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Unified Diff: src/gpu/glsl/GrGLSLFragmentShaderBuilder.h

Issue 2114993002: GrFP can express distance vector field req., program builder declares variable for it (Closed) Base URL: https://skia.googlesource.com/skia@dvonbeck-bevel-api-change
Patch Set: Fixed GrPaint unintialized bool Created 4 years, 5 months ago
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Index: src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
index 614b04f54b20a3467e4fb7e8d85afed3cb6ab623..6845376261aee8e22e16fdf565ce003e04bc4d21 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
@@ -96,6 +96,10 @@ public:
*/
virtual void maskSampleCoverage(const char* mask, bool invert = false) = 0;
+ /** Returns a variable name that represents a vector to the nearest edge of the shape, in source
+ space coordinates. */
+ virtual const char* distanceVectorName() const = 0;
+
/**
* Fragment procs with child procs should call these functions before/after calling emitCode
* on a child proc.
@@ -166,6 +170,7 @@ public:
virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords,
int index) override;
const char* fragmentPosition() override;
+ const char* distanceVectorName() const override;
// GrGLSLFPFragmentBuilder interface.
void appendOffsetToSample(const char* sampleIdx, Coordinates) override;
@@ -235,6 +240,7 @@ private:
bool fHasSecondaryOutput;
uint8_t fUsedSampleOffsetArrays;
bool fHasInitializedSampleMask;
+ SkString fDistanceVectorOutput;
#ifdef SK_DEBUG
// some state to verify shaders and effects are consistent, this is reset between effects by
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