| Index: third_party/WebKit/WebCore/rendering/RenderBlock.cpp
|
| ===================================================================
|
| --- third_party/WebKit/WebCore/rendering/RenderBlock.cpp (revision 9310)
|
| +++ third_party/WebKit/WebCore/rendering/RenderBlock.cpp (working copy)
|
| @@ -1,5018 +1,5018 @@
|
| -/*
|
| - * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
|
| - * (C) 1999 Antti Koivisto (koivisto@kde.org)
|
| - * (C) 2007 David Smith (catfish.man@gmail.com)
|
| - * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
|
| - *
|
| - * This library is free software; you can redistribute it and/or
|
| - * modify it under the terms of the GNU Library General Public
|
| - * License as published by the Free Software Foundation; either
|
| - * version 2 of the License, or (at your option) any later version.
|
| - *
|
| - * This library is distributed in the hope that it will be useful,
|
| - * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
| - * Library General Public License for more details.
|
| - *
|
| - * You should have received a copy of the GNU Library General Public License
|
| - * along with this library; see the file COPYING.LIB. If not, write to
|
| - * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
| - * Boston, MA 02110-1301, USA.
|
| - */
|
| -
|
| -#include "config.h"
|
| -#include "RenderBlock.h"
|
| -
|
| -#include "Document.h"
|
| -#include "Element.h"
|
| -#include "FloatQuad.h"
|
| -#include "Frame.h"
|
| -#include "FrameView.h"
|
| -#include "GraphicsContext.h"
|
| -#include "HTMLNames.h"
|
| -#include "HitTestResult.h"
|
| -#include "InlineTextBox.h"
|
| -#include "RenderImage.h"
|
| -#include "RenderInline.h"
|
| -#include "RenderMarquee.h"
|
| -#include "RenderReplica.h"
|
| -#include "RenderTableCell.h"
|
| -#include "RenderTextFragment.h"
|
| -#include "RenderTheme.h"
|
| -#include "RenderView.h"
|
| -#include "SelectionController.h"
|
| -#include <wtf/StdLibExtras.h>
|
| -
|
| -using namespace std;
|
| -using namespace WTF;
|
| -using namespace Unicode;
|
| -
|
| -namespace WebCore {
|
| -
|
| -// Number of pixels to allow as a fudge factor when clicking above or below a line.
|
| -// clicking up to verticalLineClickFudgeFactor pixels above a line will correspond to the closest point on the line.
|
| -const int verticalLineClickFudgeFactor= 3;
|
| -
|
| -using namespace HTMLNames;
|
| -
|
| -static void moveChild(RenderObject* to, RenderObjectChildList* toChildList, RenderObject* from, RenderObjectChildList* fromChildList, RenderObject* child)
|
| -{
|
| - ASSERT(from == child->parent());
|
| - toChildList->appendChildNode(to, fromChildList->removeChildNode(from, child, false), false);
|
| -}
|
| -
|
| -struct ColumnInfo {
|
| - ColumnInfo()
|
| - : m_desiredColumnWidth(0)
|
| - , m_desiredColumnCount(1)
|
| - { }
|
| - int m_desiredColumnWidth;
|
| - unsigned m_desiredColumnCount;
|
| - Vector<IntRect> m_columnRects;
|
| -};
|
| -
|
| -typedef WTF::HashMap<const RenderBox*, ColumnInfo*> ColumnInfoMap;
|
| -static ColumnInfoMap* gColumnInfoMap = 0;
|
| -
|
| -typedef WTF::HashMap<const RenderBlock*, HashSet<RenderBox*>*> PercentHeightDescendantsMap;
|
| -static PercentHeightDescendantsMap* gPercentHeightDescendantsMap = 0;
|
| -
|
| -typedef WTF::HashMap<const RenderBox*, HashSet<RenderBlock*>*> PercentHeightContainerMap;
|
| -static PercentHeightContainerMap* gPercentHeightContainerMap = 0;
|
| -
|
| -typedef WTF::HashMap<RenderBlock*, ListHashSet<RenderInline*>*> ContinuationOutlineTableMap;
|
| -
|
| -// Our MarginInfo state used when laying out block children.
|
| -RenderBlock::MarginInfo::MarginInfo(RenderBlock* block, int top, int bottom)
|
| -{
|
| - // Whether or not we can collapse our own margins with our children. We don't do this
|
| - // if we had any border/padding (obviously), if we're the root or HTML elements, or if
|
| - // we're positioned, floating, a table cell.
|
| - m_canCollapseWithChildren = !block->isRenderView() && !block->isRoot() && !block->isPositioned() &&
|
| - !block->isFloating() && !block->isTableCell() && !block->hasOverflowClip() && !block->isInlineBlockOrInlineTable();
|
| -
|
| - m_canCollapseTopWithChildren = m_canCollapseWithChildren && (top == 0) && block->style()->marginTopCollapse() != MSEPARATE;
|
| -
|
| - // If any height other than auto is specified in CSS, then we don't collapse our bottom
|
| - // margins with our children's margins. To do otherwise would be to risk odd visual
|
| - // effects when the children overflow out of the parent block and yet still collapse
|
| - // with it. We also don't collapse if we have any bottom border/padding.
|
| - m_canCollapseBottomWithChildren = m_canCollapseWithChildren && (bottom == 0) &&
|
| - (block->style()->height().isAuto() && block->style()->height().value() == 0) && block->style()->marginBottomCollapse() != MSEPARATE;
|
| -
|
| - m_quirkContainer = block->isTableCell() || block->isBody() || block->style()->marginTopCollapse() == MDISCARD ||
|
| - block->style()->marginBottomCollapse() == MDISCARD;
|
| -
|
| - m_atTopOfBlock = true;
|
| - m_atBottomOfBlock = false;
|
| -
|
| - m_posMargin = m_canCollapseTopWithChildren ? block->maxTopMargin(true) : 0;
|
| - m_negMargin = m_canCollapseTopWithChildren ? block->maxTopMargin(false) : 0;
|
| -
|
| - m_selfCollapsingBlockClearedFloat = false;
|
| -
|
| - m_topQuirk = m_bottomQuirk = m_determinedTopQuirk = false;
|
| -}
|
| -
|
| -// -------------------------------------------------------------------------------------------------------
|
| -
|
| -RenderBlock::RenderBlock(Node* node)
|
| - : RenderBox(node)
|
| - , m_floatingObjects(0)
|
| - , m_positionedObjects(0)
|
| - , m_inlineContinuation(0)
|
| - , m_maxMargin(0)
|
| - , m_overflowHeight(0)
|
| - , m_overflowWidth(0)
|
| - , m_overflowLeft(0)
|
| - , m_overflowTop(0)
|
| - , m_lineHeight(-1)
|
| -{
|
| - setChildrenInline(true);
|
| -}
|
| -
|
| -RenderBlock::~RenderBlock()
|
| -{
|
| - delete m_floatingObjects;
|
| - delete m_positionedObjects;
|
| - delete m_maxMargin;
|
| -
|
| - if (hasColumns())
|
| - delete gColumnInfoMap->take(this);
|
| -
|
| - if (gPercentHeightDescendantsMap) {
|
| - if (HashSet<RenderBox*>* descendantSet = gPercentHeightDescendantsMap->take(this)) {
|
| - HashSet<RenderBox*>::iterator end = descendantSet->end();
|
| - for (HashSet<RenderBox*>::iterator descendant = descendantSet->begin(); descendant != end; ++descendant) {
|
| - HashSet<RenderBlock*>* containerSet = gPercentHeightContainerMap->get(*descendant);
|
| - ASSERT(containerSet);
|
| - if (!containerSet)
|
| - continue;
|
| - ASSERT(containerSet->contains(this));
|
| - containerSet->remove(this);
|
| - if (containerSet->isEmpty()) {
|
| - gPercentHeightContainerMap->remove(*descendant);
|
| - delete containerSet;
|
| - }
|
| - }
|
| - delete descendantSet;
|
| - }
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::destroy()
|
| -{
|
| - // Detach our continuation first.
|
| - if (m_inlineContinuation)
|
| - m_inlineContinuation->destroy();
|
| - m_inlineContinuation = 0;
|
| -
|
| - // Make sure to destroy anonymous children first while they are still connected to the rest of the tree, so that they will
|
| - // properly dirty line boxes that they are removed from. Effects that do :before/:after only on hover could crash otherwise.
|
| - children()->destroyLeftoverChildren();
|
| -
|
| - if (!documentBeingDestroyed()) {
|
| - if (firstLineBox()) {
|
| - // We can't wait for RenderBox::destroy to clear the selection,
|
| - // because by then we will have nuked the line boxes.
|
| - // FIXME: The SelectionController should be responsible for this when it
|
| - // is notified of DOM mutations.
|
| - if (isSelectionBorder())
|
| - view()->clearSelection();
|
| -
|
| - // If we are an anonymous block, then our line boxes might have children
|
| - // that will outlast this block. In the non-anonymous block case those
|
| - // children will be destroyed by the time we return from this function.
|
| - if (isAnonymousBlock()) {
|
| - for (InlineFlowBox* box = firstLineBox(); box; box = box->nextFlowBox()) {
|
| - while (InlineBox* childBox = box->firstChild())
|
| - childBox->remove();
|
| - }
|
| - }
|
| - } else if (isInline() && parent())
|
| - parent()->dirtyLinesFromChangedChild(this);
|
| - }
|
| -
|
| - m_lineBoxes.deleteLineBoxes(renderArena());
|
| -
|
| - RenderBox::destroy();
|
| -}
|
| -
|
| -void RenderBlock::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
|
| -{
|
| - setReplaced(newStyle->isDisplayReplacedType());
|
| -
|
| - if (style() && parent() && diff == StyleDifferenceLayout && style()->position() != newStyle->position()) {
|
| - if (newStyle->position() == StaticPosition)
|
| - // Clear our positioned objects list. Our absolutely positioned descendants will be
|
| - // inserted into our containing block's positioned objects list during layout.
|
| - removePositionedObjects(0);
|
| - else if (style()->position() == StaticPosition) {
|
| - // Remove our absolutely positioned descendants from their current containing block.
|
| - // They will be inserted into our positioned objects list during layout.
|
| - RenderObject* cb = parent();
|
| - while (cb && (cb->style()->position() == StaticPosition || (cb->isInline() && !cb->isReplaced())) && !cb->isRenderView()) {
|
| - if (cb->style()->position() == RelativePosition && cb->isInline() && !cb->isReplaced()) {
|
| - cb = cb->containingBlock();
|
| - break;
|
| - }
|
| - cb = cb->parent();
|
| - }
|
| -
|
| - if (cb->isRenderBlock())
|
| - toRenderBlock(cb)->removePositionedObjects(this);
|
| - }
|
| - }
|
| -
|
| - RenderBox::styleWillChange(diff, newStyle);
|
| -}
|
| -
|
| -void RenderBlock::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
|
| -{
|
| - RenderBox::styleDidChange(diff, oldStyle);
|
| -
|
| - // FIXME: We could save this call when the change only affected non-inherited properties
|
| - for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
|
| - if (child->isAnonymousBlock()) {
|
| - RefPtr<RenderStyle> newStyle = RenderStyle::create();
|
| - newStyle->inheritFrom(style());
|
| - newStyle->setDisplay(BLOCK);
|
| - child->setStyle(newStyle.release());
|
| - }
|
| - }
|
| -
|
| - m_lineHeight = -1;
|
| -
|
| - // Update pseudos for :before and :after now.
|
| - if (!isAnonymous() && document()->usesBeforeAfterRules() && canHaveChildren()) {
|
| - updateBeforeAfterContent(BEFORE);
|
| - updateBeforeAfterContent(AFTER);
|
| - }
|
| - updateFirstLetter();
|
| -}
|
| -
|
| -void RenderBlock::updateBeforeAfterContent(PseudoId pseudoId)
|
| -{
|
| - // If this is an anonymous wrapper, then the parent applies its own pseudo-element style to it.
|
| - if (parent() && parent()->createsAnonymousWrapper())
|
| - return;
|
| - return children()->updateBeforeAfterContent(this, pseudoId);
|
| -}
|
| -
|
| -void RenderBlock::addChild(RenderObject* newChild, RenderObject* beforeChild)
|
| -{
|
| - // Make sure we don't append things after :after-generated content if we have it.
|
| - if (!beforeChild && isAfterContent(lastChild()))
|
| - beforeChild = lastChild();
|
| -
|
| - bool madeBoxesNonInline = false;
|
| -
|
| - // If the requested beforeChild is not one of our children, then this is because
|
| - // there is an anonymous container within this object that contains the beforeChild.
|
| - if (beforeChild && beforeChild->parent() != this) {
|
| - RenderObject* anonymousChild = beforeChild->parent();
|
| - ASSERT(anonymousChild);
|
| -
|
| - while (anonymousChild->parent() != this)
|
| - anonymousChild = anonymousChild->parent();
|
| -
|
| - ASSERT(anonymousChild->isAnonymous());
|
| -
|
| - if (anonymousChild->isAnonymousBlock()) {
|
| - // Insert the child into the anonymous block box instead of here.
|
| - if (newChild->isInline() || beforeChild->parent()->firstChild() != beforeChild)
|
| - beforeChild->parent()->addChild(newChild, beforeChild);
|
| - else
|
| - addChild(newChild, beforeChild->parent());
|
| - return;
|
| - }
|
| -
|
| - ASSERT(anonymousChild->isTable());
|
| - if (newChild->isTableCol() && newChild->style()->display() == TABLE_COLUMN_GROUP
|
| - || newChild->isRenderBlock() && newChild->style()->display() == TABLE_CAPTION
|
| - || newChild->isTableSection()
|
| - || newChild->isTableRow()
|
| - || newChild->isTableCell()) {
|
| - // Insert into the anonymous table.
|
| - anonymousChild->addChild(newChild, beforeChild);
|
| - return;
|
| - }
|
| -
|
| - // Go on to insert before the anonymous table.
|
| - beforeChild = anonymousChild;
|
| - }
|
| -
|
| - // A block has to either have all of its children inline, or all of its children as blocks.
|
| - // So, if our children are currently inline and a block child has to be inserted, we move all our
|
| - // inline children into anonymous block boxes.
|
| - if (childrenInline() && !newChild->isInline() && !newChild->isFloatingOrPositioned()) {
|
| - // This is a block with inline content. Wrap the inline content in anonymous blocks.
|
| - makeChildrenNonInline(beforeChild);
|
| - madeBoxesNonInline = true;
|
| -
|
| - if (beforeChild && beforeChild->parent() != this) {
|
| - beforeChild = beforeChild->parent();
|
| - ASSERT(beforeChild->isAnonymousBlock());
|
| - ASSERT(beforeChild->parent() == this);
|
| - }
|
| - } else if (!childrenInline() && (newChild->isFloatingOrPositioned() || newChild->isInline())) {
|
| - // If we're inserting an inline child but all of our children are blocks, then we have to make sure
|
| - // it is put into an anomyous block box. We try to use an existing anonymous box if possible, otherwise
|
| - // a new one is created and inserted into our list of children in the appropriate position.
|
| - RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : lastChild();
|
| -
|
| - if (afterChild && afterChild->isAnonymousBlock()) {
|
| - afterChild->addChild(newChild);
|
| - return;
|
| - }
|
| -
|
| - if (newChild->isInline()) {
|
| - // No suitable existing anonymous box - create a new one.
|
| - RenderBlock* newBox = createAnonymousBlock();
|
| - RenderBox::addChild(newBox, beforeChild);
|
| - newBox->addChild(newChild);
|
| - return;
|
| - }
|
| - }
|
| -
|
| - RenderBox::addChild(newChild, beforeChild);
|
| -
|
| - if (madeBoxesNonInline && parent() && isAnonymousBlock() && parent()->isRenderBlock())
|
| - toRenderBlock(parent())->removeLeftoverAnonymousBlock(this);
|
| - // this object may be dead here
|
| -}
|
| -
|
| -static void getInlineRun(RenderObject* start, RenderObject* boundary,
|
| - RenderObject*& inlineRunStart,
|
| - RenderObject*& inlineRunEnd)
|
| -{
|
| - // Beginning at |start| we find the largest contiguous run of inlines that
|
| - // we can. We denote the run with start and end points, |inlineRunStart|
|
| - // and |inlineRunEnd|. Note that these two values may be the same if
|
| - // we encounter only one inline.
|
| - //
|
| - // We skip any non-inlines we encounter as long as we haven't found any
|
| - // inlines yet.
|
| - //
|
| - // |boundary| indicates a non-inclusive boundary point. Regardless of whether |boundary|
|
| - // is inline or not, we will not include it in a run with inlines before it. It's as though we encountered
|
| - // a non-inline.
|
| -
|
| - // Start by skipping as many non-inlines as we can.
|
| - RenderObject * curr = start;
|
| - bool sawInline;
|
| - do {
|
| - while (curr && !(curr->isInline() || curr->isFloatingOrPositioned()))
|
| - curr = curr->nextSibling();
|
| -
|
| - inlineRunStart = inlineRunEnd = curr;
|
| -
|
| - if (!curr)
|
| - return; // No more inline children to be found.
|
| -
|
| - sawInline = curr->isInline();
|
| -
|
| - curr = curr->nextSibling();
|
| - while (curr && (curr->isInline() || curr->isFloatingOrPositioned()) && (curr != boundary)) {
|
| - inlineRunEnd = curr;
|
| - if (curr->isInline())
|
| - sawInline = true;
|
| - curr = curr->nextSibling();
|
| - }
|
| - } while (!sawInline);
|
| -}
|
| -
|
| -void RenderBlock::deleteLineBoxTree()
|
| -{
|
| - m_lineBoxes.deleteLineBoxTree(renderArena());
|
| -}
|
| -
|
| -void RenderBlock::dirtyLineBoxes(bool fullLayout, bool isRootLineBox)
|
| -{
|
| - if (!isRootLineBox && isReplaced())
|
| - return RenderBox::dirtyLineBoxes(fullLayout, isRootLineBox);
|
| -
|
| - if (fullLayout)
|
| - m_lineBoxes.deleteLineBoxes(renderArena());
|
| - else
|
| - m_lineBoxes.dirtyLineBoxes();
|
| -}
|
| -
|
| -InlineBox* RenderBlock::createInlineBox(bool makePlaceHolderBox, bool isRootLineBox, bool /*isOnlyRun*/)
|
| -{
|
| - if (!isRootLineBox && (isReplaced() || makePlaceHolderBox)) // Inline tables and inline blocks
|
| - return RenderBox::createInlineBox(false, isRootLineBox); // (or positioned element placeholders).
|
| - InlineFlowBox* flowBox = new (renderArena()) RootInlineBox(this);
|
| - m_lineBoxes.appendLineBox(flowBox);
|
| - return flowBox;
|
| -}
|
| -
|
| -void RenderBlock::makeChildrenNonInline(RenderObject *insertionPoint)
|
| -{
|
| - // makeChildrenNonInline takes a block whose children are *all* inline and it
|
| - // makes sure that inline children are coalesced under anonymous
|
| - // blocks. If |insertionPoint| is defined, then it represents the insertion point for
|
| - // the new block child that is causing us to have to wrap all the inlines. This
|
| - // means that we cannot coalesce inlines before |insertionPoint| with inlines following
|
| - // |insertionPoint|, because the new child is going to be inserted in between the inlines,
|
| - // splitting them.
|
| - ASSERT(isInlineBlockOrInlineTable() || !isInline());
|
| - ASSERT(!insertionPoint || insertionPoint->parent() == this);
|
| -
|
| - setChildrenInline(false);
|
| -
|
| - RenderObject *child = firstChild();
|
| - if (!child)
|
| - return;
|
| -
|
| - deleteLineBoxTree();
|
| -
|
| - while (child) {
|
| - RenderObject *inlineRunStart, *inlineRunEnd;
|
| - getInlineRun(child, insertionPoint, inlineRunStart, inlineRunEnd);
|
| -
|
| - if (!inlineRunStart)
|
| - break;
|
| -
|
| - child = inlineRunEnd->nextSibling();
|
| -
|
| - RenderBlock* block = createAnonymousBlock();
|
| - children()->insertChildNode(this, block, inlineRunStart);
|
| - RenderObject* o = inlineRunStart;
|
| - while (o != inlineRunEnd) {
|
| - RenderObject* no = o;
|
| - o = no->nextSibling();
|
| -
|
| - moveChild(block, block->children(), this, children(), no);
|
| - }
|
| - moveChild(block, block->children(), this, children(), inlineRunEnd);
|
| - }
|
| -
|
| -#ifndef NDEBUG
|
| - for (RenderObject *c = firstChild(); c; c = c->nextSibling())
|
| - ASSERT(!c->isInline());
|
| -#endif
|
| -
|
| - repaint();
|
| -}
|
| -
|
| -void RenderBlock::removeLeftoverAnonymousBlock(RenderBlock* child)
|
| -{
|
| - ASSERT(child->isAnonymousBlock());
|
| - ASSERT(!child->childrenInline());
|
| -
|
| - if (child->inlineContinuation())
|
| - return;
|
| -
|
| - RenderObject* firstAnChild = child->m_children.firstChild();
|
| - RenderObject* lastAnChild = child->m_children.lastChild();
|
| - if (firstAnChild) {
|
| - RenderObject* o = firstAnChild;
|
| - while (o) {
|
| - o->setParent(this);
|
| - o = o->nextSibling();
|
| - }
|
| - firstAnChild->setPreviousSibling(child->previousSibling());
|
| - lastAnChild->setNextSibling(child->nextSibling());
|
| - if (child->previousSibling())
|
| - child->previousSibling()->setNextSibling(firstAnChild);
|
| - if (child->nextSibling())
|
| - child->nextSibling()->setPreviousSibling(lastAnChild);
|
| - } else {
|
| - if (child->previousSibling())
|
| - child->previousSibling()->setNextSibling(child->nextSibling());
|
| - if (child->nextSibling())
|
| - child->nextSibling()->setPreviousSibling(child->previousSibling());
|
| - }
|
| - if (child == m_children.firstChild())
|
| - m_children.setFirstChild(firstAnChild);
|
| - if (child == m_children.lastChild())
|
| - m_children.setLastChild(lastAnChild);
|
| - child->setParent(0);
|
| - child->setPreviousSibling(0);
|
| - child->setNextSibling(0);
|
| -
|
| - child->children()->setFirstChild(0);
|
| - child->m_next = 0;
|
| -
|
| - child->destroy();
|
| -}
|
| -
|
| -void RenderBlock::removeChild(RenderObject* oldChild)
|
| -{
|
| - // If this child is a block, and if our previous and next siblings are
|
| - // both anonymous blocks with inline content, then we can go ahead and
|
| - // fold the inline content back together.
|
| - RenderObject* prev = oldChild->previousSibling();
|
| - RenderObject* next = oldChild->nextSibling();
|
| - bool canDeleteAnonymousBlocks = !documentBeingDestroyed() && !isInline() && !oldChild->isInline() &&
|
| - (!oldChild->isRenderBlock() || !toRenderBlock(oldChild)->inlineContinuation()) &&
|
| - (!prev || (prev->isAnonymousBlock() && prev->childrenInline())) &&
|
| - (!next || (next->isAnonymousBlock() && next->childrenInline()));
|
| - if (canDeleteAnonymousBlocks && prev && next) {
|
| - // Take all the children out of the |next| block and put them in
|
| - // the |prev| block.
|
| - prev->setNeedsLayoutAndPrefWidthsRecalc();
|
| - RenderObject* o = next->firstChild();
|
| -
|
| - RenderBlock* nextBlock = toRenderBlock(next);
|
| - RenderBlock* prevBlock = toRenderBlock(prev);
|
| - while (o) {
|
| - RenderObject* no = o;
|
| - o = no->nextSibling();
|
| - moveChild(prevBlock, prevBlock->children(), nextBlock, nextBlock->children(), no);
|
| - }
|
| -
|
| - nextBlock->deleteLineBoxTree();
|
| -
|
| - // Nuke the now-empty block.
|
| - next->destroy();
|
| - }
|
| -
|
| - RenderBox::removeChild(oldChild);
|
| -
|
| - RenderObject* child = prev ? prev : next;
|
| - if (canDeleteAnonymousBlocks && child && !child->previousSibling() && !child->nextSibling() && !isFlexibleBox()) {
|
| - // The removal has knocked us down to containing only a single anonymous
|
| - // box. We can go ahead and pull the content right back up into our
|
| - // box.
|
| - setNeedsLayoutAndPrefWidthsRecalc();
|
| - RenderBlock* anonBlock = toRenderBlock(children()->removeChildNode(this, child, false));
|
| - setChildrenInline(true);
|
| - RenderObject* o = anonBlock->firstChild();
|
| - while (o) {
|
| - RenderObject* no = o;
|
| - o = no->nextSibling();
|
| - moveChild(this, children(), anonBlock, anonBlock->children(), no);
|
| - }
|
| -
|
| - // Delete the now-empty block's lines and nuke it.
|
| - anonBlock->deleteLineBoxTree();
|
| - anonBlock->destroy();
|
| - }
|
| -}
|
| -
|
| -int RenderBlock::overflowHeight(bool includeInterior) const
|
| -{
|
| - if (!includeInterior && hasOverflowClip()) {
|
| - int shadowHeight = 0;
|
| - for (ShadowData* boxShadow = style()->boxShadow(); boxShadow; boxShadow = boxShadow->next)
|
| - shadowHeight = max(boxShadow->y + boxShadow->blur, shadowHeight);
|
| - int inflatedHeight = height() + shadowHeight;
|
| - if (hasReflection())
|
| - inflatedHeight = max(inflatedHeight, reflectionBox().bottom());
|
| - return inflatedHeight;
|
| - }
|
| - return m_overflowHeight;
|
| -}
|
| -
|
| -int RenderBlock::overflowWidth(bool includeInterior) const
|
| -{
|
| - if (!includeInterior && hasOverflowClip()) {
|
| - int shadowWidth = 0;
|
| - for (ShadowData* boxShadow = style()->boxShadow(); boxShadow; boxShadow = boxShadow->next)
|
| - shadowWidth = max(boxShadow->x + boxShadow->blur, shadowWidth);
|
| - int inflatedWidth = width() + shadowWidth;
|
| - if (hasReflection())
|
| - inflatedWidth = max(inflatedWidth, reflectionBox().right());
|
| - return inflatedWidth;
|
| - }
|
| - return m_overflowWidth;
|
| -}
|
| -
|
| -int RenderBlock::overflowLeft(bool includeInterior) const
|
| -{
|
| - if (!includeInterior && hasOverflowClip()) {
|
| - int shadowLeft = 0;
|
| - for (ShadowData* boxShadow = style()->boxShadow(); boxShadow; boxShadow = boxShadow->next)
|
| - shadowLeft = min(boxShadow->x - boxShadow->blur, shadowLeft);
|
| - int left = shadowLeft;
|
| - if (hasReflection())
|
| - left = min(left, reflectionBox().x());
|
| - return left;
|
| - }
|
| - return m_overflowLeft;
|
| -}
|
| -
|
| -int RenderBlock::overflowTop(bool includeInterior) const
|
| -{
|
| - if (!includeInterior && hasOverflowClip()) {
|
| - int shadowTop = 0;
|
| - for (ShadowData* boxShadow = style()->boxShadow(); boxShadow; boxShadow = boxShadow->next)
|
| - shadowTop = min(boxShadow->y - boxShadow->blur, shadowTop);
|
| - int top = shadowTop;
|
| - if (hasReflection())
|
| - top = min(top, reflectionBox().y());
|
| - return top;
|
| - }
|
| - return m_overflowTop;
|
| -}
|
| -
|
| -IntRect RenderBlock::overflowRect(bool includeInterior) const
|
| -{
|
| - if (!includeInterior && hasOverflowClip()) {
|
| - IntRect box = borderBoxRect();
|
| - int shadowLeft = 0;
|
| - int shadowRight = 0;
|
| - int shadowTop = 0;
|
| - int shadowBottom = 0;
|
| -
|
| - for (ShadowData* boxShadow = style()->boxShadow(); boxShadow; boxShadow = boxShadow->next) {
|
| - shadowLeft = min(boxShadow->x - boxShadow->blur, shadowLeft);
|
| - shadowRight = max(boxShadow->x + boxShadow->blur, shadowRight);
|
| - shadowTop = min(boxShadow->y - boxShadow->blur, shadowTop);
|
| - shadowBottom = max(boxShadow->y + boxShadow->blur, shadowBottom);
|
| - }
|
| -
|
| - box.move(shadowLeft, shadowTop);
|
| - box.setWidth(box.width() - shadowLeft + shadowRight);
|
| - box.setHeight(box.height() - shadowTop + shadowBottom);
|
| -
|
| - if (hasReflection()) {
|
| - IntRect reflection(reflectionBox());
|
| - int reflectTop = min(box.y(), reflection.y());
|
| - int reflectBottom = max(box.bottom(), reflection.bottom());
|
| - box.setHeight(reflectBottom - reflectTop);
|
| - box.setY(reflectTop);
|
| -
|
| - int reflectLeft = min(box.x(), reflection.x());
|
| - int reflectRight = max(box.right(), reflection.right());
|
| - box.setWidth(reflectRight - reflectLeft);
|
| - box.setX(reflectLeft);
|
| - }
|
| - return box;
|
| - }
|
| -
|
| - if (!includeInterior && hasOverflowClip())
|
| - return borderBoxRect();
|
| - int l = overflowLeft(includeInterior);
|
| - int t = overflowTop(includeInterior);
|
| - return IntRect(l, t, overflowWidth(includeInterior) - l, max(overflowHeight(includeInterior), height()) - t);
|
| -}
|
| -
|
| -bool RenderBlock::isSelfCollapsingBlock() const
|
| -{
|
| - // We are not self-collapsing if we
|
| - // (a) have a non-zero height according to layout (an optimization to avoid wasting time)
|
| - // (b) are a table,
|
| - // (c) have border/padding,
|
| - // (d) have a min-height
|
| - // (e) have specified that one of our margins can't collapse using a CSS extension
|
| - if (height() > 0 ||
|
| - isTable() || (borderBottom() + paddingBottom() + borderTop() + paddingTop()) != 0 ||
|
| - style()->minHeight().isPositive() ||
|
| - style()->marginTopCollapse() == MSEPARATE || style()->marginBottomCollapse() == MSEPARATE)
|
| - return false;
|
| -
|
| - bool hasAutoHeight = style()->height().isAuto();
|
| - if (style()->height().isPercent() && !style()->htmlHacks()) {
|
| - hasAutoHeight = true;
|
| - for (RenderBlock* cb = containingBlock(); !cb->isRenderView(); cb = cb->containingBlock()) {
|
| - if (cb->style()->height().isFixed() || cb->isTableCell())
|
| - hasAutoHeight = false;
|
| - }
|
| - }
|
| -
|
| - // If the height is 0 or auto, then whether or not we are a self-collapsing block depends
|
| - // on whether we have content that is all self-collapsing or not.
|
| - if (hasAutoHeight || ((style()->height().isFixed() || style()->height().isPercent()) && style()->height().isZero())) {
|
| - // If the block has inline children, see if we generated any line boxes. If we have any
|
| - // line boxes, then we can't be self-collapsing, since we have content.
|
| - if (childrenInline())
|
| - return !firstLineBox();
|
| -
|
| - // Whether or not we collapse is dependent on whether all our normal flow children
|
| - // are also self-collapsing.
|
| - for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
|
| - if (child->isFloatingOrPositioned())
|
| - continue;
|
| - if (!child->isSelfCollapsingBlock())
|
| - return false;
|
| - }
|
| - return true;
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -void RenderBlock::layout()
|
| -{
|
| - // Update our first letter info now.
|
| - updateFirstLetter();
|
| -
|
| - // Table cells call layoutBlock directly, so don't add any logic here. Put code into
|
| - // layoutBlock().
|
| - layoutBlock(false);
|
| -
|
| - // It's safe to check for control clip here, since controls can never be table cells.
|
| - if (hasControlClip()) {
|
| - // Because of the lightweight clip, there can never be any overflow from children.
|
| - m_overflowWidth = width();
|
| - m_overflowHeight = height();
|
| - m_overflowLeft = 0;
|
| - m_overflowTop = 0;
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::layoutBlock(bool relayoutChildren)
|
| -{
|
| - ASSERT(needsLayout());
|
| -
|
| - if (isInline() && !isInlineBlockOrInlineTable()) // Inline <form>s inside various table elements can
|
| - return; // cause us to come in here. Just bail.
|
| -
|
| - if (!relayoutChildren && layoutOnlyPositionedObjects())
|
| - return;
|
| -
|
| - LayoutRepainter repainter(*this, m_everHadLayout && checkForRepaintDuringLayout());
|
| - LayoutStateMaintainer statePusher(view(), this, IntSize(x(), y()), hasColumns() || hasTransform() || hasReflection());
|
| -
|
| - int oldWidth = width();
|
| - int oldColumnWidth = desiredColumnWidth();
|
| -
|
| - calcWidth();
|
| - calcColumnWidth();
|
| -
|
| - m_overflowWidth = width();
|
| - m_overflowLeft = 0;
|
| -
|
| - if (oldWidth != width() || oldColumnWidth != desiredColumnWidth())
|
| - relayoutChildren = true;
|
| -
|
| - clearFloats();
|
| -
|
| - int previousHeight = height();
|
| - setHeight(0);
|
| -
|
| - m_overflowHeight = 0;
|
| -
|
| - // We use four values, maxTopPos, maxPosNeg, maxBottomPos, and maxBottomNeg, to track
|
| - // our current maximal positive and negative margins. These values are used when we
|
| - // are collapsed with adjacent blocks, so for example, if you have block A and B
|
| - // collapsing together, then you'd take the maximal positive margin from both A and B
|
| - // and subtract it from the maximal negative margin from both A and B to get the
|
| - // true collapsed margin. This algorithm is recursive, so when we finish layout()
|
| - // our block knows its current maximal positive/negative values.
|
| - //
|
| - // Start out by setting our margin values to our current margins. Table cells have
|
| - // no margins, so we don't fill in the values for table cells.
|
| - bool isCell = isTableCell();
|
| - if (!isCell) {
|
| - initMaxMarginValues();
|
| -
|
| - setTopMarginQuirk(style()->marginTop().quirk());
|
| - setBottomMarginQuirk(style()->marginBottom().quirk());
|
| -
|
| - Node* node = element();
|
| - if (node && node->hasTagName(formTag) && static_cast<HTMLFormElement*>(node)->isMalformed()) {
|
| - // See if this form is malformed (i.e., unclosed). If so, don't give the form
|
| - // a bottom margin.
|
| - setMaxBottomMargins(0, 0);
|
| - }
|
| - }
|
| -
|
| - // For overflow:scroll blocks, ensure we have both scrollbars in place always.
|
| - if (scrollsOverflow()) {
|
| - if (style()->overflowX() == OSCROLL)
|
| - m_layer->setHasHorizontalScrollbar(true);
|
| - if (style()->overflowY() == OSCROLL)
|
| - m_layer->setHasVerticalScrollbar(true);
|
| - }
|
| -
|
| - int repaintTop = 0;
|
| - int repaintBottom = 0;
|
| - int maxFloatBottom = 0;
|
| - if (childrenInline())
|
| - layoutInlineChildren(relayoutChildren, repaintTop, repaintBottom);
|
| - else
|
| - layoutBlockChildren(relayoutChildren, maxFloatBottom);
|
| -
|
| - // Expand our intrinsic height to encompass floats.
|
| - int toAdd = borderBottom() + paddingBottom() + horizontalScrollbarHeight();
|
| - if (floatBottom() > (height() - toAdd) && expandsToEncloseOverhangingFloats())
|
| - setHeight(floatBottom() + toAdd);
|
| -
|
| - // Now lay out our columns within this intrinsic height, since they can slightly affect the intrinsic height as
|
| - // we adjust for clean column breaks.
|
| - int singleColumnBottom = layoutColumns();
|
| -
|
| - // Calculate our new height.
|
| - int oldHeight = height();
|
| - calcHeight();
|
| - if (oldHeight != height()) {
|
| - if (oldHeight > height() && maxFloatBottom > height() && !childrenInline()) {
|
| - // One of our children's floats may have become an overhanging float for us. We need to look for it.
|
| - for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
|
| - if (child->isBlockFlow() && !child->isFloatingOrPositioned()) {
|
| - RenderBlock* block = toRenderBlock(child);
|
| - if (block->floatBottom() + block->y() > height())
|
| - addOverhangingFloats(block, -block->x(), -block->y(), false);
|
| - }
|
| - }
|
| - }
|
| - // We have to rebalance columns to the new height.
|
| - layoutColumns(singleColumnBottom);
|
| -
|
| - // If the block got expanded in size, then increase our overflowheight to match.
|
| - if (m_overflowHeight > height())
|
| - m_overflowHeight -= toAdd;
|
| - if (m_overflowHeight < height())
|
| - m_overflowHeight = height();
|
| - }
|
| - if (previousHeight != height())
|
| - relayoutChildren = true;
|
| -
|
| - if ((isCell || isInline() || isFloatingOrPositioned() || isRoot()) && !hasOverflowClip() && !hasControlClip())
|
| - addVisualOverflow(floatRect());
|
| -
|
| - layoutPositionedObjects(relayoutChildren || isRoot());
|
| -
|
| - positionListMarker();
|
| -
|
| - // Always ensure our overflow width/height are at least as large as our width/height.
|
| - m_overflowWidth = max(m_overflowWidth, width());
|
| - m_overflowHeight = max(m_overflowHeight, height());
|
| -
|
| - if (!hasOverflowClip()) {
|
| - for (ShadowData* boxShadow = style()->boxShadow(); boxShadow; boxShadow = boxShadow->next) {
|
| - m_overflowLeft = min(m_overflowLeft, boxShadow->x - boxShadow->blur);
|
| - m_overflowWidth = max(m_overflowWidth, width() + boxShadow->x + boxShadow->blur);
|
| - m_overflowTop = min(m_overflowTop, boxShadow->y - boxShadow->blur);
|
| - m_overflowHeight = max(m_overflowHeight, height() + boxShadow->y + boxShadow->blur);
|
| - }
|
| -
|
| - if (hasReflection()) {
|
| - m_overflowTop = min(m_overflowTop, reflectionBox().y());
|
| - m_overflowHeight = max(m_overflowHeight, reflectionBox().bottom());
|
| - }
|
| - }
|
| -
|
| - statePusher.pop();
|
| -
|
| - // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if
|
| - // we overflow or not.
|
| - if (hasOverflowClip())
|
| - m_layer->updateScrollInfoAfterLayout();
|
| -
|
| - // Repaint with our new bounds if they are different from our old bounds.
|
| - bool didFullRepaint = repainter.repaintAfterLayout();
|
| - if (!didFullRepaint && repaintTop != repaintBottom && (style()->visibility() == VISIBLE || enclosingLayer()->hasVisibleContent())) {
|
| - IntRect repaintRect(m_overflowLeft, repaintTop, m_overflowWidth - m_overflowLeft, repaintBottom - repaintTop);
|
| -
|
| - // FIXME: Deal with multiple column repainting. We have to split the repaint
|
| - // rect up into multiple rects if it spans columns.
|
| -
|
| - repaintRect.inflate(maximalOutlineSize(PaintPhaseOutline));
|
| -
|
| - if (hasOverflowClip()) {
|
| - // Adjust repaint rect for scroll offset
|
| - int x = repaintRect.x();
|
| - int y = repaintRect.y();
|
| - layer()->subtractScrolledContentOffset(x, y);
|
| - repaintRect.setX(x);
|
| - repaintRect.setY(y);
|
| -
|
| - // Don't allow this rect to spill out of our overflow box.
|
| - repaintRect.intersect(IntRect(0, 0, width(), height()));
|
| - }
|
| -
|
| - // Make sure the rect is still non-empty after intersecting for overflow above
|
| - if (!repaintRect.isEmpty()) {
|
| - repaintRectangle(repaintRect); // We need to do a partial repaint of our content.
|
| - if (hasReflection())
|
| - layer()->reflection()->repaintRectangle(repaintRect);
|
| - }
|
| - }
|
| - setNeedsLayout(false);
|
| -}
|
| -
|
| -bool RenderBlock::expandsToEncloseOverhangingFloats() const
|
| -{
|
| - return isInlineBlockOrInlineTable() || isFloatingOrPositioned() || hasOverflowClip() || (parent() && parent()->isFlexibleBox()) || hasColumns() || isTableCell() || isFieldset();
|
| -}
|
| -
|
| -void RenderBlock::adjustPositionedBlock(RenderBox* child, const MarginInfo& marginInfo)
|
| -{
|
| - if (child->hasStaticX()) {
|
| - if (style()->direction() == LTR)
|
| - child->setStaticX(borderLeft() + paddingLeft());
|
| - else
|
| - child->setStaticX(borderRight() + paddingRight());
|
| - }
|
| -
|
| - if (child->hasStaticY()) {
|
| - int y = height();
|
| - if (!marginInfo.canCollapseWithTop()) {
|
| - child->calcVerticalMargins();
|
| - int marginTop = child->marginTop();
|
| - int collapsedTopPos = marginInfo.posMargin();
|
| - int collapsedTopNeg = marginInfo.negMargin();
|
| - if (marginTop > 0) {
|
| - if (marginTop > collapsedTopPos)
|
| - collapsedTopPos = marginTop;
|
| - } else {
|
| - if (-marginTop > collapsedTopNeg)
|
| - collapsedTopNeg = -marginTop;
|
| - }
|
| - y += (collapsedTopPos - collapsedTopNeg) - marginTop;
|
| - }
|
| - child->setStaticY(y);
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::adjustFloatingBlock(const MarginInfo& marginInfo)
|
| -{
|
| - // The float should be positioned taking into account the bottom margin
|
| - // of the previous flow. We add that margin into the height, get the
|
| - // float positioned properly, and then subtract the margin out of the
|
| - // height again. In the case of self-collapsing blocks, we always just
|
| - // use the top margins, since the self-collapsing block collapsed its
|
| - // own bottom margin into its top margin.
|
| - //
|
| - // Note also that the previous flow may collapse its margin into the top of
|
| - // our block. If this is the case, then we do not add the margin in to our
|
| - // height when computing the position of the float. This condition can be tested
|
| - // for by simply calling canCollapseWithTop. See
|
| - // http://www.hixie.ch/tests/adhoc/css/box/block/margin-collapse/046.html for
|
| - // an example of this scenario.
|
| - int marginOffset = marginInfo.canCollapseWithTop() ? 0 : marginInfo.margin();
|
| - setHeight(height() + marginOffset);
|
| - positionNewFloats();
|
| - setHeight(height() - marginOffset);
|
| -}
|
| -
|
| -RenderBox* RenderBlock::handleSpecialChild(RenderBox* child, const MarginInfo& marginInfo, bool& handled)
|
| -{
|
| - // Handle positioned children first.
|
| - RenderBox* next = handlePositionedChild(child, marginInfo, handled);
|
| - if (handled) return next;
|
| -
|
| - // Handle floating children next.
|
| - next = handleFloatingChild(child, marginInfo, handled);
|
| - if (handled) return next;
|
| -
|
| - // Finally, see if we have a run-in element.
|
| - return handleRunInChild(child, handled);
|
| -}
|
| -
|
| -
|
| -RenderBox* RenderBlock::handlePositionedChild(RenderBox* child, const MarginInfo& marginInfo, bool& handled)
|
| -{
|
| - if (child->isPositioned()) {
|
| - handled = true;
|
| - child->containingBlock()->insertPositionedObject(child);
|
| - adjustPositionedBlock(child, marginInfo);
|
| - return child->nextSiblingBox();
|
| - }
|
| -
|
| - return 0;
|
| -}
|
| -
|
| -RenderBox* RenderBlock::handleFloatingChild(RenderBox* child, const MarginInfo& marginInfo, bool& handled)
|
| -{
|
| - if (child->isFloating()) {
|
| - handled = true;
|
| - insertFloatingObject(child);
|
| - adjustFloatingBlock(marginInfo);
|
| - return child->nextSiblingBox();
|
| - }
|
| -
|
| - return 0;
|
| -}
|
| -
|
| -RenderBox* RenderBlock::handleRunInChild(RenderBox* child, bool& handled)
|
| -{
|
| - // See if we have a run-in element with inline children. If the
|
| - // children aren't inline, then just treat the run-in as a normal
|
| - // block.
|
| - if (child->isRunIn() && (child->childrenInline() || child->isReplaced())) {
|
| - RenderBlock* blockRunIn = toRenderBlock(child);
|
| - // Get the next non-positioned/non-floating RenderBlock.
|
| - RenderObject* curr = blockRunIn->nextSibling();
|
| - while (curr && curr->isFloatingOrPositioned())
|
| - curr = curr->nextSibling();
|
| - if (curr && (curr->isRenderBlock() && curr->childrenInline() && !curr->isRunIn())) {
|
| - RenderBlock* currBlock = toRenderBlock(curr);
|
| -
|
| - // The block acts like an inline, so just null out its
|
| - // position.
|
| - handled = true;
|
| -
|
| - // Remove the old child.
|
| - RenderBox* next = blockRunIn->nextSiblingBox();
|
| - children()->removeChildNode(this, blockRunIn);
|
| -
|
| - // Create an inline.
|
| - RenderInline* inlineRunIn = new (renderArena()) RenderInline(blockRunIn->node());
|
| - inlineRunIn->setStyle(blockRunIn->style());
|
| -
|
| - // Move the nodes from the old child to the new child.
|
| - for (RenderObject* runInChild = blockRunIn->firstChild(); runInChild; runInChild = runInChild->nextSibling())
|
| - moveChild(inlineRunIn, inlineRunIn->children(), blockRunIn, blockRunIn->children(), runInChild);
|
| -
|
| - // Now insert the new child under |currBlock|.
|
| - currBlock->children()->insertChildNode(currBlock, inlineRunIn, currBlock->firstChild());
|
| -
|
| - // If the run-in had an element, we need to set the new renderer.
|
| - if (blockRunIn->element())
|
| - blockRunIn->element()->setRenderer(inlineRunIn);
|
| -
|
| - // Destroy the block run-in.
|
| - blockRunIn->destroy();
|
| -
|
| - return next;
|
| - }
|
| - }
|
| - return 0;
|
| -}
|
| -
|
| -void RenderBlock::collapseMargins(RenderBox* child, MarginInfo& marginInfo, int yPosEstimate)
|
| -{
|
| - // Get our max pos and neg top margins.
|
| - int posTop = child->maxTopMargin(true);
|
| - int negTop = child->maxTopMargin(false);
|
| -
|
| - // For self-collapsing blocks, collapse our bottom margins into our
|
| - // top to get new posTop and negTop values.
|
| - if (child->isSelfCollapsingBlock()) {
|
| - posTop = max(posTop, child->maxBottomMargin(true));
|
| - negTop = max(negTop, child->maxBottomMargin(false));
|
| - }
|
| -
|
| - // See if the top margin is quirky. We only care if this child has
|
| - // margins that will collapse with us.
|
| - bool topQuirk = child->isTopMarginQuirk() || style()->marginTopCollapse() == MDISCARD;
|
| -
|
| - if (marginInfo.canCollapseWithTop()) {
|
| - // This child is collapsing with the top of the
|
| - // block. If it has larger margin values, then we need to update
|
| - // our own maximal values.
|
| - if (!style()->htmlHacks() || !marginInfo.quirkContainer() || !topQuirk)
|
| - setMaxTopMargins(max(posTop, maxTopPosMargin()), max(negTop, maxTopNegMargin()));
|
| -
|
| - // The minute any of the margins involved isn't a quirk, don't
|
| - // collapse it away, even if the margin is smaller (www.webreference.com
|
| - // has an example of this, a <dt> with 0.8em author-specified inside
|
| - // a <dl> inside a <td>.
|
| - if (!marginInfo.determinedTopQuirk() && !topQuirk && (posTop-negTop)) {
|
| - setTopMarginQuirk(false);
|
| - marginInfo.setDeterminedTopQuirk(true);
|
| - }
|
| -
|
| - if (!marginInfo.determinedTopQuirk() && topQuirk && marginTop() == 0)
|
| - // We have no top margin and our top child has a quirky margin.
|
| - // We will pick up this quirky margin and pass it through.
|
| - // This deals with the <td><div><p> case.
|
| - // Don't do this for a block that split two inlines though. You do
|
| - // still apply margins in this case.
|
| - setTopMarginQuirk(true);
|
| - }
|
| -
|
| - if (marginInfo.quirkContainer() && marginInfo.atTopOfBlock() && (posTop - negTop))
|
| - marginInfo.setTopQuirk(topQuirk);
|
| -
|
| - int ypos = height();
|
| - if (child->isSelfCollapsingBlock()) {
|
| - // This child has no height. We need to compute our
|
| - // position before we collapse the child's margins together,
|
| - // so that we can get an accurate position for the zero-height block.
|
| - int collapsedTopPos = max(marginInfo.posMargin(), child->maxTopMargin(true));
|
| - int collapsedTopNeg = max(marginInfo.negMargin(), child->maxTopMargin(false));
|
| - marginInfo.setMargin(collapsedTopPos, collapsedTopNeg);
|
| -
|
| - // Now collapse the child's margins together, which means examining our
|
| - // bottom margin values as well.
|
| - marginInfo.setPosMarginIfLarger(child->maxBottomMargin(true));
|
| - marginInfo.setNegMarginIfLarger(child->maxBottomMargin(false));
|
| -
|
| - if (!marginInfo.canCollapseWithTop())
|
| - // We need to make sure that the position of the self-collapsing block
|
| - // is correct, since it could have overflowing content
|
| - // that needs to be positioned correctly (e.g., a block that
|
| - // had a specified height of 0 but that actually had subcontent).
|
| - ypos = height() + collapsedTopPos - collapsedTopNeg;
|
| - }
|
| - else {
|
| - if (child->style()->marginTopCollapse() == MSEPARATE) {
|
| - setHeight(height() + marginInfo.margin() + child->marginTop());
|
| - ypos = height();
|
| - }
|
| - else if (!marginInfo.atTopOfBlock() ||
|
| - (!marginInfo.canCollapseTopWithChildren()
|
| - && (!style()->htmlHacks() || !marginInfo.quirkContainer() || !marginInfo.topQuirk()))) {
|
| - // We're collapsing with a previous sibling's margins and not
|
| - // with the top of the block.
|
| - setHeight(height() + max(marginInfo.posMargin(), posTop) - max(marginInfo.negMargin(), negTop));
|
| - ypos = height();
|
| - }
|
| -
|
| - marginInfo.setPosMargin(child->maxBottomMargin(true));
|
| - marginInfo.setNegMargin(child->maxBottomMargin(false));
|
| -
|
| - if (marginInfo.margin())
|
| - marginInfo.setBottomQuirk(child->isBottomMarginQuirk() || style()->marginBottomCollapse() == MDISCARD);
|
| -
|
| - marginInfo.setSelfCollapsingBlockClearedFloat(false);
|
| - }
|
| -
|
| - view()->addLayoutDelta(IntSize(0, yPosEstimate - ypos));
|
| - child->setLocation(child->x(), ypos);
|
| - if (ypos != yPosEstimate) {
|
| - if (child->shrinkToAvoidFloats())
|
| - // The child's width depends on the line width.
|
| - // When the child shifts to clear an item, its width can
|
| - // change (because it has more available line width).
|
| - // So go ahead and mark the item as dirty.
|
| - child->setChildNeedsLayout(true, false);
|
| -
|
| - if (!child->avoidsFloats() && child->containsFloats())
|
| - toRenderBlock(child)->markAllDescendantsWithFloatsForLayout();
|
| -
|
| - // Our guess was wrong. Make the child lay itself out again.
|
| - child->layoutIfNeeded();
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::clearFloatsIfNeeded(RenderBox* child, MarginInfo& marginInfo, int oldTopPosMargin, int oldTopNegMargin)
|
| -{
|
| - int heightIncrease = getClearDelta(child);
|
| - if (!heightIncrease)
|
| - return;
|
| -
|
| - // The child needs to be lowered. Move the child so that it just clears the float.
|
| - view()->addLayoutDelta(IntSize(0, -heightIncrease));
|
| - child->setLocation(child->x(), child->y() + heightIncrease);
|
| -
|
| - if (child->isSelfCollapsingBlock()) {
|
| - // For self-collapsing blocks that clear, they can still collapse their
|
| - // margins with following siblings. Reset the current margins to represent
|
| - // the self-collapsing block's margins only.
|
| - marginInfo.setPosMargin(max(child->maxTopMargin(true), child->maxBottomMargin(true)));
|
| - marginInfo.setNegMargin(max(child->maxTopMargin(false), child->maxBottomMargin(false)));
|
| -
|
| - // Adjust our height such that we are ready to be collapsed with subsequent siblings.
|
| - setHeight(child->y() - max(0, marginInfo.margin()));
|
| -
|
| - // Set a flag that we cleared a float so that we know both to increase the height of the block
|
| - // to compensate for the clear and to avoid collapsing our margins with the parent block's
|
| - // bottom margin.
|
| - marginInfo.setSelfCollapsingBlockClearedFloat(true);
|
| - } else
|
| - // Increase our height by the amount we had to clear.
|
| - setHeight(height() + heightIncrease);
|
| -
|
| - if (marginInfo.canCollapseWithTop()) {
|
| - // We can no longer collapse with the top of the block since a clear
|
| - // occurred. The empty blocks collapse into the cleared block.
|
| - // FIXME: This isn't quite correct. Need clarification for what to do
|
| - // if the height the cleared block is offset by is smaller than the
|
| - // margins involved.
|
| - setMaxTopMargins(oldTopPosMargin, oldTopNegMargin);
|
| - marginInfo.setAtTopOfBlock(false);
|
| - }
|
| -
|
| - // If our value of clear caused us to be repositioned vertically to be
|
| - // underneath a float, we might have to do another layout to take into account
|
| - // the extra space we now have available.
|
| - if (child->shrinkToAvoidFloats())
|
| - // The child's width depends on the line width.
|
| - // When the child shifts to clear an item, its width can
|
| - // change (because it has more available line width).
|
| - // So go ahead and mark the item as dirty.
|
| - child->setChildNeedsLayout(true, false);
|
| - if (!child->avoidsFloats() && child->containsFloats())
|
| - toRenderBlock(child)->markAllDescendantsWithFloatsForLayout();
|
| - child->layoutIfNeeded();
|
| -}
|
| -
|
| -int RenderBlock::estimateVerticalPosition(RenderBox* child, const MarginInfo& marginInfo)
|
| -{
|
| - // FIXME: We need to eliminate the estimation of vertical position, because when it's wrong we sometimes trigger a pathological
|
| - // relayout if there are intruding floats.
|
| - int yPosEstimate = height();
|
| - if (!marginInfo.canCollapseWithTop()) {
|
| - int childMarginTop = child->selfNeedsLayout() ? child->marginTop() : child->collapsedMarginTop();
|
| - yPosEstimate += max(marginInfo.margin(), childMarginTop);
|
| - }
|
| - return yPosEstimate;
|
| -}
|
| -
|
| -void RenderBlock::determineHorizontalPosition(RenderBox* child)
|
| -{
|
| - if (style()->direction() == LTR) {
|
| - int xPos = borderLeft() + paddingLeft();
|
| -
|
| - // Add in our left margin.
|
| - int chPos = xPos + child->marginLeft();
|
| -
|
| - // Some objects (e.g., tables, horizontal rules, overflow:auto blocks) avoid floats. They need
|
| - // to shift over as necessary to dodge any floats that might get in the way.
|
| - if (child->avoidsFloats()) {
|
| - int leftOff = leftOffset(height(), false);
|
| - if (style()->textAlign() != WEBKIT_CENTER && child->style()->marginLeft().type() != Auto) {
|
| - if (child->marginLeft() < 0)
|
| - leftOff += child->marginLeft();
|
| - chPos = max(chPos, leftOff); // Let the float sit in the child's margin if it can fit.
|
| - }
|
| - else if (leftOff != xPos) {
|
| - // The object is shifting right. The object might be centered, so we need to
|
| - // recalculate our horizontal margins. Note that the containing block content
|
| - // width computation will take into account the delta between |leftOff| and |xPos|
|
| - // so that we can just pass the content width in directly to the |calcHorizontalMargins|
|
| - // function.
|
| - child->calcHorizontalMargins(child->style()->marginLeft(), child->style()->marginRight(), lineWidth(child->y(), false));
|
| - chPos = leftOff + child->marginLeft();
|
| - }
|
| - }
|
| - view()->addLayoutDelta(IntSize(child->x() - chPos, 0));
|
| - child->setLocation(chPos, child->y());
|
| - } else {
|
| - int xPos = width() - borderRight() - paddingRight() - verticalScrollbarWidth();
|
| - int chPos = xPos - (child->width() + child->marginRight());
|
| - if (child->avoidsFloats()) {
|
| - int rightOff = rightOffset(height(), false);
|
| - if (style()->textAlign() != WEBKIT_CENTER && child->style()->marginRight().type() != Auto) {
|
| - if (child->marginRight() < 0)
|
| - rightOff -= child->marginRight();
|
| - chPos = min(chPos, rightOff - child->width()); // Let the float sit in the child's margin if it can fit.
|
| - } else if (rightOff != xPos) {
|
| - // The object is shifting left. The object might be centered, so we need to
|
| - // recalculate our horizontal margins. Note that the containing block content
|
| - // width computation will take into account the delta between |rightOff| and |xPos|
|
| - // so that we can just pass the content width in directly to the |calcHorizontalMargins|
|
| - // function.
|
| - child->calcHorizontalMargins(child->style()->marginLeft(), child->style()->marginRight(), lineWidth(child->y(), false));
|
| - chPos = rightOff - child->marginRight() - child->width();
|
| - }
|
| - }
|
| - view()->addLayoutDelta(IntSize(child->x() - chPos, 0));
|
| - child->setLocation(chPos, child->y());
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::setCollapsedBottomMargin(const MarginInfo& marginInfo)
|
| -{
|
| - if (marginInfo.canCollapseWithBottom() && !marginInfo.canCollapseWithTop()) {
|
| - // Update our max pos/neg bottom margins, since we collapsed our bottom margins
|
| - // with our children.
|
| - setMaxBottomMargins(max(maxBottomPosMargin(), marginInfo.posMargin()), max(maxBottomNegMargin(), marginInfo.negMargin()));
|
| -
|
| - if (!marginInfo.bottomQuirk())
|
| - setBottomMarginQuirk(false);
|
| -
|
| - if (marginInfo.bottomQuirk() && marginBottom() == 0)
|
| - // We have no bottom margin and our last child has a quirky margin.
|
| - // We will pick up this quirky margin and pass it through.
|
| - // This deals with the <td><div><p> case.
|
| - setBottomMarginQuirk(true);
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::handleBottomOfBlock(int top, int bottom, MarginInfo& marginInfo)
|
| -{
|
| - // If our last flow was a self-collapsing block that cleared a float, then we don't
|
| - // collapse it with the bottom of the block.
|
| - if (!marginInfo.selfCollapsingBlockClearedFloat())
|
| - marginInfo.setAtBottomOfBlock(true);
|
| - else {
|
| - // We have to special case the negative margin situation (where the collapsed
|
| - // margin of the self-collapsing block is negative), since there's no need
|
| - // to make an adjustment in that case.
|
| - if (marginInfo.margin() < 0)
|
| - marginInfo.clearMargin();
|
| - }
|
| -
|
| - // If we can't collapse with children then go ahead and add in the bottom margin.
|
| - if (!marginInfo.canCollapseWithBottom() && !marginInfo.canCollapseWithTop()
|
| - && (!style()->htmlHacks() || !marginInfo.quirkContainer() || !marginInfo.bottomQuirk()))
|
| - setHeight(height() + marginInfo.margin());
|
| -
|
| - // Now add in our bottom border/padding.
|
| - setHeight(height() + bottom);
|
| -
|
| - // Negative margins can cause our height to shrink below our minimal height (border/padding).
|
| - // If this happens, ensure that the computed height is increased to the minimal height.
|
| - setHeight(max(height(), top + bottom));
|
| -
|
| - // Always make sure our overflow height is at least our height.
|
| - m_overflowHeight = max(height(), m_overflowHeight);
|
| -
|
| - // Update our bottom collapsed margin info.
|
| - setCollapsedBottomMargin(marginInfo);
|
| -}
|
| -
|
| -void RenderBlock::layoutBlockChildren(bool relayoutChildren, int& maxFloatBottom)
|
| -{
|
| - if (gPercentHeightDescendantsMap) {
|
| - if (HashSet<RenderBox*>* descendants = gPercentHeightDescendantsMap->get(this)) {
|
| - HashSet<RenderBox*>::iterator end = descendants->end();
|
| - for (HashSet<RenderBox*>::iterator it = descendants->begin(); it != end; ++it) {
|
| - RenderBox* box = *it;
|
| - while (box != this) {
|
| - if (box->normalChildNeedsLayout())
|
| - break;
|
| - box->setChildNeedsLayout(true, false);
|
| - box = box->containingBlock();
|
| - ASSERT(box);
|
| - if (!box)
|
| - break;
|
| - }
|
| - }
|
| - }
|
| - }
|
| -
|
| - int top = borderTop() + paddingTop();
|
| - int bottom = borderBottom() + paddingBottom() + horizontalScrollbarHeight();
|
| -
|
| - m_overflowHeight = top;
|
| - setHeight(m_overflowHeight);
|
| -
|
| - // The margin struct caches all our current margin collapsing state. The compact struct caches state when we encounter compacts,
|
| - MarginInfo marginInfo(this, top, bottom);
|
| -
|
| - // Fieldsets need to find their legend and position it inside the border of the object.
|
| - // The legend then gets skipped during normal layout.
|
| - RenderObject* legend = layoutLegend(relayoutChildren);
|
| -
|
| - int previousFloatBottom = 0;
|
| - maxFloatBottom = 0;
|
| -
|
| - RenderBox* child = firstChildBox();
|
| - while (child) {
|
| - if (legend == child) {
|
| - child = child->nextSiblingBox();
|
| - continue; // Skip the legend, since it has already been positioned up in the fieldset's border.
|
| - }
|
| -
|
| - int oldTopPosMargin = maxTopPosMargin();
|
| - int oldTopNegMargin = maxTopNegMargin();
|
| -
|
| - // Make sure we layout children if they need it.
|
| - // FIXME: Technically percentage height objects only need a relayout if their percentage isn't going to be turned into
|
| - // an auto value. Add a method to determine this, so that we can avoid the relayout.
|
| - if (relayoutChildren || ((child->style()->height().isPercent() || child->style()->minHeight().isPercent() || child->style()->maxHeight().isPercent()) && !isRenderView()))
|
| - child->setChildNeedsLayout(true, false);
|
| -
|
| - // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths.
|
| - if (relayoutChildren && (child->style()->paddingLeft().isPercent() || child->style()->paddingRight().isPercent()))
|
| - child->setPrefWidthsDirty(true, false);
|
| -
|
| - // Handle the four types of special elements first. These include positioned content, floating content, compacts and
|
| - // run-ins. When we encounter these four types of objects, we don't actually lay them out as normal flow blocks.
|
| - bool handled = false;
|
| - RenderBox* next = handleSpecialChild(child, marginInfo, handled);
|
| - if (handled) {
|
| - child = next;
|
| - continue;
|
| - }
|
| -
|
| - // The child is a normal flow object. Compute its vertical margins now.
|
| - child->calcVerticalMargins();
|
| -
|
| - // Do not allow a collapse if the margin top collapse style is set to SEPARATE.
|
| - if (child->style()->marginTopCollapse() == MSEPARATE) {
|
| - marginInfo.setAtTopOfBlock(false);
|
| - marginInfo.clearMargin();
|
| - }
|
| -
|
| - // Try to guess our correct y position. In most cases this guess will
|
| - // be correct. Only if we're wrong (when we compute the real y position)
|
| - // will we have to potentially relayout.
|
| - int yPosEstimate = estimateVerticalPosition(child, marginInfo);
|
| -
|
| - // Cache our old rect so that we can dirty the proper repaint rects if the child moves.
|
| - IntRect oldRect(child->x(), child->y() , child->width(), child->height());
|
| -#ifndef NDEBUG
|
| - IntSize oldLayoutDelta = view()->layoutDelta();
|
| -#endif
|
| - // Go ahead and position the child as though it didn't collapse with the top.
|
| - view()->addLayoutDelta(IntSize(0, child->y() - yPosEstimate));
|
| - child->setLocation(child->x(), yPosEstimate);
|
| -
|
| - bool markDescendantsWithFloats = false;
|
| - if (yPosEstimate != oldRect.y() && !child->avoidsFloats() && child->containsFloats())
|
| - markDescendantsWithFloats = true;
|
| - else if (!child->avoidsFloats() || child->shrinkToAvoidFloats()) {
|
| - // If an element might be affected by the presence of floats, then always mark it for
|
| - // layout.
|
| - int fb = max(previousFloatBottom, floatBottom());
|
| - if (fb > height() || fb > yPosEstimate)
|
| - markDescendantsWithFloats = true;
|
| - }
|
| -
|
| - if (child->isRenderBlock()) {
|
| - if (markDescendantsWithFloats)
|
| - toRenderBlock(child)->markAllDescendantsWithFloatsForLayout();
|
| -
|
| - previousFloatBottom = max(previousFloatBottom, oldRect.y() + toRenderBlock(child)->floatBottom());
|
| - }
|
| -
|
| - bool childHadLayout = child->m_everHadLayout;
|
| - bool childNeededLayout = child->needsLayout();
|
| - if (childNeededLayout)
|
| - child->layout();
|
| -
|
| - // Now determine the correct ypos based off examination of collapsing margin
|
| - // values.
|
| - collapseMargins(child, marginInfo, yPosEstimate);
|
| -
|
| - // Now check for clear.
|
| - clearFloatsIfNeeded(child, marginInfo, oldTopPosMargin, oldTopNegMargin);
|
| -
|
| - // We are no longer at the top of the block if we encounter a non-empty child.
|
| - // This has to be done after checking for clear, so that margins can be reset if a clear occurred.
|
| - if (marginInfo.atTopOfBlock() && !child->isSelfCollapsingBlock())
|
| - marginInfo.setAtTopOfBlock(false);
|
| -
|
| - // Now place the child in the correct horizontal position
|
| - determineHorizontalPosition(child);
|
| -
|
| - // Update our height now that the child has been placed in the correct position.
|
| - setHeight(height() + child->height());
|
| - if (child->style()->marginBottomCollapse() == MSEPARATE) {
|
| - setHeight(height() + child->marginBottom());
|
| - marginInfo.clearMargin();
|
| - }
|
| - // If the child has overhanging floats that intrude into following siblings (or possibly out
|
| - // of this block), then the parent gets notified of the floats now.
|
| - if (child->containsFloats())
|
| - maxFloatBottom = max(maxFloatBottom, addOverhangingFloats(toRenderBlock(child), -child->x(), -child->y(), !childNeededLayout));
|
| -
|
| - // Update our overflow in case the child spills out the block.
|
| - m_overflowTop = min(m_overflowTop, child->y() + child->overflowTop(false));
|
| - m_overflowHeight = max(m_overflowHeight, height() + child->overflowHeight(false) - child->height());
|
| - m_overflowWidth = max(child->x() + child->overflowWidth(false), m_overflowWidth);
|
| - m_overflowLeft = min(child->x() + child->overflowLeft(false), m_overflowLeft);
|
| -
|
| - IntSize childOffset(child->x() - oldRect.x(), child->y() - oldRect.y());
|
| - if (childOffset.width() || childOffset.height()) {
|
| - view()->addLayoutDelta(childOffset);
|
| -
|
| - // If the child moved, we have to repaint it as well as any floating/positioned
|
| - // descendants. An exception is if we need a layout. In this case, we know we're going to
|
| - // repaint ourselves (and the child) anyway.
|
| - if (childHadLayout && !selfNeedsLayout() && child->checkForRepaintDuringLayout())
|
| - child->repaintDuringLayoutIfMoved(oldRect);
|
| - }
|
| -
|
| - if (!childHadLayout && child->checkForRepaintDuringLayout())
|
| - child->repaint();
|
| -
|
| - ASSERT(oldLayoutDelta == view()->layoutDelta());
|
| - child = child->nextSiblingBox();
|
| - }
|
| -
|
| - // Now do the handling of the bottom of the block, adding in our bottom border/padding and
|
| - // determining the correct collapsed bottom margin information.
|
| - handleBottomOfBlock(top, bottom, marginInfo);
|
| -}
|
| -
|
| -bool RenderBlock::layoutOnlyPositionedObjects()
|
| -{
|
| - if (!posChildNeedsLayout() || normalChildNeedsLayout() || selfNeedsLayout())
|
| - return false;
|
| -
|
| - LayoutStateMaintainer statePusher(view(), this, IntSize(x(), y()), hasColumns() || hasTransform() || hasReflection());
|
| -
|
| - if (needsPositionedMovementLayout()) {
|
| - tryLayoutDoingPositionedMovementOnly();
|
| - if (needsLayout())
|
| - return false;
|
| - }
|
| -
|
| - // All we have to is lay out our positioned objects.
|
| - layoutPositionedObjects(false);
|
| -
|
| - statePusher.pop();
|
| -
|
| - if (hasOverflowClip())
|
| - m_layer->updateScrollInfoAfterLayout();
|
| -
|
| - setNeedsLayout(false);
|
| - return true;
|
| -}
|
| -
|
| -void RenderBlock::layoutPositionedObjects(bool relayoutChildren)
|
| -{
|
| - if (m_positionedObjects) {
|
| - RenderBox* r;
|
| - Iterator end = m_positionedObjects->end();
|
| - for (Iterator it = m_positionedObjects->begin(); it != end; ++it) {
|
| - r = *it;
|
| - // When a non-positioned block element moves, it may have positioned children that are implicitly positioned relative to the
|
| - // non-positioned block. Rather than trying to detect all of these movement cases, we just always lay out positioned
|
| - // objects that are positioned implicitly like this. Such objects are rare, and so in typical DHTML menu usage (where everything is
|
| - // positioned explicitly) this should not incur a performance penalty.
|
| - if (relayoutChildren || (r->hasStaticY() && r->parent() != this && r->parent()->isBlockFlow()))
|
| - r->setChildNeedsLayout(true, false);
|
| -
|
| - // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths.
|
| - //if (relayoutChildren && (r->style()->paddingLeft().isPercent() || r->style()->paddingRight().isPercent()))
|
| - r->setPrefWidthsDirty(true, false);
|
| -
|
| - // We don't have to do a full layout. We just have to update our position. Try that first. If we have shrink-to-fit width
|
| - // and we hit the available width constraint, the layoutIfNeeded() will catch it and do a full layout.
|
| - if (r->needsPositionedMovementLayoutOnly())
|
| - r->tryLayoutDoingPositionedMovementOnly();
|
| - r->layoutIfNeeded();
|
| - }
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::markPositionedObjectsForLayout()
|
| -{
|
| - if (m_positionedObjects) {
|
| - RenderBox* r;
|
| - Iterator end = m_positionedObjects->end();
|
| - for (Iterator it = m_positionedObjects->begin(); it != end; ++it) {
|
| - r = *it;
|
| - r->setChildNeedsLayout(true);
|
| - }
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::repaintOverhangingFloats(bool paintAllDescendants)
|
| -{
|
| - // Repaint any overhanging floats (if we know we're the one to paint them).
|
| - if (hasOverhangingFloats()) {
|
| - // We think that we must be in a bad state if m_floatingObjects is nil at this point, so
|
| - // we assert on Debug builds and nil-check Release builds.
|
| - ASSERT(m_floatingObjects);
|
| - if (!m_floatingObjects)
|
| - return;
|
| -
|
| - FloatingObject* r;
|
| - DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| -
|
| - // FIXME: Avoid disabling LayoutState. At the very least, don't disable it for floats originating
|
| - // in this block. Better yet would be to push extra state for the containers of other floats.
|
| - view()->disableLayoutState();
|
| - for ( ; (r = it.current()); ++it) {
|
| - // Only repaint the object if it is overhanging, is not in its own layer, and
|
| - // is our responsibility to paint (m_shouldPaint is set). When paintAllDescendants is true, the latter
|
| - // condition is replaced with being a descendant of us.
|
| - if (r->m_bottom > height() && (paintAllDescendants && r->m_renderer->isDescendantOf(this) || r->m_shouldPaint) && !r->m_renderer->hasLayer()) {
|
| - r->m_renderer->repaint();
|
| - r->m_renderer->repaintOverhangingFloats();
|
| - }
|
| - }
|
| - view()->enableLayoutState();
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::paint(PaintInfo& paintInfo, int tx, int ty)
|
| -{
|
| - tx += x();
|
| - ty += y();
|
| -
|
| - PaintPhase phase = paintInfo.phase;
|
| -
|
| - // Check if we need to do anything at all.
|
| - // FIXME: Could eliminate the isRoot() check if we fix background painting so that the RenderView
|
| - // paints the root's background.
|
| - if (!isRoot()) {
|
| - IntRect overflowBox = overflowRect(false);
|
| - overflowBox.inflate(maximalOutlineSize(paintInfo.phase));
|
| - overflowBox.move(tx, ty);
|
| - if (!overflowBox.intersects(paintInfo.rect))
|
| - return;
|
| - }
|
| -
|
| - bool useControlClip = phase != PaintPhaseBlockBackground && phase != PaintPhaseSelfOutline && phase != PaintPhaseMask && hasControlClip();
|
| -
|
| - // Push a clip.
|
| - if (useControlClip) {
|
| - if (phase == PaintPhaseOutline)
|
| - paintInfo.phase = PaintPhaseChildOutlines;
|
| - else if (phase == PaintPhaseChildBlockBackground) {
|
| - paintInfo.phase = PaintPhaseBlockBackground;
|
| - paintObject(paintInfo, tx, ty);
|
| - paintInfo.phase = PaintPhaseChildBlockBackgrounds;
|
| - }
|
| - IntRect clipRect(controlClipRect(tx, ty));
|
| - if (clipRect.isEmpty())
|
| - return;
|
| - paintInfo.context->save();
|
| - paintInfo.context->clip(clipRect);
|
| - }
|
| -
|
| - paintObject(paintInfo, tx, ty);
|
| -
|
| - // Pop the clip.
|
| - if (useControlClip) {
|
| - paintInfo.context->restore();
|
| - if (phase == PaintPhaseOutline) {
|
| - paintInfo.phase = PaintPhaseSelfOutline;
|
| - paintObject(paintInfo, tx, ty);
|
| - paintInfo.phase = phase;
|
| - } else if (phase == PaintPhaseChildBlockBackground)
|
| - paintInfo.phase = phase;
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::paintColumns(PaintInfo& paintInfo, int tx, int ty, bool paintingFloats)
|
| -{
|
| - // We need to do multiple passes, breaking up our child painting into strips.
|
| - GraphicsContext* context = paintInfo.context;
|
| - int currXOffset = 0;
|
| - int currYOffset = 0;
|
| - int ruleAdd = borderLeft() + paddingLeft();
|
| - int ruleX = 0;
|
| - int colGap = columnGap();
|
| - const Color& ruleColor = style()->columnRuleColor();
|
| - bool ruleTransparent = style()->columnRuleIsTransparent();
|
| - EBorderStyle ruleStyle = style()->columnRuleStyle();
|
| - int ruleWidth = style()->columnRuleWidth();
|
| - bool renderRule = !paintingFloats && ruleStyle > BHIDDEN && !ruleTransparent && ruleWidth <= colGap;
|
| - Vector<IntRect>* colRects = columnRects();
|
| - unsigned colCount = colRects->size();
|
| - for (unsigned i = 0; i < colCount; i++) {
|
| - // For each rect, we clip to the rect, and then we adjust our coords.
|
| - IntRect colRect = colRects->at(i);
|
| - colRect.move(tx, ty);
|
| - context->save();
|
| -
|
| - // Each strip pushes a clip, since column boxes are specified as being
|
| - // like overflow:hidden.
|
| - context->clip(colRect);
|
| -
|
| - // Adjust tx and ty to change where we paint.
|
| - PaintInfo info(paintInfo);
|
| - info.rect.intersect(colRect);
|
| -
|
| - // Adjust our x and y when painting.
|
| - int finalX = tx + currXOffset;
|
| - int finalY = ty + currYOffset;
|
| - if (paintingFloats)
|
| - paintFloats(info, finalX, finalY, paintInfo.phase == PaintPhaseSelection || paintInfo.phase == PaintPhaseTextClip);
|
| - else
|
| - paintContents(info, finalX, finalY);
|
| -
|
| - // Move to the next position.
|
| - if (style()->direction() == LTR) {
|
| - ruleX += colRect.width() + colGap / 2;
|
| - currXOffset += colRect.width() + colGap;
|
| - } else {
|
| - ruleX -= (colRect.width() + colGap / 2);
|
| - currXOffset -= (colRect.width() + colGap);
|
| - }
|
| -
|
| - currYOffset -= colRect.height();
|
| -
|
| - context->restore();
|
| -
|
| - // Now paint the column rule.
|
| - if (renderRule && paintInfo.phase == PaintPhaseForeground && i < colCount - 1) {
|
| - int ruleStart = ruleX - ruleWidth / 2 + ruleAdd;
|
| - int ruleEnd = ruleStart + ruleWidth;
|
| - drawBorder(paintInfo.context, tx + ruleStart, ty + borderTop() + paddingTop(), tx + ruleEnd, ty + borderTop() + paddingTop() + contentHeight(),
|
| - style()->direction() == LTR ? BSLeft : BSRight, ruleColor, style()->color(), ruleStyle, 0, 0);
|
| - }
|
| -
|
| - ruleX = currXOffset;
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::paintContents(PaintInfo& paintInfo, int tx, int ty)
|
| -{
|
| - // Avoid painting descendants of the root element when stylesheets haven't loaded. This eliminates FOUC.
|
| - // It's ok not to draw, because later on, when all the stylesheets do load, updateStyleSelector on the Document
|
| - // will do a full repaint().
|
| - if (document()->didLayoutWithPendingStylesheets() && !isRenderView())
|
| - return;
|
| -
|
| - if (childrenInline())
|
| - m_lineBoxes.paint(this, paintInfo, tx, ty);
|
| - else
|
| - paintChildren(paintInfo, tx, ty);
|
| -}
|
| -
|
| -void RenderBlock::paintChildren(PaintInfo& paintInfo, int tx, int ty)
|
| -{
|
| - PaintPhase newPhase = (paintInfo.phase == PaintPhaseChildOutlines) ? PaintPhaseOutline : paintInfo.phase;
|
| - newPhase = (newPhase == PaintPhaseChildBlockBackgrounds) ? PaintPhaseChildBlockBackground : newPhase;
|
| -
|
| - // We don't paint our own background, but we do let the kids paint their backgrounds.
|
| - PaintInfo info(paintInfo);
|
| - info.phase = newPhase;
|
| - info.paintingRoot = paintingRootForChildren(paintInfo);
|
| - bool isPrinting = document()->printing();
|
| -
|
| - for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
|
| - // Check for page-break-before: always, and if it's set, break and bail.
|
| - if (isPrinting && !childrenInline() && child->style()->pageBreakBefore() == PBALWAYS &&
|
| - inRootBlockContext() && (ty + child->y()) > paintInfo.rect.y() &&
|
| - (ty + child->y()) < paintInfo.rect.bottom()) {
|
| - view()->setBestTruncatedAt(ty + child->y(), this, true);
|
| - return;
|
| - }
|
| -
|
| - if (!child->hasLayer() && !child->isFloating())
|
| - child->paint(info, tx, ty);
|
| -
|
| - // Check for page-break-after: always, and if it's set, break and bail.
|
| - if (isPrinting && !childrenInline() && child->style()->pageBreakAfter() == PBALWAYS &&
|
| - inRootBlockContext() && (ty + child->y() + child->height()) > paintInfo.rect.y() &&
|
| - (ty + child->y() + child->height()) < paintInfo.rect.bottom()) {
|
| - view()->setBestTruncatedAt(ty + child->y() + child->height() + max(0, child->collapsedMarginBottom()), this, true);
|
| - return;
|
| - }
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::paintCaret(PaintInfo& paintInfo, int tx, int ty, CaretType type)
|
| -{
|
| - SelectionController* selection = type == CursorCaret ? document()->frame()->selection() : document()->frame()->dragCaretController();
|
| -
|
| - // Ask the SelectionController if the caret should be painted by this block
|
| - RenderObject* caretPainter = selection->caretRenderer();
|
| - if (caretPainter == this && selection->isContentEditable()) {
|
| - // Convert the painting offset into the local coordinate system of this renderer,
|
| - // to match the localCaretRect computed by the SelectionController
|
| - offsetForContents(tx, ty);
|
| -
|
| - if (type == CursorCaret)
|
| - document()->frame()->paintCaret(paintInfo.context, tx, ty, paintInfo.rect);
|
| - else
|
| - document()->frame()->paintDragCaret(paintInfo.context, tx, ty, paintInfo.rect);
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::paintObject(PaintInfo& paintInfo, int tx, int ty)
|
| -{
|
| - PaintPhase paintPhase = paintInfo.phase;
|
| -
|
| - // 1. paint background, borders etc
|
| - if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) &&
|
| - hasBoxDecorations() && style()->visibility() == VISIBLE) {
|
| - paintBoxDecorations(paintInfo, tx, ty);
|
| - }
|
| -
|
| - if (paintPhase == PaintPhaseMask && style()->visibility() == VISIBLE) {
|
| - paintMask(paintInfo, tx, ty);
|
| - return;
|
| - }
|
| -
|
| - // We're done. We don't bother painting any children.
|
| - if (paintPhase == PaintPhaseBlockBackground)
|
| - return;
|
| -
|
| - // Adjust our painting position if we're inside a scrolled layer (e.g., an overflow:auto div).s
|
| - int scrolledX = tx;
|
| - int scrolledY = ty;
|
| - if (hasOverflowClip())
|
| - m_layer->subtractScrolledContentOffset(scrolledX, scrolledY);
|
| -
|
| - // 2. paint contents
|
| - if (paintPhase != PaintPhaseSelfOutline) {
|
| - if (hasColumns())
|
| - paintColumns(paintInfo, scrolledX, scrolledY);
|
| - else
|
| - paintContents(paintInfo, scrolledX, scrolledY);
|
| - }
|
| -
|
| - // 3. paint selection
|
| - // FIXME: Make this work with multi column layouts. For now don't fill gaps.
|
| - bool isPrinting = document()->printing();
|
| - if (!isPrinting && !hasColumns())
|
| - paintSelection(paintInfo, scrolledX, scrolledY); // Fill in gaps in selection on lines and between blocks.
|
| -
|
| - // 4. paint floats.
|
| - if (paintPhase == PaintPhaseFloat || paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip) {
|
| - if (hasColumns())
|
| - paintColumns(paintInfo, scrolledX, scrolledY, true);
|
| - else
|
| - paintFloats(paintInfo, scrolledX, scrolledY, paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip);
|
| - }
|
| -
|
| - // 5. paint outline.
|
| - if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseSelfOutline) && hasOutline() && style()->visibility() == VISIBLE)
|
| - paintOutline(paintInfo.context, tx, ty, width(), height(), style());
|
| -
|
| - // 6. paint continuation outlines.
|
| - if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseChildOutlines)) {
|
| - if (inlineContinuation() && inlineContinuation()->hasOutline() && inlineContinuation()->style()->visibility() == VISIBLE) {
|
| - RenderInline* inlineRenderer = toRenderInline(inlineContinuation()->element()->renderer());
|
| - if (!inlineRenderer->hasLayer())
|
| - containingBlock()->addContinuationWithOutline(inlineRenderer);
|
| - else if (!inlineRenderer->firstLineBox())
|
| - inlineRenderer->paintOutline(paintInfo.context, tx - x() + inlineRenderer->containingBlock()->x(),
|
| - ty - y() + inlineRenderer->containingBlock()->y());
|
| - }
|
| - paintContinuationOutlines(paintInfo, tx, ty);
|
| - }
|
| -
|
| - // 7. paint caret.
|
| - // If the caret's node's render object's containing block is this block, and the paint action is PaintPhaseForeground,
|
| - // then paint the caret.
|
| - if (paintPhase == PaintPhaseForeground) {
|
| - paintCaret(paintInfo, scrolledX, scrolledY, CursorCaret);
|
| - paintCaret(paintInfo, scrolledX, scrolledY, DragCaret);
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::paintFloats(PaintInfo& paintInfo, int tx, int ty, bool preservePhase)
|
| -{
|
| - if (!m_floatingObjects)
|
| - return;
|
| -
|
| - FloatingObject* r;
|
| - DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| - for (; (r = it.current()); ++it) {
|
| - // Only paint the object if our m_shouldPaint flag is set.
|
| - if (r->m_shouldPaint && !r->m_renderer->hasLayer()) {
|
| - PaintInfo currentPaintInfo(paintInfo);
|
| - currentPaintInfo.phase = preservePhase ? paintInfo.phase : PaintPhaseBlockBackground;
|
| - int currentTX = tx + r->m_left - r->m_renderer->x() + r->m_renderer->marginLeft();
|
| - int currentTY = ty + r->m_top - r->m_renderer->y() + r->m_renderer->marginTop();
|
| - r->m_renderer->paint(currentPaintInfo, currentTX, currentTY);
|
| - if (!preservePhase) {
|
| - currentPaintInfo.phase = PaintPhaseChildBlockBackgrounds;
|
| - r->m_renderer->paint(currentPaintInfo, currentTX, currentTY);
|
| - currentPaintInfo.phase = PaintPhaseFloat;
|
| - r->m_renderer->paint(currentPaintInfo, currentTX, currentTY);
|
| - currentPaintInfo.phase = PaintPhaseForeground;
|
| - r->m_renderer->paint(currentPaintInfo, currentTX, currentTY);
|
| - currentPaintInfo.phase = PaintPhaseOutline;
|
| - r->m_renderer->paint(currentPaintInfo, currentTX, currentTY);
|
| - }
|
| - }
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::paintEllipsisBoxes(PaintInfo& paintInfo, int tx, int ty)
|
| -{
|
| - if (!shouldPaintWithinRoot(paintInfo) || !firstLineBox())
|
| - return;
|
| -
|
| - if (style()->visibility() == VISIBLE && paintInfo.phase == PaintPhaseForeground) {
|
| - // We can check the first box and last box and avoid painting if we don't
|
| - // intersect.
|
| - int yPos = ty + firstLineBox()->yPos();
|
| - int h = lastLineBox()->yPos() + lastLineBox()->height() - firstLineBox()->yPos();
|
| - if (yPos >= paintInfo.rect.bottom() || yPos + h <= paintInfo.rect.y())
|
| - return;
|
| -
|
| - // See if our boxes intersect with the dirty rect. If so, then we paint
|
| - // them. Note that boxes can easily overlap, so we can't make any assumptions
|
| - // based off positions of our first line box or our last line box.
|
| - for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
|
| - yPos = ty + curr->yPos();
|
| - h = curr->height();
|
| - if (curr->ellipsisBox() && yPos < paintInfo.rect.bottom() && yPos + h > paintInfo.rect.y())
|
| - curr->paintEllipsisBox(paintInfo, tx, ty);
|
| - }
|
| - }
|
| -}
|
| -
|
| -static ContinuationOutlineTableMap* continuationOutlineTable()
|
| -{
|
| - DEFINE_STATIC_LOCAL(ContinuationOutlineTableMap, table, ());
|
| - return &table;
|
| -}
|
| -
|
| -void RenderBlock::addContinuationWithOutline(RenderInline* flow)
|
| -{
|
| - // We can't make this work if the inline is in a layer. We'll just rely on the broken
|
| - // way of painting.
|
| - ASSERT(!flow->layer() && !flow->isInlineContinuation());
|
| -
|
| - ContinuationOutlineTableMap* table = continuationOutlineTable();
|
| - ListHashSet<RenderInline*>* continuations = table->get(this);
|
| - if (!continuations) {
|
| - continuations = new ListHashSet<RenderInline*>;
|
| - table->set(this, continuations);
|
| - }
|
| -
|
| - continuations->add(flow);
|
| -}
|
| -
|
| -void RenderBlock::paintContinuationOutlines(PaintInfo& info, int tx, int ty)
|
| -{
|
| - ContinuationOutlineTableMap* table = continuationOutlineTable();
|
| - if (table->isEmpty())
|
| - return;
|
| -
|
| - ListHashSet<RenderInline*>* continuations = table->get(this);
|
| - if (!continuations)
|
| - return;
|
| -
|
| - // Paint each continuation outline.
|
| - ListHashSet<RenderInline*>::iterator end = continuations->end();
|
| - for (ListHashSet<RenderInline*>::iterator it = continuations->begin(); it != end; ++it) {
|
| - // Need to add in the coordinates of the intervening blocks.
|
| - RenderInline* flow = *it;
|
| - RenderBlock* block = flow->containingBlock();
|
| - for ( ; block && block != this; block = block->containingBlock()) {
|
| - tx += block->x();
|
| - ty += block->y();
|
| - }
|
| - ASSERT(block);
|
| - flow->paintOutline(info.context, tx, ty);
|
| - }
|
| -
|
| - // Delete
|
| - delete continuations;
|
| - table->remove(this);
|
| -}
|
| -
|
| -void RenderBlock::setSelectionState(SelectionState s)
|
| -{
|
| - if (selectionState() == s)
|
| - return;
|
| -
|
| - if (s == SelectionInside && selectionState() != SelectionNone)
|
| - return;
|
| -
|
| - if ((s == SelectionStart && selectionState() == SelectionEnd) ||
|
| - (s == SelectionEnd && selectionState() == SelectionStart))
|
| - RenderBox::setSelectionState(SelectionBoth);
|
| - else
|
| - RenderBox::setSelectionState(s);
|
| -
|
| - RenderBlock* cb = containingBlock();
|
| - if (cb && !cb->isRenderView())
|
| - cb->setSelectionState(s);
|
| -}
|
| -
|
| -bool RenderBlock::shouldPaintSelectionGaps() const
|
| -{
|
| - return selectionState() != SelectionNone && style()->visibility() == VISIBLE && isSelectionRoot();
|
| -}
|
| -
|
| -bool RenderBlock::isSelectionRoot() const
|
| -{
|
| - if (!element())
|
| - return false;
|
| -
|
| - // FIXME: Eventually tables should have to learn how to fill gaps between cells, at least in simple non-spanning cases.
|
| - if (isTable())
|
| - return false;
|
| -
|
| - if (isBody() || isRoot() || hasOverflowClip() || isRelPositioned() ||
|
| - isFloatingOrPositioned() || isTableCell() || isInlineBlockOrInlineTable() || hasTransform() ||
|
| - hasReflection() || hasMask())
|
| - return true;
|
| -
|
| - if (view() && view()->selectionStart()) {
|
| - Node* startElement = view()->selectionStart()->element();
|
| - if (startElement && startElement->rootEditableElement() == element())
|
| - return true;
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -GapRects RenderBlock::selectionGapRectsForRepaint(RenderBox* /*repaintContainer*/)
|
| -{
|
| - ASSERT(!needsLayout());
|
| -
|
| - if (!shouldPaintSelectionGaps())
|
| - return GapRects();
|
| -
|
| - // FIXME: this is broken with transforms and a non-null repaintContainer
|
| - FloatPoint absContentPoint = localToAbsolute(FloatPoint());
|
| - if (hasOverflowClip())
|
| - absContentPoint -= layer()->scrolledContentOffset();
|
| -
|
| - int lastTop = 0;
|
| - int lastLeft = leftSelectionOffset(this, lastTop);
|
| - int lastRight = rightSelectionOffset(this, lastTop);
|
| -
|
| - return fillSelectionGaps(this, absContentPoint.x(), absContentPoint.y(), absContentPoint.x(), absContentPoint.y(), lastTop, lastLeft, lastRight);
|
| -}
|
| -
|
| -void RenderBlock::paintSelection(PaintInfo& paintInfo, int tx, int ty)
|
| -{
|
| - if (shouldPaintSelectionGaps() && paintInfo.phase == PaintPhaseForeground) {
|
| - int lastTop = 0;
|
| - int lastLeft = leftSelectionOffset(this, lastTop);
|
| - int lastRight = rightSelectionOffset(this, lastTop);
|
| - paintInfo.context->save();
|
| - fillSelectionGaps(this, tx, ty, tx, ty, lastTop, lastLeft, lastRight, &paintInfo);
|
| - paintInfo.context->restore();
|
| - }
|
| -}
|
| -
|
| -static void clipOutPositionedObjects(const RenderObject::PaintInfo* paintInfo, int tx, int ty, ListHashSet<RenderBox*>* positionedObjects)
|
| -{
|
| - if (!positionedObjects)
|
| - return;
|
| -
|
| - ListHashSet<RenderBox*>::const_iterator end = positionedObjects->end();
|
| - for (ListHashSet<RenderBox*>::const_iterator it = positionedObjects->begin(); it != end; ++it) {
|
| - RenderBox* r = *it;
|
| - paintInfo->context->clipOut(IntRect(tx + r->x(), ty + r->y(), r->width(), r->height()));
|
| - }
|
| -}
|
| -
|
| -GapRects RenderBlock::fillSelectionGaps(RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty,
|
| - int& lastTop, int& lastLeft, int& lastRight, const PaintInfo* paintInfo)
|
| -{
|
| - // IMPORTANT: Callers of this method that intend for painting to happen need to do a save/restore.
|
| - // Clip out floating and positioned objects when painting selection gaps.
|
| - if (paintInfo) {
|
| - // Note that we don't clip out overflow for positioned objects. We just stick to the border box.
|
| - clipOutPositionedObjects(paintInfo, tx, ty, m_positionedObjects);
|
| - if (isBody() || isRoot()) // The <body> must make sure to examine its containingBlock's positioned objects.
|
| - for (RenderBlock* cb = containingBlock(); cb && !cb->isRenderView(); cb = cb->containingBlock())
|
| - clipOutPositionedObjects(paintInfo, cb->x(), cb->y(), cb->m_positionedObjects);
|
| - if (m_floatingObjects) {
|
| - for (DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects); it.current(); ++it) {
|
| - FloatingObject* r = it.current();
|
| - paintInfo->context->clipOut(IntRect(tx + r->m_left + r->m_renderer->marginLeft(),
|
| - ty + r->m_top + r->m_renderer->marginTop(),
|
| - r->m_renderer->width(), r->m_renderer->height()));
|
| - }
|
| - }
|
| - }
|
| -
|
| - // FIXME: overflow: auto/scroll regions need more math here, since painting in the border box is different from painting in the padding box (one is scrolled, the other is
|
| - // fixed).
|
| - GapRects result;
|
| - if (!isBlockFlow()) // FIXME: Make multi-column selection gap filling work someday.
|
| - return result;
|
| -
|
| - if (hasColumns() || hasTransform()) {
|
| - // FIXME: We should learn how to gap fill multiple columns and transforms eventually.
|
| - lastTop = (ty - blockY) + height();
|
| - lastLeft = leftSelectionOffset(rootBlock, height());
|
| - lastRight = rightSelectionOffset(rootBlock, height());
|
| - return result;
|
| - }
|
| -
|
| - if (childrenInline())
|
| - result = fillInlineSelectionGaps(rootBlock, blockX, blockY, tx, ty, lastTop, lastLeft, lastRight, paintInfo);
|
| - else
|
| - result = fillBlockSelectionGaps(rootBlock, blockX, blockY, tx, ty, lastTop, lastLeft, lastRight, paintInfo);
|
| -
|
| - // Go ahead and fill the vertical gap all the way to the bottom of our block if the selection extends past our block.
|
| - if (rootBlock == this && (selectionState() != SelectionBoth && selectionState() != SelectionEnd))
|
| - result.uniteCenter(fillVerticalSelectionGap(lastTop, lastLeft, lastRight, ty + height(),
|
| - rootBlock, blockX, blockY, paintInfo));
|
| - return result;
|
| -}
|
| -
|
| -GapRects RenderBlock::fillInlineSelectionGaps(RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty,
|
| - int& lastTop, int& lastLeft, int& lastRight, const PaintInfo* paintInfo)
|
| -{
|
| - GapRects result;
|
| -
|
| - bool containsStart = selectionState() == SelectionStart || selectionState() == SelectionBoth;
|
| -
|
| - if (!firstLineBox()) {
|
| - if (containsStart) {
|
| - // Go ahead and update our lastY to be the bottom of the block. <hr>s or empty blocks with height can trip this
|
| - // case.
|
| - lastTop = (ty - blockY) + height();
|
| - lastLeft = leftSelectionOffset(rootBlock, height());
|
| - lastRight = rightSelectionOffset(rootBlock, height());
|
| - }
|
| - return result;
|
| - }
|
| -
|
| - RootInlineBox* lastSelectedLine = 0;
|
| - RootInlineBox* curr;
|
| - for (curr = firstRootBox(); curr && !curr->hasSelectedChildren(); curr = curr->nextRootBox()) { }
|
| -
|
| - // Now paint the gaps for the lines.
|
| - for (; curr && curr->hasSelectedChildren(); curr = curr->nextRootBox()) {
|
| - int selTop = curr->selectionTop();
|
| - int selHeight = curr->selectionHeight();
|
| -
|
| - if (!containsStart && !lastSelectedLine &&
|
| - selectionState() != SelectionStart && selectionState() != SelectionBoth)
|
| - result.uniteCenter(fillVerticalSelectionGap(lastTop, lastLeft, lastRight, ty + selTop,
|
| - rootBlock, blockX, blockY, paintInfo));
|
| -
|
| - if (!paintInfo || ty + selTop < paintInfo->rect.bottom() && ty + selTop + selHeight > paintInfo->rect.y())
|
| - result.unite(curr->fillLineSelectionGap(selTop, selHeight, rootBlock, blockX, blockY, tx, ty, paintInfo));
|
| -
|
| - lastSelectedLine = curr;
|
| - }
|
| -
|
| - if (containsStart && !lastSelectedLine)
|
| - // Selection must start just after our last line.
|
| - lastSelectedLine = lastRootBox();
|
| -
|
| - if (lastSelectedLine && selectionState() != SelectionEnd && selectionState() != SelectionBoth) {
|
| - // Go ahead and update our lastY to be the bottom of the last selected line.
|
| - lastTop = (ty - blockY) + lastSelectedLine->bottomOverflow();
|
| - lastLeft = leftSelectionOffset(rootBlock, lastSelectedLine->bottomOverflow());
|
| - lastRight = rightSelectionOffset(rootBlock, lastSelectedLine->bottomOverflow());
|
| - }
|
| - return result;
|
| -}
|
| -
|
| -GapRects RenderBlock::fillBlockSelectionGaps(RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty,
|
| - int& lastTop, int& lastLeft, int& lastRight, const PaintInfo* paintInfo)
|
| -{
|
| - GapRects result;
|
| -
|
| - // Go ahead and jump right to the first block child that contains some selected objects.
|
| - RenderBox* curr;
|
| - for (curr = firstChildBox(); curr && curr->selectionState() == SelectionNone; curr = curr->nextSiblingBox()) { }
|
| -
|
| - for (bool sawSelectionEnd = false; curr && !sawSelectionEnd; curr = curr->nextSiblingBox()) {
|
| - SelectionState childState = curr->selectionState();
|
| - if (childState == SelectionBoth || childState == SelectionEnd)
|
| - sawSelectionEnd = true;
|
| -
|
| - if (curr->isFloatingOrPositioned())
|
| - continue; // We must be a normal flow object in order to even be considered.
|
| -
|
| - if (curr->isRelPositioned() && curr->hasLayer()) {
|
| - // If the relposition offset is anything other than 0, then treat this just like an absolute positioned element.
|
| - // Just disregard it completely.
|
| - IntSize relOffset = curr->layer()->relativePositionOffset();
|
| - if (relOffset.width() || relOffset.height())
|
| - continue;
|
| - }
|
| -
|
| - bool paintsOwnSelection = curr->shouldPaintSelectionGaps() || curr->isTable(); // FIXME: Eventually we won't special-case table like this.
|
| - bool fillBlockGaps = paintsOwnSelection || (curr->canBeSelectionLeaf() && childState != SelectionNone);
|
| - if (fillBlockGaps) {
|
| - // We need to fill the vertical gap above this object.
|
| - if (childState == SelectionEnd || childState == SelectionInside)
|
| - // Fill the gap above the object.
|
| - result.uniteCenter(fillVerticalSelectionGap(lastTop, lastLeft, lastRight,
|
| - ty + curr->y(), rootBlock, blockX, blockY, paintInfo));
|
| -
|
| - // Only fill side gaps for objects that paint their own selection if we know for sure the selection is going to extend all the way *past*
|
| - // our object. We know this if the selection did not end inside our object.
|
| - if (paintsOwnSelection && (childState == SelectionStart || sawSelectionEnd))
|
| - childState = SelectionNone;
|
| -
|
| - // Fill side gaps on this object based off its state.
|
| - bool leftGap, rightGap;
|
| - getHorizontalSelectionGapInfo(childState, leftGap, rightGap);
|
| -
|
| - if (leftGap)
|
| - result.uniteLeft(fillLeftSelectionGap(this, curr->x(), curr->y(), curr->height(), rootBlock, blockX, blockY, tx, ty, paintInfo));
|
| - if (rightGap)
|
| - result.uniteRight(fillRightSelectionGap(this, curr->x() + curr->width(), curr->y(), curr->height(), rootBlock, blockX, blockY, tx, ty, paintInfo));
|
| -
|
| - // Update lastTop to be just underneath the object. lastLeft and lastRight extend as far as
|
| - // they can without bumping into floating or positioned objects. Ideally they will go right up
|
| - // to the border of the root selection block.
|
| - lastTop = (ty - blockY) + (curr->y() + curr->height());
|
| - lastLeft = leftSelectionOffset(rootBlock, curr->y() + curr->height());
|
| - lastRight = rightSelectionOffset(rootBlock, curr->y() + curr->height());
|
| - } else if (childState != SelectionNone)
|
| - // We must be a block that has some selected object inside it. Go ahead and recur.
|
| - result.unite(toRenderBlock(curr)->fillSelectionGaps(rootBlock, blockX, blockY, tx + curr->x(), ty + curr->y(),
|
| - lastTop, lastLeft, lastRight, paintInfo));
|
| - }
|
| - return result;
|
| -}
|
| -
|
| -IntRect RenderBlock::fillHorizontalSelectionGap(RenderObject* selObj, int xPos, int yPos, int width, int height, const PaintInfo* paintInfo)
|
| -{
|
| - if (width <= 0 || height <= 0)
|
| - return IntRect();
|
| - IntRect gapRect(xPos, yPos, width, height);
|
| - if (paintInfo && selObj->style()->visibility() == VISIBLE)
|
| - paintInfo->context->fillRect(gapRect, selObj->selectionBackgroundColor());
|
| - return gapRect;
|
| -}
|
| -
|
| -IntRect RenderBlock::fillVerticalSelectionGap(int lastTop, int lastLeft, int lastRight, int bottomY, RenderBlock* rootBlock,
|
| - int blockX, int blockY, const PaintInfo* paintInfo)
|
| -{
|
| - int top = blockY + lastTop;
|
| - int height = bottomY - top;
|
| - if (height <= 0)
|
| - return IntRect();
|
| -
|
| - // Get the selection offsets for the bottom of the gap
|
| - int left = blockX + max(lastLeft, leftSelectionOffset(rootBlock, bottomY));
|
| - int right = blockX + min(lastRight, rightSelectionOffset(rootBlock, bottomY));
|
| - int width = right - left;
|
| - if (width <= 0)
|
| - return IntRect();
|
| -
|
| - IntRect gapRect(left, top, width, height);
|
| - if (paintInfo)
|
| - paintInfo->context->fillRect(gapRect, selectionBackgroundColor());
|
| - return gapRect;
|
| -}
|
| -
|
| -IntRect RenderBlock::fillLeftSelectionGap(RenderObject* selObj, int xPos, int yPos, int height, RenderBlock* rootBlock,
|
| - int blockX, int /*blockY*/, int tx, int ty, const PaintInfo* paintInfo)
|
| -{
|
| - int top = yPos + ty;
|
| - int left = blockX + max(leftSelectionOffset(rootBlock, yPos), leftSelectionOffset(rootBlock, yPos + height));
|
| - int right = min(xPos + tx, blockX + min(rightSelectionOffset(rootBlock, yPos), rightSelectionOffset(rootBlock, yPos + height)));
|
| - int width = right - left;
|
| - if (width <= 0)
|
| - return IntRect();
|
| -
|
| - IntRect gapRect(left, top, width, height);
|
| - if (paintInfo)
|
| - paintInfo->context->fillRect(gapRect, selObj->selectionBackgroundColor());
|
| - return gapRect;
|
| -}
|
| -
|
| -IntRect RenderBlock::fillRightSelectionGap(RenderObject* selObj, int xPos, int yPos, int height, RenderBlock* rootBlock,
|
| - int blockX, int /*blockY*/, int tx, int ty, const PaintInfo* paintInfo)
|
| -{
|
| - int left = max(xPos + tx, blockX + max(leftSelectionOffset(rootBlock, yPos), leftSelectionOffset(rootBlock, yPos + height)));
|
| - int top = yPos + ty;
|
| - int right = blockX + min(rightSelectionOffset(rootBlock, yPos), rightSelectionOffset(rootBlock, yPos + height));
|
| - int width = right - left;
|
| - if (width <= 0)
|
| - return IntRect();
|
| -
|
| - IntRect gapRect(left, top, width, height);
|
| - if (paintInfo)
|
| - paintInfo->context->fillRect(gapRect, selObj->selectionBackgroundColor());
|
| - return gapRect;
|
| -}
|
| -
|
| -void RenderBlock::getHorizontalSelectionGapInfo(SelectionState state, bool& leftGap, bool& rightGap)
|
| -{
|
| - bool ltr = style()->direction() == LTR;
|
| - leftGap = (state == RenderObject::SelectionInside) ||
|
| - (state == RenderObject::SelectionEnd && ltr) ||
|
| - (state == RenderObject::SelectionStart && !ltr);
|
| - rightGap = (state == RenderObject::SelectionInside) ||
|
| - (state == RenderObject::SelectionStart && ltr) ||
|
| - (state == RenderObject::SelectionEnd && !ltr);
|
| -}
|
| -
|
| -int RenderBlock::leftSelectionOffset(RenderBlock* rootBlock, int yPos)
|
| -{
|
| - int left = leftOffset(yPos, false);
|
| - if (left == borderLeft() + paddingLeft()) {
|
| - if (rootBlock != this)
|
| - // The border can potentially be further extended by our containingBlock().
|
| - return containingBlock()->leftSelectionOffset(rootBlock, yPos + y());
|
| - return left;
|
| - }
|
| - else {
|
| - RenderBlock* cb = this;
|
| - while (cb != rootBlock) {
|
| - left += cb->x();
|
| - cb = cb->containingBlock();
|
| - }
|
| - }
|
| -
|
| - return left;
|
| -}
|
| -
|
| -int RenderBlock::rightSelectionOffset(RenderBlock* rootBlock, int yPos)
|
| -{
|
| - int right = rightOffset(yPos, false);
|
| - if (right == (contentWidth() + (borderLeft() + paddingLeft()))) {
|
| - if (rootBlock != this)
|
| - // The border can potentially be further extended by our containingBlock().
|
| - return containingBlock()->rightSelectionOffset(rootBlock, yPos + y());
|
| - return right;
|
| - }
|
| - else {
|
| - RenderBlock* cb = this;
|
| - while (cb != rootBlock) {
|
| - right += cb->x();
|
| - cb = cb->containingBlock();
|
| - }
|
| - }
|
| - return right;
|
| -}
|
| -
|
| -void RenderBlock::insertPositionedObject(RenderBox* o)
|
| -{
|
| - // Create the list of special objects if we don't aleady have one
|
| - if (!m_positionedObjects)
|
| - m_positionedObjects = new ListHashSet<RenderBox*>;
|
| -
|
| - m_positionedObjects->add(o);
|
| -}
|
| -
|
| -void RenderBlock::removePositionedObject(RenderBox* o)
|
| -{
|
| - if (m_positionedObjects)
|
| - m_positionedObjects->remove(o);
|
| -}
|
| -
|
| -void RenderBlock::removePositionedObjects(RenderBlock* o)
|
| -{
|
| - if (!m_positionedObjects)
|
| - return;
|
| -
|
| - RenderBox* r;
|
| -
|
| - Iterator end = m_positionedObjects->end();
|
| -
|
| - Vector<RenderBox*, 16> deadObjects;
|
| -
|
| - for (Iterator it = m_positionedObjects->begin(); it != end; ++it) {
|
| - r = *it;
|
| - if (!o || r->isDescendantOf(o)) {
|
| - if (o)
|
| - r->setChildNeedsLayout(true, false);
|
| -
|
| - // It is parent blocks job to add positioned child to positioned objects list of its containing block
|
| - // Parent layout needs to be invalidated to ensure this happens.
|
| - RenderObject* p = r->parent();
|
| - while (p && !p->isRenderBlock())
|
| - p = p->parent();
|
| - if (p)
|
| - p->setChildNeedsLayout(true);
|
| -
|
| - deadObjects.append(r);
|
| - }
|
| - }
|
| -
|
| - for (unsigned i = 0; i < deadObjects.size(); i++)
|
| - m_positionedObjects->remove(deadObjects.at(i));
|
| -}
|
| -
|
| -void RenderBlock::insertFloatingObject(RenderBox* o)
|
| -{
|
| - ASSERT(o->isFloating());
|
| -
|
| - // Create the list of special objects if we don't aleady have one
|
| - if (!m_floatingObjects) {
|
| - m_floatingObjects = new DeprecatedPtrList<FloatingObject>;
|
| - m_floatingObjects->setAutoDelete(true);
|
| - } else {
|
| - // Don't insert the object again if it's already in the list
|
| - DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| - FloatingObject* f;
|
| - while ( (f = it.current()) ) {
|
| - if (f->m_renderer == o) return;
|
| - ++it;
|
| - }
|
| - }
|
| -
|
| - // Create the special object entry & append it to the list
|
| -
|
| - o->layoutIfNeeded();
|
| -
|
| - FloatingObject* newObj = new FloatingObject(o->style()->floating() == FLEFT ? FloatingObject::FloatLeft : FloatingObject::FloatRight);
|
| -
|
| - newObj->m_top = -1;
|
| - newObj->m_bottom = -1;
|
| - newObj->m_width = o->width() + o->marginLeft() + o->marginRight();
|
| - newObj->m_shouldPaint = !o->hasLayer(); // If a layer exists, the float will paint itself. Otherwise someone else will.
|
| - newObj->m_isDescendant = true;
|
| - newObj->m_renderer = o;
|
| -
|
| - m_floatingObjects->append(newObj);
|
| -}
|
| -
|
| -void RenderBlock::removeFloatingObject(RenderBox* o)
|
| -{
|
| - if (m_floatingObjects) {
|
| - DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| - while (it.current()) {
|
| - if (it.current()->m_renderer == o) {
|
| - if (childrenInline())
|
| - markLinesDirtyInVerticalRange(0, it.current()->m_bottom);
|
| - m_floatingObjects->removeRef(it.current());
|
| - }
|
| - ++it;
|
| - }
|
| - }
|
| -}
|
| -
|
| -bool RenderBlock::positionNewFloats()
|
| -{
|
| - if (!m_floatingObjects)
|
| - return false;
|
| -
|
| - FloatingObject* f = m_floatingObjects->last();
|
| -
|
| - // If all floats have already been positioned, then we have no work to do.
|
| - if (!f || f->m_top != -1)
|
| - return false;
|
| -
|
| - // Move backwards through our floating object list until we find a float that has
|
| - // already been positioned. Then we'll be able to move forward, positioning all of
|
| - // the new floats that need it.
|
| - FloatingObject* lastFloat = m_floatingObjects->getPrev();
|
| - while (lastFloat && lastFloat->m_top == -1) {
|
| - f = m_floatingObjects->prev();
|
| - lastFloat = m_floatingObjects->getPrev();
|
| - }
|
| -
|
| - int y = height();
|
| -
|
| - // The float cannot start above the y position of the last positioned float.
|
| - if (lastFloat)
|
| - y = max(lastFloat->m_top, y);
|
| -
|
| - // Now walk through the set of unpositioned floats and place them.
|
| - while (f) {
|
| - // The containing block is responsible for positioning floats, so if we have floats in our
|
| - // list that come from somewhere else, do not attempt to position them.
|
| - if (f->m_renderer->containingBlock() != this) {
|
| - f = m_floatingObjects->next();
|
| - continue;
|
| - }
|
| -
|
| - RenderBox* o = f->m_renderer;
|
| - int _height = o->height() + o->marginTop() + o->marginBottom();
|
| -
|
| - int ro = rightOffset(); // Constant part of right offset.
|
| - int lo = leftOffset(); // Constat part of left offset.
|
| - int fwidth = f->m_width; // The width we look for.
|
| - if (ro - lo < fwidth)
|
| - fwidth = ro - lo; // Never look for more than what will be available.
|
| -
|
| - IntRect oldRect(o->x(), o->y() , o->width(), o->height());
|
| -
|
| - if (o->style()->clear() & CLEFT)
|
| - y = max(leftBottom(), y);
|
| - if (o->style()->clear() & CRIGHT)
|
| - y = max(rightBottom(), y);
|
| -
|
| - if (o->style()->floating() == FLEFT) {
|
| - int heightRemainingLeft = 1;
|
| - int heightRemainingRight = 1;
|
| - int fx = leftRelOffset(y,lo, false, &heightRemainingLeft);
|
| - while (rightRelOffset(y,ro, false, &heightRemainingRight)-fx < fwidth) {
|
| - y += min(heightRemainingLeft, heightRemainingRight);
|
| - fx = leftRelOffset(y,lo, false, &heightRemainingLeft);
|
| - }
|
| - fx = max(0, fx);
|
| - f->m_left = fx;
|
| - o->setLocation(fx + o->marginLeft(), y + o->marginTop());
|
| - } else {
|
| - int heightRemainingLeft = 1;
|
| - int heightRemainingRight = 1;
|
| - int fx = rightRelOffset(y,ro, false, &heightRemainingRight);
|
| - while (fx - leftRelOffset(y,lo, false, &heightRemainingLeft) < fwidth) {
|
| - y += min(heightRemainingLeft, heightRemainingRight);
|
| - fx = rightRelOffset(y, ro, false, &heightRemainingRight);
|
| - }
|
| - f->m_left = fx - f->m_width;
|
| - o->setLocation(fx - o->marginRight() - o->width(), y + o->marginTop());
|
| - }
|
| -
|
| - f->m_top = y;
|
| - f->m_bottom = f->m_top + _height;
|
| -
|
| - // If the child moved, we have to repaint it.
|
| - if (o->checkForRepaintDuringLayout())
|
| - o->repaintDuringLayoutIfMoved(oldRect);
|
| -
|
| - f = m_floatingObjects->next();
|
| - }
|
| - return true;
|
| -}
|
| -
|
| -void RenderBlock::newLine(EClear clear)
|
| -{
|
| - positionNewFloats();
|
| - // set y position
|
| - int newY = 0;
|
| - switch(clear)
|
| - {
|
| - case CLEFT:
|
| - newY = leftBottom();
|
| - break;
|
| - case CRIGHT:
|
| - newY = rightBottom();
|
| - break;
|
| - case CBOTH:
|
| - newY = floatBottom();
|
| - default:
|
| - break;
|
| - }
|
| - if (height() < newY)
|
| - setHeight(newY);
|
| -}
|
| -
|
| -void RenderBlock::addPercentHeightDescendant(RenderBox* descendant)
|
| -{
|
| - if (!gPercentHeightDescendantsMap) {
|
| - gPercentHeightDescendantsMap = new PercentHeightDescendantsMap;
|
| - gPercentHeightContainerMap = new PercentHeightContainerMap;
|
| - }
|
| -
|
| - HashSet<RenderBox*>* descendantSet = gPercentHeightDescendantsMap->get(this);
|
| - if (!descendantSet) {
|
| - descendantSet = new HashSet<RenderBox*>;
|
| - gPercentHeightDescendantsMap->set(this, descendantSet);
|
| - }
|
| - bool added = descendantSet->add(descendant).second;
|
| - if (!added) {
|
| - ASSERT(gPercentHeightContainerMap->get(descendant));
|
| - ASSERT(gPercentHeightContainerMap->get(descendant)->contains(this));
|
| - return;
|
| - }
|
| -
|
| - HashSet<RenderBlock*>* containerSet = gPercentHeightContainerMap->get(descendant);
|
| - if (!containerSet) {
|
| - containerSet = new HashSet<RenderBlock*>;
|
| - gPercentHeightContainerMap->set(descendant, containerSet);
|
| - }
|
| - ASSERT(!containerSet->contains(this));
|
| - containerSet->add(this);
|
| -}
|
| -
|
| -void RenderBlock::removePercentHeightDescendant(RenderBox* descendant)
|
| -{
|
| - if (!gPercentHeightContainerMap)
|
| - return;
|
| -
|
| - HashSet<RenderBlock*>* containerSet = gPercentHeightContainerMap->take(descendant);
|
| - if (!containerSet)
|
| - return;
|
| -
|
| - HashSet<RenderBlock*>::iterator end = containerSet->end();
|
| - for (HashSet<RenderBlock*>::iterator it = containerSet->begin(); it != end; ++it) {
|
| - RenderBlock* container = *it;
|
| - HashSet<RenderBox*>* descendantSet = gPercentHeightDescendantsMap->get(container);
|
| - ASSERT(descendantSet);
|
| - if (!descendantSet)
|
| - continue;
|
| - ASSERT(descendantSet->contains(descendant));
|
| - descendantSet->remove(descendant);
|
| - if (descendantSet->isEmpty()) {
|
| - gPercentHeightDescendantsMap->remove(container);
|
| - delete descendantSet;
|
| - }
|
| - }
|
| -
|
| - delete containerSet;
|
| -}
|
| -
|
| -int RenderBlock::leftOffset() const
|
| -{
|
| - return borderLeft() + paddingLeft();
|
| -}
|
| -
|
| -int RenderBlock::leftRelOffset(int y, int fixedOffset, bool applyTextIndent, int* heightRemaining) const
|
| -{
|
| - int left = fixedOffset;
|
| - if (m_floatingObjects) {
|
| - if ( heightRemaining ) *heightRemaining = 1;
|
| - FloatingObject* r;
|
| - DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| - for ( ; (r = it.current()); ++it )
|
| - {
|
| - if (r->m_top <= y && r->m_bottom > y &&
|
| - r->type() == FloatingObject::FloatLeft &&
|
| - r->m_left + r->m_width > left) {
|
| - left = r->m_left + r->m_width;
|
| - if ( heightRemaining ) *heightRemaining = r->m_bottom - y;
|
| - }
|
| - }
|
| - }
|
| -
|
| - if (applyTextIndent && style()->direction() == LTR) {
|
| - int cw = 0;
|
| - if (style()->textIndent().isPercent())
|
| - cw = containingBlock()->availableWidth();
|
| - left += style()->textIndent().calcMinValue(cw);
|
| - }
|
| -
|
| - return left;
|
| -}
|
| -
|
| -int RenderBlock::rightOffset() const
|
| -{
|
| - return borderLeft() + paddingLeft() + availableWidth();
|
| -}
|
| -
|
| -int RenderBlock::rightRelOffset(int y, int fixedOffset, bool applyTextIndent, int* heightRemaining) const
|
| -{
|
| - int right = fixedOffset;
|
| -
|
| - if (m_floatingObjects) {
|
| - if (heightRemaining) *heightRemaining = 1;
|
| - FloatingObject* r;
|
| - DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| - for ( ; (r = it.current()); ++it )
|
| - {
|
| - if (r->m_top <= y && r->m_bottom > y &&
|
| - r->type() == FloatingObject::FloatRight &&
|
| - r->m_left < right) {
|
| - right = r->m_left;
|
| - if ( heightRemaining ) *heightRemaining = r->m_bottom - y;
|
| - }
|
| - }
|
| - }
|
| -
|
| - if (applyTextIndent && style()->direction() == RTL) {
|
| - int cw = 0;
|
| - if (style()->textIndent().isPercent())
|
| - cw = containingBlock()->availableWidth();
|
| - right -= style()->textIndent().calcMinValue(cw);
|
| - }
|
| -
|
| - return right;
|
| -}
|
| -
|
| -int
|
| -RenderBlock::lineWidth(int y, bool firstLine) const
|
| -{
|
| - int result = rightOffset(y, firstLine) - leftOffset(y, firstLine);
|
| - return (result < 0) ? 0 : result;
|
| -}
|
| -
|
| -int RenderBlock::nextFloatBottomBelow(int height) const
|
| -{
|
| - if (!m_floatingObjects)
|
| - return 0;
|
| -
|
| - int bottom = INT_MAX;
|
| - FloatingObject* r;
|
| - DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| - for ( ; (r = it.current()); ++it) {
|
| - if (r->m_bottom > height)
|
| - bottom = min(r->m_bottom, bottom);
|
| - }
|
| -
|
| - return bottom == INT_MAX ? 0 : bottom;
|
| -}
|
| -
|
| -int
|
| -RenderBlock::floatBottom() const
|
| -{
|
| - if (!m_floatingObjects) return 0;
|
| - int bottom=0;
|
| - FloatingObject* r;
|
| - DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| - for ( ; (r = it.current()); ++it )
|
| - if (r->m_bottom>bottom)
|
| - bottom=r->m_bottom;
|
| - return bottom;
|
| -}
|
| -
|
| -IntRect RenderBlock::floatRect() const
|
| -{
|
| - IntRect result;
|
| - if (!m_floatingObjects || hasOverflowClip())
|
| - return result;
|
| - FloatingObject* r;
|
| - DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| - for (; (r = it.current()); ++it) {
|
| - if (r->m_shouldPaint && !r->m_renderer->hasLayer()) {
|
| - IntRect childRect = r->m_renderer->overflowRect(false);
|
| - childRect.move(r->m_left + r->m_renderer->marginLeft(), r->m_top + r->m_renderer->marginTop());
|
| - result.unite(childRect);
|
| - }
|
| - }
|
| -
|
| - return result;
|
| -}
|
| -
|
| -int RenderBlock::lowestPosition(bool includeOverflowInterior, bool includeSelf) const
|
| -{
|
| - if (!includeOverflowInterior && (hasOverflowClip() || hasControlClip()))
|
| - return includeSelf && width() > 0 ? overflowHeight(false) : 0;
|
| -
|
| - int bottom = includeSelf && width() > 0 ? height() : 0;
|
| - if (!hasColumns()) {
|
| - // FIXME: Come up with a way to use the layer tree to avoid visiting all the kids.
|
| - // For now, we have to descend into all the children, since we may have a huge abs div inside
|
| - // a tiny rel div buried somewhere deep in our child tree. In this case we have to get to
|
| - // the abs div.
|
| - for (RenderObject* c = firstChild(); c; c = c->nextSibling()) {
|
| - if (!c->isFloatingOrPositioned() && !c->isText() && !c->isRenderInline())
|
| - bottom = max(bottom, toRenderBox(c)->y() + c->lowestPosition(false));
|
| - }
|
| - }
|
| -
|
| - if (includeSelf && isRelPositioned())
|
| - bottom += relativePositionOffsetY();
|
| - if (!includeOverflowInterior && hasOverflowClip())
|
| - return bottom;
|
| -
|
| - int relativeOffset = includeSelf && isRelPositioned() ? relativePositionOffsetY() : 0;
|
| -
|
| - if (includeSelf)
|
| - bottom = max(bottom, m_overflowHeight + relativeOffset);
|
| -
|
| - if (m_positionedObjects) {
|
| - RenderBox* r;
|
| - Iterator end = m_positionedObjects->end();
|
| - for (Iterator it = m_positionedObjects->begin(); it != end; ++it) {
|
| - r = *it;
|
| - // Fixed positioned objects do not scroll and thus should not constitute
|
| - // part of the lowest position.
|
| - if (r->style()->position() != FixedPosition) {
|
| - // FIXME: Should work for overflow sections too.
|
| - // If a positioned object lies completely to the left of the root it will be unreachable via scrolling.
|
| - // Therefore we should not allow it to contribute to the lowest position.
|
| - if (!isRenderView() || r->x() + r->width() > 0 || r->x() + r->rightmostPosition(false) > 0) {
|
| - int lp = r->y() + r->lowestPosition(false);
|
| - bottom = max(bottom, lp + relativeOffset);
|
| - }
|
| - }
|
| - }
|
| - }
|
| -
|
| - if (hasColumns()) {
|
| - Vector<IntRect>* colRects = columnRects();
|
| - for (unsigned i = 0; i < colRects->size(); i++)
|
| - bottom = max(bottom, colRects->at(i).bottom() + relativeOffset);
|
| - return bottom;
|
| - }
|
| -
|
| - if (m_floatingObjects) {
|
| - FloatingObject* r;
|
| - DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| - for ( ; (r = it.current()); ++it ) {
|
| - if (r->m_shouldPaint || r->m_renderer->hasLayer()) {
|
| - int lp = r->m_top + r->m_renderer->marginTop() + r->m_renderer->lowestPosition(false);
|
| - bottom = max(bottom, lp + relativeOffset);
|
| - }
|
| - }
|
| - }
|
| -
|
| - if (!includeSelf && lastLineBox()) {
|
| - int lp = lastLineBox()->yPos() + lastLineBox()->height();
|
| - bottom = max(bottom, lp);
|
| - }
|
| -
|
| - return bottom;
|
| -}
|
| -
|
| -int RenderBlock::rightmostPosition(bool includeOverflowInterior, bool includeSelf) const
|
| -{
|
| - if (!includeOverflowInterior && (hasOverflowClip() || hasControlClip()))
|
| - return includeSelf && height() > 0 ? overflowWidth(false) : 0;
|
| -
|
| - int right = includeSelf && height() > 0 ? width() : 0;
|
| -
|
| - if (!hasColumns()) {
|
| - // FIXME: Come up with a way to use the layer tree to avoid visiting all the kids.
|
| - // For now, we have to descend into all the children, since we may have a huge abs div inside
|
| - // a tiny rel div buried somewhere deep in our child tree. In this case we have to get to
|
| - // the abs div.
|
| - for (RenderObject* c = firstChild(); c; c = c->nextSibling()) {
|
| - if (!c->isFloatingOrPositioned() && c->isBox() && !c->isRenderInline())
|
| - right = max(right, toRenderBox(c)->x() + c->rightmostPosition(false));
|
| - }
|
| - }
|
| -
|
| - if (includeSelf && isRelPositioned())
|
| - right += relativePositionOffsetX();
|
| -
|
| - if (!includeOverflowInterior && hasOverflowClip())
|
| - return right;
|
| -
|
| - int relativeOffset = includeSelf && isRelPositioned() ? relativePositionOffsetX() : 0;
|
| -
|
| - if (includeSelf)
|
| - right = max(right, m_overflowWidth + relativeOffset);
|
| -
|
| - if (m_positionedObjects) {
|
| - RenderBox* r;
|
| - Iterator end = m_positionedObjects->end();
|
| - for (Iterator it = m_positionedObjects->begin() ; it != end; ++it) {
|
| - r = *it;
|
| - // Fixed positioned objects do not scroll and thus should not constitute
|
| - // part of the rightmost position.
|
| - if (r->style()->position() != FixedPosition) {
|
| - // FIXME: Should work for overflow sections too.
|
| - // If a positioned object lies completely above the root it will be unreachable via scrolling.
|
| - // Therefore we should not allow it to contribute to the rightmost position.
|
| - if (!isRenderView() || r->y() + r->height() > 0 || r->y() + r->lowestPosition(false) > 0) {
|
| - int rp = r->x() + r->rightmostPosition(false);
|
| - right = max(right, rp + relativeOffset);
|
| - }
|
| - }
|
| - }
|
| - }
|
| -
|
| - if (hasColumns()) {
|
| - // This only matters for LTR
|
| - if (style()->direction() == LTR)
|
| - right = max(columnRects()->last().right() + relativeOffset, right);
|
| - return right;
|
| - }
|
| -
|
| - if (m_floatingObjects) {
|
| - FloatingObject* r;
|
| - DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| - for ( ; (r = it.current()); ++it ) {
|
| - if (r->m_shouldPaint || r->m_renderer->hasLayer()) {
|
| - int rp = r->m_left + r->m_renderer->marginLeft() + r->m_renderer->rightmostPosition(false);
|
| - right = max(right, rp + relativeOffset);
|
| - }
|
| - }
|
| - }
|
| -
|
| - if (!includeSelf && firstLineBox()) {
|
| - for (InlineRunBox* currBox = firstLineBox(); currBox; currBox = currBox->nextLineBox()) {
|
| - int rp = currBox->xPos() + currBox->width();
|
| - // If this node is a root editable element, then the rightmostPosition should account for a caret at the end.
|
| - // FIXME: Need to find another way to do this, since scrollbars could show when we don't want them to.
|
| - if (node()->isContentEditable() && node() == node()->rootEditableElement() && style()->direction() == LTR)
|
| - rp += 1;
|
| - right = max(right, rp);
|
| - }
|
| - }
|
| -
|
| - return right;
|
| -}
|
| -
|
| -int RenderBlock::leftmostPosition(bool includeOverflowInterior, bool includeSelf) const
|
| -{
|
| - if (!includeOverflowInterior && (hasOverflowClip() || hasControlClip()))
|
| - return includeSelf && height() > 0 ? overflowLeft(false) : width();
|
| -
|
| - int left = includeSelf && height() > 0 ? 0 : width();
|
| - if (!hasColumns()) {
|
| - // FIXME: Come up with a way to use the layer tree to avoid visiting all the kids.
|
| - // For now, we have to descend into all the children, since we may have a huge abs div inside
|
| - // a tiny rel div buried somewhere deep in our child tree. In this case we have to get to
|
| - // the abs div.
|
| - for (RenderObject* c = firstChild(); c; c = c->nextSibling()) {
|
| - if (!c->isFloatingOrPositioned() && c->isBox() && !c->isRenderInline())
|
| - left = min(left, toRenderBox(c)->x() + c->leftmostPosition(false));
|
| - }
|
| - }
|
| -
|
| - if (includeSelf && isRelPositioned())
|
| - left += relativePositionOffsetX();
|
| -
|
| - if (!includeOverflowInterior && hasOverflowClip())
|
| - return left;
|
| -
|
| - int relativeOffset = includeSelf && isRelPositioned() ? relativePositionOffsetX() : 0;
|
| -
|
| - if (includeSelf)
|
| - left = min(left, m_overflowLeft + relativeOffset);
|
| -
|
| - if (m_positionedObjects) {
|
| - RenderBox* r;
|
| - Iterator end = m_positionedObjects->end();
|
| - for (Iterator it = m_positionedObjects->begin(); it != end; ++it) {
|
| - r = *it;
|
| - // Fixed positioned objects do not scroll and thus should not constitute
|
| - // part of the leftmost position.
|
| - if (r->style()->position() != FixedPosition) {
|
| - // FIXME: Should work for overflow sections too.
|
| - // If a positioned object lies completely above the root it will be unreachable via scrolling.
|
| - // Therefore we should not allow it to contribute to the leftmost position.
|
| - if (!isRenderView() || r->y() + r->height() > 0 || r->y() + r->lowestPosition(false) > 0) {
|
| - int lp = r->x() + r->leftmostPosition(false);
|
| - left = min(left, lp + relativeOffset);
|
| - }
|
| - }
|
| - }
|
| - }
|
| -
|
| - if (hasColumns()) {
|
| - // This only matters for RTL
|
| - if (style()->direction() == RTL)
|
| - left = min(columnRects()->last().x() + relativeOffset, left);
|
| - return left;
|
| - }
|
| -
|
| - if (m_floatingObjects) {
|
| - FloatingObject* r;
|
| - DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| - for ( ; (r = it.current()); ++it ) {
|
| - if (r->m_shouldPaint || r->m_renderer->hasLayer()) {
|
| - int lp = r->m_left + r->m_renderer->marginLeft() + r->m_renderer->leftmostPosition(false);
|
| - left = min(left, lp + relativeOffset);
|
| - }
|
| - }
|
| - }
|
| -
|
| - if (!includeSelf && firstLineBox()) {
|
| - for (InlineRunBox* currBox = firstLineBox(); currBox; currBox = currBox->nextLineBox())
|
| - left = min(left, (int)currBox->xPos());
|
| - }
|
| -
|
| - return left;
|
| -}
|
| -
|
| -int
|
| -RenderBlock::leftBottom()
|
| -{
|
| - if (!m_floatingObjects) return 0;
|
| - int bottom=0;
|
| - FloatingObject* r;
|
| - DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| - for ( ; (r = it.current()); ++it )
|
| - if (r->m_bottom > bottom && r->type() == FloatingObject::FloatLeft)
|
| - bottom=r->m_bottom;
|
| -
|
| - return bottom;
|
| -}
|
| -
|
| -int
|
| -RenderBlock::rightBottom()
|
| -{
|
| - if (!m_floatingObjects) return 0;
|
| - int bottom=0;
|
| - FloatingObject* r;
|
| - DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| - for ( ; (r = it.current()); ++it )
|
| - if (r->m_bottom>bottom && r->type() == FloatingObject::FloatRight)
|
| - bottom=r->m_bottom;
|
| -
|
| - return bottom;
|
| -}
|
| -
|
| -void RenderBlock::markLinesDirtyInVerticalRange(int top, int bottom)
|
| -{
|
| - if (top >= bottom)
|
| - return;
|
| -
|
| - RootInlineBox* lowestDirtyLine = lastRootBox();
|
| - RootInlineBox* afterLowest = lowestDirtyLine;
|
| - while (lowestDirtyLine && lowestDirtyLine->blockHeight() >= bottom) {
|
| - afterLowest = lowestDirtyLine;
|
| - lowestDirtyLine = lowestDirtyLine->prevRootBox();
|
| - }
|
| -
|
| - while (afterLowest && afterLowest->blockHeight() >= top) {
|
| - afterLowest->markDirty();
|
| - afterLowest = afterLowest->prevRootBox();
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::clearFloats()
|
| -{
|
| - // Inline blocks are covered by the isReplaced() check in the avoidFloats method.
|
| - if (avoidsFloats() || isRoot() || isRenderView() || isFloatingOrPositioned() || isTableCell()) {
|
| - if (m_floatingObjects)
|
| - m_floatingObjects->clear();
|
| - return;
|
| - }
|
| -
|
| - typedef HashMap<RenderObject*, FloatingObject*> RendererToFloatInfoMap;
|
| - RendererToFloatInfoMap floatMap;
|
| -
|
| - if (m_floatingObjects) {
|
| - if (childrenInline()) {
|
| - m_floatingObjects->first();
|
| - while (FloatingObject* f = m_floatingObjects->take())
|
| - floatMap.add(f->m_renderer, f);
|
| - } else
|
| - m_floatingObjects->clear();
|
| - }
|
| -
|
| - // Attempt to locate a previous sibling with overhanging floats. We skip any elements that are
|
| - // out of flow (like floating/positioned elements), and we also skip over any objects that may have shifted
|
| - // to avoid floats.
|
| - bool parentHasFloats = false;
|
| - RenderObject* prev = previousSibling();
|
| - while (prev && (!prev->isBox() || !prev->isRenderBlock() || prev->avoidsFloats() || prev->isFloatingOrPositioned())) {
|
| - if (prev->isFloating())
|
| - parentHasFloats = true;
|
| - prev = prev->previousSibling();
|
| - }
|
| -
|
| - // First add in floats from the parent.
|
| - int offset = y();
|
| - if (parentHasFloats) {
|
| - RenderBlock* parentBlock = static_cast<RenderBlock *>(parent());
|
| - addIntrudingFloats(parentBlock, parentBlock->borderLeft() + parentBlock->paddingLeft(), offset);
|
| - }
|
| -
|
| - int xoffset = 0;
|
| - if (prev)
|
| - offset -= toRenderBox(prev)->y();
|
| - else if (parent()->isBox()) {
|
| - prev = parent();
|
| - xoffset += toRenderBox(prev)->borderLeft() + toRenderBox(prev)->paddingLeft();
|
| - }
|
| -
|
| - // Add overhanging floats from the previous RenderBlock, but only if it has a float that intrudes into our space.
|
| - if (!prev || !prev->isRenderBlock())
|
| - return;
|
| -
|
| - RenderBlock* block = static_cast<RenderBlock *>(prev);
|
| - if (block->m_floatingObjects && block->floatBottom() > offset)
|
| - addIntrudingFloats(block, xoffset, offset);
|
| -
|
| - if (childrenInline()) {
|
| - int changeTop = INT_MAX;
|
| - int changeBottom = INT_MIN;
|
| - if (m_floatingObjects) {
|
| - for (FloatingObject* f = m_floatingObjects->first(); f; f = m_floatingObjects->next()) {
|
| - FloatingObject* oldFloatingObject = floatMap.get(f->m_renderer);
|
| - if (oldFloatingObject) {
|
| - if (f->m_width != oldFloatingObject->m_width || f->m_left != oldFloatingObject->m_left) {
|
| - changeTop = 0;
|
| - changeBottom = max(changeBottom, max(f->m_bottom, oldFloatingObject->m_bottom));
|
| - } else if (f->m_bottom != oldFloatingObject->m_bottom) {
|
| - changeTop = min(changeTop, min(f->m_bottom, oldFloatingObject->m_bottom));
|
| - changeBottom = max(changeBottom, max(f->m_bottom, oldFloatingObject->m_bottom));
|
| - }
|
| -
|
| - floatMap.remove(f->m_renderer);
|
| - delete oldFloatingObject;
|
| - } else {
|
| - changeTop = 0;
|
| - changeBottom = max(changeBottom, f->m_bottom);
|
| - }
|
| - }
|
| - }
|
| -
|
| - RendererToFloatInfoMap::iterator end = floatMap.end();
|
| - for (RendererToFloatInfoMap::iterator it = floatMap.begin(); it != end; ++it) {
|
| - FloatingObject* floatingObject = (*it).second;
|
| - if (!floatingObject->m_isDescendant) {
|
| - changeTop = 0;
|
| - changeBottom = max(changeBottom, floatingObject->m_bottom);
|
| - }
|
| - }
|
| - deleteAllValues(floatMap);
|
| -
|
| - markLinesDirtyInVerticalRange(changeTop, changeBottom);
|
| - }
|
| -}
|
| -
|
| -int RenderBlock::addOverhangingFloats(RenderBlock* child, int xoff, int yoff, bool makeChildPaintOtherFloats)
|
| -{
|
| - // Prevent floats from being added to the canvas by the root element, e.g., <html>.
|
| - if (child->hasOverflowClip() || !child->containsFloats() || child->isRoot())
|
| - return 0;
|
| -
|
| - int lowestFloatBottom = 0;
|
| -
|
| - // Floats that will remain the child's responsiblity to paint should factor into its
|
| - // visual overflow.
|
| - IntRect floatsOverflowRect;
|
| - DeprecatedPtrListIterator<FloatingObject> it(*child->m_floatingObjects);
|
| - for (FloatingObject* r; (r = it.current()); ++it) {
|
| - int bottom = child->y() + r->m_bottom;
|
| - lowestFloatBottom = max(lowestFloatBottom, bottom);
|
| -
|
| - if (bottom > height()) {
|
| - // If the object is not in the list, we add it now.
|
| - if (!containsFloat(r->m_renderer)) {
|
| - FloatingObject *floatingObj = new FloatingObject(r->type());
|
| - floatingObj->m_top = r->m_top - yoff;
|
| - floatingObj->m_bottom = r->m_bottom - yoff;
|
| - floatingObj->m_left = r->m_left - xoff;
|
| - floatingObj->m_width = r->m_width;
|
| - floatingObj->m_renderer = r->m_renderer;
|
| -
|
| - // The nearest enclosing layer always paints the float (so that zindex and stacking
|
| - // behaves properly). We always want to propagate the desire to paint the float as
|
| - // far out as we can, to the outermost block that overlaps the float, stopping only
|
| - // if we hit a layer boundary.
|
| - if (r->m_renderer->enclosingLayer() == enclosingLayer())
|
| - r->m_shouldPaint = false;
|
| - else
|
| - floatingObj->m_shouldPaint = false;
|
| -
|
| - // We create the floating object list lazily.
|
| - if (!m_floatingObjects) {
|
| - m_floatingObjects = new DeprecatedPtrList<FloatingObject>;
|
| - m_floatingObjects->setAutoDelete(true);
|
| - }
|
| - m_floatingObjects->append(floatingObj);
|
| - }
|
| - } else if (makeChildPaintOtherFloats && !r->m_shouldPaint && !r->m_renderer->hasLayer() && r->m_renderer->isDescendantOf(child) && r->m_renderer->enclosingLayer() == child->enclosingLayer())
|
| - // The float is not overhanging from this block, so if it is a descendant of the child, the child should
|
| - // paint it (the other case is that it is intruding into the child), unless it has its own layer or enclosing
|
| - // layer.
|
| - // If makeChildPaintOtherFloats is false, it means that the child must already know about all the floats
|
| - // it should paint.
|
| - r->m_shouldPaint = true;
|
| -
|
| - if (r->m_shouldPaint && !r->m_renderer->hasLayer()) {
|
| - IntRect floatOverflowRect = r->m_renderer->overflowRect(false);
|
| - floatOverflowRect.move(r->m_left + r->m_renderer->marginLeft(), r->m_top + r->m_renderer->marginTop());
|
| - floatsOverflowRect.unite(floatOverflowRect);
|
| - }
|
| - }
|
| - child->addVisualOverflow(floatsOverflowRect);
|
| - return lowestFloatBottom;
|
| -}
|
| -
|
| -void RenderBlock::addIntrudingFloats(RenderBlock* prev, int xoff, int yoff)
|
| -{
|
| - // If the parent or previous sibling doesn't have any floats to add, don't bother.
|
| - if (!prev->m_floatingObjects)
|
| - return;
|
| -
|
| - DeprecatedPtrListIterator<FloatingObject> it(*prev->m_floatingObjects);
|
| - for (FloatingObject *r; (r = it.current()); ++it) {
|
| - if (r->m_bottom > yoff) {
|
| - // The object may already be in our list. Check for it up front to avoid
|
| - // creating duplicate entries.
|
| - FloatingObject* f = 0;
|
| - if (m_floatingObjects) {
|
| - DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| - while ((f = it.current())) {
|
| - if (f->m_renderer == r->m_renderer) break;
|
| - ++it;
|
| - }
|
| - }
|
| - if (!f) {
|
| - FloatingObject *floatingObj = new FloatingObject(r->type());
|
| - floatingObj->m_top = r->m_top - yoff;
|
| - floatingObj->m_bottom = r->m_bottom - yoff;
|
| - floatingObj->m_left = r->m_left - xoff;
|
| - // Applying the child's margin makes no sense in the case where the child was passed in.
|
| - // since his own margin was added already through the subtraction of the |xoff| variable
|
| - // above. |xoff| will equal -flow->marginLeft() in this case, so it's already been taken
|
| - // into account. Only apply this code if |child| is false, since otherwise the left margin
|
| - // will get applied twice.
|
| - if (prev != parent())
|
| - floatingObj->m_left += prev->marginLeft();
|
| - floatingObj->m_left -= marginLeft();
|
| - floatingObj->m_shouldPaint = false; // We are not in the direct inheritance chain for this float. We will never paint it.
|
| - floatingObj->m_width = r->m_width;
|
| - floatingObj->m_renderer = r->m_renderer;
|
| -
|
| - // We create the floating object list lazily.
|
| - if (!m_floatingObjects) {
|
| - m_floatingObjects = new DeprecatedPtrList<FloatingObject>;
|
| - m_floatingObjects->setAutoDelete(true);
|
| - }
|
| - m_floatingObjects->append(floatingObj);
|
| - }
|
| - }
|
| - }
|
| -}
|
| -
|
| -bool RenderBlock::avoidsFloats() const
|
| -{
|
| - // Floats can't intrude into our box if we have a non-auto column count or width.
|
| - return RenderBox::avoidsFloats() || !style()->hasAutoColumnCount() || !style()->hasAutoColumnWidth();
|
| -}
|
| -
|
| -bool RenderBlock::containsFloat(RenderObject* o)
|
| -{
|
| - if (m_floatingObjects) {
|
| - DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| - while (it.current()) {
|
| - if (it.current()->m_renderer == o)
|
| - return true;
|
| - ++it;
|
| - }
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -void RenderBlock::markAllDescendantsWithFloatsForLayout(RenderBox* floatToRemove, bool inLayout)
|
| -{
|
| - setChildNeedsLayout(true, !inLayout);
|
| -
|
| - if (floatToRemove)
|
| - removeFloatingObject(floatToRemove);
|
| -
|
| - // Iterate over our children and mark them as needed.
|
| - if (!childrenInline()) {
|
| - for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
|
| - if (child->isRenderBlock() && !child->isFloatingOrPositioned() &&
|
| - ((floatToRemove ? child->containsFloat(floatToRemove) : child->containsFloats()) || child->shrinkToAvoidFloats()))
|
| - toRenderBlock(child)->markAllDescendantsWithFloatsForLayout(floatToRemove, inLayout);
|
| - }
|
| - }
|
| -}
|
| -
|
| -int RenderBlock::getClearDelta(RenderBox* child)
|
| -{
|
| - // There is no need to compute clearance if we have no floats.
|
| - if (!containsFloats())
|
| - return 0;
|
| -
|
| - // At least one float is present. We need to perform the clearance computation.
|
| - bool clearSet = child->style()->clear() != CNONE;
|
| - int bottom = 0;
|
| - switch (child->style()->clear()) {
|
| - case CNONE:
|
| - break;
|
| - case CLEFT:
|
| - bottom = leftBottom();
|
| - break;
|
| - case CRIGHT:
|
| - bottom = rightBottom();
|
| - break;
|
| - case CBOTH:
|
| - bottom = floatBottom();
|
| - break;
|
| - }
|
| -
|
| - // We also clear floats if we are too big to sit on the same line as a float (and wish to avoid floats by default).
|
| - // FIXME: Note that the remaining space checks aren't quite accurate, since you should be able to clear only some floats (the minimum # needed
|
| - // to fit) and not all (we should be using nextFloatBottomBelow and looping).
|
| - // Do not allow tables to wrap in quirks or even in almost strict mode
|
| - // (ebay on the PLT, finance.yahoo.com in the real world, versiontracker.com forces even almost strict mode not to work)
|
| - int result = clearSet ? max(0, bottom - child->y()) : 0;
|
| - if (!result && child->avoidsFloats() && child->style()->width().isFixed() &&
|
| - child->minPrefWidth() > lineWidth(child->y(), false) && child->minPrefWidth() <= availableWidth() &&
|
| - document()->inStrictMode())
|
| - result = max(0, floatBottom() - child->y());
|
| - return result;
|
| -}
|
| -
|
| -void RenderBlock::addVisualOverflow(const IntRect& r)
|
| -{
|
| - if (r.isEmpty())
|
| - return;
|
| - m_overflowLeft = min(m_overflowLeft, r.x());
|
| - m_overflowWidth = max(m_overflowWidth, r.right());
|
| - m_overflowTop = min(m_overflowTop, r.y());
|
| - m_overflowHeight = max(m_overflowHeight, r.bottom());
|
| -}
|
| -
|
| -bool RenderBlock::isPointInOverflowControl(HitTestResult& result, int, int, int, int)
|
| -{
|
| - if (!scrollsOverflow())
|
| - return false;
|
| -
|
| - return layer()->hitTestOverflowControls(result);
|
| -}
|
| -
|
| -bool RenderBlock::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int _x, int _y, int _tx, int _ty, HitTestAction hitTestAction)
|
| -{
|
| - int tx = _tx + x();
|
| - int ty = _ty + y();
|
| -
|
| - if (!isRenderView()) {
|
| - // Check if we need to do anything at all.
|
| - IntRect overflowBox = overflowRect(false);
|
| - overflowBox.move(tx, ty);
|
| - if (!overflowBox.contains(_x, _y))
|
| - return false;
|
| - }
|
| -
|
| - if (isPointInOverflowControl(result, _x, _y, tx, ty)) {
|
| - if (hitTestAction == HitTestBlockBackground) {
|
| - updateHitTestResult(result, IntPoint(_x - tx, _y - ty));
|
| - return true;
|
| - }
|
| - return false;
|
| - }
|
| -
|
| - // If we have lightweight control clipping, then we can't have any spillout.
|
| - if (!hasControlClip() || controlClipRect(tx, ty).contains(_x, _y)) {
|
| - // Hit test descendants first.
|
| - int scrolledX = tx;
|
| - int scrolledY = ty;
|
| - if (hasOverflowClip())
|
| - m_layer->subtractScrolledContentOffset(scrolledX, scrolledY);
|
| -
|
| - // Hit test contents if we don't have columns.
|
| - if (!hasColumns() && hitTestContents(request, result, _x, _y, scrolledX, scrolledY, hitTestAction))
|
| - return true;
|
| -
|
| - // Hit test our columns if we do have them.
|
| - if (hasColumns() && hitTestColumns(request, result, _x, _y, scrolledX, scrolledY, hitTestAction))
|
| - return true;
|
| -
|
| - // Hit test floats.
|
| - if (hitTestAction == HitTestFloat && m_floatingObjects) {
|
| - if (isRenderView()) {
|
| - scrolledX += toRenderView(this)->frameView()->scrollX();
|
| - scrolledY += toRenderView(this)->frameView()->scrollY();
|
| - }
|
| -
|
| - FloatingObject* o;
|
| - DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| - for (it.toLast(); (o = it.current()); --it) {
|
| - if (o->m_shouldPaint && !o->m_renderer->hasLayer()) {
|
| - int xoffset = scrolledX + o->m_left + o->m_renderer->marginLeft() - o->m_renderer->x();
|
| - int yoffset = scrolledY + o->m_top + o->m_renderer->marginTop() - o->m_renderer->y();
|
| - if (o->m_renderer->hitTest(request, result, IntPoint(_x, _y), xoffset, yoffset)) {
|
| - updateHitTestResult(result, IntPoint(_x - xoffset, _y - yoffset));
|
| - return true;
|
| - }
|
| - }
|
| - }
|
| - }
|
| - }
|
| -
|
| - // Now hit test our background
|
| - if (hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) {
|
| - IntRect boundsRect(tx, ty, width(), height());
|
| - if (visibleToHitTesting() && boundsRect.contains(_x, _y)) {
|
| - updateHitTestResult(result, IntPoint(_x - tx, _y - ty));
|
| - return true;
|
| - }
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -bool RenderBlock::hitTestColumns(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction)
|
| -{
|
| - // We need to do multiple passes, breaking up our hit testing into strips.
|
| - // We can always go left to right, since column contents are clipped (meaning that there
|
| - // can't be any overlap).
|
| - int currXOffset = 0;
|
| - int currYOffset = 0;
|
| - int colGap = columnGap();
|
| - Vector<IntRect>* colRects = columnRects();
|
| - for (unsigned i = 0; i < colRects->size(); i++) {
|
| - IntRect colRect = colRects->at(i);
|
| - colRect.move(tx, ty);
|
| -
|
| - if (colRect.contains(x, y)) {
|
| - // The point is inside this column.
|
| - // Adjust tx and ty to change where we hit test.
|
| -
|
| - int finalX = tx + currXOffset;
|
| - int finalY = ty + currYOffset;
|
| - return hitTestContents(request, result, x, y, finalX, finalY, hitTestAction);
|
| - }
|
| -
|
| - // Move to the next position.
|
| - if (style()->direction() == LTR)
|
| - currXOffset += colRect.width() + colGap;
|
| - else
|
| - currXOffset -= (colRect.width() + colGap);
|
| -
|
| - currYOffset -= colRect.height();
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -bool RenderBlock::hitTestContents(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction)
|
| -{
|
| - if (childrenInline() && !isTable()) {
|
| - // We have to hit-test our line boxes.
|
| - if (m_lineBoxes.hitTest(this, request, result, x, y, tx, ty, hitTestAction)) {
|
| - updateHitTestResult(result, IntPoint(x - tx, y - ty));
|
| - return true;
|
| - }
|
| - } else {
|
| - // Hit test our children.
|
| - HitTestAction childHitTest = hitTestAction;
|
| - if (hitTestAction == HitTestChildBlockBackgrounds)
|
| - childHitTest = HitTestChildBlockBackground;
|
| - for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
|
| - // FIXME: We have to skip over inline flows, since they can show up inside RenderTables at the moment (a demoted inline <form> for example). If we ever implement a
|
| - // table-specific hit-test method (which we should do for performance reasons anyway), then we can remove this check.
|
| - if (!child->hasLayer() && !child->isFloating() && !child->isRenderInline() && child->nodeAtPoint(request, result, x, y, tx, ty, childHitTest)) {
|
| - updateHitTestResult(result, IntPoint(x - tx, y - ty));
|
| - return true;
|
| - }
|
| - }
|
| - }
|
| -
|
| - return false;
|
| -}
|
| -
|
| -Position RenderBlock::positionForBox(InlineBox *box, bool start) const
|
| -{
|
| - if (!box)
|
| - return Position();
|
| -
|
| - if (!box->object()->element())
|
| - return Position(element(), start ? caretMinOffset() : caretMaxOffset());
|
| -
|
| - if (!box->isInlineTextBox())
|
| - return Position(box->object()->element(), start ? box->object()->caretMinOffset() : box->object()->caretMaxOffset());
|
| -
|
| - InlineTextBox *textBox = static_cast<InlineTextBox *>(box);
|
| - return Position(box->object()->element(), start ? textBox->start() : textBox->start() + textBox->len());
|
| -}
|
| -
|
| -Position RenderBlock::positionForRenderer(RenderObject* renderer, bool start) const
|
| -{
|
| - if (!renderer)
|
| - return Position(element(), 0);
|
| -
|
| - Node* node = renderer->element() ? renderer->element() : element();
|
| - if (!node)
|
| - return Position();
|
| -
|
| - ASSERT(renderer == node->renderer());
|
| -
|
| - int offset = start ? renderer->caretMinOffset() : renderer->caretMaxOffset();
|
| -
|
| - // FIXME: This was a runtime check that seemingly couldn't fail; changed it to an assertion for now.
|
| - ASSERT(!node->isCharacterDataNode() || renderer->isText());
|
| -
|
| - return Position(node, offset);
|
| -}
|
| -
|
| -VisiblePosition RenderBlock::positionForCoordinates(int x, int y)
|
| -{
|
| - if (isTable())
|
| - return RenderBox::positionForCoordinates(x, y);
|
| -
|
| - int top = borderTop();
|
| - int bottom = top + paddingTop() + contentHeight() + paddingBottom();
|
| -
|
| - int left = borderLeft();
|
| - int right = left + paddingLeft() + contentWidth() + paddingRight();
|
| -
|
| - Node* n = element();
|
| -
|
| - int contentsX = x;
|
| - int contentsY = y;
|
| - offsetForContents(contentsX, contentsY);
|
| -
|
| - if (isReplaced()) {
|
| - if (y < 0 || y < height() && x < 0)
|
| - return VisiblePosition(n, caretMinOffset(), DOWNSTREAM);
|
| - if (y >= height() || y >= 0 && x >= width())
|
| - return VisiblePosition(n, caretMaxOffset(), DOWNSTREAM);
|
| - }
|
| -
|
| - // If we start inside the shadow tree, we will stay inside (even if the point is above or below).
|
| - if (!(n && n->isShadowNode()) && !childrenInline()) {
|
| - // Don't return positions inside editable roots for coordinates outside those roots, except for coordinates outside
|
| - // a document that is entirely editable.
|
| - bool isEditableRoot = n && n->rootEditableElement() == n && !n->hasTagName(bodyTag) && !n->hasTagName(htmlTag);
|
| -
|
| - if (y < top || (isEditableRoot && (y < bottom && x < left))) {
|
| - if (!isEditableRoot)
|
| - if (RenderBox* c = firstChildBox()) { // FIXME: This code doesn't make any sense. This child could be an inline or a positioned element or a float, etc.
|
| - VisiblePosition p = c->positionForCoordinates(contentsX - c->x(), contentsY - c->y());
|
| - if (p.isNotNull())
|
| - return p;
|
| - }
|
| - if (n) {
|
| - if (Node* sp = n->shadowParentNode())
|
| - n = sp;
|
| - if (Node* p = n->parent())
|
| - return VisiblePosition(p, n->nodeIndex(), DOWNSTREAM);
|
| - }
|
| - return VisiblePosition(n, 0, DOWNSTREAM);
|
| - }
|
| -
|
| - if (y >= bottom || (isEditableRoot && (y >= top && x >= right))) {
|
| - if (!isEditableRoot)
|
| - if (RenderBox* c = lastChildBox()) { // FIXME: This code doesn't make any sense. This child could be an inline or a positioned element or a float, etc.
|
| - VisiblePosition p = c->positionForCoordinates(contentsX - c->x(), contentsY - c->y());
|
| - if (p.isNotNull())
|
| - return p;
|
| - }
|
| - if (n) {
|
| - if (Node* sp = n->shadowParentNode())
|
| - n = sp;
|
| - if (Node* p = n->parent())
|
| - return VisiblePosition(p, n->nodeIndex() + 1, DOWNSTREAM);
|
| - }
|
| - return VisiblePosition(n, 0, DOWNSTREAM);
|
| - }
|
| - }
|
| -
|
| - if (childrenInline()) {
|
| - if (!firstRootBox())
|
| - return VisiblePosition(n, 0, DOWNSTREAM);
|
| -
|
| - if (contentsY < firstRootBox()->topOverflow() - verticalLineClickFudgeFactor)
|
| - // y coordinate is above first root line box
|
| - return VisiblePosition(positionForBox(firstRootBox()->firstLeafChild(), true), DOWNSTREAM);
|
| -
|
| - // look for the closest line box in the root box which is at the passed-in y coordinate
|
| - for (RootInlineBox* root = firstRootBox(); root; root = root->nextRootBox()) {
|
| - // set the bottom based on whether there is a next root box
|
| - if (root->nextRootBox())
|
| - // FIXME: make the break point halfway between the bottom of the previous root box and the top of the next root box
|
| - bottom = root->nextRootBox()->topOverflow();
|
| - else
|
| - bottom = root->bottomOverflow() + verticalLineClickFudgeFactor;
|
| - // check if this root line box is located at this y coordinate
|
| - if (contentsY < bottom && root->firstChild()) {
|
| - InlineBox* closestBox = root->closestLeafChildForXPos(x);
|
| - if (closestBox)
|
| - // pass the box a y position that is inside it
|
| - return closestBox->object()->positionForCoordinates(contentsX, closestBox->m_y);
|
| - }
|
| - }
|
| -
|
| - if (lastRootBox())
|
| - // y coordinate is below last root line box
|
| - return VisiblePosition(positionForBox(lastRootBox()->lastLeafChild(), false), DOWNSTREAM);
|
| -
|
| - return VisiblePosition(n, 0, DOWNSTREAM);
|
| - }
|
| -
|
| - // See if any child blocks exist at this y coordinate.
|
| - if (firstChildBox() && contentsY < firstChildBox()->y())
|
| - return VisiblePosition(n, 0, DOWNSTREAM);
|
| - for (RenderBox* renderer = firstChildBox(); renderer; renderer = renderer->nextSiblingBox()) {
|
| - if (renderer->height() == 0 || renderer->style()->visibility() != VISIBLE || renderer->isFloatingOrPositioned())
|
| - continue;
|
| - RenderBox* next = renderer->nextSiblingBox();
|
| - while (next && next->isFloatingOrPositioned())
|
| - next = next->nextSiblingBox();
|
| - if (next)
|
| - bottom = next->y();
|
| - else
|
| - bottom = top + scrollHeight();
|
| - if (contentsY >= renderer->y() && contentsY < bottom)
|
| - return renderer->positionForCoordinates(contentsX - renderer->x(), contentsY - renderer->y());
|
| - }
|
| -
|
| - return RenderBox::positionForCoordinates(x, y);
|
| -}
|
| -
|
| -void RenderBlock::offsetForContents(int& tx, int& ty) const
|
| -{
|
| - if (hasOverflowClip())
|
| - m_layer->addScrolledContentOffset(tx, ty);
|
| -
|
| - if (hasColumns()) {
|
| - IntPoint contentsPoint(tx, ty);
|
| - adjustPointToColumnContents(contentsPoint);
|
| - tx = contentsPoint.x();
|
| - ty = contentsPoint.y();
|
| - }
|
| -}
|
| -
|
| -int RenderBlock::availableWidth() const
|
| -{
|
| - // If we have multiple columns, then the available width is reduced to our column width.
|
| - if (hasColumns())
|
| - return desiredColumnWidth();
|
| - return contentWidth();
|
| -}
|
| -
|
| -int RenderBlock::columnGap() const
|
| -{
|
| - if (style()->hasNormalColumnGap())
|
| - return style()->fontDescription().computedPixelSize(); // "1em" is recommended as the normal gap setting. Matches <p> margins.
|
| - return static_cast<int>(style()->columnGap());
|
| -}
|
| -
|
| -void RenderBlock::calcColumnWidth()
|
| -{
|
| - // Calculate our column width and column count.
|
| - unsigned desiredColumnCount = 1;
|
| - int desiredColumnWidth = contentWidth();
|
| -
|
| - // For now, we don't support multi-column layouts when printing, since we have to do a lot of work for proper pagination.
|
| - if (document()->printing() || (style()->hasAutoColumnCount() && style()->hasAutoColumnWidth())) {
|
| - setDesiredColumnCountAndWidth(desiredColumnCount, desiredColumnWidth);
|
| - return;
|
| - }
|
| -
|
| - int availWidth = desiredColumnWidth;
|
| - int colGap = columnGap();
|
| - int colWidth = max(1, static_cast<int>(style()->columnWidth()));
|
| - int colCount = max(1, static_cast<int>(style()->columnCount()));
|
| -
|
| - if (style()->hasAutoColumnWidth()) {
|
| - if ((colCount - 1) * colGap < availWidth) {
|
| - desiredColumnCount = colCount;
|
| - desiredColumnWidth = (availWidth - (desiredColumnCount - 1) * colGap) / desiredColumnCount;
|
| - } else if (colGap < availWidth) {
|
| - desiredColumnCount = availWidth / colGap;
|
| - desiredColumnWidth = (availWidth - (desiredColumnCount - 1) * colGap) / desiredColumnCount;
|
| - }
|
| - } else if (style()->hasAutoColumnCount()) {
|
| - if (colWidth < availWidth) {
|
| - desiredColumnCount = (availWidth + colGap) / (colWidth + colGap);
|
| - desiredColumnWidth = (availWidth - (desiredColumnCount - 1) * colGap) / desiredColumnCount;
|
| - }
|
| - } else {
|
| - // Both are set.
|
| - if (colCount * colWidth + (colCount - 1) * colGap <= availWidth) {
|
| - desiredColumnCount = colCount;
|
| - desiredColumnWidth = colWidth;
|
| - } else if (colWidth < availWidth) {
|
| - desiredColumnCount = (availWidth + colGap) / (colWidth + colGap);
|
| - desiredColumnWidth = (availWidth - (desiredColumnCount - 1) * colGap) / desiredColumnCount;
|
| - }
|
| - }
|
| - setDesiredColumnCountAndWidth(desiredColumnCount, desiredColumnWidth);
|
| -}
|
| -
|
| -void RenderBlock::setDesiredColumnCountAndWidth(int count, int width)
|
| -{
|
| - if (count == 1) {
|
| - if (hasColumns()) {
|
| - delete gColumnInfoMap->take(this);
|
| - setHasColumns(false);
|
| - }
|
| - } else {
|
| - ColumnInfo* info;
|
| - if (hasColumns())
|
| - info = gColumnInfoMap->get(this);
|
| - else {
|
| - if (!gColumnInfoMap)
|
| - gColumnInfoMap = new ColumnInfoMap;
|
| - info = new ColumnInfo;
|
| - gColumnInfoMap->add(this, info);
|
| - setHasColumns(true);
|
| - }
|
| - info->m_desiredColumnCount = count;
|
| - info->m_desiredColumnWidth = width;
|
| - }
|
| -}
|
| -
|
| -int RenderBlock::desiredColumnWidth() const
|
| -{
|
| - if (!hasColumns())
|
| - return contentWidth();
|
| - return gColumnInfoMap->get(this)->m_desiredColumnWidth;
|
| -}
|
| -
|
| -unsigned RenderBlock::desiredColumnCount() const
|
| -{
|
| - if (!hasColumns())
|
| - return 1;
|
| - return gColumnInfoMap->get(this)->m_desiredColumnCount;
|
| -}
|
| -
|
| -Vector<IntRect>* RenderBlock::columnRects() const
|
| -{
|
| - if (!hasColumns())
|
| - return 0;
|
| - return &gColumnInfoMap->get(this)->m_columnRects;
|
| -}
|
| -
|
| -int RenderBlock::layoutColumns(int endOfContent)
|
| -{
|
| - // Don't do anything if we have no columns
|
| - if (!hasColumns())
|
| - return -1;
|
| -
|
| - ColumnInfo* info = gColumnInfoMap->get(this);
|
| - int desiredColumnWidth = info->m_desiredColumnWidth;
|
| - int desiredColumnCount = info->m_desiredColumnCount;
|
| - Vector<IntRect>* columnRects = &info->m_columnRects;
|
| -
|
| - bool computeIntrinsicHeight = (endOfContent == -1);
|
| -
|
| - // Fill the columns in to the available height. Attempt to balance the height of the columns
|
| - int availableHeight = contentHeight();
|
| - int colHeight = computeIntrinsicHeight ? availableHeight / desiredColumnCount : availableHeight;
|
| -
|
| - // Add in half our line-height to help with best-guess initial balancing.
|
| - int columnSlop = lineHeight(false) / 2;
|
| - int remainingSlopSpace = columnSlop * desiredColumnCount;
|
| -
|
| - if (computeIntrinsicHeight)
|
| - colHeight += columnSlop;
|
| -
|
| - int colGap = columnGap();
|
| -
|
| - // Compute a collection of column rects.
|
| - columnRects->clear();
|
| -
|
| - // Then we do a simulated "paint" into the column slices and allow the content to slightly adjust our individual column rects.
|
| - // FIXME: We need to take into account layers that are affected by the columns as well here so that they can have an opportunity
|
| - // to adjust column rects also.
|
| - RenderView* v = view();
|
| - int left = borderLeft() + paddingLeft();
|
| - int top = borderTop() + paddingTop();
|
| - int currX = style()->direction() == LTR ? borderLeft() + paddingLeft() : borderLeft() + paddingLeft() + contentWidth() - desiredColumnWidth;
|
| - int currY = top;
|
| - unsigned colCount = desiredColumnCount;
|
| - int maxColBottom = borderTop() + paddingTop();
|
| - int contentBottom = top + availableHeight;
|
| - for (unsigned i = 0; i < colCount; i++) {
|
| - // If we aren't constrained, then the last column can just get all the remaining space.
|
| - if (computeIntrinsicHeight && i == colCount - 1)
|
| - colHeight = availableHeight;
|
| -
|
| - // This represents the real column position.
|
| - IntRect colRect(currX, top, desiredColumnWidth, colHeight);
|
| -
|
| - // For the simulated paint, we pretend like everything is in one long strip.
|
| - IntRect pageRect(left, currY, desiredColumnWidth, colHeight);
|
| - v->setPrintRect(pageRect);
|
| - v->setTruncatedAt(currY + colHeight);
|
| - GraphicsContext context((PlatformGraphicsContext*)0);
|
| - RenderObject::PaintInfo paintInfo(&context, pageRect, PaintPhaseForeground, false, 0, 0);
|
| -
|
| - setHasColumns(false);
|
| - paintObject(paintInfo, 0, 0);
|
| - setHasColumns(true);
|
| -
|
| - int adjustedBottom = v->bestTruncatedAt();
|
| - if (adjustedBottom <= currY)
|
| - adjustedBottom = currY + colHeight;
|
| -
|
| - colRect.setHeight(adjustedBottom - currY);
|
| -
|
| - // Add in the lost space to the subsequent columns.
|
| - // FIXME: This will create a "staircase" effect if there are enough columns, but the effect should be pretty subtle.
|
| - if (computeIntrinsicHeight) {
|
| - int lostSpace = colHeight - colRect.height();
|
| - if (lostSpace > remainingSlopSpace) {
|
| - // Redestribute the space among the remaining columns.
|
| - int spaceToRedistribute = lostSpace - remainingSlopSpace;
|
| - int remainingColumns = colCount - i + 1;
|
| - colHeight += spaceToRedistribute / remainingColumns;
|
| - }
|
| - remainingSlopSpace = max(0, remainingSlopSpace - lostSpace);
|
| - }
|
| -
|
| - if (style()->direction() == LTR)
|
| - currX += desiredColumnWidth + colGap;
|
| - else
|
| - currX -= (desiredColumnWidth + colGap);
|
| -
|
| - currY += colRect.height();
|
| - availableHeight -= colRect.height();
|
| -
|
| - maxColBottom = max(colRect.bottom(), maxColBottom);
|
| -
|
| - columnRects->append(colRect);
|
| -
|
| - // Start adding in more columns as long as there's still content left.
|
| - if (currY < endOfContent && i == colCount - 1 && (computeIntrinsicHeight || contentHeight()))
|
| - colCount++;
|
| - }
|
| -
|
| - m_overflowWidth = max(width(), currX - colGap);
|
| - m_overflowLeft = min(0, currX + desiredColumnWidth + colGap);
|
| -
|
| - m_overflowHeight = maxColBottom;
|
| - int toAdd = borderBottom() + paddingBottom() + horizontalScrollbarHeight();
|
| -
|
| - if (computeIntrinsicHeight)
|
| - setHeight(m_overflowHeight + toAdd);
|
| -
|
| - v->setPrintRect(IntRect());
|
| - v->setTruncatedAt(0);
|
| -
|
| - ASSERT(colCount == columnRects->size());
|
| -
|
| - return contentBottom;
|
| -}
|
| -
|
| -void RenderBlock::adjustPointToColumnContents(IntPoint& point) const
|
| -{
|
| - // Just bail if we have no columns.
|
| - if (!hasColumns())
|
| - return;
|
| -
|
| - Vector<IntRect>* colRects = columnRects();
|
| -
|
| - // Determine which columns we intersect.
|
| - int colGap = columnGap();
|
| - int leftGap = colGap / 2;
|
| - IntPoint columnPoint(colRects->at(0).location());
|
| - int yOffset = 0;
|
| - for (unsigned i = 0; i < colRects->size(); i++) {
|
| - // Add in half the column gap to the left and right of the rect.
|
| - IntRect colRect = colRects->at(i);
|
| - IntRect gapAndColumnRect(colRect.x() - leftGap, colRect.y(), colRect.width() + colGap, colRect.height());
|
| -
|
| - if (gapAndColumnRect.contains(point)) {
|
| - // We're inside the column. Translate the x and y into our column coordinate space.
|
| - point.move(columnPoint.x() - colRect.x(), yOffset);
|
| - return;
|
| - }
|
| -
|
| - // Move to the next position.
|
| - yOffset += colRect.height();
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::adjustRectForColumns(IntRect& r) const
|
| -{
|
| - // Just bail if we have no columns.
|
| - if (!hasColumns())
|
| - return;
|
| -
|
| - Vector<IntRect>* colRects = columnRects();
|
| -
|
| - // Begin with a result rect that is empty.
|
| - IntRect result;
|
| -
|
| - // Determine which columns we intersect.
|
| - int currXOffset = 0;
|
| - int currYOffset = 0;
|
| - int colGap = columnGap();
|
| - for (unsigned i = 0; i < colRects->size(); i++) {
|
| - IntRect colRect = colRects->at(i);
|
| -
|
| - IntRect repaintRect = r;
|
| - repaintRect.move(currXOffset, currYOffset);
|
| -
|
| - repaintRect.intersect(colRect);
|
| -
|
| - result.unite(repaintRect);
|
| -
|
| - // Move to the next position.
|
| - if (style()->direction() == LTR)
|
| - currXOffset += colRect.width() + colGap;
|
| - else
|
| - currXOffset -= (colRect.width() + colGap);
|
| -
|
| - currYOffset -= colRect.height();
|
| - }
|
| -
|
| - r = result;
|
| -}
|
| -
|
| -void RenderBlock::calcPrefWidths()
|
| -{
|
| - ASSERT(prefWidthsDirty());
|
| -
|
| - updateFirstLetter();
|
| -
|
| - if (!isTableCell() && style()->width().isFixed() && style()->width().value() > 0)
|
| - m_minPrefWidth = m_maxPrefWidth = calcContentBoxWidth(style()->width().value());
|
| - else {
|
| - m_minPrefWidth = 0;
|
| - m_maxPrefWidth = 0;
|
| -
|
| - if (childrenInline())
|
| - calcInlinePrefWidths();
|
| - else
|
| - calcBlockPrefWidths();
|
| -
|
| - m_maxPrefWidth = max(m_minPrefWidth, m_maxPrefWidth);
|
| -
|
| - if (!style()->autoWrap() && childrenInline()) {
|
| - m_minPrefWidth = m_maxPrefWidth;
|
| -
|
| - // A horizontal marquee with inline children has no minimum width.
|
| - if (m_layer && m_layer->marquee() && m_layer->marquee()->isHorizontal())
|
| - m_minPrefWidth = 0;
|
| - }
|
| -
|
| - if (isTableCell()) {
|
| - Length w = static_cast<const RenderTableCell*>(this)->styleOrColWidth();
|
| - if (w.isFixed() && w.value() > 0)
|
| - m_maxPrefWidth = max(m_minPrefWidth, calcContentBoxWidth(w.value()));
|
| - }
|
| - }
|
| -
|
| - if (style()->minWidth().isFixed() && style()->minWidth().value() > 0) {
|
| - m_maxPrefWidth = max(m_maxPrefWidth, calcContentBoxWidth(style()->minWidth().value()));
|
| - m_minPrefWidth = max(m_minPrefWidth, calcContentBoxWidth(style()->minWidth().value()));
|
| - }
|
| -
|
| - if (style()->maxWidth().isFixed() && style()->maxWidth().value() != undefinedLength) {
|
| - m_maxPrefWidth = min(m_maxPrefWidth, calcContentBoxWidth(style()->maxWidth().value()));
|
| - m_minPrefWidth = min(m_minPrefWidth, calcContentBoxWidth(style()->maxWidth().value()));
|
| - }
|
| -
|
| - int toAdd = 0;
|
| - toAdd = borderLeft() + borderRight() + paddingLeft() + paddingRight();
|
| -
|
| - m_minPrefWidth += toAdd;
|
| - m_maxPrefWidth += toAdd;
|
| -
|
| - setPrefWidthsDirty(false);
|
| -}
|
| -
|
| -struct InlineMinMaxIterator
|
| -{
|
| -/* InlineMinMaxIterator is a class that will iterate over all render objects that contribute to
|
| - inline min/max width calculations. Note the following about the way it walks:
|
| - (1) Positioned content is skipped (since it does not contribute to min/max width of a block)
|
| - (2) We do not drill into the children of floats or replaced elements, since you can't break
|
| - in the middle of such an element.
|
| - (3) Inline flows (e.g., <a>, <span>, <i>) are walked twice, since each side can have
|
| - distinct borders/margin/padding that contribute to the min/max width.
|
| -*/
|
| - RenderObject* parent;
|
| - RenderObject* current;
|
| - bool endOfInline;
|
| -
|
| - InlineMinMaxIterator(RenderObject* p, bool end = false)
|
| - :parent(p), current(p), endOfInline(end) {}
|
| -
|
| - RenderObject* next();
|
| -};
|
| -
|
| -RenderObject* InlineMinMaxIterator::next()
|
| -{
|
| - RenderObject* result = 0;
|
| - bool oldEndOfInline = endOfInline;
|
| - endOfInline = false;
|
| - while (current || current == parent) {
|
| - if (!oldEndOfInline &&
|
| - (current == parent ||
|
| - (!current->isFloating() && !current->isReplaced() && !current->isPositioned())))
|
| - result = current->firstChild();
|
| - if (!result) {
|
| - // We hit the end of our inline. (It was empty, e.g., <span></span>.)
|
| - if (!oldEndOfInline && current->isRenderInline()) {
|
| - result = current;
|
| - endOfInline = true;
|
| - break;
|
| - }
|
| -
|
| - while (current && current != parent) {
|
| - result = current->nextSibling();
|
| - if (result) break;
|
| - current = current->parent();
|
| - if (current && current != parent && current->isRenderInline()) {
|
| - result = current;
|
| - endOfInline = true;
|
| - break;
|
| - }
|
| - }
|
| - }
|
| -
|
| - if (!result)
|
| - break;
|
| -
|
| - if (!result->isPositioned() && (result->isText() || result->isFloating() || result->isReplaced() || result->isRenderInline()))
|
| - break;
|
| -
|
| - current = result;
|
| - result = 0;
|
| - }
|
| -
|
| - // Update our position.
|
| - current = result;
|
| - return current;
|
| -}
|
| -
|
| -static int getBPMWidth(int childValue, Length cssUnit)
|
| -{
|
| - if (cssUnit.type() != Auto)
|
| - return (cssUnit.isFixed() ? cssUnit.value() : childValue);
|
| - return 0;
|
| -}
|
| -
|
| -static int getBorderPaddingMargin(const RenderBox* child, bool endOfInline)
|
| -{
|
| - RenderStyle* cstyle = child->style();
|
| - int result = 0;
|
| - bool leftSide = (cstyle->direction() == LTR) ? !endOfInline : endOfInline;
|
| - result += getBPMWidth((leftSide ? child->marginLeft() : child->marginRight()),
|
| - (leftSide ? cstyle->marginLeft() :
|
| - cstyle->marginRight()));
|
| - result += getBPMWidth((leftSide ? child->paddingLeft() : child->paddingRight()),
|
| - (leftSide ? cstyle->paddingLeft() :
|
| - cstyle->paddingRight()));
|
| - result += leftSide ? child->borderLeft() : child->borderRight();
|
| - return result;
|
| -}
|
| -
|
| -static inline void stripTrailingSpace(int& inlineMax, int& inlineMin,
|
| - RenderObject* trailingSpaceChild)
|
| -{
|
| - if (trailingSpaceChild && trailingSpaceChild->isText()) {
|
| - // Collapse away the trailing space at the end of a block.
|
| - RenderText* t = toRenderText(trailingSpaceChild);
|
| - const UChar space = ' ';
|
| - const Font& font = t->style()->font(); // FIXME: This ignores first-line.
|
| - int spaceWidth = font.width(TextRun(&space, 1));
|
| - inlineMax -= spaceWidth + font.wordSpacing();
|
| - if (inlineMin > inlineMax)
|
| - inlineMin = inlineMax;
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::calcInlinePrefWidths()
|
| -{
|
| - int inlineMax = 0;
|
| - int inlineMin = 0;
|
| -
|
| - int cw = containingBlock()->contentWidth();
|
| -
|
| - // If we are at the start of a line, we want to ignore all white-space.
|
| - // Also strip spaces if we previously had text that ended in a trailing space.
|
| - bool stripFrontSpaces = true;
|
| - RenderObject* trailingSpaceChild = 0;
|
| -
|
| - // Firefox and Opera will allow a table cell to grow to fit an image inside it under
|
| - // very specific cirucumstances (in order to match common WinIE renderings).
|
| - // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.)
|
| - bool allowImagesToBreak = !style()->htmlHacks() || !isTableCell() || !style()->width().isIntrinsicOrAuto();
|
| -
|
| - bool autoWrap, oldAutoWrap;
|
| - autoWrap = oldAutoWrap = style()->autoWrap();
|
| -
|
| - InlineMinMaxIterator childIterator(this);
|
| - bool addedTextIndent = false; // Only gets added in once.
|
| - RenderObject* prevFloat = 0;
|
| - RenderObject* previousLeaf = 0;
|
| - while (RenderObject* child = childIterator.next()) {
|
| - autoWrap = child->isReplaced() ? child->parent()->style()->autoWrap() :
|
| - child->style()->autoWrap();
|
| -
|
| - if (!child->isBR()) {
|
| - // Step One: determine whether or not we need to go ahead and
|
| - // terminate our current line. Each discrete chunk can become
|
| - // the new min-width, if it is the widest chunk seen so far, and
|
| - // it can also become the max-width.
|
| -
|
| - // Children fall into three categories:
|
| - // (1) An inline flow object. These objects always have a min/max of 0,
|
| - // and are included in the iteration solely so that their margins can
|
| - // be added in.
|
| - //
|
| - // (2) An inline non-text non-flow object, e.g., an inline replaced element.
|
| - // These objects can always be on a line by themselves, so in this situation
|
| - // we need to go ahead and break the current line, and then add in our own
|
| - // margins and min/max width on its own line, and then terminate the line.
|
| - //
|
| - // (3) A text object. Text runs can have breakable characters at the start,
|
| - // the middle or the end. They may also lose whitespace off the front if
|
| - // we're already ignoring whitespace. In order to compute accurate min-width
|
| - // information, we need three pieces of information.
|
| - // (a) the min-width of the first non-breakable run. Should be 0 if the text string
|
| - // starts with whitespace.
|
| - // (b) the min-width of the last non-breakable run. Should be 0 if the text string
|
| - // ends with whitespace.
|
| - // (c) the min/max width of the string (trimmed for whitespace).
|
| - //
|
| - // If the text string starts with whitespace, then we need to go ahead and
|
| - // terminate our current line (unless we're already in a whitespace stripping
|
| - // mode.
|
| - //
|
| - // If the text string has a breakable character in the middle, but didn't start
|
| - // with whitespace, then we add the width of the first non-breakable run and
|
| - // then end the current line. We then need to use the intermediate min/max width
|
| - // values (if any of them are larger than our current min/max). We then look at
|
| - // the width of the last non-breakable run and use that to start a new line
|
| - // (unless we end in whitespace).
|
| - RenderStyle* cstyle = child->style();
|
| - int childMin = 0;
|
| - int childMax = 0;
|
| -
|
| - if (!child->isText()) {
|
| - // Case (1) and (2). Inline replaced and inline flow elements.
|
| - if (child->isRenderInline()) {
|
| - // Add in padding/border/margin from the appropriate side of
|
| - // the element.
|
| - int bpm = getBorderPaddingMargin(static_cast<RenderBox*>(child), childIterator.endOfInline);
|
| - childMin += bpm;
|
| - childMax += bpm;
|
| -
|
| - inlineMin += childMin;
|
| - inlineMax += childMax;
|
| -
|
| - child->setPrefWidthsDirty(false);
|
| - } else {
|
| - // Inline replaced elts add in their margins to their min/max values.
|
| - int margins = 0;
|
| - Length leftMargin = cstyle->marginLeft();
|
| - Length rightMargin = cstyle->marginRight();
|
| - if (leftMargin.isFixed())
|
| - margins += leftMargin.value();
|
| - if (rightMargin.isFixed())
|
| - margins += rightMargin.value();
|
| - childMin += margins;
|
| - childMax += margins;
|
| - }
|
| - }
|
| -
|
| - if (!child->isRenderInline() && !child->isText()) {
|
| - // Case (2). Inline replaced elements and floats.
|
| - // Go ahead and terminate the current line as far as
|
| - // minwidth is concerned.
|
| - childMin += child->minPrefWidth();
|
| - childMax += child->maxPrefWidth();
|
| -
|
| - bool clearPreviousFloat;
|
| - if (child->isFloating()) {
|
| - clearPreviousFloat = (prevFloat
|
| - && (prevFloat->style()->floating() == FLEFT && (child->style()->clear() & CLEFT)
|
| - || prevFloat->style()->floating() == FRIGHT && (child->style()->clear() & CRIGHT)));
|
| - prevFloat = child;
|
| - } else
|
| - clearPreviousFloat = false;
|
| -
|
| - bool canBreakReplacedElement = !child->isImage() || allowImagesToBreak;
|
| - if (canBreakReplacedElement && (autoWrap || oldAutoWrap) || clearPreviousFloat) {
|
| - m_minPrefWidth = max(inlineMin, m_minPrefWidth);
|
| - inlineMin = 0;
|
| - }
|
| -
|
| - // If we're supposed to clear the previous float, then terminate maxwidth as well.
|
| - if (clearPreviousFloat) {
|
| - m_maxPrefWidth = max(inlineMax, m_maxPrefWidth);
|
| - inlineMax = 0;
|
| - }
|
| -
|
| - // Add in text-indent. This is added in only once.
|
| - int ti = 0;
|
| - if (!addedTextIndent) {
|
| - addedTextIndent = true;
|
| - ti = style()->textIndent().calcMinValue(cw);
|
| - childMin+=ti;
|
| - childMax+=ti;
|
| - }
|
| -
|
| - // Add our width to the max.
|
| - inlineMax += childMax;
|
| -
|
| - if (!autoWrap || !canBreakReplacedElement) {
|
| - if (child->isFloating())
|
| - m_minPrefWidth = max(childMin, m_minPrefWidth);
|
| - else
|
| - inlineMin += childMin;
|
| - } else {
|
| - // Now check our line.
|
| - m_minPrefWidth = max(childMin, m_minPrefWidth);
|
| -
|
| - // Now start a new line.
|
| - inlineMin = 0;
|
| - }
|
| -
|
| - // We are no longer stripping whitespace at the start of
|
| - // a line.
|
| - if (!child->isFloating()) {
|
| - stripFrontSpaces = false;
|
| - trailingSpaceChild = 0;
|
| - }
|
| - } else if (child->isText()) {
|
| - // Case (3). Text.
|
| - RenderText* t = toRenderText(child);
|
| -
|
| - if (t->isWordBreak()) {
|
| - m_minPrefWidth = max(inlineMin, m_minPrefWidth);
|
| - inlineMin = 0;
|
| - continue;
|
| - }
|
| -
|
| - // Determine if we have a breakable character. Pass in
|
| - // whether or not we should ignore any spaces at the front
|
| - // of the string. If those are going to be stripped out,
|
| - // then they shouldn't be considered in the breakable char
|
| - // check.
|
| - bool hasBreakableChar, hasBreak;
|
| - int beginMin, endMin;
|
| - bool beginWS, endWS;
|
| - int beginMax, endMax;
|
| - t->trimmedPrefWidths(inlineMax, beginMin, beginWS, endMin, endWS,
|
| - hasBreakableChar, hasBreak, beginMax, endMax,
|
| - childMin, childMax, stripFrontSpaces);
|
| -
|
| - // This text object will not be rendered, but it may still provide a breaking opportunity.
|
| - if (!hasBreak && childMax == 0) {
|
| - if (autoWrap && (beginWS || endWS)) {
|
| - m_minPrefWidth = max(inlineMin, m_minPrefWidth);
|
| - inlineMin = 0;
|
| - }
|
| - continue;
|
| - }
|
| -
|
| - if (stripFrontSpaces)
|
| - trailingSpaceChild = child;
|
| - else
|
| - trailingSpaceChild = 0;
|
| -
|
| - // Add in text-indent. This is added in only once.
|
| - int ti = 0;
|
| - if (!addedTextIndent) {
|
| - addedTextIndent = true;
|
| - ti = style()->textIndent().calcMinValue(cw);
|
| - childMin+=ti; beginMin += ti;
|
| - childMax+=ti; beginMax += ti;
|
| - }
|
| -
|
| - // If we have no breakable characters at all,
|
| - // then this is the easy case. We add ourselves to the current
|
| - // min and max and continue.
|
| - if (!hasBreakableChar) {
|
| - inlineMin += childMin;
|
| - } else {
|
| - // We have a breakable character. Now we need to know if
|
| - // we start and end with whitespace.
|
| - if (beginWS)
|
| - // Go ahead and end the current line.
|
| - m_minPrefWidth = max(inlineMin, m_minPrefWidth);
|
| - else {
|
| - inlineMin += beginMin;
|
| - m_minPrefWidth = max(inlineMin, m_minPrefWidth);
|
| - childMin -= ti;
|
| - }
|
| -
|
| - inlineMin = childMin;
|
| -
|
| - if (endWS) {
|
| - // We end in whitespace, which means we can go ahead
|
| - // and end our current line.
|
| - m_minPrefWidth = max(inlineMin, m_minPrefWidth);
|
| - inlineMin = 0;
|
| - } else {
|
| - m_minPrefWidth = max(inlineMin, m_minPrefWidth);
|
| - inlineMin = endMin;
|
| - }
|
| - }
|
| -
|
| - if (hasBreak) {
|
| - inlineMax += beginMax;
|
| - m_maxPrefWidth = max(inlineMax, m_maxPrefWidth);
|
| - m_maxPrefWidth = max(childMax, m_maxPrefWidth);
|
| - inlineMax = endMax;
|
| - } else
|
| - inlineMax += childMax;
|
| - }
|
| - } else {
|
| - m_minPrefWidth = max(inlineMin, m_minPrefWidth);
|
| - m_maxPrefWidth = max(inlineMax, m_maxPrefWidth);
|
| - inlineMin = inlineMax = 0;
|
| - stripFrontSpaces = true;
|
| - trailingSpaceChild = 0;
|
| - }
|
| -
|
| - oldAutoWrap = autoWrap;
|
| - if (!child->isRenderInline())
|
| - previousLeaf = child;
|
| - }
|
| -
|
| - if (style()->collapseWhiteSpace())
|
| - stripTrailingSpace(inlineMax, inlineMin, trailingSpaceChild);
|
| -
|
| - m_minPrefWidth = max(inlineMin, m_minPrefWidth);
|
| - m_maxPrefWidth = max(inlineMax, m_maxPrefWidth);
|
| -}
|
| -
|
| -// Use a very large value (in effect infinite).
|
| -#define BLOCK_MAX_WIDTH 15000
|
| -
|
| -void RenderBlock::calcBlockPrefWidths()
|
| -{
|
| - bool nowrap = style()->whiteSpace() == NOWRAP;
|
| -
|
| - RenderObject *child = firstChild();
|
| - int floatLeftWidth = 0, floatRightWidth = 0;
|
| - while (child) {
|
| - // Positioned children don't affect the min/max width
|
| - if (child->isPositioned()) {
|
| - child = child->nextSibling();
|
| - continue;
|
| - }
|
| -
|
| - if (child->isFloating() || child->avoidsFloats()) {
|
| - int floatTotalWidth = floatLeftWidth + floatRightWidth;
|
| - if (child->style()->clear() & CLEFT) {
|
| - m_maxPrefWidth = max(floatTotalWidth, m_maxPrefWidth);
|
| - floatLeftWidth = 0;
|
| - }
|
| - if (child->style()->clear() & CRIGHT) {
|
| - m_maxPrefWidth = max(floatTotalWidth, m_maxPrefWidth);
|
| - floatRightWidth = 0;
|
| - }
|
| - }
|
| -
|
| - // A margin basically has three types: fixed, percentage, and auto (variable).
|
| - // Auto and percentage margins simply become 0 when computing min/max width.
|
| - // Fixed margins can be added in as is.
|
| - Length ml = child->style()->marginLeft();
|
| - Length mr = child->style()->marginRight();
|
| - int margin = 0, marginLeft = 0, marginRight = 0;
|
| - if (ml.isFixed())
|
| - marginLeft += ml.value();
|
| - if (mr.isFixed())
|
| - marginRight += mr.value();
|
| - margin = marginLeft + marginRight;
|
| -
|
| - int w = child->minPrefWidth() + margin;
|
| - m_minPrefWidth = max(w, m_minPrefWidth);
|
| -
|
| - // IE ignores tables for calculation of nowrap. Makes some sense.
|
| - if (nowrap && !child->isTable())
|
| - m_maxPrefWidth = max(w, m_maxPrefWidth);
|
| -
|
| - w = child->maxPrefWidth() + margin;
|
| -
|
| - if (!child->isFloating()) {
|
| - if (child->avoidsFloats()) {
|
| - // Determine a left and right max value based off whether or not the floats can fit in the
|
| - // margins of the object. For negative margins, we will attempt to overlap the float if the negative margin
|
| - // is smaller than the float width.
|
| - int maxLeft = marginLeft > 0 ? max(floatLeftWidth, marginLeft) : floatLeftWidth + marginLeft;
|
| - int maxRight = marginRight > 0 ? max(floatRightWidth, marginRight) : floatRightWidth + marginRight;
|
| - w = child->maxPrefWidth() + maxLeft + maxRight;
|
| - w = max(w, floatLeftWidth + floatRightWidth);
|
| - }
|
| - else
|
| - m_maxPrefWidth = max(floatLeftWidth + floatRightWidth, m_maxPrefWidth);
|
| - floatLeftWidth = floatRightWidth = 0;
|
| - }
|
| -
|
| - if (child->isFloating()) {
|
| - if (style()->floating() == FLEFT)
|
| - floatLeftWidth += w;
|
| - else
|
| - floatRightWidth += w;
|
| - } else
|
| - m_maxPrefWidth = max(w, m_maxPrefWidth);
|
| -
|
| - // A very specific WinIE quirk.
|
| - // Example:
|
| - /*
|
| - <div style="position:absolute; width:100px; top:50px;">
|
| - <div style="position:absolute;left:0px;top:50px;height:50px;background-color:green">
|
| - <table style="width:100%"><tr><td></table>
|
| - </div>
|
| - </div>
|
| - */
|
| - // In the above example, the inner absolute positioned block should have a computed width
|
| - // of 100px because of the table.
|
| - // We can achieve this effect by making the maxwidth of blocks that contain tables
|
| - // with percentage widths be infinite (as long as they are not inside a table cell).
|
| - if (style()->htmlHacks() && child->style()->width().isPercent() &&
|
| - !isTableCell() && child->isTable() && m_maxPrefWidth < BLOCK_MAX_WIDTH) {
|
| - RenderBlock* cb = containingBlock();
|
| - while (!cb->isRenderView() && !cb->isTableCell())
|
| - cb = cb->containingBlock();
|
| - if (!cb->isTableCell())
|
| - m_maxPrefWidth = BLOCK_MAX_WIDTH;
|
| - }
|
| -
|
| - child = child->nextSibling();
|
| - }
|
| -
|
| - // Always make sure these values are non-negative.
|
| - m_minPrefWidth = max(0, m_minPrefWidth);
|
| - m_maxPrefWidth = max(0, m_maxPrefWidth);
|
| -
|
| - m_maxPrefWidth = max(floatLeftWidth + floatRightWidth, m_maxPrefWidth);
|
| -}
|
| -
|
| -bool RenderBlock::hasLineIfEmpty() const
|
| -{
|
| - if (!element())
|
| - return false;
|
| -
|
| - if (element()->isContentEditable() && element()->rootEditableElement() == element())
|
| - return true;
|
| -
|
| - // TODO(ojan): Upstream the change below as part of upstreaming the RenderTextControl changes
|
| - // To put the overflow on the HTMLTextAreaElement instead of it's shadow node.
|
| - if (element()->isShadowNode() &&
|
| - (element()->shadowParentNode()->hasTagName(inputTag) ||
|
| - element()->shadowParentNode()->hasTagName(textareaTag)))
|
| - return true;
|
| -
|
| - return false;
|
| -}
|
| -
|
| -int RenderBlock::lineHeight(bool firstLine, bool isRootLineBox) const
|
| -{
|
| - // Inline blocks are replaced elements. Otherwise, just pass off to
|
| - // the base class. If we're being queried as though we're the root line
|
| - // box, then the fact that we're an inline-block is irrelevant, and we behave
|
| - // just like a block.
|
| - if (isReplaced() && !isRootLineBox)
|
| - return height() + marginTop() + marginBottom();
|
| -
|
| - if (firstLine && document()->usesFirstLineRules()) {
|
| - RenderStyle* s = style(firstLine);
|
| - if (s != style())
|
| - return s->computedLineHeight();
|
| - }
|
| -
|
| - if (m_lineHeight == -1)
|
| - m_lineHeight = style()->computedLineHeight();
|
| -
|
| - return m_lineHeight;
|
| -}
|
| -
|
| -int RenderBlock::baselinePosition(bool b, bool isRootLineBox) const
|
| -{
|
| - // Inline blocks are replaced elements. Otherwise, just pass off to
|
| - // the base class. If we're being queried as though we're the root line
|
| - // box, then the fact that we're an inline-block is irrelevant, and we behave
|
| - // just like a block.
|
| - if (isReplaced() && !isRootLineBox) {
|
| - // For "leaf" theme objects, let the theme decide what the baseline position is.
|
| - // FIXME: Might be better to have a custom CSS property instead, so that if the theme
|
| - // is turned off, checkboxes/radios will still have decent baselines.
|
| - if (style()->hasAppearance() && !theme()->isControlContainer(style()->appearance()))
|
| - return theme()->baselinePosition(this);
|
| -
|
| - // CSS2.1 states that the baseline of an inline block is the baseline of the last line box in
|
| - // the normal flow. We make an exception for marquees, since their baselines are meaningless
|
| - // (the content inside them moves). This matches WinIE as well, which just bottom-aligns them.
|
| - // We also give up on finding a baseline if we have a vertical scrollbar, or if we are scrolled
|
| - // vertically (e.g., an overflow:hidden block that has had scrollTop moved) or if the baseline is outside
|
| - // of our content box.
|
| - int baselinePos = (m_layer && (m_layer->marquee() || m_layer->verticalScrollbar() || m_layer->scrollYOffset() != 0)) ? -1 : getBaselineOfLastLineBox();
|
| - if (baselinePos != -1 && baselinePos <= borderTop() + paddingTop() + contentHeight())
|
| - return marginTop() + baselinePos;
|
| - return height() + marginTop() + marginBottom();
|
| - }
|
| - return RenderBox::baselinePosition(b, isRootLineBox);
|
| -}
|
| -
|
| -int RenderBlock::getBaselineOfFirstLineBox() const
|
| -{
|
| - if (!isBlockFlow())
|
| - return RenderBox::getBaselineOfFirstLineBox();
|
| -
|
| - if (childrenInline()) {
|
| - if (firstLineBox())
|
| - return firstLineBox()->yPos() + firstLineBox()->baseline();
|
| - else
|
| - return -1;
|
| - }
|
| - else {
|
| - for (RenderBox* curr = firstChildBox(); curr; curr = curr->nextSiblingBox()) {
|
| - if (!curr->isFloatingOrPositioned()) {
|
| - int result = curr->getBaselineOfFirstLineBox();
|
| - if (result != -1)
|
| - return curr->y() + result; // Translate to our coordinate space.
|
| - }
|
| - }
|
| - }
|
| -
|
| - return -1;
|
| -}
|
| -
|
| -int RenderBlock::getBaselineOfLastLineBox() const
|
| -{
|
| - if (!isBlockFlow())
|
| - return RenderBox::getBaselineOfLastLineBox();
|
| -
|
| - if (childrenInline()) {
|
| - if (!firstLineBox() && hasLineIfEmpty())
|
| - return RenderBox::baselinePosition(true, true) + borderTop() + paddingTop();
|
| - if (lastLineBox())
|
| - return lastLineBox()->yPos() + lastLineBox()->baseline();
|
| - return -1;
|
| - }
|
| - else {
|
| - bool haveNormalFlowChild = false;
|
| - for (RenderBox* curr = lastChildBox(); curr; curr = curr->previousSiblingBox()) {
|
| - if (!curr->isFloatingOrPositioned()) {
|
| - haveNormalFlowChild = true;
|
| - int result = curr->getBaselineOfLastLineBox();
|
| - if (result != -1)
|
| - return curr->y() + result; // Translate to our coordinate space.
|
| - }
|
| - }
|
| - if (!haveNormalFlowChild && hasLineIfEmpty())
|
| - return RenderBox::baselinePosition(true, true) + borderTop() + paddingTop();
|
| - }
|
| -
|
| - return -1;
|
| -}
|
| -
|
| -bool RenderBlock::containsNonZeroBidiLevel() const
|
| -{
|
| - for (RootInlineBox* root = firstRootBox(); root; root = root->nextRootBox()) {
|
| - for (InlineBox* box = root->firstLeafChild(); box; box = box->nextLeafChild()) {
|
| - if (box->bidiLevel())
|
| - return true;
|
| - }
|
| - }
|
| - return false;
|
| -}
|
| -
|
| -RenderBlock* RenderBlock::firstLineBlock() const
|
| -{
|
| - RenderBlock* firstLineBlock = const_cast<RenderBlock*>(this);
|
| - bool hasPseudo = false;
|
| - while (true) {
|
| - hasPseudo = firstLineBlock->style()->hasPseudoStyle(FIRST_LINE);
|
| - if (hasPseudo)
|
| - break;
|
| - RenderObject* parentBlock = firstLineBlock->parent();
|
| - if (firstLineBlock->isReplaced() || firstLineBlock->isFloating() ||
|
| - !parentBlock || parentBlock->firstChild() != firstLineBlock || !parentBlock->isBlockFlow())
|
| - break;
|
| - ASSERT(parentBlock->isRenderBlock());
|
| - firstLineBlock = toRenderBlock(parentBlock);
|
| - }
|
| -
|
| - if (!hasPseudo)
|
| - return 0;
|
| -
|
| - return firstLineBlock;
|
| -}
|
| -
|
| -void RenderBlock::updateFirstLetter()
|
| -{
|
| - if (!document()->usesFirstLetterRules())
|
| - return;
|
| - // Don't recurse
|
| - if (style()->styleType() == FIRST_LETTER)
|
| - return;
|
| -
|
| - // FIXME: We need to destroy the first-letter object if it is no longer the first child. Need to find
|
| - // an efficient way to check for that situation though before implementing anything.
|
| - RenderObject* firstLetterBlock = this;
|
| - bool hasPseudoStyle = false;
|
| - while (true) {
|
| - // We only honor first-letter if the firstLetterBlock can have children in the DOM. This correctly
|
| - // prevents form controls from honoring first-letter.
|
| - hasPseudoStyle = firstLetterBlock->style()->hasPseudoStyle(FIRST_LETTER)
|
| - && firstLetterBlock->canHaveChildren();
|
| - if (hasPseudoStyle)
|
| - break;
|
| - RenderObject* parentBlock = firstLetterBlock->parent();
|
| - if (firstLetterBlock->isReplaced() || !parentBlock || parentBlock->firstChild() != firstLetterBlock ||
|
| - !parentBlock->isBlockFlow())
|
| - break;
|
| - firstLetterBlock = parentBlock;
|
| - }
|
| -
|
| - if (!hasPseudoStyle)
|
| - return;
|
| -
|
| - // Drill into inlines looking for our first text child.
|
| - RenderObject* currChild = firstLetterBlock->firstChild();
|
| - while (currChild && currChild->needsLayout() && (!currChild->isReplaced() || currChild->isFloatingOrPositioned()) && !currChild->isText()) {
|
| - if (currChild->isFloatingOrPositioned()) {
|
| - if (currChild->style()->styleType() == FIRST_LETTER)
|
| - break;
|
| - currChild = currChild->nextSibling();
|
| - } else
|
| - currChild = currChild->firstChild();
|
| - }
|
| -
|
| - // Get list markers out of the way.
|
| - while (currChild && currChild->isListMarker())
|
| - currChild = currChild->nextSibling();
|
| -
|
| - if (!currChild)
|
| - return;
|
| -
|
| - RenderObject* firstLetterContainer = currChild->parent();
|
| -
|
| - // If the child already has style, then it has already been created, so we just want
|
| - // to update it.
|
| - if (currChild->style()->styleType() == FIRST_LETTER) {
|
| - RenderStyle* pseudo = firstLetterBlock->getCachedPseudoStyle(FIRST_LETTER,
|
| - firstLetterContainer->firstLineStyle());
|
| - currChild->setStyle(pseudo);
|
| - for (RenderObject* genChild = currChild->firstChild(); genChild; genChild = genChild->nextSibling()) {
|
| - if (genChild->isText())
|
| - genChild->setStyle(pseudo);
|
| - }
|
| - return;
|
| - }
|
| -
|
| - // If the child does not already have style, we create it here.
|
| - if (currChild->isText() && !currChild->isBR() && currChild->parent()->style()->styleType() != FIRST_LETTER) {
|
| - // Our layout state is not valid for the repaints we are going to trigger by
|
| - // adding and removing children of firstLetterContainer.
|
| - view()->disableLayoutState();
|
| -
|
| - RenderText* textObj = toRenderText(currChild);
|
| -
|
| - // Create our pseudo style now that we have our firstLetterContainer determined.
|
| - RenderStyle* pseudoStyle = firstLetterBlock->getCachedPseudoStyle(FIRST_LETTER,
|
| - firstLetterContainer->firstLineStyle());
|
| -
|
| - // Force inline display (except for floating first-letters)
|
| - pseudoStyle->setDisplay(pseudoStyle->isFloating() ? BLOCK : INLINE);
|
| - pseudoStyle->setPosition(StaticPosition); // CSS2 says first-letter can't be positioned.
|
| -
|
| - RenderObject* firstLetter = 0;
|
| - if (pseudoStyle->display() == INLINE)
|
| - firstLetter = new (renderArena()) RenderInline(document());
|
| - else
|
| - firstLetter = new (renderArena()) RenderBlock(document());
|
| - firstLetter->setStyle(pseudoStyle);
|
| - firstLetterContainer->addChild(firstLetter, currChild);
|
| -
|
| - // The original string is going to be either a generated content string or a DOM node's
|
| - // string. We want the original string before it got transformed in case first-letter has
|
| - // no text-transform or a different text-transform applied to it.
|
| - RefPtr<StringImpl> oldText = textObj->originalText();
|
| - ASSERT(oldText);
|
| -
|
| - if (oldText && oldText->length() > 0) {
|
| - unsigned int length = 0;
|
| -
|
| - // account for leading spaces and punctuation
|
| - while (length < oldText->length() && (isSpaceOrNewline((*oldText)[length]) || Unicode::isPunct((*oldText)[length])))
|
| - length++;
|
| -
|
| - // account for first letter
|
| - length++;
|
| -
|
| - // construct text fragment for the text after the first letter
|
| - // NOTE: this might empty
|
| - RenderTextFragment* remainingText =
|
| - new (renderArena()) RenderTextFragment(textObj->node(), oldText.get(), length, oldText->length() - length);
|
| - remainingText->setStyle(textObj->style());
|
| - if (remainingText->element())
|
| - remainingText->element()->setRenderer(remainingText);
|
| -
|
| - RenderObject* nextObj = textObj->nextSibling();
|
| - firstLetterContainer->removeChild(textObj);
|
| - firstLetterContainer->addChild(remainingText, nextObj);
|
| - remainingText->setFirstLetter(firstLetter);
|
| -
|
| - // construct text fragment for the first letter
|
| - RenderTextFragment* letter =
|
| - new (renderArena()) RenderTextFragment(remainingText->node(), oldText.get(), 0, length);
|
| - RefPtr<RenderStyle> newStyle = RenderStyle::create();
|
| - newStyle->inheritFrom(pseudoStyle);
|
| - letter->setStyle(newStyle.release());
|
| - firstLetter->addChild(letter);
|
| -
|
| - textObj->destroy();
|
| - }
|
| - view()->enableLayoutState();
|
| - }
|
| -}
|
| -
|
| -bool RenderBlock::inRootBlockContext() const
|
| -{
|
| - if (isTableCell() || isFloatingOrPositioned() || hasOverflowClip())
|
| - return false;
|
| -
|
| - if (isRoot() || isRenderView())
|
| - return true;
|
| -
|
| - return containingBlock()->inRootBlockContext();
|
| -}
|
| -
|
| -// Helper methods for obtaining the last line, computing line counts and heights for line counts
|
| -// (crawling into blocks).
|
| -static bool shouldCheckLines(RenderObject* obj)
|
| -{
|
| - return !obj->isFloatingOrPositioned() && !obj->isRunIn() &&
|
| - obj->isBlockFlow() && obj->style()->height().isAuto() &&
|
| - (!obj->isFlexibleBox() || obj->style()->boxOrient() == VERTICAL);
|
| -}
|
| -
|
| -static RootInlineBox* getLineAtIndex(RenderBlock* block, int i, int& count)
|
| -{
|
| - if (block->style()->visibility() == VISIBLE) {
|
| - if (block->childrenInline()) {
|
| - for (RootInlineBox* box = block->firstRootBox(); box; box = box->nextRootBox()) {
|
| - if (count++ == i)
|
| - return box;
|
| - }
|
| - }
|
| - else {
|
| - for (RenderObject* obj = block->firstChild(); obj; obj = obj->nextSibling()) {
|
| - if (shouldCheckLines(obj)) {
|
| - RootInlineBox *box = getLineAtIndex(toRenderBlock(obj), i, count);
|
| - if (box)
|
| - return box;
|
| - }
|
| - }
|
| - }
|
| - }
|
| - return 0;
|
| -}
|
| -
|
| -static int getHeightForLineCount(RenderBlock* block, int l, bool includeBottom, int& count)
|
| -{
|
| - if (block->style()->visibility() == VISIBLE) {
|
| - if (block->childrenInline()) {
|
| - for (RootInlineBox* box = block->firstRootBox(); box; box = box->nextRootBox()) {
|
| - if (++count == l)
|
| - return box->bottomOverflow() + (includeBottom ? (block->borderBottom() + block->paddingBottom()) : 0);
|
| - }
|
| - }
|
| - else {
|
| - RenderBox* normalFlowChildWithoutLines = 0;
|
| - for (RenderBox* obj = block->firstChildBox(); obj; obj = obj->nextSiblingBox()) {
|
| - if (shouldCheckLines(obj)) {
|
| - int result = getHeightForLineCount(toRenderBlock(obj), l, false, count);
|
| - if (result != -1)
|
| - return result + obj->y() + (includeBottom ? (block->borderBottom() + block->paddingBottom()) : 0);
|
| - }
|
| - else if (!obj->isFloatingOrPositioned() && !obj->isRunIn())
|
| - normalFlowChildWithoutLines = obj;
|
| - }
|
| - if (normalFlowChildWithoutLines && l == 0)
|
| - return normalFlowChildWithoutLines->y() + normalFlowChildWithoutLines->height();
|
| - }
|
| - }
|
| -
|
| - return -1;
|
| -}
|
| -
|
| -RootInlineBox* RenderBlock::lineAtIndex(int i)
|
| -{
|
| - int count = 0;
|
| - return getLineAtIndex(this, i, count);
|
| -}
|
| -
|
| -int RenderBlock::lineCount()
|
| -{
|
| - int count = 0;
|
| - if (style()->visibility() == VISIBLE) {
|
| - if (childrenInline())
|
| - for (RootInlineBox* box = firstRootBox(); box; box = box->nextRootBox())
|
| - count++;
|
| - else
|
| - for (RenderObject* obj = firstChild(); obj; obj = obj->nextSibling())
|
| - if (shouldCheckLines(obj))
|
| - count += toRenderBlock(obj)->lineCount();
|
| - }
|
| - return count;
|
| -}
|
| -
|
| -int RenderBlock::heightForLineCount(int l)
|
| -{
|
| - int count = 0;
|
| - return getHeightForLineCount(this, l, true, count);
|
| -}
|
| -
|
| -void RenderBlock::adjustForBorderFit(int x, int& left, int& right) const
|
| -{
|
| - // We don't deal with relative positioning. Our assumption is that you shrink to fit the lines without accounting
|
| - // for either overflow or translations via relative positioning.
|
| - if (style()->visibility() == VISIBLE) {
|
| - if (childrenInline()) {
|
| - for (RootInlineBox* box = firstRootBox(); box; box = box->nextRootBox()) {
|
| - if (box->firstChild())
|
| - left = min(left, x + box->firstChild()->xPos());
|
| - if (box->lastChild())
|
| - right = max(right, x + box->lastChild()->xPos() + box->lastChild()->width());
|
| - }
|
| - }
|
| - else {
|
| - for (RenderBox* obj = firstChildBox(); obj; obj = obj->nextSiblingBox()) {
|
| - if (!obj->isFloatingOrPositioned()) {
|
| - if (obj->isBlockFlow() && !obj->hasOverflowClip())
|
| - toRenderBlock(obj)->adjustForBorderFit(x + obj->x(), left, right);
|
| - else if (obj->style()->visibility() == VISIBLE) {
|
| - // We are a replaced element or some kind of non-block-flow object.
|
| - left = min(left, x + obj->x());
|
| - right = max(right, x + obj->x() + obj->width());
|
| - }
|
| - }
|
| - }
|
| - }
|
| -
|
| - if (m_floatingObjects) {
|
| - FloatingObject* r;
|
| - DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| - for (; (r = it.current()); ++it) {
|
| - // Only examine the object if our m_shouldPaint flag is set.
|
| - if (r->m_shouldPaint) {
|
| - int floatLeft = r->m_left - r->m_renderer->x() + r->m_renderer->marginLeft();
|
| - int floatRight = floatLeft + r->m_renderer->width();
|
| - left = min(left, floatLeft);
|
| - right = max(right, floatRight);
|
| - }
|
| - }
|
| - }
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::borderFitAdjust(int& x, int& w) const
|
| -{
|
| - if (style()->borderFit() == BorderFitBorder)
|
| - return;
|
| -
|
| - // Walk any normal flow lines to snugly fit.
|
| - int left = INT_MAX;
|
| - int right = INT_MIN;
|
| - int oldWidth = w;
|
| - adjustForBorderFit(0, left, right);
|
| - if (left != INT_MAX) {
|
| - left -= (borderLeft() + paddingLeft());
|
| - if (left > 0) {
|
| - x += left;
|
| - w -= left;
|
| - }
|
| - }
|
| - if (right != INT_MIN) {
|
| - right += (borderRight() + paddingRight());
|
| - if (right < oldWidth)
|
| - w -= (oldWidth - right);
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::clearTruncation()
|
| -{
|
| - if (style()->visibility() == VISIBLE) {
|
| - if (childrenInline() && hasMarkupTruncation()) {
|
| - setHasMarkupTruncation(false);
|
| - for (RootInlineBox* box = firstRootBox(); box; box = box->nextRootBox())
|
| - box->clearTruncation();
|
| - }
|
| - else
|
| - for (RenderObject* obj = firstChild(); obj; obj = obj->nextSibling())
|
| - if (shouldCheckLines(obj))
|
| - toRenderBlock(obj)->clearTruncation();
|
| - }
|
| -}
|
| -
|
| -void RenderBlock::setMaxTopMargins(int pos, int neg)
|
| -{
|
| - if (!m_maxMargin) {
|
| - if (pos == MaxMargin::topPosDefault(this) && neg == MaxMargin::topNegDefault(this))
|
| - return;
|
| - m_maxMargin = new MaxMargin(this);
|
| - }
|
| - m_maxMargin->m_topPos = pos;
|
| - m_maxMargin->m_topNeg = neg;
|
| -}
|
| -
|
| -void RenderBlock::setMaxBottomMargins(int pos, int neg)
|
| -{
|
| - if (!m_maxMargin) {
|
| - if (pos == MaxMargin::bottomPosDefault(this) && neg == MaxMargin::bottomNegDefault(this))
|
| - return;
|
| - m_maxMargin = new MaxMargin(this);
|
| - }
|
| - m_maxMargin->m_bottomPos = pos;
|
| - m_maxMargin->m_bottomNeg = neg;
|
| -}
|
| -
|
| -void RenderBlock::absoluteRects(Vector<IntRect>& rects, int tx, int ty, bool topLevel)
|
| -{
|
| - // For blocks inside inlines, we go ahead and include margins so that we run right up to the
|
| - // inline boxes above and below us (thus getting merged with them to form a single irregular
|
| - // shape).
|
| - if (topLevel && inlineContinuation()) {
|
| - rects.append(IntRect(tx, ty - collapsedMarginTop(),
|
| - width(), height() + collapsedMarginTop() + collapsedMarginBottom()));
|
| - inlineContinuation()->absoluteRects(rects,
|
| - tx - x() + inlineContinuation()->containingBlock()->x(),
|
| - ty - y() + inlineContinuation()->containingBlock()->y(), topLevel);
|
| - } else
|
| - rects.append(IntRect(tx, ty, width(), height()));
|
| -}
|
| -
|
| -void RenderBlock::absoluteQuads(Vector<FloatQuad>& quads, bool topLevel)
|
| -{
|
| - // For blocks inside inlines, we go ahead and include margins so that we run right up to the
|
| - // inline boxes above and below us (thus getting merged with them to form a single irregular
|
| - // shape).
|
| - if (topLevel && inlineContinuation()) {
|
| - FloatRect localRect(0, -collapsedMarginTop(),
|
| - width(), height() + collapsedMarginTop() + collapsedMarginBottom());
|
| - quads.append(localToAbsoluteQuad(localRect));
|
| - inlineContinuation()->absoluteQuads(quads, topLevel);
|
| - } else
|
| - quads.append(RenderBox::localToAbsoluteQuad(FloatRect(0, 0, width(), height())));
|
| -}
|
| -
|
| -IntRect RenderBlock::rectWithOutlineForRepaint(RenderBox* repaintContainer, int outlineWidth)
|
| -{
|
| - IntRect r(RenderBox::rectWithOutlineForRepaint(repaintContainer, outlineWidth));
|
| - if (inlineContinuation())
|
| - r.inflateY(collapsedMarginTop());
|
| - return r;
|
| -}
|
| -
|
| -RenderObject* RenderBlock::hoverAncestor() const
|
| -{
|
| - return inlineContinuation() ? inlineContinuation() : RenderBox::hoverAncestor();
|
| -}
|
| -
|
| -void RenderBlock::updateDragState(bool dragOn)
|
| -{
|
| - RenderBox::updateDragState(dragOn);
|
| - if (inlineContinuation())
|
| - inlineContinuation()->updateDragState(dragOn);
|
| -}
|
| -
|
| -RenderStyle* RenderBlock::outlineStyleForRepaint() const
|
| -{
|
| - return inlineContinuation() ? inlineContinuation()->style() : style();
|
| -}
|
| -
|
| -void RenderBlock::childBecameNonInline(RenderObject*)
|
| -{
|
| - makeChildrenNonInline();
|
| - if (isAnonymousBlock() && parent() && parent()->isRenderBlock())
|
| - toRenderBlock(parent())->removeLeftoverAnonymousBlock(this);
|
| - // |this| may be dead here
|
| -}
|
| -
|
| -void RenderBlock::updateHitTestResult(HitTestResult& result, const IntPoint& point)
|
| -{
|
| - if (result.innerNode())
|
| - return;
|
| -
|
| - Node* node = element();
|
| - if (inlineContinuation())
|
| - // We are in the margins of block elements that are part of a continuation. In
|
| - // this case we're actually still inside the enclosing inline element that was
|
| - // split. Go ahead and set our inner node accordingly.
|
| - node = inlineContinuation()->element();
|
| -
|
| - if (node) {
|
| - result.setInnerNode(node);
|
| - if (!result.innerNonSharedNode())
|
| - result.setInnerNonSharedNode(node);
|
| - result.setLocalPoint(point);
|
| - }
|
| -}
|
| -
|
| -IntRect RenderBlock::localCaretRect(InlineBox* inlineBox, int caretOffset, int* extraWidthToEndOfLine)
|
| -{
|
| - // Do the normal calculation in most cases.
|
| - if (firstChild())
|
| - return RenderBox::localCaretRect(inlineBox, caretOffset, extraWidthToEndOfLine);
|
| -
|
| - // This is a special case:
|
| - // The element is not an inline element, and it's empty. So we have to
|
| - // calculate a fake position to indicate where objects are to be inserted.
|
| -
|
| - // FIXME: This does not take into account either :first-line or :first-letter
|
| - // However, as soon as some content is entered, the line boxes will be
|
| - // constructed and this kludge is not called any more. So only the caret size
|
| - // of an empty :first-line'd block is wrong. I think we can live with that.
|
| - RenderStyle* currentStyle = firstLineStyle();
|
| - int height = lineHeight(true);
|
| - const int caretWidth = 1;
|
| -
|
| - enum CaretAlignment { alignLeft, alignRight, alignCenter };
|
| -
|
| - CaretAlignment alignment = alignLeft;
|
| -
|
| - switch (currentStyle->textAlign()) {
|
| - case TAAUTO:
|
| - case JUSTIFY:
|
| - if (currentStyle->direction() == RTL)
|
| - alignment = alignRight;
|
| - break;
|
| - case LEFT:
|
| - case WEBKIT_LEFT:
|
| - break;
|
| - case CENTER:
|
| - case WEBKIT_CENTER:
|
| - alignment = alignCenter;
|
| - break;
|
| - case RIGHT:
|
| - case WEBKIT_RIGHT:
|
| - alignment = alignRight;
|
| - break;
|
| - }
|
| -
|
| - int x = borderLeft() + paddingLeft();
|
| - int w = width();
|
| -
|
| - switch (alignment) {
|
| - case alignLeft:
|
| - break;
|
| - case alignCenter:
|
| - x = (x + w - (borderRight() + paddingRight())) / 2;
|
| - break;
|
| - case alignRight:
|
| - x = w - (borderRight() + paddingRight());
|
| - break;
|
| - }
|
| -
|
| - if (extraWidthToEndOfLine) {
|
| - if (isRenderBlock()) {
|
| - *extraWidthToEndOfLine = w - (x + caretWidth);
|
| - } else {
|
| - // FIXME: This code looks wrong.
|
| - // myRight and containerRight are set up, but then clobbered.
|
| - // So *extraWidthToEndOfLine will always be 0 here.
|
| -
|
| - int myRight = x + caretWidth;
|
| - // FIXME: why call localToAbsoluteForContent() twice here, too?
|
| - FloatPoint absRightPoint = localToAbsolute(FloatPoint(myRight, 0));
|
| -
|
| - int containerRight = containingBlock()->x() + containingBlockWidth();
|
| - FloatPoint absContainerPoint = localToAbsolute(FloatPoint(containerRight, 0));
|
| -
|
| - *extraWidthToEndOfLine = absContainerPoint.x() - absRightPoint.x();
|
| - }
|
| - }
|
| -
|
| - int y = paddingTop() + borderTop();
|
| -
|
| - return IntRect(x, y, caretWidth, height);
|
| -}
|
| -
|
| -void RenderBlock::addFocusRingRects(GraphicsContext* graphicsContext, int tx, int ty)
|
| -{
|
| - // For blocks inside inlines, we go ahead and include margins so that we run right up to the
|
| - // inline boxes above and below us (thus getting merged with them to form a single irregular
|
| - // shape).
|
| - if (inlineContinuation()) {
|
| - // FIXME: This check really isn't accurate.
|
| - bool nextInlineHasLineBox = inlineContinuation()->firstLineBox();
|
| - // FIXME: This is wrong. The principal renderer may not be the continuation preceding this block.
|
| - bool prevInlineHasLineBox = toRenderInline(inlineContinuation()->element()->renderer())->firstLineBox();
|
| - int topMargin = prevInlineHasLineBox ? collapsedMarginTop() : 0;
|
| - int bottomMargin = nextInlineHasLineBox ? collapsedMarginBottom() : 0;
|
| - graphicsContext->addFocusRingRect(IntRect(tx, ty - topMargin,
|
| - width(), height() + topMargin + bottomMargin));
|
| - } else
|
| - graphicsContext->addFocusRingRect(IntRect(tx, ty, width(), height()));
|
| -
|
| - if (!hasOverflowClip() && !hasControlClip()) {
|
| - for (InlineRunBox* curr = firstLineBox(); curr; curr = curr->nextLineBox())
|
| - graphicsContext->addFocusRingRect(IntRect(tx + curr->xPos(), ty + curr->yPos(), curr->width(), curr->height()));
|
| -
|
| - for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
|
| - if (!curr->isText() && !curr->isListMarker() && curr->isBox()) {
|
| - RenderBox* box = toRenderBox(curr);
|
| - FloatPoint pos;
|
| - // FIXME: This doesn't work correctly with transforms.
|
| - if (box->layer())
|
| - pos = curr->localToAbsolute();
|
| - else
|
| - pos = FloatPoint(tx + box->x(), ty + box->y());
|
| - box->addFocusRingRects(graphicsContext, pos.x(), pos.y());
|
| - }
|
| - }
|
| - }
|
| -
|
| - if (inlineContinuation())
|
| - inlineContinuation()->addFocusRingRects(graphicsContext,
|
| - tx - x() + inlineContinuation()->containingBlock()->x(),
|
| - ty - y() + inlineContinuation()->containingBlock()->y());
|
| -}
|
| -
|
| -const char* RenderBlock::renderName() const
|
| -{
|
| - if (isBody())
|
| - return "RenderBody"; // FIXME: Temporary hack until we know that the regression tests pass.
|
| -
|
| - if (isFloating())
|
| - return "RenderBlock (floating)";
|
| - if (isPositioned())
|
| - return "RenderBlock (positioned)";
|
| - if (isAnonymousBlock())
|
| - return "RenderBlock (anonymous)";
|
| - else if (isAnonymous())
|
| - return "RenderBlock (generated)";
|
| - if (isRelPositioned())
|
| - return "RenderBlock (relative positioned)";
|
| - if (isRunIn())
|
| - return "RenderBlock (run-in)";
|
| - return "RenderBlock";
|
| -}
|
| -
|
| -} // namespace WebCore
|
| -
|
| +/*
|
| + * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
|
| + * (C) 1999 Antti Koivisto (koivisto@kde.org)
|
| + * (C) 2007 David Smith (catfish.man@gmail.com)
|
| + * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
|
| + *
|
| + * This library is free software; you can redistribute it and/or
|
| + * modify it under the terms of the GNU Library General Public
|
| + * License as published by the Free Software Foundation; either
|
| + * version 2 of the License, or (at your option) any later version.
|
| + *
|
| + * This library is distributed in the hope that it will be useful,
|
| + * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
| + * Library General Public License for more details.
|
| + *
|
| + * You should have received a copy of the GNU Library General Public License
|
| + * along with this library; see the file COPYING.LIB. If not, write to
|
| + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
| + * Boston, MA 02110-1301, USA.
|
| + */
|
| +
|
| +#include "config.h"
|
| +#include "RenderBlock.h"
|
| +
|
| +#include "Document.h"
|
| +#include "Element.h"
|
| +#include "FloatQuad.h"
|
| +#include "Frame.h"
|
| +#include "FrameView.h"
|
| +#include "GraphicsContext.h"
|
| +#include "HTMLNames.h"
|
| +#include "HitTestResult.h"
|
| +#include "InlineTextBox.h"
|
| +#include "RenderImage.h"
|
| +#include "RenderInline.h"
|
| +#include "RenderMarquee.h"
|
| +#include "RenderReplica.h"
|
| +#include "RenderTableCell.h"
|
| +#include "RenderTextFragment.h"
|
| +#include "RenderTheme.h"
|
| +#include "RenderView.h"
|
| +#include "SelectionController.h"
|
| +#include <wtf/StdLibExtras.h>
|
| +
|
| +using namespace std;
|
| +using namespace WTF;
|
| +using namespace Unicode;
|
| +
|
| +namespace WebCore {
|
| +
|
| +// Number of pixels to allow as a fudge factor when clicking above or below a line.
|
| +// clicking up to verticalLineClickFudgeFactor pixels above a line will correspond to the closest point on the line.
|
| +const int verticalLineClickFudgeFactor= 3;
|
| +
|
| +using namespace HTMLNames;
|
| +
|
| +static void moveChild(RenderObject* to, RenderObjectChildList* toChildList, RenderObject* from, RenderObjectChildList* fromChildList, RenderObject* child)
|
| +{
|
| + ASSERT(from == child->parent());
|
| + toChildList->appendChildNode(to, fromChildList->removeChildNode(from, child, false), false);
|
| +}
|
| +
|
| +struct ColumnInfo {
|
| + ColumnInfo()
|
| + : m_desiredColumnWidth(0)
|
| + , m_desiredColumnCount(1)
|
| + { }
|
| + int m_desiredColumnWidth;
|
| + unsigned m_desiredColumnCount;
|
| + Vector<IntRect> m_columnRects;
|
| +};
|
| +
|
| +typedef WTF::HashMap<const RenderBox*, ColumnInfo*> ColumnInfoMap;
|
| +static ColumnInfoMap* gColumnInfoMap = 0;
|
| +
|
| +typedef WTF::HashMap<const RenderBlock*, HashSet<RenderBox*>*> PercentHeightDescendantsMap;
|
| +static PercentHeightDescendantsMap* gPercentHeightDescendantsMap = 0;
|
| +
|
| +typedef WTF::HashMap<const RenderBox*, HashSet<RenderBlock*>*> PercentHeightContainerMap;
|
| +static PercentHeightContainerMap* gPercentHeightContainerMap = 0;
|
| +
|
| +typedef WTF::HashMap<RenderBlock*, ListHashSet<RenderInline*>*> ContinuationOutlineTableMap;
|
| +
|
| +// Our MarginInfo state used when laying out block children.
|
| +RenderBlock::MarginInfo::MarginInfo(RenderBlock* block, int top, int bottom)
|
| +{
|
| + // Whether or not we can collapse our own margins with our children. We don't do this
|
| + // if we had any border/padding (obviously), if we're the root or HTML elements, or if
|
| + // we're positioned, floating, a table cell.
|
| + m_canCollapseWithChildren = !block->isRenderView() && !block->isRoot() && !block->isPositioned() &&
|
| + !block->isFloating() && !block->isTableCell() && !block->hasOverflowClip() && !block->isInlineBlockOrInlineTable();
|
| +
|
| + m_canCollapseTopWithChildren = m_canCollapseWithChildren && (top == 0) && block->style()->marginTopCollapse() != MSEPARATE;
|
| +
|
| + // If any height other than auto is specified in CSS, then we don't collapse our bottom
|
| + // margins with our children's margins. To do otherwise would be to risk odd visual
|
| + // effects when the children overflow out of the parent block and yet still collapse
|
| + // with it. We also don't collapse if we have any bottom border/padding.
|
| + m_canCollapseBottomWithChildren = m_canCollapseWithChildren && (bottom == 0) &&
|
| + (block->style()->height().isAuto() && block->style()->height().value() == 0) && block->style()->marginBottomCollapse() != MSEPARATE;
|
| +
|
| + m_quirkContainer = block->isTableCell() || block->isBody() || block->style()->marginTopCollapse() == MDISCARD ||
|
| + block->style()->marginBottomCollapse() == MDISCARD;
|
| +
|
| + m_atTopOfBlock = true;
|
| + m_atBottomOfBlock = false;
|
| +
|
| + m_posMargin = m_canCollapseTopWithChildren ? block->maxTopMargin(true) : 0;
|
| + m_negMargin = m_canCollapseTopWithChildren ? block->maxTopMargin(false) : 0;
|
| +
|
| + m_selfCollapsingBlockClearedFloat = false;
|
| +
|
| + m_topQuirk = m_bottomQuirk = m_determinedTopQuirk = false;
|
| +}
|
| +
|
| +// -------------------------------------------------------------------------------------------------------
|
| +
|
| +RenderBlock::RenderBlock(Node* node)
|
| + : RenderBox(node)
|
| + , m_floatingObjects(0)
|
| + , m_positionedObjects(0)
|
| + , m_inlineContinuation(0)
|
| + , m_maxMargin(0)
|
| + , m_overflowHeight(0)
|
| + , m_overflowWidth(0)
|
| + , m_overflowLeft(0)
|
| + , m_overflowTop(0)
|
| + , m_lineHeight(-1)
|
| +{
|
| + setChildrenInline(true);
|
| +}
|
| +
|
| +RenderBlock::~RenderBlock()
|
| +{
|
| + delete m_floatingObjects;
|
| + delete m_positionedObjects;
|
| + delete m_maxMargin;
|
| +
|
| + if (hasColumns())
|
| + delete gColumnInfoMap->take(this);
|
| +
|
| + if (gPercentHeightDescendantsMap) {
|
| + if (HashSet<RenderBox*>* descendantSet = gPercentHeightDescendantsMap->take(this)) {
|
| + HashSet<RenderBox*>::iterator end = descendantSet->end();
|
| + for (HashSet<RenderBox*>::iterator descendant = descendantSet->begin(); descendant != end; ++descendant) {
|
| + HashSet<RenderBlock*>* containerSet = gPercentHeightContainerMap->get(*descendant);
|
| + ASSERT(containerSet);
|
| + if (!containerSet)
|
| + continue;
|
| + ASSERT(containerSet->contains(this));
|
| + containerSet->remove(this);
|
| + if (containerSet->isEmpty()) {
|
| + gPercentHeightContainerMap->remove(*descendant);
|
| + delete containerSet;
|
| + }
|
| + }
|
| + delete descendantSet;
|
| + }
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::destroy()
|
| +{
|
| + // Detach our continuation first.
|
| + if (m_inlineContinuation)
|
| + m_inlineContinuation->destroy();
|
| + m_inlineContinuation = 0;
|
| +
|
| + // Make sure to destroy anonymous children first while they are still connected to the rest of the tree, so that they will
|
| + // properly dirty line boxes that they are removed from. Effects that do :before/:after only on hover could crash otherwise.
|
| + children()->destroyLeftoverChildren();
|
| +
|
| + if (!documentBeingDestroyed()) {
|
| + if (firstLineBox()) {
|
| + // We can't wait for RenderBox::destroy to clear the selection,
|
| + // because by then we will have nuked the line boxes.
|
| + // FIXME: The SelectionController should be responsible for this when it
|
| + // is notified of DOM mutations.
|
| + if (isSelectionBorder())
|
| + view()->clearSelection();
|
| +
|
| + // If we are an anonymous block, then our line boxes might have children
|
| + // that will outlast this block. In the non-anonymous block case those
|
| + // children will be destroyed by the time we return from this function.
|
| + if (isAnonymousBlock()) {
|
| + for (InlineFlowBox* box = firstLineBox(); box; box = box->nextFlowBox()) {
|
| + while (InlineBox* childBox = box->firstChild())
|
| + childBox->remove();
|
| + }
|
| + }
|
| + } else if (isInline() && parent())
|
| + parent()->dirtyLinesFromChangedChild(this);
|
| + }
|
| +
|
| + m_lineBoxes.deleteLineBoxes(renderArena());
|
| +
|
| + RenderBox::destroy();
|
| +}
|
| +
|
| +void RenderBlock::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
|
| +{
|
| + setReplaced(newStyle->isDisplayReplacedType());
|
| +
|
| + if (style() && parent() && diff == StyleDifferenceLayout && style()->position() != newStyle->position()) {
|
| + if (newStyle->position() == StaticPosition)
|
| + // Clear our positioned objects list. Our absolutely positioned descendants will be
|
| + // inserted into our containing block's positioned objects list during layout.
|
| + removePositionedObjects(0);
|
| + else if (style()->position() == StaticPosition) {
|
| + // Remove our absolutely positioned descendants from their current containing block.
|
| + // They will be inserted into our positioned objects list during layout.
|
| + RenderObject* cb = parent();
|
| + while (cb && (cb->style()->position() == StaticPosition || (cb->isInline() && !cb->isReplaced())) && !cb->isRenderView()) {
|
| + if (cb->style()->position() == RelativePosition && cb->isInline() && !cb->isReplaced()) {
|
| + cb = cb->containingBlock();
|
| + break;
|
| + }
|
| + cb = cb->parent();
|
| + }
|
| +
|
| + if (cb->isRenderBlock())
|
| + toRenderBlock(cb)->removePositionedObjects(this);
|
| + }
|
| + }
|
| +
|
| + RenderBox::styleWillChange(diff, newStyle);
|
| +}
|
| +
|
| +void RenderBlock::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
|
| +{
|
| + RenderBox::styleDidChange(diff, oldStyle);
|
| +
|
| + // FIXME: We could save this call when the change only affected non-inherited properties
|
| + for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
|
| + if (child->isAnonymousBlock()) {
|
| + RefPtr<RenderStyle> newStyle = RenderStyle::create();
|
| + newStyle->inheritFrom(style());
|
| + newStyle->setDisplay(BLOCK);
|
| + child->setStyle(newStyle.release());
|
| + }
|
| + }
|
| +
|
| + m_lineHeight = -1;
|
| +
|
| + // Update pseudos for :before and :after now.
|
| + if (!isAnonymous() && document()->usesBeforeAfterRules() && canHaveChildren()) {
|
| + updateBeforeAfterContent(BEFORE);
|
| + updateBeforeAfterContent(AFTER);
|
| + }
|
| + updateFirstLetter();
|
| +}
|
| +
|
| +void RenderBlock::updateBeforeAfterContent(PseudoId pseudoId)
|
| +{
|
| + // If this is an anonymous wrapper, then the parent applies its own pseudo-element style to it.
|
| + if (parent() && parent()->createsAnonymousWrapper())
|
| + return;
|
| + return children()->updateBeforeAfterContent(this, pseudoId);
|
| +}
|
| +
|
| +void RenderBlock::addChild(RenderObject* newChild, RenderObject* beforeChild)
|
| +{
|
| + // Make sure we don't append things after :after-generated content if we have it.
|
| + if (!beforeChild && isAfterContent(lastChild()))
|
| + beforeChild = lastChild();
|
| +
|
| + bool madeBoxesNonInline = false;
|
| +
|
| + // If the requested beforeChild is not one of our children, then this is because
|
| + // there is an anonymous container within this object that contains the beforeChild.
|
| + if (beforeChild && beforeChild->parent() != this) {
|
| + RenderObject* anonymousChild = beforeChild->parent();
|
| + ASSERT(anonymousChild);
|
| +
|
| + while (anonymousChild->parent() != this)
|
| + anonymousChild = anonymousChild->parent();
|
| +
|
| + ASSERT(anonymousChild->isAnonymous());
|
| +
|
| + if (anonymousChild->isAnonymousBlock()) {
|
| + // Insert the child into the anonymous block box instead of here.
|
| + if (newChild->isInline() || beforeChild->parent()->firstChild() != beforeChild)
|
| + beforeChild->parent()->addChild(newChild, beforeChild);
|
| + else
|
| + addChild(newChild, beforeChild->parent());
|
| + return;
|
| + }
|
| +
|
| + ASSERT(anonymousChild->isTable());
|
| + if (newChild->isTableCol() && newChild->style()->display() == TABLE_COLUMN_GROUP
|
| + || newChild->isRenderBlock() && newChild->style()->display() == TABLE_CAPTION
|
| + || newChild->isTableSection()
|
| + || newChild->isTableRow()
|
| + || newChild->isTableCell()) {
|
| + // Insert into the anonymous table.
|
| + anonymousChild->addChild(newChild, beforeChild);
|
| + return;
|
| + }
|
| +
|
| + // Go on to insert before the anonymous table.
|
| + beforeChild = anonymousChild;
|
| + }
|
| +
|
| + // A block has to either have all of its children inline, or all of its children as blocks.
|
| + // So, if our children are currently inline and a block child has to be inserted, we move all our
|
| + // inline children into anonymous block boxes.
|
| + if (childrenInline() && !newChild->isInline() && !newChild->isFloatingOrPositioned()) {
|
| + // This is a block with inline content. Wrap the inline content in anonymous blocks.
|
| + makeChildrenNonInline(beforeChild);
|
| + madeBoxesNonInline = true;
|
| +
|
| + if (beforeChild && beforeChild->parent() != this) {
|
| + beforeChild = beforeChild->parent();
|
| + ASSERT(beforeChild->isAnonymousBlock());
|
| + ASSERT(beforeChild->parent() == this);
|
| + }
|
| + } else if (!childrenInline() && (newChild->isFloatingOrPositioned() || newChild->isInline())) {
|
| + // If we're inserting an inline child but all of our children are blocks, then we have to make sure
|
| + // it is put into an anomyous block box. We try to use an existing anonymous box if possible, otherwise
|
| + // a new one is created and inserted into our list of children in the appropriate position.
|
| + RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : lastChild();
|
| +
|
| + if (afterChild && afterChild->isAnonymousBlock()) {
|
| + afterChild->addChild(newChild);
|
| + return;
|
| + }
|
| +
|
| + if (newChild->isInline()) {
|
| + // No suitable existing anonymous box - create a new one.
|
| + RenderBlock* newBox = createAnonymousBlock();
|
| + RenderBox::addChild(newBox, beforeChild);
|
| + newBox->addChild(newChild);
|
| + return;
|
| + }
|
| + }
|
| +
|
| + RenderBox::addChild(newChild, beforeChild);
|
| +
|
| + if (madeBoxesNonInline && parent() && isAnonymousBlock() && parent()->isRenderBlock())
|
| + toRenderBlock(parent())->removeLeftoverAnonymousBlock(this);
|
| + // this object may be dead here
|
| +}
|
| +
|
| +static void getInlineRun(RenderObject* start, RenderObject* boundary,
|
| + RenderObject*& inlineRunStart,
|
| + RenderObject*& inlineRunEnd)
|
| +{
|
| + // Beginning at |start| we find the largest contiguous run of inlines that
|
| + // we can. We denote the run with start and end points, |inlineRunStart|
|
| + // and |inlineRunEnd|. Note that these two values may be the same if
|
| + // we encounter only one inline.
|
| + //
|
| + // We skip any non-inlines we encounter as long as we haven't found any
|
| + // inlines yet.
|
| + //
|
| + // |boundary| indicates a non-inclusive boundary point. Regardless of whether |boundary|
|
| + // is inline or not, we will not include it in a run with inlines before it. It's as though we encountered
|
| + // a non-inline.
|
| +
|
| + // Start by skipping as many non-inlines as we can.
|
| + RenderObject * curr = start;
|
| + bool sawInline;
|
| + do {
|
| + while (curr && !(curr->isInline() || curr->isFloatingOrPositioned()))
|
| + curr = curr->nextSibling();
|
| +
|
| + inlineRunStart = inlineRunEnd = curr;
|
| +
|
| + if (!curr)
|
| + return; // No more inline children to be found.
|
| +
|
| + sawInline = curr->isInline();
|
| +
|
| + curr = curr->nextSibling();
|
| + while (curr && (curr->isInline() || curr->isFloatingOrPositioned()) && (curr != boundary)) {
|
| + inlineRunEnd = curr;
|
| + if (curr->isInline())
|
| + sawInline = true;
|
| + curr = curr->nextSibling();
|
| + }
|
| + } while (!sawInline);
|
| +}
|
| +
|
| +void RenderBlock::deleteLineBoxTree()
|
| +{
|
| + m_lineBoxes.deleteLineBoxTree(renderArena());
|
| +}
|
| +
|
| +void RenderBlock::dirtyLineBoxes(bool fullLayout, bool isRootLineBox)
|
| +{
|
| + if (!isRootLineBox && isReplaced())
|
| + return RenderBox::dirtyLineBoxes(fullLayout, isRootLineBox);
|
| +
|
| + if (fullLayout)
|
| + m_lineBoxes.deleteLineBoxes(renderArena());
|
| + else
|
| + m_lineBoxes.dirtyLineBoxes();
|
| +}
|
| +
|
| +InlineBox* RenderBlock::createInlineBox(bool makePlaceHolderBox, bool isRootLineBox, bool /*isOnlyRun*/)
|
| +{
|
| + if (!isRootLineBox && (isReplaced() || makePlaceHolderBox)) // Inline tables and inline blocks
|
| + return RenderBox::createInlineBox(false, isRootLineBox); // (or positioned element placeholders).
|
| + InlineFlowBox* flowBox = new (renderArena()) RootInlineBox(this);
|
| + m_lineBoxes.appendLineBox(flowBox);
|
| + return flowBox;
|
| +}
|
| +
|
| +void RenderBlock::makeChildrenNonInline(RenderObject *insertionPoint)
|
| +{
|
| + // makeChildrenNonInline takes a block whose children are *all* inline and it
|
| + // makes sure that inline children are coalesced under anonymous
|
| + // blocks. If |insertionPoint| is defined, then it represents the insertion point for
|
| + // the new block child that is causing us to have to wrap all the inlines. This
|
| + // means that we cannot coalesce inlines before |insertionPoint| with inlines following
|
| + // |insertionPoint|, because the new child is going to be inserted in between the inlines,
|
| + // splitting them.
|
| + ASSERT(isInlineBlockOrInlineTable() || !isInline());
|
| + ASSERT(!insertionPoint || insertionPoint->parent() == this);
|
| +
|
| + setChildrenInline(false);
|
| +
|
| + RenderObject *child = firstChild();
|
| + if (!child)
|
| + return;
|
| +
|
| + deleteLineBoxTree();
|
| +
|
| + while (child) {
|
| + RenderObject *inlineRunStart, *inlineRunEnd;
|
| + getInlineRun(child, insertionPoint, inlineRunStart, inlineRunEnd);
|
| +
|
| + if (!inlineRunStart)
|
| + break;
|
| +
|
| + child = inlineRunEnd->nextSibling();
|
| +
|
| + RenderBlock* block = createAnonymousBlock();
|
| + children()->insertChildNode(this, block, inlineRunStart);
|
| + RenderObject* o = inlineRunStart;
|
| + while (o != inlineRunEnd) {
|
| + RenderObject* no = o;
|
| + o = no->nextSibling();
|
| +
|
| + moveChild(block, block->children(), this, children(), no);
|
| + }
|
| + moveChild(block, block->children(), this, children(), inlineRunEnd);
|
| + }
|
| +
|
| +#ifndef NDEBUG
|
| + for (RenderObject *c = firstChild(); c; c = c->nextSibling())
|
| + ASSERT(!c->isInline());
|
| +#endif
|
| +
|
| + repaint();
|
| +}
|
| +
|
| +void RenderBlock::removeLeftoverAnonymousBlock(RenderBlock* child)
|
| +{
|
| + ASSERT(child->isAnonymousBlock());
|
| + ASSERT(!child->childrenInline());
|
| +
|
| + if (child->inlineContinuation())
|
| + return;
|
| +
|
| + RenderObject* firstAnChild = child->m_children.firstChild();
|
| + RenderObject* lastAnChild = child->m_children.lastChild();
|
| + if (firstAnChild) {
|
| + RenderObject* o = firstAnChild;
|
| + while (o) {
|
| + o->setParent(this);
|
| + o = o->nextSibling();
|
| + }
|
| + firstAnChild->setPreviousSibling(child->previousSibling());
|
| + lastAnChild->setNextSibling(child->nextSibling());
|
| + if (child->previousSibling())
|
| + child->previousSibling()->setNextSibling(firstAnChild);
|
| + if (child->nextSibling())
|
| + child->nextSibling()->setPreviousSibling(lastAnChild);
|
| + } else {
|
| + if (child->previousSibling())
|
| + child->previousSibling()->setNextSibling(child->nextSibling());
|
| + if (child->nextSibling())
|
| + child->nextSibling()->setPreviousSibling(child->previousSibling());
|
| + }
|
| + if (child == m_children.firstChild())
|
| + m_children.setFirstChild(firstAnChild);
|
| + if (child == m_children.lastChild())
|
| + m_children.setLastChild(lastAnChild);
|
| + child->setParent(0);
|
| + child->setPreviousSibling(0);
|
| + child->setNextSibling(0);
|
| +
|
| + child->children()->setFirstChild(0);
|
| + child->m_next = 0;
|
| +
|
| + child->destroy();
|
| +}
|
| +
|
| +void RenderBlock::removeChild(RenderObject* oldChild)
|
| +{
|
| + // If this child is a block, and if our previous and next siblings are
|
| + // both anonymous blocks with inline content, then we can go ahead and
|
| + // fold the inline content back together.
|
| + RenderObject* prev = oldChild->previousSibling();
|
| + RenderObject* next = oldChild->nextSibling();
|
| + bool canDeleteAnonymousBlocks = !documentBeingDestroyed() && !isInline() && !oldChild->isInline() &&
|
| + (!oldChild->isRenderBlock() || !toRenderBlock(oldChild)->inlineContinuation()) &&
|
| + (!prev || (prev->isAnonymousBlock() && prev->childrenInline())) &&
|
| + (!next || (next->isAnonymousBlock() && next->childrenInline()));
|
| + if (canDeleteAnonymousBlocks && prev && next) {
|
| + // Take all the children out of the |next| block and put them in
|
| + // the |prev| block.
|
| + prev->setNeedsLayoutAndPrefWidthsRecalc();
|
| + RenderObject* o = next->firstChild();
|
| +
|
| + RenderBlock* nextBlock = toRenderBlock(next);
|
| + RenderBlock* prevBlock = toRenderBlock(prev);
|
| + while (o) {
|
| + RenderObject* no = o;
|
| + o = no->nextSibling();
|
| + moveChild(prevBlock, prevBlock->children(), nextBlock, nextBlock->children(), no);
|
| + }
|
| +
|
| + nextBlock->deleteLineBoxTree();
|
| +
|
| + // Nuke the now-empty block.
|
| + next->destroy();
|
| + }
|
| +
|
| + RenderBox::removeChild(oldChild);
|
| +
|
| + RenderObject* child = prev ? prev : next;
|
| + if (canDeleteAnonymousBlocks && child && !child->previousSibling() && !child->nextSibling() && !isFlexibleBox()) {
|
| + // The removal has knocked us down to containing only a single anonymous
|
| + // box. We can go ahead and pull the content right back up into our
|
| + // box.
|
| + setNeedsLayoutAndPrefWidthsRecalc();
|
| + RenderBlock* anonBlock = toRenderBlock(children()->removeChildNode(this, child, false));
|
| + setChildrenInline(true);
|
| + RenderObject* o = anonBlock->firstChild();
|
| + while (o) {
|
| + RenderObject* no = o;
|
| + o = no->nextSibling();
|
| + moveChild(this, children(), anonBlock, anonBlock->children(), no);
|
| + }
|
| +
|
| + // Delete the now-empty block's lines and nuke it.
|
| + anonBlock->deleteLineBoxTree();
|
| + anonBlock->destroy();
|
| + }
|
| +}
|
| +
|
| +int RenderBlock::overflowHeight(bool includeInterior) const
|
| +{
|
| + if (!includeInterior && hasOverflowClip()) {
|
| + int shadowHeight = 0;
|
| + for (ShadowData* boxShadow = style()->boxShadow(); boxShadow; boxShadow = boxShadow->next)
|
| + shadowHeight = max(boxShadow->y + boxShadow->blur, shadowHeight);
|
| + int inflatedHeight = height() + shadowHeight;
|
| + if (hasReflection())
|
| + inflatedHeight = max(inflatedHeight, reflectionBox().bottom());
|
| + return inflatedHeight;
|
| + }
|
| + return m_overflowHeight;
|
| +}
|
| +
|
| +int RenderBlock::overflowWidth(bool includeInterior) const
|
| +{
|
| + if (!includeInterior && hasOverflowClip()) {
|
| + int shadowWidth = 0;
|
| + for (ShadowData* boxShadow = style()->boxShadow(); boxShadow; boxShadow = boxShadow->next)
|
| + shadowWidth = max(boxShadow->x + boxShadow->blur, shadowWidth);
|
| + int inflatedWidth = width() + shadowWidth;
|
| + if (hasReflection())
|
| + inflatedWidth = max(inflatedWidth, reflectionBox().right());
|
| + return inflatedWidth;
|
| + }
|
| + return m_overflowWidth;
|
| +}
|
| +
|
| +int RenderBlock::overflowLeft(bool includeInterior) const
|
| +{
|
| + if (!includeInterior && hasOverflowClip()) {
|
| + int shadowLeft = 0;
|
| + for (ShadowData* boxShadow = style()->boxShadow(); boxShadow; boxShadow = boxShadow->next)
|
| + shadowLeft = min(boxShadow->x - boxShadow->blur, shadowLeft);
|
| + int left = shadowLeft;
|
| + if (hasReflection())
|
| + left = min(left, reflectionBox().x());
|
| + return left;
|
| + }
|
| + return m_overflowLeft;
|
| +}
|
| +
|
| +int RenderBlock::overflowTop(bool includeInterior) const
|
| +{
|
| + if (!includeInterior && hasOverflowClip()) {
|
| + int shadowTop = 0;
|
| + for (ShadowData* boxShadow = style()->boxShadow(); boxShadow; boxShadow = boxShadow->next)
|
| + shadowTop = min(boxShadow->y - boxShadow->blur, shadowTop);
|
| + int top = shadowTop;
|
| + if (hasReflection())
|
| + top = min(top, reflectionBox().y());
|
| + return top;
|
| + }
|
| + return m_overflowTop;
|
| +}
|
| +
|
| +IntRect RenderBlock::overflowRect(bool includeInterior) const
|
| +{
|
| + if (!includeInterior && hasOverflowClip()) {
|
| + IntRect box = borderBoxRect();
|
| + int shadowLeft = 0;
|
| + int shadowRight = 0;
|
| + int shadowTop = 0;
|
| + int shadowBottom = 0;
|
| +
|
| + for (ShadowData* boxShadow = style()->boxShadow(); boxShadow; boxShadow = boxShadow->next) {
|
| + shadowLeft = min(boxShadow->x - boxShadow->blur, shadowLeft);
|
| + shadowRight = max(boxShadow->x + boxShadow->blur, shadowRight);
|
| + shadowTop = min(boxShadow->y - boxShadow->blur, shadowTop);
|
| + shadowBottom = max(boxShadow->y + boxShadow->blur, shadowBottom);
|
| + }
|
| +
|
| + box.move(shadowLeft, shadowTop);
|
| + box.setWidth(box.width() - shadowLeft + shadowRight);
|
| + box.setHeight(box.height() - shadowTop + shadowBottom);
|
| +
|
| + if (hasReflection()) {
|
| + IntRect reflection(reflectionBox());
|
| + int reflectTop = min(box.y(), reflection.y());
|
| + int reflectBottom = max(box.bottom(), reflection.bottom());
|
| + box.setHeight(reflectBottom - reflectTop);
|
| + box.setY(reflectTop);
|
| +
|
| + int reflectLeft = min(box.x(), reflection.x());
|
| + int reflectRight = max(box.right(), reflection.right());
|
| + box.setWidth(reflectRight - reflectLeft);
|
| + box.setX(reflectLeft);
|
| + }
|
| + return box;
|
| + }
|
| +
|
| + if (!includeInterior && hasOverflowClip())
|
| + return borderBoxRect();
|
| + int l = overflowLeft(includeInterior);
|
| + int t = overflowTop(includeInterior);
|
| + return IntRect(l, t, overflowWidth(includeInterior) - l, max(overflowHeight(includeInterior), height()) - t);
|
| +}
|
| +
|
| +bool RenderBlock::isSelfCollapsingBlock() const
|
| +{
|
| + // We are not self-collapsing if we
|
| + // (a) have a non-zero height according to layout (an optimization to avoid wasting time)
|
| + // (b) are a table,
|
| + // (c) have border/padding,
|
| + // (d) have a min-height
|
| + // (e) have specified that one of our margins can't collapse using a CSS extension
|
| + if (height() > 0 ||
|
| + isTable() || (borderBottom() + paddingBottom() + borderTop() + paddingTop()) != 0 ||
|
| + style()->minHeight().isPositive() ||
|
| + style()->marginTopCollapse() == MSEPARATE || style()->marginBottomCollapse() == MSEPARATE)
|
| + return false;
|
| +
|
| + bool hasAutoHeight = style()->height().isAuto();
|
| + if (style()->height().isPercent() && !style()->htmlHacks()) {
|
| + hasAutoHeight = true;
|
| + for (RenderBlock* cb = containingBlock(); !cb->isRenderView(); cb = cb->containingBlock()) {
|
| + if (cb->style()->height().isFixed() || cb->isTableCell())
|
| + hasAutoHeight = false;
|
| + }
|
| + }
|
| +
|
| + // If the height is 0 or auto, then whether or not we are a self-collapsing block depends
|
| + // on whether we have content that is all self-collapsing or not.
|
| + if (hasAutoHeight || ((style()->height().isFixed() || style()->height().isPercent()) && style()->height().isZero())) {
|
| + // If the block has inline children, see if we generated any line boxes. If we have any
|
| + // line boxes, then we can't be self-collapsing, since we have content.
|
| + if (childrenInline())
|
| + return !firstLineBox();
|
| +
|
| + // Whether or not we collapse is dependent on whether all our normal flow children
|
| + // are also self-collapsing.
|
| + for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
|
| + if (child->isFloatingOrPositioned())
|
| + continue;
|
| + if (!child->isSelfCollapsingBlock())
|
| + return false;
|
| + }
|
| + return true;
|
| + }
|
| + return false;
|
| +}
|
| +
|
| +void RenderBlock::layout()
|
| +{
|
| + // Update our first letter info now.
|
| + updateFirstLetter();
|
| +
|
| + // Table cells call layoutBlock directly, so don't add any logic here. Put code into
|
| + // layoutBlock().
|
| + layoutBlock(false);
|
| +
|
| + // It's safe to check for control clip here, since controls can never be table cells.
|
| + if (hasControlClip()) {
|
| + // Because of the lightweight clip, there can never be any overflow from children.
|
| + m_overflowWidth = width();
|
| + m_overflowHeight = height();
|
| + m_overflowLeft = 0;
|
| + m_overflowTop = 0;
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::layoutBlock(bool relayoutChildren)
|
| +{
|
| + ASSERT(needsLayout());
|
| +
|
| + if (isInline() && !isInlineBlockOrInlineTable()) // Inline <form>s inside various table elements can
|
| + return; // cause us to come in here. Just bail.
|
| +
|
| + if (!relayoutChildren && layoutOnlyPositionedObjects())
|
| + return;
|
| +
|
| + LayoutRepainter repainter(*this, m_everHadLayout && checkForRepaintDuringLayout());
|
| + LayoutStateMaintainer statePusher(view(), this, IntSize(x(), y()), hasColumns() || hasTransform() || hasReflection());
|
| +
|
| + int oldWidth = width();
|
| + int oldColumnWidth = desiredColumnWidth();
|
| +
|
| + calcWidth();
|
| + calcColumnWidth();
|
| +
|
| + m_overflowWidth = width();
|
| + m_overflowLeft = 0;
|
| +
|
| + if (oldWidth != width() || oldColumnWidth != desiredColumnWidth())
|
| + relayoutChildren = true;
|
| +
|
| + clearFloats();
|
| +
|
| + int previousHeight = height();
|
| + setHeight(0);
|
| +
|
| + m_overflowHeight = 0;
|
| +
|
| + // We use four values, maxTopPos, maxPosNeg, maxBottomPos, and maxBottomNeg, to track
|
| + // our current maximal positive and negative margins. These values are used when we
|
| + // are collapsed with adjacent blocks, so for example, if you have block A and B
|
| + // collapsing together, then you'd take the maximal positive margin from both A and B
|
| + // and subtract it from the maximal negative margin from both A and B to get the
|
| + // true collapsed margin. This algorithm is recursive, so when we finish layout()
|
| + // our block knows its current maximal positive/negative values.
|
| + //
|
| + // Start out by setting our margin values to our current margins. Table cells have
|
| + // no margins, so we don't fill in the values for table cells.
|
| + bool isCell = isTableCell();
|
| + if (!isCell) {
|
| + initMaxMarginValues();
|
| +
|
| + setTopMarginQuirk(style()->marginTop().quirk());
|
| + setBottomMarginQuirk(style()->marginBottom().quirk());
|
| +
|
| + Node* node = element();
|
| + if (node && node->hasTagName(formTag) && static_cast<HTMLFormElement*>(node)->isMalformed()) {
|
| + // See if this form is malformed (i.e., unclosed). If so, don't give the form
|
| + // a bottom margin.
|
| + setMaxBottomMargins(0, 0);
|
| + }
|
| + }
|
| +
|
| + // For overflow:scroll blocks, ensure we have both scrollbars in place always.
|
| + if (scrollsOverflow()) {
|
| + if (style()->overflowX() == OSCROLL)
|
| + layer()->setHasHorizontalScrollbar(true);
|
| + if (style()->overflowY() == OSCROLL)
|
| + layer()->setHasVerticalScrollbar(true);
|
| + }
|
| +
|
| + int repaintTop = 0;
|
| + int repaintBottom = 0;
|
| + int maxFloatBottom = 0;
|
| + if (childrenInline())
|
| + layoutInlineChildren(relayoutChildren, repaintTop, repaintBottom);
|
| + else
|
| + layoutBlockChildren(relayoutChildren, maxFloatBottom);
|
| +
|
| + // Expand our intrinsic height to encompass floats.
|
| + int toAdd = borderBottom() + paddingBottom() + horizontalScrollbarHeight();
|
| + if (floatBottom() > (height() - toAdd) && expandsToEncloseOverhangingFloats())
|
| + setHeight(floatBottom() + toAdd);
|
| +
|
| + // Now lay out our columns within this intrinsic height, since they can slightly affect the intrinsic height as
|
| + // we adjust for clean column breaks.
|
| + int singleColumnBottom = layoutColumns();
|
| +
|
| + // Calculate our new height.
|
| + int oldHeight = height();
|
| + calcHeight();
|
| + if (oldHeight != height()) {
|
| + if (oldHeight > height() && maxFloatBottom > height() && !childrenInline()) {
|
| + // One of our children's floats may have become an overhanging float for us. We need to look for it.
|
| + for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
|
| + if (child->isBlockFlow() && !child->isFloatingOrPositioned()) {
|
| + RenderBlock* block = toRenderBlock(child);
|
| + if (block->floatBottom() + block->y() > height())
|
| + addOverhangingFloats(block, -block->x(), -block->y(), false);
|
| + }
|
| + }
|
| + }
|
| + // We have to rebalance columns to the new height.
|
| + layoutColumns(singleColumnBottom);
|
| +
|
| + // If the block got expanded in size, then increase our overflowheight to match.
|
| + if (m_overflowHeight > height())
|
| + m_overflowHeight -= toAdd;
|
| + if (m_overflowHeight < height())
|
| + m_overflowHeight = height();
|
| + }
|
| + if (previousHeight != height())
|
| + relayoutChildren = true;
|
| +
|
| + if ((isCell || isInline() || isFloatingOrPositioned() || isRoot()) && !hasOverflowClip() && !hasControlClip())
|
| + addVisualOverflow(floatRect());
|
| +
|
| + layoutPositionedObjects(relayoutChildren || isRoot());
|
| +
|
| + positionListMarker();
|
| +
|
| + // Always ensure our overflow width/height are at least as large as our width/height.
|
| + m_overflowWidth = max(m_overflowWidth, width());
|
| + m_overflowHeight = max(m_overflowHeight, height());
|
| +
|
| + if (!hasOverflowClip()) {
|
| + for (ShadowData* boxShadow = style()->boxShadow(); boxShadow; boxShadow = boxShadow->next) {
|
| + m_overflowLeft = min(m_overflowLeft, boxShadow->x - boxShadow->blur);
|
| + m_overflowWidth = max(m_overflowWidth, width() + boxShadow->x + boxShadow->blur);
|
| + m_overflowTop = min(m_overflowTop, boxShadow->y - boxShadow->blur);
|
| + m_overflowHeight = max(m_overflowHeight, height() + boxShadow->y + boxShadow->blur);
|
| + }
|
| +
|
| + if (hasReflection()) {
|
| + m_overflowTop = min(m_overflowTop, reflectionBox().y());
|
| + m_overflowHeight = max(m_overflowHeight, reflectionBox().bottom());
|
| + }
|
| + }
|
| +
|
| + statePusher.pop();
|
| +
|
| + // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if
|
| + // we overflow or not.
|
| + if (hasOverflowClip())
|
| + layer()->updateScrollInfoAfterLayout();
|
| +
|
| + // Repaint with our new bounds if they are different from our old bounds.
|
| + bool didFullRepaint = repainter.repaintAfterLayout();
|
| + if (!didFullRepaint && repaintTop != repaintBottom && (style()->visibility() == VISIBLE || enclosingLayer()->hasVisibleContent())) {
|
| + IntRect repaintRect(m_overflowLeft, repaintTop, m_overflowWidth - m_overflowLeft, repaintBottom - repaintTop);
|
| +
|
| + // FIXME: Deal with multiple column repainting. We have to split the repaint
|
| + // rect up into multiple rects if it spans columns.
|
| +
|
| + repaintRect.inflate(maximalOutlineSize(PaintPhaseOutline));
|
| +
|
| + if (hasOverflowClip()) {
|
| + // Adjust repaint rect for scroll offset
|
| + int x = repaintRect.x();
|
| + int y = repaintRect.y();
|
| + layer()->subtractScrolledContentOffset(x, y);
|
| + repaintRect.setX(x);
|
| + repaintRect.setY(y);
|
| +
|
| + // Don't allow this rect to spill out of our overflow box.
|
| + repaintRect.intersect(IntRect(0, 0, width(), height()));
|
| + }
|
| +
|
| + // Make sure the rect is still non-empty after intersecting for overflow above
|
| + if (!repaintRect.isEmpty()) {
|
| + repaintRectangle(repaintRect); // We need to do a partial repaint of our content.
|
| + if (hasReflection())
|
| + layer()->reflection()->repaintRectangle(repaintRect);
|
| + }
|
| + }
|
| + setNeedsLayout(false);
|
| +}
|
| +
|
| +bool RenderBlock::expandsToEncloseOverhangingFloats() const
|
| +{
|
| + return isInlineBlockOrInlineTable() || isFloatingOrPositioned() || hasOverflowClip() || (parent() && parent()->isFlexibleBox()) || hasColumns() || isTableCell() || isFieldset();
|
| +}
|
| +
|
| +void RenderBlock::adjustPositionedBlock(RenderBox* child, const MarginInfo& marginInfo)
|
| +{
|
| + if (child->style()->hasStaticX()) {
|
| + if (style()->direction() == LTR)
|
| + child->layer()->setStaticX(borderLeft() + paddingLeft());
|
| + else
|
| + child->layer()->setStaticX(borderRight() + paddingRight());
|
| + }
|
| +
|
| + if (child->style()->hasStaticY()) {
|
| + int y = height();
|
| + if (!marginInfo.canCollapseWithTop()) {
|
| + child->calcVerticalMargins();
|
| + int marginTop = child->marginTop();
|
| + int collapsedTopPos = marginInfo.posMargin();
|
| + int collapsedTopNeg = marginInfo.negMargin();
|
| + if (marginTop > 0) {
|
| + if (marginTop > collapsedTopPos)
|
| + collapsedTopPos = marginTop;
|
| + } else {
|
| + if (-marginTop > collapsedTopNeg)
|
| + collapsedTopNeg = -marginTop;
|
| + }
|
| + y += (collapsedTopPos - collapsedTopNeg) - marginTop;
|
| + }
|
| + child->layer()->setStaticY(y);
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::adjustFloatingBlock(const MarginInfo& marginInfo)
|
| +{
|
| + // The float should be positioned taking into account the bottom margin
|
| + // of the previous flow. We add that margin into the height, get the
|
| + // float positioned properly, and then subtract the margin out of the
|
| + // height again. In the case of self-collapsing blocks, we always just
|
| + // use the top margins, since the self-collapsing block collapsed its
|
| + // own bottom margin into its top margin.
|
| + //
|
| + // Note also that the previous flow may collapse its margin into the top of
|
| + // our block. If this is the case, then we do not add the margin in to our
|
| + // height when computing the position of the float. This condition can be tested
|
| + // for by simply calling canCollapseWithTop. See
|
| + // http://www.hixie.ch/tests/adhoc/css/box/block/margin-collapse/046.html for
|
| + // an example of this scenario.
|
| + int marginOffset = marginInfo.canCollapseWithTop() ? 0 : marginInfo.margin();
|
| + setHeight(height() + marginOffset);
|
| + positionNewFloats();
|
| + setHeight(height() - marginOffset);
|
| +}
|
| +
|
| +RenderBox* RenderBlock::handleSpecialChild(RenderBox* child, const MarginInfo& marginInfo, bool& handled)
|
| +{
|
| + // Handle positioned children first.
|
| + RenderBox* next = handlePositionedChild(child, marginInfo, handled);
|
| + if (handled) return next;
|
| +
|
| + // Handle floating children next.
|
| + next = handleFloatingChild(child, marginInfo, handled);
|
| + if (handled) return next;
|
| +
|
| + // Finally, see if we have a run-in element.
|
| + return handleRunInChild(child, handled);
|
| +}
|
| +
|
| +
|
| +RenderBox* RenderBlock::handlePositionedChild(RenderBox* child, const MarginInfo& marginInfo, bool& handled)
|
| +{
|
| + if (child->isPositioned()) {
|
| + handled = true;
|
| + child->containingBlock()->insertPositionedObject(child);
|
| + adjustPositionedBlock(child, marginInfo);
|
| + return child->nextSiblingBox();
|
| + }
|
| +
|
| + return 0;
|
| +}
|
| +
|
| +RenderBox* RenderBlock::handleFloatingChild(RenderBox* child, const MarginInfo& marginInfo, bool& handled)
|
| +{
|
| + if (child->isFloating()) {
|
| + handled = true;
|
| + insertFloatingObject(child);
|
| + adjustFloatingBlock(marginInfo);
|
| + return child->nextSiblingBox();
|
| + }
|
| +
|
| + return 0;
|
| +}
|
| +
|
| +RenderBox* RenderBlock::handleRunInChild(RenderBox* child, bool& handled)
|
| +{
|
| + // See if we have a run-in element with inline children. If the
|
| + // children aren't inline, then just treat the run-in as a normal
|
| + // block.
|
| + if (child->isRunIn() && (child->childrenInline() || child->isReplaced())) {
|
| + RenderBlock* blockRunIn = toRenderBlock(child);
|
| + // Get the next non-positioned/non-floating RenderBlock.
|
| + RenderObject* curr = blockRunIn->nextSibling();
|
| + while (curr && curr->isFloatingOrPositioned())
|
| + curr = curr->nextSibling();
|
| + if (curr && (curr->isRenderBlock() && curr->childrenInline() && !curr->isRunIn())) {
|
| + RenderBlock* currBlock = toRenderBlock(curr);
|
| +
|
| + // The block acts like an inline, so just null out its
|
| + // position.
|
| + handled = true;
|
| +
|
| + // Remove the old child.
|
| + RenderBox* next = blockRunIn->nextSiblingBox();
|
| + children()->removeChildNode(this, blockRunIn);
|
| +
|
| + // Create an inline.
|
| + RenderInline* inlineRunIn = new (renderArena()) RenderInline(blockRunIn->node());
|
| + inlineRunIn->setStyle(blockRunIn->style());
|
| +
|
| + // Move the nodes from the old child to the new child.
|
| + for (RenderObject* runInChild = blockRunIn->firstChild(); runInChild; runInChild = runInChild->nextSibling())
|
| + moveChild(inlineRunIn, inlineRunIn->children(), blockRunIn, blockRunIn->children(), runInChild);
|
| +
|
| + // Now insert the new child under |currBlock|.
|
| + currBlock->children()->insertChildNode(currBlock, inlineRunIn, currBlock->firstChild());
|
| +
|
| + // If the run-in had an element, we need to set the new renderer.
|
| + if (blockRunIn->element())
|
| + blockRunIn->element()->setRenderer(inlineRunIn);
|
| +
|
| + // Destroy the block run-in.
|
| + blockRunIn->destroy();
|
| +
|
| + return next;
|
| + }
|
| + }
|
| + return 0;
|
| +}
|
| +
|
| +void RenderBlock::collapseMargins(RenderBox* child, MarginInfo& marginInfo, int yPosEstimate)
|
| +{
|
| + // Get our max pos and neg top margins.
|
| + int posTop = child->maxTopMargin(true);
|
| + int negTop = child->maxTopMargin(false);
|
| +
|
| + // For self-collapsing blocks, collapse our bottom margins into our
|
| + // top to get new posTop and negTop values.
|
| + if (child->isSelfCollapsingBlock()) {
|
| + posTop = max(posTop, child->maxBottomMargin(true));
|
| + negTop = max(negTop, child->maxBottomMargin(false));
|
| + }
|
| +
|
| + // See if the top margin is quirky. We only care if this child has
|
| + // margins that will collapse with us.
|
| + bool topQuirk = child->isTopMarginQuirk() || style()->marginTopCollapse() == MDISCARD;
|
| +
|
| + if (marginInfo.canCollapseWithTop()) {
|
| + // This child is collapsing with the top of the
|
| + // block. If it has larger margin values, then we need to update
|
| + // our own maximal values.
|
| + if (!style()->htmlHacks() || !marginInfo.quirkContainer() || !topQuirk)
|
| + setMaxTopMargins(max(posTop, maxTopPosMargin()), max(negTop, maxTopNegMargin()));
|
| +
|
| + // The minute any of the margins involved isn't a quirk, don't
|
| + // collapse it away, even if the margin is smaller (www.webreference.com
|
| + // has an example of this, a <dt> with 0.8em author-specified inside
|
| + // a <dl> inside a <td>.
|
| + if (!marginInfo.determinedTopQuirk() && !topQuirk && (posTop-negTop)) {
|
| + setTopMarginQuirk(false);
|
| + marginInfo.setDeterminedTopQuirk(true);
|
| + }
|
| +
|
| + if (!marginInfo.determinedTopQuirk() && topQuirk && marginTop() == 0)
|
| + // We have no top margin and our top child has a quirky margin.
|
| + // We will pick up this quirky margin and pass it through.
|
| + // This deals with the <td><div><p> case.
|
| + // Don't do this for a block that split two inlines though. You do
|
| + // still apply margins in this case.
|
| + setTopMarginQuirk(true);
|
| + }
|
| +
|
| + if (marginInfo.quirkContainer() && marginInfo.atTopOfBlock() && (posTop - negTop))
|
| + marginInfo.setTopQuirk(topQuirk);
|
| +
|
| + int ypos = height();
|
| + if (child->isSelfCollapsingBlock()) {
|
| + // This child has no height. We need to compute our
|
| + // position before we collapse the child's margins together,
|
| + // so that we can get an accurate position for the zero-height block.
|
| + int collapsedTopPos = max(marginInfo.posMargin(), child->maxTopMargin(true));
|
| + int collapsedTopNeg = max(marginInfo.negMargin(), child->maxTopMargin(false));
|
| + marginInfo.setMargin(collapsedTopPos, collapsedTopNeg);
|
| +
|
| + // Now collapse the child's margins together, which means examining our
|
| + // bottom margin values as well.
|
| + marginInfo.setPosMarginIfLarger(child->maxBottomMargin(true));
|
| + marginInfo.setNegMarginIfLarger(child->maxBottomMargin(false));
|
| +
|
| + if (!marginInfo.canCollapseWithTop())
|
| + // We need to make sure that the position of the self-collapsing block
|
| + // is correct, since it could have overflowing content
|
| + // that needs to be positioned correctly (e.g., a block that
|
| + // had a specified height of 0 but that actually had subcontent).
|
| + ypos = height() + collapsedTopPos - collapsedTopNeg;
|
| + }
|
| + else {
|
| + if (child->style()->marginTopCollapse() == MSEPARATE) {
|
| + setHeight(height() + marginInfo.margin() + child->marginTop());
|
| + ypos = height();
|
| + }
|
| + else if (!marginInfo.atTopOfBlock() ||
|
| + (!marginInfo.canCollapseTopWithChildren()
|
| + && (!style()->htmlHacks() || !marginInfo.quirkContainer() || !marginInfo.topQuirk()))) {
|
| + // We're collapsing with a previous sibling's margins and not
|
| + // with the top of the block.
|
| + setHeight(height() + max(marginInfo.posMargin(), posTop) - max(marginInfo.negMargin(), negTop));
|
| + ypos = height();
|
| + }
|
| +
|
| + marginInfo.setPosMargin(child->maxBottomMargin(true));
|
| + marginInfo.setNegMargin(child->maxBottomMargin(false));
|
| +
|
| + if (marginInfo.margin())
|
| + marginInfo.setBottomQuirk(child->isBottomMarginQuirk() || style()->marginBottomCollapse() == MDISCARD);
|
| +
|
| + marginInfo.setSelfCollapsingBlockClearedFloat(false);
|
| + }
|
| +
|
| + view()->addLayoutDelta(IntSize(0, yPosEstimate - ypos));
|
| + child->setLocation(child->x(), ypos);
|
| + if (ypos != yPosEstimate) {
|
| + if (child->shrinkToAvoidFloats())
|
| + // The child's width depends on the line width.
|
| + // When the child shifts to clear an item, its width can
|
| + // change (because it has more available line width).
|
| + // So go ahead and mark the item as dirty.
|
| + child->setChildNeedsLayout(true, false);
|
| +
|
| + if (!child->avoidsFloats() && child->containsFloats())
|
| + toRenderBlock(child)->markAllDescendantsWithFloatsForLayout();
|
| +
|
| + // Our guess was wrong. Make the child lay itself out again.
|
| + child->layoutIfNeeded();
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::clearFloatsIfNeeded(RenderBox* child, MarginInfo& marginInfo, int oldTopPosMargin, int oldTopNegMargin)
|
| +{
|
| + int heightIncrease = getClearDelta(child);
|
| + if (!heightIncrease)
|
| + return;
|
| +
|
| + // The child needs to be lowered. Move the child so that it just clears the float.
|
| + view()->addLayoutDelta(IntSize(0, -heightIncrease));
|
| + child->setLocation(child->x(), child->y() + heightIncrease);
|
| +
|
| + if (child->isSelfCollapsingBlock()) {
|
| + // For self-collapsing blocks that clear, they can still collapse their
|
| + // margins with following siblings. Reset the current margins to represent
|
| + // the self-collapsing block's margins only.
|
| + marginInfo.setPosMargin(max(child->maxTopMargin(true), child->maxBottomMargin(true)));
|
| + marginInfo.setNegMargin(max(child->maxTopMargin(false), child->maxBottomMargin(false)));
|
| +
|
| + // Adjust our height such that we are ready to be collapsed with subsequent siblings.
|
| + setHeight(child->y() - max(0, marginInfo.margin()));
|
| +
|
| + // Set a flag that we cleared a float so that we know both to increase the height of the block
|
| + // to compensate for the clear and to avoid collapsing our margins with the parent block's
|
| + // bottom margin.
|
| + marginInfo.setSelfCollapsingBlockClearedFloat(true);
|
| + } else
|
| + // Increase our height by the amount we had to clear.
|
| + setHeight(height() + heightIncrease);
|
| +
|
| + if (marginInfo.canCollapseWithTop()) {
|
| + // We can no longer collapse with the top of the block since a clear
|
| + // occurred. The empty blocks collapse into the cleared block.
|
| + // FIXME: This isn't quite correct. Need clarification for what to do
|
| + // if the height the cleared block is offset by is smaller than the
|
| + // margins involved.
|
| + setMaxTopMargins(oldTopPosMargin, oldTopNegMargin);
|
| + marginInfo.setAtTopOfBlock(false);
|
| + }
|
| +
|
| + // If our value of clear caused us to be repositioned vertically to be
|
| + // underneath a float, we might have to do another layout to take into account
|
| + // the extra space we now have available.
|
| + if (child->shrinkToAvoidFloats())
|
| + // The child's width depends on the line width.
|
| + // When the child shifts to clear an item, its width can
|
| + // change (because it has more available line width).
|
| + // So go ahead and mark the item as dirty.
|
| + child->setChildNeedsLayout(true, false);
|
| + if (!child->avoidsFloats() && child->containsFloats())
|
| + toRenderBlock(child)->markAllDescendantsWithFloatsForLayout();
|
| + child->layoutIfNeeded();
|
| +}
|
| +
|
| +int RenderBlock::estimateVerticalPosition(RenderBox* child, const MarginInfo& marginInfo)
|
| +{
|
| + // FIXME: We need to eliminate the estimation of vertical position, because when it's wrong we sometimes trigger a pathological
|
| + // relayout if there are intruding floats.
|
| + int yPosEstimate = height();
|
| + if (!marginInfo.canCollapseWithTop()) {
|
| + int childMarginTop = child->selfNeedsLayout() ? child->marginTop() : child->collapsedMarginTop();
|
| + yPosEstimate += max(marginInfo.margin(), childMarginTop);
|
| + }
|
| + return yPosEstimate;
|
| +}
|
| +
|
| +void RenderBlock::determineHorizontalPosition(RenderBox* child)
|
| +{
|
| + if (style()->direction() == LTR) {
|
| + int xPos = borderLeft() + paddingLeft();
|
| +
|
| + // Add in our left margin.
|
| + int chPos = xPos + child->marginLeft();
|
| +
|
| + // Some objects (e.g., tables, horizontal rules, overflow:auto blocks) avoid floats. They need
|
| + // to shift over as necessary to dodge any floats that might get in the way.
|
| + if (child->avoidsFloats()) {
|
| + int leftOff = leftOffset(height(), false);
|
| + if (style()->textAlign() != WEBKIT_CENTER && child->style()->marginLeft().type() != Auto) {
|
| + if (child->marginLeft() < 0)
|
| + leftOff += child->marginLeft();
|
| + chPos = max(chPos, leftOff); // Let the float sit in the child's margin if it can fit.
|
| + }
|
| + else if (leftOff != xPos) {
|
| + // The object is shifting right. The object might be centered, so we need to
|
| + // recalculate our horizontal margins. Note that the containing block content
|
| + // width computation will take into account the delta between |leftOff| and |xPos|
|
| + // so that we can just pass the content width in directly to the |calcHorizontalMargins|
|
| + // function.
|
| + child->calcHorizontalMargins(child->style()->marginLeft(), child->style()->marginRight(), lineWidth(child->y(), false));
|
| + chPos = leftOff + child->marginLeft();
|
| + }
|
| + }
|
| + view()->addLayoutDelta(IntSize(child->x() - chPos, 0));
|
| + child->setLocation(chPos, child->y());
|
| + } else {
|
| + int xPos = width() - borderRight() - paddingRight() - verticalScrollbarWidth();
|
| + int chPos = xPos - (child->width() + child->marginRight());
|
| + if (child->avoidsFloats()) {
|
| + int rightOff = rightOffset(height(), false);
|
| + if (style()->textAlign() != WEBKIT_CENTER && child->style()->marginRight().type() != Auto) {
|
| + if (child->marginRight() < 0)
|
| + rightOff -= child->marginRight();
|
| + chPos = min(chPos, rightOff - child->width()); // Let the float sit in the child's margin if it can fit.
|
| + } else if (rightOff != xPos) {
|
| + // The object is shifting left. The object might be centered, so we need to
|
| + // recalculate our horizontal margins. Note that the containing block content
|
| + // width computation will take into account the delta between |rightOff| and |xPos|
|
| + // so that we can just pass the content width in directly to the |calcHorizontalMargins|
|
| + // function.
|
| + child->calcHorizontalMargins(child->style()->marginLeft(), child->style()->marginRight(), lineWidth(child->y(), false));
|
| + chPos = rightOff - child->marginRight() - child->width();
|
| + }
|
| + }
|
| + view()->addLayoutDelta(IntSize(child->x() - chPos, 0));
|
| + child->setLocation(chPos, child->y());
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::setCollapsedBottomMargin(const MarginInfo& marginInfo)
|
| +{
|
| + if (marginInfo.canCollapseWithBottom() && !marginInfo.canCollapseWithTop()) {
|
| + // Update our max pos/neg bottom margins, since we collapsed our bottom margins
|
| + // with our children.
|
| + setMaxBottomMargins(max(maxBottomPosMargin(), marginInfo.posMargin()), max(maxBottomNegMargin(), marginInfo.negMargin()));
|
| +
|
| + if (!marginInfo.bottomQuirk())
|
| + setBottomMarginQuirk(false);
|
| +
|
| + if (marginInfo.bottomQuirk() && marginBottom() == 0)
|
| + // We have no bottom margin and our last child has a quirky margin.
|
| + // We will pick up this quirky margin and pass it through.
|
| + // This deals with the <td><div><p> case.
|
| + setBottomMarginQuirk(true);
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::handleBottomOfBlock(int top, int bottom, MarginInfo& marginInfo)
|
| +{
|
| + // If our last flow was a self-collapsing block that cleared a float, then we don't
|
| + // collapse it with the bottom of the block.
|
| + if (!marginInfo.selfCollapsingBlockClearedFloat())
|
| + marginInfo.setAtBottomOfBlock(true);
|
| + else {
|
| + // We have to special case the negative margin situation (where the collapsed
|
| + // margin of the self-collapsing block is negative), since there's no need
|
| + // to make an adjustment in that case.
|
| + if (marginInfo.margin() < 0)
|
| + marginInfo.clearMargin();
|
| + }
|
| +
|
| + // If we can't collapse with children then go ahead and add in the bottom margin.
|
| + if (!marginInfo.canCollapseWithBottom() && !marginInfo.canCollapseWithTop()
|
| + && (!style()->htmlHacks() || !marginInfo.quirkContainer() || !marginInfo.bottomQuirk()))
|
| + setHeight(height() + marginInfo.margin());
|
| +
|
| + // Now add in our bottom border/padding.
|
| + setHeight(height() + bottom);
|
| +
|
| + // Negative margins can cause our height to shrink below our minimal height (border/padding).
|
| + // If this happens, ensure that the computed height is increased to the minimal height.
|
| + setHeight(max(height(), top + bottom));
|
| +
|
| + // Always make sure our overflow height is at least our height.
|
| + m_overflowHeight = max(height(), m_overflowHeight);
|
| +
|
| + // Update our bottom collapsed margin info.
|
| + setCollapsedBottomMargin(marginInfo);
|
| +}
|
| +
|
| +void RenderBlock::layoutBlockChildren(bool relayoutChildren, int& maxFloatBottom)
|
| +{
|
| + if (gPercentHeightDescendantsMap) {
|
| + if (HashSet<RenderBox*>* descendants = gPercentHeightDescendantsMap->get(this)) {
|
| + HashSet<RenderBox*>::iterator end = descendants->end();
|
| + for (HashSet<RenderBox*>::iterator it = descendants->begin(); it != end; ++it) {
|
| + RenderBox* box = *it;
|
| + while (box != this) {
|
| + if (box->normalChildNeedsLayout())
|
| + break;
|
| + box->setChildNeedsLayout(true, false);
|
| + box = box->containingBlock();
|
| + ASSERT(box);
|
| + if (!box)
|
| + break;
|
| + }
|
| + }
|
| + }
|
| + }
|
| +
|
| + int top = borderTop() + paddingTop();
|
| + int bottom = borderBottom() + paddingBottom() + horizontalScrollbarHeight();
|
| +
|
| + m_overflowHeight = top;
|
| + setHeight(m_overflowHeight);
|
| +
|
| + // The margin struct caches all our current margin collapsing state. The compact struct caches state when we encounter compacts,
|
| + MarginInfo marginInfo(this, top, bottom);
|
| +
|
| + // Fieldsets need to find their legend and position it inside the border of the object.
|
| + // The legend then gets skipped during normal layout.
|
| + RenderObject* legend = layoutLegend(relayoutChildren);
|
| +
|
| + int previousFloatBottom = 0;
|
| + maxFloatBottom = 0;
|
| +
|
| + RenderBox* child = firstChildBox();
|
| + while (child) {
|
| + if (legend == child) {
|
| + child = child->nextSiblingBox();
|
| + continue; // Skip the legend, since it has already been positioned up in the fieldset's border.
|
| + }
|
| +
|
| + int oldTopPosMargin = maxTopPosMargin();
|
| + int oldTopNegMargin = maxTopNegMargin();
|
| +
|
| + // Make sure we layout children if they need it.
|
| + // FIXME: Technically percentage height objects only need a relayout if their percentage isn't going to be turned into
|
| + // an auto value. Add a method to determine this, so that we can avoid the relayout.
|
| + if (relayoutChildren || ((child->style()->height().isPercent() || child->style()->minHeight().isPercent() || child->style()->maxHeight().isPercent()) && !isRenderView()))
|
| + child->setChildNeedsLayout(true, false);
|
| +
|
| + // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths.
|
| + if (relayoutChildren && (child->style()->paddingLeft().isPercent() || child->style()->paddingRight().isPercent()))
|
| + child->setPrefWidthsDirty(true, false);
|
| +
|
| + // Handle the four types of special elements first. These include positioned content, floating content, compacts and
|
| + // run-ins. When we encounter these four types of objects, we don't actually lay them out as normal flow blocks.
|
| + bool handled = false;
|
| + RenderBox* next = handleSpecialChild(child, marginInfo, handled);
|
| + if (handled) {
|
| + child = next;
|
| + continue;
|
| + }
|
| +
|
| + // The child is a normal flow object. Compute its vertical margins now.
|
| + child->calcVerticalMargins();
|
| +
|
| + // Do not allow a collapse if the margin top collapse style is set to SEPARATE.
|
| + if (child->style()->marginTopCollapse() == MSEPARATE) {
|
| + marginInfo.setAtTopOfBlock(false);
|
| + marginInfo.clearMargin();
|
| + }
|
| +
|
| + // Try to guess our correct y position. In most cases this guess will
|
| + // be correct. Only if we're wrong (when we compute the real y position)
|
| + // will we have to potentially relayout.
|
| + int yPosEstimate = estimateVerticalPosition(child, marginInfo);
|
| +
|
| + // Cache our old rect so that we can dirty the proper repaint rects if the child moves.
|
| + IntRect oldRect(child->x(), child->y() , child->width(), child->height());
|
| +#ifndef NDEBUG
|
| + IntSize oldLayoutDelta = view()->layoutDelta();
|
| +#endif
|
| + // Go ahead and position the child as though it didn't collapse with the top.
|
| + view()->addLayoutDelta(IntSize(0, child->y() - yPosEstimate));
|
| + child->setLocation(child->x(), yPosEstimate);
|
| +
|
| + bool markDescendantsWithFloats = false;
|
| + if (yPosEstimate != oldRect.y() && !child->avoidsFloats() && child->containsFloats())
|
| + markDescendantsWithFloats = true;
|
| + else if (!child->avoidsFloats() || child->shrinkToAvoidFloats()) {
|
| + // If an element might be affected by the presence of floats, then always mark it for
|
| + // layout.
|
| + int fb = max(previousFloatBottom, floatBottom());
|
| + if (fb > height() || fb > yPosEstimate)
|
| + markDescendantsWithFloats = true;
|
| + }
|
| +
|
| + if (child->isRenderBlock()) {
|
| + if (markDescendantsWithFloats)
|
| + toRenderBlock(child)->markAllDescendantsWithFloatsForLayout();
|
| +
|
| + previousFloatBottom = max(previousFloatBottom, oldRect.y() + toRenderBlock(child)->floatBottom());
|
| + }
|
| +
|
| + bool childHadLayout = child->m_everHadLayout;
|
| + bool childNeededLayout = child->needsLayout();
|
| + if (childNeededLayout)
|
| + child->layout();
|
| +
|
| + // Now determine the correct ypos based off examination of collapsing margin
|
| + // values.
|
| + collapseMargins(child, marginInfo, yPosEstimate);
|
| +
|
| + // Now check for clear.
|
| + clearFloatsIfNeeded(child, marginInfo, oldTopPosMargin, oldTopNegMargin);
|
| +
|
| + // We are no longer at the top of the block if we encounter a non-empty child.
|
| + // This has to be done after checking for clear, so that margins can be reset if a clear occurred.
|
| + if (marginInfo.atTopOfBlock() && !child->isSelfCollapsingBlock())
|
| + marginInfo.setAtTopOfBlock(false);
|
| +
|
| + // Now place the child in the correct horizontal position
|
| + determineHorizontalPosition(child);
|
| +
|
| + // Update our height now that the child has been placed in the correct position.
|
| + setHeight(height() + child->height());
|
| + if (child->style()->marginBottomCollapse() == MSEPARATE) {
|
| + setHeight(height() + child->marginBottom());
|
| + marginInfo.clearMargin();
|
| + }
|
| + // If the child has overhanging floats that intrude into following siblings (or possibly out
|
| + // of this block), then the parent gets notified of the floats now.
|
| + if (child->containsFloats())
|
| + maxFloatBottom = max(maxFloatBottom, addOverhangingFloats(toRenderBlock(child), -child->x(), -child->y(), !childNeededLayout));
|
| +
|
| + // Update our overflow in case the child spills out the block.
|
| + m_overflowTop = min(m_overflowTop, child->y() + child->overflowTop(false));
|
| + m_overflowHeight = max(m_overflowHeight, height() + child->overflowHeight(false) - child->height());
|
| + m_overflowWidth = max(child->x() + child->overflowWidth(false), m_overflowWidth);
|
| + m_overflowLeft = min(child->x() + child->overflowLeft(false), m_overflowLeft);
|
| +
|
| + IntSize childOffset(child->x() - oldRect.x(), child->y() - oldRect.y());
|
| + if (childOffset.width() || childOffset.height()) {
|
| + view()->addLayoutDelta(childOffset);
|
| +
|
| + // If the child moved, we have to repaint it as well as any floating/positioned
|
| + // descendants. An exception is if we need a layout. In this case, we know we're going to
|
| + // repaint ourselves (and the child) anyway.
|
| + if (childHadLayout && !selfNeedsLayout() && child->checkForRepaintDuringLayout())
|
| + child->repaintDuringLayoutIfMoved(oldRect);
|
| + }
|
| +
|
| + if (!childHadLayout && child->checkForRepaintDuringLayout())
|
| + child->repaint();
|
| +
|
| + ASSERT(oldLayoutDelta == view()->layoutDelta());
|
| + child = child->nextSiblingBox();
|
| + }
|
| +
|
| + // Now do the handling of the bottom of the block, adding in our bottom border/padding and
|
| + // determining the correct collapsed bottom margin information.
|
| + handleBottomOfBlock(top, bottom, marginInfo);
|
| +}
|
| +
|
| +bool RenderBlock::layoutOnlyPositionedObjects()
|
| +{
|
| + if (!posChildNeedsLayout() || normalChildNeedsLayout() || selfNeedsLayout())
|
| + return false;
|
| +
|
| + LayoutStateMaintainer statePusher(view(), this, IntSize(x(), y()), hasColumns() || hasTransform() || hasReflection());
|
| +
|
| + if (needsPositionedMovementLayout()) {
|
| + tryLayoutDoingPositionedMovementOnly();
|
| + if (needsLayout())
|
| + return false;
|
| + }
|
| +
|
| + // All we have to is lay out our positioned objects.
|
| + layoutPositionedObjects(false);
|
| +
|
| + statePusher.pop();
|
| +
|
| + if (hasOverflowClip())
|
| + layer()->updateScrollInfoAfterLayout();
|
| +
|
| + setNeedsLayout(false);
|
| + return true;
|
| +}
|
| +
|
| +void RenderBlock::layoutPositionedObjects(bool relayoutChildren)
|
| +{
|
| + if (m_positionedObjects) {
|
| + RenderBox* r;
|
| + Iterator end = m_positionedObjects->end();
|
| + for (Iterator it = m_positionedObjects->begin(); it != end; ++it) {
|
| + r = *it;
|
| + // When a non-positioned block element moves, it may have positioned children that are implicitly positioned relative to the
|
| + // non-positioned block. Rather than trying to detect all of these movement cases, we just always lay out positioned
|
| + // objects that are positioned implicitly like this. Such objects are rare, and so in typical DHTML menu usage (where everything is
|
| + // positioned explicitly) this should not incur a performance penalty.
|
| + if (relayoutChildren || (r->style()->hasStaticY() && r->parent() != this && r->parent()->isBlockFlow()))
|
| + r->setChildNeedsLayout(true, false);
|
| +
|
| + // If relayoutChildren is set and we have percentage padding, we also need to invalidate the child's pref widths.
|
| + //if (relayoutChildren && (r->style()->paddingLeft().isPercent() || r->style()->paddingRight().isPercent()))
|
| + r->setPrefWidthsDirty(true, false);
|
| +
|
| + // We don't have to do a full layout. We just have to update our position. Try that first. If we have shrink-to-fit width
|
| + // and we hit the available width constraint, the layoutIfNeeded() will catch it and do a full layout.
|
| + if (r->needsPositionedMovementLayoutOnly())
|
| + r->tryLayoutDoingPositionedMovementOnly();
|
| + r->layoutIfNeeded();
|
| + }
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::markPositionedObjectsForLayout()
|
| +{
|
| + if (m_positionedObjects) {
|
| + RenderBox* r;
|
| + Iterator end = m_positionedObjects->end();
|
| + for (Iterator it = m_positionedObjects->begin(); it != end; ++it) {
|
| + r = *it;
|
| + r->setChildNeedsLayout(true);
|
| + }
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::repaintOverhangingFloats(bool paintAllDescendants)
|
| +{
|
| + // Repaint any overhanging floats (if we know we're the one to paint them).
|
| + if (hasOverhangingFloats()) {
|
| + // We think that we must be in a bad state if m_floatingObjects is nil at this point, so
|
| + // we assert on Debug builds and nil-check Release builds.
|
| + ASSERT(m_floatingObjects);
|
| + if (!m_floatingObjects)
|
| + return;
|
| +
|
| + FloatingObject* r;
|
| + DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| +
|
| + // FIXME: Avoid disabling LayoutState. At the very least, don't disable it for floats originating
|
| + // in this block. Better yet would be to push extra state for the containers of other floats.
|
| + view()->disableLayoutState();
|
| + for ( ; (r = it.current()); ++it) {
|
| + // Only repaint the object if it is overhanging, is not in its own layer, and
|
| + // is our responsibility to paint (m_shouldPaint is set). When paintAllDescendants is true, the latter
|
| + // condition is replaced with being a descendant of us.
|
| + if (r->m_bottom > height() && (paintAllDescendants && r->m_renderer->isDescendantOf(this) || r->m_shouldPaint) && !r->m_renderer->hasLayer()) {
|
| + r->m_renderer->repaint();
|
| + r->m_renderer->repaintOverhangingFloats();
|
| + }
|
| + }
|
| + view()->enableLayoutState();
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::paint(PaintInfo& paintInfo, int tx, int ty)
|
| +{
|
| + tx += x();
|
| + ty += y();
|
| +
|
| + PaintPhase phase = paintInfo.phase;
|
| +
|
| + // Check if we need to do anything at all.
|
| + // FIXME: Could eliminate the isRoot() check if we fix background painting so that the RenderView
|
| + // paints the root's background.
|
| + if (!isRoot()) {
|
| + IntRect overflowBox = overflowRect(false);
|
| + overflowBox.inflate(maximalOutlineSize(paintInfo.phase));
|
| + overflowBox.move(tx, ty);
|
| + if (!overflowBox.intersects(paintInfo.rect))
|
| + return;
|
| + }
|
| +
|
| + bool useControlClip = phase != PaintPhaseBlockBackground && phase != PaintPhaseSelfOutline && phase != PaintPhaseMask && hasControlClip();
|
| +
|
| + // Push a clip.
|
| + if (useControlClip) {
|
| + if (phase == PaintPhaseOutline)
|
| + paintInfo.phase = PaintPhaseChildOutlines;
|
| + else if (phase == PaintPhaseChildBlockBackground) {
|
| + paintInfo.phase = PaintPhaseBlockBackground;
|
| + paintObject(paintInfo, tx, ty);
|
| + paintInfo.phase = PaintPhaseChildBlockBackgrounds;
|
| + }
|
| + IntRect clipRect(controlClipRect(tx, ty));
|
| + if (clipRect.isEmpty())
|
| + return;
|
| + paintInfo.context->save();
|
| + paintInfo.context->clip(clipRect);
|
| + }
|
| +
|
| + paintObject(paintInfo, tx, ty);
|
| +
|
| + // Pop the clip.
|
| + if (useControlClip) {
|
| + paintInfo.context->restore();
|
| + if (phase == PaintPhaseOutline) {
|
| + paintInfo.phase = PaintPhaseSelfOutline;
|
| + paintObject(paintInfo, tx, ty);
|
| + paintInfo.phase = phase;
|
| + } else if (phase == PaintPhaseChildBlockBackground)
|
| + paintInfo.phase = phase;
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::paintColumns(PaintInfo& paintInfo, int tx, int ty, bool paintingFloats)
|
| +{
|
| + // We need to do multiple passes, breaking up our child painting into strips.
|
| + GraphicsContext* context = paintInfo.context;
|
| + int currXOffset = 0;
|
| + int currYOffset = 0;
|
| + int ruleAdd = borderLeft() + paddingLeft();
|
| + int ruleX = 0;
|
| + int colGap = columnGap();
|
| + const Color& ruleColor = style()->columnRuleColor();
|
| + bool ruleTransparent = style()->columnRuleIsTransparent();
|
| + EBorderStyle ruleStyle = style()->columnRuleStyle();
|
| + int ruleWidth = style()->columnRuleWidth();
|
| + bool renderRule = !paintingFloats && ruleStyle > BHIDDEN && !ruleTransparent && ruleWidth <= colGap;
|
| + Vector<IntRect>* colRects = columnRects();
|
| + unsigned colCount = colRects->size();
|
| + for (unsigned i = 0; i < colCount; i++) {
|
| + // For each rect, we clip to the rect, and then we adjust our coords.
|
| + IntRect colRect = colRects->at(i);
|
| + colRect.move(tx, ty);
|
| + context->save();
|
| +
|
| + // Each strip pushes a clip, since column boxes are specified as being
|
| + // like overflow:hidden.
|
| + context->clip(colRect);
|
| +
|
| + // Adjust tx and ty to change where we paint.
|
| + PaintInfo info(paintInfo);
|
| + info.rect.intersect(colRect);
|
| +
|
| + // Adjust our x and y when painting.
|
| + int finalX = tx + currXOffset;
|
| + int finalY = ty + currYOffset;
|
| + if (paintingFloats)
|
| + paintFloats(info, finalX, finalY, paintInfo.phase == PaintPhaseSelection || paintInfo.phase == PaintPhaseTextClip);
|
| + else
|
| + paintContents(info, finalX, finalY);
|
| +
|
| + // Move to the next position.
|
| + if (style()->direction() == LTR) {
|
| + ruleX += colRect.width() + colGap / 2;
|
| + currXOffset += colRect.width() + colGap;
|
| + } else {
|
| + ruleX -= (colRect.width() + colGap / 2);
|
| + currXOffset -= (colRect.width() + colGap);
|
| + }
|
| +
|
| + currYOffset -= colRect.height();
|
| +
|
| + context->restore();
|
| +
|
| + // Now paint the column rule.
|
| + if (renderRule && paintInfo.phase == PaintPhaseForeground && i < colCount - 1) {
|
| + int ruleStart = ruleX - ruleWidth / 2 + ruleAdd;
|
| + int ruleEnd = ruleStart + ruleWidth;
|
| + drawBorder(paintInfo.context, tx + ruleStart, ty + borderTop() + paddingTop(), tx + ruleEnd, ty + borderTop() + paddingTop() + contentHeight(),
|
| + style()->direction() == LTR ? BSLeft : BSRight, ruleColor, style()->color(), ruleStyle, 0, 0);
|
| + }
|
| +
|
| + ruleX = currXOffset;
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::paintContents(PaintInfo& paintInfo, int tx, int ty)
|
| +{
|
| + // Avoid painting descendants of the root element when stylesheets haven't loaded. This eliminates FOUC.
|
| + // It's ok not to draw, because later on, when all the stylesheets do load, updateStyleSelector on the Document
|
| + // will do a full repaint().
|
| + if (document()->didLayoutWithPendingStylesheets() && !isRenderView())
|
| + return;
|
| +
|
| + if (childrenInline())
|
| + m_lineBoxes.paint(this, paintInfo, tx, ty);
|
| + else
|
| + paintChildren(paintInfo, tx, ty);
|
| +}
|
| +
|
| +void RenderBlock::paintChildren(PaintInfo& paintInfo, int tx, int ty)
|
| +{
|
| + PaintPhase newPhase = (paintInfo.phase == PaintPhaseChildOutlines) ? PaintPhaseOutline : paintInfo.phase;
|
| + newPhase = (newPhase == PaintPhaseChildBlockBackgrounds) ? PaintPhaseChildBlockBackground : newPhase;
|
| +
|
| + // We don't paint our own background, but we do let the kids paint their backgrounds.
|
| + PaintInfo info(paintInfo);
|
| + info.phase = newPhase;
|
| + info.paintingRoot = paintingRootForChildren(paintInfo);
|
| + bool isPrinting = document()->printing();
|
| +
|
| + for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
|
| + // Check for page-break-before: always, and if it's set, break and bail.
|
| + if (isPrinting && !childrenInline() && child->style()->pageBreakBefore() == PBALWAYS &&
|
| + inRootBlockContext() && (ty + child->y()) > paintInfo.rect.y() &&
|
| + (ty + child->y()) < paintInfo.rect.bottom()) {
|
| + view()->setBestTruncatedAt(ty + child->y(), this, true);
|
| + return;
|
| + }
|
| +
|
| + if (!child->hasLayer() && !child->isFloating())
|
| + child->paint(info, tx, ty);
|
| +
|
| + // Check for page-break-after: always, and if it's set, break and bail.
|
| + if (isPrinting && !childrenInline() && child->style()->pageBreakAfter() == PBALWAYS &&
|
| + inRootBlockContext() && (ty + child->y() + child->height()) > paintInfo.rect.y() &&
|
| + (ty + child->y() + child->height()) < paintInfo.rect.bottom()) {
|
| + view()->setBestTruncatedAt(ty + child->y() + child->height() + max(0, child->collapsedMarginBottom()), this, true);
|
| + return;
|
| + }
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::paintCaret(PaintInfo& paintInfo, int tx, int ty, CaretType type)
|
| +{
|
| + SelectionController* selection = type == CursorCaret ? document()->frame()->selection() : document()->frame()->dragCaretController();
|
| +
|
| + // Ask the SelectionController if the caret should be painted by this block
|
| + RenderObject* caretPainter = selection->caretRenderer();
|
| + if (caretPainter == this && selection->isContentEditable()) {
|
| + // Convert the painting offset into the local coordinate system of this renderer,
|
| + // to match the localCaretRect computed by the SelectionController
|
| + offsetForContents(tx, ty);
|
| +
|
| + if (type == CursorCaret)
|
| + document()->frame()->paintCaret(paintInfo.context, tx, ty, paintInfo.rect);
|
| + else
|
| + document()->frame()->paintDragCaret(paintInfo.context, tx, ty, paintInfo.rect);
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::paintObject(PaintInfo& paintInfo, int tx, int ty)
|
| +{
|
| + PaintPhase paintPhase = paintInfo.phase;
|
| +
|
| + // 1. paint background, borders etc
|
| + if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) &&
|
| + hasBoxDecorations() && style()->visibility() == VISIBLE) {
|
| + paintBoxDecorations(paintInfo, tx, ty);
|
| + }
|
| +
|
| + if (paintPhase == PaintPhaseMask && style()->visibility() == VISIBLE) {
|
| + paintMask(paintInfo, tx, ty);
|
| + return;
|
| + }
|
| +
|
| + // We're done. We don't bother painting any children.
|
| + if (paintPhase == PaintPhaseBlockBackground)
|
| + return;
|
| +
|
| + // Adjust our painting position if we're inside a scrolled layer (e.g., an overflow:auto div).s
|
| + int scrolledX = tx;
|
| + int scrolledY = ty;
|
| + if (hasOverflowClip())
|
| + layer()->subtractScrolledContentOffset(scrolledX, scrolledY);
|
| +
|
| + // 2. paint contents
|
| + if (paintPhase != PaintPhaseSelfOutline) {
|
| + if (hasColumns())
|
| + paintColumns(paintInfo, scrolledX, scrolledY);
|
| + else
|
| + paintContents(paintInfo, scrolledX, scrolledY);
|
| + }
|
| +
|
| + // 3. paint selection
|
| + // FIXME: Make this work with multi column layouts. For now don't fill gaps.
|
| + bool isPrinting = document()->printing();
|
| + if (!isPrinting && !hasColumns())
|
| + paintSelection(paintInfo, scrolledX, scrolledY); // Fill in gaps in selection on lines and between blocks.
|
| +
|
| + // 4. paint floats.
|
| + if (paintPhase == PaintPhaseFloat || paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip) {
|
| + if (hasColumns())
|
| + paintColumns(paintInfo, scrolledX, scrolledY, true);
|
| + else
|
| + paintFloats(paintInfo, scrolledX, scrolledY, paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip);
|
| + }
|
| +
|
| + // 5. paint outline.
|
| + if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseSelfOutline) && hasOutline() && style()->visibility() == VISIBLE)
|
| + paintOutline(paintInfo.context, tx, ty, width(), height(), style());
|
| +
|
| + // 6. paint continuation outlines.
|
| + if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseChildOutlines)) {
|
| + if (inlineContinuation() && inlineContinuation()->hasOutline() && inlineContinuation()->style()->visibility() == VISIBLE) {
|
| + RenderInline* inlineRenderer = toRenderInline(inlineContinuation()->element()->renderer());
|
| + if (!inlineRenderer->hasLayer())
|
| + containingBlock()->addContinuationWithOutline(inlineRenderer);
|
| + else if (!inlineRenderer->firstLineBox())
|
| + inlineRenderer->paintOutline(paintInfo.context, tx - x() + inlineRenderer->containingBlock()->x(),
|
| + ty - y() + inlineRenderer->containingBlock()->y());
|
| + }
|
| + paintContinuationOutlines(paintInfo, tx, ty);
|
| + }
|
| +
|
| + // 7. paint caret.
|
| + // If the caret's node's render object's containing block is this block, and the paint action is PaintPhaseForeground,
|
| + // then paint the caret.
|
| + if (paintPhase == PaintPhaseForeground) {
|
| + paintCaret(paintInfo, scrolledX, scrolledY, CursorCaret);
|
| + paintCaret(paintInfo, scrolledX, scrolledY, DragCaret);
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::paintFloats(PaintInfo& paintInfo, int tx, int ty, bool preservePhase)
|
| +{
|
| + if (!m_floatingObjects)
|
| + return;
|
| +
|
| + FloatingObject* r;
|
| + DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| + for (; (r = it.current()); ++it) {
|
| + // Only paint the object if our m_shouldPaint flag is set.
|
| + if (r->m_shouldPaint && !r->m_renderer->hasLayer()) {
|
| + PaintInfo currentPaintInfo(paintInfo);
|
| + currentPaintInfo.phase = preservePhase ? paintInfo.phase : PaintPhaseBlockBackground;
|
| + int currentTX = tx + r->m_left - r->m_renderer->x() + r->m_renderer->marginLeft();
|
| + int currentTY = ty + r->m_top - r->m_renderer->y() + r->m_renderer->marginTop();
|
| + r->m_renderer->paint(currentPaintInfo, currentTX, currentTY);
|
| + if (!preservePhase) {
|
| + currentPaintInfo.phase = PaintPhaseChildBlockBackgrounds;
|
| + r->m_renderer->paint(currentPaintInfo, currentTX, currentTY);
|
| + currentPaintInfo.phase = PaintPhaseFloat;
|
| + r->m_renderer->paint(currentPaintInfo, currentTX, currentTY);
|
| + currentPaintInfo.phase = PaintPhaseForeground;
|
| + r->m_renderer->paint(currentPaintInfo, currentTX, currentTY);
|
| + currentPaintInfo.phase = PaintPhaseOutline;
|
| + r->m_renderer->paint(currentPaintInfo, currentTX, currentTY);
|
| + }
|
| + }
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::paintEllipsisBoxes(PaintInfo& paintInfo, int tx, int ty)
|
| +{
|
| + if (!shouldPaintWithinRoot(paintInfo) || !firstLineBox())
|
| + return;
|
| +
|
| + if (style()->visibility() == VISIBLE && paintInfo.phase == PaintPhaseForeground) {
|
| + // We can check the first box and last box and avoid painting if we don't
|
| + // intersect.
|
| + int yPos = ty + firstLineBox()->yPos();
|
| + int h = lastLineBox()->yPos() + lastLineBox()->height() - firstLineBox()->yPos();
|
| + if (yPos >= paintInfo.rect.bottom() || yPos + h <= paintInfo.rect.y())
|
| + return;
|
| +
|
| + // See if our boxes intersect with the dirty rect. If so, then we paint
|
| + // them. Note that boxes can easily overlap, so we can't make any assumptions
|
| + // based off positions of our first line box or our last line box.
|
| + for (RootInlineBox* curr = firstRootBox(); curr; curr = curr->nextRootBox()) {
|
| + yPos = ty + curr->yPos();
|
| + h = curr->height();
|
| + if (curr->ellipsisBox() && yPos < paintInfo.rect.bottom() && yPos + h > paintInfo.rect.y())
|
| + curr->paintEllipsisBox(paintInfo, tx, ty);
|
| + }
|
| + }
|
| +}
|
| +
|
| +static ContinuationOutlineTableMap* continuationOutlineTable()
|
| +{
|
| + DEFINE_STATIC_LOCAL(ContinuationOutlineTableMap, table, ());
|
| + return &table;
|
| +}
|
| +
|
| +void RenderBlock::addContinuationWithOutline(RenderInline* flow)
|
| +{
|
| + // We can't make this work if the inline is in a layer. We'll just rely on the broken
|
| + // way of painting.
|
| + ASSERT(!flow->layer() && !flow->isInlineContinuation());
|
| +
|
| + ContinuationOutlineTableMap* table = continuationOutlineTable();
|
| + ListHashSet<RenderInline*>* continuations = table->get(this);
|
| + if (!continuations) {
|
| + continuations = new ListHashSet<RenderInline*>;
|
| + table->set(this, continuations);
|
| + }
|
| +
|
| + continuations->add(flow);
|
| +}
|
| +
|
| +void RenderBlock::paintContinuationOutlines(PaintInfo& info, int tx, int ty)
|
| +{
|
| + ContinuationOutlineTableMap* table = continuationOutlineTable();
|
| + if (table->isEmpty())
|
| + return;
|
| +
|
| + ListHashSet<RenderInline*>* continuations = table->get(this);
|
| + if (!continuations)
|
| + return;
|
| +
|
| + // Paint each continuation outline.
|
| + ListHashSet<RenderInline*>::iterator end = continuations->end();
|
| + for (ListHashSet<RenderInline*>::iterator it = continuations->begin(); it != end; ++it) {
|
| + // Need to add in the coordinates of the intervening blocks.
|
| + RenderInline* flow = *it;
|
| + RenderBlock* block = flow->containingBlock();
|
| + for ( ; block && block != this; block = block->containingBlock()) {
|
| + tx += block->x();
|
| + ty += block->y();
|
| + }
|
| + ASSERT(block);
|
| + flow->paintOutline(info.context, tx, ty);
|
| + }
|
| +
|
| + // Delete
|
| + delete continuations;
|
| + table->remove(this);
|
| +}
|
| +
|
| +void RenderBlock::setSelectionState(SelectionState s)
|
| +{
|
| + if (selectionState() == s)
|
| + return;
|
| +
|
| + if (s == SelectionInside && selectionState() != SelectionNone)
|
| + return;
|
| +
|
| + if ((s == SelectionStart && selectionState() == SelectionEnd) ||
|
| + (s == SelectionEnd && selectionState() == SelectionStart))
|
| + RenderBox::setSelectionState(SelectionBoth);
|
| + else
|
| + RenderBox::setSelectionState(s);
|
| +
|
| + RenderBlock* cb = containingBlock();
|
| + if (cb && !cb->isRenderView())
|
| + cb->setSelectionState(s);
|
| +}
|
| +
|
| +bool RenderBlock::shouldPaintSelectionGaps() const
|
| +{
|
| + return selectionState() != SelectionNone && style()->visibility() == VISIBLE && isSelectionRoot();
|
| +}
|
| +
|
| +bool RenderBlock::isSelectionRoot() const
|
| +{
|
| + if (!element())
|
| + return false;
|
| +
|
| + // FIXME: Eventually tables should have to learn how to fill gaps between cells, at least in simple non-spanning cases.
|
| + if (isTable())
|
| + return false;
|
| +
|
| + if (isBody() || isRoot() || hasOverflowClip() || isRelPositioned() ||
|
| + isFloatingOrPositioned() || isTableCell() || isInlineBlockOrInlineTable() || hasTransform() ||
|
| + hasReflection() || hasMask())
|
| + return true;
|
| +
|
| + if (view() && view()->selectionStart()) {
|
| + Node* startElement = view()->selectionStart()->element();
|
| + if (startElement && startElement->rootEditableElement() == element())
|
| + return true;
|
| + }
|
| +
|
| + return false;
|
| +}
|
| +
|
| +GapRects RenderBlock::selectionGapRectsForRepaint(RenderBoxModelObject* /*repaintContainer*/)
|
| +{
|
| + ASSERT(!needsLayout());
|
| +
|
| + if (!shouldPaintSelectionGaps())
|
| + return GapRects();
|
| +
|
| + // FIXME: this is broken with transforms and a non-null repaintContainer
|
| + FloatPoint absContentPoint = localToAbsolute(FloatPoint());
|
| + if (hasOverflowClip())
|
| + absContentPoint -= layer()->scrolledContentOffset();
|
| +
|
| + int lastTop = 0;
|
| + int lastLeft = leftSelectionOffset(this, lastTop);
|
| + int lastRight = rightSelectionOffset(this, lastTop);
|
| +
|
| + return fillSelectionGaps(this, absContentPoint.x(), absContentPoint.y(), absContentPoint.x(), absContentPoint.y(), lastTop, lastLeft, lastRight);
|
| +}
|
| +
|
| +void RenderBlock::paintSelection(PaintInfo& paintInfo, int tx, int ty)
|
| +{
|
| + if (shouldPaintSelectionGaps() && paintInfo.phase == PaintPhaseForeground) {
|
| + int lastTop = 0;
|
| + int lastLeft = leftSelectionOffset(this, lastTop);
|
| + int lastRight = rightSelectionOffset(this, lastTop);
|
| + paintInfo.context->save();
|
| + fillSelectionGaps(this, tx, ty, tx, ty, lastTop, lastLeft, lastRight, &paintInfo);
|
| + paintInfo.context->restore();
|
| + }
|
| +}
|
| +
|
| +static void clipOutPositionedObjects(const RenderObject::PaintInfo* paintInfo, int tx, int ty, ListHashSet<RenderBox*>* positionedObjects)
|
| +{
|
| + if (!positionedObjects)
|
| + return;
|
| +
|
| + ListHashSet<RenderBox*>::const_iterator end = positionedObjects->end();
|
| + for (ListHashSet<RenderBox*>::const_iterator it = positionedObjects->begin(); it != end; ++it) {
|
| + RenderBox* r = *it;
|
| + paintInfo->context->clipOut(IntRect(tx + r->x(), ty + r->y(), r->width(), r->height()));
|
| + }
|
| +}
|
| +
|
| +GapRects RenderBlock::fillSelectionGaps(RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty,
|
| + int& lastTop, int& lastLeft, int& lastRight, const PaintInfo* paintInfo)
|
| +{
|
| + // IMPORTANT: Callers of this method that intend for painting to happen need to do a save/restore.
|
| + // Clip out floating and positioned objects when painting selection gaps.
|
| + if (paintInfo) {
|
| + // Note that we don't clip out overflow for positioned objects. We just stick to the border box.
|
| + clipOutPositionedObjects(paintInfo, tx, ty, m_positionedObjects);
|
| + if (isBody() || isRoot()) // The <body> must make sure to examine its containingBlock's positioned objects.
|
| + for (RenderBlock* cb = containingBlock(); cb && !cb->isRenderView(); cb = cb->containingBlock())
|
| + clipOutPositionedObjects(paintInfo, cb->x(), cb->y(), cb->m_positionedObjects);
|
| + if (m_floatingObjects) {
|
| + for (DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects); it.current(); ++it) {
|
| + FloatingObject* r = it.current();
|
| + paintInfo->context->clipOut(IntRect(tx + r->m_left + r->m_renderer->marginLeft(),
|
| + ty + r->m_top + r->m_renderer->marginTop(),
|
| + r->m_renderer->width(), r->m_renderer->height()));
|
| + }
|
| + }
|
| + }
|
| +
|
| + // FIXME: overflow: auto/scroll regions need more math here, since painting in the border box is different from painting in the padding box (one is scrolled, the other is
|
| + // fixed).
|
| + GapRects result;
|
| + if (!isBlockFlow()) // FIXME: Make multi-column selection gap filling work someday.
|
| + return result;
|
| +
|
| + if (hasColumns() || hasTransform()) {
|
| + // FIXME: We should learn how to gap fill multiple columns and transforms eventually.
|
| + lastTop = (ty - blockY) + height();
|
| + lastLeft = leftSelectionOffset(rootBlock, height());
|
| + lastRight = rightSelectionOffset(rootBlock, height());
|
| + return result;
|
| + }
|
| +
|
| + if (childrenInline())
|
| + result = fillInlineSelectionGaps(rootBlock, blockX, blockY, tx, ty, lastTop, lastLeft, lastRight, paintInfo);
|
| + else
|
| + result = fillBlockSelectionGaps(rootBlock, blockX, blockY, tx, ty, lastTop, lastLeft, lastRight, paintInfo);
|
| +
|
| + // Go ahead and fill the vertical gap all the way to the bottom of our block if the selection extends past our block.
|
| + if (rootBlock == this && (selectionState() != SelectionBoth && selectionState() != SelectionEnd))
|
| + result.uniteCenter(fillVerticalSelectionGap(lastTop, lastLeft, lastRight, ty + height(),
|
| + rootBlock, blockX, blockY, paintInfo));
|
| + return result;
|
| +}
|
| +
|
| +GapRects RenderBlock::fillInlineSelectionGaps(RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty,
|
| + int& lastTop, int& lastLeft, int& lastRight, const PaintInfo* paintInfo)
|
| +{
|
| + GapRects result;
|
| +
|
| + bool containsStart = selectionState() == SelectionStart || selectionState() == SelectionBoth;
|
| +
|
| + if (!firstLineBox()) {
|
| + if (containsStart) {
|
| + // Go ahead and update our lastY to be the bottom of the block. <hr>s or empty blocks with height can trip this
|
| + // case.
|
| + lastTop = (ty - blockY) + height();
|
| + lastLeft = leftSelectionOffset(rootBlock, height());
|
| + lastRight = rightSelectionOffset(rootBlock, height());
|
| + }
|
| + return result;
|
| + }
|
| +
|
| + RootInlineBox* lastSelectedLine = 0;
|
| + RootInlineBox* curr;
|
| + for (curr = firstRootBox(); curr && !curr->hasSelectedChildren(); curr = curr->nextRootBox()) { }
|
| +
|
| + // Now paint the gaps for the lines.
|
| + for (; curr && curr->hasSelectedChildren(); curr = curr->nextRootBox()) {
|
| + int selTop = curr->selectionTop();
|
| + int selHeight = curr->selectionHeight();
|
| +
|
| + if (!containsStart && !lastSelectedLine &&
|
| + selectionState() != SelectionStart && selectionState() != SelectionBoth)
|
| + result.uniteCenter(fillVerticalSelectionGap(lastTop, lastLeft, lastRight, ty + selTop,
|
| + rootBlock, blockX, blockY, paintInfo));
|
| +
|
| + if (!paintInfo || ty + selTop < paintInfo->rect.bottom() && ty + selTop + selHeight > paintInfo->rect.y())
|
| + result.unite(curr->fillLineSelectionGap(selTop, selHeight, rootBlock, blockX, blockY, tx, ty, paintInfo));
|
| +
|
| + lastSelectedLine = curr;
|
| + }
|
| +
|
| + if (containsStart && !lastSelectedLine)
|
| + // Selection must start just after our last line.
|
| + lastSelectedLine = lastRootBox();
|
| +
|
| + if (lastSelectedLine && selectionState() != SelectionEnd && selectionState() != SelectionBoth) {
|
| + // Go ahead and update our lastY to be the bottom of the last selected line.
|
| + lastTop = (ty - blockY) + lastSelectedLine->bottomOverflow();
|
| + lastLeft = leftSelectionOffset(rootBlock, lastSelectedLine->bottomOverflow());
|
| + lastRight = rightSelectionOffset(rootBlock, lastSelectedLine->bottomOverflow());
|
| + }
|
| + return result;
|
| +}
|
| +
|
| +GapRects RenderBlock::fillBlockSelectionGaps(RenderBlock* rootBlock, int blockX, int blockY, int tx, int ty,
|
| + int& lastTop, int& lastLeft, int& lastRight, const PaintInfo* paintInfo)
|
| +{
|
| + GapRects result;
|
| +
|
| + // Go ahead and jump right to the first block child that contains some selected objects.
|
| + RenderBox* curr;
|
| + for (curr = firstChildBox(); curr && curr->selectionState() == SelectionNone; curr = curr->nextSiblingBox()) { }
|
| +
|
| + for (bool sawSelectionEnd = false; curr && !sawSelectionEnd; curr = curr->nextSiblingBox()) {
|
| + SelectionState childState = curr->selectionState();
|
| + if (childState == SelectionBoth || childState == SelectionEnd)
|
| + sawSelectionEnd = true;
|
| +
|
| + if (curr->isFloatingOrPositioned())
|
| + continue; // We must be a normal flow object in order to even be considered.
|
| +
|
| + if (curr->isRelPositioned() && curr->hasLayer()) {
|
| + // If the relposition offset is anything other than 0, then treat this just like an absolute positioned element.
|
| + // Just disregard it completely.
|
| + IntSize relOffset = curr->layer()->relativePositionOffset();
|
| + if (relOffset.width() || relOffset.height())
|
| + continue;
|
| + }
|
| +
|
| + bool paintsOwnSelection = curr->shouldPaintSelectionGaps() || curr->isTable(); // FIXME: Eventually we won't special-case table like this.
|
| + bool fillBlockGaps = paintsOwnSelection || (curr->canBeSelectionLeaf() && childState != SelectionNone);
|
| + if (fillBlockGaps) {
|
| + // We need to fill the vertical gap above this object.
|
| + if (childState == SelectionEnd || childState == SelectionInside)
|
| + // Fill the gap above the object.
|
| + result.uniteCenter(fillVerticalSelectionGap(lastTop, lastLeft, lastRight,
|
| + ty + curr->y(), rootBlock, blockX, blockY, paintInfo));
|
| +
|
| + // Only fill side gaps for objects that paint their own selection if we know for sure the selection is going to extend all the way *past*
|
| + // our object. We know this if the selection did not end inside our object.
|
| + if (paintsOwnSelection && (childState == SelectionStart || sawSelectionEnd))
|
| + childState = SelectionNone;
|
| +
|
| + // Fill side gaps on this object based off its state.
|
| + bool leftGap, rightGap;
|
| + getHorizontalSelectionGapInfo(childState, leftGap, rightGap);
|
| +
|
| + if (leftGap)
|
| + result.uniteLeft(fillLeftSelectionGap(this, curr->x(), curr->y(), curr->height(), rootBlock, blockX, blockY, tx, ty, paintInfo));
|
| + if (rightGap)
|
| + result.uniteRight(fillRightSelectionGap(this, curr->x() + curr->width(), curr->y(), curr->height(), rootBlock, blockX, blockY, tx, ty, paintInfo));
|
| +
|
| + // Update lastTop to be just underneath the object. lastLeft and lastRight extend as far as
|
| + // they can without bumping into floating or positioned objects. Ideally they will go right up
|
| + // to the border of the root selection block.
|
| + lastTop = (ty - blockY) + (curr->y() + curr->height());
|
| + lastLeft = leftSelectionOffset(rootBlock, curr->y() + curr->height());
|
| + lastRight = rightSelectionOffset(rootBlock, curr->y() + curr->height());
|
| + } else if (childState != SelectionNone)
|
| + // We must be a block that has some selected object inside it. Go ahead and recur.
|
| + result.unite(toRenderBlock(curr)->fillSelectionGaps(rootBlock, blockX, blockY, tx + curr->x(), ty + curr->y(),
|
| + lastTop, lastLeft, lastRight, paintInfo));
|
| + }
|
| + return result;
|
| +}
|
| +
|
| +IntRect RenderBlock::fillHorizontalSelectionGap(RenderObject* selObj, int xPos, int yPos, int width, int height, const PaintInfo* paintInfo)
|
| +{
|
| + if (width <= 0 || height <= 0)
|
| + return IntRect();
|
| + IntRect gapRect(xPos, yPos, width, height);
|
| + if (paintInfo && selObj->style()->visibility() == VISIBLE)
|
| + paintInfo->context->fillRect(gapRect, selObj->selectionBackgroundColor());
|
| + return gapRect;
|
| +}
|
| +
|
| +IntRect RenderBlock::fillVerticalSelectionGap(int lastTop, int lastLeft, int lastRight, int bottomY, RenderBlock* rootBlock,
|
| + int blockX, int blockY, const PaintInfo* paintInfo)
|
| +{
|
| + int top = blockY + lastTop;
|
| + int height = bottomY - top;
|
| + if (height <= 0)
|
| + return IntRect();
|
| +
|
| + // Get the selection offsets for the bottom of the gap
|
| + int left = blockX + max(lastLeft, leftSelectionOffset(rootBlock, bottomY));
|
| + int right = blockX + min(lastRight, rightSelectionOffset(rootBlock, bottomY));
|
| + int width = right - left;
|
| + if (width <= 0)
|
| + return IntRect();
|
| +
|
| + IntRect gapRect(left, top, width, height);
|
| + if (paintInfo)
|
| + paintInfo->context->fillRect(gapRect, selectionBackgroundColor());
|
| + return gapRect;
|
| +}
|
| +
|
| +IntRect RenderBlock::fillLeftSelectionGap(RenderObject* selObj, int xPos, int yPos, int height, RenderBlock* rootBlock,
|
| + int blockX, int /*blockY*/, int tx, int ty, const PaintInfo* paintInfo)
|
| +{
|
| + int top = yPos + ty;
|
| + int left = blockX + max(leftSelectionOffset(rootBlock, yPos), leftSelectionOffset(rootBlock, yPos + height));
|
| + int right = min(xPos + tx, blockX + min(rightSelectionOffset(rootBlock, yPos), rightSelectionOffset(rootBlock, yPos + height)));
|
| + int width = right - left;
|
| + if (width <= 0)
|
| + return IntRect();
|
| +
|
| + IntRect gapRect(left, top, width, height);
|
| + if (paintInfo)
|
| + paintInfo->context->fillRect(gapRect, selObj->selectionBackgroundColor());
|
| + return gapRect;
|
| +}
|
| +
|
| +IntRect RenderBlock::fillRightSelectionGap(RenderObject* selObj, int xPos, int yPos, int height, RenderBlock* rootBlock,
|
| + int blockX, int /*blockY*/, int tx, int ty, const PaintInfo* paintInfo)
|
| +{
|
| + int left = max(xPos + tx, blockX + max(leftSelectionOffset(rootBlock, yPos), leftSelectionOffset(rootBlock, yPos + height)));
|
| + int top = yPos + ty;
|
| + int right = blockX + min(rightSelectionOffset(rootBlock, yPos), rightSelectionOffset(rootBlock, yPos + height));
|
| + int width = right - left;
|
| + if (width <= 0)
|
| + return IntRect();
|
| +
|
| + IntRect gapRect(left, top, width, height);
|
| + if (paintInfo)
|
| + paintInfo->context->fillRect(gapRect, selObj->selectionBackgroundColor());
|
| + return gapRect;
|
| +}
|
| +
|
| +void RenderBlock::getHorizontalSelectionGapInfo(SelectionState state, bool& leftGap, bool& rightGap)
|
| +{
|
| + bool ltr = style()->direction() == LTR;
|
| + leftGap = (state == RenderObject::SelectionInside) ||
|
| + (state == RenderObject::SelectionEnd && ltr) ||
|
| + (state == RenderObject::SelectionStart && !ltr);
|
| + rightGap = (state == RenderObject::SelectionInside) ||
|
| + (state == RenderObject::SelectionStart && ltr) ||
|
| + (state == RenderObject::SelectionEnd && !ltr);
|
| +}
|
| +
|
| +int RenderBlock::leftSelectionOffset(RenderBlock* rootBlock, int yPos)
|
| +{
|
| + int left = leftOffset(yPos, false);
|
| + if (left == borderLeft() + paddingLeft()) {
|
| + if (rootBlock != this)
|
| + // The border can potentially be further extended by our containingBlock().
|
| + return containingBlock()->leftSelectionOffset(rootBlock, yPos + y());
|
| + return left;
|
| + }
|
| + else {
|
| + RenderBlock* cb = this;
|
| + while (cb != rootBlock) {
|
| + left += cb->x();
|
| + cb = cb->containingBlock();
|
| + }
|
| + }
|
| +
|
| + return left;
|
| +}
|
| +
|
| +int RenderBlock::rightSelectionOffset(RenderBlock* rootBlock, int yPos)
|
| +{
|
| + int right = rightOffset(yPos, false);
|
| + if (right == (contentWidth() + (borderLeft() + paddingLeft()))) {
|
| + if (rootBlock != this)
|
| + // The border can potentially be further extended by our containingBlock().
|
| + return containingBlock()->rightSelectionOffset(rootBlock, yPos + y());
|
| + return right;
|
| + }
|
| + else {
|
| + RenderBlock* cb = this;
|
| + while (cb != rootBlock) {
|
| + right += cb->x();
|
| + cb = cb->containingBlock();
|
| + }
|
| + }
|
| + return right;
|
| +}
|
| +
|
| +void RenderBlock::insertPositionedObject(RenderBox* o)
|
| +{
|
| + // Create the list of special objects if we don't aleady have one
|
| + if (!m_positionedObjects)
|
| + m_positionedObjects = new ListHashSet<RenderBox*>;
|
| +
|
| + m_positionedObjects->add(o);
|
| +}
|
| +
|
| +void RenderBlock::removePositionedObject(RenderBox* o)
|
| +{
|
| + if (m_positionedObjects)
|
| + m_positionedObjects->remove(o);
|
| +}
|
| +
|
| +void RenderBlock::removePositionedObjects(RenderBlock* o)
|
| +{
|
| + if (!m_positionedObjects)
|
| + return;
|
| +
|
| + RenderBox* r;
|
| +
|
| + Iterator end = m_positionedObjects->end();
|
| +
|
| + Vector<RenderBox*, 16> deadObjects;
|
| +
|
| + for (Iterator it = m_positionedObjects->begin(); it != end; ++it) {
|
| + r = *it;
|
| + if (!o || r->isDescendantOf(o)) {
|
| + if (o)
|
| + r->setChildNeedsLayout(true, false);
|
| +
|
| + // It is parent blocks job to add positioned child to positioned objects list of its containing block
|
| + // Parent layout needs to be invalidated to ensure this happens.
|
| + RenderObject* p = r->parent();
|
| + while (p && !p->isRenderBlock())
|
| + p = p->parent();
|
| + if (p)
|
| + p->setChildNeedsLayout(true);
|
| +
|
| + deadObjects.append(r);
|
| + }
|
| + }
|
| +
|
| + for (unsigned i = 0; i < deadObjects.size(); i++)
|
| + m_positionedObjects->remove(deadObjects.at(i));
|
| +}
|
| +
|
| +void RenderBlock::insertFloatingObject(RenderBox* o)
|
| +{
|
| + ASSERT(o->isFloating());
|
| +
|
| + // Create the list of special objects if we don't aleady have one
|
| + if (!m_floatingObjects) {
|
| + m_floatingObjects = new DeprecatedPtrList<FloatingObject>;
|
| + m_floatingObjects->setAutoDelete(true);
|
| + } else {
|
| + // Don't insert the object again if it's already in the list
|
| + DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| + FloatingObject* f;
|
| + while ( (f = it.current()) ) {
|
| + if (f->m_renderer == o) return;
|
| + ++it;
|
| + }
|
| + }
|
| +
|
| + // Create the special object entry & append it to the list
|
| +
|
| + o->layoutIfNeeded();
|
| +
|
| + FloatingObject* newObj = new FloatingObject(o->style()->floating() == FLEFT ? FloatingObject::FloatLeft : FloatingObject::FloatRight);
|
| +
|
| + newObj->m_top = -1;
|
| + newObj->m_bottom = -1;
|
| + newObj->m_width = o->width() + o->marginLeft() + o->marginRight();
|
| + newObj->m_shouldPaint = !o->hasLayer(); // If a layer exists, the float will paint itself. Otherwise someone else will.
|
| + newObj->m_isDescendant = true;
|
| + newObj->m_renderer = o;
|
| +
|
| + m_floatingObjects->append(newObj);
|
| +}
|
| +
|
| +void RenderBlock::removeFloatingObject(RenderBox* o)
|
| +{
|
| + if (m_floatingObjects) {
|
| + DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| + while (it.current()) {
|
| + if (it.current()->m_renderer == o) {
|
| + if (childrenInline())
|
| + markLinesDirtyInVerticalRange(0, it.current()->m_bottom);
|
| + m_floatingObjects->removeRef(it.current());
|
| + }
|
| + ++it;
|
| + }
|
| + }
|
| +}
|
| +
|
| +bool RenderBlock::positionNewFloats()
|
| +{
|
| + if (!m_floatingObjects)
|
| + return false;
|
| +
|
| + FloatingObject* f = m_floatingObjects->last();
|
| +
|
| + // If all floats have already been positioned, then we have no work to do.
|
| + if (!f || f->m_top != -1)
|
| + return false;
|
| +
|
| + // Move backwards through our floating object list until we find a float that has
|
| + // already been positioned. Then we'll be able to move forward, positioning all of
|
| + // the new floats that need it.
|
| + FloatingObject* lastFloat = m_floatingObjects->getPrev();
|
| + while (lastFloat && lastFloat->m_top == -1) {
|
| + f = m_floatingObjects->prev();
|
| + lastFloat = m_floatingObjects->getPrev();
|
| + }
|
| +
|
| + int y = height();
|
| +
|
| + // The float cannot start above the y position of the last positioned float.
|
| + if (lastFloat)
|
| + y = max(lastFloat->m_top, y);
|
| +
|
| + // Now walk through the set of unpositioned floats and place them.
|
| + while (f) {
|
| + // The containing block is responsible for positioning floats, so if we have floats in our
|
| + // list that come from somewhere else, do not attempt to position them.
|
| + if (f->m_renderer->containingBlock() != this) {
|
| + f = m_floatingObjects->next();
|
| + continue;
|
| + }
|
| +
|
| + RenderBox* o = f->m_renderer;
|
| + int _height = o->height() + o->marginTop() + o->marginBottom();
|
| +
|
| + int ro = rightOffset(); // Constant part of right offset.
|
| + int lo = leftOffset(); // Constat part of left offset.
|
| + int fwidth = f->m_width; // The width we look for.
|
| + if (ro - lo < fwidth)
|
| + fwidth = ro - lo; // Never look for more than what will be available.
|
| +
|
| + IntRect oldRect(o->x(), o->y() , o->width(), o->height());
|
| +
|
| + if (o->style()->clear() & CLEFT)
|
| + y = max(leftBottom(), y);
|
| + if (o->style()->clear() & CRIGHT)
|
| + y = max(rightBottom(), y);
|
| +
|
| + if (o->style()->floating() == FLEFT) {
|
| + int heightRemainingLeft = 1;
|
| + int heightRemainingRight = 1;
|
| + int fx = leftRelOffset(y,lo, false, &heightRemainingLeft);
|
| + while (rightRelOffset(y,ro, false, &heightRemainingRight)-fx < fwidth) {
|
| + y += min(heightRemainingLeft, heightRemainingRight);
|
| + fx = leftRelOffset(y,lo, false, &heightRemainingLeft);
|
| + }
|
| + fx = max(0, fx);
|
| + f->m_left = fx;
|
| + o->setLocation(fx + o->marginLeft(), y + o->marginTop());
|
| + } else {
|
| + int heightRemainingLeft = 1;
|
| + int heightRemainingRight = 1;
|
| + int fx = rightRelOffset(y,ro, false, &heightRemainingRight);
|
| + while (fx - leftRelOffset(y,lo, false, &heightRemainingLeft) < fwidth) {
|
| + y += min(heightRemainingLeft, heightRemainingRight);
|
| + fx = rightRelOffset(y, ro, false, &heightRemainingRight);
|
| + }
|
| + f->m_left = fx - f->m_width;
|
| + o->setLocation(fx - o->marginRight() - o->width(), y + o->marginTop());
|
| + }
|
| +
|
| + f->m_top = y;
|
| + f->m_bottom = f->m_top + _height;
|
| +
|
| + // If the child moved, we have to repaint it.
|
| + if (o->checkForRepaintDuringLayout())
|
| + o->repaintDuringLayoutIfMoved(oldRect);
|
| +
|
| + f = m_floatingObjects->next();
|
| + }
|
| + return true;
|
| +}
|
| +
|
| +void RenderBlock::newLine(EClear clear)
|
| +{
|
| + positionNewFloats();
|
| + // set y position
|
| + int newY = 0;
|
| + switch(clear)
|
| + {
|
| + case CLEFT:
|
| + newY = leftBottom();
|
| + break;
|
| + case CRIGHT:
|
| + newY = rightBottom();
|
| + break;
|
| + case CBOTH:
|
| + newY = floatBottom();
|
| + default:
|
| + break;
|
| + }
|
| + if (height() < newY)
|
| + setHeight(newY);
|
| +}
|
| +
|
| +void RenderBlock::addPercentHeightDescendant(RenderBox* descendant)
|
| +{
|
| + if (!gPercentHeightDescendantsMap) {
|
| + gPercentHeightDescendantsMap = new PercentHeightDescendantsMap;
|
| + gPercentHeightContainerMap = new PercentHeightContainerMap;
|
| + }
|
| +
|
| + HashSet<RenderBox*>* descendantSet = gPercentHeightDescendantsMap->get(this);
|
| + if (!descendantSet) {
|
| + descendantSet = new HashSet<RenderBox*>;
|
| + gPercentHeightDescendantsMap->set(this, descendantSet);
|
| + }
|
| + bool added = descendantSet->add(descendant).second;
|
| + if (!added) {
|
| + ASSERT(gPercentHeightContainerMap->get(descendant));
|
| + ASSERT(gPercentHeightContainerMap->get(descendant)->contains(this));
|
| + return;
|
| + }
|
| +
|
| + HashSet<RenderBlock*>* containerSet = gPercentHeightContainerMap->get(descendant);
|
| + if (!containerSet) {
|
| + containerSet = new HashSet<RenderBlock*>;
|
| + gPercentHeightContainerMap->set(descendant, containerSet);
|
| + }
|
| + ASSERT(!containerSet->contains(this));
|
| + containerSet->add(this);
|
| +}
|
| +
|
| +void RenderBlock::removePercentHeightDescendant(RenderBox* descendant)
|
| +{
|
| + if (!gPercentHeightContainerMap)
|
| + return;
|
| +
|
| + HashSet<RenderBlock*>* containerSet = gPercentHeightContainerMap->take(descendant);
|
| + if (!containerSet)
|
| + return;
|
| +
|
| + HashSet<RenderBlock*>::iterator end = containerSet->end();
|
| + for (HashSet<RenderBlock*>::iterator it = containerSet->begin(); it != end; ++it) {
|
| + RenderBlock* container = *it;
|
| + HashSet<RenderBox*>* descendantSet = gPercentHeightDescendantsMap->get(container);
|
| + ASSERT(descendantSet);
|
| + if (!descendantSet)
|
| + continue;
|
| + ASSERT(descendantSet->contains(descendant));
|
| + descendantSet->remove(descendant);
|
| + if (descendantSet->isEmpty()) {
|
| + gPercentHeightDescendantsMap->remove(container);
|
| + delete descendantSet;
|
| + }
|
| + }
|
| +
|
| + delete containerSet;
|
| +}
|
| +
|
| +int RenderBlock::leftOffset() const
|
| +{
|
| + return borderLeft() + paddingLeft();
|
| +}
|
| +
|
| +int RenderBlock::leftRelOffset(int y, int fixedOffset, bool applyTextIndent, int* heightRemaining) const
|
| +{
|
| + int left = fixedOffset;
|
| + if (m_floatingObjects) {
|
| + if ( heightRemaining ) *heightRemaining = 1;
|
| + FloatingObject* r;
|
| + DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| + for ( ; (r = it.current()); ++it )
|
| + {
|
| + if (r->m_top <= y && r->m_bottom > y &&
|
| + r->type() == FloatingObject::FloatLeft &&
|
| + r->m_left + r->m_width > left) {
|
| + left = r->m_left + r->m_width;
|
| + if ( heightRemaining ) *heightRemaining = r->m_bottom - y;
|
| + }
|
| + }
|
| + }
|
| +
|
| + if (applyTextIndent && style()->direction() == LTR) {
|
| + int cw = 0;
|
| + if (style()->textIndent().isPercent())
|
| + cw = containingBlock()->availableWidth();
|
| + left += style()->textIndent().calcMinValue(cw);
|
| + }
|
| +
|
| + return left;
|
| +}
|
| +
|
| +int RenderBlock::rightOffset() const
|
| +{
|
| + return borderLeft() + paddingLeft() + availableWidth();
|
| +}
|
| +
|
| +int RenderBlock::rightRelOffset(int y, int fixedOffset, bool applyTextIndent, int* heightRemaining) const
|
| +{
|
| + int right = fixedOffset;
|
| +
|
| + if (m_floatingObjects) {
|
| + if (heightRemaining) *heightRemaining = 1;
|
| + FloatingObject* r;
|
| + DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| + for ( ; (r = it.current()); ++it )
|
| + {
|
| + if (r->m_top <= y && r->m_bottom > y &&
|
| + r->type() == FloatingObject::FloatRight &&
|
| + r->m_left < right) {
|
| + right = r->m_left;
|
| + if ( heightRemaining ) *heightRemaining = r->m_bottom - y;
|
| + }
|
| + }
|
| + }
|
| +
|
| + if (applyTextIndent && style()->direction() == RTL) {
|
| + int cw = 0;
|
| + if (style()->textIndent().isPercent())
|
| + cw = containingBlock()->availableWidth();
|
| + right -= style()->textIndent().calcMinValue(cw);
|
| + }
|
| +
|
| + return right;
|
| +}
|
| +
|
| +int
|
| +RenderBlock::lineWidth(int y, bool firstLine) const
|
| +{
|
| + int result = rightOffset(y, firstLine) - leftOffset(y, firstLine);
|
| + return (result < 0) ? 0 : result;
|
| +}
|
| +
|
| +int RenderBlock::nextFloatBottomBelow(int height) const
|
| +{
|
| + if (!m_floatingObjects)
|
| + return 0;
|
| +
|
| + int bottom = INT_MAX;
|
| + FloatingObject* r;
|
| + DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| + for ( ; (r = it.current()); ++it) {
|
| + if (r->m_bottom > height)
|
| + bottom = min(r->m_bottom, bottom);
|
| + }
|
| +
|
| + return bottom == INT_MAX ? 0 : bottom;
|
| +}
|
| +
|
| +int
|
| +RenderBlock::floatBottom() const
|
| +{
|
| + if (!m_floatingObjects) return 0;
|
| + int bottom=0;
|
| + FloatingObject* r;
|
| + DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| + for ( ; (r = it.current()); ++it )
|
| + if (r->m_bottom>bottom)
|
| + bottom=r->m_bottom;
|
| + return bottom;
|
| +}
|
| +
|
| +IntRect RenderBlock::floatRect() const
|
| +{
|
| + IntRect result;
|
| + if (!m_floatingObjects || hasOverflowClip())
|
| + return result;
|
| + FloatingObject* r;
|
| + DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| + for (; (r = it.current()); ++it) {
|
| + if (r->m_shouldPaint && !r->m_renderer->hasLayer()) {
|
| + IntRect childRect = r->m_renderer->overflowRect(false);
|
| + childRect.move(r->m_left + r->m_renderer->marginLeft(), r->m_top + r->m_renderer->marginTop());
|
| + result.unite(childRect);
|
| + }
|
| + }
|
| +
|
| + return result;
|
| +}
|
| +
|
| +int RenderBlock::lowestPosition(bool includeOverflowInterior, bool includeSelf) const
|
| +{
|
| + if (!includeOverflowInterior && (hasOverflowClip() || hasControlClip()))
|
| + return includeSelf && width() > 0 ? overflowHeight(false) : 0;
|
| +
|
| + int bottom = includeSelf && width() > 0 ? height() : 0;
|
| + if (!hasColumns()) {
|
| + // FIXME: Come up with a way to use the layer tree to avoid visiting all the kids.
|
| + // For now, we have to descend into all the children, since we may have a huge abs div inside
|
| + // a tiny rel div buried somewhere deep in our child tree. In this case we have to get to
|
| + // the abs div.
|
| + for (RenderObject* c = firstChild(); c; c = c->nextSibling()) {
|
| + if (!c->isFloatingOrPositioned() && !c->isText() && !c->isRenderInline())
|
| + bottom = max(bottom, toRenderBox(c)->y() + c->lowestPosition(false));
|
| + }
|
| + }
|
| +
|
| + if (includeSelf && isRelPositioned())
|
| + bottom += relativePositionOffsetY();
|
| + if (!includeOverflowInterior && hasOverflowClip())
|
| + return bottom;
|
| +
|
| + int relativeOffset = includeSelf && isRelPositioned() ? relativePositionOffsetY() : 0;
|
| +
|
| + if (includeSelf)
|
| + bottom = max(bottom, m_overflowHeight + relativeOffset);
|
| +
|
| + if (m_positionedObjects) {
|
| + RenderBox* r;
|
| + Iterator end = m_positionedObjects->end();
|
| + for (Iterator it = m_positionedObjects->begin(); it != end; ++it) {
|
| + r = *it;
|
| + // Fixed positioned objects do not scroll and thus should not constitute
|
| + // part of the lowest position.
|
| + if (r->style()->position() != FixedPosition) {
|
| + // FIXME: Should work for overflow sections too.
|
| + // If a positioned object lies completely to the left of the root it will be unreachable via scrolling.
|
| + // Therefore we should not allow it to contribute to the lowest position.
|
| + if (!isRenderView() || r->x() + r->width() > 0 || r->x() + r->rightmostPosition(false) > 0) {
|
| + int lp = r->y() + r->lowestPosition(false);
|
| + bottom = max(bottom, lp + relativeOffset);
|
| + }
|
| + }
|
| + }
|
| + }
|
| +
|
| + if (hasColumns()) {
|
| + Vector<IntRect>* colRects = columnRects();
|
| + for (unsigned i = 0; i < colRects->size(); i++)
|
| + bottom = max(bottom, colRects->at(i).bottom() + relativeOffset);
|
| + return bottom;
|
| + }
|
| +
|
| + if (m_floatingObjects) {
|
| + FloatingObject* r;
|
| + DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| + for ( ; (r = it.current()); ++it ) {
|
| + if (r->m_shouldPaint || r->m_renderer->hasLayer()) {
|
| + int lp = r->m_top + r->m_renderer->marginTop() + r->m_renderer->lowestPosition(false);
|
| + bottom = max(bottom, lp + relativeOffset);
|
| + }
|
| + }
|
| + }
|
| +
|
| + if (!includeSelf && lastLineBox()) {
|
| + int lp = lastLineBox()->yPos() + lastLineBox()->height();
|
| + bottom = max(bottom, lp);
|
| + }
|
| +
|
| + return bottom;
|
| +}
|
| +
|
| +int RenderBlock::rightmostPosition(bool includeOverflowInterior, bool includeSelf) const
|
| +{
|
| + if (!includeOverflowInterior && (hasOverflowClip() || hasControlClip()))
|
| + return includeSelf && height() > 0 ? overflowWidth(false) : 0;
|
| +
|
| + int right = includeSelf && height() > 0 ? width() : 0;
|
| +
|
| + if (!hasColumns()) {
|
| + // FIXME: Come up with a way to use the layer tree to avoid visiting all the kids.
|
| + // For now, we have to descend into all the children, since we may have a huge abs div inside
|
| + // a tiny rel div buried somewhere deep in our child tree. In this case we have to get to
|
| + // the abs div.
|
| + for (RenderObject* c = firstChild(); c; c = c->nextSibling()) {
|
| + if (!c->isFloatingOrPositioned() && c->isBox() && !c->isRenderInline())
|
| + right = max(right, toRenderBox(c)->x() + c->rightmostPosition(false));
|
| + }
|
| + }
|
| +
|
| + if (includeSelf && isRelPositioned())
|
| + right += relativePositionOffsetX();
|
| +
|
| + if (!includeOverflowInterior && hasOverflowClip())
|
| + return right;
|
| +
|
| + int relativeOffset = includeSelf && isRelPositioned() ? relativePositionOffsetX() : 0;
|
| +
|
| + if (includeSelf)
|
| + right = max(right, m_overflowWidth + relativeOffset);
|
| +
|
| + if (m_positionedObjects) {
|
| + RenderBox* r;
|
| + Iterator end = m_positionedObjects->end();
|
| + for (Iterator it = m_positionedObjects->begin() ; it != end; ++it) {
|
| + r = *it;
|
| + // Fixed positioned objects do not scroll and thus should not constitute
|
| + // part of the rightmost position.
|
| + if (r->style()->position() != FixedPosition) {
|
| + // FIXME: Should work for overflow sections too.
|
| + // If a positioned object lies completely above the root it will be unreachable via scrolling.
|
| + // Therefore we should not allow it to contribute to the rightmost position.
|
| + if (!isRenderView() || r->y() + r->height() > 0 || r->y() + r->lowestPosition(false) > 0) {
|
| + int rp = r->x() + r->rightmostPosition(false);
|
| + right = max(right, rp + relativeOffset);
|
| + }
|
| + }
|
| + }
|
| + }
|
| +
|
| + if (hasColumns()) {
|
| + // This only matters for LTR
|
| + if (style()->direction() == LTR)
|
| + right = max(columnRects()->last().right() + relativeOffset, right);
|
| + return right;
|
| + }
|
| +
|
| + if (m_floatingObjects) {
|
| + FloatingObject* r;
|
| + DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| + for ( ; (r = it.current()); ++it ) {
|
| + if (r->m_shouldPaint || r->m_renderer->hasLayer()) {
|
| + int rp = r->m_left + r->m_renderer->marginLeft() + r->m_renderer->rightmostPosition(false);
|
| + right = max(right, rp + relativeOffset);
|
| + }
|
| + }
|
| + }
|
| +
|
| + if (!includeSelf && firstLineBox()) {
|
| + for (InlineRunBox* currBox = firstLineBox(); currBox; currBox = currBox->nextLineBox()) {
|
| + int rp = currBox->xPos() + currBox->width();
|
| + // If this node is a root editable element, then the rightmostPosition should account for a caret at the end.
|
| + // FIXME: Need to find another way to do this, since scrollbars could show when we don't want them to.
|
| + if (node()->isContentEditable() && node() == node()->rootEditableElement() && style()->direction() == LTR)
|
| + rp += 1;
|
| + right = max(right, rp);
|
| + }
|
| + }
|
| +
|
| + return right;
|
| +}
|
| +
|
| +int RenderBlock::leftmostPosition(bool includeOverflowInterior, bool includeSelf) const
|
| +{
|
| + if (!includeOverflowInterior && (hasOverflowClip() || hasControlClip()))
|
| + return includeSelf && height() > 0 ? overflowLeft(false) : width();
|
| +
|
| + int left = includeSelf && height() > 0 ? 0 : width();
|
| + if (!hasColumns()) {
|
| + // FIXME: Come up with a way to use the layer tree to avoid visiting all the kids.
|
| + // For now, we have to descend into all the children, since we may have a huge abs div inside
|
| + // a tiny rel div buried somewhere deep in our child tree. In this case we have to get to
|
| + // the abs div.
|
| + for (RenderObject* c = firstChild(); c; c = c->nextSibling()) {
|
| + if (!c->isFloatingOrPositioned() && c->isBox() && !c->isRenderInline())
|
| + left = min(left, toRenderBox(c)->x() + c->leftmostPosition(false));
|
| + }
|
| + }
|
| +
|
| + if (includeSelf && isRelPositioned())
|
| + left += relativePositionOffsetX();
|
| +
|
| + if (!includeOverflowInterior && hasOverflowClip())
|
| + return left;
|
| +
|
| + int relativeOffset = includeSelf && isRelPositioned() ? relativePositionOffsetX() : 0;
|
| +
|
| + if (includeSelf)
|
| + left = min(left, m_overflowLeft + relativeOffset);
|
| +
|
| + if (m_positionedObjects) {
|
| + RenderBox* r;
|
| + Iterator end = m_positionedObjects->end();
|
| + for (Iterator it = m_positionedObjects->begin(); it != end; ++it) {
|
| + r = *it;
|
| + // Fixed positioned objects do not scroll and thus should not constitute
|
| + // part of the leftmost position.
|
| + if (r->style()->position() != FixedPosition) {
|
| + // FIXME: Should work for overflow sections too.
|
| + // If a positioned object lies completely above the root it will be unreachable via scrolling.
|
| + // Therefore we should not allow it to contribute to the leftmost position.
|
| + if (!isRenderView() || r->y() + r->height() > 0 || r->y() + r->lowestPosition(false) > 0) {
|
| + int lp = r->x() + r->leftmostPosition(false);
|
| + left = min(left, lp + relativeOffset);
|
| + }
|
| + }
|
| + }
|
| + }
|
| +
|
| + if (hasColumns()) {
|
| + // This only matters for RTL
|
| + if (style()->direction() == RTL)
|
| + left = min(columnRects()->last().x() + relativeOffset, left);
|
| + return left;
|
| + }
|
| +
|
| + if (m_floatingObjects) {
|
| + FloatingObject* r;
|
| + DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| + for ( ; (r = it.current()); ++it ) {
|
| + if (r->m_shouldPaint || r->m_renderer->hasLayer()) {
|
| + int lp = r->m_left + r->m_renderer->marginLeft() + r->m_renderer->leftmostPosition(false);
|
| + left = min(left, lp + relativeOffset);
|
| + }
|
| + }
|
| + }
|
| +
|
| + if (!includeSelf && firstLineBox()) {
|
| + for (InlineRunBox* currBox = firstLineBox(); currBox; currBox = currBox->nextLineBox())
|
| + left = min(left, (int)currBox->xPos());
|
| + }
|
| +
|
| + return left;
|
| +}
|
| +
|
| +int
|
| +RenderBlock::leftBottom()
|
| +{
|
| + if (!m_floatingObjects) return 0;
|
| + int bottom=0;
|
| + FloatingObject* r;
|
| + DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| + for ( ; (r = it.current()); ++it )
|
| + if (r->m_bottom > bottom && r->type() == FloatingObject::FloatLeft)
|
| + bottom=r->m_bottom;
|
| +
|
| + return bottom;
|
| +}
|
| +
|
| +int
|
| +RenderBlock::rightBottom()
|
| +{
|
| + if (!m_floatingObjects) return 0;
|
| + int bottom=0;
|
| + FloatingObject* r;
|
| + DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| + for ( ; (r = it.current()); ++it )
|
| + if (r->m_bottom>bottom && r->type() == FloatingObject::FloatRight)
|
| + bottom=r->m_bottom;
|
| +
|
| + return bottom;
|
| +}
|
| +
|
| +void RenderBlock::markLinesDirtyInVerticalRange(int top, int bottom)
|
| +{
|
| + if (top >= bottom)
|
| + return;
|
| +
|
| + RootInlineBox* lowestDirtyLine = lastRootBox();
|
| + RootInlineBox* afterLowest = lowestDirtyLine;
|
| + while (lowestDirtyLine && lowestDirtyLine->blockHeight() >= bottom) {
|
| + afterLowest = lowestDirtyLine;
|
| + lowestDirtyLine = lowestDirtyLine->prevRootBox();
|
| + }
|
| +
|
| + while (afterLowest && afterLowest->blockHeight() >= top) {
|
| + afterLowest->markDirty();
|
| + afterLowest = afterLowest->prevRootBox();
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::clearFloats()
|
| +{
|
| + // Inline blocks are covered by the isReplaced() check in the avoidFloats method.
|
| + if (avoidsFloats() || isRoot() || isRenderView() || isFloatingOrPositioned() || isTableCell()) {
|
| + if (m_floatingObjects)
|
| + m_floatingObjects->clear();
|
| + return;
|
| + }
|
| +
|
| + typedef HashMap<RenderObject*, FloatingObject*> RendererToFloatInfoMap;
|
| + RendererToFloatInfoMap floatMap;
|
| +
|
| + if (m_floatingObjects) {
|
| + if (childrenInline()) {
|
| + m_floatingObjects->first();
|
| + while (FloatingObject* f = m_floatingObjects->take())
|
| + floatMap.add(f->m_renderer, f);
|
| + } else
|
| + m_floatingObjects->clear();
|
| + }
|
| +
|
| + // Attempt to locate a previous sibling with overhanging floats. We skip any elements that are
|
| + // out of flow (like floating/positioned elements), and we also skip over any objects that may have shifted
|
| + // to avoid floats.
|
| + bool parentHasFloats = false;
|
| + RenderObject* prev = previousSibling();
|
| + while (prev && (!prev->isBox() || !prev->isRenderBlock() || prev->avoidsFloats() || prev->isFloatingOrPositioned())) {
|
| + if (prev->isFloating())
|
| + parentHasFloats = true;
|
| + prev = prev->previousSibling();
|
| + }
|
| +
|
| + // First add in floats from the parent.
|
| + int offset = y();
|
| + if (parentHasFloats) {
|
| + RenderBlock* parentBlock = toRenderBlock(parent());
|
| + addIntrudingFloats(parentBlock, parentBlock->borderLeft() + parentBlock->paddingLeft(), offset);
|
| + }
|
| +
|
| + int xoffset = 0;
|
| + if (prev)
|
| + offset -= toRenderBox(prev)->y();
|
| + else if (parent()->isBox()) {
|
| + prev = parent();
|
| + xoffset += toRenderBox(prev)->borderLeft() + toRenderBox(prev)->paddingLeft();
|
| + }
|
| +
|
| + // Add overhanging floats from the previous RenderBlock, but only if it has a float that intrudes into our space.
|
| + if (!prev || !prev->isRenderBlock())
|
| + return;
|
| +
|
| + RenderBlock* block = toRenderBlock(prev);
|
| + if (block->m_floatingObjects && block->floatBottom() > offset)
|
| + addIntrudingFloats(block, xoffset, offset);
|
| +
|
| + if (childrenInline()) {
|
| + int changeTop = INT_MAX;
|
| + int changeBottom = INT_MIN;
|
| + if (m_floatingObjects) {
|
| + for (FloatingObject* f = m_floatingObjects->first(); f; f = m_floatingObjects->next()) {
|
| + FloatingObject* oldFloatingObject = floatMap.get(f->m_renderer);
|
| + if (oldFloatingObject) {
|
| + if (f->m_width != oldFloatingObject->m_width || f->m_left != oldFloatingObject->m_left) {
|
| + changeTop = 0;
|
| + changeBottom = max(changeBottom, max(f->m_bottom, oldFloatingObject->m_bottom));
|
| + } else if (f->m_bottom != oldFloatingObject->m_bottom) {
|
| + changeTop = min(changeTop, min(f->m_bottom, oldFloatingObject->m_bottom));
|
| + changeBottom = max(changeBottom, max(f->m_bottom, oldFloatingObject->m_bottom));
|
| + }
|
| +
|
| + floatMap.remove(f->m_renderer);
|
| + delete oldFloatingObject;
|
| + } else {
|
| + changeTop = 0;
|
| + changeBottom = max(changeBottom, f->m_bottom);
|
| + }
|
| + }
|
| + }
|
| +
|
| + RendererToFloatInfoMap::iterator end = floatMap.end();
|
| + for (RendererToFloatInfoMap::iterator it = floatMap.begin(); it != end; ++it) {
|
| + FloatingObject* floatingObject = (*it).second;
|
| + if (!floatingObject->m_isDescendant) {
|
| + changeTop = 0;
|
| + changeBottom = max(changeBottom, floatingObject->m_bottom);
|
| + }
|
| + }
|
| + deleteAllValues(floatMap);
|
| +
|
| + markLinesDirtyInVerticalRange(changeTop, changeBottom);
|
| + }
|
| +}
|
| +
|
| +int RenderBlock::addOverhangingFloats(RenderBlock* child, int xoff, int yoff, bool makeChildPaintOtherFloats)
|
| +{
|
| + // Prevent floats from being added to the canvas by the root element, e.g., <html>.
|
| + if (child->hasOverflowClip() || !child->containsFloats() || child->isRoot())
|
| + return 0;
|
| +
|
| + int lowestFloatBottom = 0;
|
| +
|
| + // Floats that will remain the child's responsiblity to paint should factor into its
|
| + // visual overflow.
|
| + IntRect floatsOverflowRect;
|
| + DeprecatedPtrListIterator<FloatingObject> it(*child->m_floatingObjects);
|
| + for (FloatingObject* r; (r = it.current()); ++it) {
|
| + int bottom = child->y() + r->m_bottom;
|
| + lowestFloatBottom = max(lowestFloatBottom, bottom);
|
| +
|
| + if (bottom > height()) {
|
| + // If the object is not in the list, we add it now.
|
| + if (!containsFloat(r->m_renderer)) {
|
| + FloatingObject *floatingObj = new FloatingObject(r->type());
|
| + floatingObj->m_top = r->m_top - yoff;
|
| + floatingObj->m_bottom = r->m_bottom - yoff;
|
| + floatingObj->m_left = r->m_left - xoff;
|
| + floatingObj->m_width = r->m_width;
|
| + floatingObj->m_renderer = r->m_renderer;
|
| +
|
| + // The nearest enclosing layer always paints the float (so that zindex and stacking
|
| + // behaves properly). We always want to propagate the desire to paint the float as
|
| + // far out as we can, to the outermost block that overlaps the float, stopping only
|
| + // if we hit a layer boundary.
|
| + if (r->m_renderer->enclosingLayer() == enclosingLayer())
|
| + r->m_shouldPaint = false;
|
| + else
|
| + floatingObj->m_shouldPaint = false;
|
| +
|
| + // We create the floating object list lazily.
|
| + if (!m_floatingObjects) {
|
| + m_floatingObjects = new DeprecatedPtrList<FloatingObject>;
|
| + m_floatingObjects->setAutoDelete(true);
|
| + }
|
| + m_floatingObjects->append(floatingObj);
|
| + }
|
| + } else if (makeChildPaintOtherFloats && !r->m_shouldPaint && !r->m_renderer->hasLayer() && r->m_renderer->isDescendantOf(child) && r->m_renderer->enclosingLayer() == child->enclosingLayer())
|
| + // The float is not overhanging from this block, so if it is a descendant of the child, the child should
|
| + // paint it (the other case is that it is intruding into the child), unless it has its own layer or enclosing
|
| + // layer.
|
| + // If makeChildPaintOtherFloats is false, it means that the child must already know about all the floats
|
| + // it should paint.
|
| + r->m_shouldPaint = true;
|
| +
|
| + if (r->m_shouldPaint && !r->m_renderer->hasLayer()) {
|
| + IntRect floatOverflowRect = r->m_renderer->overflowRect(false);
|
| + floatOverflowRect.move(r->m_left + r->m_renderer->marginLeft(), r->m_top + r->m_renderer->marginTop());
|
| + floatsOverflowRect.unite(floatOverflowRect);
|
| + }
|
| + }
|
| + child->addVisualOverflow(floatsOverflowRect);
|
| + return lowestFloatBottom;
|
| +}
|
| +
|
| +void RenderBlock::addIntrudingFloats(RenderBlock* prev, int xoff, int yoff)
|
| +{
|
| + // If the parent or previous sibling doesn't have any floats to add, don't bother.
|
| + if (!prev->m_floatingObjects)
|
| + return;
|
| +
|
| + DeprecatedPtrListIterator<FloatingObject> it(*prev->m_floatingObjects);
|
| + for (FloatingObject *r; (r = it.current()); ++it) {
|
| + if (r->m_bottom > yoff) {
|
| + // The object may already be in our list. Check for it up front to avoid
|
| + // creating duplicate entries.
|
| + FloatingObject* f = 0;
|
| + if (m_floatingObjects) {
|
| + DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| + while ((f = it.current())) {
|
| + if (f->m_renderer == r->m_renderer) break;
|
| + ++it;
|
| + }
|
| + }
|
| + if (!f) {
|
| + FloatingObject *floatingObj = new FloatingObject(r->type());
|
| + floatingObj->m_top = r->m_top - yoff;
|
| + floatingObj->m_bottom = r->m_bottom - yoff;
|
| + floatingObj->m_left = r->m_left - xoff;
|
| + // Applying the child's margin makes no sense in the case where the child was passed in.
|
| + // since his own margin was added already through the subtraction of the |xoff| variable
|
| + // above. |xoff| will equal -flow->marginLeft() in this case, so it's already been taken
|
| + // into account. Only apply this code if |child| is false, since otherwise the left margin
|
| + // will get applied twice.
|
| + if (prev != parent())
|
| + floatingObj->m_left += prev->marginLeft();
|
| + floatingObj->m_left -= marginLeft();
|
| + floatingObj->m_shouldPaint = false; // We are not in the direct inheritance chain for this float. We will never paint it.
|
| + floatingObj->m_width = r->m_width;
|
| + floatingObj->m_renderer = r->m_renderer;
|
| +
|
| + // We create the floating object list lazily.
|
| + if (!m_floatingObjects) {
|
| + m_floatingObjects = new DeprecatedPtrList<FloatingObject>;
|
| + m_floatingObjects->setAutoDelete(true);
|
| + }
|
| + m_floatingObjects->append(floatingObj);
|
| + }
|
| + }
|
| + }
|
| +}
|
| +
|
| +bool RenderBlock::avoidsFloats() const
|
| +{
|
| + // Floats can't intrude into our box if we have a non-auto column count or width.
|
| + return RenderBox::avoidsFloats() || !style()->hasAutoColumnCount() || !style()->hasAutoColumnWidth();
|
| +}
|
| +
|
| +bool RenderBlock::containsFloat(RenderObject* o)
|
| +{
|
| + if (m_floatingObjects) {
|
| + DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| + while (it.current()) {
|
| + if (it.current()->m_renderer == o)
|
| + return true;
|
| + ++it;
|
| + }
|
| + }
|
| + return false;
|
| +}
|
| +
|
| +void RenderBlock::markAllDescendantsWithFloatsForLayout(RenderBox* floatToRemove, bool inLayout)
|
| +{
|
| + setChildNeedsLayout(true, !inLayout);
|
| +
|
| + if (floatToRemove)
|
| + removeFloatingObject(floatToRemove);
|
| +
|
| + // Iterate over our children and mark them as needed.
|
| + if (!childrenInline()) {
|
| + for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
|
| + if (child->isRenderBlock() && !child->isFloatingOrPositioned() &&
|
| + ((floatToRemove ? child->containsFloat(floatToRemove) : child->containsFloats()) || child->shrinkToAvoidFloats()))
|
| + toRenderBlock(child)->markAllDescendantsWithFloatsForLayout(floatToRemove, inLayout);
|
| + }
|
| + }
|
| +}
|
| +
|
| +int RenderBlock::getClearDelta(RenderBox* child)
|
| +{
|
| + // There is no need to compute clearance if we have no floats.
|
| + if (!containsFloats())
|
| + return 0;
|
| +
|
| + // At least one float is present. We need to perform the clearance computation.
|
| + bool clearSet = child->style()->clear() != CNONE;
|
| + int bottom = 0;
|
| + switch (child->style()->clear()) {
|
| + case CNONE:
|
| + break;
|
| + case CLEFT:
|
| + bottom = leftBottom();
|
| + break;
|
| + case CRIGHT:
|
| + bottom = rightBottom();
|
| + break;
|
| + case CBOTH:
|
| + bottom = floatBottom();
|
| + break;
|
| + }
|
| +
|
| + // We also clear floats if we are too big to sit on the same line as a float (and wish to avoid floats by default).
|
| + // FIXME: Note that the remaining space checks aren't quite accurate, since you should be able to clear only some floats (the minimum # needed
|
| + // to fit) and not all (we should be using nextFloatBottomBelow and looping).
|
| + // Do not allow tables to wrap in quirks or even in almost strict mode
|
| + // (ebay on the PLT, finance.yahoo.com in the real world, versiontracker.com forces even almost strict mode not to work)
|
| + int result = clearSet ? max(0, bottom - child->y()) : 0;
|
| + if (!result && child->avoidsFloats() && child->style()->width().isFixed() &&
|
| + child->minPrefWidth() > lineWidth(child->y(), false) && child->minPrefWidth() <= availableWidth() &&
|
| + document()->inStrictMode())
|
| + result = max(0, floatBottom() - child->y());
|
| + return result;
|
| +}
|
| +
|
| +void RenderBlock::addVisualOverflow(const IntRect& r)
|
| +{
|
| + if (r.isEmpty())
|
| + return;
|
| + m_overflowLeft = min(m_overflowLeft, r.x());
|
| + m_overflowWidth = max(m_overflowWidth, r.right());
|
| + m_overflowTop = min(m_overflowTop, r.y());
|
| + m_overflowHeight = max(m_overflowHeight, r.bottom());
|
| +}
|
| +
|
| +bool RenderBlock::isPointInOverflowControl(HitTestResult& result, int, int, int, int)
|
| +{
|
| + if (!scrollsOverflow())
|
| + return false;
|
| +
|
| + return layer()->hitTestOverflowControls(result);
|
| +}
|
| +
|
| +bool RenderBlock::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int _x, int _y, int _tx, int _ty, HitTestAction hitTestAction)
|
| +{
|
| + int tx = _tx + x();
|
| + int ty = _ty + y();
|
| +
|
| + if (!isRenderView()) {
|
| + // Check if we need to do anything at all.
|
| + IntRect overflowBox = overflowRect(false);
|
| + overflowBox.move(tx, ty);
|
| + if (!overflowBox.contains(_x, _y))
|
| + return false;
|
| + }
|
| +
|
| + if (isPointInOverflowControl(result, _x, _y, tx, ty)) {
|
| + if (hitTestAction == HitTestBlockBackground) {
|
| + updateHitTestResult(result, IntPoint(_x - tx, _y - ty));
|
| + return true;
|
| + }
|
| + return false;
|
| + }
|
| +
|
| + // If we have lightweight control clipping, then we can't have any spillout.
|
| + if (!hasControlClip() || controlClipRect(tx, ty).contains(_x, _y)) {
|
| + // Hit test descendants first.
|
| + int scrolledX = tx;
|
| + int scrolledY = ty;
|
| + if (hasOverflowClip())
|
| + layer()->subtractScrolledContentOffset(scrolledX, scrolledY);
|
| +
|
| + // Hit test contents if we don't have columns.
|
| + if (!hasColumns() && hitTestContents(request, result, _x, _y, scrolledX, scrolledY, hitTestAction))
|
| + return true;
|
| +
|
| + // Hit test our columns if we do have them.
|
| + if (hasColumns() && hitTestColumns(request, result, _x, _y, scrolledX, scrolledY, hitTestAction))
|
| + return true;
|
| +
|
| + // Hit test floats.
|
| + if (hitTestAction == HitTestFloat && m_floatingObjects) {
|
| + if (isRenderView()) {
|
| + scrolledX += toRenderView(this)->frameView()->scrollX();
|
| + scrolledY += toRenderView(this)->frameView()->scrollY();
|
| + }
|
| +
|
| + FloatingObject* o;
|
| + DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| + for (it.toLast(); (o = it.current()); --it) {
|
| + if (o->m_shouldPaint && !o->m_renderer->hasLayer()) {
|
| + int xoffset = scrolledX + o->m_left + o->m_renderer->marginLeft() - o->m_renderer->x();
|
| + int yoffset = scrolledY + o->m_top + o->m_renderer->marginTop() - o->m_renderer->y();
|
| + if (o->m_renderer->hitTest(request, result, IntPoint(_x, _y), xoffset, yoffset)) {
|
| + updateHitTestResult(result, IntPoint(_x - xoffset, _y - yoffset));
|
| + return true;
|
| + }
|
| + }
|
| + }
|
| + }
|
| + }
|
| +
|
| + // Now hit test our background
|
| + if (hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) {
|
| + IntRect boundsRect(tx, ty, width(), height());
|
| + if (visibleToHitTesting() && boundsRect.contains(_x, _y)) {
|
| + updateHitTestResult(result, IntPoint(_x - tx, _y - ty));
|
| + return true;
|
| + }
|
| + }
|
| +
|
| + return false;
|
| +}
|
| +
|
| +bool RenderBlock::hitTestColumns(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction)
|
| +{
|
| + // We need to do multiple passes, breaking up our hit testing into strips.
|
| + // We can always go left to right, since column contents are clipped (meaning that there
|
| + // can't be any overlap).
|
| + int currXOffset = 0;
|
| + int currYOffset = 0;
|
| + int colGap = columnGap();
|
| + Vector<IntRect>* colRects = columnRects();
|
| + for (unsigned i = 0; i < colRects->size(); i++) {
|
| + IntRect colRect = colRects->at(i);
|
| + colRect.move(tx, ty);
|
| +
|
| + if (colRect.contains(x, y)) {
|
| + // The point is inside this column.
|
| + // Adjust tx and ty to change where we hit test.
|
| +
|
| + int finalX = tx + currXOffset;
|
| + int finalY = ty + currYOffset;
|
| + return hitTestContents(request, result, x, y, finalX, finalY, hitTestAction);
|
| + }
|
| +
|
| + // Move to the next position.
|
| + if (style()->direction() == LTR)
|
| + currXOffset += colRect.width() + colGap;
|
| + else
|
| + currXOffset -= (colRect.width() + colGap);
|
| +
|
| + currYOffset -= colRect.height();
|
| + }
|
| +
|
| + return false;
|
| +}
|
| +
|
| +bool RenderBlock::hitTestContents(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction)
|
| +{
|
| + if (childrenInline() && !isTable()) {
|
| + // We have to hit-test our line boxes.
|
| + if (m_lineBoxes.hitTest(this, request, result, x, y, tx, ty, hitTestAction)) {
|
| + updateHitTestResult(result, IntPoint(x - tx, y - ty));
|
| + return true;
|
| + }
|
| + } else {
|
| + // Hit test our children.
|
| + HitTestAction childHitTest = hitTestAction;
|
| + if (hitTestAction == HitTestChildBlockBackgrounds)
|
| + childHitTest = HitTestChildBlockBackground;
|
| + for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
|
| + // FIXME: We have to skip over inline flows, since they can show up inside RenderTables at the moment (a demoted inline <form> for example). If we ever implement a
|
| + // table-specific hit-test method (which we should do for performance reasons anyway), then we can remove this check.
|
| + if (!child->hasLayer() && !child->isFloating() && !child->isRenderInline() && child->nodeAtPoint(request, result, x, y, tx, ty, childHitTest)) {
|
| + updateHitTestResult(result, IntPoint(x - tx, y - ty));
|
| + return true;
|
| + }
|
| + }
|
| + }
|
| +
|
| + return false;
|
| +}
|
| +
|
| +Position RenderBlock::positionForBox(InlineBox *box, bool start) const
|
| +{
|
| + if (!box)
|
| + return Position();
|
| +
|
| + if (!box->object()->element())
|
| + return Position(element(), start ? caretMinOffset() : caretMaxOffset());
|
| +
|
| + if (!box->isInlineTextBox())
|
| + return Position(box->object()->element(), start ? box->object()->caretMinOffset() : box->object()->caretMaxOffset());
|
| +
|
| + InlineTextBox *textBox = static_cast<InlineTextBox *>(box);
|
| + return Position(box->object()->element(), start ? textBox->start() : textBox->start() + textBox->len());
|
| +}
|
| +
|
| +Position RenderBlock::positionForRenderer(RenderObject* renderer, bool start) const
|
| +{
|
| + if (!renderer)
|
| + return Position(element(), 0);
|
| +
|
| + Node* node = renderer->element() ? renderer->element() : element();
|
| + if (!node)
|
| + return Position();
|
| +
|
| + ASSERT(renderer == node->renderer());
|
| +
|
| + int offset = start ? renderer->caretMinOffset() : renderer->caretMaxOffset();
|
| +
|
| + // FIXME: This was a runtime check that seemingly couldn't fail; changed it to an assertion for now.
|
| + ASSERT(!node->isCharacterDataNode() || renderer->isText());
|
| +
|
| + return Position(node, offset);
|
| +}
|
| +
|
| +VisiblePosition RenderBlock::positionForCoordinates(int x, int y)
|
| +{
|
| + if (isTable())
|
| + return RenderBox::positionForCoordinates(x, y);
|
| +
|
| + int top = borderTop();
|
| + int bottom = top + paddingTop() + contentHeight() + paddingBottom();
|
| +
|
| + int left = borderLeft();
|
| + int right = left + paddingLeft() + contentWidth() + paddingRight();
|
| +
|
| + Node* n = element();
|
| +
|
| + int contentsX = x;
|
| + int contentsY = y;
|
| + offsetForContents(contentsX, contentsY);
|
| +
|
| + if (isReplaced()) {
|
| + if (y < 0 || y < height() && x < 0)
|
| + return VisiblePosition(n, caretMinOffset(), DOWNSTREAM);
|
| + if (y >= height() || y >= 0 && x >= width())
|
| + return VisiblePosition(n, caretMaxOffset(), DOWNSTREAM);
|
| + }
|
| +
|
| + // If we start inside the shadow tree, we will stay inside (even if the point is above or below).
|
| + if (!(n && n->isShadowNode()) && !childrenInline()) {
|
| + // Don't return positions inside editable roots for coordinates outside those roots, except for coordinates outside
|
| + // a document that is entirely editable.
|
| + bool isEditableRoot = n && n->rootEditableElement() == n && !n->hasTagName(bodyTag) && !n->hasTagName(htmlTag);
|
| +
|
| + if (y < top || (isEditableRoot && (y < bottom && x < left))) {
|
| + if (!isEditableRoot)
|
| + if (RenderBox* c = firstChildBox()) { // FIXME: This code doesn't make any sense. This child could be an inline or a positioned element or a float, etc.
|
| + VisiblePosition p = c->positionForCoordinates(contentsX - c->x(), contentsY - c->y());
|
| + if (p.isNotNull())
|
| + return p;
|
| + }
|
| + if (n) {
|
| + if (Node* sp = n->shadowParentNode())
|
| + n = sp;
|
| + if (Node* p = n->parent())
|
| + return VisiblePosition(p, n->nodeIndex(), DOWNSTREAM);
|
| + }
|
| + return VisiblePosition(n, 0, DOWNSTREAM);
|
| + }
|
| +
|
| + if (y >= bottom || (isEditableRoot && (y >= top && x >= right))) {
|
| + if (!isEditableRoot)
|
| + if (RenderBox* c = lastChildBox()) { // FIXME: This code doesn't make any sense. This child could be an inline or a positioned element or a float, etc.
|
| + VisiblePosition p = c->positionForCoordinates(contentsX - c->x(), contentsY - c->y());
|
| + if (p.isNotNull())
|
| + return p;
|
| + }
|
| + if (n) {
|
| + if (Node* sp = n->shadowParentNode())
|
| + n = sp;
|
| + if (Node* p = n->parent())
|
| + return VisiblePosition(p, n->nodeIndex() + 1, DOWNSTREAM);
|
| + }
|
| + return VisiblePosition(n, 0, DOWNSTREAM);
|
| + }
|
| + }
|
| +
|
| + if (childrenInline()) {
|
| + if (!firstRootBox())
|
| + return VisiblePosition(n, 0, DOWNSTREAM);
|
| +
|
| + if (contentsY < firstRootBox()->topOverflow() - verticalLineClickFudgeFactor)
|
| + // y coordinate is above first root line box
|
| + return VisiblePosition(positionForBox(firstRootBox()->firstLeafChild(), true), DOWNSTREAM);
|
| +
|
| + // look for the closest line box in the root box which is at the passed-in y coordinate
|
| + for (RootInlineBox* root = firstRootBox(); root; root = root->nextRootBox()) {
|
| + // set the bottom based on whether there is a next root box
|
| + if (root->nextRootBox())
|
| + // FIXME: make the break point halfway between the bottom of the previous root box and the top of the next root box
|
| + bottom = root->nextRootBox()->topOverflow();
|
| + else
|
| + bottom = root->bottomOverflow() + verticalLineClickFudgeFactor;
|
| + // check if this root line box is located at this y coordinate
|
| + if (contentsY < bottom && root->firstChild()) {
|
| + InlineBox* closestBox = root->closestLeafChildForXPos(x);
|
| + if (closestBox)
|
| + // pass the box a y position that is inside it
|
| + return closestBox->object()->positionForCoordinates(contentsX, closestBox->m_y);
|
| + }
|
| + }
|
| +
|
| + if (lastRootBox())
|
| + // y coordinate is below last root line box
|
| + return VisiblePosition(positionForBox(lastRootBox()->lastLeafChild(), false), DOWNSTREAM);
|
| +
|
| + return VisiblePosition(n, 0, DOWNSTREAM);
|
| + }
|
| +
|
| + // See if any child blocks exist at this y coordinate.
|
| + if (firstChildBox() && contentsY < firstChildBox()->y())
|
| + return VisiblePosition(n, 0, DOWNSTREAM);
|
| + for (RenderBox* renderer = firstChildBox(); renderer; renderer = renderer->nextSiblingBox()) {
|
| + if (renderer->height() == 0 || renderer->style()->visibility() != VISIBLE || renderer->isFloatingOrPositioned())
|
| + continue;
|
| + RenderBox* next = renderer->nextSiblingBox();
|
| + while (next && next->isFloatingOrPositioned())
|
| + next = next->nextSiblingBox();
|
| + if (next)
|
| + bottom = next->y();
|
| + else
|
| + bottom = top + scrollHeight();
|
| + if (contentsY >= renderer->y() && contentsY < bottom)
|
| + return renderer->positionForCoordinates(contentsX - renderer->x(), contentsY - renderer->y());
|
| + }
|
| +
|
| + return RenderBox::positionForCoordinates(x, y);
|
| +}
|
| +
|
| +void RenderBlock::offsetForContents(int& tx, int& ty) const
|
| +{
|
| + if (hasOverflowClip())
|
| + layer()->addScrolledContentOffset(tx, ty);
|
| +
|
| + if (hasColumns()) {
|
| + IntPoint contentsPoint(tx, ty);
|
| + adjustPointToColumnContents(contentsPoint);
|
| + tx = contentsPoint.x();
|
| + ty = contentsPoint.y();
|
| + }
|
| +}
|
| +
|
| +int RenderBlock::availableWidth() const
|
| +{
|
| + // If we have multiple columns, then the available width is reduced to our column width.
|
| + if (hasColumns())
|
| + return desiredColumnWidth();
|
| + return contentWidth();
|
| +}
|
| +
|
| +int RenderBlock::columnGap() const
|
| +{
|
| + if (style()->hasNormalColumnGap())
|
| + return style()->fontDescription().computedPixelSize(); // "1em" is recommended as the normal gap setting. Matches <p> margins.
|
| + return static_cast<int>(style()->columnGap());
|
| +}
|
| +
|
| +void RenderBlock::calcColumnWidth()
|
| +{
|
| + // Calculate our column width and column count.
|
| + unsigned desiredColumnCount = 1;
|
| + int desiredColumnWidth = contentWidth();
|
| +
|
| + // For now, we don't support multi-column layouts when printing, since we have to do a lot of work for proper pagination.
|
| + if (document()->printing() || (style()->hasAutoColumnCount() && style()->hasAutoColumnWidth())) {
|
| + setDesiredColumnCountAndWidth(desiredColumnCount, desiredColumnWidth);
|
| + return;
|
| + }
|
| +
|
| + int availWidth = desiredColumnWidth;
|
| + int colGap = columnGap();
|
| + int colWidth = max(1, static_cast<int>(style()->columnWidth()));
|
| + int colCount = max(1, static_cast<int>(style()->columnCount()));
|
| +
|
| + if (style()->hasAutoColumnWidth()) {
|
| + if ((colCount - 1) * colGap < availWidth) {
|
| + desiredColumnCount = colCount;
|
| + desiredColumnWidth = (availWidth - (desiredColumnCount - 1) * colGap) / desiredColumnCount;
|
| + } else if (colGap < availWidth) {
|
| + desiredColumnCount = availWidth / colGap;
|
| + desiredColumnWidth = (availWidth - (desiredColumnCount - 1) * colGap) / desiredColumnCount;
|
| + }
|
| + } else if (style()->hasAutoColumnCount()) {
|
| + if (colWidth < availWidth) {
|
| + desiredColumnCount = (availWidth + colGap) / (colWidth + colGap);
|
| + desiredColumnWidth = (availWidth - (desiredColumnCount - 1) * colGap) / desiredColumnCount;
|
| + }
|
| + } else {
|
| + // Both are set.
|
| + if (colCount * colWidth + (colCount - 1) * colGap <= availWidth) {
|
| + desiredColumnCount = colCount;
|
| + desiredColumnWidth = colWidth;
|
| + } else if (colWidth < availWidth) {
|
| + desiredColumnCount = (availWidth + colGap) / (colWidth + colGap);
|
| + desiredColumnWidth = (availWidth - (desiredColumnCount - 1) * colGap) / desiredColumnCount;
|
| + }
|
| + }
|
| + setDesiredColumnCountAndWidth(desiredColumnCount, desiredColumnWidth);
|
| +}
|
| +
|
| +void RenderBlock::setDesiredColumnCountAndWidth(int count, int width)
|
| +{
|
| + if (count == 1) {
|
| + if (hasColumns()) {
|
| + delete gColumnInfoMap->take(this);
|
| + setHasColumns(false);
|
| + }
|
| + } else {
|
| + ColumnInfo* info;
|
| + if (hasColumns())
|
| + info = gColumnInfoMap->get(this);
|
| + else {
|
| + if (!gColumnInfoMap)
|
| + gColumnInfoMap = new ColumnInfoMap;
|
| + info = new ColumnInfo;
|
| + gColumnInfoMap->add(this, info);
|
| + setHasColumns(true);
|
| + }
|
| + info->m_desiredColumnCount = count;
|
| + info->m_desiredColumnWidth = width;
|
| + }
|
| +}
|
| +
|
| +int RenderBlock::desiredColumnWidth() const
|
| +{
|
| + if (!hasColumns())
|
| + return contentWidth();
|
| + return gColumnInfoMap->get(this)->m_desiredColumnWidth;
|
| +}
|
| +
|
| +unsigned RenderBlock::desiredColumnCount() const
|
| +{
|
| + if (!hasColumns())
|
| + return 1;
|
| + return gColumnInfoMap->get(this)->m_desiredColumnCount;
|
| +}
|
| +
|
| +Vector<IntRect>* RenderBlock::columnRects() const
|
| +{
|
| + if (!hasColumns())
|
| + return 0;
|
| + return &gColumnInfoMap->get(this)->m_columnRects;
|
| +}
|
| +
|
| +int RenderBlock::layoutColumns(int endOfContent)
|
| +{
|
| + // Don't do anything if we have no columns
|
| + if (!hasColumns())
|
| + return -1;
|
| +
|
| + ColumnInfo* info = gColumnInfoMap->get(this);
|
| + int desiredColumnWidth = info->m_desiredColumnWidth;
|
| + int desiredColumnCount = info->m_desiredColumnCount;
|
| + Vector<IntRect>* columnRects = &info->m_columnRects;
|
| +
|
| + bool computeIntrinsicHeight = (endOfContent == -1);
|
| +
|
| + // Fill the columns in to the available height. Attempt to balance the height of the columns
|
| + int availableHeight = contentHeight();
|
| + int colHeight = computeIntrinsicHeight ? availableHeight / desiredColumnCount : availableHeight;
|
| +
|
| + // Add in half our line-height to help with best-guess initial balancing.
|
| + int columnSlop = lineHeight(false) / 2;
|
| + int remainingSlopSpace = columnSlop * desiredColumnCount;
|
| +
|
| + if (computeIntrinsicHeight)
|
| + colHeight += columnSlop;
|
| +
|
| + int colGap = columnGap();
|
| +
|
| + // Compute a collection of column rects.
|
| + columnRects->clear();
|
| +
|
| + // Then we do a simulated "paint" into the column slices and allow the content to slightly adjust our individual column rects.
|
| + // FIXME: We need to take into account layers that are affected by the columns as well here so that they can have an opportunity
|
| + // to adjust column rects also.
|
| + RenderView* v = view();
|
| + int left = borderLeft() + paddingLeft();
|
| + int top = borderTop() + paddingTop();
|
| + int currX = style()->direction() == LTR ? borderLeft() + paddingLeft() : borderLeft() + paddingLeft() + contentWidth() - desiredColumnWidth;
|
| + int currY = top;
|
| + unsigned colCount = desiredColumnCount;
|
| + int maxColBottom = borderTop() + paddingTop();
|
| + int contentBottom = top + availableHeight;
|
| + for (unsigned i = 0; i < colCount; i++) {
|
| + // If we aren't constrained, then the last column can just get all the remaining space.
|
| + if (computeIntrinsicHeight && i == colCount - 1)
|
| + colHeight = availableHeight;
|
| +
|
| + // This represents the real column position.
|
| + IntRect colRect(currX, top, desiredColumnWidth, colHeight);
|
| +
|
| + // For the simulated paint, we pretend like everything is in one long strip.
|
| + IntRect pageRect(left, currY, desiredColumnWidth, colHeight);
|
| + v->setPrintRect(pageRect);
|
| + v->setTruncatedAt(currY + colHeight);
|
| + GraphicsContext context((PlatformGraphicsContext*)0);
|
| + RenderObject::PaintInfo paintInfo(&context, pageRect, PaintPhaseForeground, false, 0, 0);
|
| +
|
| + setHasColumns(false);
|
| + paintObject(paintInfo, 0, 0);
|
| + setHasColumns(true);
|
| +
|
| + int adjustedBottom = v->bestTruncatedAt();
|
| + if (adjustedBottom <= currY)
|
| + adjustedBottom = currY + colHeight;
|
| +
|
| + colRect.setHeight(adjustedBottom - currY);
|
| +
|
| + // Add in the lost space to the subsequent columns.
|
| + // FIXME: This will create a "staircase" effect if there are enough columns, but the effect should be pretty subtle.
|
| + if (computeIntrinsicHeight) {
|
| + int lostSpace = colHeight - colRect.height();
|
| + if (lostSpace > remainingSlopSpace) {
|
| + // Redestribute the space among the remaining columns.
|
| + int spaceToRedistribute = lostSpace - remainingSlopSpace;
|
| + int remainingColumns = colCount - i + 1;
|
| + colHeight += spaceToRedistribute / remainingColumns;
|
| + }
|
| + remainingSlopSpace = max(0, remainingSlopSpace - lostSpace);
|
| + }
|
| +
|
| + if (style()->direction() == LTR)
|
| + currX += desiredColumnWidth + colGap;
|
| + else
|
| + currX -= (desiredColumnWidth + colGap);
|
| +
|
| + currY += colRect.height();
|
| + availableHeight -= colRect.height();
|
| +
|
| + maxColBottom = max(colRect.bottom(), maxColBottom);
|
| +
|
| + columnRects->append(colRect);
|
| +
|
| + // Start adding in more columns as long as there's still content left.
|
| + if (currY < endOfContent && i == colCount - 1 && (computeIntrinsicHeight || contentHeight()))
|
| + colCount++;
|
| + }
|
| +
|
| + m_overflowWidth = max(width(), currX - colGap);
|
| + m_overflowLeft = min(0, currX + desiredColumnWidth + colGap);
|
| +
|
| + m_overflowHeight = maxColBottom;
|
| + int toAdd = borderBottom() + paddingBottom() + horizontalScrollbarHeight();
|
| +
|
| + if (computeIntrinsicHeight)
|
| + setHeight(m_overflowHeight + toAdd);
|
| +
|
| + v->setPrintRect(IntRect());
|
| + v->setTruncatedAt(0);
|
| +
|
| + ASSERT(colCount == columnRects->size());
|
| +
|
| + return contentBottom;
|
| +}
|
| +
|
| +void RenderBlock::adjustPointToColumnContents(IntPoint& point) const
|
| +{
|
| + // Just bail if we have no columns.
|
| + if (!hasColumns())
|
| + return;
|
| +
|
| + Vector<IntRect>* colRects = columnRects();
|
| +
|
| + // Determine which columns we intersect.
|
| + int colGap = columnGap();
|
| + int leftGap = colGap / 2;
|
| + IntPoint columnPoint(colRects->at(0).location());
|
| + int yOffset = 0;
|
| + for (unsigned i = 0; i < colRects->size(); i++) {
|
| + // Add in half the column gap to the left and right of the rect.
|
| + IntRect colRect = colRects->at(i);
|
| + IntRect gapAndColumnRect(colRect.x() - leftGap, colRect.y(), colRect.width() + colGap, colRect.height());
|
| +
|
| + if (gapAndColumnRect.contains(point)) {
|
| + // We're inside the column. Translate the x and y into our column coordinate space.
|
| + point.move(columnPoint.x() - colRect.x(), yOffset);
|
| + return;
|
| + }
|
| +
|
| + // Move to the next position.
|
| + yOffset += colRect.height();
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::adjustRectForColumns(IntRect& r) const
|
| +{
|
| + // Just bail if we have no columns.
|
| + if (!hasColumns())
|
| + return;
|
| +
|
| + Vector<IntRect>* colRects = columnRects();
|
| +
|
| + // Begin with a result rect that is empty.
|
| + IntRect result;
|
| +
|
| + // Determine which columns we intersect.
|
| + int currXOffset = 0;
|
| + int currYOffset = 0;
|
| + int colGap = columnGap();
|
| + for (unsigned i = 0; i < colRects->size(); i++) {
|
| + IntRect colRect = colRects->at(i);
|
| +
|
| + IntRect repaintRect = r;
|
| + repaintRect.move(currXOffset, currYOffset);
|
| +
|
| + repaintRect.intersect(colRect);
|
| +
|
| + result.unite(repaintRect);
|
| +
|
| + // Move to the next position.
|
| + if (style()->direction() == LTR)
|
| + currXOffset += colRect.width() + colGap;
|
| + else
|
| + currXOffset -= (colRect.width() + colGap);
|
| +
|
| + currYOffset -= colRect.height();
|
| + }
|
| +
|
| + r = result;
|
| +}
|
| +
|
| +void RenderBlock::calcPrefWidths()
|
| +{
|
| + ASSERT(prefWidthsDirty());
|
| +
|
| + updateFirstLetter();
|
| +
|
| + if (!isTableCell() && style()->width().isFixed() && style()->width().value() > 0)
|
| + m_minPrefWidth = m_maxPrefWidth = calcContentBoxWidth(style()->width().value());
|
| + else {
|
| + m_minPrefWidth = 0;
|
| + m_maxPrefWidth = 0;
|
| +
|
| + if (childrenInline())
|
| + calcInlinePrefWidths();
|
| + else
|
| + calcBlockPrefWidths();
|
| +
|
| + m_maxPrefWidth = max(m_minPrefWidth, m_maxPrefWidth);
|
| +
|
| + if (!style()->autoWrap() && childrenInline()) {
|
| + m_minPrefWidth = m_maxPrefWidth;
|
| +
|
| + // A horizontal marquee with inline children has no minimum width.
|
| + if (layer() && layer()->marquee() && layer()->marquee()->isHorizontal())
|
| + m_minPrefWidth = 0;
|
| + }
|
| +
|
| + if (isTableCell()) {
|
| + Length w = static_cast<const RenderTableCell*>(this)->styleOrColWidth();
|
| + if (w.isFixed() && w.value() > 0)
|
| + m_maxPrefWidth = max(m_minPrefWidth, calcContentBoxWidth(w.value()));
|
| + }
|
| + }
|
| +
|
| + if (style()->minWidth().isFixed() && style()->minWidth().value() > 0) {
|
| + m_maxPrefWidth = max(m_maxPrefWidth, calcContentBoxWidth(style()->minWidth().value()));
|
| + m_minPrefWidth = max(m_minPrefWidth, calcContentBoxWidth(style()->minWidth().value()));
|
| + }
|
| +
|
| + if (style()->maxWidth().isFixed() && style()->maxWidth().value() != undefinedLength) {
|
| + m_maxPrefWidth = min(m_maxPrefWidth, calcContentBoxWidth(style()->maxWidth().value()));
|
| + m_minPrefWidth = min(m_minPrefWidth, calcContentBoxWidth(style()->maxWidth().value()));
|
| + }
|
| +
|
| + int toAdd = 0;
|
| + toAdd = borderLeft() + borderRight() + paddingLeft() + paddingRight();
|
| +
|
| + m_minPrefWidth += toAdd;
|
| + m_maxPrefWidth += toAdd;
|
| +
|
| + setPrefWidthsDirty(false);
|
| +}
|
| +
|
| +struct InlineMinMaxIterator
|
| +{
|
| +/* InlineMinMaxIterator is a class that will iterate over all render objects that contribute to
|
| + inline min/max width calculations. Note the following about the way it walks:
|
| + (1) Positioned content is skipped (since it does not contribute to min/max width of a block)
|
| + (2) We do not drill into the children of floats or replaced elements, since you can't break
|
| + in the middle of such an element.
|
| + (3) Inline flows (e.g., <a>, <span>, <i>) are walked twice, since each side can have
|
| + distinct borders/margin/padding that contribute to the min/max width.
|
| +*/
|
| + RenderObject* parent;
|
| + RenderObject* current;
|
| + bool endOfInline;
|
| +
|
| + InlineMinMaxIterator(RenderObject* p, bool end = false)
|
| + :parent(p), current(p), endOfInline(end) {}
|
| +
|
| + RenderObject* next();
|
| +};
|
| +
|
| +RenderObject* InlineMinMaxIterator::next()
|
| +{
|
| + RenderObject* result = 0;
|
| + bool oldEndOfInline = endOfInline;
|
| + endOfInline = false;
|
| + while (current || current == parent) {
|
| + if (!oldEndOfInline &&
|
| + (current == parent ||
|
| + (!current->isFloating() && !current->isReplaced() && !current->isPositioned())))
|
| + result = current->firstChild();
|
| + if (!result) {
|
| + // We hit the end of our inline. (It was empty, e.g., <span></span>.)
|
| + if (!oldEndOfInline && current->isRenderInline()) {
|
| + result = current;
|
| + endOfInline = true;
|
| + break;
|
| + }
|
| +
|
| + while (current && current != parent) {
|
| + result = current->nextSibling();
|
| + if (result) break;
|
| + current = current->parent();
|
| + if (current && current != parent && current->isRenderInline()) {
|
| + result = current;
|
| + endOfInline = true;
|
| + break;
|
| + }
|
| + }
|
| + }
|
| +
|
| + if (!result)
|
| + break;
|
| +
|
| + if (!result->isPositioned() && (result->isText() || result->isFloating() || result->isReplaced() || result->isRenderInline()))
|
| + break;
|
| +
|
| + current = result;
|
| + result = 0;
|
| + }
|
| +
|
| + // Update our position.
|
| + current = result;
|
| + return current;
|
| +}
|
| +
|
| +static int getBPMWidth(int childValue, Length cssUnit)
|
| +{
|
| + if (cssUnit.type() != Auto)
|
| + return (cssUnit.isFixed() ? cssUnit.value() : childValue);
|
| + return 0;
|
| +}
|
| +
|
| +static int getBorderPaddingMargin(const RenderBox* child, bool endOfInline)
|
| +{
|
| + RenderStyle* cstyle = child->style();
|
| + int result = 0;
|
| + bool leftSide = (cstyle->direction() == LTR) ? !endOfInline : endOfInline;
|
| + result += getBPMWidth((leftSide ? child->marginLeft() : child->marginRight()),
|
| + (leftSide ? cstyle->marginLeft() :
|
| + cstyle->marginRight()));
|
| + result += getBPMWidth((leftSide ? child->paddingLeft() : child->paddingRight()),
|
| + (leftSide ? cstyle->paddingLeft() :
|
| + cstyle->paddingRight()));
|
| + result += leftSide ? child->borderLeft() : child->borderRight();
|
| + return result;
|
| +}
|
| +
|
| +static inline void stripTrailingSpace(int& inlineMax, int& inlineMin,
|
| + RenderObject* trailingSpaceChild)
|
| +{
|
| + if (trailingSpaceChild && trailingSpaceChild->isText()) {
|
| + // Collapse away the trailing space at the end of a block.
|
| + RenderText* t = toRenderText(trailingSpaceChild);
|
| + const UChar space = ' ';
|
| + const Font& font = t->style()->font(); // FIXME: This ignores first-line.
|
| + int spaceWidth = font.width(TextRun(&space, 1));
|
| + inlineMax -= spaceWidth + font.wordSpacing();
|
| + if (inlineMin > inlineMax)
|
| + inlineMin = inlineMax;
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::calcInlinePrefWidths()
|
| +{
|
| + int inlineMax = 0;
|
| + int inlineMin = 0;
|
| +
|
| + int cw = containingBlock()->contentWidth();
|
| +
|
| + // If we are at the start of a line, we want to ignore all white-space.
|
| + // Also strip spaces if we previously had text that ended in a trailing space.
|
| + bool stripFrontSpaces = true;
|
| + RenderObject* trailingSpaceChild = 0;
|
| +
|
| + // Firefox and Opera will allow a table cell to grow to fit an image inside it under
|
| + // very specific cirucumstances (in order to match common WinIE renderings).
|
| + // Not supporting the quirk has caused us to mis-render some real sites. (See Bugzilla 10517.)
|
| + bool allowImagesToBreak = !style()->htmlHacks() || !isTableCell() || !style()->width().isIntrinsicOrAuto();
|
| +
|
| + bool autoWrap, oldAutoWrap;
|
| + autoWrap = oldAutoWrap = style()->autoWrap();
|
| +
|
| + InlineMinMaxIterator childIterator(this);
|
| + bool addedTextIndent = false; // Only gets added in once.
|
| + RenderObject* prevFloat = 0;
|
| + RenderObject* previousLeaf = 0;
|
| + while (RenderObject* child = childIterator.next()) {
|
| + autoWrap = child->isReplaced() ? child->parent()->style()->autoWrap() :
|
| + child->style()->autoWrap();
|
| +
|
| + if (!child->isBR()) {
|
| + // Step One: determine whether or not we need to go ahead and
|
| + // terminate our current line. Each discrete chunk can become
|
| + // the new min-width, if it is the widest chunk seen so far, and
|
| + // it can also become the max-width.
|
| +
|
| + // Children fall into three categories:
|
| + // (1) An inline flow object. These objects always have a min/max of 0,
|
| + // and are included in the iteration solely so that their margins can
|
| + // be added in.
|
| + //
|
| + // (2) An inline non-text non-flow object, e.g., an inline replaced element.
|
| + // These objects can always be on a line by themselves, so in this situation
|
| + // we need to go ahead and break the current line, and then add in our own
|
| + // margins and min/max width on its own line, and then terminate the line.
|
| + //
|
| + // (3) A text object. Text runs can have breakable characters at the start,
|
| + // the middle or the end. They may also lose whitespace off the front if
|
| + // we're already ignoring whitespace. In order to compute accurate min-width
|
| + // information, we need three pieces of information.
|
| + // (a) the min-width of the first non-breakable run. Should be 0 if the text string
|
| + // starts with whitespace.
|
| + // (b) the min-width of the last non-breakable run. Should be 0 if the text string
|
| + // ends with whitespace.
|
| + // (c) the min/max width of the string (trimmed for whitespace).
|
| + //
|
| + // If the text string starts with whitespace, then we need to go ahead and
|
| + // terminate our current line (unless we're already in a whitespace stripping
|
| + // mode.
|
| + //
|
| + // If the text string has a breakable character in the middle, but didn't start
|
| + // with whitespace, then we add the width of the first non-breakable run and
|
| + // then end the current line. We then need to use the intermediate min/max width
|
| + // values (if any of them are larger than our current min/max). We then look at
|
| + // the width of the last non-breakable run and use that to start a new line
|
| + // (unless we end in whitespace).
|
| + RenderStyle* cstyle = child->style();
|
| + int childMin = 0;
|
| + int childMax = 0;
|
| +
|
| + if (!child->isText()) {
|
| + // Case (1) and (2). Inline replaced and inline flow elements.
|
| + if (child->isRenderInline()) {
|
| + // Add in padding/border/margin from the appropriate side of
|
| + // the element.
|
| + int bpm = getBorderPaddingMargin(static_cast<RenderBox*>(child), childIterator.endOfInline);
|
| + childMin += bpm;
|
| + childMax += bpm;
|
| +
|
| + inlineMin += childMin;
|
| + inlineMax += childMax;
|
| +
|
| + child->setPrefWidthsDirty(false);
|
| + } else {
|
| + // Inline replaced elts add in their margins to their min/max values.
|
| + int margins = 0;
|
| + Length leftMargin = cstyle->marginLeft();
|
| + Length rightMargin = cstyle->marginRight();
|
| + if (leftMargin.isFixed())
|
| + margins += leftMargin.value();
|
| + if (rightMargin.isFixed())
|
| + margins += rightMargin.value();
|
| + childMin += margins;
|
| + childMax += margins;
|
| + }
|
| + }
|
| +
|
| + if (!child->isRenderInline() && !child->isText()) {
|
| + // Case (2). Inline replaced elements and floats.
|
| + // Go ahead and terminate the current line as far as
|
| + // minwidth is concerned.
|
| + childMin += child->minPrefWidth();
|
| + childMax += child->maxPrefWidth();
|
| +
|
| + bool clearPreviousFloat;
|
| + if (child->isFloating()) {
|
| + clearPreviousFloat = (prevFloat
|
| + && (prevFloat->style()->floating() == FLEFT && (child->style()->clear() & CLEFT)
|
| + || prevFloat->style()->floating() == FRIGHT && (child->style()->clear() & CRIGHT)));
|
| + prevFloat = child;
|
| + } else
|
| + clearPreviousFloat = false;
|
| +
|
| + bool canBreakReplacedElement = !child->isImage() || allowImagesToBreak;
|
| + if (canBreakReplacedElement && (autoWrap || oldAutoWrap) || clearPreviousFloat) {
|
| + m_minPrefWidth = max(inlineMin, m_minPrefWidth);
|
| + inlineMin = 0;
|
| + }
|
| +
|
| + // If we're supposed to clear the previous float, then terminate maxwidth as well.
|
| + if (clearPreviousFloat) {
|
| + m_maxPrefWidth = max(inlineMax, m_maxPrefWidth);
|
| + inlineMax = 0;
|
| + }
|
| +
|
| + // Add in text-indent. This is added in only once.
|
| + int ti = 0;
|
| + if (!addedTextIndent) {
|
| + addedTextIndent = true;
|
| + ti = style()->textIndent().calcMinValue(cw);
|
| + childMin+=ti;
|
| + childMax+=ti;
|
| + }
|
| +
|
| + // Add our width to the max.
|
| + inlineMax += childMax;
|
| +
|
| + if (!autoWrap || !canBreakReplacedElement) {
|
| + if (child->isFloating())
|
| + m_minPrefWidth = max(childMin, m_minPrefWidth);
|
| + else
|
| + inlineMin += childMin;
|
| + } else {
|
| + // Now check our line.
|
| + m_minPrefWidth = max(childMin, m_minPrefWidth);
|
| +
|
| + // Now start a new line.
|
| + inlineMin = 0;
|
| + }
|
| +
|
| + // We are no longer stripping whitespace at the start of
|
| + // a line.
|
| + if (!child->isFloating()) {
|
| + stripFrontSpaces = false;
|
| + trailingSpaceChild = 0;
|
| + }
|
| + } else if (child->isText()) {
|
| + // Case (3). Text.
|
| + RenderText* t = toRenderText(child);
|
| +
|
| + if (t->isWordBreak()) {
|
| + m_minPrefWidth = max(inlineMin, m_minPrefWidth);
|
| + inlineMin = 0;
|
| + continue;
|
| + }
|
| +
|
| + // Determine if we have a breakable character. Pass in
|
| + // whether or not we should ignore any spaces at the front
|
| + // of the string. If those are going to be stripped out,
|
| + // then they shouldn't be considered in the breakable char
|
| + // check.
|
| + bool hasBreakableChar, hasBreak;
|
| + int beginMin, endMin;
|
| + bool beginWS, endWS;
|
| + int beginMax, endMax;
|
| + t->trimmedPrefWidths(inlineMax, beginMin, beginWS, endMin, endWS,
|
| + hasBreakableChar, hasBreak, beginMax, endMax,
|
| + childMin, childMax, stripFrontSpaces);
|
| +
|
| + // This text object will not be rendered, but it may still provide a breaking opportunity.
|
| + if (!hasBreak && childMax == 0) {
|
| + if (autoWrap && (beginWS || endWS)) {
|
| + m_minPrefWidth = max(inlineMin, m_minPrefWidth);
|
| + inlineMin = 0;
|
| + }
|
| + continue;
|
| + }
|
| +
|
| + if (stripFrontSpaces)
|
| + trailingSpaceChild = child;
|
| + else
|
| + trailingSpaceChild = 0;
|
| +
|
| + // Add in text-indent. This is added in only once.
|
| + int ti = 0;
|
| + if (!addedTextIndent) {
|
| + addedTextIndent = true;
|
| + ti = style()->textIndent().calcMinValue(cw);
|
| + childMin+=ti; beginMin += ti;
|
| + childMax+=ti; beginMax += ti;
|
| + }
|
| +
|
| + // If we have no breakable characters at all,
|
| + // then this is the easy case. We add ourselves to the current
|
| + // min and max and continue.
|
| + if (!hasBreakableChar) {
|
| + inlineMin += childMin;
|
| + } else {
|
| + // We have a breakable character. Now we need to know if
|
| + // we start and end with whitespace.
|
| + if (beginWS)
|
| + // Go ahead and end the current line.
|
| + m_minPrefWidth = max(inlineMin, m_minPrefWidth);
|
| + else {
|
| + inlineMin += beginMin;
|
| + m_minPrefWidth = max(inlineMin, m_minPrefWidth);
|
| + childMin -= ti;
|
| + }
|
| +
|
| + inlineMin = childMin;
|
| +
|
| + if (endWS) {
|
| + // We end in whitespace, which means we can go ahead
|
| + // and end our current line.
|
| + m_minPrefWidth = max(inlineMin, m_minPrefWidth);
|
| + inlineMin = 0;
|
| + } else {
|
| + m_minPrefWidth = max(inlineMin, m_minPrefWidth);
|
| + inlineMin = endMin;
|
| + }
|
| + }
|
| +
|
| + if (hasBreak) {
|
| + inlineMax += beginMax;
|
| + m_maxPrefWidth = max(inlineMax, m_maxPrefWidth);
|
| + m_maxPrefWidth = max(childMax, m_maxPrefWidth);
|
| + inlineMax = endMax;
|
| + } else
|
| + inlineMax += childMax;
|
| + }
|
| + } else {
|
| + m_minPrefWidth = max(inlineMin, m_minPrefWidth);
|
| + m_maxPrefWidth = max(inlineMax, m_maxPrefWidth);
|
| + inlineMin = inlineMax = 0;
|
| + stripFrontSpaces = true;
|
| + trailingSpaceChild = 0;
|
| + }
|
| +
|
| + oldAutoWrap = autoWrap;
|
| + if (!child->isRenderInline())
|
| + previousLeaf = child;
|
| + }
|
| +
|
| + if (style()->collapseWhiteSpace())
|
| + stripTrailingSpace(inlineMax, inlineMin, trailingSpaceChild);
|
| +
|
| + m_minPrefWidth = max(inlineMin, m_minPrefWidth);
|
| + m_maxPrefWidth = max(inlineMax, m_maxPrefWidth);
|
| +}
|
| +
|
| +// Use a very large value (in effect infinite).
|
| +#define BLOCK_MAX_WIDTH 15000
|
| +
|
| +void RenderBlock::calcBlockPrefWidths()
|
| +{
|
| + bool nowrap = style()->whiteSpace() == NOWRAP;
|
| +
|
| + RenderObject *child = firstChild();
|
| + int floatLeftWidth = 0, floatRightWidth = 0;
|
| + while (child) {
|
| + // Positioned children don't affect the min/max width
|
| + if (child->isPositioned()) {
|
| + child = child->nextSibling();
|
| + continue;
|
| + }
|
| +
|
| + if (child->isFloating() || child->avoidsFloats()) {
|
| + int floatTotalWidth = floatLeftWidth + floatRightWidth;
|
| + if (child->style()->clear() & CLEFT) {
|
| + m_maxPrefWidth = max(floatTotalWidth, m_maxPrefWidth);
|
| + floatLeftWidth = 0;
|
| + }
|
| + if (child->style()->clear() & CRIGHT) {
|
| + m_maxPrefWidth = max(floatTotalWidth, m_maxPrefWidth);
|
| + floatRightWidth = 0;
|
| + }
|
| + }
|
| +
|
| + // A margin basically has three types: fixed, percentage, and auto (variable).
|
| + // Auto and percentage margins simply become 0 when computing min/max width.
|
| + // Fixed margins can be added in as is.
|
| + Length ml = child->style()->marginLeft();
|
| + Length mr = child->style()->marginRight();
|
| + int margin = 0, marginLeft = 0, marginRight = 0;
|
| + if (ml.isFixed())
|
| + marginLeft += ml.value();
|
| + if (mr.isFixed())
|
| + marginRight += mr.value();
|
| + margin = marginLeft + marginRight;
|
| +
|
| + int w = child->minPrefWidth() + margin;
|
| + m_minPrefWidth = max(w, m_minPrefWidth);
|
| +
|
| + // IE ignores tables for calculation of nowrap. Makes some sense.
|
| + if (nowrap && !child->isTable())
|
| + m_maxPrefWidth = max(w, m_maxPrefWidth);
|
| +
|
| + w = child->maxPrefWidth() + margin;
|
| +
|
| + if (!child->isFloating()) {
|
| + if (child->avoidsFloats()) {
|
| + // Determine a left and right max value based off whether or not the floats can fit in the
|
| + // margins of the object. For negative margins, we will attempt to overlap the float if the negative margin
|
| + // is smaller than the float width.
|
| + int maxLeft = marginLeft > 0 ? max(floatLeftWidth, marginLeft) : floatLeftWidth + marginLeft;
|
| + int maxRight = marginRight > 0 ? max(floatRightWidth, marginRight) : floatRightWidth + marginRight;
|
| + w = child->maxPrefWidth() + maxLeft + maxRight;
|
| + w = max(w, floatLeftWidth + floatRightWidth);
|
| + }
|
| + else
|
| + m_maxPrefWidth = max(floatLeftWidth + floatRightWidth, m_maxPrefWidth);
|
| + floatLeftWidth = floatRightWidth = 0;
|
| + }
|
| +
|
| + if (child->isFloating()) {
|
| + if (style()->floating() == FLEFT)
|
| + floatLeftWidth += w;
|
| + else
|
| + floatRightWidth += w;
|
| + } else
|
| + m_maxPrefWidth = max(w, m_maxPrefWidth);
|
| +
|
| + // A very specific WinIE quirk.
|
| + // Example:
|
| + /*
|
| + <div style="position:absolute; width:100px; top:50px;">
|
| + <div style="position:absolute;left:0px;top:50px;height:50px;background-color:green">
|
| + <table style="width:100%"><tr><td></table>
|
| + </div>
|
| + </div>
|
| + */
|
| + // In the above example, the inner absolute positioned block should have a computed width
|
| + // of 100px because of the table.
|
| + // We can achieve this effect by making the maxwidth of blocks that contain tables
|
| + // with percentage widths be infinite (as long as they are not inside a table cell).
|
| + if (style()->htmlHacks() && child->style()->width().isPercent() &&
|
| + !isTableCell() && child->isTable() && m_maxPrefWidth < BLOCK_MAX_WIDTH) {
|
| + RenderBlock* cb = containingBlock();
|
| + while (!cb->isRenderView() && !cb->isTableCell())
|
| + cb = cb->containingBlock();
|
| + if (!cb->isTableCell())
|
| + m_maxPrefWidth = BLOCK_MAX_WIDTH;
|
| + }
|
| +
|
| + child = child->nextSibling();
|
| + }
|
| +
|
| + // Always make sure these values are non-negative.
|
| + m_minPrefWidth = max(0, m_minPrefWidth);
|
| + m_maxPrefWidth = max(0, m_maxPrefWidth);
|
| +
|
| + m_maxPrefWidth = max(floatLeftWidth + floatRightWidth, m_maxPrefWidth);
|
| +}
|
| +
|
| +bool RenderBlock::hasLineIfEmpty() const
|
| +{
|
| + if (!element())
|
| + return false;
|
| +
|
| + if (element()->isContentEditable() && element()->rootEditableElement() == element())
|
| + return true;
|
| +
|
| + // TODO(ojan): Upstream the change below as part of upstreaming the RenderTextControl changes
|
| + // To put the overflow on the HTMLTextAreaElement instead of it's shadow node.
|
| + if (element()->isShadowNode() &&
|
| + (element()->shadowParentNode()->hasTagName(inputTag) ||
|
| + element()->shadowParentNode()->hasTagName(textareaTag)))
|
| + return true;
|
| +
|
| + return false;
|
| +}
|
| +
|
| +int RenderBlock::lineHeight(bool firstLine, bool isRootLineBox) const
|
| +{
|
| + // Inline blocks are replaced elements. Otherwise, just pass off to
|
| + // the base class. If we're being queried as though we're the root line
|
| + // box, then the fact that we're an inline-block is irrelevant, and we behave
|
| + // just like a block.
|
| + if (isReplaced() && !isRootLineBox)
|
| + return height() + marginTop() + marginBottom();
|
| +
|
| + if (firstLine && document()->usesFirstLineRules()) {
|
| + RenderStyle* s = style(firstLine);
|
| + if (s != style())
|
| + return s->computedLineHeight();
|
| + }
|
| +
|
| + if (m_lineHeight == -1)
|
| + m_lineHeight = style()->computedLineHeight();
|
| +
|
| + return m_lineHeight;
|
| +}
|
| +
|
| +int RenderBlock::baselinePosition(bool b, bool isRootLineBox) const
|
| +{
|
| + // Inline blocks are replaced elements. Otherwise, just pass off to
|
| + // the base class. If we're being queried as though we're the root line
|
| + // box, then the fact that we're an inline-block is irrelevant, and we behave
|
| + // just like a block.
|
| + if (isReplaced() && !isRootLineBox) {
|
| + // For "leaf" theme objects, let the theme decide what the baseline position is.
|
| + // FIXME: Might be better to have a custom CSS property instead, so that if the theme
|
| + // is turned off, checkboxes/radios will still have decent baselines.
|
| + if (style()->hasAppearance() && !theme()->isControlContainer(style()->appearance()))
|
| + return theme()->baselinePosition(this);
|
| +
|
| + // CSS2.1 states that the baseline of an inline block is the baseline of the last line box in
|
| + // the normal flow. We make an exception for marquees, since their baselines are meaningless
|
| + // (the content inside them moves). This matches WinIE as well, which just bottom-aligns them.
|
| + // We also give up on finding a baseline if we have a vertical scrollbar, or if we are scrolled
|
| + // vertically (e.g., an overflow:hidden block that has had scrollTop moved) or if the baseline is outside
|
| + // of our content box.
|
| + int baselinePos = (layer() && (layer()->marquee() || layer()->verticalScrollbar() || layer()->scrollYOffset() != 0)) ? -1 : getBaselineOfLastLineBox();
|
| + if (baselinePos != -1 && baselinePos <= borderTop() + paddingTop() + contentHeight())
|
| + return marginTop() + baselinePos;
|
| + return height() + marginTop() + marginBottom();
|
| + }
|
| + return RenderBox::baselinePosition(b, isRootLineBox);
|
| +}
|
| +
|
| +int RenderBlock::getBaselineOfFirstLineBox() const
|
| +{
|
| + if (!isBlockFlow())
|
| + return RenderBox::getBaselineOfFirstLineBox();
|
| +
|
| + if (childrenInline()) {
|
| + if (firstLineBox())
|
| + return firstLineBox()->yPos() + firstLineBox()->baseline();
|
| + else
|
| + return -1;
|
| + }
|
| + else {
|
| + for (RenderBox* curr = firstChildBox(); curr; curr = curr->nextSiblingBox()) {
|
| + if (!curr->isFloatingOrPositioned()) {
|
| + int result = curr->getBaselineOfFirstLineBox();
|
| + if (result != -1)
|
| + return curr->y() + result; // Translate to our coordinate space.
|
| + }
|
| + }
|
| + }
|
| +
|
| + return -1;
|
| +}
|
| +
|
| +int RenderBlock::getBaselineOfLastLineBox() const
|
| +{
|
| + if (!isBlockFlow())
|
| + return RenderBox::getBaselineOfLastLineBox();
|
| +
|
| + if (childrenInline()) {
|
| + if (!firstLineBox() && hasLineIfEmpty())
|
| + return RenderBox::baselinePosition(true, true) + borderTop() + paddingTop();
|
| + if (lastLineBox())
|
| + return lastLineBox()->yPos() + lastLineBox()->baseline();
|
| + return -1;
|
| + }
|
| + else {
|
| + bool haveNormalFlowChild = false;
|
| + for (RenderBox* curr = lastChildBox(); curr; curr = curr->previousSiblingBox()) {
|
| + if (!curr->isFloatingOrPositioned()) {
|
| + haveNormalFlowChild = true;
|
| + int result = curr->getBaselineOfLastLineBox();
|
| + if (result != -1)
|
| + return curr->y() + result; // Translate to our coordinate space.
|
| + }
|
| + }
|
| + if (!haveNormalFlowChild && hasLineIfEmpty())
|
| + return RenderBox::baselinePosition(true, true) + borderTop() + paddingTop();
|
| + }
|
| +
|
| + return -1;
|
| +}
|
| +
|
| +bool RenderBlock::containsNonZeroBidiLevel() const
|
| +{
|
| + for (RootInlineBox* root = firstRootBox(); root; root = root->nextRootBox()) {
|
| + for (InlineBox* box = root->firstLeafChild(); box; box = box->nextLeafChild()) {
|
| + if (box->bidiLevel())
|
| + return true;
|
| + }
|
| + }
|
| + return false;
|
| +}
|
| +
|
| +RenderBlock* RenderBlock::firstLineBlock() const
|
| +{
|
| + RenderBlock* firstLineBlock = const_cast<RenderBlock*>(this);
|
| + bool hasPseudo = false;
|
| + while (true) {
|
| + hasPseudo = firstLineBlock->style()->hasPseudoStyle(FIRST_LINE);
|
| + if (hasPseudo)
|
| + break;
|
| + RenderObject* parentBlock = firstLineBlock->parent();
|
| + if (firstLineBlock->isReplaced() || firstLineBlock->isFloating() ||
|
| + !parentBlock || parentBlock->firstChild() != firstLineBlock || !parentBlock->isBlockFlow())
|
| + break;
|
| + ASSERT(parentBlock->isRenderBlock());
|
| + firstLineBlock = toRenderBlock(parentBlock);
|
| + }
|
| +
|
| + if (!hasPseudo)
|
| + return 0;
|
| +
|
| + return firstLineBlock;
|
| +}
|
| +
|
| +void RenderBlock::updateFirstLetter()
|
| +{
|
| + if (!document()->usesFirstLetterRules())
|
| + return;
|
| + // Don't recurse
|
| + if (style()->styleType() == FIRST_LETTER)
|
| + return;
|
| +
|
| + // FIXME: We need to destroy the first-letter object if it is no longer the first child. Need to find
|
| + // an efficient way to check for that situation though before implementing anything.
|
| + RenderObject* firstLetterBlock = this;
|
| + bool hasPseudoStyle = false;
|
| + while (true) {
|
| + // We only honor first-letter if the firstLetterBlock can have children in the DOM. This correctly
|
| + // prevents form controls from honoring first-letter.
|
| + hasPseudoStyle = firstLetterBlock->style()->hasPseudoStyle(FIRST_LETTER)
|
| + && firstLetterBlock->canHaveChildren();
|
| + if (hasPseudoStyle)
|
| + break;
|
| + RenderObject* parentBlock = firstLetterBlock->parent();
|
| + if (firstLetterBlock->isReplaced() || !parentBlock || parentBlock->firstChild() != firstLetterBlock ||
|
| + !parentBlock->isBlockFlow())
|
| + break;
|
| + firstLetterBlock = parentBlock;
|
| + }
|
| +
|
| + if (!hasPseudoStyle)
|
| + return;
|
| +
|
| + // Drill into inlines looking for our first text child.
|
| + RenderObject* currChild = firstLetterBlock->firstChild();
|
| + while (currChild && currChild->needsLayout() && (!currChild->isReplaced() || currChild->isFloatingOrPositioned()) && !currChild->isText()) {
|
| + if (currChild->isFloatingOrPositioned()) {
|
| + if (currChild->style()->styleType() == FIRST_LETTER)
|
| + break;
|
| + currChild = currChild->nextSibling();
|
| + } else
|
| + currChild = currChild->firstChild();
|
| + }
|
| +
|
| + // Get list markers out of the way.
|
| + while (currChild && currChild->isListMarker())
|
| + currChild = currChild->nextSibling();
|
| +
|
| + if (!currChild)
|
| + return;
|
| +
|
| + RenderObject* firstLetterContainer = currChild->parent();
|
| +
|
| + // If the child already has style, then it has already been created, so we just want
|
| + // to update it.
|
| + if (currChild->style()->styleType() == FIRST_LETTER) {
|
| + RenderStyle* pseudo = firstLetterBlock->getCachedPseudoStyle(FIRST_LETTER,
|
| + firstLetterContainer->firstLineStyle());
|
| + currChild->setStyle(pseudo);
|
| + for (RenderObject* genChild = currChild->firstChild(); genChild; genChild = genChild->nextSibling()) {
|
| + if (genChild->isText())
|
| + genChild->setStyle(pseudo);
|
| + }
|
| + return;
|
| + }
|
| +
|
| + // If the child does not already have style, we create it here.
|
| + if (currChild->isText() && !currChild->isBR() && currChild->parent()->style()->styleType() != FIRST_LETTER) {
|
| + // Our layout state is not valid for the repaints we are going to trigger by
|
| + // adding and removing children of firstLetterContainer.
|
| + view()->disableLayoutState();
|
| +
|
| + RenderText* textObj = toRenderText(currChild);
|
| +
|
| + // Create our pseudo style now that we have our firstLetterContainer determined.
|
| + RenderStyle* pseudoStyle = firstLetterBlock->getCachedPseudoStyle(FIRST_LETTER,
|
| + firstLetterContainer->firstLineStyle());
|
| +
|
| + // Force inline display (except for floating first-letters)
|
| + pseudoStyle->setDisplay(pseudoStyle->isFloating() ? BLOCK : INLINE);
|
| + pseudoStyle->setPosition(StaticPosition); // CSS2 says first-letter can't be positioned.
|
| +
|
| + RenderObject* firstLetter = 0;
|
| + if (pseudoStyle->display() == INLINE)
|
| + firstLetter = new (renderArena()) RenderInline(document());
|
| + else
|
| + firstLetter = new (renderArena()) RenderBlock(document());
|
| + firstLetter->setStyle(pseudoStyle);
|
| + firstLetterContainer->addChild(firstLetter, currChild);
|
| +
|
| + // The original string is going to be either a generated content string or a DOM node's
|
| + // string. We want the original string before it got transformed in case first-letter has
|
| + // no text-transform or a different text-transform applied to it.
|
| + RefPtr<StringImpl> oldText = textObj->originalText();
|
| + ASSERT(oldText);
|
| +
|
| + if (oldText && oldText->length() > 0) {
|
| + unsigned int length = 0;
|
| +
|
| + // account for leading spaces and punctuation
|
| + while (length < oldText->length() && (isSpaceOrNewline((*oldText)[length]) || Unicode::isPunct((*oldText)[length])))
|
| + length++;
|
| +
|
| + // account for first letter
|
| + length++;
|
| +
|
| + // construct text fragment for the text after the first letter
|
| + // NOTE: this might empty
|
| + RenderTextFragment* remainingText =
|
| + new (renderArena()) RenderTextFragment(textObj->node(), oldText.get(), length, oldText->length() - length);
|
| + remainingText->setStyle(textObj->style());
|
| + if (remainingText->element())
|
| + remainingText->element()->setRenderer(remainingText);
|
| +
|
| + RenderObject* nextObj = textObj->nextSibling();
|
| + firstLetterContainer->removeChild(textObj);
|
| + firstLetterContainer->addChild(remainingText, nextObj);
|
| + remainingText->setFirstLetter(firstLetter);
|
| +
|
| + // construct text fragment for the first letter
|
| + RenderTextFragment* letter =
|
| + new (renderArena()) RenderTextFragment(remainingText->node(), oldText.get(), 0, length);
|
| + RefPtr<RenderStyle> newStyle = RenderStyle::create();
|
| + newStyle->inheritFrom(pseudoStyle);
|
| + letter->setStyle(newStyle.release());
|
| + firstLetter->addChild(letter);
|
| +
|
| + textObj->destroy();
|
| + }
|
| + view()->enableLayoutState();
|
| + }
|
| +}
|
| +
|
| +bool RenderBlock::inRootBlockContext() const
|
| +{
|
| + if (isTableCell() || isFloatingOrPositioned() || hasOverflowClip())
|
| + return false;
|
| +
|
| + if (isRoot() || isRenderView())
|
| + return true;
|
| +
|
| + return containingBlock()->inRootBlockContext();
|
| +}
|
| +
|
| +// Helper methods for obtaining the last line, computing line counts and heights for line counts
|
| +// (crawling into blocks).
|
| +static bool shouldCheckLines(RenderObject* obj)
|
| +{
|
| + return !obj->isFloatingOrPositioned() && !obj->isRunIn() &&
|
| + obj->isBlockFlow() && obj->style()->height().isAuto() &&
|
| + (!obj->isFlexibleBox() || obj->style()->boxOrient() == VERTICAL);
|
| +}
|
| +
|
| +static RootInlineBox* getLineAtIndex(RenderBlock* block, int i, int& count)
|
| +{
|
| + if (block->style()->visibility() == VISIBLE) {
|
| + if (block->childrenInline()) {
|
| + for (RootInlineBox* box = block->firstRootBox(); box; box = box->nextRootBox()) {
|
| + if (count++ == i)
|
| + return box;
|
| + }
|
| + }
|
| + else {
|
| + for (RenderObject* obj = block->firstChild(); obj; obj = obj->nextSibling()) {
|
| + if (shouldCheckLines(obj)) {
|
| + RootInlineBox *box = getLineAtIndex(toRenderBlock(obj), i, count);
|
| + if (box)
|
| + return box;
|
| + }
|
| + }
|
| + }
|
| + }
|
| + return 0;
|
| +}
|
| +
|
| +static int getHeightForLineCount(RenderBlock* block, int l, bool includeBottom, int& count)
|
| +{
|
| + if (block->style()->visibility() == VISIBLE) {
|
| + if (block->childrenInline()) {
|
| + for (RootInlineBox* box = block->firstRootBox(); box; box = box->nextRootBox()) {
|
| + if (++count == l)
|
| + return box->bottomOverflow() + (includeBottom ? (block->borderBottom() + block->paddingBottom()) : 0);
|
| + }
|
| + }
|
| + else {
|
| + RenderBox* normalFlowChildWithoutLines = 0;
|
| + for (RenderBox* obj = block->firstChildBox(); obj; obj = obj->nextSiblingBox()) {
|
| + if (shouldCheckLines(obj)) {
|
| + int result = getHeightForLineCount(toRenderBlock(obj), l, false, count);
|
| + if (result != -1)
|
| + return result + obj->y() + (includeBottom ? (block->borderBottom() + block->paddingBottom()) : 0);
|
| + }
|
| + else if (!obj->isFloatingOrPositioned() && !obj->isRunIn())
|
| + normalFlowChildWithoutLines = obj;
|
| + }
|
| + if (normalFlowChildWithoutLines && l == 0)
|
| + return normalFlowChildWithoutLines->y() + normalFlowChildWithoutLines->height();
|
| + }
|
| + }
|
| +
|
| + return -1;
|
| +}
|
| +
|
| +RootInlineBox* RenderBlock::lineAtIndex(int i)
|
| +{
|
| + int count = 0;
|
| + return getLineAtIndex(this, i, count);
|
| +}
|
| +
|
| +int RenderBlock::lineCount()
|
| +{
|
| + int count = 0;
|
| + if (style()->visibility() == VISIBLE) {
|
| + if (childrenInline())
|
| + for (RootInlineBox* box = firstRootBox(); box; box = box->nextRootBox())
|
| + count++;
|
| + else
|
| + for (RenderObject* obj = firstChild(); obj; obj = obj->nextSibling())
|
| + if (shouldCheckLines(obj))
|
| + count += toRenderBlock(obj)->lineCount();
|
| + }
|
| + return count;
|
| +}
|
| +
|
| +int RenderBlock::heightForLineCount(int l)
|
| +{
|
| + int count = 0;
|
| + return getHeightForLineCount(this, l, true, count);
|
| +}
|
| +
|
| +void RenderBlock::adjustForBorderFit(int x, int& left, int& right) const
|
| +{
|
| + // We don't deal with relative positioning. Our assumption is that you shrink to fit the lines without accounting
|
| + // for either overflow or translations via relative positioning.
|
| + if (style()->visibility() == VISIBLE) {
|
| + if (childrenInline()) {
|
| + for (RootInlineBox* box = firstRootBox(); box; box = box->nextRootBox()) {
|
| + if (box->firstChild())
|
| + left = min(left, x + box->firstChild()->xPos());
|
| + if (box->lastChild())
|
| + right = max(right, x + box->lastChild()->xPos() + box->lastChild()->width());
|
| + }
|
| + }
|
| + else {
|
| + for (RenderBox* obj = firstChildBox(); obj; obj = obj->nextSiblingBox()) {
|
| + if (!obj->isFloatingOrPositioned()) {
|
| + if (obj->isBlockFlow() && !obj->hasOverflowClip())
|
| + toRenderBlock(obj)->adjustForBorderFit(x + obj->x(), left, right);
|
| + else if (obj->style()->visibility() == VISIBLE) {
|
| + // We are a replaced element or some kind of non-block-flow object.
|
| + left = min(left, x + obj->x());
|
| + right = max(right, x + obj->x() + obj->width());
|
| + }
|
| + }
|
| + }
|
| + }
|
| +
|
| + if (m_floatingObjects) {
|
| + FloatingObject* r;
|
| + DeprecatedPtrListIterator<FloatingObject> it(*m_floatingObjects);
|
| + for (; (r = it.current()); ++it) {
|
| + // Only examine the object if our m_shouldPaint flag is set.
|
| + if (r->m_shouldPaint) {
|
| + int floatLeft = r->m_left - r->m_renderer->x() + r->m_renderer->marginLeft();
|
| + int floatRight = floatLeft + r->m_renderer->width();
|
| + left = min(left, floatLeft);
|
| + right = max(right, floatRight);
|
| + }
|
| + }
|
| + }
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::borderFitAdjust(int& x, int& w) const
|
| +{
|
| + if (style()->borderFit() == BorderFitBorder)
|
| + return;
|
| +
|
| + // Walk any normal flow lines to snugly fit.
|
| + int left = INT_MAX;
|
| + int right = INT_MIN;
|
| + int oldWidth = w;
|
| + adjustForBorderFit(0, left, right);
|
| + if (left != INT_MAX) {
|
| + left -= (borderLeft() + paddingLeft());
|
| + if (left > 0) {
|
| + x += left;
|
| + w -= left;
|
| + }
|
| + }
|
| + if (right != INT_MIN) {
|
| + right += (borderRight() + paddingRight());
|
| + if (right < oldWidth)
|
| + w -= (oldWidth - right);
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::clearTruncation()
|
| +{
|
| + if (style()->visibility() == VISIBLE) {
|
| + if (childrenInline() && hasMarkupTruncation()) {
|
| + setHasMarkupTruncation(false);
|
| + for (RootInlineBox* box = firstRootBox(); box; box = box->nextRootBox())
|
| + box->clearTruncation();
|
| + }
|
| + else
|
| + for (RenderObject* obj = firstChild(); obj; obj = obj->nextSibling())
|
| + if (shouldCheckLines(obj))
|
| + toRenderBlock(obj)->clearTruncation();
|
| + }
|
| +}
|
| +
|
| +void RenderBlock::setMaxTopMargins(int pos, int neg)
|
| +{
|
| + if (!m_maxMargin) {
|
| + if (pos == MaxMargin::topPosDefault(this) && neg == MaxMargin::topNegDefault(this))
|
| + return;
|
| + m_maxMargin = new MaxMargin(this);
|
| + }
|
| + m_maxMargin->m_topPos = pos;
|
| + m_maxMargin->m_topNeg = neg;
|
| +}
|
| +
|
| +void RenderBlock::setMaxBottomMargins(int pos, int neg)
|
| +{
|
| + if (!m_maxMargin) {
|
| + if (pos == MaxMargin::bottomPosDefault(this) && neg == MaxMargin::bottomNegDefault(this))
|
| + return;
|
| + m_maxMargin = new MaxMargin(this);
|
| + }
|
| + m_maxMargin->m_bottomPos = pos;
|
| + m_maxMargin->m_bottomNeg = neg;
|
| +}
|
| +
|
| +void RenderBlock::absoluteRects(Vector<IntRect>& rects, int tx, int ty, bool topLevel)
|
| +{
|
| + // For blocks inside inlines, we go ahead and include margins so that we run right up to the
|
| + // inline boxes above and below us (thus getting merged with them to form a single irregular
|
| + // shape).
|
| + if (topLevel && inlineContinuation()) {
|
| + rects.append(IntRect(tx, ty - collapsedMarginTop(),
|
| + width(), height() + collapsedMarginTop() + collapsedMarginBottom()));
|
| + inlineContinuation()->absoluteRects(rects,
|
| + tx - x() + inlineContinuation()->containingBlock()->x(),
|
| + ty - y() + inlineContinuation()->containingBlock()->y(), topLevel);
|
| + } else
|
| + rects.append(IntRect(tx, ty, width(), height()));
|
| +}
|
| +
|
| +void RenderBlock::absoluteQuads(Vector<FloatQuad>& quads, bool topLevel)
|
| +{
|
| + // For blocks inside inlines, we go ahead and include margins so that we run right up to the
|
| + // inline boxes above and below us (thus getting merged with them to form a single irregular
|
| + // shape).
|
| + if (topLevel && inlineContinuation()) {
|
| + FloatRect localRect(0, -collapsedMarginTop(),
|
| + width(), height() + collapsedMarginTop() + collapsedMarginBottom());
|
| + quads.append(localToAbsoluteQuad(localRect));
|
| + inlineContinuation()->absoluteQuads(quads, topLevel);
|
| + } else
|
| + quads.append(RenderBox::localToAbsoluteQuad(FloatRect(0, 0, width(), height())));
|
| +}
|
| +
|
| +IntRect RenderBlock::rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth)
|
| +{
|
| + IntRect r(RenderBox::rectWithOutlineForRepaint(repaintContainer, outlineWidth));
|
| + if (inlineContinuation())
|
| + r.inflateY(collapsedMarginTop());
|
| + return r;
|
| +}
|
| +
|
| +RenderObject* RenderBlock::hoverAncestor() const
|
| +{
|
| + return inlineContinuation() ? inlineContinuation() : RenderBox::hoverAncestor();
|
| +}
|
| +
|
| +void RenderBlock::updateDragState(bool dragOn)
|
| +{
|
| + RenderBox::updateDragState(dragOn);
|
| + if (inlineContinuation())
|
| + inlineContinuation()->updateDragState(dragOn);
|
| +}
|
| +
|
| +RenderStyle* RenderBlock::outlineStyleForRepaint() const
|
| +{
|
| + return inlineContinuation() ? inlineContinuation()->style() : style();
|
| +}
|
| +
|
| +void RenderBlock::childBecameNonInline(RenderObject*)
|
| +{
|
| + makeChildrenNonInline();
|
| + if (isAnonymousBlock() && parent() && parent()->isRenderBlock())
|
| + toRenderBlock(parent())->removeLeftoverAnonymousBlock(this);
|
| + // |this| may be dead here
|
| +}
|
| +
|
| +void RenderBlock::updateHitTestResult(HitTestResult& result, const IntPoint& point)
|
| +{
|
| + if (result.innerNode())
|
| + return;
|
| +
|
| + Node* node = element();
|
| + if (inlineContinuation())
|
| + // We are in the margins of block elements that are part of a continuation. In
|
| + // this case we're actually still inside the enclosing inline element that was
|
| + // split. Go ahead and set our inner node accordingly.
|
| + node = inlineContinuation()->element();
|
| +
|
| + if (node) {
|
| + result.setInnerNode(node);
|
| + if (!result.innerNonSharedNode())
|
| + result.setInnerNonSharedNode(node);
|
| + result.setLocalPoint(point);
|
| + }
|
| +}
|
| +
|
| +IntRect RenderBlock::localCaretRect(InlineBox* inlineBox, int caretOffset, int* extraWidthToEndOfLine)
|
| +{
|
| + // Do the normal calculation in most cases.
|
| + if (firstChild())
|
| + return RenderBox::localCaretRect(inlineBox, caretOffset, extraWidthToEndOfLine);
|
| +
|
| + // This is a special case:
|
| + // The element is not an inline element, and it's empty. So we have to
|
| + // calculate a fake position to indicate where objects are to be inserted.
|
| +
|
| + // FIXME: This does not take into account either :first-line or :first-letter
|
| + // However, as soon as some content is entered, the line boxes will be
|
| + // constructed and this kludge is not called any more. So only the caret size
|
| + // of an empty :first-line'd block is wrong. I think we can live with that.
|
| + RenderStyle* currentStyle = firstLineStyle();
|
| + int height = lineHeight(true);
|
| + const int caretWidth = 1;
|
| +
|
| + enum CaretAlignment { alignLeft, alignRight, alignCenter };
|
| +
|
| + CaretAlignment alignment = alignLeft;
|
| +
|
| + switch (currentStyle->textAlign()) {
|
| + case TAAUTO:
|
| + case JUSTIFY:
|
| + if (currentStyle->direction() == RTL)
|
| + alignment = alignRight;
|
| + break;
|
| + case LEFT:
|
| + case WEBKIT_LEFT:
|
| + break;
|
| + case CENTER:
|
| + case WEBKIT_CENTER:
|
| + alignment = alignCenter;
|
| + break;
|
| + case RIGHT:
|
| + case WEBKIT_RIGHT:
|
| + alignment = alignRight;
|
| + break;
|
| + }
|
| +
|
| + int x = borderLeft() + paddingLeft();
|
| + int w = width();
|
| +
|
| + switch (alignment) {
|
| + case alignLeft:
|
| + break;
|
| + case alignCenter:
|
| + x = (x + w - (borderRight() + paddingRight())) / 2;
|
| + break;
|
| + case alignRight:
|
| + x = w - (borderRight() + paddingRight());
|
| + break;
|
| + }
|
| +
|
| + if (extraWidthToEndOfLine) {
|
| + if (isRenderBlock()) {
|
| + *extraWidthToEndOfLine = w - (x + caretWidth);
|
| + } else {
|
| + // FIXME: This code looks wrong.
|
| + // myRight and containerRight are set up, but then clobbered.
|
| + // So *extraWidthToEndOfLine will always be 0 here.
|
| +
|
| + int myRight = x + caretWidth;
|
| + // FIXME: why call localToAbsoluteForContent() twice here, too?
|
| + FloatPoint absRightPoint = localToAbsolute(FloatPoint(myRight, 0));
|
| +
|
| + int containerRight = containingBlock()->x() + containingBlockWidth();
|
| + FloatPoint absContainerPoint = localToAbsolute(FloatPoint(containerRight, 0));
|
| +
|
| + *extraWidthToEndOfLine = absContainerPoint.x() - absRightPoint.x();
|
| + }
|
| + }
|
| +
|
| + int y = paddingTop() + borderTop();
|
| +
|
| + return IntRect(x, y, caretWidth, height);
|
| +}
|
| +
|
| +void RenderBlock::addFocusRingRects(GraphicsContext* graphicsContext, int tx, int ty)
|
| +{
|
| + // For blocks inside inlines, we go ahead and include margins so that we run right up to the
|
| + // inline boxes above and below us (thus getting merged with them to form a single irregular
|
| + // shape).
|
| + if (inlineContinuation()) {
|
| + // FIXME: This check really isn't accurate.
|
| + bool nextInlineHasLineBox = inlineContinuation()->firstLineBox();
|
| + // FIXME: This is wrong. The principal renderer may not be the continuation preceding this block.
|
| + bool prevInlineHasLineBox = toRenderInline(inlineContinuation()->element()->renderer())->firstLineBox();
|
| + int topMargin = prevInlineHasLineBox ? collapsedMarginTop() : 0;
|
| + int bottomMargin = nextInlineHasLineBox ? collapsedMarginBottom() : 0;
|
| + graphicsContext->addFocusRingRect(IntRect(tx, ty - topMargin,
|
| + width(), height() + topMargin + bottomMargin));
|
| + } else
|
| + graphicsContext->addFocusRingRect(IntRect(tx, ty, width(), height()));
|
| +
|
| + if (!hasOverflowClip() && !hasControlClip()) {
|
| + for (InlineRunBox* curr = firstLineBox(); curr; curr = curr->nextLineBox())
|
| + graphicsContext->addFocusRingRect(IntRect(tx + curr->xPos(), ty + curr->yPos(), curr->width(), curr->height()));
|
| +
|
| + for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
|
| + if (!curr->isText() && !curr->isListMarker() && curr->isBox()) {
|
| + RenderBox* box = toRenderBox(curr);
|
| + FloatPoint pos;
|
| + // FIXME: This doesn't work correctly with transforms.
|
| + if (box->layer())
|
| + pos = curr->localToAbsolute();
|
| + else
|
| + pos = FloatPoint(tx + box->x(), ty + box->y());
|
| + box->addFocusRingRects(graphicsContext, pos.x(), pos.y());
|
| + }
|
| + }
|
| + }
|
| +
|
| + if (inlineContinuation())
|
| + inlineContinuation()->addFocusRingRects(graphicsContext,
|
| + tx - x() + inlineContinuation()->containingBlock()->x(),
|
| + ty - y() + inlineContinuation()->containingBlock()->y());
|
| +}
|
| +
|
| +const char* RenderBlock::renderName() const
|
| +{
|
| + if (isBody())
|
| + return "RenderBody"; // FIXME: Temporary hack until we know that the regression tests pass.
|
| +
|
| + if (isFloating())
|
| + return "RenderBlock (floating)";
|
| + if (isPositioned())
|
| + return "RenderBlock (positioned)";
|
| + if (isAnonymousBlock())
|
| + return "RenderBlock (anonymous)";
|
| + else if (isAnonymous())
|
| + return "RenderBlock (generated)";
|
| + if (isRelPositioned())
|
| + return "RenderBlock (relative positioned)";
|
| + if (isRunIn())
|
| + return "RenderBlock (run-in)";
|
| + return "RenderBlock";
|
| +}
|
| +
|
| +} // namespace WebCore
|
| +
|
|
|