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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/wm/gestures/shelf_gesture_handler.h" | 5 #include "ash/wm/gestures/shelf_gesture_handler.h" |
| 6 | 6 |
| 7 #include "ash/common/session/session_state_delegate.h" | 7 #include "ash/common/session/session_state_delegate.h" |
| 8 #include "ash/common/shelf/shelf_types.h" | 8 #include "ash/common/shelf/shelf_types.h" |
| 9 #include "ash/common/wm/window_state.h" | 9 #include "ash/common/wm/window_state.h" |
| 10 #include "ash/common/wm_shell.h" | |
| 10 #include "ash/root_window_controller.h" | 11 #include "ash/root_window_controller.h" |
| 11 #include "ash/shelf/shelf_layout_manager.h" | 12 #include "ash/shelf/shelf_layout_manager.h" |
| 12 #include "ash/shelf/shelf_widget.h" | 13 #include "ash/shelf/shelf_widget.h" |
| 13 #include "ash/shell.h" | |
| 14 #include "ash/system/status_area_widget.h" | 14 #include "ash/system/status_area_widget.h" |
| 15 #include "ash/wm/window_state_aura.h" | 15 #include "ash/wm/window_state_aura.h" |
| 16 #include "ash/wm/window_util.h" | 16 #include "ash/wm/window_util.h" |
| 17 #include "ui/aura/window.h" | 17 #include "ui/aura/window.h" |
| 18 #include "ui/compositor/layer.h" | 18 #include "ui/compositor/layer.h" |
| 19 #include "ui/compositor/scoped_layer_animation_settings.h" | 19 #include "ui/compositor/scoped_layer_animation_settings.h" |
| 20 #include "ui/gfx/transform.h" | 20 #include "ui/gfx/transform.h" |
| 21 #include "ui/views/widget/widget.h" | 21 #include "ui/views/widget/widget.h" |
| 22 | 22 |
| 23 namespace ash { | 23 namespace ash { |
| 24 | 24 |
| 25 ShelfGestureHandler::ShelfGestureHandler() : drag_in_progress_(false) {} | 25 ShelfGestureHandler::ShelfGestureHandler() : drag_in_progress_(false) {} |
| 26 | 26 |
| 27 ShelfGestureHandler::~ShelfGestureHandler() {} | 27 ShelfGestureHandler::~ShelfGestureHandler() {} |
| 28 | 28 |
| 29 bool ShelfGestureHandler::ProcessGestureEvent( | 29 bool ShelfGestureHandler::ProcessGestureEvent( |
| 30 const ui::GestureEvent& event, | 30 const ui::GestureEvent& event, |
| 31 const aura::Window* event_target_window) { | 31 const aura::Window* event_target_window) { |
| 32 Shell* shell = Shell::GetInstance(); | 32 if (!WmShell::Get()->GetSessionStateDelegate()->NumberOfLoggedInUsers() || |
|
James Cook
2016/06/29 21:12:23
optional nit: Cache either WmShell* or Delegate* (
msw
2016/06/29 21:43:34
I often rely on compiler optimizations for such pe
| |
| 33 if (!shell->session_state_delegate()->NumberOfLoggedInUsers() || | 33 WmShell::Get()->GetSessionStateDelegate()->IsScreenLocked()) { |
| 34 shell->session_state_delegate()->IsScreenLocked()) { | |
| 35 // The gestures are disabled in the lock/login screen. | 34 // The gestures are disabled in the lock/login screen. |
| 36 return false; | 35 return false; |
| 37 } | 36 } |
| 38 | 37 |
| 39 RootWindowController* controller = | 38 RootWindowController* controller = |
| 40 RootWindowController::ForWindow(event_target_window); | 39 RootWindowController::ForWindow(event_target_window); |
| 41 ShelfLayoutManager* shelf = controller->GetShelfLayoutManager(); | 40 ShelfLayoutManager* shelf = controller->GetShelfLayoutManager(); |
| 42 | 41 |
| 43 if (event.type() == ui::ET_GESTURE_WIN8_EDGE_SWIPE) { | 42 if (event.type() == ui::ET_GESTURE_WIN8_EDGE_SWIPE) { |
| 44 shelf->OnGestureEdgeSwipe(event); | 43 shelf->OnGestureEdgeSwipe(event); |
| 45 return true; | 44 return true; |
| 46 } | 45 } |
| 47 | 46 |
| 48 const aura::Window* fullscreen = controller->GetWindowForFullscreenMode(); | 47 const aura::Window* fullscreen = controller->GetWindowForFullscreenMode(); |
| 49 if (fullscreen && | 48 if (fullscreen && |
| 50 ash::wm::GetWindowState(fullscreen)->hide_shelf_when_fullscreen()) { | 49 wm::GetWindowState(fullscreen)->hide_shelf_when_fullscreen()) { |
| 51 return false; | 50 return false; |
| 52 } | 51 } |
| 53 | 52 |
| 54 if (event.type() == ui::ET_GESTURE_SCROLL_BEGIN) { | 53 if (event.type() == ui::ET_GESTURE_SCROLL_BEGIN) { |
| 55 drag_in_progress_ = true; | 54 drag_in_progress_ = true; |
| 56 shelf->StartGestureDrag(event); | 55 shelf->StartGestureDrag(event); |
| 57 return true; | 56 return true; |
| 58 } | 57 } |
| 59 | 58 |
| 60 if (!drag_in_progress_) | 59 if (!drag_in_progress_) |
| (...skipping 11 matching lines...) Expand all Loading... | |
| 72 shelf->CompleteGestureDrag(event); | 71 shelf->CompleteGestureDrag(event); |
| 73 return true; | 72 return true; |
| 74 } | 73 } |
| 75 | 74 |
| 76 // Unexpected event. Reset the state and let the event fall through. | 75 // Unexpected event. Reset the state and let the event fall through. |
| 77 shelf->CancelGestureDrag(); | 76 shelf->CancelGestureDrag(); |
| 78 return false; | 77 return false; |
| 79 } | 78 } |
| 80 | 79 |
| 81 } // namespace ash | 80 } // namespace ash |
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