| Index: third_party/WebKit/WebCore/rendering/bidi.cpp
|
| ===================================================================
|
| --- third_party/WebKit/WebCore/rendering/bidi.cpp (revision 9310)
|
| +++ third_party/WebKit/WebCore/rendering/bidi.cpp (working copy)
|
| @@ -1,2205 +1,2208 @@
|
| -/*
|
| - * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
|
| - * Copyright (C) 2004, 2006, 2007, 2008 Apple Inc. All right reserved.
|
| - *
|
| - * This library is free software; you can redistribute it and/or
|
| - * modify it under the terms of the GNU Library General Public
|
| - * License as published by the Free Software Foundation; either
|
| - * version 2 of the License, or (at your option) any later version.
|
| - *
|
| - * This library is distributed in the hope that it will be useful,
|
| - * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
| - * Library General Public License for more details.
|
| - *
|
| - * You should have received a copy of the GNU Library General Public License
|
| - * along with this library; see the file COPYING.LIB. If not, write to
|
| - * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
| - * Boston, MA 02110-1301, USA.
|
| - *
|
| - */
|
| -
|
| -#include "config.h"
|
| -#include "bidi.h"
|
| -
|
| -#include "CharacterNames.h"
|
| -#include "Document.h"
|
| -#include "Element.h"
|
| -#include "FrameView.h"
|
| -#include "InlineTextBox.h"
|
| -#include "Logging.h"
|
| -#include "RenderArena.h"
|
| -#include "RenderInline.h"
|
| -#include "RenderLayer.h"
|
| -#include "RenderListMarker.h"
|
| -#include "RenderView.h"
|
| -#include "break_lines.h"
|
| -#include <wtf/AlwaysInline.h>
|
| -#include <wtf/RefCountedLeakCounter.h>
|
| -#include <wtf/StdLibExtras.h>
|
| -#include <wtf/Vector.h>
|
| -
|
| -using namespace std;
|
| -using namespace WTF;
|
| -using namespace Unicode;
|
| -
|
| -namespace WebCore {
|
| -
|
| -// We don't let our line box tree for a single line get any deeper than this.
|
| -const unsigned cMaxLineDepth = 200;
|
| -
|
| -class InlineIterator {
|
| -public:
|
| - InlineIterator()
|
| - : block(0)
|
| - , obj(0)
|
| - , pos(0)
|
| - , nextBreakablePosition(-1)
|
| - {
|
| - }
|
| -
|
| - InlineIterator(RenderBlock* b, RenderObject* o, unsigned p)
|
| - : block(b)
|
| - , obj(o)
|
| - , pos(p)
|
| - , nextBreakablePosition(-1)
|
| - {
|
| - }
|
| -
|
| - void increment(InlineBidiResolver* resolver = 0);
|
| - bool atEnd() const;
|
| -
|
| - UChar current() const;
|
| - WTF::Unicode::Direction direction() const;
|
| -
|
| - RenderBlock* block;
|
| - RenderObject* obj;
|
| - unsigned pos;
|
| - int nextBreakablePosition;
|
| -};
|
| -
|
| -// Midpoint globals. The goal is not to do any allocation when dealing with
|
| -// these midpoints, so we just keep an array around and never clear it. We track
|
| -// the number of items and position using the two other variables.
|
| -static Vector<InlineIterator>* smidpoints;
|
| -static unsigned sNumMidpoints;
|
| -static unsigned sCurrMidpoint;
|
| -static bool betweenMidpoints;
|
| -
|
| -static bool isLineEmpty = true;
|
| -static bool previousLineBrokeCleanly = true;
|
| -
|
| -static int getBorderPaddingMargin(RenderBox* child, bool endOfInline)
|
| -{
|
| - bool leftSide = (child->style()->direction() == LTR) ? !endOfInline : endOfInline;
|
| - if (leftSide)
|
| - return child->marginLeft() + child->paddingLeft() + child->borderLeft();
|
| - return child->marginRight() + child->paddingRight() + child->borderRight();
|
| -}
|
| -
|
| -static int inlineWidth(RenderObject* child, bool start = true, bool end = true)
|
| -{
|
| - unsigned lineDepth = 1;
|
| - int extraWidth = 0;
|
| - RenderObject* parent = child->parent();
|
| - while (parent->isBox() && parent->isInline() && !parent->isInlineBlockOrInlineTable() && lineDepth++ < cMaxLineDepth) {
|
| - if (start && !child->previousSibling())
|
| - extraWidth += getBorderPaddingMargin(toRenderBox(parent), false);
|
| - if (end && !child->nextSibling())
|
| - extraWidth += getBorderPaddingMargin(toRenderBox(parent), true);
|
| - child = parent;
|
| - parent = child->parent();
|
| - }
|
| - return extraWidth;
|
| -}
|
| -
|
| -#ifndef NDEBUG
|
| -static WTF::RefCountedLeakCounter bidiRunCounter("BidiRun");
|
| -
|
| -static bool inBidiRunDestroy;
|
| -#endif
|
| -
|
| -void BidiRun::destroy()
|
| -{
|
| -#ifndef NDEBUG
|
| - inBidiRunDestroy = true;
|
| -#endif
|
| - RenderArena* renderArena = m_object->renderArena();
|
| - delete this;
|
| -#ifndef NDEBUG
|
| - inBidiRunDestroy = false;
|
| -#endif
|
| -
|
| - // Recover the size left there for us by operator delete and free the memory.
|
| - renderArena->free(*reinterpret_cast<size_t*>(this), this);
|
| -}
|
| -
|
| -void* BidiRun::operator new(size_t sz, RenderArena* renderArena) throw()
|
| -{
|
| -#ifndef NDEBUG
|
| - bidiRunCounter.increment();
|
| -#endif
|
| - return renderArena->allocate(sz);
|
| -}
|
| -
|
| -void BidiRun::operator delete(void* ptr, size_t sz)
|
| -{
|
| -#ifndef NDEBUG
|
| - bidiRunCounter.decrement();
|
| -#endif
|
| - ASSERT(inBidiRunDestroy);
|
| -
|
| - // Stash size where destroy() can find it.
|
| - *(size_t*)ptr = sz;
|
| -}
|
| -
|
| -// ---------------------------------------------------------------------
|
| -
|
| -inline bool operator==(const InlineIterator& it1, const InlineIterator& it2)
|
| -{
|
| - return it1.pos == it2.pos && it1.obj == it2.obj;
|
| -}
|
| -
|
| -inline bool operator!=(const InlineIterator& it1, const InlineIterator& it2)
|
| -{
|
| - return it1.pos != it2.pos || it1.obj != it2.obj;
|
| -}
|
| -
|
| -static inline RenderObject* bidiNext(RenderBlock* block, RenderObject* current, InlineBidiResolver* resolver = 0, bool skipInlines = true, bool* endOfInlinePtr = 0)
|
| -{
|
| - RenderObject* next = 0;
|
| - bool oldEndOfInline = endOfInlinePtr ? *endOfInlinePtr : false;
|
| - bool endOfInline = false;
|
| -
|
| - while (current) {
|
| - next = 0;
|
| - if (!oldEndOfInline && !current->isFloating() && !current->isReplaced() && !current->isPositioned() && !current->isText()) {
|
| - next = current->firstChild();
|
| - if (next && resolver && next->isRenderInline()) {
|
| - EUnicodeBidi ub = next->style()->unicodeBidi();
|
| - if (ub != UBNormal) {
|
| - TextDirection dir = next->style()->direction();
|
| - Direction d = (ub == Embed
|
| - ? (dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding)
|
| - : (dir == RTL ? RightToLeftOverride : LeftToRightOverride));
|
| - resolver->embed(d);
|
| - }
|
| - }
|
| - }
|
| -
|
| - if (!next) {
|
| - if (!skipInlines && !oldEndOfInline && current->isRenderInline()) {
|
| - next = current;
|
| - endOfInline = true;
|
| - break;
|
| - }
|
| -
|
| - while (current && current != block) {
|
| - if (resolver && current->isRenderInline() && current->style()->unicodeBidi() != UBNormal)
|
| - resolver->embed(PopDirectionalFormat);
|
| -
|
| - next = current->nextSibling();
|
| - if (next) {
|
| - if (resolver && next->isRenderInline()) {
|
| - EUnicodeBidi ub = next->style()->unicodeBidi();
|
| - if (ub != UBNormal) {
|
| - TextDirection dir = next->style()->direction();
|
| - Direction d = (ub == Embed
|
| - ? (dir == RTL ? RightToLeftEmbedding: LeftToRightEmbedding)
|
| - : (dir == RTL ? RightToLeftOverride : LeftToRightOverride));
|
| - resolver->embed(d);
|
| - }
|
| - }
|
| - break;
|
| - }
|
| -
|
| - current = current->parent();
|
| - if (!skipInlines && current && current != block && current->isRenderInline()) {
|
| - next = current;
|
| - endOfInline = true;
|
| - break;
|
| - }
|
| - }
|
| - }
|
| -
|
| - if (!next)
|
| - break;
|
| -
|
| - if (next->isText() || next->isFloating() || next->isReplaced() || next->isPositioned()
|
| - || ((!skipInlines || !next->firstChild()) // Always return EMPTY inlines.
|
| - && next->isRenderInline()))
|
| - break;
|
| - current = next;
|
| - }
|
| -
|
| - if (endOfInlinePtr)
|
| - *endOfInlinePtr = endOfInline;
|
| -
|
| - return next;
|
| -}
|
| -
|
| -static RenderObject* bidiFirst(RenderBlock* block, InlineBidiResolver* resolver, bool skipInlines = true)
|
| -{
|
| - if (!block->firstChild())
|
| - return 0;
|
| -
|
| - RenderObject* o = block->firstChild();
|
| - if (o->isRenderInline()) {
|
| - if (resolver) {
|
| - EUnicodeBidi ub = o->style()->unicodeBidi();
|
| - if (ub != UBNormal) {
|
| - TextDirection dir = o->style()->direction();
|
| - Direction d = (ub == Embed
|
| - ? (dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding)
|
| - : (dir == RTL ? RightToLeftOverride : LeftToRightOverride));
|
| - resolver->embed(d);
|
| - }
|
| - }
|
| - if (skipInlines && o->firstChild())
|
| - o = bidiNext(block, o, resolver, skipInlines);
|
| - else {
|
| - // Never skip empty inlines.
|
| - if (resolver)
|
| - resolver->commitExplicitEmbedding();
|
| - return o;
|
| - }
|
| - }
|
| -
|
| - if (o && !o->isText() && !o->isReplaced() && !o->isFloating() && !o->isPositioned())
|
| - o = bidiNext(block, o, resolver, skipInlines);
|
| -
|
| - if (resolver)
|
| - resolver->commitExplicitEmbedding();
|
| - return o;
|
| -}
|
| -
|
| -inline void InlineIterator::increment(InlineBidiResolver* resolver)
|
| -{
|
| - if (!obj)
|
| - return;
|
| - if (obj->isText()) {
|
| - pos++;
|
| - if (pos >= toRenderText(obj)->textLength()) {
|
| - obj = bidiNext(block, obj, resolver);
|
| - pos = 0;
|
| - nextBreakablePosition = -1;
|
| - }
|
| - } else {
|
| - obj = bidiNext(block, obj, resolver);
|
| - pos = 0;
|
| - nextBreakablePosition = -1;
|
| - }
|
| -}
|
| -
|
| -template<>
|
| -inline void InlineBidiResolver::increment()
|
| -{
|
| - current.increment(this);
|
| -}
|
| -
|
| -inline bool InlineIterator::atEnd() const
|
| -{
|
| - return !obj;
|
| -}
|
| -
|
| -inline UChar InlineIterator::current() const
|
| -{
|
| - if (!obj || !obj->isText())
|
| - return 0;
|
| -
|
| - RenderText* text = toRenderText(obj);
|
| - if (pos >= text->textLength())
|
| - return 0;
|
| -
|
| - return text->characters()[pos];
|
| -}
|
| -
|
| -ALWAYS_INLINE Direction InlineIterator::direction() const
|
| -{
|
| - if (UChar c = current())
|
| - return Unicode::direction(c);
|
| -
|
| - if (obj && obj->isListMarker())
|
| - return obj->style()->direction() == LTR ? LeftToRight : RightToLeft;
|
| -
|
| - return OtherNeutral;
|
| -}
|
| -
|
| -// -------------------------------------------------------------------------------------------------
|
| -
|
| -static void chopMidpointsAt(RenderObject* obj, unsigned pos)
|
| -{
|
| - if (!sNumMidpoints)
|
| - return;
|
| - InlineIterator* midpoints = smidpoints->data();
|
| - for (int i = sNumMidpoints - 1; i >= 0; i--) {
|
| - const InlineIterator& point = midpoints[i];
|
| - if (point.obj == obj && point.pos == pos) {
|
| - sNumMidpoints = i;
|
| - break;
|
| - }
|
| - }
|
| -}
|
| -
|
| -static void checkMidpoints(InlineIterator& lBreak)
|
| -{
|
| - // Check to see if our last midpoint is a start point beyond the line break. If so,
|
| - // shave it off the list, and shave off a trailing space if the previous end point doesn't
|
| - // preserve whitespace.
|
| - if (lBreak.obj && sNumMidpoints && sNumMidpoints % 2 == 0) {
|
| - InlineIterator* midpoints = smidpoints->data();
|
| - InlineIterator& endpoint = midpoints[sNumMidpoints-2];
|
| - const InlineIterator& startpoint = midpoints[sNumMidpoints-1];
|
| - InlineIterator currpoint = endpoint;
|
| - while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak)
|
| - currpoint.increment();
|
| - if (currpoint == lBreak) {
|
| - // We hit the line break before the start point. Shave off the start point.
|
| - sNumMidpoints--;
|
| - if (endpoint.obj->style()->collapseWhiteSpace()) {
|
| - if (endpoint.obj->isText()) {
|
| - // Don't shave a character off the endpoint if it was from a soft hyphen.
|
| - RenderText* textObj = toRenderText(endpoint.obj);
|
| - if (endpoint.pos + 1 < textObj->textLength()) {
|
| - if (textObj->characters()[endpoint.pos+1] == softHyphen)
|
| - return;
|
| - } else if (startpoint.obj->isText()) {
|
| - RenderText *startText = toRenderText(startpoint.obj);
|
| - if (startText->textLength() && startText->characters()[0] == softHyphen)
|
| - return;
|
| - }
|
| - }
|
| - endpoint.pos--;
|
| - }
|
| - }
|
| - }
|
| -}
|
| -
|
| -static void addMidpoint(const InlineIterator& midpoint)
|
| -{
|
| - if (smidpoints->size() <= sNumMidpoints)
|
| - smidpoints->grow(sNumMidpoints + 10);
|
| -
|
| - InlineIterator* midpoints = smidpoints->data();
|
| - midpoints[sNumMidpoints++] = midpoint;
|
| -}
|
| -
|
| -static void appendRunsForObject(int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
|
| -{
|
| - if (start > end || obj->isFloating() ||
|
| - (obj->isPositioned() && !obj->hasStaticX() && !obj->hasStaticY() && !obj->container()->isRenderInline()))
|
| - return;
|
| -
|
| - bool haveNextMidpoint = (sCurrMidpoint < sNumMidpoints);
|
| - InlineIterator nextMidpoint;
|
| - if (haveNextMidpoint)
|
| - nextMidpoint = smidpoints->at(sCurrMidpoint);
|
| - if (betweenMidpoints) {
|
| - if (!(haveNextMidpoint && nextMidpoint.obj == obj))
|
| - return;
|
| - // This is a new start point. Stop ignoring objects and
|
| - // adjust our start.
|
| - betweenMidpoints = false;
|
| - start = nextMidpoint.pos;
|
| - sCurrMidpoint++;
|
| - if (start < end)
|
| - return appendRunsForObject(start, end, obj, resolver);
|
| - } else {
|
| - if (!haveNextMidpoint || (obj != nextMidpoint.obj)) {
|
| - resolver.addRun(new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir()));
|
| - return;
|
| - }
|
| -
|
| - // An end midpoint has been encountered within our object. We
|
| - // need to go ahead and append a run with our endpoint.
|
| - if (static_cast<int>(nextMidpoint.pos + 1) <= end) {
|
| - betweenMidpoints = true;
|
| - sCurrMidpoint++;
|
| - if (nextMidpoint.pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it.
|
| - if (static_cast<int>(nextMidpoint.pos + 1) > start)
|
| - resolver.addRun(new (obj->renderArena())
|
| - BidiRun(start, nextMidpoint.pos + 1, obj, resolver.context(), resolver.dir()));
|
| - return appendRunsForObject(nextMidpoint.pos + 1, end, obj, resolver);
|
| - }
|
| - } else
|
| - resolver.addRun(new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir()));
|
| - }
|
| -}
|
| -
|
| -template <>
|
| -void InlineBidiResolver::appendRun()
|
| -{
|
| - if (!emptyRun && !eor.atEnd()) {
|
| - int start = sor.pos;
|
| - RenderObject *obj = sor.obj;
|
| - while (obj && obj != eor.obj && obj != endOfLine.obj) {
|
| - appendRunsForObject(start, obj->length(), obj, *this);
|
| - start = 0;
|
| - obj = bidiNext(sor.block, obj);
|
| - }
|
| - if (obj) {
|
| - unsigned pos = obj == eor.obj ? eor.pos : UINT_MAX;
|
| - if (obj == endOfLine.obj && endOfLine.pos <= pos) {
|
| - reachedEndOfLine = true;
|
| - pos = endOfLine.pos;
|
| - }
|
| - // It's OK to add runs for zero-length RenderObjects, just don't make the run larger than it should be
|
| - int end = obj->length() ? pos+1 : 0;
|
| - appendRunsForObject(start, end, obj, *this);
|
| - }
|
| -
|
| - eor.increment();
|
| - sor = eor;
|
| - }
|
| -
|
| - m_direction = OtherNeutral;
|
| - m_status.eor = OtherNeutral;
|
| -}
|
| -
|
| -InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj, bool firstLine)
|
| -{
|
| - // See if we have an unconstructed line box for this object that is also
|
| - // the last item on the line.
|
| - unsigned lineDepth = 1;
|
| - InlineFlowBox* childBox = 0;
|
| - InlineFlowBox* parentBox = 0;
|
| - InlineFlowBox* result = 0;
|
| - do {
|
| - ASSERT(obj->isRenderInline() || obj == this);
|
| -
|
| - // Get the last box we made for this render object.
|
| - parentBox = obj->isRenderInline() ? toRenderInline(obj)->lastLineBox() : toRenderBlock(obj)->lastLineBox();
|
| -
|
| - // If this box is constructed then it is from a previous line, and we need
|
| - // to make a new box for our line. If this box is unconstructed but it has
|
| - // something following it on the line, then we know we have to make a new box
|
| - // as well. In this situation our inline has actually been split in two on
|
| - // the same line (this can happen with very fancy language mixtures).
|
| - bool constructedNewBox = false;
|
| - if (!parentBox || parentBox->isConstructed() || parentBox->nextOnLine()) {
|
| - // We need to make a new box for this render object. Once
|
| - // made, we need to place it at the end of the current line.
|
| - InlineBox* newBox = obj->createInlineBox(false, obj == this);
|
| - ASSERT(newBox->isInlineFlowBox());
|
| - parentBox = static_cast<InlineFlowBox*>(newBox);
|
| - parentBox->setFirstLineStyleBit(firstLine);
|
| - constructedNewBox = true;
|
| - }
|
| -
|
| - if (!result)
|
| - result = parentBox;
|
| -
|
| - // If we have hit the block itself, then |box| represents the root
|
| - // inline box for the line, and it doesn't have to be appended to any parent
|
| - // inline.
|
| - if (childBox)
|
| - parentBox->addToLine(childBox);
|
| -
|
| - if (!constructedNewBox || obj == this)
|
| - break;
|
| -
|
| - childBox = parentBox;
|
| -
|
| - // If we've exceeded our line depth, then jump straight to the root and skip all the remaining
|
| - // intermediate inline flows.
|
| - obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent();
|
| -
|
| - } while (true);
|
| -
|
| - return result;
|
| -}
|
| -
|
| -RootInlineBox* RenderBlock::constructLine(unsigned runCount, BidiRun* firstRun, BidiRun* lastRun, bool firstLine, bool lastLine, RenderObject* endObject)
|
| -{
|
| - ASSERT(firstRun);
|
| -
|
| - InlineFlowBox* parentBox = 0;
|
| - for (BidiRun* r = firstRun; r; r = r->next()) {
|
| - // Create a box for our object.
|
| - bool isOnlyRun = (runCount == 1);
|
| - if (runCount == 2 && !r->m_object->isListMarker())
|
| - isOnlyRun = ((style()->direction() == RTL) ? lastRun : firstRun)->m_object->isListMarker();
|
| -
|
| - InlineBox* box = r->m_object->createInlineBox(r->m_object->isPositioned(), false, isOnlyRun);
|
| - r->m_box = box;
|
| -
|
| - if (box) {
|
| - // If we have no parent box yet, or if the run is not simply a sibling,
|
| - // then we need to construct inline boxes as necessary to properly enclose the
|
| - // run's inline box.
|
| - if (!parentBox || parentBox->object() != r->m_object->parent())
|
| - // Create new inline boxes all the way back to the appropriate insertion point.
|
| - parentBox = createLineBoxes(r->m_object->parent(), firstLine);
|
| -
|
| - // Append the inline box to this line.
|
| - parentBox->addToLine(box);
|
| -
|
| - bool visuallyOrdered = r->m_object->style()->visuallyOrdered();
|
| - box->setBidiLevel(visuallyOrdered ? 0 : r->level());
|
| -
|
| - if (box->isInlineTextBox()) {
|
| - InlineTextBox* text = static_cast<InlineTextBox*>(box);
|
| - text->setStart(r->m_start);
|
| - text->setLen(r->m_stop - r->m_start);
|
| - text->m_dirOverride = r->dirOverride(visuallyOrdered);
|
| - }
|
| - }
|
| - }
|
| -
|
| - // We should have a root inline box. It should be unconstructed and
|
| - // be the last continuation of our line list.
|
| - ASSERT(lastLineBox() && !lastLineBox()->isConstructed());
|
| -
|
| - // Set bits on our inline flow boxes that indicate which sides should
|
| - // paint borders/margins/padding. This knowledge will ultimately be used when
|
| - // we determine the horizontal positions and widths of all the inline boxes on
|
| - // the line.
|
| - lastLineBox()->determineSpacingForFlowBoxes(lastLine, endObject);
|
| -
|
| - // Now mark the line boxes as being constructed.
|
| - lastLineBox()->setConstructed();
|
| -
|
| - // Return the last line.
|
| - return lastRootBox();
|
| -}
|
| -
|
| -void RenderBlock::computeHorizontalPositionsForLine(RootInlineBox* lineBox, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd)
|
| -{
|
| - // First determine our total width.
|
| - int availableWidth = lineWidth(height(), firstLine);
|
| - int totWidth = lineBox->getFlowSpacingWidth();
|
| - bool needsWordSpacing = false;
|
| - unsigned numSpaces = 0;
|
| - ETextAlign textAlign = style()->textAlign();
|
| -
|
| - for (BidiRun* r = firstRun; r; r = r->next()) {
|
| - if (!r->m_box || r->m_object->isPositioned() || r->m_box->isLineBreak())
|
| - continue; // Positioned objects are only participating to figure out their
|
| - // correct static x position. They have no effect on the width.
|
| - // Similarly, line break boxes have no effect on the width.
|
| - if (r->m_object->isText()) {
|
| - RenderText* rt = toRenderText(r->m_object);
|
| -
|
| - if (textAlign == JUSTIFY && r != trailingSpaceRun) {
|
| - const UChar* characters = rt->characters();
|
| - for (int i = r->m_start; i < r->m_stop; i++) {
|
| - UChar c = characters[i];
|
| - if (c == ' ' || c == '\n' || c == '\t')
|
| - numSpaces++;
|
| - }
|
| - }
|
| -
|
| - if (int length = rt->textLength()) {
|
| - if (!r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start]))
|
| - totWidth += rt->style(firstLine)->font().wordSpacing();
|
| - needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == length;
|
| - }
|
| - r->m_box->setWidth(rt->width(r->m_start, r->m_stop - r->m_start, totWidth, firstLine));
|
| - } else if (!r->m_object->isRenderInline()) {
|
| - RenderBox* renderBox = toRenderBox(r->m_object);
|
| - renderBox->calcWidth();
|
| - r->m_box->setWidth(renderBox->width());
|
| - totWidth += renderBox->marginLeft() + renderBox->marginRight();
|
| - }
|
| -
|
| - totWidth += r->m_box->width();
|
| - }
|
| -
|
| - // Armed with the total width of the line (without justification),
|
| - // we now examine our text-align property in order to determine where to position the
|
| - // objects horizontally. The total width of the line can be increased if we end up
|
| - // justifying text.
|
| - int x = leftOffset(height(), firstLine);
|
| - switch(textAlign) {
|
| - case LEFT:
|
| - case WEBKIT_LEFT:
|
| - // The direction of the block should determine what happens with wide lines. In
|
| - // particular with RTL blocks, wide lines should still spill out to the left.
|
| - if (style()->direction() == LTR) {
|
| - if (totWidth > availableWidth && trailingSpaceRun)
|
| - trailingSpaceRun->m_box->setWidth(trailingSpaceRun->m_box->width() - totWidth + availableWidth);
|
| - } else {
|
| - if (trailingSpaceRun)
|
| - trailingSpaceRun->m_box->setWidth(0);
|
| - else if (totWidth > availableWidth)
|
| - x -= (totWidth - availableWidth);
|
| - }
|
| - break;
|
| - case JUSTIFY:
|
| - if (numSpaces && !reachedEnd && !lineBox->endsWithBreak()) {
|
| - if (trailingSpaceRun) {
|
| - totWidth -= trailingSpaceRun->m_box->width();
|
| - trailingSpaceRun->m_box->setWidth(0);
|
| - }
|
| - break;
|
| - }
|
| - // fall through
|
| - case TAAUTO:
|
| - numSpaces = 0;
|
| - // for right to left fall through to right aligned
|
| - if (style()->direction() == LTR) {
|
| - if (totWidth > availableWidth && trailingSpaceRun)
|
| - trailingSpaceRun->m_box->setWidth(trailingSpaceRun->m_box->width() - totWidth + availableWidth);
|
| - break;
|
| - }
|
| - case RIGHT:
|
| - case WEBKIT_RIGHT:
|
| - // Wide lines spill out of the block based off direction.
|
| - // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right
|
| - // side of the block.
|
| - if (style()->direction() == LTR) {
|
| - if (trailingSpaceRun) {
|
| - totWidth -= trailingSpaceRun->m_box->width();
|
| - trailingSpaceRun->m_box->setWidth(0);
|
| - }
|
| - if (totWidth < availableWidth)
|
| - x += availableWidth - totWidth;
|
| - } else {
|
| - if (totWidth > availableWidth && trailingSpaceRun) {
|
| - trailingSpaceRun->m_box->setWidth(trailingSpaceRun->m_box->width() - totWidth + availableWidth);
|
| - totWidth -= trailingSpaceRun->m_box->width();
|
| - } else
|
| - x += availableWidth - totWidth;
|
| - }
|
| - break;
|
| - case CENTER:
|
| - case WEBKIT_CENTER:
|
| - int trailingSpaceWidth = 0;
|
| - if (trailingSpaceRun) {
|
| - totWidth -= trailingSpaceRun->m_box->width();
|
| - trailingSpaceWidth = min(trailingSpaceRun->m_box->width(), (availableWidth - totWidth + 1) / 2);
|
| - trailingSpaceRun->m_box->setWidth(trailingSpaceWidth);
|
| - }
|
| - if (style()->direction() == LTR)
|
| - x += max((availableWidth - totWidth) / 2, 0);
|
| - else
|
| - x += totWidth > availableWidth ? (availableWidth - totWidth) : (availableWidth - totWidth) / 2 - trailingSpaceWidth;
|
| - break;
|
| - }
|
| -
|
| - if (numSpaces) {
|
| - for (BidiRun* r = firstRun; r; r = r->next()) {
|
| - if (!r->m_box || r == trailingSpaceRun)
|
| - continue;
|
| -
|
| - int spaceAdd = 0;
|
| - if (r->m_object->isText()) {
|
| - unsigned spaces = 0;
|
| - const UChar* characters = toRenderText(r->m_object)->characters();
|
| - for (int i = r->m_start; i < r->m_stop; i++) {
|
| - UChar c = characters[i];
|
| - if (c == ' ' || c == '\n' || c == '\t')
|
| - spaces++;
|
| - }
|
| -
|
| - ASSERT(spaces <= numSpaces);
|
| -
|
| - // Only justify text if whitespace is collapsed.
|
| - if (r->m_object->style()->collapseWhiteSpace()) {
|
| - spaceAdd = (availableWidth - totWidth) * spaces / numSpaces;
|
| - static_cast<InlineTextBox*>(r->m_box)->setSpaceAdd(spaceAdd);
|
| - totWidth += spaceAdd;
|
| - }
|
| - numSpaces -= spaces;
|
| - if (!numSpaces)
|
| - break;
|
| - }
|
| - }
|
| - }
|
| -
|
| - // The widths of all runs are now known. We can now place every inline box (and
|
| - // compute accurate widths for the inline flow boxes).
|
| - int leftPosition = x;
|
| - int rightPosition = x;
|
| - needsWordSpacing = false;
|
| - lineBox->placeBoxesHorizontally(x, leftPosition, rightPosition, needsWordSpacing);
|
| - lineBox->setHorizontalOverflowPositions(leftPosition, rightPosition);
|
| -}
|
| -
|
| -void RenderBlock::computeVerticalPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun)
|
| -{
|
| - setHeight(lineBox->verticallyAlignBoxes(height()));
|
| - lineBox->setBlockHeight(height());
|
| -
|
| - // See if the line spilled out. If so set overflow height accordingly.
|
| - int bottomOfLine = lineBox->bottomOverflow();
|
| - if (bottomOfLine > height() && bottomOfLine > m_overflowHeight)
|
| - m_overflowHeight = bottomOfLine;
|
| -
|
| - // Now make sure we place replaced render objects correctly.
|
| - for (BidiRun* r = firstRun; r; r = r->next()) {
|
| - if (!r->m_box)
|
| - continue; // Skip runs with no line boxes.
|
| -
|
| - // Align positioned boxes with the top of the line box. This is
|
| - // a reasonable approximation of an appropriate y position.
|
| - if (r->m_object->isPositioned())
|
| - r->m_box->setYPos(height());
|
| -
|
| - // Position is used to properly position both replaced elements and
|
| - // to update the static normal flow x/y of positioned elements.
|
| - r->m_object->position(r->m_box);
|
| - }
|
| - // Positioned objects and zero-length text nodes destroy their boxes in
|
| - // position(), which unnecessarily dirties the line.
|
| - lineBox->markDirty(false);
|
| -}
|
| -
|
| -// collects one line of the paragraph and transforms it to visual order
|
| -void RenderBlock::bidiReorderLine(InlineBidiResolver& resolver, const InlineIterator& end)
|
| -{
|
| - resolver.createBidiRunsForLine(end, style()->visuallyOrdered(), previousLineBrokeCleanly);
|
| -}
|
| -
|
| -static inline bool isCollapsibleSpace(UChar character, RenderText* renderer)
|
| -{
|
| - if (character == ' ' || character == '\t' || character == softHyphen)
|
| - return true;
|
| - if (character == '\n')
|
| - return !renderer->style()->preserveNewline();
|
| - if (character == noBreakSpace)
|
| - return renderer->style()->nbspMode() == SPACE;
|
| - return false;
|
| -}
|
| -
|
| -void RenderBlock::layoutInlineChildren(bool relayoutChildren, int& repaintTop, int& repaintBottom)
|
| -{
|
| - bool useRepaintBounds = false;
|
| -
|
| - invalidateVerticalPosition();
|
| -
|
| - m_overflowHeight = 0;
|
| -
|
| - setHeight(borderTop() + paddingTop());
|
| - int toAdd = borderBottom() + paddingBottom() + horizontalScrollbarHeight();
|
| -
|
| - // Figure out if we should clear out our line boxes.
|
| - // FIXME: Handle resize eventually!
|
| - // FIXME: Do something better when floats are present.
|
| - bool fullLayout = !firstLineBox() || !firstChild() || selfNeedsLayout() || relayoutChildren;
|
| - if (fullLayout)
|
| - lineBoxes()->deleteLineBoxes(renderArena());
|
| -
|
| - // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't
|
| - // clip.
|
| - // FIXME: CSS3 says that descendants that are clipped must also know how to truncate. This is insanely
|
| - // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense
|
| - // anyway, so we won't worry about following the draft here.
|
| - bool hasTextOverflow = style()->textOverflow() && hasOverflowClip();
|
| -
|
| - // Walk all the lines and delete our ellipsis line boxes if they exist.
|
| - if (hasTextOverflow)
|
| - deleteEllipsisLineBoxes();
|
| -
|
| - if (firstChild()) {
|
| - // layout replaced elements
|
| - bool endOfInline = false;
|
| - RenderObject* o = bidiFirst(this, 0, false);
|
| - Vector<FloatWithRect> floats;
|
| - int containerWidth = max(0, containingBlockWidth());
|
| - while (o) {
|
| - o->invalidateVerticalPosition();
|
| - if (o->isReplaced() || o->isFloating() || o->isPositioned()) {
|
| - RenderBox* box = toRenderBox(o);
|
| -
|
| - if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent())
|
| - o->setChildNeedsLayout(true, false);
|
| -
|
| - // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths.
|
| - if (relayoutChildren && (o->style()->paddingLeft().isPercent() || o->style()->paddingRight().isPercent()))
|
| - o->setPrefWidthsDirty(true, false);
|
| -
|
| - if (o->isPositioned())
|
| - o->containingBlock()->insertPositionedObject(box);
|
| - else {
|
| - if (o->isFloating())
|
| - floats.append(FloatWithRect(box));
|
| - else if (fullLayout || o->needsLayout()) // Replaced elements
|
| - o->dirtyLineBoxes(fullLayout);
|
| -
|
| - o->layoutIfNeeded();
|
| - }
|
| - } else if (o->isText() || (o->isRenderInline() && !endOfInline)) {
|
| - if (fullLayout || o->selfNeedsLayout())
|
| - o->dirtyLineBoxes(fullLayout);
|
| -
|
| - // Calculate margins of inline flows so that they can be used later by line layout.
|
| - if (o->isRenderInline())
|
| - toRenderInline(o)->calcMargins(containerWidth);
|
| - o->setNeedsLayout(false);
|
| - }
|
| - o = bidiNext(this, o, 0, false, &endOfInline);
|
| - }
|
| -
|
| - // We want to skip ahead to the first dirty line
|
| - InlineBidiResolver resolver;
|
| - unsigned floatIndex;
|
| - bool firstLine = true;
|
| - RootInlineBox* startLine = determineStartPosition(firstLine, fullLayout, resolver, floats, floatIndex);
|
| -
|
| - if (fullLayout && !selfNeedsLayout()) {
|
| - setNeedsLayout(true, false); // Mark ourselves as needing a full layout. This way we'll repaint like
|
| - // we're supposed to.
|
| - RenderView* v = view();
|
| - if (v && !v->doingFullRepaint() && m_layer) {
|
| - // Because we waited until we were already inside layout to discover
|
| - // that the block really needed a full layout, we missed our chance to repaint the layer
|
| - // before layout started. Luckily the layer has cached the repaint rect for its original
|
| - // position and size, and so we can use that to make a repaint happen now.
|
| - repaintUsingContainer(containerForRepaint(), m_layer->repaintRect());
|
| - }
|
| - }
|
| -
|
| - FloatingObject* lastFloat = m_floatingObjects ? m_floatingObjects->last() : 0;
|
| -
|
| - if (!smidpoints)
|
| - smidpoints = new Vector<InlineIterator>();
|
| -
|
| - sNumMidpoints = 0;
|
| - sCurrMidpoint = 0;
|
| -
|
| - // We also find the first clean line and extract these lines. We will add them back
|
| - // if we determine that we're able to synchronize after handling all our dirty lines.
|
| - InlineIterator cleanLineStart;
|
| - BidiStatus cleanLineBidiStatus;
|
| - int endLineYPos = 0;
|
| - RootInlineBox* endLine = (fullLayout || !startLine) ?
|
| - 0 : determineEndPosition(startLine, cleanLineStart, cleanLineBidiStatus, endLineYPos);
|
| -
|
| - if (startLine) {
|
| - useRepaintBounds = true;
|
| - repaintTop = height();
|
| - repaintBottom = height();
|
| - RenderArena* arena = renderArena();
|
| - RootInlineBox* box = startLine;
|
| - while (box) {
|
| - repaintTop = min(repaintTop, box->topOverflow());
|
| - repaintBottom = max(repaintBottom, box->bottomOverflow());
|
| - RootInlineBox* next = box->nextRootBox();
|
| - box->deleteLine(arena);
|
| - box = next;
|
| - }
|
| - }
|
| -
|
| - InlineIterator end = resolver.position();
|
| -
|
| - if (!fullLayout && lastRootBox() && lastRootBox()->endsWithBreak()) {
|
| - // If the last line before the start line ends with a line break that clear floats,
|
| - // adjust the height accordingly.
|
| - // A line break can be either the first or the last object on a line, depending on its direction.
|
| - if (InlineBox* lastLeafChild = lastRootBox()->lastLeafChild()) {
|
| - RenderObject* lastObject = lastLeafChild->object();
|
| - if (!lastObject->isBR())
|
| - lastObject = lastRootBox()->firstLeafChild()->object();
|
| - if (lastObject->isBR()) {
|
| - EClear clear = lastObject->style()->clear();
|
| - if (clear != CNONE)
|
| - newLine(clear);
|
| - }
|
| - }
|
| - }
|
| -
|
| - bool endLineMatched = false;
|
| - bool checkForEndLineMatch = endLine;
|
| - bool checkForFloatsFromLastLine = false;
|
| - int lastHeight = height();
|
| -
|
| - while (!end.atEnd()) {
|
| - // FIXME: Is this check necessary before the first iteration or can it be moved to the end?
|
| - if (checkForEndLineMatch && (endLineMatched = matchedEndLine(resolver, cleanLineStart, cleanLineBidiStatus, endLine, endLineYPos, repaintBottom, repaintTop)))
|
| - break;
|
| -
|
| - betweenMidpoints = false;
|
| - isLineEmpty = true;
|
| -
|
| - EClear clear = CNONE;
|
| - end = findNextLineBreak(resolver, firstLine, &clear);
|
| - if (resolver.position().atEnd()) {
|
| - resolver.deleteRuns();
|
| - checkForFloatsFromLastLine = true;
|
| - break;
|
| - }
|
| - ASSERT(end != resolver.position());
|
| -
|
| - if (!isLineEmpty) {
|
| - bidiReorderLine(resolver, end);
|
| - ASSERT(resolver.position() == end);
|
| -
|
| - BidiRun* trailingSpaceRun = 0;
|
| - if (!previousLineBrokeCleanly && resolver.runCount() && resolver.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace()) {
|
| - trailingSpaceRun = resolver.logicallyLastRun();
|
| - RenderObject* lastObject = trailingSpaceRun->m_object;
|
| - if (lastObject->isText()) {
|
| - RenderText* lastText = toRenderText(lastObject);
|
| - const UChar* characters = lastText->characters();
|
| - int firstSpace = trailingSpaceRun->stop();
|
| - while (firstSpace > trailingSpaceRun->start()) {
|
| - UChar current = characters[firstSpace - 1];
|
| - if (!isCollapsibleSpace(current, lastText))
|
| - break;
|
| - firstSpace--;
|
| - }
|
| - if (firstSpace == trailingSpaceRun->stop())
|
| - trailingSpaceRun = 0;
|
| - else {
|
| - TextDirection direction = style()->direction();
|
| - bool shouldReorder = trailingSpaceRun != (direction == LTR ? resolver.lastRun() : resolver.firstRun());
|
| - if (firstSpace != trailingSpaceRun->start()) {
|
| - ETextAlign textAlign = style()->textAlign();
|
| - // If the trailing white space is at the right hand side of a left-aligned line, then computeHorizontalPositionsForLine()
|
| - // does not care if trailingSpaceRun includes non-spaces at the beginning. In all other cases, trailingSpaceRun has to
|
| - // contain only the spaces, either because we re-order them or because computeHorizontalPositionsForLine() needs to know
|
| - // their width.
|
| - bool shouldSeparateSpaces = textAlign != LEFT && textAlign != WEBKIT_LEFT && textAlign != TAAUTO || trailingSpaceRun->m_level % 2 || direction == RTL || shouldReorder;
|
| - if (shouldSeparateSpaces) {
|
| - BidiContext* baseContext = resolver.context();
|
| - while (BidiContext* parent = baseContext->parent())
|
| - baseContext = parent;
|
| -
|
| - BidiRun* newTrailingRun = new (renderArena()) BidiRun(firstSpace, trailingSpaceRun->m_stop, trailingSpaceRun->m_object, baseContext, OtherNeutral);
|
| - trailingSpaceRun->m_stop = firstSpace;
|
| - if (direction == LTR)
|
| - resolver.addRun(newTrailingRun);
|
| - else
|
| - resolver.prependRun(newTrailingRun);
|
| - trailingSpaceRun = newTrailingRun;
|
| - shouldReorder = false;
|
| - }
|
| - }
|
| - if (shouldReorder) {
|
| - if (direction == LTR) {
|
| - resolver.moveRunToEnd(trailingSpaceRun);
|
| - trailingSpaceRun->m_level = 0;
|
| - } else {
|
| - resolver.moveRunToBeginning(trailingSpaceRun);
|
| - trailingSpaceRun->m_level = 1;
|
| - }
|
| - }
|
| - }
|
| - } else
|
| - trailingSpaceRun = 0;
|
| - }
|
| -
|
| - // Now that the runs have been ordered, we create the line boxes.
|
| - // At the same time we figure out where border/padding/margin should be applied for
|
| - // inline flow boxes.
|
| -
|
| - RootInlineBox* lineBox = 0;
|
| - if (resolver.runCount()) {
|
| - lineBox = constructLine(resolver.runCount(), resolver.firstRun(), resolver.lastRun(), firstLine, !end.obj, end.obj && !end.pos ? end.obj : 0);
|
| - if (lineBox) {
|
| - lineBox->setEndsWithBreak(previousLineBrokeCleanly);
|
| -
|
| - // Now we position all of our text runs horizontally.
|
| - computeHorizontalPositionsForLine(lineBox, firstLine, resolver.firstRun(), trailingSpaceRun, end.atEnd());
|
| -
|
| - // Now position our text runs vertically.
|
| - computeVerticalPositionsForLine(lineBox, resolver.firstRun());
|
| -
|
| -#if ENABLE(SVG)
|
| - // Special SVG text layout code
|
| - lineBox->computePerCharacterLayoutInformation();
|
| -#endif
|
| -
|
| -#if PLATFORM(MAC)
|
| - // Highlight acts as an overflow inflation.
|
| - if (style()->highlight() != nullAtom)
|
| - lineBox->addHighlightOverflow();
|
| -#endif
|
| - }
|
| - }
|
| -
|
| - resolver.deleteRuns();
|
| -
|
| - if (lineBox) {
|
| - lineBox->setLineBreakInfo(end.obj, end.pos, resolver.status());
|
| - if (useRepaintBounds) {
|
| - repaintTop = min(repaintTop, lineBox->topOverflow());
|
| - repaintBottom = max(repaintBottom, lineBox->bottomOverflow());
|
| - }
|
| - }
|
| -
|
| - firstLine = false;
|
| - newLine(clear);
|
| - }
|
| -
|
| - if (m_floatingObjects && lastRootBox()) {
|
| - if (lastFloat) {
|
| - for (FloatingObject* f = m_floatingObjects->last(); f != lastFloat; f = m_floatingObjects->prev()) {
|
| - }
|
| - m_floatingObjects->next();
|
| - } else
|
| - m_floatingObjects->first();
|
| - for (FloatingObject* f = m_floatingObjects->current(); f; f = m_floatingObjects->next()) {
|
| - if (f->m_bottom > lastHeight)
|
| - lastRootBox()->floats().append(f->m_renderer);
|
| - ASSERT(f->m_renderer == floats[floatIndex].object);
|
| - // If a float's geometry has changed, give up on syncing with clean lines.
|
| - if (floats[floatIndex].rect != IntRect(f->m_left, f->m_top, f->m_width, f->m_bottom - f->m_top))
|
| - checkForEndLineMatch = false;
|
| - floatIndex++;
|
| - }
|
| - lastFloat = m_floatingObjects->last();
|
| - }
|
| -
|
| - lastHeight = height();
|
| - sNumMidpoints = 0;
|
| - sCurrMidpoint = 0;
|
| - resolver.setPosition(end);
|
| - }
|
| -
|
| - if (endLine) {
|
| - if (endLineMatched) {
|
| - // Attach all the remaining lines, and then adjust their y-positions as needed.
|
| - int delta = height() - endLineYPos;
|
| - for (RootInlineBox* line = endLine; line; line = line->nextRootBox()) {
|
| - line->attachLine();
|
| - if (delta) {
|
| - repaintTop = min(repaintTop, line->topOverflow() + min(delta, 0));
|
| - repaintBottom = max(repaintBottom, line->bottomOverflow() + max(delta, 0));
|
| - line->adjustPosition(0, delta);
|
| - }
|
| - if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
|
| - Vector<RenderBox*>::iterator end = cleanLineFloats->end();
|
| - for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
|
| - int floatTop = (*f)->y() - (*f)->marginTop();
|
| - insertFloatingObject(*f);
|
| - setHeight(floatTop + delta);
|
| - positionNewFloats();
|
| - }
|
| - }
|
| - }
|
| - setHeight(lastRootBox()->blockHeight());
|
| - } else {
|
| - // Delete all the remaining lines.
|
| - InlineRunBox* line = endLine;
|
| - RenderArena* arena = renderArena();
|
| - while (line) {
|
| - repaintTop = min(repaintTop, line->topOverflow());
|
| - repaintBottom = max(repaintBottom, line->bottomOverflow());
|
| - InlineRunBox* next = line->nextLineBox();
|
| - line->deleteLine(arena);
|
| - line = next;
|
| - }
|
| - }
|
| - }
|
| - if (m_floatingObjects && (checkForFloatsFromLastLine || positionNewFloats()) && lastRootBox()) {
|
| - // In case we have a float on the last line, it might not be positioned up to now.
|
| - // This has to be done before adding in the bottom border/padding, or the float will
|
| - // include the padding incorrectly. -dwh
|
| - if (lastFloat) {
|
| - for (FloatingObject* f = m_floatingObjects->last(); f != lastFloat; f = m_floatingObjects->prev()) {
|
| - }
|
| - m_floatingObjects->next();
|
| - } else
|
| - m_floatingObjects->first();
|
| - for (FloatingObject* f = m_floatingObjects->current(); f; f = m_floatingObjects->next()) {
|
| - if (f->m_bottom > lastHeight)
|
| - lastRootBox()->floats().append(f->m_renderer);
|
| - }
|
| - lastFloat = m_floatingObjects->last();
|
| - }
|
| - }
|
| -
|
| - sNumMidpoints = 0;
|
| - sCurrMidpoint = 0;
|
| -
|
| - // Now add in the bottom border/padding.
|
| - setHeight(height() + toAdd);
|
| -
|
| - // Always make sure this is at least our height.
|
| - m_overflowHeight = max(height(), m_overflowHeight);
|
| -
|
| - // See if any lines spill out of the block. If so, we need to update our overflow width.
|
| - checkLinesForOverflow();
|
| -
|
| - if (!firstLineBox() && hasLineIfEmpty())
|
| - setHeight(height() + lineHeight(true, true));
|
| -
|
| - // See if we have any lines that spill out of our block. If we do, then we will possibly need to
|
| - // truncate text.
|
| - if (hasTextOverflow)
|
| - checkLinesForTextOverflow();
|
| -}
|
| -
|
| -RootInlineBox* RenderBlock::determineStartPosition(bool& firstLine, bool& fullLayout, InlineBidiResolver& resolver, Vector<FloatWithRect>& floats, unsigned& numCleanFloats)
|
| -{
|
| - RootInlineBox* curr = 0;
|
| - RootInlineBox* last = 0;
|
| -
|
| - bool dirtiedByFloat = false;
|
| - if (!fullLayout) {
|
| - size_t floatIndex = 0;
|
| - for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) {
|
| - if (Vector<RenderBox*>* cleanLineFloats = curr->floatsPtr()) {
|
| - Vector<RenderBox*>::iterator end = cleanLineFloats->end();
|
| - for (Vector<RenderBox*>::iterator o = cleanLineFloats->begin(); o != end; ++o) {
|
| - RenderBox* f = *o;
|
| - IntSize newSize(f->width() + f->marginLeft() +f->marginRight(), f->height() + f->marginTop() + f->marginBottom());
|
| - ASSERT(floatIndex < floats.size());
|
| - if (floats[floatIndex].object != f) {
|
| - // A new float has been inserted before this line or before its last known float.
|
| - // Just do a full layout.
|
| - fullLayout = true;
|
| - break;
|
| - }
|
| - if (floats[floatIndex].rect.size() != newSize) {
|
| - int floatTop = floats[floatIndex].rect.y();
|
| - curr->markDirty();
|
| - markLinesDirtyInVerticalRange(curr->blockHeight(), floatTop + max(floats[floatIndex].rect.height(), newSize.height()));
|
| - floats[floatIndex].rect.setSize(newSize);
|
| - dirtiedByFloat = true;
|
| - }
|
| - floatIndex++;
|
| - }
|
| - }
|
| - if (dirtiedByFloat || fullLayout)
|
| - break;
|
| - }
|
| - // Check if a new float has been inserted after the last known float.
|
| - if (!curr && floatIndex < floats.size())
|
| - fullLayout = true;
|
| - }
|
| -
|
| - if (fullLayout) {
|
| - // Nuke all our lines.
|
| - if (firstRootBox()) {
|
| - RenderArena* arena = renderArena();
|
| - curr = firstRootBox();
|
| - while (curr) {
|
| - RootInlineBox* next = curr->nextRootBox();
|
| - curr->deleteLine(arena);
|
| - curr = next;
|
| - }
|
| - ASSERT(!firstLineBox() && !lastLineBox());
|
| - }
|
| - } else {
|
| - if (curr) {
|
| - // We have a dirty line.
|
| - if (RootInlineBox* prevRootBox = curr->prevRootBox()) {
|
| - // We have a previous line.
|
| - if (!dirtiedByFloat && (!prevRootBox->endsWithBreak() || prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= toRenderText(prevRootBox->lineBreakObj())->textLength()))
|
| - // The previous line didn't break cleanly or broke at a newline
|
| - // that has been deleted, so treat it as dirty too.
|
| - curr = prevRootBox;
|
| - }
|
| - } else {
|
| - // No dirty lines were found.
|
| - // If the last line didn't break cleanly, treat it as dirty.
|
| - if (lastRootBox() && !lastRootBox()->endsWithBreak())
|
| - curr = lastRootBox();
|
| - }
|
| -
|
| - // If we have no dirty lines, then last is just the last root box.
|
| - last = curr ? curr->prevRootBox() : lastRootBox();
|
| - }
|
| -
|
| - numCleanFloats = 0;
|
| - if (!floats.isEmpty()) {
|
| - int savedHeight = height();
|
| - // Restore floats from clean lines.
|
| - RootInlineBox* line = firstRootBox();
|
| - while (line != curr) {
|
| - if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
|
| - Vector<RenderBox*>::iterator end = cleanLineFloats->end();
|
| - for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
|
| - insertFloatingObject(*f);
|
| - setHeight((*f)->y() - (*f)->marginTop());
|
| - positionNewFloats();
|
| - ASSERT(floats[numCleanFloats].object == *f);
|
| - numCleanFloats++;
|
| - }
|
| - }
|
| - line = line->nextRootBox();
|
| - }
|
| - setHeight(savedHeight);
|
| - }
|
| -
|
| - firstLine = !last;
|
| - previousLineBrokeCleanly = !last || last->endsWithBreak();
|
| -
|
| - RenderObject* startObj;
|
| - int pos = 0;
|
| - if (last) {
|
| - setHeight(last->blockHeight());
|
| - startObj = last->lineBreakObj();
|
| - pos = last->lineBreakPos();
|
| - resolver.setStatus(last->lineBreakBidiStatus());
|
| - } else {
|
| - bool ltr = style()->direction() == LTR
|
| - #if ENABLE(SVG)
|
| - || (style()->unicodeBidi() == UBNormal && isSVGText())
|
| - #endif
|
| - ;
|
| -
|
| - BidiContext* context = new BidiContext(ltr ? 0 : 1, ltr ? LeftToRight : RightToLeft, style()->unicodeBidi() == Override);
|
| -
|
| - resolver.setLastStrongDir(context->dir());
|
| - resolver.setLastDir(context->dir());
|
| - resolver.setEorDir(context->dir());
|
| - resolver.setContext(context);
|
| - startObj = bidiFirst(this, &resolver);
|
| - }
|
| -
|
| - resolver.setPosition(InlineIterator(this, startObj, pos));
|
| -
|
| - return curr;
|
| -}
|
| -
|
| -RootInlineBox* RenderBlock::determineEndPosition(RootInlineBox* startLine, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus, int& yPos)
|
| -{
|
| - RootInlineBox* last = 0;
|
| - if (!startLine)
|
| - last = 0;
|
| - else {
|
| - for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) {
|
| - if (curr->isDirty())
|
| - last = 0;
|
| - else if (!last)
|
| - last = curr;
|
| - }
|
| - }
|
| -
|
| - if (!last)
|
| - return 0;
|
| -
|
| - RootInlineBox* prev = last->prevRootBox();
|
| - cleanLineStart = InlineIterator(this, prev->lineBreakObj(), prev->lineBreakPos());
|
| - cleanLineBidiStatus = prev->lineBreakBidiStatus();
|
| - yPos = prev->blockHeight();
|
| -
|
| - for (RootInlineBox* line = last; line; line = line->nextRootBox())
|
| - line->extractLine(); // Disconnect all line boxes from their render objects while preserving
|
| - // their connections to one another.
|
| -
|
| - return last;
|
| -}
|
| -
|
| -bool RenderBlock::matchedEndLine(const InlineBidiResolver& resolver, const InlineIterator& endLineStart, const BidiStatus& endLineStatus, RootInlineBox*& endLine, int& endYPos, int& repaintBottom, int& repaintTop)
|
| -{
|
| - if (resolver.position() == endLineStart) {
|
| - if (resolver.status() != endLineStatus)
|
| - return false;
|
| -
|
| - int delta = height() - endYPos;
|
| - if (!delta || !m_floatingObjects)
|
| - return true;
|
| -
|
| - // See if any floats end in the range along which we want to shift the lines vertically.
|
| - int top = min(height(), endYPos);
|
| -
|
| - RootInlineBox* lastLine = endLine;
|
| - while (RootInlineBox* nextLine = lastLine->nextRootBox())
|
| - lastLine = nextLine;
|
| -
|
| - int bottom = lastLine->blockHeight() + abs(delta);
|
| -
|
| - for (FloatingObject* f = m_floatingObjects->first(); f; f = m_floatingObjects->next()) {
|
| - if (f->m_bottom >= top && f->m_bottom < bottom)
|
| - return false;
|
| - }
|
| -
|
| - return true;
|
| - }
|
| -
|
| - // The first clean line doesn't match, but we can check a handful of following lines to try
|
| - // to match back up.
|
| - static int numLines = 8; // The # of lines we're willing to match against.
|
| - RootInlineBox* line = endLine;
|
| - for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) {
|
| - if (line->lineBreakObj() == resolver.position().obj && line->lineBreakPos() == resolver.position().pos) {
|
| - // We have a match.
|
| - if (line->lineBreakBidiStatus() != resolver.status())
|
| - return false; // ...but the bidi state doesn't match.
|
| - RootInlineBox* result = line->nextRootBox();
|
| -
|
| - // Set our yPos to be the block height of endLine.
|
| - if (result)
|
| - endYPos = line->blockHeight();
|
| -
|
| - int delta = height() - endYPos;
|
| - if (delta && m_floatingObjects) {
|
| - // See if any floats end in the range along which we want to shift the lines vertically.
|
| - int top = min(height(), endYPos);
|
| -
|
| - RootInlineBox* lastLine = endLine;
|
| - while (RootInlineBox* nextLine = lastLine->nextRootBox())
|
| - lastLine = nextLine;
|
| -
|
| - int bottom = lastLine->blockHeight() + abs(delta);
|
| -
|
| - for (FloatingObject* f = m_floatingObjects->first(); f; f = m_floatingObjects->next()) {
|
| - if (f->m_bottom >= top && f->m_bottom < bottom)
|
| - return false;
|
| - }
|
| - }
|
| -
|
| - // Now delete the lines that we failed to sync.
|
| - RootInlineBox* boxToDelete = endLine;
|
| - RenderArena* arena = renderArena();
|
| - while (boxToDelete && boxToDelete != result) {
|
| - repaintTop = min(repaintTop, boxToDelete->topOverflow());
|
| - repaintBottom = max(repaintBottom, boxToDelete->bottomOverflow());
|
| - RootInlineBox* next = boxToDelete->nextRootBox();
|
| - boxToDelete->deleteLine(arena);
|
| - boxToDelete = next;
|
| - }
|
| -
|
| - endLine = result;
|
| - return result;
|
| - }
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -static inline bool skipNonBreakingSpace(const InlineIterator& it)
|
| -{
|
| - if (it.obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace)
|
| - return false;
|
| -
|
| - // FIXME: This is bad. It makes nbsp inconsistent with space and won't work correctly
|
| - // with m_minWidth/m_maxWidth.
|
| - // Do not skip a non-breaking space if it is the first character
|
| - // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off
|
| - // |true|).
|
| - if (isLineEmpty && previousLineBrokeCleanly)
|
| - return false;
|
| -
|
| - return true;
|
| -}
|
| -
|
| -static inline bool shouldCollapseWhiteSpace(const RenderStyle* style)
|
| -{
|
| - return style->collapseWhiteSpace() || (style->whiteSpace() == PRE_WRAP && (!isLineEmpty || !previousLineBrokeCleanly));
|
| -}
|
| -
|
| -static inline bool shouldPreserveNewline(RenderObject* object)
|
| -{
|
| -#if ENABLE(SVG)
|
| - if (object->isSVGText())
|
| - return false;
|
| -#endif
|
| -
|
| - return object->style()->preserveNewline();
|
| -}
|
| -
|
| -static bool inlineFlowRequiresLineBox(RenderBox* flow)
|
| -{
|
| - // FIXME: Right now, we only allow line boxes for inlines that are truly empty.
|
| - // We need to fix this, though, because at the very least, inlines containing only
|
| - // ignorable whitespace should should also have line boxes.
|
| - return flow->isRenderInline() && !flow->firstChild() && flow->hasHorizontalBordersPaddingOrMargin();
|
| -}
|
| -
|
| -static inline bool requiresLineBox(const InlineIterator& it)
|
| -{
|
| - if (it.obj->isFloatingOrPositioned())
|
| - return false;
|
| -
|
| - if (it.obj->isRenderInline() && !inlineFlowRequiresLineBox(toRenderBox(it.obj)))
|
| - return false;
|
| -
|
| - if (!shouldCollapseWhiteSpace(it.obj->style()) || it.obj->isBR())
|
| - return true;
|
| -
|
| - UChar current = it.current();
|
| - return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || shouldPreserveNewline(it.obj)) && !skipNonBreakingSpace(it);
|
| -}
|
| -
|
| -bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj)
|
| -{
|
| - ASSERT(inlineObj->parent() == this);
|
| -
|
| - InlineIterator it(this, inlineObj, 0);
|
| - while (!it.atEnd() && !requiresLineBox(it))
|
| - it.increment();
|
| -
|
| - return !it.atEnd();
|
| -}
|
| -
|
| -// FIXME: The entire concept of the skipTrailingWhitespace function is flawed, since we really need to be building
|
| -// line boxes even for containers that may ultimately collapse away. Otherwise we'll never get positioned
|
| -// elements quite right. In other words, we need to build this function's work into the normal line
|
| -// object iteration process.
|
| -// NB. this function will insert any floating elements that would otherwise
|
| -// be skipped but it will not position them.
|
| -void RenderBlock::skipTrailingWhitespace(InlineIterator& iterator)
|
| -{
|
| - while (!iterator.atEnd() && !requiresLineBox(iterator)) {
|
| - RenderObject* object = iterator.obj;
|
| - if (object->isFloating()) {
|
| - insertFloatingObject(toRenderBox(object));
|
| - } else if (object->isPositioned()) {
|
| - // FIXME: The math here is actually not really right. It's a best-guess approximation that
|
| - // will work for the common cases
|
| - RenderObject* c = object->container();
|
| - if (c->isRenderInline()) {
|
| - // A relative positioned inline encloses us. In this case, we also have to determine our
|
| - // position as though we were an inline. Set |staticX| and |staticY| on the relative positioned
|
| - // inline so that we can obtain the value later.
|
| - c->setStaticX(style()->direction() == LTR ? leftOffset(height(), false) : rightOffset(height(), false));
|
| - c->setStaticY(height());
|
| - }
|
| -
|
| - if (object->hasStaticX()) {
|
| - if (object->style()->isOriginalDisplayInlineType())
|
| - object->setStaticX(style()->direction() == LTR ? leftOffset(height(), false) : width() - rightOffset(height(), false));
|
| - else
|
| - object->setStaticX(style()->direction() == LTR ? borderLeft() + paddingLeft() : borderRight() + paddingRight());
|
| - }
|
| -
|
| - if (object->hasStaticY())
|
| - object->setStaticY(height());
|
| - }
|
| - iterator.increment();
|
| - }
|
| -}
|
| -
|
| -int RenderBlock::skipLeadingWhitespace(InlineBidiResolver& resolver, bool firstLine)
|
| -{
|
| - int availableWidth = lineWidth(height(), firstLine);
|
| - while (!resolver.position().atEnd() && !requiresLineBox(resolver.position())) {
|
| - RenderObject* object = resolver.position().obj;
|
| - if (object->isFloating()) {
|
| - insertFloatingObject(toRenderBox(object));
|
| - positionNewFloats();
|
| - availableWidth = lineWidth(height(), firstLine);
|
| - } else if (object->isPositioned()) {
|
| - // FIXME: The math here is actually not really right. It's a best-guess approximation that
|
| - // will work for the common cases
|
| - RenderObject* c = object->container();
|
| - if (c->isRenderInline()) {
|
| - // A relative positioned inline encloses us. In this case, we also have to determine our
|
| - // position as though we were an inline. Set |staticX| and |staticY| on the relative positioned
|
| - // inline so that we can obtain the value later.
|
| - c->setStaticX(style()->direction() == LTR ? leftOffset(height(), firstLine) : rightOffset(height(), firstLine));
|
| - c->setStaticY(height());
|
| - }
|
| -
|
| - if (object->hasStaticX()) {
|
| - if (object->style()->isOriginalDisplayInlineType())
|
| - object->setStaticX(style()->direction() == LTR ? leftOffset(height(), firstLine) : width() - rightOffset(height(), firstLine));
|
| - else
|
| - object->setStaticX(style()->direction() == LTR ? borderLeft() + paddingLeft() : borderRight() + paddingRight());
|
| - }
|
| -
|
| - if (object->hasStaticY())
|
| - object->setStaticY(height());
|
| - }
|
| - resolver.increment();
|
| - }
|
| - resolver.commitExplicitEmbedding();
|
| - return availableWidth;
|
| -}
|
| -
|
| -// This is currently just used for list markers and inline flows that have line boxes. Neither should
|
| -// have an effect on whitespace at the start of the line.
|
| -static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o)
|
| -{
|
| - RenderObject* next = bidiNext(block, o);
|
| - if (next && !next->isBR() && next->isText() && toRenderText(next)->textLength() > 0) {
|
| - RenderText* nextText = toRenderText(next);
|
| - UChar nextChar = nextText->characters()[0];
|
| - if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) {
|
| - addMidpoint(InlineIterator(0, o, 0));
|
| - return true;
|
| - }
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -void RenderBlock::fitBelowFloats(int widthToFit, bool firstLine, int& availableWidth)
|
| -{
|
| - ASSERT(widthToFit > availableWidth);
|
| -
|
| - int floatBottom;
|
| - int lastFloatBottom = height();
|
| - int newLineWidth = availableWidth;
|
| - while (true) {
|
| - floatBottom = nextFloatBottomBelow(lastFloatBottom);
|
| - if (!floatBottom)
|
| - break;
|
| -
|
| - newLineWidth = lineWidth(floatBottom, firstLine);
|
| - lastFloatBottom = floatBottom;
|
| - if (newLineWidth >= widthToFit)
|
| - break;
|
| - }
|
| -
|
| - if (newLineWidth > availableWidth) {
|
| - setHeight(lastFloatBottom);
|
| - availableWidth = newLineWidth;
|
| - }
|
| -}
|
| -
|
| -static inline unsigned textWidth(RenderText* text, unsigned from, unsigned len, const Font& font, int xPos, bool isFixedPitch, bool collapseWhiteSpace)
|
| -{
|
| - if (isFixedPitch || !from && len == text->textLength())
|
| - return text->width(from, len, font, xPos);
|
| - return font.width(TextRun(text->characters() + from, len, !collapseWhiteSpace, xPos));
|
| -}
|
| -
|
| -InlineIterator RenderBlock::findNextLineBreak(InlineBidiResolver& resolver, bool firstLine, EClear* clear)
|
| -{
|
| - ASSERT(resolver.position().block == this);
|
| -
|
| - bool appliedStartWidth = resolver.position().pos > 0;
|
| -
|
| - int width = skipLeadingWhitespace(resolver, firstLine);
|
| -
|
| - int w = 0;
|
| - int tmpW = 0;
|
| -
|
| - if (resolver.position().atEnd())
|
| - return resolver.position();
|
| -
|
| - // This variable is used only if whitespace isn't set to PRE, and it tells us whether
|
| - // or not we are currently ignoring whitespace.
|
| - bool ignoringSpaces = false;
|
| - InlineIterator ignoreStart;
|
| -
|
| - // This variable tracks whether the very last character we saw was a space. We use
|
| - // this to detect when we encounter a second space so we know we have to terminate
|
| - // a run.
|
| - bool currentCharacterIsSpace = false;
|
| - bool currentCharacterIsWS = false;
|
| - RenderObject* trailingSpaceObject = 0;
|
| -
|
| - InlineIterator lBreak = resolver.position();
|
| -
|
| - RenderObject *o = resolver.position().obj;
|
| - RenderObject *last = o;
|
| - unsigned pos = resolver.position().pos;
|
| - int nextBreakable = resolver.position().nextBreakablePosition;
|
| - bool atStart = true;
|
| -
|
| - bool prevLineBrokeCleanly = previousLineBrokeCleanly;
|
| - previousLineBrokeCleanly = false;
|
| -
|
| - bool autoWrapWasEverTrueOnLine = false;
|
| - bool floatsFitOnLine = true;
|
| -
|
| - // Firefox and Opera will allow a table cell to grow to fit an image inside it under
|
| - // very specific circumstances (in order to match common WinIE renderings).
|
| - // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.)
|
| - bool allowImagesToBreak = !style()->htmlHacks() || !isTableCell() || !style()->width().isIntrinsicOrAuto();
|
| -
|
| - EWhiteSpace currWS = style()->whiteSpace();
|
| - EWhiteSpace lastWS = currWS;
|
| - while (o) {
|
| - currWS = o->isReplaced() ? o->parent()->style()->whiteSpace() : o->style()->whiteSpace();
|
| - lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace();
|
| -
|
| - bool autoWrap = RenderStyle::autoWrap(currWS);
|
| - autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap;
|
| -
|
| -#if ENABLE(SVG)
|
| - bool preserveNewline = o->isSVGText() ? false : RenderStyle::preserveNewline(currWS);
|
| -#else
|
| - bool preserveNewline = RenderStyle::preserveNewline(currWS);
|
| -#endif
|
| -
|
| - bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS);
|
| -
|
| - if (o->isBR()) {
|
| - if (w + tmpW <= width) {
|
| - lBreak.obj = o;
|
| - lBreak.pos = 0;
|
| - lBreak.nextBreakablePosition = -1;
|
| - lBreak.increment();
|
| -
|
| - // A <br> always breaks a line, so don't let the line be collapsed
|
| - // away. Also, the space at the end of a line with a <br> does not
|
| - // get collapsed away. It only does this if the previous line broke
|
| - // cleanly. Otherwise the <br> has no effect on whether the line is
|
| - // empty or not.
|
| - if (prevLineBrokeCleanly)
|
| - isLineEmpty = false;
|
| - trailingSpaceObject = 0;
|
| - previousLineBrokeCleanly = true;
|
| -
|
| - if (!isLineEmpty && clear)
|
| - *clear = o->style()->clear();
|
| - }
|
| - goto end;
|
| - }
|
| -
|
| - if (o->isFloatingOrPositioned()) {
|
| - // add to special objects...
|
| - if (o->isFloating()) {
|
| - RenderBox* floatBox = toRenderBox(o);
|
| - insertFloatingObject(floatBox);
|
| - // check if it fits in the current line.
|
| - // If it does, position it now, otherwise, position
|
| - // it after moving to next line (in newLine() func)
|
| - if (floatsFitOnLine && floatBox->width() + floatBox->marginLeft() + floatBox->marginRight() + w + tmpW <= width) {
|
| - positionNewFloats();
|
| - width = lineWidth(height(), firstLine);
|
| - } else
|
| - floatsFitOnLine = false;
|
| - } else if (o->isPositioned()) {
|
| - // If our original display wasn't an inline type, then we can
|
| - // go ahead and determine our static x position now.
|
| - bool isInlineType = o->style()->isOriginalDisplayInlineType();
|
| - bool needToSetStaticX = o->hasStaticX();
|
| - if (o->hasStaticX() && !isInlineType) {
|
| - o->setStaticX(o->parent()->style()->direction() == LTR ?
|
| - borderLeft() + paddingLeft() :
|
| - borderRight() + paddingRight());
|
| - needToSetStaticX = false;
|
| - }
|
| -
|
| - // If our original display was an INLINE type, then we can go ahead
|
| - // and determine our static y position now.
|
| - bool needToSetStaticY = o->hasStaticY();
|
| - if (o->hasStaticY() && isInlineType) {
|
| - o->setStaticY(height());
|
| - needToSetStaticY = false;
|
| - }
|
| -
|
| - bool needToCreateLineBox = needToSetStaticX || needToSetStaticY;
|
| - RenderObject* c = o->container();
|
| - if (c->isRenderInline() && (!needToSetStaticX || !needToSetStaticY))
|
| - needToCreateLineBox = true;
|
| -
|
| - // If we're ignoring spaces, we have to stop and include this object and
|
| - // then start ignoring spaces again.
|
| - if (needToCreateLineBox) {
|
| - trailingSpaceObject = 0;
|
| - ignoreStart.obj = o;
|
| - ignoreStart.pos = 0;
|
| - if (ignoringSpaces) {
|
| - addMidpoint(ignoreStart); // Stop ignoring spaces.
|
| - addMidpoint(ignoreStart); // Start ignoring again.
|
| - }
|
| -
|
| - }
|
| - }
|
| - } else if (o->isRenderInline()) {
|
| - // Right now, we should only encounter empty inlines here.
|
| - ASSERT(!o->firstChild());
|
| -
|
| - RenderBox* flowBox = toRenderBox(o);
|
| -
|
| - // Now that some inline flows have line boxes, if we are already ignoring spaces, we need
|
| - // to make sure that we stop to include this object and then start ignoring spaces again.
|
| - // If this object is at the start of the line, we need to behave like list markers and
|
| - // start ignoring spaces.
|
| - if (inlineFlowRequiresLineBox(flowBox)) {
|
| - isLineEmpty = false;
|
| - if (ignoringSpaces) {
|
| - trailingSpaceObject = 0;
|
| - addMidpoint(InlineIterator(0, o, 0)); // Stop ignoring spaces.
|
| - addMidpoint(InlineIterator(0, o, 0)); // Start ignoring again.
|
| - } else if (style()->collapseWhiteSpace() && resolver.position().obj == o
|
| - && shouldSkipWhitespaceAfterStartObject(this, o)) {
|
| - // Like with list markers, we start ignoring spaces to make sure that any
|
| - // additional spaces we see will be discarded.
|
| - currentCharacterIsSpace = true;
|
| - currentCharacterIsWS = true;
|
| - ignoringSpaces = true;
|
| - }
|
| - }
|
| -
|
| - tmpW += flowBox->marginLeft() + flowBox->borderLeft() + flowBox->paddingLeft() +
|
| - flowBox->marginRight() + flowBox->borderRight() + flowBox->paddingRight();
|
| - } else if (o->isReplaced()) {
|
| - RenderBox* replacedBox = toRenderBox(o);
|
| -
|
| - // Break on replaced elements if either has normal white-space.
|
| - if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!o->isImage() || allowImagesToBreak)) {
|
| - w += tmpW;
|
| - tmpW = 0;
|
| - lBreak.obj = o;
|
| - lBreak.pos = 0;
|
| - lBreak.nextBreakablePosition = -1;
|
| - }
|
| -
|
| - if (ignoringSpaces)
|
| - addMidpoint(InlineIterator(0, o, 0));
|
| -
|
| - isLineEmpty = false;
|
| - ignoringSpaces = false;
|
| - currentCharacterIsSpace = false;
|
| - currentCharacterIsWS = false;
|
| - trailingSpaceObject = 0;
|
| -
|
| - // Optimize for a common case. If we can't find whitespace after the list
|
| - // item, then this is all moot. -dwh
|
| - if (o->isListMarker() && !static_cast<RenderListMarker*>(o)->isInside()) {
|
| - if (style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(this, o)) {
|
| - // Like with inline flows, we start ignoring spaces to make sure that any
|
| - // additional spaces we see will be discarded.
|
| - currentCharacterIsSpace = true;
|
| - currentCharacterIsWS = true;
|
| - ignoringSpaces = true;
|
| - }
|
| - } else
|
| - tmpW += replacedBox->width() + replacedBox->marginLeft() + replacedBox->marginRight() + inlineWidth(o);
|
| - } else if (o->isText()) {
|
| - if (!pos)
|
| - appliedStartWidth = false;
|
| -
|
| - RenderText* t = toRenderText(o);
|
| -
|
| - int strlen = t->textLength();
|
| - int len = strlen - pos;
|
| - const UChar* str = t->characters();
|
| -
|
| - const Font& f = t->style(firstLine)->font();
|
| - bool isFixedPitch = f.isFixedPitch();
|
| -
|
| - int lastSpace = pos;
|
| - int wordSpacing = o->style()->wordSpacing();
|
| - int lastSpaceWordSpacing = 0;
|
| -
|
| - int wrapW = tmpW + inlineWidth(o, !appliedStartWidth, true);
|
| - int charWidth = 0;
|
| - bool breakNBSP = autoWrap && o->style()->nbspMode() == SPACE;
|
| - // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word,
|
| - // which is only possible if the word is the first thing on the line, that is, if |w| is zero.
|
| - bool breakWords = o->style()->breakWords() && ((autoWrap && !w) || currWS == PRE);
|
| - bool midWordBreak = false;
|
| - bool breakAll = o->style()->wordBreak() == BreakAllWordBreak && autoWrap;
|
| -
|
| - if (t->isWordBreak()) {
|
| - w += tmpW;
|
| - tmpW = 0;
|
| - lBreak.obj = o;
|
| - lBreak.pos = 0;
|
| - lBreak.nextBreakablePosition = -1;
|
| - ASSERT(!len);
|
| - }
|
| -
|
| - while (len) {
|
| - bool previousCharacterIsSpace = currentCharacterIsSpace;
|
| - bool previousCharacterIsWS = currentCharacterIsWS;
|
| - UChar c = str[pos];
|
| - currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n'));
|
| -
|
| - if (!collapseWhiteSpace || !currentCharacterIsSpace)
|
| - isLineEmpty = false;
|
| -
|
| - // Check for soft hyphens. Go ahead and ignore them.
|
| - if (c == softHyphen) {
|
| - if (!ignoringSpaces) {
|
| - // Ignore soft hyphens
|
| - InlineIterator beforeSoftHyphen;
|
| - if (pos)
|
| - beforeSoftHyphen = InlineIterator(0, o, pos - 1);
|
| - else
|
| - beforeSoftHyphen = InlineIterator(0, last, last->isText() ? toRenderText(last)->textLength() - 1 : 0);
|
| - // Two consecutive soft hyphens. Avoid overlapping midpoints.
|
| - if (sNumMidpoints && smidpoints->at(sNumMidpoints - 1).obj == o && smidpoints->at(sNumMidpoints - 1).pos == pos)
|
| - sNumMidpoints--;
|
| - else
|
| - addMidpoint(beforeSoftHyphen);
|
| -
|
| - // Add the width up to but not including the hyphen.
|
| - tmpW += textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
|
| -
|
| - // For wrapping text only, include the hyphen. We need to ensure it will fit
|
| - // on the line if it shows when we break.
|
| - if (autoWrap)
|
| - tmpW += textWidth(t, pos, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace);
|
| -
|
| - InlineIterator afterSoftHyphen(0, o, pos);
|
| - afterSoftHyphen.increment();
|
| - addMidpoint(afterSoftHyphen);
|
| - }
|
| -
|
| - pos++;
|
| - len--;
|
| - lastSpaceWordSpacing = 0;
|
| - lastSpace = pos; // Cheesy hack to prevent adding in widths of the run twice.
|
| - continue;
|
| - }
|
| -
|
| - bool applyWordSpacing = false;
|
| -
|
| - currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace);
|
| -
|
| - if ((breakAll || breakWords) && !midWordBreak) {
|
| - wrapW += charWidth;
|
| - charWidth = textWidth(t, pos, 1, f, w + wrapW, isFixedPitch, collapseWhiteSpace);
|
| - midWordBreak = w + wrapW + charWidth > width;
|
| - }
|
| -
|
| - bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(str, pos, strlen, nextBreakable, breakNBSP));
|
| -
|
| - if (betweenWords || midWordBreak) {
|
| - bool stoppedIgnoringSpaces = false;
|
| - if (ignoringSpaces) {
|
| - if (!currentCharacterIsSpace) {
|
| - // Stop ignoring spaces and begin at this
|
| - // new point.
|
| - ignoringSpaces = false;
|
| - lastSpaceWordSpacing = 0;
|
| - lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces.
|
| - addMidpoint(InlineIterator(0, o, pos));
|
| - stoppedIgnoringSpaces = true;
|
| - } else {
|
| - // Just keep ignoring these spaces.
|
| - pos++;
|
| - len--;
|
| - continue;
|
| - }
|
| - }
|
| -
|
| - int additionalTmpW = textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
|
| - tmpW += additionalTmpW;
|
| - if (!appliedStartWidth) {
|
| - tmpW += inlineWidth(o, true, false);
|
| - appliedStartWidth = true;
|
| - }
|
| -
|
| - applyWordSpacing = wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace;
|
| -
|
| - if (!w && autoWrap && tmpW > width)
|
| - fitBelowFloats(tmpW, firstLine, width);
|
| -
|
| - if (autoWrap || breakWords) {
|
| - // If we break only after white-space, consider the current character
|
| - // as candidate width for this line.
|
| - bool lineWasTooWide = false;
|
| - if (w + tmpW <= width && currentCharacterIsWS && o->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) {
|
| - int charWidth = textWidth(t, pos, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + (applyWordSpacing ? wordSpacing : 0);
|
| - // Check if line is too big even without the extra space
|
| - // at the end of the line. If it is not, do nothing.
|
| - // If the line needs the extra whitespace to be too long,
|
| - // then move the line break to the space and skip all
|
| - // additional whitespace.
|
| - if (w + tmpW + charWidth > width) {
|
| - lineWasTooWide = true;
|
| - lBreak.obj = o;
|
| - lBreak.pos = pos;
|
| - lBreak.nextBreakablePosition = nextBreakable;
|
| - skipTrailingWhitespace(lBreak);
|
| - }
|
| - }
|
| - if (lineWasTooWide || w + tmpW > width) {
|
| - if (lBreak.obj && shouldPreserveNewline(lBreak.obj) && lBreak.obj->isText() && !toRenderText(lBreak.obj)->isWordBreak() && toRenderText(lBreak.obj)->characters()[lBreak.pos] == '\n') {
|
| - if (!stoppedIgnoringSpaces && pos > 0) {
|
| - // We need to stop right before the newline and then start up again.
|
| - addMidpoint(InlineIterator(0, o, pos - 1)); // Stop
|
| - addMidpoint(InlineIterator(0, o, pos)); // Start
|
| - }
|
| - lBreak.increment();
|
| - previousLineBrokeCleanly = true;
|
| - }
|
| - goto end; // Didn't fit. Jump to the end.
|
| - } else {
|
| - if (!betweenWords || (midWordBreak && !autoWrap))
|
| - tmpW -= additionalTmpW;
|
| - if (pos > 0 && str[pos-1] == softHyphen)
|
| - // Subtract the width of the soft hyphen out since we fit on a line.
|
| - tmpW -= textWidth(t, pos - 1, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace);
|
| - }
|
| - }
|
| -
|
| - if (c == '\n' && preserveNewline) {
|
| - if (!stoppedIgnoringSpaces && pos > 0) {
|
| - // We need to stop right before the newline and then start up again.
|
| - addMidpoint(InlineIterator(0, o, pos - 1)); // Stop
|
| - addMidpoint(InlineIterator(0, o, pos)); // Start
|
| - }
|
| - lBreak.obj = o;
|
| - lBreak.pos = pos;
|
| - lBreak.nextBreakablePosition = nextBreakable;
|
| - lBreak.increment();
|
| - previousLineBrokeCleanly = true;
|
| - return lBreak;
|
| - }
|
| -
|
| - if (autoWrap && betweenWords) {
|
| - w += tmpW;
|
| - wrapW = 0;
|
| - tmpW = 0;
|
| - lBreak.obj = o;
|
| - lBreak.pos = pos;
|
| - lBreak.nextBreakablePosition = nextBreakable;
|
| - // Auto-wrapping text should not wrap in the middle of a word once it has had an
|
| - // opportunity to break after a word.
|
| - breakWords = false;
|
| - }
|
| -
|
| - if (midWordBreak) {
|
| - // Remember this as a breakable position in case
|
| - // adding the end width forces a break.
|
| - lBreak.obj = o;
|
| - lBreak.pos = pos;
|
| - lBreak.nextBreakablePosition = nextBreakable;
|
| - midWordBreak &= (breakWords || breakAll);
|
| - }
|
| -
|
| - if (betweenWords) {
|
| - lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
|
| - lastSpace = pos;
|
| - }
|
| -
|
| - if (!ignoringSpaces && o->style()->collapseWhiteSpace()) {
|
| - // If we encounter a newline, or if we encounter a
|
| - // second space, we need to go ahead and break up this
|
| - // run and enter a mode where we start collapsing spaces.
|
| - if (currentCharacterIsSpace && previousCharacterIsSpace) {
|
| - ignoringSpaces = true;
|
| -
|
| - // We just entered a mode where we are ignoring
|
| - // spaces. Create a midpoint to terminate the run
|
| - // before the second space.
|
| - addMidpoint(ignoreStart);
|
| - }
|
| - }
|
| - } else if (ignoringSpaces) {
|
| - // Stop ignoring spaces and begin at this
|
| - // new point.
|
| - ignoringSpaces = false;
|
| - lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
|
| - lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces.
|
| - addMidpoint(InlineIterator(0, o, pos));
|
| - }
|
| -
|
| - if (currentCharacterIsSpace && !previousCharacterIsSpace) {
|
| - ignoreStart.obj = o;
|
| - ignoreStart.pos = pos;
|
| - }
|
| -
|
| - if (!currentCharacterIsWS && previousCharacterIsWS) {
|
| - if (autoWrap && o->style()->breakOnlyAfterWhiteSpace()) {
|
| - lBreak.obj = o;
|
| - lBreak.pos = pos;
|
| - lBreak.nextBreakablePosition = nextBreakable;
|
| - }
|
| - }
|
| -
|
| - if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces)
|
| - trailingSpaceObject = o;
|
| - else if (!o->style()->collapseWhiteSpace() || !currentCharacterIsSpace)
|
| - trailingSpaceObject = 0;
|
| -
|
| - pos++;
|
| - len--;
|
| - atStart = false;
|
| - }
|
| -
|
| - // IMPORTANT: pos is > length here!
|
| - if (!ignoringSpaces)
|
| - tmpW += textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
|
| - tmpW += inlineWidth(o, !appliedStartWidth, true);
|
| - } else
|
| - ASSERT_NOT_REACHED();
|
| -
|
| - RenderObject* next = bidiNext(this, o);
|
| - bool checkForBreak = autoWrap;
|
| - if (w && w + tmpW > width && lBreak.obj && currWS == NOWRAP)
|
| - checkForBreak = true;
|
| - else if (next && o->isText() && next->isText() && !next->isBR()) {
|
| - if (autoWrap || (next->style()->autoWrap())) {
|
| - if (currentCharacterIsSpace)
|
| - checkForBreak = true;
|
| - else {
|
| - checkForBreak = false;
|
| - RenderText* nextText = toRenderText(next);
|
| - if (nextText->textLength()) {
|
| - UChar c = nextText->characters()[0];
|
| - if (c == ' ' || c == '\t' || (c == '\n' && !shouldPreserveNewline(next)))
|
| - // If the next item on the line is text, and if we did not end with
|
| - // a space, then the next text run continues our word (and so it needs to
|
| - // keep adding to |tmpW|. Just update and continue.
|
| - checkForBreak = true;
|
| - } else if (nextText->isWordBreak())
|
| - checkForBreak = true;
|
| - bool willFitOnLine = w + tmpW <= width;
|
| - if (!willFitOnLine && !w) {
|
| - fitBelowFloats(tmpW, firstLine, width);
|
| - willFitOnLine = tmpW <= width;
|
| - }
|
| - bool canPlaceOnLine = willFitOnLine || !autoWrapWasEverTrueOnLine;
|
| - if (canPlaceOnLine && checkForBreak) {
|
| - w += tmpW;
|
| - tmpW = 0;
|
| - lBreak.obj = next;
|
| - lBreak.pos = 0;
|
| - lBreak.nextBreakablePosition = -1;
|
| - }
|
| - }
|
| - }
|
| - }
|
| -
|
| - if (checkForBreak && (w + tmpW > width)) {
|
| - // if we have floats, try to get below them.
|
| - if (currentCharacterIsSpace && !ignoringSpaces && o->style()->collapseWhiteSpace())
|
| - trailingSpaceObject = 0;
|
| -
|
| - if (w)
|
| - goto end;
|
| -
|
| - fitBelowFloats(tmpW, firstLine, width);
|
| -
|
| - // |width| may have been adjusted because we got shoved down past a float (thus
|
| - // giving us more room), so we need to retest, and only jump to
|
| - // the end label if we still don't fit on the line. -dwh
|
| - if (w + tmpW > width)
|
| - goto end;
|
| - }
|
| -
|
| - if (!o->isFloatingOrPositioned()) {
|
| - last = o;
|
| - if (last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) && (!last->isListMarker() || static_cast<RenderListMarker*>(last)->isInside())) {
|
| - w += tmpW;
|
| - tmpW = 0;
|
| - lBreak.obj = next;
|
| - lBreak.pos = 0;
|
| - lBreak.nextBreakablePosition = -1;
|
| - }
|
| - }
|
| -
|
| - o = next;
|
| - nextBreakable = -1;
|
| -
|
| - // Clear out our character space bool, since inline <pre>s don't collapse whitespace
|
| - // with adjacent inline normal/nowrap spans.
|
| - if (!collapseWhiteSpace)
|
| - currentCharacterIsSpace = false;
|
| -
|
| - pos = 0;
|
| - atStart = false;
|
| - }
|
| -
|
| -
|
| - if (w + tmpW <= width || lastWS == NOWRAP) {
|
| - lBreak.obj = 0;
|
| - lBreak.pos = 0;
|
| - lBreak.nextBreakablePosition = -1;
|
| - }
|
| -
|
| - end:
|
| -
|
| - if (lBreak == resolver.position() && !lBreak.obj->isBR()) {
|
| - // we just add as much as possible
|
| - if (style()->whiteSpace() == PRE) {
|
| - // FIXME: Don't really understand this case.
|
| - if (pos != 0) {
|
| - lBreak.obj = o;
|
| - lBreak.pos = pos - 1;
|
| - } else {
|
| - lBreak.obj = last;
|
| - lBreak.pos = last->isText() ? last->length() : 0;
|
| - lBreak.nextBreakablePosition = -1;
|
| - }
|
| - } else if (lBreak.obj) {
|
| - if (last != o && !last->isListMarker()) {
|
| - // better to break between object boundaries than in the middle of a word (except for list markers)
|
| - lBreak.obj = o;
|
| - lBreak.pos = 0;
|
| - lBreak.nextBreakablePosition = -1;
|
| - } else {
|
| - // Don't ever break in the middle of a word if we can help it.
|
| - // There's no room at all. We just have to be on this line,
|
| - // even though we'll spill out.
|
| - lBreak.obj = o;
|
| - lBreak.pos = pos;
|
| - lBreak.nextBreakablePosition = -1;
|
| - }
|
| - }
|
| - }
|
| -
|
| - // make sure we consume at least one char/object.
|
| - if (lBreak == resolver.position())
|
| - lBreak.increment();
|
| -
|
| - // Sanity check our midpoints.
|
| - checkMidpoints(lBreak);
|
| -
|
| - if (trailingSpaceObject) {
|
| - // This object is either going to be part of the last midpoint, or it is going
|
| - // to be the actual endpoint. In both cases we just decrease our pos by 1 level to
|
| - // exclude the space, allowing it to - in effect - collapse into the newline.
|
| - if (sNumMidpoints%2==1) {
|
| - InlineIterator* midpoints = smidpoints->data();
|
| - midpoints[sNumMidpoints-1].pos--;
|
| - }
|
| - //else if (lBreak.pos > 0)
|
| - // lBreak.pos--;
|
| - else if (lBreak.obj == 0 && trailingSpaceObject->isText()) {
|
| - // Add a new end midpoint that stops right at the very end.
|
| - RenderText* text = toRenderText(trailingSpaceObject);
|
| - unsigned length = text->textLength();
|
| - unsigned pos = length >= 2 ? length - 2 : UINT_MAX;
|
| - InlineIterator endMid(0, trailingSpaceObject, pos);
|
| - addMidpoint(endMid);
|
| - }
|
| - }
|
| -
|
| - // We might have made lBreak an iterator that points past the end
|
| - // of the object. Do this adjustment to make it point to the start
|
| - // of the next object instead to avoid confusing the rest of the
|
| - // code.
|
| - if (lBreak.pos > 0) {
|
| - lBreak.pos--;
|
| - lBreak.increment();
|
| - }
|
| -
|
| - if (lBreak.obj && lBreak.pos >= 2 && lBreak.obj->isText()) {
|
| - // For soft hyphens on line breaks, we have to chop out the midpoints that made us
|
| - // ignore the hyphen so that it will render at the end of the line.
|
| - UChar c = toRenderText(lBreak.obj)->characters()[lBreak.pos-1];
|
| - if (c == softHyphen)
|
| - chopMidpointsAt(lBreak.obj, lBreak.pos-2);
|
| - }
|
| -
|
| - return lBreak;
|
| -}
|
| -
|
| -void RenderBlock::checkLinesForOverflow()
|
| -{
|
| - m_overflowWidth = width();
|
| - for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
|
| - m_overflowLeft = min(curr->leftOverflow(), m_overflowLeft);
|
| - m_overflowTop = min(curr->topOverflow(), m_overflowTop);
|
| - m_overflowWidth = max(curr->rightOverflow(), m_overflowWidth);
|
| - m_overflowHeight = max(curr->bottomOverflow(), m_overflowHeight);
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::deleteEllipsisLineBoxes()
|
| -{
|
| - for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox())
|
| - curr->clearTruncation();
|
| -}
|
| -
|
| -void RenderBlock::checkLinesForTextOverflow()
|
| -{
|
| - // Determine the width of the ellipsis using the current font.
|
| - // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable"
|
| - TextRun ellipsisRun(&horizontalEllipsis, 1);
|
| - DEFINE_STATIC_LOCAL(AtomicString, ellipsisStr, (&horizontalEllipsis, 1));
|
| - const Font& firstLineFont = firstLineStyle()->font();
|
| - const Font& font = style()->font();
|
| - int firstLineEllipsisWidth = firstLineFont.width(ellipsisRun);
|
| - int ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(ellipsisRun);
|
| -
|
| - // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see
|
| - // if the right edge of a line box exceeds that. For RTL, we use the left edge of the padding box and
|
| - // check the left edge of the line box to see if it is less
|
| - // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()"
|
| - bool ltr = style()->direction() == LTR;
|
| - for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
|
| - int blockEdge = ltr ? rightOffset(curr->yPos(), curr == firstRootBox()) : leftOffset(curr->yPos(), curr == firstRootBox());
|
| - int lineBoxEdge = ltr ? curr->xPos() + curr->width() : curr->xPos();
|
| - if ((ltr && lineBoxEdge > blockEdge) || (!ltr && lineBoxEdge < blockEdge)) {
|
| - // This line spills out of our box in the appropriate direction. Now we need to see if the line
|
| - // can be truncated. In order for truncation to be possible, the line must have sufficient space to
|
| - // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis
|
| - // space.
|
| - int width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth;
|
| - if (curr->canAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width))
|
| - curr->placeEllipsis(ellipsisStr, ltr, blockEdge, width);
|
| - }
|
| - }
|
| -}
|
| -
|
| -}
|
| -
|
| +/*
|
| + * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
|
| + * Copyright (C) 2004, 2006, 2007, 2008 Apple Inc. All right reserved.
|
| + *
|
| + * This library is free software; you can redistribute it and/or
|
| + * modify it under the terms of the GNU Library General Public
|
| + * License as published by the Free Software Foundation; either
|
| + * version 2 of the License, or (at your option) any later version.
|
| + *
|
| + * This library is distributed in the hope that it will be useful,
|
| + * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
| + * Library General Public License for more details.
|
| + *
|
| + * You should have received a copy of the GNU Library General Public License
|
| + * along with this library; see the file COPYING.LIB. If not, write to
|
| + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
| + * Boston, MA 02110-1301, USA.
|
| + *
|
| + */
|
| +
|
| +#include "config.h"
|
| +#include "bidi.h"
|
| +
|
| +#include "CharacterNames.h"
|
| +#include "Document.h"
|
| +#include "Element.h"
|
| +#include "FrameView.h"
|
| +#include "InlineTextBox.h"
|
| +#include "Logging.h"
|
| +#include "RenderArena.h"
|
| +#include "RenderInline.h"
|
| +#include "RenderLayer.h"
|
| +#include "RenderListMarker.h"
|
| +#include "RenderView.h"
|
| +#include "break_lines.h"
|
| +#include <wtf/AlwaysInline.h>
|
| +#include <wtf/RefCountedLeakCounter.h>
|
| +#include <wtf/StdLibExtras.h>
|
| +#include <wtf/Vector.h>
|
| +
|
| +using namespace std;
|
| +using namespace WTF;
|
| +using namespace Unicode;
|
| +
|
| +namespace WebCore {
|
| +
|
| +// We don't let our line box tree for a single line get any deeper than this.
|
| +const unsigned cMaxLineDepth = 200;
|
| +
|
| +class InlineIterator {
|
| +public:
|
| + InlineIterator()
|
| + : block(0)
|
| + , obj(0)
|
| + , pos(0)
|
| + , nextBreakablePosition(-1)
|
| + {
|
| + }
|
| +
|
| + InlineIterator(RenderBlock* b, RenderObject* o, unsigned p)
|
| + : block(b)
|
| + , obj(o)
|
| + , pos(p)
|
| + , nextBreakablePosition(-1)
|
| + {
|
| + }
|
| +
|
| + void increment(InlineBidiResolver* resolver = 0);
|
| + bool atEnd() const;
|
| +
|
| + UChar current() const;
|
| + WTF::Unicode::Direction direction() const;
|
| +
|
| + RenderBlock* block;
|
| + RenderObject* obj;
|
| + unsigned pos;
|
| + int nextBreakablePosition;
|
| +};
|
| +
|
| +// Midpoint globals. The goal is not to do any allocation when dealing with
|
| +// these midpoints, so we just keep an array around and never clear it. We track
|
| +// the number of items and position using the two other variables.
|
| +static Vector<InlineIterator>* smidpoints;
|
| +static unsigned sNumMidpoints;
|
| +static unsigned sCurrMidpoint;
|
| +static bool betweenMidpoints;
|
| +
|
| +static bool isLineEmpty = true;
|
| +static bool previousLineBrokeCleanly = true;
|
| +
|
| +static int getBorderPaddingMargin(RenderBox* child, bool endOfInline)
|
| +{
|
| + bool leftSide = (child->style()->direction() == LTR) ? !endOfInline : endOfInline;
|
| + if (leftSide)
|
| + return child->marginLeft() + child->paddingLeft() + child->borderLeft();
|
| + return child->marginRight() + child->paddingRight() + child->borderRight();
|
| +}
|
| +
|
| +static int inlineWidth(RenderObject* child, bool start = true, bool end = true)
|
| +{
|
| + unsigned lineDepth = 1;
|
| + int extraWidth = 0;
|
| + RenderObject* parent = child->parent();
|
| + while (parent->isBox() && parent->isInline() && !parent->isInlineBlockOrInlineTable() && lineDepth++ < cMaxLineDepth) {
|
| + if (start && !child->previousSibling())
|
| + extraWidth += getBorderPaddingMargin(toRenderBox(parent), false);
|
| + if (end && !child->nextSibling())
|
| + extraWidth += getBorderPaddingMargin(toRenderBox(parent), true);
|
| + child = parent;
|
| + parent = child->parent();
|
| + }
|
| + return extraWidth;
|
| +}
|
| +
|
| +#ifndef NDEBUG
|
| +static WTF::RefCountedLeakCounter bidiRunCounter("BidiRun");
|
| +
|
| +static bool inBidiRunDestroy;
|
| +#endif
|
| +
|
| +void BidiRun::destroy()
|
| +{
|
| +#ifndef NDEBUG
|
| + inBidiRunDestroy = true;
|
| +#endif
|
| + RenderArena* renderArena = m_object->renderArena();
|
| + delete this;
|
| +#ifndef NDEBUG
|
| + inBidiRunDestroy = false;
|
| +#endif
|
| +
|
| + // Recover the size left there for us by operator delete and free the memory.
|
| + renderArena->free(*reinterpret_cast<size_t*>(this), this);
|
| +}
|
| +
|
| +void* BidiRun::operator new(size_t sz, RenderArena* renderArena) throw()
|
| +{
|
| +#ifndef NDEBUG
|
| + bidiRunCounter.increment();
|
| +#endif
|
| + return renderArena->allocate(sz);
|
| +}
|
| +
|
| +void BidiRun::operator delete(void* ptr, size_t sz)
|
| +{
|
| +#ifndef NDEBUG
|
| + bidiRunCounter.decrement();
|
| +#endif
|
| + ASSERT(inBidiRunDestroy);
|
| +
|
| + // Stash size where destroy() can find it.
|
| + *(size_t*)ptr = sz;
|
| +}
|
| +
|
| +// ---------------------------------------------------------------------
|
| +
|
| +inline bool operator==(const InlineIterator& it1, const InlineIterator& it2)
|
| +{
|
| + return it1.pos == it2.pos && it1.obj == it2.obj;
|
| +}
|
| +
|
| +inline bool operator!=(const InlineIterator& it1, const InlineIterator& it2)
|
| +{
|
| + return it1.pos != it2.pos || it1.obj != it2.obj;
|
| +}
|
| +
|
| +static inline RenderObject* bidiNext(RenderBlock* block, RenderObject* current, InlineBidiResolver* resolver = 0, bool skipInlines = true, bool* endOfInlinePtr = 0)
|
| +{
|
| + RenderObject* next = 0;
|
| + bool oldEndOfInline = endOfInlinePtr ? *endOfInlinePtr : false;
|
| + bool endOfInline = false;
|
| +
|
| + while (current) {
|
| + next = 0;
|
| + if (!oldEndOfInline && !current->isFloating() && !current->isReplaced() && !current->isPositioned() && !current->isText()) {
|
| + next = current->firstChild();
|
| + if (next && resolver && next->isRenderInline()) {
|
| + EUnicodeBidi ub = next->style()->unicodeBidi();
|
| + if (ub != UBNormal) {
|
| + TextDirection dir = next->style()->direction();
|
| + Direction d = (ub == Embed
|
| + ? (dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding)
|
| + : (dir == RTL ? RightToLeftOverride : LeftToRightOverride));
|
| + resolver->embed(d);
|
| + }
|
| + }
|
| + }
|
| +
|
| + if (!next) {
|
| + if (!skipInlines && !oldEndOfInline && current->isRenderInline()) {
|
| + next = current;
|
| + endOfInline = true;
|
| + break;
|
| + }
|
| +
|
| + while (current && current != block) {
|
| + if (resolver && current->isRenderInline() && current->style()->unicodeBidi() != UBNormal)
|
| + resolver->embed(PopDirectionalFormat);
|
| +
|
| + next = current->nextSibling();
|
| + if (next) {
|
| + if (resolver && next->isRenderInline()) {
|
| + EUnicodeBidi ub = next->style()->unicodeBidi();
|
| + if (ub != UBNormal) {
|
| + TextDirection dir = next->style()->direction();
|
| + Direction d = (ub == Embed
|
| + ? (dir == RTL ? RightToLeftEmbedding: LeftToRightEmbedding)
|
| + : (dir == RTL ? RightToLeftOverride : LeftToRightOverride));
|
| + resolver->embed(d);
|
| + }
|
| + }
|
| + break;
|
| + }
|
| +
|
| + current = current->parent();
|
| + if (!skipInlines && current && current != block && current->isRenderInline()) {
|
| + next = current;
|
| + endOfInline = true;
|
| + break;
|
| + }
|
| + }
|
| + }
|
| +
|
| + if (!next)
|
| + break;
|
| +
|
| + if (next->isText() || next->isFloating() || next->isReplaced() || next->isPositioned()
|
| + || ((!skipInlines || !next->firstChild()) // Always return EMPTY inlines.
|
| + && next->isRenderInline()))
|
| + break;
|
| + current = next;
|
| + }
|
| +
|
| + if (endOfInlinePtr)
|
| + *endOfInlinePtr = endOfInline;
|
| +
|
| + return next;
|
| +}
|
| +
|
| +static RenderObject* bidiFirst(RenderBlock* block, InlineBidiResolver* resolver, bool skipInlines = true)
|
| +{
|
| + if (!block->firstChild())
|
| + return 0;
|
| +
|
| + RenderObject* o = block->firstChild();
|
| + if (o->isRenderInline()) {
|
| + if (resolver) {
|
| + EUnicodeBidi ub = o->style()->unicodeBidi();
|
| + if (ub != UBNormal) {
|
| + TextDirection dir = o->style()->direction();
|
| + Direction d = (ub == Embed
|
| + ? (dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding)
|
| + : (dir == RTL ? RightToLeftOverride : LeftToRightOverride));
|
| + resolver->embed(d);
|
| + }
|
| + }
|
| + if (skipInlines && o->firstChild())
|
| + o = bidiNext(block, o, resolver, skipInlines);
|
| + else {
|
| + // Never skip empty inlines.
|
| + if (resolver)
|
| + resolver->commitExplicitEmbedding();
|
| + return o;
|
| + }
|
| + }
|
| +
|
| + if (o && !o->isText() && !o->isReplaced() && !o->isFloating() && !o->isPositioned())
|
| + o = bidiNext(block, o, resolver, skipInlines);
|
| +
|
| + if (resolver)
|
| + resolver->commitExplicitEmbedding();
|
| + return o;
|
| +}
|
| +
|
| +inline void InlineIterator::increment(InlineBidiResolver* resolver)
|
| +{
|
| + if (!obj)
|
| + return;
|
| + if (obj->isText()) {
|
| + pos++;
|
| + if (pos >= toRenderText(obj)->textLength()) {
|
| + obj = bidiNext(block, obj, resolver);
|
| + pos = 0;
|
| + nextBreakablePosition = -1;
|
| + }
|
| + } else {
|
| + obj = bidiNext(block, obj, resolver);
|
| + pos = 0;
|
| + nextBreakablePosition = -1;
|
| + }
|
| +}
|
| +
|
| +template<>
|
| +inline void InlineBidiResolver::increment()
|
| +{
|
| + current.increment(this);
|
| +}
|
| +
|
| +inline bool InlineIterator::atEnd() const
|
| +{
|
| + return !obj;
|
| +}
|
| +
|
| +inline UChar InlineIterator::current() const
|
| +{
|
| + if (!obj || !obj->isText())
|
| + return 0;
|
| +
|
| + RenderText* text = toRenderText(obj);
|
| + if (pos >= text->textLength())
|
| + return 0;
|
| +
|
| + return text->characters()[pos];
|
| +}
|
| +
|
| +ALWAYS_INLINE Direction InlineIterator::direction() const
|
| +{
|
| + if (UChar c = current())
|
| + return Unicode::direction(c);
|
| +
|
| + if (obj && obj->isListMarker())
|
| + return obj->style()->direction() == LTR ? LeftToRight : RightToLeft;
|
| +
|
| + return OtherNeutral;
|
| +}
|
| +
|
| +// -------------------------------------------------------------------------------------------------
|
| +
|
| +static void chopMidpointsAt(RenderObject* obj, unsigned pos)
|
| +{
|
| + if (!sNumMidpoints)
|
| + return;
|
| + InlineIterator* midpoints = smidpoints->data();
|
| + for (int i = sNumMidpoints - 1; i >= 0; i--) {
|
| + const InlineIterator& point = midpoints[i];
|
| + if (point.obj == obj && point.pos == pos) {
|
| + sNumMidpoints = i;
|
| + break;
|
| + }
|
| + }
|
| +}
|
| +
|
| +static void checkMidpoints(InlineIterator& lBreak)
|
| +{
|
| + // Check to see if our last midpoint is a start point beyond the line break. If so,
|
| + // shave it off the list, and shave off a trailing space if the previous end point doesn't
|
| + // preserve whitespace.
|
| + if (lBreak.obj && sNumMidpoints && sNumMidpoints % 2 == 0) {
|
| + InlineIterator* midpoints = smidpoints->data();
|
| + InlineIterator& endpoint = midpoints[sNumMidpoints-2];
|
| + const InlineIterator& startpoint = midpoints[sNumMidpoints-1];
|
| + InlineIterator currpoint = endpoint;
|
| + while (!currpoint.atEnd() && currpoint != startpoint && currpoint != lBreak)
|
| + currpoint.increment();
|
| + if (currpoint == lBreak) {
|
| + // We hit the line break before the start point. Shave off the start point.
|
| + sNumMidpoints--;
|
| + if (endpoint.obj->style()->collapseWhiteSpace()) {
|
| + if (endpoint.obj->isText()) {
|
| + // Don't shave a character off the endpoint if it was from a soft hyphen.
|
| + RenderText* textObj = toRenderText(endpoint.obj);
|
| + if (endpoint.pos + 1 < textObj->textLength()) {
|
| + if (textObj->characters()[endpoint.pos+1] == softHyphen)
|
| + return;
|
| + } else if (startpoint.obj->isText()) {
|
| + RenderText *startText = toRenderText(startpoint.obj);
|
| + if (startText->textLength() && startText->characters()[0] == softHyphen)
|
| + return;
|
| + }
|
| + }
|
| + endpoint.pos--;
|
| + }
|
| + }
|
| + }
|
| +}
|
| +
|
| +static void addMidpoint(const InlineIterator& midpoint)
|
| +{
|
| + if (smidpoints->size() <= sNumMidpoints)
|
| + smidpoints->grow(sNumMidpoints + 10);
|
| +
|
| + InlineIterator* midpoints = smidpoints->data();
|
| + midpoints[sNumMidpoints++] = midpoint;
|
| +}
|
| +
|
| +static void appendRunsForObject(int start, int end, RenderObject* obj, InlineBidiResolver& resolver)
|
| +{
|
| + if (start > end || obj->isFloating() ||
|
| + (obj->isPositioned() && !obj->style()->hasStaticX() && !obj->style()->hasStaticY() && !obj->container()->isRenderInline()))
|
| + return;
|
| +
|
| + bool haveNextMidpoint = (sCurrMidpoint < sNumMidpoints);
|
| + InlineIterator nextMidpoint;
|
| + if (haveNextMidpoint)
|
| + nextMidpoint = smidpoints->at(sCurrMidpoint);
|
| + if (betweenMidpoints) {
|
| + if (!(haveNextMidpoint && nextMidpoint.obj == obj))
|
| + return;
|
| + // This is a new start point. Stop ignoring objects and
|
| + // adjust our start.
|
| + betweenMidpoints = false;
|
| + start = nextMidpoint.pos;
|
| + sCurrMidpoint++;
|
| + if (start < end)
|
| + return appendRunsForObject(start, end, obj, resolver);
|
| + } else {
|
| + if (!haveNextMidpoint || (obj != nextMidpoint.obj)) {
|
| + resolver.addRun(new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir()));
|
| + return;
|
| + }
|
| +
|
| + // An end midpoint has been encountered within our object. We
|
| + // need to go ahead and append a run with our endpoint.
|
| + if (static_cast<int>(nextMidpoint.pos + 1) <= end) {
|
| + betweenMidpoints = true;
|
| + sCurrMidpoint++;
|
| + if (nextMidpoint.pos != UINT_MAX) { // UINT_MAX means stop at the object and don't include any of it.
|
| + if (static_cast<int>(nextMidpoint.pos + 1) > start)
|
| + resolver.addRun(new (obj->renderArena())
|
| + BidiRun(start, nextMidpoint.pos + 1, obj, resolver.context(), resolver.dir()));
|
| + return appendRunsForObject(nextMidpoint.pos + 1, end, obj, resolver);
|
| + }
|
| + } else
|
| + resolver.addRun(new (obj->renderArena()) BidiRun(start, end, obj, resolver.context(), resolver.dir()));
|
| + }
|
| +}
|
| +
|
| +template <>
|
| +void InlineBidiResolver::appendRun()
|
| +{
|
| + if (!emptyRun && !eor.atEnd()) {
|
| + int start = sor.pos;
|
| + RenderObject *obj = sor.obj;
|
| + while (obj && obj != eor.obj && obj != endOfLine.obj) {
|
| + appendRunsForObject(start, obj->length(), obj, *this);
|
| + start = 0;
|
| + obj = bidiNext(sor.block, obj);
|
| + }
|
| + if (obj) {
|
| + unsigned pos = obj == eor.obj ? eor.pos : UINT_MAX;
|
| + if (obj == endOfLine.obj && endOfLine.pos <= pos) {
|
| + reachedEndOfLine = true;
|
| + pos = endOfLine.pos;
|
| + }
|
| + // It's OK to add runs for zero-length RenderObjects, just don't make the run larger than it should be
|
| + int end = obj->length() ? pos+1 : 0;
|
| + appendRunsForObject(start, end, obj, *this);
|
| + }
|
| +
|
| + eor.increment();
|
| + sor = eor;
|
| + }
|
| +
|
| + m_direction = OtherNeutral;
|
| + m_status.eor = OtherNeutral;
|
| +}
|
| +
|
| +InlineFlowBox* RenderBlock::createLineBoxes(RenderObject* obj, bool firstLine)
|
| +{
|
| + // See if we have an unconstructed line box for this object that is also
|
| + // the last item on the line.
|
| + unsigned lineDepth = 1;
|
| + InlineFlowBox* childBox = 0;
|
| + InlineFlowBox* parentBox = 0;
|
| + InlineFlowBox* result = 0;
|
| + do {
|
| + ASSERT(obj->isRenderInline() || obj == this);
|
| +
|
| + // Get the last box we made for this render object.
|
| + parentBox = obj->isRenderInline() ? toRenderInline(obj)->lastLineBox() : toRenderBlock(obj)->lastLineBox();
|
| +
|
| + // If this box is constructed then it is from a previous line, and we need
|
| + // to make a new box for our line. If this box is unconstructed but it has
|
| + // something following it on the line, then we know we have to make a new box
|
| + // as well. In this situation our inline has actually been split in two on
|
| + // the same line (this can happen with very fancy language mixtures).
|
| + bool constructedNewBox = false;
|
| + if (!parentBox || parentBox->isConstructed() || parentBox->nextOnLine()) {
|
| + // We need to make a new box for this render object. Once
|
| + // made, we need to place it at the end of the current line.
|
| + InlineBox* newBox = obj->createInlineBox(false, obj == this);
|
| + ASSERT(newBox->isInlineFlowBox());
|
| + parentBox = static_cast<InlineFlowBox*>(newBox);
|
| + parentBox->setFirstLineStyleBit(firstLine);
|
| + constructedNewBox = true;
|
| + }
|
| +
|
| + if (!result)
|
| + result = parentBox;
|
| +
|
| + // If we have hit the block itself, then |box| represents the root
|
| + // inline box for the line, and it doesn't have to be appended to any parent
|
| + // inline.
|
| + if (childBox)
|
| + parentBox->addToLine(childBox);
|
| +
|
| + if (!constructedNewBox || obj == this)
|
| + break;
|
| +
|
| + childBox = parentBox;
|
| +
|
| + // If we've exceeded our line depth, then jump straight to the root and skip all the remaining
|
| + // intermediate inline flows.
|
| + obj = (++lineDepth >= cMaxLineDepth) ? this : obj->parent();
|
| +
|
| + } while (true);
|
| +
|
| + return result;
|
| +}
|
| +
|
| +RootInlineBox* RenderBlock::constructLine(unsigned runCount, BidiRun* firstRun, BidiRun* lastRun, bool firstLine, bool lastLine, RenderObject* endObject)
|
| +{
|
| + ASSERT(firstRun);
|
| +
|
| + InlineFlowBox* parentBox = 0;
|
| + for (BidiRun* r = firstRun; r; r = r->next()) {
|
| + // Create a box for our object.
|
| + bool isOnlyRun = (runCount == 1);
|
| + if (runCount == 2 && !r->m_object->isListMarker())
|
| + isOnlyRun = ((style()->direction() == RTL) ? lastRun : firstRun)->m_object->isListMarker();
|
| +
|
| + InlineBox* box = r->m_object->createInlineBox(r->m_object->isPositioned(), false, isOnlyRun);
|
| + r->m_box = box;
|
| +
|
| + if (box) {
|
| + // If we have no parent box yet, or if the run is not simply a sibling,
|
| + // then we need to construct inline boxes as necessary to properly enclose the
|
| + // run's inline box.
|
| + if (!parentBox || parentBox->object() != r->m_object->parent())
|
| + // Create new inline boxes all the way back to the appropriate insertion point.
|
| + parentBox = createLineBoxes(r->m_object->parent(), firstLine);
|
| +
|
| + // Append the inline box to this line.
|
| + parentBox->addToLine(box);
|
| +
|
| + bool visuallyOrdered = r->m_object->style()->visuallyOrdered();
|
| + box->setBidiLevel(visuallyOrdered ? 0 : r->level());
|
| +
|
| + if (box->isInlineTextBox()) {
|
| + InlineTextBox* text = static_cast<InlineTextBox*>(box);
|
| + text->setStart(r->m_start);
|
| + text->setLen(r->m_stop - r->m_start);
|
| + text->m_dirOverride = r->dirOverride(visuallyOrdered);
|
| + }
|
| + }
|
| + }
|
| +
|
| + // We should have a root inline box. It should be unconstructed and
|
| + // be the last continuation of our line list.
|
| + ASSERT(lastLineBox() && !lastLineBox()->isConstructed());
|
| +
|
| + // Set bits on our inline flow boxes that indicate which sides should
|
| + // paint borders/margins/padding. This knowledge will ultimately be used when
|
| + // we determine the horizontal positions and widths of all the inline boxes on
|
| + // the line.
|
| + lastLineBox()->determineSpacingForFlowBoxes(lastLine, endObject);
|
| +
|
| + // Now mark the line boxes as being constructed.
|
| + lastLineBox()->setConstructed();
|
| +
|
| + // Return the last line.
|
| + return lastRootBox();
|
| +}
|
| +
|
| +void RenderBlock::computeHorizontalPositionsForLine(RootInlineBox* lineBox, bool firstLine, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd)
|
| +{
|
| + // First determine our total width.
|
| + int availableWidth = lineWidth(height(), firstLine);
|
| + int totWidth = lineBox->getFlowSpacingWidth();
|
| + bool needsWordSpacing = false;
|
| + unsigned numSpaces = 0;
|
| + ETextAlign textAlign = style()->textAlign();
|
| +
|
| + for (BidiRun* r = firstRun; r; r = r->next()) {
|
| + if (!r->m_box || r->m_object->isPositioned() || r->m_box->isLineBreak())
|
| + continue; // Positioned objects are only participating to figure out their
|
| + // correct static x position. They have no effect on the width.
|
| + // Similarly, line break boxes have no effect on the width.
|
| + if (r->m_object->isText()) {
|
| + RenderText* rt = toRenderText(r->m_object);
|
| +
|
| + if (textAlign == JUSTIFY && r != trailingSpaceRun) {
|
| + const UChar* characters = rt->characters();
|
| + for (int i = r->m_start; i < r->m_stop; i++) {
|
| + UChar c = characters[i];
|
| + if (c == ' ' || c == '\n' || c == '\t')
|
| + numSpaces++;
|
| + }
|
| + }
|
| +
|
| + if (int length = rt->textLength()) {
|
| + if (!r->m_start && needsWordSpacing && isSpaceOrNewline(rt->characters()[r->m_start]))
|
| + totWidth += rt->style(firstLine)->font().wordSpacing();
|
| + needsWordSpacing = !isSpaceOrNewline(rt->characters()[r->m_stop - 1]) && r->m_stop == length;
|
| + }
|
| + r->m_box->setWidth(rt->width(r->m_start, r->m_stop - r->m_start, totWidth, firstLine));
|
| + } else if (!r->m_object->isRenderInline()) {
|
| + RenderBox* renderBox = toRenderBox(r->m_object);
|
| + renderBox->calcWidth();
|
| + r->m_box->setWidth(renderBox->width());
|
| + totWidth += renderBox->marginLeft() + renderBox->marginRight();
|
| + }
|
| +
|
| + totWidth += r->m_box->width();
|
| + }
|
| +
|
| + // Armed with the total width of the line (without justification),
|
| + // we now examine our text-align property in order to determine where to position the
|
| + // objects horizontally. The total width of the line can be increased if we end up
|
| + // justifying text.
|
| + int x = leftOffset(height(), firstLine);
|
| + switch(textAlign) {
|
| + case LEFT:
|
| + case WEBKIT_LEFT:
|
| + // The direction of the block should determine what happens with wide lines. In
|
| + // particular with RTL blocks, wide lines should still spill out to the left.
|
| + if (style()->direction() == LTR) {
|
| + if (totWidth > availableWidth && trailingSpaceRun)
|
| + trailingSpaceRun->m_box->setWidth(trailingSpaceRun->m_box->width() - totWidth + availableWidth);
|
| + } else {
|
| + if (trailingSpaceRun)
|
| + trailingSpaceRun->m_box->setWidth(0);
|
| + else if (totWidth > availableWidth)
|
| + x -= (totWidth - availableWidth);
|
| + }
|
| + break;
|
| + case JUSTIFY:
|
| + if (numSpaces && !reachedEnd && !lineBox->endsWithBreak()) {
|
| + if (trailingSpaceRun) {
|
| + totWidth -= trailingSpaceRun->m_box->width();
|
| + trailingSpaceRun->m_box->setWidth(0);
|
| + }
|
| + break;
|
| + }
|
| + // fall through
|
| + case TAAUTO:
|
| + numSpaces = 0;
|
| + // for right to left fall through to right aligned
|
| + if (style()->direction() == LTR) {
|
| + if (totWidth > availableWidth && trailingSpaceRun)
|
| + trailingSpaceRun->m_box->setWidth(trailingSpaceRun->m_box->width() - totWidth + availableWidth);
|
| + break;
|
| + }
|
| + case RIGHT:
|
| + case WEBKIT_RIGHT:
|
| + // Wide lines spill out of the block based off direction.
|
| + // So even if text-align is right, if direction is LTR, wide lines should overflow out of the right
|
| + // side of the block.
|
| + if (style()->direction() == LTR) {
|
| + if (trailingSpaceRun) {
|
| + totWidth -= trailingSpaceRun->m_box->width();
|
| + trailingSpaceRun->m_box->setWidth(0);
|
| + }
|
| + if (totWidth < availableWidth)
|
| + x += availableWidth - totWidth;
|
| + } else {
|
| + if (totWidth > availableWidth && trailingSpaceRun) {
|
| + trailingSpaceRun->m_box->setWidth(trailingSpaceRun->m_box->width() - totWidth + availableWidth);
|
| + totWidth -= trailingSpaceRun->m_box->width();
|
| + } else
|
| + x += availableWidth - totWidth;
|
| + }
|
| + break;
|
| + case CENTER:
|
| + case WEBKIT_CENTER:
|
| + int trailingSpaceWidth = 0;
|
| + if (trailingSpaceRun) {
|
| + totWidth -= trailingSpaceRun->m_box->width();
|
| + trailingSpaceWidth = min(trailingSpaceRun->m_box->width(), (availableWidth - totWidth + 1) / 2);
|
| + trailingSpaceRun->m_box->setWidth(trailingSpaceWidth);
|
| + }
|
| + if (style()->direction() == LTR)
|
| + x += max((availableWidth - totWidth) / 2, 0);
|
| + else
|
| + x += totWidth > availableWidth ? (availableWidth - totWidth) : (availableWidth - totWidth) / 2 - trailingSpaceWidth;
|
| + break;
|
| + }
|
| +
|
| + if (numSpaces) {
|
| + for (BidiRun* r = firstRun; r; r = r->next()) {
|
| + if (!r->m_box || r == trailingSpaceRun)
|
| + continue;
|
| +
|
| + int spaceAdd = 0;
|
| + if (r->m_object->isText()) {
|
| + unsigned spaces = 0;
|
| + const UChar* characters = toRenderText(r->m_object)->characters();
|
| + for (int i = r->m_start; i < r->m_stop; i++) {
|
| + UChar c = characters[i];
|
| + if (c == ' ' || c == '\n' || c == '\t')
|
| + spaces++;
|
| + }
|
| +
|
| + ASSERT(spaces <= numSpaces);
|
| +
|
| + // Only justify text if whitespace is collapsed.
|
| + if (r->m_object->style()->collapseWhiteSpace()) {
|
| + spaceAdd = (availableWidth - totWidth) * spaces / numSpaces;
|
| + static_cast<InlineTextBox*>(r->m_box)->setSpaceAdd(spaceAdd);
|
| + totWidth += spaceAdd;
|
| + }
|
| + numSpaces -= spaces;
|
| + if (!numSpaces)
|
| + break;
|
| + }
|
| + }
|
| + }
|
| +
|
| + // The widths of all runs are now known. We can now place every inline box (and
|
| + // compute accurate widths for the inline flow boxes).
|
| + int leftPosition = x;
|
| + int rightPosition = x;
|
| + needsWordSpacing = false;
|
| + lineBox->placeBoxesHorizontally(x, leftPosition, rightPosition, needsWordSpacing);
|
| + lineBox->setHorizontalOverflowPositions(leftPosition, rightPosition);
|
| +}
|
| +
|
| +void RenderBlock::computeVerticalPositionsForLine(RootInlineBox* lineBox, BidiRun* firstRun)
|
| +{
|
| + setHeight(lineBox->verticallyAlignBoxes(height()));
|
| + lineBox->setBlockHeight(height());
|
| +
|
| + // See if the line spilled out. If so set overflow height accordingly.
|
| + int bottomOfLine = lineBox->bottomOverflow();
|
| + if (bottomOfLine > height() && bottomOfLine > m_overflowHeight)
|
| + m_overflowHeight = bottomOfLine;
|
| +
|
| + // Now make sure we place replaced render objects correctly.
|
| + for (BidiRun* r = firstRun; r; r = r->next()) {
|
| + if (!r->m_box)
|
| + continue; // Skip runs with no line boxes.
|
| +
|
| + // Align positioned boxes with the top of the line box. This is
|
| + // a reasonable approximation of an appropriate y position.
|
| + if (r->m_object->isPositioned())
|
| + r->m_box->setYPos(height());
|
| +
|
| + // Position is used to properly position both replaced elements and
|
| + // to update the static normal flow x/y of positioned elements.
|
| + r->m_object->position(r->m_box);
|
| + }
|
| + // Positioned objects and zero-length text nodes destroy their boxes in
|
| + // position(), which unnecessarily dirties the line.
|
| + lineBox->markDirty(false);
|
| +}
|
| +
|
| +// collects one line of the paragraph and transforms it to visual order
|
| +void RenderBlock::bidiReorderLine(InlineBidiResolver& resolver, const InlineIterator& end)
|
| +{
|
| + resolver.createBidiRunsForLine(end, style()->visuallyOrdered(), previousLineBrokeCleanly);
|
| +}
|
| +
|
| +static inline bool isCollapsibleSpace(UChar character, RenderText* renderer)
|
| +{
|
| + if (character == ' ' || character == '\t' || character == softHyphen)
|
| + return true;
|
| + if (character == '\n')
|
| + return !renderer->style()->preserveNewline();
|
| + if (character == noBreakSpace)
|
| + return renderer->style()->nbspMode() == SPACE;
|
| + return false;
|
| +}
|
| +
|
| +void RenderBlock::layoutInlineChildren(bool relayoutChildren, int& repaintTop, int& repaintBottom)
|
| +{
|
| + bool useRepaintBounds = false;
|
| +
|
| + invalidateVerticalPosition();
|
| +
|
| + m_overflowHeight = 0;
|
| +
|
| + setHeight(borderTop() + paddingTop());
|
| + int toAdd = borderBottom() + paddingBottom() + horizontalScrollbarHeight();
|
| +
|
| + // Figure out if we should clear out our line boxes.
|
| + // FIXME: Handle resize eventually!
|
| + // FIXME: Do something better when floats are present.
|
| + bool fullLayout = !firstLineBox() || !firstChild() || selfNeedsLayout() || relayoutChildren;
|
| + if (fullLayout)
|
| + lineBoxes()->deleteLineBoxes(renderArena());
|
| +
|
| + // Text truncation only kicks in if your overflow isn't visible and your text-overflow-mode isn't
|
| + // clip.
|
| + // FIXME: CSS3 says that descendants that are clipped must also know how to truncate. This is insanely
|
| + // difficult to figure out (especially in the middle of doing layout), and is really an esoteric pile of nonsense
|
| + // anyway, so we won't worry about following the draft here.
|
| + bool hasTextOverflow = style()->textOverflow() && hasOverflowClip();
|
| +
|
| + // Walk all the lines and delete our ellipsis line boxes if they exist.
|
| + if (hasTextOverflow)
|
| + deleteEllipsisLineBoxes();
|
| +
|
| + if (firstChild()) {
|
| + // layout replaced elements
|
| + bool endOfInline = false;
|
| + RenderObject* o = bidiFirst(this, 0, false);
|
| + Vector<FloatWithRect> floats;
|
| + int containerWidth = max(0, containingBlockWidth());
|
| + while (o) {
|
| + o->invalidateVerticalPosition();
|
| + if (o->isReplaced() || o->isFloating() || o->isPositioned()) {
|
| + RenderBox* box = toRenderBox(o);
|
| +
|
| + if (relayoutChildren || o->style()->width().isPercent() || o->style()->height().isPercent())
|
| + o->setChildNeedsLayout(true, false);
|
| +
|
| + // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths.
|
| + if (relayoutChildren && (o->style()->paddingLeft().isPercent() || o->style()->paddingRight().isPercent()))
|
| + o->setPrefWidthsDirty(true, false);
|
| +
|
| + if (o->isPositioned())
|
| + o->containingBlock()->insertPositionedObject(box);
|
| + else {
|
| + if (o->isFloating())
|
| + floats.append(FloatWithRect(box));
|
| + else if (fullLayout || o->needsLayout()) // Replaced elements
|
| + o->dirtyLineBoxes(fullLayout);
|
| +
|
| + o->layoutIfNeeded();
|
| + }
|
| + } else if (o->isText() || (o->isRenderInline() && !endOfInline)) {
|
| + if (fullLayout || o->selfNeedsLayout())
|
| + o->dirtyLineBoxes(fullLayout);
|
| +
|
| + // Calculate margins of inline flows so that they can be used later by line layout.
|
| + if (o->isRenderInline())
|
| + toRenderInline(o)->calcMargins(containerWidth);
|
| + o->setNeedsLayout(false);
|
| + }
|
| + o = bidiNext(this, o, 0, false, &endOfInline);
|
| + }
|
| +
|
| + // We want to skip ahead to the first dirty line
|
| + InlineBidiResolver resolver;
|
| + unsigned floatIndex;
|
| + bool firstLine = true;
|
| + RootInlineBox* startLine = determineStartPosition(firstLine, fullLayout, resolver, floats, floatIndex);
|
| +
|
| + if (fullLayout && !selfNeedsLayout()) {
|
| + setNeedsLayout(true, false); // Mark ourselves as needing a full layout. This way we'll repaint like
|
| + // we're supposed to.
|
| + RenderView* v = view();
|
| + if (v && !v->doingFullRepaint() && hasLayer()) {
|
| + // Because we waited until we were already inside layout to discover
|
| + // that the block really needed a full layout, we missed our chance to repaint the layer
|
| + // before layout started. Luckily the layer has cached the repaint rect for its original
|
| + // position and size, and so we can use that to make a repaint happen now.
|
| + repaintUsingContainer(containerForRepaint(), layer()->repaintRect());
|
| + }
|
| + }
|
| +
|
| + FloatingObject* lastFloat = m_floatingObjects ? m_floatingObjects->last() : 0;
|
| +
|
| + if (!smidpoints)
|
| + smidpoints = new Vector<InlineIterator>();
|
| +
|
| + sNumMidpoints = 0;
|
| + sCurrMidpoint = 0;
|
| +
|
| + // We also find the first clean line and extract these lines. We will add them back
|
| + // if we determine that we're able to synchronize after handling all our dirty lines.
|
| + InlineIterator cleanLineStart;
|
| + BidiStatus cleanLineBidiStatus;
|
| + int endLineYPos = 0;
|
| + RootInlineBox* endLine = (fullLayout || !startLine) ?
|
| + 0 : determineEndPosition(startLine, cleanLineStart, cleanLineBidiStatus, endLineYPos);
|
| +
|
| + if (startLine) {
|
| + useRepaintBounds = true;
|
| + repaintTop = height();
|
| + repaintBottom = height();
|
| + RenderArena* arena = renderArena();
|
| + RootInlineBox* box = startLine;
|
| + while (box) {
|
| + repaintTop = min(repaintTop, box->topOverflow());
|
| + repaintBottom = max(repaintBottom, box->bottomOverflow());
|
| + RootInlineBox* next = box->nextRootBox();
|
| + box->deleteLine(arena);
|
| + box = next;
|
| + }
|
| + }
|
| +
|
| + InlineIterator end = resolver.position();
|
| +
|
| + if (!fullLayout && lastRootBox() && lastRootBox()->endsWithBreak()) {
|
| + // If the last line before the start line ends with a line break that clear floats,
|
| + // adjust the height accordingly.
|
| + // A line break can be either the first or the last object on a line, depending on its direction.
|
| + if (InlineBox* lastLeafChild = lastRootBox()->lastLeafChild()) {
|
| + RenderObject* lastObject = lastLeafChild->object();
|
| + if (!lastObject->isBR())
|
| + lastObject = lastRootBox()->firstLeafChild()->object();
|
| + if (lastObject->isBR()) {
|
| + EClear clear = lastObject->style()->clear();
|
| + if (clear != CNONE)
|
| + newLine(clear);
|
| + }
|
| + }
|
| + }
|
| +
|
| + bool endLineMatched = false;
|
| + bool checkForEndLineMatch = endLine;
|
| + bool checkForFloatsFromLastLine = false;
|
| + int lastHeight = height();
|
| +
|
| + while (!end.atEnd()) {
|
| + // FIXME: Is this check necessary before the first iteration or can it be moved to the end?
|
| + if (checkForEndLineMatch && (endLineMatched = matchedEndLine(resolver, cleanLineStart, cleanLineBidiStatus, endLine, endLineYPos, repaintBottom, repaintTop)))
|
| + break;
|
| +
|
| + betweenMidpoints = false;
|
| + isLineEmpty = true;
|
| +
|
| + EClear clear = CNONE;
|
| + end = findNextLineBreak(resolver, firstLine, &clear);
|
| + if (resolver.position().atEnd()) {
|
| + resolver.deleteRuns();
|
| + checkForFloatsFromLastLine = true;
|
| + break;
|
| + }
|
| + ASSERT(end != resolver.position());
|
| +
|
| + if (!isLineEmpty) {
|
| + bidiReorderLine(resolver, end);
|
| + ASSERT(resolver.position() == end);
|
| +
|
| + BidiRun* trailingSpaceRun = 0;
|
| + if (!previousLineBrokeCleanly && resolver.runCount() && resolver.logicallyLastRun()->m_object->style()->breakOnlyAfterWhiteSpace()) {
|
| + trailingSpaceRun = resolver.logicallyLastRun();
|
| + RenderObject* lastObject = trailingSpaceRun->m_object;
|
| + if (lastObject->isText()) {
|
| + RenderText* lastText = toRenderText(lastObject);
|
| + const UChar* characters = lastText->characters();
|
| + int firstSpace = trailingSpaceRun->stop();
|
| + while (firstSpace > trailingSpaceRun->start()) {
|
| + UChar current = characters[firstSpace - 1];
|
| + if (!isCollapsibleSpace(current, lastText))
|
| + break;
|
| + firstSpace--;
|
| + }
|
| + if (firstSpace == trailingSpaceRun->stop())
|
| + trailingSpaceRun = 0;
|
| + else {
|
| + TextDirection direction = style()->direction();
|
| + bool shouldReorder = trailingSpaceRun != (direction == LTR ? resolver.lastRun() : resolver.firstRun());
|
| + if (firstSpace != trailingSpaceRun->start()) {
|
| + ETextAlign textAlign = style()->textAlign();
|
| + // If the trailing white space is at the right hand side of a left-aligned line, then computeHorizontalPositionsForLine()
|
| + // does not care if trailingSpaceRun includes non-spaces at the beginning. In all other cases, trailingSpaceRun has to
|
| + // contain only the spaces, either because we re-order them or because computeHorizontalPositionsForLine() needs to know
|
| + // their width.
|
| + bool shouldSeparateSpaces = textAlign != LEFT && textAlign != WEBKIT_LEFT && textAlign != TAAUTO || trailingSpaceRun->m_level % 2 || direction == RTL || shouldReorder;
|
| + if (shouldSeparateSpaces) {
|
| + BidiContext* baseContext = resolver.context();
|
| + while (BidiContext* parent = baseContext->parent())
|
| + baseContext = parent;
|
| +
|
| + BidiRun* newTrailingRun = new (renderArena()) BidiRun(firstSpace, trailingSpaceRun->m_stop, trailingSpaceRun->m_object, baseContext, OtherNeutral);
|
| + trailingSpaceRun->m_stop = firstSpace;
|
| + if (direction == LTR)
|
| + resolver.addRun(newTrailingRun);
|
| + else
|
| + resolver.prependRun(newTrailingRun);
|
| + trailingSpaceRun = newTrailingRun;
|
| + shouldReorder = false;
|
| + }
|
| + }
|
| + if (shouldReorder) {
|
| + if (direction == LTR) {
|
| + resolver.moveRunToEnd(trailingSpaceRun);
|
| + trailingSpaceRun->m_level = 0;
|
| + } else {
|
| + resolver.moveRunToBeginning(trailingSpaceRun);
|
| + trailingSpaceRun->m_level = 1;
|
| + }
|
| + }
|
| + }
|
| + } else
|
| + trailingSpaceRun = 0;
|
| + }
|
| +
|
| + // Now that the runs have been ordered, we create the line boxes.
|
| + // At the same time we figure out where border/padding/margin should be applied for
|
| + // inline flow boxes.
|
| +
|
| + RootInlineBox* lineBox = 0;
|
| + if (resolver.runCount()) {
|
| + lineBox = constructLine(resolver.runCount(), resolver.firstRun(), resolver.lastRun(), firstLine, !end.obj, end.obj && !end.pos ? end.obj : 0);
|
| + if (lineBox) {
|
| + lineBox->setEndsWithBreak(previousLineBrokeCleanly);
|
| +
|
| + // Now we position all of our text runs horizontally.
|
| + computeHorizontalPositionsForLine(lineBox, firstLine, resolver.firstRun(), trailingSpaceRun, end.atEnd());
|
| +
|
| + // Now position our text runs vertically.
|
| + computeVerticalPositionsForLine(lineBox, resolver.firstRun());
|
| +
|
| +#if ENABLE(SVG)
|
| + // Special SVG text layout code
|
| + lineBox->computePerCharacterLayoutInformation();
|
| +#endif
|
| +
|
| +#if PLATFORM(MAC)
|
| + // Highlight acts as an overflow inflation.
|
| + if (style()->highlight() != nullAtom)
|
| + lineBox->addHighlightOverflow();
|
| +#endif
|
| + }
|
| + }
|
| +
|
| + resolver.deleteRuns();
|
| +
|
| + if (lineBox) {
|
| + lineBox->setLineBreakInfo(end.obj, end.pos, resolver.status());
|
| + if (useRepaintBounds) {
|
| + repaintTop = min(repaintTop, lineBox->topOverflow());
|
| + repaintBottom = max(repaintBottom, lineBox->bottomOverflow());
|
| + }
|
| + }
|
| +
|
| + firstLine = false;
|
| + newLine(clear);
|
| + }
|
| +
|
| + if (m_floatingObjects && lastRootBox()) {
|
| + if (lastFloat) {
|
| + for (FloatingObject* f = m_floatingObjects->last(); f != lastFloat; f = m_floatingObjects->prev()) {
|
| + }
|
| + m_floatingObjects->next();
|
| + } else
|
| + m_floatingObjects->first();
|
| + for (FloatingObject* f = m_floatingObjects->current(); f; f = m_floatingObjects->next()) {
|
| + if (f->m_bottom > lastHeight)
|
| + lastRootBox()->floats().append(f->m_renderer);
|
| + ASSERT(f->m_renderer == floats[floatIndex].object);
|
| + // If a float's geometry has changed, give up on syncing with clean lines.
|
| + if (floats[floatIndex].rect != IntRect(f->m_left, f->m_top, f->m_width, f->m_bottom - f->m_top))
|
| + checkForEndLineMatch = false;
|
| + floatIndex++;
|
| + }
|
| + lastFloat = m_floatingObjects->last();
|
| + }
|
| +
|
| + lastHeight = height();
|
| + sNumMidpoints = 0;
|
| + sCurrMidpoint = 0;
|
| + resolver.setPosition(end);
|
| + }
|
| +
|
| + if (endLine) {
|
| + if (endLineMatched) {
|
| + // Attach all the remaining lines, and then adjust their y-positions as needed.
|
| + int delta = height() - endLineYPos;
|
| + for (RootInlineBox* line = endLine; line; line = line->nextRootBox()) {
|
| + line->attachLine();
|
| + if (delta) {
|
| + repaintTop = min(repaintTop, line->topOverflow() + min(delta, 0));
|
| + repaintBottom = max(repaintBottom, line->bottomOverflow() + max(delta, 0));
|
| + line->adjustPosition(0, delta);
|
| + }
|
| + if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
|
| + Vector<RenderBox*>::iterator end = cleanLineFloats->end();
|
| + for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
|
| + int floatTop = (*f)->y() - (*f)->marginTop();
|
| + insertFloatingObject(*f);
|
| + setHeight(floatTop + delta);
|
| + positionNewFloats();
|
| + }
|
| + }
|
| + }
|
| + setHeight(lastRootBox()->blockHeight());
|
| + } else {
|
| + // Delete all the remaining lines.
|
| + InlineRunBox* line = endLine;
|
| + RenderArena* arena = renderArena();
|
| + while (line) {
|
| + repaintTop = min(repaintTop, line->topOverflow());
|
| + repaintBottom = max(repaintBottom, line->bottomOverflow());
|
| + InlineRunBox* next = line->nextLineBox();
|
| + line->deleteLine(arena);
|
| + line = next;
|
| + }
|
| + }
|
| + }
|
| + if (m_floatingObjects && (checkForFloatsFromLastLine || positionNewFloats()) && lastRootBox()) {
|
| + // In case we have a float on the last line, it might not be positioned up to now.
|
| + // This has to be done before adding in the bottom border/padding, or the float will
|
| + // include the padding incorrectly. -dwh
|
| + if (lastFloat) {
|
| + for (FloatingObject* f = m_floatingObjects->last(); f != lastFloat; f = m_floatingObjects->prev()) {
|
| + }
|
| + m_floatingObjects->next();
|
| + } else
|
| + m_floatingObjects->first();
|
| + for (FloatingObject* f = m_floatingObjects->current(); f; f = m_floatingObjects->next()) {
|
| + if (f->m_bottom > lastHeight)
|
| + lastRootBox()->floats().append(f->m_renderer);
|
| + }
|
| + lastFloat = m_floatingObjects->last();
|
| + }
|
| + }
|
| +
|
| + sNumMidpoints = 0;
|
| + sCurrMidpoint = 0;
|
| +
|
| + // Now add in the bottom border/padding.
|
| + setHeight(height() + toAdd);
|
| +
|
| + // Always make sure this is at least our height.
|
| + m_overflowHeight = max(height(), m_overflowHeight);
|
| +
|
| + // See if any lines spill out of the block. If so, we need to update our overflow width.
|
| + checkLinesForOverflow();
|
| +
|
| + if (!firstLineBox() && hasLineIfEmpty())
|
| + setHeight(height() + lineHeight(true, true));
|
| +
|
| + // See if we have any lines that spill out of our block. If we do, then we will possibly need to
|
| + // truncate text.
|
| + if (hasTextOverflow)
|
| + checkLinesForTextOverflow();
|
| +}
|
| +
|
| +RootInlineBox* RenderBlock::determineStartPosition(bool& firstLine, bool& fullLayout, InlineBidiResolver& resolver, Vector<FloatWithRect>& floats, unsigned& numCleanFloats)
|
| +{
|
| + RootInlineBox* curr = 0;
|
| + RootInlineBox* last = 0;
|
| +
|
| + bool dirtiedByFloat = false;
|
| + if (!fullLayout) {
|
| + size_t floatIndex = 0;
|
| + for (curr = firstRootBox(); curr && !curr->isDirty(); curr = curr->nextRootBox()) {
|
| + if (Vector<RenderBox*>* cleanLineFloats = curr->floatsPtr()) {
|
| + Vector<RenderBox*>::iterator end = cleanLineFloats->end();
|
| + for (Vector<RenderBox*>::iterator o = cleanLineFloats->begin(); o != end; ++o) {
|
| + RenderBox* f = *o;
|
| + IntSize newSize(f->width() + f->marginLeft() +f->marginRight(), f->height() + f->marginTop() + f->marginBottom());
|
| + ASSERT(floatIndex < floats.size());
|
| + if (floats[floatIndex].object != f) {
|
| + // A new float has been inserted before this line or before its last known float.
|
| + // Just do a full layout.
|
| + fullLayout = true;
|
| + break;
|
| + }
|
| + if (floats[floatIndex].rect.size() != newSize) {
|
| + int floatTop = floats[floatIndex].rect.y();
|
| + curr->markDirty();
|
| + markLinesDirtyInVerticalRange(curr->blockHeight(), floatTop + max(floats[floatIndex].rect.height(), newSize.height()));
|
| + floats[floatIndex].rect.setSize(newSize);
|
| + dirtiedByFloat = true;
|
| + }
|
| + floatIndex++;
|
| + }
|
| + }
|
| + if (dirtiedByFloat || fullLayout)
|
| + break;
|
| + }
|
| + // Check if a new float has been inserted after the last known float.
|
| + if (!curr && floatIndex < floats.size())
|
| + fullLayout = true;
|
| + }
|
| +
|
| + if (fullLayout) {
|
| + // Nuke all our lines.
|
| + if (firstRootBox()) {
|
| + RenderArena* arena = renderArena();
|
| + curr = firstRootBox();
|
| + while (curr) {
|
| + RootInlineBox* next = curr->nextRootBox();
|
| + curr->deleteLine(arena);
|
| + curr = next;
|
| + }
|
| + ASSERT(!firstLineBox() && !lastLineBox());
|
| + }
|
| + } else {
|
| + if (curr) {
|
| + // We have a dirty line.
|
| + if (RootInlineBox* prevRootBox = curr->prevRootBox()) {
|
| + // We have a previous line.
|
| + if (!dirtiedByFloat && (!prevRootBox->endsWithBreak() || prevRootBox->lineBreakObj()->isText() && prevRootBox->lineBreakPos() >= toRenderText(prevRootBox->lineBreakObj())->textLength()))
|
| + // The previous line didn't break cleanly or broke at a newline
|
| + // that has been deleted, so treat it as dirty too.
|
| + curr = prevRootBox;
|
| + }
|
| + } else {
|
| + // No dirty lines were found.
|
| + // If the last line didn't break cleanly, treat it as dirty.
|
| + if (lastRootBox() && !lastRootBox()->endsWithBreak())
|
| + curr = lastRootBox();
|
| + }
|
| +
|
| + // If we have no dirty lines, then last is just the last root box.
|
| + last = curr ? curr->prevRootBox() : lastRootBox();
|
| + }
|
| +
|
| + numCleanFloats = 0;
|
| + if (!floats.isEmpty()) {
|
| + int savedHeight = height();
|
| + // Restore floats from clean lines.
|
| + RootInlineBox* line = firstRootBox();
|
| + while (line != curr) {
|
| + if (Vector<RenderBox*>* cleanLineFloats = line->floatsPtr()) {
|
| + Vector<RenderBox*>::iterator end = cleanLineFloats->end();
|
| + for (Vector<RenderBox*>::iterator f = cleanLineFloats->begin(); f != end; ++f) {
|
| + insertFloatingObject(*f);
|
| + setHeight((*f)->y() - (*f)->marginTop());
|
| + positionNewFloats();
|
| + ASSERT(floats[numCleanFloats].object == *f);
|
| + numCleanFloats++;
|
| + }
|
| + }
|
| + line = line->nextRootBox();
|
| + }
|
| + setHeight(savedHeight);
|
| + }
|
| +
|
| + firstLine = !last;
|
| + previousLineBrokeCleanly = !last || last->endsWithBreak();
|
| +
|
| + RenderObject* startObj;
|
| + int pos = 0;
|
| + if (last) {
|
| + setHeight(last->blockHeight());
|
| + startObj = last->lineBreakObj();
|
| + pos = last->lineBreakPos();
|
| + resolver.setStatus(last->lineBreakBidiStatus());
|
| + } else {
|
| + bool ltr = style()->direction() == LTR
|
| + #if ENABLE(SVG)
|
| + || (style()->unicodeBidi() == UBNormal && isSVGText())
|
| + #endif
|
| + ;
|
| +
|
| + BidiContext* context = new BidiContext(ltr ? 0 : 1, ltr ? LeftToRight : RightToLeft, style()->unicodeBidi() == Override);
|
| +
|
| + resolver.setLastStrongDir(context->dir());
|
| + resolver.setLastDir(context->dir());
|
| + resolver.setEorDir(context->dir());
|
| + resolver.setContext(context);
|
| + startObj = bidiFirst(this, &resolver);
|
| + }
|
| +
|
| + resolver.setPosition(InlineIterator(this, startObj, pos));
|
| +
|
| + return curr;
|
| +}
|
| +
|
| +RootInlineBox* RenderBlock::determineEndPosition(RootInlineBox* startLine, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus, int& yPos)
|
| +{
|
| + RootInlineBox* last = 0;
|
| + if (!startLine)
|
| + last = 0;
|
| + else {
|
| + for (RootInlineBox* curr = startLine->nextRootBox(); curr; curr = curr->nextRootBox()) {
|
| + if (curr->isDirty())
|
| + last = 0;
|
| + else if (!last)
|
| + last = curr;
|
| + }
|
| + }
|
| +
|
| + if (!last)
|
| + return 0;
|
| +
|
| + RootInlineBox* prev = last->prevRootBox();
|
| + cleanLineStart = InlineIterator(this, prev->lineBreakObj(), prev->lineBreakPos());
|
| + cleanLineBidiStatus = prev->lineBreakBidiStatus();
|
| + yPos = prev->blockHeight();
|
| +
|
| + for (RootInlineBox* line = last; line; line = line->nextRootBox())
|
| + line->extractLine(); // Disconnect all line boxes from their render objects while preserving
|
| + // their connections to one another.
|
| +
|
| + return last;
|
| +}
|
| +
|
| +bool RenderBlock::matchedEndLine(const InlineBidiResolver& resolver, const InlineIterator& endLineStart, const BidiStatus& endLineStatus, RootInlineBox*& endLine, int& endYPos, int& repaintBottom, int& repaintTop)
|
| +{
|
| + if (resolver.position() == endLineStart) {
|
| + if (resolver.status() != endLineStatus)
|
| + return false;
|
| +
|
| + int delta = height() - endYPos;
|
| + if (!delta || !m_floatingObjects)
|
| + return true;
|
| +
|
| + // See if any floats end in the range along which we want to shift the lines vertically.
|
| + int top = min(height(), endYPos);
|
| +
|
| + RootInlineBox* lastLine = endLine;
|
| + while (RootInlineBox* nextLine = lastLine->nextRootBox())
|
| + lastLine = nextLine;
|
| +
|
| + int bottom = lastLine->blockHeight() + abs(delta);
|
| +
|
| + for (FloatingObject* f = m_floatingObjects->first(); f; f = m_floatingObjects->next()) {
|
| + if (f->m_bottom >= top && f->m_bottom < bottom)
|
| + return false;
|
| + }
|
| +
|
| + return true;
|
| + }
|
| +
|
| + // The first clean line doesn't match, but we can check a handful of following lines to try
|
| + // to match back up.
|
| + static int numLines = 8; // The # of lines we're willing to match against.
|
| + RootInlineBox* line = endLine;
|
| + for (int i = 0; i < numLines && line; i++, line = line->nextRootBox()) {
|
| + if (line->lineBreakObj() == resolver.position().obj && line->lineBreakPos() == resolver.position().pos) {
|
| + // We have a match.
|
| + if (line->lineBreakBidiStatus() != resolver.status())
|
| + return false; // ...but the bidi state doesn't match.
|
| + RootInlineBox* result = line->nextRootBox();
|
| +
|
| + // Set our yPos to be the block height of endLine.
|
| + if (result)
|
| + endYPos = line->blockHeight();
|
| +
|
| + int delta = height() - endYPos;
|
| + if (delta && m_floatingObjects) {
|
| + // See if any floats end in the range along which we want to shift the lines vertically.
|
| + int top = min(height(), endYPos);
|
| +
|
| + RootInlineBox* lastLine = endLine;
|
| + while (RootInlineBox* nextLine = lastLine->nextRootBox())
|
| + lastLine = nextLine;
|
| +
|
| + int bottom = lastLine->blockHeight() + abs(delta);
|
| +
|
| + for (FloatingObject* f = m_floatingObjects->first(); f; f = m_floatingObjects->next()) {
|
| + if (f->m_bottom >= top && f->m_bottom < bottom)
|
| + return false;
|
| + }
|
| + }
|
| +
|
| + // Now delete the lines that we failed to sync.
|
| + RootInlineBox* boxToDelete = endLine;
|
| + RenderArena* arena = renderArena();
|
| + while (boxToDelete && boxToDelete != result) {
|
| + repaintTop = min(repaintTop, boxToDelete->topOverflow());
|
| + repaintBottom = max(repaintBottom, boxToDelete->bottomOverflow());
|
| + RootInlineBox* next = boxToDelete->nextRootBox();
|
| + boxToDelete->deleteLine(arena);
|
| + boxToDelete = next;
|
| + }
|
| +
|
| + endLine = result;
|
| + return result;
|
| + }
|
| + }
|
| +
|
| + return false;
|
| +}
|
| +
|
| +static inline bool skipNonBreakingSpace(const InlineIterator& it)
|
| +{
|
| + if (it.obj->style()->nbspMode() != SPACE || it.current() != noBreakSpace)
|
| + return false;
|
| +
|
| + // FIXME: This is bad. It makes nbsp inconsistent with space and won't work correctly
|
| + // with m_minWidth/m_maxWidth.
|
| + // Do not skip a non-breaking space if it is the first character
|
| + // on a line after a clean line break (or on the first line, since previousLineBrokeCleanly starts off
|
| + // |true|).
|
| + if (isLineEmpty && previousLineBrokeCleanly)
|
| + return false;
|
| +
|
| + return true;
|
| +}
|
| +
|
| +static inline bool shouldCollapseWhiteSpace(const RenderStyle* style)
|
| +{
|
| + return style->collapseWhiteSpace() || (style->whiteSpace() == PRE_WRAP && (!isLineEmpty || !previousLineBrokeCleanly));
|
| +}
|
| +
|
| +static inline bool shouldPreserveNewline(RenderObject* object)
|
| +{
|
| +#if ENABLE(SVG)
|
| + if (object->isSVGText())
|
| + return false;
|
| +#endif
|
| +
|
| + return object->style()->preserveNewline();
|
| +}
|
| +
|
| +static bool inlineFlowRequiresLineBox(RenderBox* flow)
|
| +{
|
| + // FIXME: Right now, we only allow line boxes for inlines that are truly empty.
|
| + // We need to fix this, though, because at the very least, inlines containing only
|
| + // ignorable whitespace should should also have line boxes.
|
| + return flow->isRenderInline() && !flow->firstChild() && flow->hasHorizontalBordersPaddingOrMargin();
|
| +}
|
| +
|
| +static inline bool requiresLineBox(const InlineIterator& it)
|
| +{
|
| + if (it.obj->isFloatingOrPositioned())
|
| + return false;
|
| +
|
| + if (it.obj->isRenderInline() && !inlineFlowRequiresLineBox(toRenderBox(it.obj)))
|
| + return false;
|
| +
|
| + if (!shouldCollapseWhiteSpace(it.obj->style()) || it.obj->isBR())
|
| + return true;
|
| +
|
| + UChar current = it.current();
|
| + return current != ' ' && current != '\t' && current != softHyphen && (current != '\n' || shouldPreserveNewline(it.obj)) && !skipNonBreakingSpace(it);
|
| +}
|
| +
|
| +bool RenderBlock::generatesLineBoxesForInlineChild(RenderObject* inlineObj)
|
| +{
|
| + ASSERT(inlineObj->parent() == this);
|
| +
|
| + InlineIterator it(this, inlineObj, 0);
|
| + while (!it.atEnd() && !requiresLineBox(it))
|
| + it.increment();
|
| +
|
| + return !it.atEnd();
|
| +}
|
| +
|
| +// FIXME: The entire concept of the skipTrailingWhitespace function is flawed, since we really need to be building
|
| +// line boxes even for containers that may ultimately collapse away. Otherwise we'll never get positioned
|
| +// elements quite right. In other words, we need to build this function's work into the normal line
|
| +// object iteration process.
|
| +// NB. this function will insert any floating elements that would otherwise
|
| +// be skipped but it will not position them.
|
| +void RenderBlock::skipTrailingWhitespace(InlineIterator& iterator)
|
| +{
|
| + while (!iterator.atEnd() && !requiresLineBox(iterator)) {
|
| + RenderObject* object = iterator.obj;
|
| + if (object->isFloating()) {
|
| + insertFloatingObject(toRenderBox(object));
|
| + } else if (object->isPositioned()) {
|
| + // FIXME: The math here is actually not really right. It's a best-guess approximation that
|
| + // will work for the common cases
|
| + RenderObject* c = object->container();
|
| + if (c->isRenderInline()) {
|
| + // A relative positioned inline encloses us. In this case, we also have to determine our
|
| + // position as though we were an inline. Set |staticX| and |staticY| on the relative positioned
|
| + // inline so that we can obtain the value later.
|
| + toRenderInline(c)->layer()->setStaticX(style()->direction() == LTR ? leftOffset(height(), false) : rightOffset(height(), false));
|
| + toRenderInline(c)->layer()->setStaticY(height());
|
| + }
|
| +
|
| + RenderBox* box = toRenderBox(object);
|
| + if (box->style()->hasStaticX()) {
|
| + if (box->style()->isOriginalDisplayInlineType())
|
| + box->layer()->setStaticX(style()->direction() == LTR ? leftOffset(height(), false) : width() - rightOffset(height(), false));
|
| + else
|
| + box->layer()->setStaticX(style()->direction() == LTR ? borderLeft() + paddingLeft() : borderRight() + paddingRight());
|
| + }
|
| +
|
| + if (box->style()->hasStaticY())
|
| + box->layer()->setStaticY(height());
|
| + }
|
| + iterator.increment();
|
| + }
|
| +}
|
| +
|
| +int RenderBlock::skipLeadingWhitespace(InlineBidiResolver& resolver, bool firstLine)
|
| +{
|
| + int availableWidth = lineWidth(height(), firstLine);
|
| + while (!resolver.position().atEnd() && !requiresLineBox(resolver.position())) {
|
| + RenderObject* object = resolver.position().obj;
|
| + if (object->isFloating()) {
|
| + insertFloatingObject(toRenderBox(object));
|
| + positionNewFloats();
|
| + availableWidth = lineWidth(height(), firstLine);
|
| + } else if (object->isPositioned()) {
|
| + // FIXME: The math here is actually not really right. It's a best-guess approximation that
|
| + // will work for the common cases
|
| + RenderObject* c = object->container();
|
| + if (c->isRenderInline()) {
|
| + // A relative positioned inline encloses us. In this case, we also have to determine our
|
| + // position as though we were an inline. Set |staticX| and |staticY| on the relative positioned
|
| + // inline so that we can obtain the value later.
|
| + toRenderInline(c)->layer()->setStaticX(style()->direction() == LTR ? leftOffset(height(), firstLine) : rightOffset(height(), firstLine));
|
| + toRenderInline(c)->layer()->setStaticY(height());
|
| + }
|
| +
|
| + RenderBox* box = toRenderBox(object);
|
| + if (box->style()->hasStaticX()) {
|
| + if (object->style()->isOriginalDisplayInlineType())
|
| + box->layer()->setStaticX(style()->direction() == LTR ? leftOffset(height(), firstLine) : width() - rightOffset(height(), firstLine));
|
| + else
|
| + box->layer()->setStaticX(style()->direction() == LTR ? borderLeft() + paddingLeft() : borderRight() + paddingRight());
|
| + }
|
| +
|
| + if (box->style()->hasStaticY())
|
| + box->layer()->setStaticY(height());
|
| + }
|
| + resolver.increment();
|
| + }
|
| + resolver.commitExplicitEmbedding();
|
| + return availableWidth;
|
| +}
|
| +
|
| +// This is currently just used for list markers and inline flows that have line boxes. Neither should
|
| +// have an effect on whitespace at the start of the line.
|
| +static bool shouldSkipWhitespaceAfterStartObject(RenderBlock* block, RenderObject* o)
|
| +{
|
| + RenderObject* next = bidiNext(block, o);
|
| + if (next && !next->isBR() && next->isText() && toRenderText(next)->textLength() > 0) {
|
| + RenderText* nextText = toRenderText(next);
|
| + UChar nextChar = nextText->characters()[0];
|
| + if (nextText->style()->isCollapsibleWhiteSpace(nextChar)) {
|
| + addMidpoint(InlineIterator(0, o, 0));
|
| + return true;
|
| + }
|
| + }
|
| +
|
| + return false;
|
| +}
|
| +
|
| +void RenderBlock::fitBelowFloats(int widthToFit, bool firstLine, int& availableWidth)
|
| +{
|
| + ASSERT(widthToFit > availableWidth);
|
| +
|
| + int floatBottom;
|
| + int lastFloatBottom = height();
|
| + int newLineWidth = availableWidth;
|
| + while (true) {
|
| + floatBottom = nextFloatBottomBelow(lastFloatBottom);
|
| + if (!floatBottom)
|
| + break;
|
| +
|
| + newLineWidth = lineWidth(floatBottom, firstLine);
|
| + lastFloatBottom = floatBottom;
|
| + if (newLineWidth >= widthToFit)
|
| + break;
|
| + }
|
| +
|
| + if (newLineWidth > availableWidth) {
|
| + setHeight(lastFloatBottom);
|
| + availableWidth = newLineWidth;
|
| + }
|
| +}
|
| +
|
| +static inline unsigned textWidth(RenderText* text, unsigned from, unsigned len, const Font& font, int xPos, bool isFixedPitch, bool collapseWhiteSpace)
|
| +{
|
| + if (isFixedPitch || !from && len == text->textLength())
|
| + return text->width(from, len, font, xPos);
|
| + return font.width(TextRun(text->characters() + from, len, !collapseWhiteSpace, xPos));
|
| +}
|
| +
|
| +InlineIterator RenderBlock::findNextLineBreak(InlineBidiResolver& resolver, bool firstLine, EClear* clear)
|
| +{
|
| + ASSERT(resolver.position().block == this);
|
| +
|
| + bool appliedStartWidth = resolver.position().pos > 0;
|
| +
|
| + int width = skipLeadingWhitespace(resolver, firstLine);
|
| +
|
| + int w = 0;
|
| + int tmpW = 0;
|
| +
|
| + if (resolver.position().atEnd())
|
| + return resolver.position();
|
| +
|
| + // This variable is used only if whitespace isn't set to PRE, and it tells us whether
|
| + // or not we are currently ignoring whitespace.
|
| + bool ignoringSpaces = false;
|
| + InlineIterator ignoreStart;
|
| +
|
| + // This variable tracks whether the very last character we saw was a space. We use
|
| + // this to detect when we encounter a second space so we know we have to terminate
|
| + // a run.
|
| + bool currentCharacterIsSpace = false;
|
| + bool currentCharacterIsWS = false;
|
| + RenderObject* trailingSpaceObject = 0;
|
| +
|
| + InlineIterator lBreak = resolver.position();
|
| +
|
| + RenderObject *o = resolver.position().obj;
|
| + RenderObject *last = o;
|
| + unsigned pos = resolver.position().pos;
|
| + int nextBreakable = resolver.position().nextBreakablePosition;
|
| + bool atStart = true;
|
| +
|
| + bool prevLineBrokeCleanly = previousLineBrokeCleanly;
|
| + previousLineBrokeCleanly = false;
|
| +
|
| + bool autoWrapWasEverTrueOnLine = false;
|
| + bool floatsFitOnLine = true;
|
| +
|
| + // Firefox and Opera will allow a table cell to grow to fit an image inside it under
|
| + // very specific circumstances (in order to match common WinIE renderings).
|
| + // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.)
|
| + bool allowImagesToBreak = !style()->htmlHacks() || !isTableCell() || !style()->width().isIntrinsicOrAuto();
|
| +
|
| + EWhiteSpace currWS = style()->whiteSpace();
|
| + EWhiteSpace lastWS = currWS;
|
| + while (o) {
|
| + currWS = o->isReplaced() ? o->parent()->style()->whiteSpace() : o->style()->whiteSpace();
|
| + lastWS = last->isReplaced() ? last->parent()->style()->whiteSpace() : last->style()->whiteSpace();
|
| +
|
| + bool autoWrap = RenderStyle::autoWrap(currWS);
|
| + autoWrapWasEverTrueOnLine = autoWrapWasEverTrueOnLine || autoWrap;
|
| +
|
| +#if ENABLE(SVG)
|
| + bool preserveNewline = o->isSVGText() ? false : RenderStyle::preserveNewline(currWS);
|
| +#else
|
| + bool preserveNewline = RenderStyle::preserveNewline(currWS);
|
| +#endif
|
| +
|
| + bool collapseWhiteSpace = RenderStyle::collapseWhiteSpace(currWS);
|
| +
|
| + if (o->isBR()) {
|
| + if (w + tmpW <= width) {
|
| + lBreak.obj = o;
|
| + lBreak.pos = 0;
|
| + lBreak.nextBreakablePosition = -1;
|
| + lBreak.increment();
|
| +
|
| + // A <br> always breaks a line, so don't let the line be collapsed
|
| + // away. Also, the space at the end of a line with a <br> does not
|
| + // get collapsed away. It only does this if the previous line broke
|
| + // cleanly. Otherwise the <br> has no effect on whether the line is
|
| + // empty or not.
|
| + if (prevLineBrokeCleanly)
|
| + isLineEmpty = false;
|
| + trailingSpaceObject = 0;
|
| + previousLineBrokeCleanly = true;
|
| +
|
| + if (!isLineEmpty && clear)
|
| + *clear = o->style()->clear();
|
| + }
|
| + goto end;
|
| + }
|
| +
|
| + if (o->isFloatingOrPositioned()) {
|
| + // add to special objects...
|
| + if (o->isFloating()) {
|
| + RenderBox* floatBox = toRenderBox(o);
|
| + insertFloatingObject(floatBox);
|
| + // check if it fits in the current line.
|
| + // If it does, position it now, otherwise, position
|
| + // it after moving to next line (in newLine() func)
|
| + if (floatsFitOnLine && floatBox->width() + floatBox->marginLeft() + floatBox->marginRight() + w + tmpW <= width) {
|
| + positionNewFloats();
|
| + width = lineWidth(height(), firstLine);
|
| + } else
|
| + floatsFitOnLine = false;
|
| + } else if (o->isPositioned()) {
|
| + // If our original display wasn't an inline type, then we can
|
| + // go ahead and determine our static x position now.
|
| + RenderBox* box = toRenderBox(o);
|
| + bool isInlineType = box->style()->isOriginalDisplayInlineType();
|
| + bool needToSetStaticX = box->style()->hasStaticX();
|
| + if (box->style()->hasStaticX() && !isInlineType) {
|
| + box->layer()->setStaticX(o->parent()->style()->direction() == LTR ?
|
| + borderLeft() + paddingLeft() :
|
| + borderRight() + paddingRight());
|
| + needToSetStaticX = false;
|
| + }
|
| +
|
| + // If our original display was an INLINE type, then we can go ahead
|
| + // and determine our static y position now.
|
| + bool needToSetStaticY = box->style()->hasStaticY();
|
| + if (box->style()->hasStaticY() && isInlineType) {
|
| + box->layer()->setStaticY(height());
|
| + needToSetStaticY = false;
|
| + }
|
| +
|
| + bool needToCreateLineBox = needToSetStaticX || needToSetStaticY;
|
| + RenderObject* c = o->container();
|
| + if (c->isRenderInline() && (!needToSetStaticX || !needToSetStaticY))
|
| + needToCreateLineBox = true;
|
| +
|
| + // If we're ignoring spaces, we have to stop and include this object and
|
| + // then start ignoring spaces again.
|
| + if (needToCreateLineBox) {
|
| + trailingSpaceObject = 0;
|
| + ignoreStart.obj = o;
|
| + ignoreStart.pos = 0;
|
| + if (ignoringSpaces) {
|
| + addMidpoint(ignoreStart); // Stop ignoring spaces.
|
| + addMidpoint(ignoreStart); // Start ignoring again.
|
| + }
|
| +
|
| + }
|
| + }
|
| + } else if (o->isRenderInline()) {
|
| + // Right now, we should only encounter empty inlines here.
|
| + ASSERT(!o->firstChild());
|
| +
|
| + RenderBox* flowBox = toRenderBox(o);
|
| +
|
| + // Now that some inline flows have line boxes, if we are already ignoring spaces, we need
|
| + // to make sure that we stop to include this object and then start ignoring spaces again.
|
| + // If this object is at the start of the line, we need to behave like list markers and
|
| + // start ignoring spaces.
|
| + if (inlineFlowRequiresLineBox(flowBox)) {
|
| + isLineEmpty = false;
|
| + if (ignoringSpaces) {
|
| + trailingSpaceObject = 0;
|
| + addMidpoint(InlineIterator(0, o, 0)); // Stop ignoring spaces.
|
| + addMidpoint(InlineIterator(0, o, 0)); // Start ignoring again.
|
| + } else if (style()->collapseWhiteSpace() && resolver.position().obj == o
|
| + && shouldSkipWhitespaceAfterStartObject(this, o)) {
|
| + // Like with list markers, we start ignoring spaces to make sure that any
|
| + // additional spaces we see will be discarded.
|
| + currentCharacterIsSpace = true;
|
| + currentCharacterIsWS = true;
|
| + ignoringSpaces = true;
|
| + }
|
| + }
|
| +
|
| + tmpW += flowBox->marginLeft() + flowBox->borderLeft() + flowBox->paddingLeft() +
|
| + flowBox->marginRight() + flowBox->borderRight() + flowBox->paddingRight();
|
| + } else if (o->isReplaced()) {
|
| + RenderBox* replacedBox = toRenderBox(o);
|
| +
|
| + // Break on replaced elements if either has normal white-space.
|
| + if ((autoWrap || RenderStyle::autoWrap(lastWS)) && (!o->isImage() || allowImagesToBreak)) {
|
| + w += tmpW;
|
| + tmpW = 0;
|
| + lBreak.obj = o;
|
| + lBreak.pos = 0;
|
| + lBreak.nextBreakablePosition = -1;
|
| + }
|
| +
|
| + if (ignoringSpaces)
|
| + addMidpoint(InlineIterator(0, o, 0));
|
| +
|
| + isLineEmpty = false;
|
| + ignoringSpaces = false;
|
| + currentCharacterIsSpace = false;
|
| + currentCharacterIsWS = false;
|
| + trailingSpaceObject = 0;
|
| +
|
| + // Optimize for a common case. If we can't find whitespace after the list
|
| + // item, then this is all moot. -dwh
|
| + if (o->isListMarker() && !static_cast<RenderListMarker*>(o)->isInside()) {
|
| + if (style()->collapseWhiteSpace() && shouldSkipWhitespaceAfterStartObject(this, o)) {
|
| + // Like with inline flows, we start ignoring spaces to make sure that any
|
| + // additional spaces we see will be discarded.
|
| + currentCharacterIsSpace = true;
|
| + currentCharacterIsWS = true;
|
| + ignoringSpaces = true;
|
| + }
|
| + } else
|
| + tmpW += replacedBox->width() + replacedBox->marginLeft() + replacedBox->marginRight() + inlineWidth(o);
|
| + } else if (o->isText()) {
|
| + if (!pos)
|
| + appliedStartWidth = false;
|
| +
|
| + RenderText* t = toRenderText(o);
|
| +
|
| + int strlen = t->textLength();
|
| + int len = strlen - pos;
|
| + const UChar* str = t->characters();
|
| +
|
| + const Font& f = t->style(firstLine)->font();
|
| + bool isFixedPitch = f.isFixedPitch();
|
| +
|
| + int lastSpace = pos;
|
| + int wordSpacing = o->style()->wordSpacing();
|
| + int lastSpaceWordSpacing = 0;
|
| +
|
| + int wrapW = tmpW + inlineWidth(o, !appliedStartWidth, true);
|
| + int charWidth = 0;
|
| + bool breakNBSP = autoWrap && o->style()->nbspMode() == SPACE;
|
| + // Auto-wrapping text should wrap in the middle of a word only if it could not wrap before the word,
|
| + // which is only possible if the word is the first thing on the line, that is, if |w| is zero.
|
| + bool breakWords = o->style()->breakWords() && ((autoWrap && !w) || currWS == PRE);
|
| + bool midWordBreak = false;
|
| + bool breakAll = o->style()->wordBreak() == BreakAllWordBreak && autoWrap;
|
| +
|
| + if (t->isWordBreak()) {
|
| + w += tmpW;
|
| + tmpW = 0;
|
| + lBreak.obj = o;
|
| + lBreak.pos = 0;
|
| + lBreak.nextBreakablePosition = -1;
|
| + ASSERT(!len);
|
| + }
|
| +
|
| + while (len) {
|
| + bool previousCharacterIsSpace = currentCharacterIsSpace;
|
| + bool previousCharacterIsWS = currentCharacterIsWS;
|
| + UChar c = str[pos];
|
| + currentCharacterIsSpace = c == ' ' || c == '\t' || (!preserveNewline && (c == '\n'));
|
| +
|
| + if (!collapseWhiteSpace || !currentCharacterIsSpace)
|
| + isLineEmpty = false;
|
| +
|
| + // Check for soft hyphens. Go ahead and ignore them.
|
| + if (c == softHyphen) {
|
| + if (!ignoringSpaces) {
|
| + // Ignore soft hyphens
|
| + InlineIterator beforeSoftHyphen;
|
| + if (pos)
|
| + beforeSoftHyphen = InlineIterator(0, o, pos - 1);
|
| + else
|
| + beforeSoftHyphen = InlineIterator(0, last, last->isText() ? toRenderText(last)->textLength() - 1 : 0);
|
| + // Two consecutive soft hyphens. Avoid overlapping midpoints.
|
| + if (sNumMidpoints && smidpoints->at(sNumMidpoints - 1).obj == o && smidpoints->at(sNumMidpoints - 1).pos == pos)
|
| + sNumMidpoints--;
|
| + else
|
| + addMidpoint(beforeSoftHyphen);
|
| +
|
| + // Add the width up to but not including the hyphen.
|
| + tmpW += textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
|
| +
|
| + // For wrapping text only, include the hyphen. We need to ensure it will fit
|
| + // on the line if it shows when we break.
|
| + if (autoWrap)
|
| + tmpW += textWidth(t, pos, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace);
|
| +
|
| + InlineIterator afterSoftHyphen(0, o, pos);
|
| + afterSoftHyphen.increment();
|
| + addMidpoint(afterSoftHyphen);
|
| + }
|
| +
|
| + pos++;
|
| + len--;
|
| + lastSpaceWordSpacing = 0;
|
| + lastSpace = pos; // Cheesy hack to prevent adding in widths of the run twice.
|
| + continue;
|
| + }
|
| +
|
| + bool applyWordSpacing = false;
|
| +
|
| + currentCharacterIsWS = currentCharacterIsSpace || (breakNBSP && c == noBreakSpace);
|
| +
|
| + if ((breakAll || breakWords) && !midWordBreak) {
|
| + wrapW += charWidth;
|
| + charWidth = textWidth(t, pos, 1, f, w + wrapW, isFixedPitch, collapseWhiteSpace);
|
| + midWordBreak = w + wrapW + charWidth > width;
|
| + }
|
| +
|
| + bool betweenWords = c == '\n' || (currWS != PRE && !atStart && isBreakable(str, pos, strlen, nextBreakable, breakNBSP));
|
| +
|
| + if (betweenWords || midWordBreak) {
|
| + bool stoppedIgnoringSpaces = false;
|
| + if (ignoringSpaces) {
|
| + if (!currentCharacterIsSpace) {
|
| + // Stop ignoring spaces and begin at this
|
| + // new point.
|
| + ignoringSpaces = false;
|
| + lastSpaceWordSpacing = 0;
|
| + lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces.
|
| + addMidpoint(InlineIterator(0, o, pos));
|
| + stoppedIgnoringSpaces = true;
|
| + } else {
|
| + // Just keep ignoring these spaces.
|
| + pos++;
|
| + len--;
|
| + continue;
|
| + }
|
| + }
|
| +
|
| + int additionalTmpW = textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
|
| + tmpW += additionalTmpW;
|
| + if (!appliedStartWidth) {
|
| + tmpW += inlineWidth(o, true, false);
|
| + appliedStartWidth = true;
|
| + }
|
| +
|
| + applyWordSpacing = wordSpacing && currentCharacterIsSpace && !previousCharacterIsSpace;
|
| +
|
| + if (!w && autoWrap && tmpW > width)
|
| + fitBelowFloats(tmpW, firstLine, width);
|
| +
|
| + if (autoWrap || breakWords) {
|
| + // If we break only after white-space, consider the current character
|
| + // as candidate width for this line.
|
| + bool lineWasTooWide = false;
|
| + if (w + tmpW <= width && currentCharacterIsWS && o->style()->breakOnlyAfterWhiteSpace() && !midWordBreak) {
|
| + int charWidth = textWidth(t, pos, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + (applyWordSpacing ? wordSpacing : 0);
|
| + // Check if line is too big even without the extra space
|
| + // at the end of the line. If it is not, do nothing.
|
| + // If the line needs the extra whitespace to be too long,
|
| + // then move the line break to the space and skip all
|
| + // additional whitespace.
|
| + if (w + tmpW + charWidth > width) {
|
| + lineWasTooWide = true;
|
| + lBreak.obj = o;
|
| + lBreak.pos = pos;
|
| + lBreak.nextBreakablePosition = nextBreakable;
|
| + skipTrailingWhitespace(lBreak);
|
| + }
|
| + }
|
| + if (lineWasTooWide || w + tmpW > width) {
|
| + if (lBreak.obj && shouldPreserveNewline(lBreak.obj) && lBreak.obj->isText() && !toRenderText(lBreak.obj)->isWordBreak() && toRenderText(lBreak.obj)->characters()[lBreak.pos] == '\n') {
|
| + if (!stoppedIgnoringSpaces && pos > 0) {
|
| + // We need to stop right before the newline and then start up again.
|
| + addMidpoint(InlineIterator(0, o, pos - 1)); // Stop
|
| + addMidpoint(InlineIterator(0, o, pos)); // Start
|
| + }
|
| + lBreak.increment();
|
| + previousLineBrokeCleanly = true;
|
| + }
|
| + goto end; // Didn't fit. Jump to the end.
|
| + } else {
|
| + if (!betweenWords || (midWordBreak && !autoWrap))
|
| + tmpW -= additionalTmpW;
|
| + if (pos > 0 && str[pos-1] == softHyphen)
|
| + // Subtract the width of the soft hyphen out since we fit on a line.
|
| + tmpW -= textWidth(t, pos - 1, 1, f, w + tmpW, isFixedPitch, collapseWhiteSpace);
|
| + }
|
| + }
|
| +
|
| + if (c == '\n' && preserveNewline) {
|
| + if (!stoppedIgnoringSpaces && pos > 0) {
|
| + // We need to stop right before the newline and then start up again.
|
| + addMidpoint(InlineIterator(0, o, pos - 1)); // Stop
|
| + addMidpoint(InlineIterator(0, o, pos)); // Start
|
| + }
|
| + lBreak.obj = o;
|
| + lBreak.pos = pos;
|
| + lBreak.nextBreakablePosition = nextBreakable;
|
| + lBreak.increment();
|
| + previousLineBrokeCleanly = true;
|
| + return lBreak;
|
| + }
|
| +
|
| + if (autoWrap && betweenWords) {
|
| + w += tmpW;
|
| + wrapW = 0;
|
| + tmpW = 0;
|
| + lBreak.obj = o;
|
| + lBreak.pos = pos;
|
| + lBreak.nextBreakablePosition = nextBreakable;
|
| + // Auto-wrapping text should not wrap in the middle of a word once it has had an
|
| + // opportunity to break after a word.
|
| + breakWords = false;
|
| + }
|
| +
|
| + if (midWordBreak) {
|
| + // Remember this as a breakable position in case
|
| + // adding the end width forces a break.
|
| + lBreak.obj = o;
|
| + lBreak.pos = pos;
|
| + lBreak.nextBreakablePosition = nextBreakable;
|
| + midWordBreak &= (breakWords || breakAll);
|
| + }
|
| +
|
| + if (betweenWords) {
|
| + lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
|
| + lastSpace = pos;
|
| + }
|
| +
|
| + if (!ignoringSpaces && o->style()->collapseWhiteSpace()) {
|
| + // If we encounter a newline, or if we encounter a
|
| + // second space, we need to go ahead and break up this
|
| + // run and enter a mode where we start collapsing spaces.
|
| + if (currentCharacterIsSpace && previousCharacterIsSpace) {
|
| + ignoringSpaces = true;
|
| +
|
| + // We just entered a mode where we are ignoring
|
| + // spaces. Create a midpoint to terminate the run
|
| + // before the second space.
|
| + addMidpoint(ignoreStart);
|
| + }
|
| + }
|
| + } else if (ignoringSpaces) {
|
| + // Stop ignoring spaces and begin at this
|
| + // new point.
|
| + ignoringSpaces = false;
|
| + lastSpaceWordSpacing = applyWordSpacing ? wordSpacing : 0;
|
| + lastSpace = pos; // e.g., "Foo goo", don't add in any of the ignored spaces.
|
| + addMidpoint(InlineIterator(0, o, pos));
|
| + }
|
| +
|
| + if (currentCharacterIsSpace && !previousCharacterIsSpace) {
|
| + ignoreStart.obj = o;
|
| + ignoreStart.pos = pos;
|
| + }
|
| +
|
| + if (!currentCharacterIsWS && previousCharacterIsWS) {
|
| + if (autoWrap && o->style()->breakOnlyAfterWhiteSpace()) {
|
| + lBreak.obj = o;
|
| + lBreak.pos = pos;
|
| + lBreak.nextBreakablePosition = nextBreakable;
|
| + }
|
| + }
|
| +
|
| + if (collapseWhiteSpace && currentCharacterIsSpace && !ignoringSpaces)
|
| + trailingSpaceObject = o;
|
| + else if (!o->style()->collapseWhiteSpace() || !currentCharacterIsSpace)
|
| + trailingSpaceObject = 0;
|
| +
|
| + pos++;
|
| + len--;
|
| + atStart = false;
|
| + }
|
| +
|
| + // IMPORTANT: pos is > length here!
|
| + if (!ignoringSpaces)
|
| + tmpW += textWidth(t, lastSpace, pos - lastSpace, f, w + tmpW, isFixedPitch, collapseWhiteSpace) + lastSpaceWordSpacing;
|
| + tmpW += inlineWidth(o, !appliedStartWidth, true);
|
| + } else
|
| + ASSERT_NOT_REACHED();
|
| +
|
| + RenderObject* next = bidiNext(this, o);
|
| + bool checkForBreak = autoWrap;
|
| + if (w && w + tmpW > width && lBreak.obj && currWS == NOWRAP)
|
| + checkForBreak = true;
|
| + else if (next && o->isText() && next->isText() && !next->isBR()) {
|
| + if (autoWrap || (next->style()->autoWrap())) {
|
| + if (currentCharacterIsSpace)
|
| + checkForBreak = true;
|
| + else {
|
| + checkForBreak = false;
|
| + RenderText* nextText = toRenderText(next);
|
| + if (nextText->textLength()) {
|
| + UChar c = nextText->characters()[0];
|
| + if (c == ' ' || c == '\t' || (c == '\n' && !shouldPreserveNewline(next)))
|
| + // If the next item on the line is text, and if we did not end with
|
| + // a space, then the next text run continues our word (and so it needs to
|
| + // keep adding to |tmpW|. Just update and continue.
|
| + checkForBreak = true;
|
| + } else if (nextText->isWordBreak())
|
| + checkForBreak = true;
|
| + bool willFitOnLine = w + tmpW <= width;
|
| + if (!willFitOnLine && !w) {
|
| + fitBelowFloats(tmpW, firstLine, width);
|
| + willFitOnLine = tmpW <= width;
|
| + }
|
| + bool canPlaceOnLine = willFitOnLine || !autoWrapWasEverTrueOnLine;
|
| + if (canPlaceOnLine && checkForBreak) {
|
| + w += tmpW;
|
| + tmpW = 0;
|
| + lBreak.obj = next;
|
| + lBreak.pos = 0;
|
| + lBreak.nextBreakablePosition = -1;
|
| + }
|
| + }
|
| + }
|
| + }
|
| +
|
| + if (checkForBreak && (w + tmpW > width)) {
|
| + // if we have floats, try to get below them.
|
| + if (currentCharacterIsSpace && !ignoringSpaces && o->style()->collapseWhiteSpace())
|
| + trailingSpaceObject = 0;
|
| +
|
| + if (w)
|
| + goto end;
|
| +
|
| + fitBelowFloats(tmpW, firstLine, width);
|
| +
|
| + // |width| may have been adjusted because we got shoved down past a float (thus
|
| + // giving us more room), so we need to retest, and only jump to
|
| + // the end label if we still don't fit on the line. -dwh
|
| + if (w + tmpW > width)
|
| + goto end;
|
| + }
|
| +
|
| + if (!o->isFloatingOrPositioned()) {
|
| + last = o;
|
| + if (last->isReplaced() && autoWrap && (!last->isImage() || allowImagesToBreak) && (!last->isListMarker() || static_cast<RenderListMarker*>(last)->isInside())) {
|
| + w += tmpW;
|
| + tmpW = 0;
|
| + lBreak.obj = next;
|
| + lBreak.pos = 0;
|
| + lBreak.nextBreakablePosition = -1;
|
| + }
|
| + }
|
| +
|
| + o = next;
|
| + nextBreakable = -1;
|
| +
|
| + // Clear out our character space bool, since inline <pre>s don't collapse whitespace
|
| + // with adjacent inline normal/nowrap spans.
|
| + if (!collapseWhiteSpace)
|
| + currentCharacterIsSpace = false;
|
| +
|
| + pos = 0;
|
| + atStart = false;
|
| + }
|
| +
|
| +
|
| + if (w + tmpW <= width || lastWS == NOWRAP) {
|
| + lBreak.obj = 0;
|
| + lBreak.pos = 0;
|
| + lBreak.nextBreakablePosition = -1;
|
| + }
|
| +
|
| + end:
|
| +
|
| + if (lBreak == resolver.position() && !lBreak.obj->isBR()) {
|
| + // we just add as much as possible
|
| + if (style()->whiteSpace() == PRE) {
|
| + // FIXME: Don't really understand this case.
|
| + if (pos != 0) {
|
| + lBreak.obj = o;
|
| + lBreak.pos = pos - 1;
|
| + } else {
|
| + lBreak.obj = last;
|
| + lBreak.pos = last->isText() ? last->length() : 0;
|
| + lBreak.nextBreakablePosition = -1;
|
| + }
|
| + } else if (lBreak.obj) {
|
| + if (last != o && !last->isListMarker()) {
|
| + // better to break between object boundaries than in the middle of a word (except for list markers)
|
| + lBreak.obj = o;
|
| + lBreak.pos = 0;
|
| + lBreak.nextBreakablePosition = -1;
|
| + } else {
|
| + // Don't ever break in the middle of a word if we can help it.
|
| + // There's no room at all. We just have to be on this line,
|
| + // even though we'll spill out.
|
| + lBreak.obj = o;
|
| + lBreak.pos = pos;
|
| + lBreak.nextBreakablePosition = -1;
|
| + }
|
| + }
|
| + }
|
| +
|
| + // make sure we consume at least one char/object.
|
| + if (lBreak == resolver.position())
|
| + lBreak.increment();
|
| +
|
| + // Sanity check our midpoints.
|
| + checkMidpoints(lBreak);
|
| +
|
| + if (trailingSpaceObject) {
|
| + // This object is either going to be part of the last midpoint, or it is going
|
| + // to be the actual endpoint. In both cases we just decrease our pos by 1 level to
|
| + // exclude the space, allowing it to - in effect - collapse into the newline.
|
| + if (sNumMidpoints%2==1) {
|
| + InlineIterator* midpoints = smidpoints->data();
|
| + midpoints[sNumMidpoints-1].pos--;
|
| + }
|
| + //else if (lBreak.pos > 0)
|
| + // lBreak.pos--;
|
| + else if (lBreak.obj == 0 && trailingSpaceObject->isText()) {
|
| + // Add a new end midpoint that stops right at the very end.
|
| + RenderText* text = toRenderText(trailingSpaceObject);
|
| + unsigned length = text->textLength();
|
| + unsigned pos = length >= 2 ? length - 2 : UINT_MAX;
|
| + InlineIterator endMid(0, trailingSpaceObject, pos);
|
| + addMidpoint(endMid);
|
| + }
|
| + }
|
| +
|
| + // We might have made lBreak an iterator that points past the end
|
| + // of the object. Do this adjustment to make it point to the start
|
| + // of the next object instead to avoid confusing the rest of the
|
| + // code.
|
| + if (lBreak.pos > 0) {
|
| + lBreak.pos--;
|
| + lBreak.increment();
|
| + }
|
| +
|
| + if (lBreak.obj && lBreak.pos >= 2 && lBreak.obj->isText()) {
|
| + // For soft hyphens on line breaks, we have to chop out the midpoints that made us
|
| + // ignore the hyphen so that it will render at the end of the line.
|
| + UChar c = toRenderText(lBreak.obj)->characters()[lBreak.pos-1];
|
| + if (c == softHyphen)
|
| + chopMidpointsAt(lBreak.obj, lBreak.pos-2);
|
| + }
|
| +
|
| + return lBreak;
|
| +}
|
| +
|
| +void RenderBlock::checkLinesForOverflow()
|
| +{
|
| + m_overflowWidth = width();
|
| + for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
|
| + m_overflowLeft = min(curr->leftOverflow(), m_overflowLeft);
|
| + m_overflowTop = min(curr->topOverflow(), m_overflowTop);
|
| + m_overflowWidth = max(curr->rightOverflow(), m_overflowWidth);
|
| + m_overflowHeight = max(curr->bottomOverflow(), m_overflowHeight);
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::deleteEllipsisLineBoxes()
|
| +{
|
| + for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox())
|
| + curr->clearTruncation();
|
| +}
|
| +
|
| +void RenderBlock::checkLinesForTextOverflow()
|
| +{
|
| + // Determine the width of the ellipsis using the current font.
|
| + // FIXME: CSS3 says this is configurable, also need to use 0x002E (FULL STOP) if horizontal ellipsis is "not renderable"
|
| + TextRun ellipsisRun(&horizontalEllipsis, 1);
|
| + DEFINE_STATIC_LOCAL(AtomicString, ellipsisStr, (&horizontalEllipsis, 1));
|
| + const Font& firstLineFont = firstLineStyle()->font();
|
| + const Font& font = style()->font();
|
| + int firstLineEllipsisWidth = firstLineFont.width(ellipsisRun);
|
| + int ellipsisWidth = (font == firstLineFont) ? firstLineEllipsisWidth : font.width(ellipsisRun);
|
| +
|
| + // For LTR text truncation, we want to get the right edge of our padding box, and then we want to see
|
| + // if the right edge of a line box exceeds that. For RTL, we use the left edge of the padding box and
|
| + // check the left edge of the line box to see if it is less
|
| + // Include the scrollbar for overflow blocks, which means we want to use "contentWidth()"
|
| + bool ltr = style()->direction() == LTR;
|
| + for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
|
| + int blockEdge = ltr ? rightOffset(curr->yPos(), curr == firstRootBox()) : leftOffset(curr->yPos(), curr == firstRootBox());
|
| + int lineBoxEdge = ltr ? curr->xPos() + curr->width() : curr->xPos();
|
| + if ((ltr && lineBoxEdge > blockEdge) || (!ltr && lineBoxEdge < blockEdge)) {
|
| + // This line spills out of our box in the appropriate direction. Now we need to see if the line
|
| + // can be truncated. In order for truncation to be possible, the line must have sufficient space to
|
| + // accommodate our truncation string, and no replaced elements (images, tables) can overlap the ellipsis
|
| + // space.
|
| + int width = curr == firstRootBox() ? firstLineEllipsisWidth : ellipsisWidth;
|
| + if (curr->canAccommodateEllipsis(ltr, blockEdge, lineBoxEdge, width))
|
| + curr->placeEllipsis(ellipsisStr, ltr, blockEdge, width);
|
| + }
|
| + }
|
| +}
|
| +
|
| +}
|
| +
|
|
|