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Side by Side Diff: Source/core/rendering/svg/RenderSVGRoot.cpp

Issue 211193002: Compute correct repaint rect for decorated RenderSVGRoots (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebase. Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> 2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) 2004, 2005, 2007, 2008, 2009 Rob Buis <buis@kde.org> 3 * Copyright (C) 2004, 2005, 2007, 2008, 2009 Rob Buis <buis@kde.org>
4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org> 4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org>
5 * Copyright (C) 2009 Google, Inc. 5 * Copyright (C) 2009 Google, Inc.
6 * Copyright (C) Research In Motion Limited 2011. All rights reserved. 6 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
7 * 7 *
8 * This library is free software; you can redistribute it and/or 8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public 9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either 10 * License as published by the Free Software Foundation; either
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22 */ 22 */
23 23
24 #include "config.h" 24 #include "config.h"
25 25
26 #include "core/rendering/svg/RenderSVGRoot.h" 26 #include "core/rendering/svg/RenderSVGRoot.h"
27 27
28 #include "core/frame/LocalFrame.h" 28 #include "core/frame/LocalFrame.h"
29 #include "core/rendering/HitTestResult.h" 29 #include "core/rendering/HitTestResult.h"
30 #include "core/rendering/LayoutRectRecorder.h" 30 #include "core/rendering/LayoutRectRecorder.h"
31 #include "core/rendering/LayoutRepainter.h" 31 #include "core/rendering/LayoutRepainter.h"
32 #include "core/rendering/RenderLayer.h"
32 #include "core/rendering/RenderPart.h" 33 #include "core/rendering/RenderPart.h"
33 #include "core/rendering/RenderView.h" 34 #include "core/rendering/RenderView.h"
34 #include "core/rendering/svg/RenderSVGResourceContainer.h" 35 #include "core/rendering/svg/RenderSVGResourceContainer.h"
35 #include "core/rendering/svg/SVGRenderingContext.h" 36 #include "core/rendering/svg/SVGRenderingContext.h"
36 #include "core/rendering/svg/SVGResources.h" 37 #include "core/rendering/svg/SVGResources.h"
37 #include "core/rendering/svg/SVGResourcesCache.h" 38 #include "core/rendering/svg/SVGResourcesCache.h"
38 #include "core/svg/SVGElement.h" 39 #include "core/svg/SVGElement.h"
39 #include "core/svg/SVGSVGElement.h" 40 #include "core/svg/SVGSVGElement.h"
40 #include "core/svg/graphics/SVGImage.h" 41 #include "core/svg/graphics/SVGImage.h"
41 #include "platform/LengthFunctions.h" 42 #include "platform/LengthFunctions.h"
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214 m_isLayoutSizeChanged = needsLayout || (svg->hasRelativeLengths() && oldSize != size()); 215 m_isLayoutSizeChanged = needsLayout || (svg->hasRelativeLengths() && oldSize != size());
215 SVGRenderSupport::layoutChildren(this, needsLayout || SVGRenderSupport::filt ersForceContainerLayout(this)); 216 SVGRenderSupport::layoutChildren(this, needsLayout || SVGRenderSupport::filt ersForceContainerLayout(this));
216 217
217 // At this point LayoutRepainter already grabbed the old bounds, 218 // At this point LayoutRepainter already grabbed the old bounds,
218 // recalculate them now so repaintAfterLayout() uses the new bounds. 219 // recalculate them now so repaintAfterLayout() uses the new bounds.
219 if (m_needsBoundariesOrTransformUpdate) { 220 if (m_needsBoundariesOrTransformUpdate) {
220 updateCachedBoundaries(); 221 updateCachedBoundaries();
221 m_needsBoundariesOrTransformUpdate = false; 222 m_needsBoundariesOrTransformUpdate = false;
222 } 223 }
223 224
225 m_overflow.clear();
f(malita) 2014/04/02 20:45:48 Not the fault of this CL I think, but poking at th
fs 2014/04/03 07:58:59 Yes, this pattern seemed to be used in a few place
226 addVisualEffectOverflow();
224 updateLayerTransform(); 227 updateLayerTransform();
228 invalidateBackgroundObscurationStatus();
225 229
226 repainter.repaintAfterLayout(); 230 repainter.repaintAfterLayout();
227
228 clearNeedsLayout(); 231 clearNeedsLayout();
229 } 232 }
230 233
231 void RenderSVGRoot::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& paint Offset) 234 void RenderSVGRoot::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& paint Offset)
232 { 235 {
233 // An empty viewport disables rendering. 236 // An empty viewport disables rendering.
234 if (pixelSnappedBorderBoxRect().isEmpty()) 237 if (pixelSnappedBorderBoxRect().isEmpty())
235 return; 238 return;
236 239
237 // Don't paint, if the context explicitly disabled it. 240 // Don't paint, if the context explicitly disabled it.
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346 { 349 {
347 // Slightly optimized version of m_localToParentTransform = AffineTransform: :translation(x(), y()) * m_localToBorderBoxTransform; 350 // Slightly optimized version of m_localToParentTransform = AffineTransform: :translation(x(), y()) * m_localToBorderBoxTransform;
348 m_localToParentTransform = m_localToBorderBoxTransform; 351 m_localToParentTransform = m_localToBorderBoxTransform;
349 if (x()) 352 if (x())
350 m_localToParentTransform.setE(m_localToParentTransform.e() + roundToInt( x())); 353 m_localToParentTransform.setE(m_localToParentTransform.e() + roundToInt( x()));
351 if (y()) 354 if (y())
352 m_localToParentTransform.setF(m_localToParentTransform.f() + roundToInt( y())); 355 m_localToParentTransform.setF(m_localToParentTransform.f() + roundToInt( y()));
353 return m_localToParentTransform; 356 return m_localToParentTransform;
354 } 357 }
355 358
359 bool RenderSVGRoot::needToRepaintBorderBox() const
360 {
361 // Check if the box has any overflow defined (includes outline and
362 // box-shadow for instance.)
363 if (hasRenderOverflow())
364 return true;
365 // If it's the document root, then include the border-box in the repaint
366 // rect if it's got a background or a border specified. The reason for not
367 // using the flag in this case is because said flag is unconditionally set
368 // to 'true' for the document root.
369 if (isRoot())
370 return calculateHasBoxDecorations();
371 // Otherwise, consider all box decorations.
372 return hasBoxDecorations();
373 }
374
356 LayoutRect RenderSVGRoot::clippedOverflowRectForRepaint(const RenderLayerModelOb ject* repaintContainer) const 375 LayoutRect RenderSVGRoot::clippedOverflowRectForRepaint(const RenderLayerModelOb ject* repaintContainer) const
357 { 376 {
358 return SVGRenderSupport::clippedOverflowRectForRepaint(this, repaintContaine r); 377 // This is an open-coded aggregate of SVGRenderSupport::clippedOverflowRectF orRepaint,
378 // RenderSVGRoot::computeFloatRectForRepaint and RenderReplaced::clippedOver flowRectForRepaint.
379 // The reason for this is to optimize/minimize the repaint rect when the box is not "decorated"
380 // (does not have background/border/etc.)
381
382 // Return early for any cases where we don't actually paint.
383 if (style()->visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent ())
384 return LayoutRect();
385
386 // Compute the repaint rect of the content of the SVG in the border-box coor dinate space.
387 FloatRect contentRepaintRect = repaintRectInLocalCoordinates();
388 contentRepaintRect = m_localToBorderBoxTransform.mapRect(contentRepaintRect) ;
389
390 // Apply initial viewport clip - not affected by overflow settings
391 contentRepaintRect.intersect(pixelSnappedBorderBoxRect());
392
393 LayoutRect repaintRect = enclosingLayoutRect(contentRepaintRect);
394 // If the box is decorated, extend it to include the border-box.
395 if (needToRepaintBorderBox()) {
396 // The selectionRect can project outside of the overflowRect, so take th eir union
397 // for repainting to avoid selection painting glitches.
398 LayoutRect decoratedRepaintRect = unionRect(localSelectionRect(false), v isualOverflowRect());
399 repaintRect.unite(decoratedRepaintRect);
400 }
401
402 // Compute the repaint rect in the parent coordinate space.
403 LayoutRect rect = enclosingIntRect(repaintRect);
404 RenderReplaced::computeRectForRepaint(repaintContainer, rect);
405 return rect;
359 } 406 }
360 407
361 void RenderSVGRoot::computeFloatRectForRepaint(const RenderLayerModelObject* rep aintContainer, FloatRect& repaintRect, bool fixed) const 408 void RenderSVGRoot::computeFloatRectForRepaint(const RenderLayerModelObject* rep aintContainer, FloatRect& repaintRect, bool fixed) const
362 { 409 {
363 // Apply our local transforms (except for x/y translation), then our shadow, 410 // Apply our local transforms (except for x/y translation), then our shadow,
364 // and then call RenderBox's method to handle all the normal CSS Box model b its 411 // and then call RenderBox's method to handle all the normal CSS Box model b its
365 repaintRect = m_localToBorderBoxTransform.mapRect(repaintRect); 412 repaintRect = m_localToBorderBoxTransform.mapRect(repaintRect);
366 413
367 // Apply initial viewport clip - not affected by overflow settings 414 // Apply initial viewport clip - not affected by overflow settings
368 repaintRect.intersect(pixelSnappedBorderBoxRect()); 415 repaintRect.intersect(pixelSnappedBorderBoxRect());
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385 432
386 const RenderObject* RenderSVGRoot::pushMappingToContainer(const RenderLayerModel Object* ancestorToStopAt, RenderGeometryMap& geometryMap) const 433 const RenderObject* RenderSVGRoot::pushMappingToContainer(const RenderLayerModel Object* ancestorToStopAt, RenderGeometryMap& geometryMap) const
387 { 434 {
388 return RenderReplaced::pushMappingToContainer(ancestorToStopAt, geometryMap) ; 435 return RenderReplaced::pushMappingToContainer(ancestorToStopAt, geometryMap) ;
389 } 436 }
390 437
391 void RenderSVGRoot::updateCachedBoundaries() 438 void RenderSVGRoot::updateCachedBoundaries()
392 { 439 {
393 SVGRenderSupport::computeContainerBoundingBoxes(this, m_objectBoundingBox, m _objectBoundingBoxValid, m_strokeBoundingBox, m_repaintBoundingBox); 440 SVGRenderSupport::computeContainerBoundingBoxes(this, m_objectBoundingBox, m _objectBoundingBoxValid, m_strokeBoundingBox, m_repaintBoundingBox);
394 SVGRenderSupport::intersectRepaintRectWithResources(this, m_repaintBoundingB ox); 441 SVGRenderSupport::intersectRepaintRectWithResources(this, m_repaintBoundingB ox);
395 m_repaintBoundingBox.inflate(borderAndPaddingWidth().toFloat());
396 } 442 }
397 443
398 bool RenderSVGRoot::nodeAtPoint(const HitTestRequest& request, HitTestResult& re sult, const HitTestLocation& locationInContainer, const LayoutPoint& accumulated Offset, HitTestAction hitTestAction) 444 bool RenderSVGRoot::nodeAtPoint(const HitTestRequest& request, HitTestResult& re sult, const HitTestLocation& locationInContainer, const LayoutPoint& accumulated Offset, HitTestAction hitTestAction)
399 { 445 {
400 LayoutPoint pointInParent = locationInContainer.point() - toLayoutSize(accum ulatedOffset); 446 LayoutPoint pointInParent = locationInContainer.point() - toLayoutSize(accum ulatedOffset);
401 LayoutPoint pointInBorderBox = pointInParent - toLayoutSize(location()); 447 LayoutPoint pointInBorderBox = pointInParent - toLayoutSize(location());
402 448
403 // Only test SVG content if the point is in our content box. 449 // Only test SVG content if the point is in our content box.
404 // FIXME: This should be an intersection when rect-based hit tests are suppo rted by nodeAtFloatPoint. 450 // FIXME: This should be an intersection when rect-based hit tests are suppo rted by nodeAtFloatPoint.
405 if (contentBoxRect().contains(pointInBorderBox)) { 451 if (contentBoxRect().contains(pointInBorderBox)) {
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441 487
442 bool RenderSVGRoot::hasRelativeLogicalHeight() const 488 bool RenderSVGRoot::hasRelativeLogicalHeight() const
443 { 489 {
444 SVGSVGElement* svg = toSVGSVGElement(node()); 490 SVGSVGElement* svg = toSVGSVGElement(node());
445 ASSERT(svg); 491 ASSERT(svg);
446 492
447 return svg->intrinsicHeight(SVGSVGElement::IgnoreCSSProperties).isPercent(); 493 return svg->intrinsicHeight(SVGSVGElement::IgnoreCSSProperties).isPercent();
448 } 494 }
449 495
450 } 496 }
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