| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrVkGpu_DEFINED | 8 #ifndef GrVkGpu_DEFINED |
| 9 #define GrVkGpu_DEFINED | 9 #define GrVkGpu_DEFINED |
| 10 | 10 |
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| 118 void submitSecondaryCommandBuffer(const GrVkSecondaryCommandBuffer*, | 118 void submitSecondaryCommandBuffer(const GrVkSecondaryCommandBuffer*, |
| 119 const GrVkRenderPass*, | 119 const GrVkRenderPass*, |
| 120 const VkClearValue*, | 120 const VkClearValue*, |
| 121 GrVkRenderTarget*, | 121 GrVkRenderTarget*, |
| 122 const SkIRect& bounds); | 122 const SkIRect& bounds); |
| 123 | 123 |
| 124 void finishDrawTarget() override; | 124 void finishDrawTarget() override; |
| 125 | 125 |
| 126 void generateMipmap(GrVkTexture* tex) const; | 126 void generateMipmap(GrVkTexture* tex) const; |
| 127 | 127 |
| 128 bool updateBuffer(GrVkBuffer* buffer, const void* src, size_t srcSizeInBytes
); |
| 129 |
| 128 // Heaps | 130 // Heaps |
| 129 enum Heap { | 131 enum Heap { |
| 130 kLinearImage_Heap = 0, | 132 kLinearImage_Heap = 0, |
| 131 // We separate out small (i.e., <= 16K) images to reduce fragmentation | 133 // We separate out small (i.e., <= 16K) images to reduce fragmentation |
| 132 // in the main heap. | 134 // in the main heap. |
| 133 kOptimalImage_Heap, | 135 kOptimalImage_Heap, |
| 134 kSmallOptimalImage_Heap, | 136 kSmallOptimalImage_Heap, |
| 135 // We have separate vertex and image heaps, because it's possible that | 137 // We have separate vertex and image heaps, because it's possible that |
| 136 // a given Vulkan driver may allocate them separately. | 138 // a given Vulkan driver may allocate them separately. |
| 137 kVertexBuffer_Heap, | 139 kVertexBuffer_Heap, |
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| 242 | 244 |
| 243 // Shaderc compiler used for compiling glsl in spirv. We only want to create
the compiler once | 245 // Shaderc compiler used for compiling glsl in spirv. We only want to create
the compiler once |
| 244 // since there is significant overhead to the first compile of any compiler. | 246 // since there is significant overhead to the first compile of any compiler. |
| 245 shaderc_compiler_t fCompiler; | 247 shaderc_compiler_t fCompiler; |
| 246 | 248 |
| 247 | 249 |
| 248 typedef GrGpu INHERITED; | 250 typedef GrGpu INHERITED; |
| 249 }; | 251 }; |
| 250 | 252 |
| 251 #endif | 253 #endif |
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