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| 1 /* | 1 /* | 
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. | 
| 3 * | 3 * | 
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be | 
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. | 
| 6 */ | 6 */ | 
| 7 | 7 | 
| 8 #ifndef GrGLGpuCommandBuffer_DEFINED | 8 #ifndef GrGLGpuCommandBuffer_DEFINED | 
| 9 #define GrGLGpuCommandBuffer_DEFINED | 9 #define GrGLGpuCommandBuffer_DEFINED | 
| 10 | 10 | 
| 11 #include "GrGpuCommandBuffer.h" | 11 #include "GrGpuCommandBuffer.h" | 
| 12 | 12 | 
| 13 #include "GrGLGpu.h" | 13 #include "GrGLGpu.h" | 
| 14 | 14 | 
| 15 class GrGLGpuCommandBuffer : public GrGpuCommandBuffer { | 15 class GrGLGpuCommandBuffer : public GrGpuCommandBuffer { | 
| 16 /** | 16 /** | 
| 17  * We do not actually buffer up draws or do any work in the this class for GL. I
    nstead commands | 17  * We do not actually buffer up draws or do any work in the this class for GL. I
    nstead commands | 
| 18  * are immediately sent to the gpu to execute. Thus all the commands in this cla
    ss are simply | 18  * are immediately sent to the gpu to execute. Thus all the commands in this cla
    ss are simply | 
| 19  * pass through functions to corresponding calls in the GrGLGpu class. | 19  * pass through functions to corresponding calls in the GrGLGpu class. | 
| 20  */ | 20  */ | 
| 21 public: | 21 public: | 
| 22     GrGLGpuCommandBuffer(GrGLGpu* gpu) : fGpu(gpu) {} | 22     GrGLGpuCommandBuffer(GrGLGpu* gpu) : fGpu(gpu) {} | 
| 23 | 23 | 
| 24     virtual ~GrGLGpuCommandBuffer() {} | 24     virtual ~GrGLGpuCommandBuffer() {} | 
| 25 | 25 | 
| 26     void end() override {} | 26     void end() override {} | 
| 27 | 27 | 
| 28     void discard(GrRenderTarget* rt) override { fGpu->discard(rt); } | 28     void discard(GrRenderTarget* rt) override {} | 
| 29 | 29 | 
| 30 private: | 30 private: | 
| 31     GrGpu* gpu() override { return fGpu; } | 31     GrGpu* gpu() override { return fGpu; } | 
| 32 | 32 | 
| 33     void onSubmit(const SkIRect& bounds) override {} | 33     void onSubmit(const SkIRect& bounds) override {} | 
| 34 | 34 | 
| 35     void onDraw(const GrPipeline& pipeline, | 35     void onDraw(const GrPipeline& pipeline, | 
| 36                 const GrPrimitiveProcessor& primProc, | 36                 const GrPrimitiveProcessor& primProc, | 
| 37                 const GrMesh* mesh, | 37                 const GrMesh* mesh, | 
| 38                 int meshCount) override { | 38                 int meshCount) override { | 
| 39         fGpu->draw(pipeline, primProc, mesh, meshCount); | 39         fGpu->draw(pipeline, primProc, mesh, meshCount); | 
| 40     } | 40     } | 
| 41 | 41 | 
| 42     void onClear(GrRenderTarget* rt, const SkIRect& rect, GrColor color) overrid
    e { | 42     void onClear(GrRenderTarget* rt, const SkIRect& rect, GrColor color) overrid
    e { | 
| 43         fGpu->clear(rect, color, rt); | 43         fGpu->clear(rect, color, rt); | 
| 44     } | 44     } | 
| 45 | 45 | 
| 46     void onClearStencilClip(GrRenderTarget* rt, const SkIRect& rect, bool inside
    Clip) override { | 46     void onClearStencilClip(GrRenderTarget* rt, const SkIRect& rect, bool inside
    Clip) override { | 
| 47         fGpu->clearStencilClip(rect, insideClip, rt); | 47         fGpu->clearStencilClip(rect, insideClip, rt); | 
| 48     } | 48     } | 
| 49 | 49 | 
| 50     GrGLGpu*                    fGpu; | 50     GrGLGpu*                    fGpu; | 
| 51 | 51 | 
| 52     typedef GrGpuCommandBuffer INHERITED; | 52     typedef GrGpuCommandBuffer INHERITED; | 
| 53 }; | 53 }; | 
| 54 | 54 | 
| 55 #endif | 55 #endif | 
| 56 | 56 | 
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