Index: src/gpu/vk/GrVkGpu.cpp |
diff --git a/src/gpu/vk/GrVkGpu.cpp b/src/gpu/vk/GrVkGpu.cpp |
index e5d24fc5806ff8044a55da6416b311f9c9bcb8f3..ab6761cc32b5ccda141ca310bdd8215ed9065ed8 100644 |
--- a/src/gpu/vk/GrVkGpu.cpp |
+++ b/src/gpu/vk/GrVkGpu.cpp |
@@ -425,9 +425,9 @@ bool GrVkGpu::uploadTexDataLinear(GrVkTexture* tex, |
} |
bool GrVkGpu::uploadTexDataOptimal(GrVkTexture* tex, |
- int left, int top, int width, int height, |
- GrPixelConfig dataConfig, |
- const SkTArray<GrMipLevel>& texels) { |
+ int left, int top, int width, int height, |
+ GrPixelConfig dataConfig, |
+ const SkTArray<GrMipLevel>& texels) { |
SkASSERT(!tex->isLinearTiled()); |
// The assumption is either that we have no mipmaps, or that our rect is the entire texture |
SkASSERT(1 == texels.count() || |
@@ -555,10 +555,6 @@ bool GrVkGpu::uploadTexDataOptimal(GrVkTexture* tex, |
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
regions.count(), |
regions.begin()); |
- |
- // Submit the current command buffer to the Queue |
- this->submitCommandBuffer(kSkip_SyncQueue); |
- |
transferBuffer->unref(); |
return true; |
@@ -661,6 +657,16 @@ GrTexture* GrVkGpu::onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budget |
//////////////////////////////////////////////////////////////////////////////// |
+bool GrVkGpu::updateBuffer(GrVkBuffer* buffer, const void* src, size_t srcSizeInBytes) { |
+ |
+ // Update the buffer |
+ fCurrentCmdBuffer->updateBuffer(this, buffer, 0, srcSizeInBytes, src); |
+ |
+ return true; |
+} |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
+ |
static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin) { |
// By default, all textures in Vk use TopLeft |
if (kDefault_GrSurfaceOrigin == origin) { |