
| + result = MBACKWARD;
|
| + if (result == MFORWARD)
|
| + result = (dir == LTR) ? MRIGHT : MLEFT;
|
| + if (result == MBACKWARD)
|
| + result = (dir == LTR) ? MLEFT : MRIGHT;
|
| +
|
| + // Now we have the real direction. Next we check to see if the increment is negative.
|
| + // If so, then we reverse the direction.
|
| + Length increment = m_layer->renderer()->style()->marqueeIncrement();
|
| + if (increment.isNegative())
|
| + result = static_cast<EMarqueeDirection>(-result);
|
| +
|
| + return result;
|
| +}
|
| +
|
| +bool RenderMarquee::isHorizontal() const
|
| +{
|
| + return direction() == MLEFT || direction() == MRIGHT;
|
| +}
|
| +
|
| +int RenderMarquee::computePosition(EMarqueeDirection dir, bool stopAtContentEdge)
|
| +{
|
| + RenderBox* box = m_layer->renderBox();
|
| + ASSERT(box);
|
| + RenderStyle* s = box->style();
|
| + if (isHorizontal()) {
|
| + bool ltr = s->direction() == LTR;
|
| + int clientWidth = box->clientWidth();
|
| + int contentWidth = ltr ? box->rightmostPosition(true, false) : box->leftmostPosition(true, false);
|
| + if (ltr)
|
| + contentWidth += (box->paddingRight() - box->borderLeft());
|
| + else {
|
| + contentWidth = box->width() - contentWidth;
|
| + contentWidth += (box->paddingLeft() - box->borderRight());
|
| + }
|
| + if (dir == MRIGHT) {
|
| + if (stopAtContentEdge)
|
| + return max(0, ltr ? (contentWidth - clientWidth) : (clientWidth - contentWidth));
|
| + else
|
| + return ltr ? contentWidth : clientWidth;
|
| + }
|
| + else {
|
| + if (stopAtContentEdge)
|
| + return min(0, ltr ? (contentWidth - clientWidth) : (clientWidth - contentWidth));
|
| + else
|
| + return ltr ? -clientWidth : -contentWidth;
|
| + }
|
| + }
|
| + else {
|
| + int contentHeight = box->lowestPosition(true, false) -
|
| + box->borderTop() + box->paddingBottom();
|
| + int clientHeight = box->clientHeight();
|
| + if (dir == MUP) {
|
| + if (stopAtContentEdge)
|
| + return min(contentHeight - clientHeight, 0);
|
| + else
|
| + return -clientHeight;
|
| + }
|
| + else {
|
| + if (stopAtContentEdge)
|
| + return max(contentHeight - clientHeight, 0);
|
| + else
|
| + return contentHeight;
|
| + }
|
| + }
|
| +}
|
| +
|
| +void RenderMarquee::start()
|
| +{
|
| + if (m_timer.isActive() || m_layer->renderer()->style()->marqueeIncrement().isZero())
|
| + return;
|
| +
|
| + // We may end up propagating a scroll event. It is important that we suspend events until
|
| + // the end of the function since they could delete the layer, including the marquee.
|
| + FrameView* frameView = m_layer->renderer()->document()->view();
|
| + if (frameView)
|
| + frameView->pauseScheduledEvents();
|
| +
|
| + if (!m_suspended && !m_stopped) {
|
| + if (isHorizontal())
|
| + m_layer->scrollToOffset(m_start, 0, false, false);
|
| + else
|
| + m_layer->scrollToOffset(0, m_start, false, false);
|
| + }
|
| + else {
|
| + m_suspended = false;
|
| + m_stopped = false;
|
| + }
|
| +
|
| + m_timer.startRepeating(speed() * 0.001);
|
| +
|
| + if (frameView)
|
| + frameView->resumeScheduledEvents();
|
| +}
|
| +
|
| +void RenderMarquee::suspend()
|
| +{
|
| + m_timer.stop();
|
| + m_suspended = true;
|
| +}
|
| +
|
| +void RenderMarquee::stop()
|
| +{
|
| + m_timer.stop();
|
| + m_stopped = true;
|
| +}
|
| +
|
| +void RenderMarquee::updateMarqueePosition()
|
| +{
|
| + bool activate = (m_totalLoops <= 0 || m_currentLoop < m_totalLoops);
|
| + if (activate) {
|
| + EMarqueeBehavior behavior = m_layer->renderer()->style()->marqueeBehavior();
|
| + m_start = computePosition(direction(), behavior == MALTERNATE);
|
| + m_end = computePosition(reverseDirection(), behavior == MALTERNATE || behavior == MSLIDE);
|
| + if (!m_stopped)
|
| + start();
|
| + }
|
| +}
|
| +
|
| +void RenderMarquee::updateMarqueeStyle()
|
| +{
|
| + RenderStyle* s = m_layer->renderer()->style();
|
| +
|
| + if (m_direction != s->marqueeDirection() || (m_totalLoops != s->marqueeLoopCount() && m_currentLoop >= m_totalLoops))
|
| + m_currentLoop = 0; // When direction changes or our loopCount is a smaller number than our current loop, reset our loop.
|
| +
|
| + m_totalLoops = s->marqueeLoopCount();
|
| + m_direction = s->marqueeDirection();
|
| +
|
| + if (m_layer->renderer()->isHTMLMarquee()) {
|
| + // Hack for WinIE. In WinIE, a value of 0 or lower for the loop count for SLIDE means to only do
|
| + // one loop.
|
| + if (m_totalLoops <= 0 && s->marqueeBehavior() == MSLIDE)
|
| + m_totalLoops = 1;
|
| +
|
| + // Hack alert: Set the white-space value to nowrap for horizontal marquees with inline children, thus ensuring
|
| + // all the text ends up on one line by default. Limit this hack to the <marquee> element to emulate
|
| + // WinIE's behavior. Someone using CSS3 can use white-space: nowrap on their own to get this effect.
|
| + // Second hack alert: Set the text-align back to auto. WinIE completely ignores text-align on the
|
| + // marquee element.
|
| + // FIXME: Bring these up with the CSS WG.
|
| + if (isHorizontal() && m_layer->renderer()->childrenInline()) {
|
| + s->setWhiteSpace(NOWRAP);
|
| + s->setTextAlign(TAAUTO);
|
| + }
|
| + }
|
| +
|
| + // Marquee height hack!! Make sure that, if it is a horizontal marquee, the height attribute is overridden
|
| + // if it is smaller than the font size. If it is a vertical marquee and height is not specified, we default
|
| + // to a marquee of 200px.
|
| + if (isHorizontal()) {
|
| + if (s->height().isFixed() && s->height().value() < s->fontSize())
|
| + s->setHeight(Length(s->fontSize(),Fixed));
|
| + } else if (s->height().isAuto()) //vertical marquee with no specified height
|
| + s->setHeight(Length(200, Fixed));
|
| +
|
| + if (speed() != marqueeSpeed()) {
|
| + m_speed = marqueeSpeed();
|
| + if (m_timer.isActive())
|
| + m_timer.startRepeating(speed() * 0.001);
|
| + }
|
| +
|
| + // Check the loop count to see if we should now stop.
|
| + bool activate = (m_totalLoops <= 0 || m_currentLoop < m_totalLoops);
|
| + if (activate && !m_timer.isActive())
|
| + m_layer->renderer()->setNeedsLayout(true);
|
| + else if (!activate && m_timer.isActive())
|
| + m_timer.stop();
|
| +}
|
| +
|
| +void RenderMarquee::timerFired(Timer<RenderMarquee>*)
|
| +{
|
| + if (m_layer->renderer()->needsLayout())
|
| + return;
|
| +
|
| + if (m_reset) {
|
| + m_reset = false;
|
| + if (isHorizontal())
|
| + m_layer->scrollToXOffset(m_start);
|
| + else
|
| + m_layer->scrollToYOffset(m_start);
|
| + return;
|
| + }
|
| +
|
| + RenderStyle* s = m_layer->renderer()->style();
|
| +
|
| + int endPoint = m_end;
|
| + int range = m_end - m_start;
|
| + int newPos;
|
| + if (range == 0)
|
| + newPos = m_end;
|
| + else {
|
| + bool addIncrement = direction() == MUP || direction() == MLEFT;
|
| + bool isReversed = s->marqueeBehavior() == MALTERNATE && m_currentLoop % 2;
|
| + if (isReversed) {
|
| + // We're going in the reverse direction.
|
| + endPoint = m_start;
|
| + range = -range;
|
| + addIncrement = !addIncrement;
|
| + }
|
| + bool positive = range > 0;
|
| + int clientSize = (isHorizontal() ? m_layer->renderBox()->clientWidth() : m_layer->renderBox()->clientHeight());
|
| + int increment = max(1, abs(m_layer->renderer()->style()->marqueeIncrement().calcValue(clientSize)));
|
| + int currentPos = (isHorizontal() ? m_layer->scrollXOffset() : m_layer->scrollYOffset());
|
| + newPos = currentPos + (addIncrement ? increment : -increment);
|
| + if (positive)
|
| + newPos = min(newPos, endPoint);
|
| + else
|
| + newPos = max(newPos, endPoint);
|
| + }
|
| +
|
| + if (newPos == endPoint) {
|
| + m_currentLoop++;
|
| + if (m_totalLoops > 0 && m_currentLoop >= m_totalLoops)
|
| + m_timer.stop();
|
| + else if (s->marqueeBehavior() != MALTERNATE)
|
| + m_reset = true;
|
| + }
|
| +
|
| + if (isHorizontal())
|
| + m_layer->scrollToXOffset(newPos);
|
| + else
|
| + m_layer->scrollToYOffset(newPos);
|
| +}
|
| +
|
| +} // namespace WebCore
|
| +
|
|
|