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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkPipelineStateDataManager_DEFINED | 8 #ifndef GrVkPipelineStateDataManager_DEFINED |
9 #define GrVkPipelineStateDataManager_DEFINED | 9 #define GrVkPipelineStateDataManager_DEFINED |
10 | 10 |
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43 | 43 |
44 // for nvpr only | 44 // for nvpr only |
45 void setPathFragmentInputTransform(VaryingHandle u, int components, | 45 void setPathFragmentInputTransform(VaryingHandle u, int components, |
46 const SkMatrix& matrix) const override { | 46 const SkMatrix& matrix) const override { |
47 SkFAIL("Only supported in NVPR, which is not in vulkan"); | 47 SkFAIL("Only supported in NVPR, which is not in vulkan"); |
48 } | 48 } |
49 | 49 |
50 // Returns true if either the vertex or fragment buffer needed to generate a
new underlying | 50 // Returns true if either the vertex or fragment buffer needed to generate a
new underlying |
51 // VkBuffer object in order upload data. If true is returned, this is a sign
al to the caller | 51 // VkBuffer object in order upload data. If true is returned, this is a sign
al to the caller |
52 // that they will need to update the descriptor set that is using these buff
ers. | 52 // that they will need to update the descriptor set that is using these buff
ers. |
53 bool uploadUniformBuffers(const GrVkGpu* gpu, | 53 bool uploadUniformBuffers(GrVkGpu* gpu, |
54 GrVkUniformBuffer* vertexBuffer, | 54 GrVkUniformBuffer* vertexBuffer, |
55 GrVkUniformBuffer* fragmentBuffer) const; | 55 GrVkUniformBuffer* fragmentBuffer) const; |
56 private: | 56 private: |
57 struct Uniform { | 57 struct Uniform { |
58 uint32_t fBinding; | 58 uint32_t fBinding; |
59 uint32_t fOffset; | 59 uint32_t fOffset; |
60 SkDEBUGCODE( | 60 SkDEBUGCODE( |
61 GrSLType fType; | 61 GrSLType fType; |
62 int fArrayCount; | 62 int fArrayCount; |
63 ); | 63 ); |
64 }; | 64 }; |
65 | 65 |
66 template<int N> inline void setMatrices(UniformHandle, int arrayCount, | 66 template<int N> inline void setMatrices(UniformHandle, int arrayCount, |
67 const float matrices[]) const; | 67 const float matrices[]) const; |
68 | 68 |
69 void* getBufferPtrAndMarkDirty(const Uniform& uni) const; | 69 void* getBufferPtrAndMarkDirty(const Uniform& uni) const; |
70 | 70 |
71 uint32_t fVertexUniformSize; | 71 uint32_t fVertexUniformSize; |
72 uint32_t fFragmentUniformSize; | 72 uint32_t fFragmentUniformSize; |
73 | 73 |
74 SkTArray<Uniform, true> fUniforms; | 74 SkTArray<Uniform, true> fUniforms; |
75 | 75 |
76 mutable SkAutoMalloc fVertexUniformData; | 76 mutable SkAutoMalloc fVertexUniformData; |
77 mutable SkAutoMalloc fFragmentUniformData; | 77 mutable SkAutoMalloc fFragmentUniformData; |
78 mutable bool fVertexUniformsDirty; | 78 mutable bool fVertexUniformsDirty; |
79 mutable bool fFragmentUniformsDirty; | 79 mutable bool fFragmentUniformsDirty; |
80 }; | 80 }; |
81 | 81 |
82 #endif | 82 #endif |
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