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Side by Side Diff: third_party/polymer/components/iron-behaviors/iron-control-state.html

Issue 2113853002: Run bower update (Closed) Base URL: https://github.com/catapult-project/catapult@polymer10-migration
Patch Set: Created 4 years, 5 months ago
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1 <!-- 1 <!--
2 @license 2 @license
3 Copyright (c) 2015 The Polymer Project Authors. All rights reserved. 3 Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
4 This code may only be used under the BSD style license found at http://polymer.g ithub.io/LICENSE.txt 4 This code may only be used under the BSD style license found at http://polymer.g ithub.io/LICENSE.txt
5 The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt 5 The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
6 The complete set of contributors may be found at http://polymer.github.io/CONTRI BUTORS.txt 6 The complete set of contributors may be found at http://polymer.github.io/CONTRI BUTORS.txt
7 Code distributed by Google as part of the polymer project is also 7 Code distributed by Google as part of the polymer project is also
8 subject to an additional IP rights grant found at http://polymer.github.io/PATEN TS.txt 8 subject to an additional IP rights grant found at http://polymer.github.io/PATEN TS.txt
9 --> 9 -->
10 10
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66 66
67 _focusBlurHandler: function(event) { 67 _focusBlurHandler: function(event) {
68 // NOTE(cdata): if we are in ShadowDOM land, `event.target` will 68 // NOTE(cdata): if we are in ShadowDOM land, `event.target` will
69 // eventually become `this` due to retargeting; if we are not in 69 // eventually become `this` due to retargeting; if we are not in
70 // ShadowDOM land, `event.target` will eventually become `this` due 70 // ShadowDOM land, `event.target` will eventually become `this` due
71 // to the second conditional which fires a synthetic event (that is also 71 // to the second conditional which fires a synthetic event (that is also
72 // handled). In either case, we can disregard `event.path`. 72 // handled). In either case, we can disregard `event.path`.
73 73
74 if (event.target === this) { 74 if (event.target === this) {
75 this._setFocused(event.type === 'focus'); 75 this._setFocused(event.type === 'focus');
76 } else if (!this.shadowRoot && !this.isLightDescendant(event.target)) { 76 } else if (!this.shadowRoot) {
77 this.fire(event.type, {sourceEvent: event}, { 77 var target = /** @type {Node} */(Polymer.dom(event).localTarget);
78 node: this, 78 if (!this.isLightDescendant(target)) {
79 bubbles: event.bubbles, 79 this.fire(event.type, {sourceEvent: event}, {
80 cancelable: event.cancelable 80 node: this,
81 }); 81 bubbles: event.bubbles,
82 cancelable: event.cancelable
83 });
84 }
82 } 85 }
83 }, 86 },
84 87
85 _disabledChanged: function(disabled, old) { 88 _disabledChanged: function(disabled, old) {
86 this.setAttribute('aria-disabled', disabled ? 'true' : 'false'); 89 this.setAttribute('aria-disabled', disabled ? 'true' : 'false');
87 this.style.pointerEvents = disabled ? 'none' : ''; 90 this.style.pointerEvents = disabled ? 'none' : '';
88 if (disabled) { 91 if (disabled) {
89 this._oldTabIndex = this.tabIndex; 92 this._oldTabIndex = this.tabIndex;
90 this._setFocused(false); 93 this._setFocused(false);
91 this.tabIndex = -1; 94 this.tabIndex = -1;
92 this.blur(); 95 this.blur();
93 } else if (this._oldTabIndex !== undefined) { 96 } else if (this._oldTabIndex !== undefined) {
94 this.tabIndex = this._oldTabIndex; 97 this.tabIndex = this._oldTabIndex;
95 } 98 }
96 }, 99 },
97 100
98 _changedControlState: function() { 101 _changedControlState: function() {
99 // _controlStateChanged is abstract, follow-on behaviors may implement it 102 // _controlStateChanged is abstract, follow-on behaviors may implement it
100 if (this._controlStateChanged) { 103 if (this._controlStateChanged) {
101 this._controlStateChanged(); 104 this._controlStateChanged();
102 } 105 }
103 } 106 }
104 107
105 }; 108 };
106 109
107 </script> 110 </script>
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