OLD | NEW |
1 audio.paused should be true during pause event | 1 Tests to ensure correct behaviour of canvas loss and restoration when size is ex
tremely large then, restored to a reasonable value. |
2 | 2 |
3 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE
". | 3 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE
". |
4 | 4 |
5 | 5 |
6 PASS true is true | 6 PASS contextLostTest is false |
| 7 PASS ctx.isContextLost() is false |
| 8 PASS contextLostTest is true |
| 9 PASS ctx.isContextLost() is true |
| 10 PASS contextLostTest is true |
| 11 PASS ctx.isContextLost() is true |
| 12 PASS contextLostTest is true |
| 13 PASS ctx.isContextLost() is true |
7 PASS successfullyParsed is true | 14 PASS successfullyParsed is true |
8 | 15 |
9 TEST COMPLETE | 16 TEST COMPLETE |
10 spec reference | 17 PASS Graphics context lost event dispatched. |
| 18 PASS contextLostTest is true |
| 19 PASS ctx.isContextLost() is true |
| 20 PASS Context restored event dispatched after context lost. |
| 21 PASS contextLostTest is false |
| 22 PASS ctx.isContextLost() is false |
11 | 23 |
12 | |
OLD | NEW |