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Side by Side Diff: Source/platform/graphics/ImageBufferSurface.cpp

Issue 211503006: Implementation of 2D canvas context lost/restored events (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: rebase Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright (c) 2013, Google Inc. All rights reserved. 2 * Copyright (c) 2013, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 14 matching lines...) Expand all
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "config.h"
32 32
33 #include "platform/graphics/ImageBufferSurface.h" 33 #include "platform/graphics/ImageBufferSurface.h"
34 34
35 #include "platform/graphics/ImageBuffer.h"
35 #include "third_party/skia/include/core/SkCanvas.h" 36 #include "third_party/skia/include/core/SkCanvas.h"
36 #include "third_party/skia/include/core/SkDevice.h" 37 #include "third_party/skia/include/core/SkDevice.h"
37 38
38 namespace WebCore { 39 namespace WebCore {
39 40
41 ImageBufferSurface::ImageBufferSurface(const IntSize& size, OpacityMode opacityM ode)
42 : m_opacityMode(opacityMode)
43 , m_size(size)
44 {
45 setIsHidden(false);
46 }
47
40 void ImageBufferSurface::clear() 48 void ImageBufferSurface::clear()
41 { 49 {
42 // Clear the background transparent or opaque, as required. It would be nice if this wasn't 50 // Clear the background transparent or opaque, as required. It would be nice if this wasn't
43 // required, but the canvas is currently filled with the magic transparency 51 // required, but the canvas is currently filled with the magic transparency
44 // color. Can we have another way to manage this? 52 // color. Can we have another way to manage this?
45 if (isValid()) { 53 if (isValid()) {
46 if (m_opacityMode == Opaque) 54 if (m_opacityMode == Opaque)
47 canvas()->drawARGB(255, 0, 0, 0, SkXfermode::kSrc_Mode); 55 canvas()->drawARGB(255, 0, 0, 0, SkXfermode::kSrc_Mode);
48 else 56 else
49 canvas()->drawARGB(0, 0, 0, 0, SkXfermode::kClear_Mode); 57 canvas()->drawARGB(0, 0, 0, 0, SkXfermode::kClear_Mode);
50 } 58 }
51 } 59 }
52 60
53 const SkBitmap& ImageBufferSurface::bitmap() const 61 const SkBitmap& ImageBufferSurface::bitmap() const
54 { 62 {
55 ASSERT(canvas()); 63 ASSERT(canvas());
56 return canvas()->getTopDevice()->accessBitmap(false); 64 return canvas()->getTopDevice()->accessBitmap(false);
57 } 65 }
58 66
59 const SkBitmap& ImageBufferSurface::cachedBitmap() const 67 const SkBitmap& ImageBufferSurface::cachedBitmap() const
60 { 68 {
61 DEFINE_STATIC_LOCAL(SkBitmap, nullBitmap, ()); 69 DEFINE_STATIC_LOCAL(SkBitmap, nullBitmap, ());
62 return nullBitmap; 70 return nullBitmap;
63 } 71 }
64 72
65 } // namespace WebCore 73 } // namespace WebCore
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