| Index: src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
| diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
| index 5d1ba511b74b5809f5a2e787b44a994b1a2eacb8..0ebd3188e37a5d7864d8c02c998f05d9c5cdd9f5 100644
|
| --- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
| +++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
|
| @@ -189,6 +189,20 @@ const char* GrGLSLFragmentShaderBuilder::fragmentPosition() {
|
| }
|
| }
|
|
|
| +bool GrGLSLFragmentShaderBuilder::hasDistanceVectorOutput() const {
|
| + return !fDistanceVectorOutput.isEmpty();
|
| +}
|
| +
|
| +void GrGLSLFragmentShaderBuilder::enableDistanceVector(const SkString& name) {
|
| + SkASSERT(!this->hasDistanceVectorOutput());
|
| + fDistanceVectorOutput = name;
|
| +}
|
| +
|
| +const char* GrGLSLFragmentShaderBuilder::distanceVectorName() const {
|
| + SkASSERT(this->hasDistanceVectorOutput());
|
| + return fDistanceVectorOutput.c_str();
|
| +}
|
| +
|
| void GrGLSLFragmentShaderBuilder::appendOffsetToSample(const char* sampleIdx, Coordinates coords) {
|
| SkASSERT(fProgramBuilder->header().fSamplePatternKey);
|
| SkDEBUGCODE(fUsedProcessorFeatures |= GrProcessor::kSampleLocations_RequiredFeature);
|
|
|