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Issue 2114583002: Windows: Make it possible to print text with GDI. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/render_thread_impl.h" 5 #include "content/renderer/render_thread_impl.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <map> 9 #include <map>
10 #include <utility> 10 #include <utility>
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1545 input_params, output_params)); 1545 input_params, output_params));
1546 } 1546 }
1547 1547
1548 return audio_hardware_config_.get(); 1548 return audio_hardware_config_.get();
1549 } 1549 }
1550 1550
1551 base::WaitableEvent* RenderThreadImpl::GetShutdownEvent() { 1551 base::WaitableEvent* RenderThreadImpl::GetShutdownEvent() {
1552 return ChildProcess::current()->GetShutDownEvent(); 1552 return ChildProcess::current()->GetShutDownEvent();
1553 } 1553 }
1554 1554
1555 #if defined(OS_WIN)
1556 void RenderThreadImpl::PreCacheFontCharacters(const LOGFONT& log_font,
1557 const base::string16& str) {
1558 Send(new RenderProcessHostMsg_PreCacheFontCharacters(log_font, str));
1559 }
1560
1561 #endif // OS_WIN
1562
1563 bool RenderThreadImpl::IsGpuRasterizationForced() { 1555 bool RenderThreadImpl::IsGpuRasterizationForced() {
1564 return is_gpu_rasterization_forced_; 1556 return is_gpu_rasterization_forced_;
1565 } 1557 }
1566 1558
1567 bool RenderThreadImpl::IsGpuRasterizationEnabled() { 1559 bool RenderThreadImpl::IsGpuRasterizationEnabled() {
1568 return is_gpu_rasterization_enabled_; 1560 return is_gpu_rasterization_enabled_;
1569 } 1561 }
1570 1562
1571 bool RenderThreadImpl::IsAsyncWorkerContextEnabled() { 1563 bool RenderThreadImpl::IsAsyncWorkerContextEnabled() {
1572 return is_async_worker_context_enabled_; 1564 return is_async_worker_context_enabled_;
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2228 v8_memory_pressure_level == v8::MemoryPressureLevel::kCritical) 2220 v8_memory_pressure_level == v8::MemoryPressureLevel::kCritical)
2229 v8_memory_pressure_level = v8::MemoryPressureLevel::kModerate; 2221 v8_memory_pressure_level = v8::MemoryPressureLevel::kModerate;
2230 2222
2231 blink::mainThreadIsolate()->MemoryPressureNotification( 2223 blink::mainThreadIsolate()->MemoryPressureNotification(
2232 v8_memory_pressure_level); 2224 v8_memory_pressure_level);
2233 blink::MemoryPressureNotificationToWorkerThreadIsolates( 2225 blink::MemoryPressureNotificationToWorkerThreadIsolates(
2234 v8_memory_pressure_level); 2226 v8_memory_pressure_level);
2235 } 2227 }
2236 2228
2237 } // namespace content 2229 } // namespace content
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