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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkNormalFlatSource.h" | 8 #include "SkNormalFlatSource.h" |
9 | 9 |
10 #include "SkNormalSource.h" | 10 #include "SkNormalSource.h" |
| 11 #include "SkNormalSourcePriv.h" |
11 #include "SkPoint3.h" | 12 #include "SkPoint3.h" |
12 #include "SkReadBuffer.h" | 13 #include "SkReadBuffer.h" |
13 #include "SkWriteBuffer.h" | 14 #include "SkWriteBuffer.h" |
14 | 15 |
15 #if SK_SUPPORT_GPU | 16 #if SK_SUPPORT_GPU |
16 #include "GrInvariantOutput.h" | 17 #include "GrInvariantOutput.h" |
17 #include "glsl/GrGLSLFragmentProcessor.h" | 18 #include "glsl/GrGLSLFragmentProcessor.h" |
18 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 19 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
19 | 20 |
20 class NormalFlatFP : public GrFragmentProcessor { | 21 class NormalFlatFP : public GrFragmentProcessor { |
21 public: | 22 public: |
22 NormalFlatFP() { | 23 NormalFlatFP() { |
23 this->initClassID<NormalFlatFP>(); | 24 this->initClassID<NormalFlatFP>(); |
24 } | 25 } |
25 | 26 |
26 class GLSLNormalFlatFP : public GrGLSLFragmentProcessor { | 27 class GLSLNormalFlatFP : public GLSLNormalFP { |
27 public: | 28 public: |
28 GLSLNormalFlatFP() {} | 29 GLSLNormalFlatFP() {} |
29 | 30 |
30 void emitCode(EmitArgs& args) override { | 31 void onEmitCode(EmitArgs& args) override { |
31 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | 32 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
32 | 33 |
33 fragBuilder->codeAppendf("%s = vec4(0, 0, 1, 0);", args.fOutputColor
); | 34 fragBuilder->codeAppendf("%s = vec4(0, 0, 1, 0);", args.fOutputColor
); |
34 } | 35 } |
35 | 36 |
36 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, | 37 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, |
37 GrProcessorKeyBuilder* b) { | 38 GrProcessorKeyBuilder* b) { |
38 b->add32(0x0); | 39 b->add32(0x0); |
39 } | 40 } |
40 | 41 |
41 protected: | 42 protected: |
42 void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor&
proc) override {} | 43 void setNormalData(const GrGLSLProgramDataManager& pdman, |
| 44 const GrProcessor& proc) override {} |
43 }; | 45 }; |
44 | 46 |
45 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b)
const override { | 47 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b)
const override { |
46 GLSLNormalFlatFP::GenKey(*this, caps, b); | 48 GLSLNormalFlatFP::GenKey(*this, caps, b); |
47 } | 49 } |
48 | 50 |
49 const char* name() const override { return "NormalFlatFP"; } | 51 const char* name() const override { return "NormalFlatFP"; } |
50 | 52 |
51 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { | 53 void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
52 inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput); | 54 inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput); |
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98 | 100 |
99 void SkNormalFlatSourceImpl::flatten(SkWriteBuffer& buf) const { | 101 void SkNormalFlatSourceImpl::flatten(SkWriteBuffer& buf) const { |
100 this->INHERITED::flatten(buf); | 102 this->INHERITED::flatten(buf); |
101 } | 103 } |
102 | 104 |
103 //////////////////////////////////////////////////////////////////////////// | 105 //////////////////////////////////////////////////////////////////////////// |
104 | 106 |
105 sk_sp<SkNormalSource> SkNormalSource::MakeFlat() { | 107 sk_sp<SkNormalSource> SkNormalSource::MakeFlat() { |
106 return sk_make_sp<SkNormalFlatSourceImpl>(); | 108 return sk_make_sp<SkNormalFlatSourceImpl>(); |
107 } | 109 } |
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