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Side by Side Diff: src/gpu/glsl/GrGLSLFragmentShaderBuilder.h

Issue 2114993002: GrFP can express distance vector field req., program builder declares variable for it (Closed) Base URL: https://skia.googlesource.com/skia@dvonbeck-bevel-api-change
Patch Set: Fixed GrPaint unintialized bool Created 4 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED 8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED
9 #define GrGLSLFragmentShaderBuilder_DEFINED 9 #define GrGLSLFragmentShaderBuilder_DEFINED
10 10
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89 * Subtracts sample coverage from the fragment. Any sample whose correspondi ng bit is not found 89 * Subtracts sample coverage from the fragment. Any sample whose correspondi ng bit is not found
90 * in the mask will not be written out to the framebuffer. 90 * in the mask will not be written out to the framebuffer.
91 * 91 *
92 * @param mask int that contains the sample mask. Bit N corresponds to the Nth sample. 92 * @param mask int that contains the sample mask. Bit N corresponds to the Nth sample.
93 * @param invert perform a bit-wise NOT on the provided mask before apply ing it? 93 * @param invert perform a bit-wise NOT on the provided mask before apply ing it?
94 * 94 *
95 * Requires GLSL support for sample variables. 95 * Requires GLSL support for sample variables.
96 */ 96 */
97 virtual void maskSampleCoverage(const char* mask, bool invert = false) = 0; 97 virtual void maskSampleCoverage(const char* mask, bool invert = false) = 0;
98 98
99 /** Returns a variable name that represents a vector to the nearest edge of the shape, in source
100 space coordinates. */
101 virtual const char* distanceVectorName() const = 0;
102
99 /** 103 /**
100 * Fragment procs with child procs should call these functions before/after calling emitCode 104 * Fragment procs with child procs should call these functions before/after calling emitCode
101 * on a child proc. 105 * on a child proc.
102 */ 106 */
103 virtual void onBeforeChildProcEmitCode() = 0; 107 virtual void onBeforeChildProcEmitCode() = 0;
104 virtual void onAfterChildProcEmitCode() = 0; 108 virtual void onAfterChildProcEmitCode() = 0;
105 109
106 virtual const SkString& getMangleString() const = 0; 110 virtual const SkString& getMangleString() const = 0;
107 }; 111 };
108 112
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159 use the fragment position and/or sample locations. */ 163 use the fragment position and/or sample locations. */
160 static uint8_t KeyForSurfaceOrigin(GrSurfaceOrigin); 164 static uint8_t KeyForSurfaceOrigin(GrSurfaceOrigin);
161 165
162 GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program); 166 GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program);
163 167
164 // Shared GrGLSLFragmentBuilder interface. 168 // Shared GrGLSLFragmentBuilder interface.
165 bool enableFeature(GLSLFeature) override; 169 bool enableFeature(GLSLFeature) override;
166 virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords , 170 virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords ,
167 int index) override; 171 int index) override;
168 const char* fragmentPosition() override; 172 const char* fragmentPosition() override;
173 const char* distanceVectorName() const override;
169 174
170 // GrGLSLFPFragmentBuilder interface. 175 // GrGLSLFPFragmentBuilder interface.
171 void appendOffsetToSample(const char* sampleIdx, Coordinates) override; 176 void appendOffsetToSample(const char* sampleIdx, Coordinates) override;
172 void maskSampleCoverage(const char* mask, bool invert = false) override; 177 void maskSampleCoverage(const char* mask, bool invert = false) override;
173 void overrideSampleCoverage(const char* mask) override; 178 void overrideSampleCoverage(const char* mask) override;
174 const SkString& getMangleString() const override { return fMangleString; } 179 const SkString& getMangleString() const override { return fMangleString; }
175 void onBeforeChildProcEmitCode() override; 180 void onBeforeChildProcEmitCode() override;
176 void onAfterChildProcEmitCode() override; 181 void onAfterChildProcEmitCode() override;
177 182
178 // GrGLSLXPFragmentBuilder interface. 183 // GrGLSLXPFragmentBuilder interface.
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228 * 1st child's 2nd child". 233 * 1st child's 2nd child".
229 */ 234 */
230 SkString fMangleString; 235 SkString fMangleString;
231 236
232 bool fSetupFragPosition; 237 bool fSetupFragPosition;
233 bool fHasCustomColorOutput; 238 bool fHasCustomColorOutput;
234 int fCustomColorOutputIndex; 239 int fCustomColorOutputIndex;
235 bool fHasSecondaryOutput; 240 bool fHasSecondaryOutput;
236 uint8_t fUsedSampleOffsetArrays; 241 uint8_t fUsedSampleOffsetArrays;
237 bool fHasInitializedSampleMask; 242 bool fHasInitializedSampleMask;
243 SkString fDistanceVectorOutput;
238 244
239 #ifdef SK_DEBUG 245 #ifdef SK_DEBUG
240 // some state to verify shaders and effects are consistent, this is reset be tween effects by 246 // some state to verify shaders and effects are consistent, this is reset be tween effects by
241 // the program creator 247 // the program creator
242 GrProcessor::RequiredFeatures fUsedProcessorFeatures; 248 GrProcessor::RequiredFeatures fUsedProcessorFeatures;
243 bool fHasReadDstColor; 249 bool fHasReadDstColor;
244 #endif 250 #endif
245 251
246 friend class GrGLSLProgramBuilder; 252 friend class GrGLSLProgramBuilder;
247 friend class GrGLProgramBuilder; 253 friend class GrGLProgramBuilder;
248 }; 254 };
249 255
250 #endif 256 #endif
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