Index: tools/gn/scope.h |
diff --git a/tools/gn/scope.h b/tools/gn/scope.h |
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+// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef TOOLS_GN_SCOPE_H_ |
+#define TOOLS_GN_SCOPE_H_ |
+ |
+#include <map> |
+#include <set> |
+ |
+#include "base/basictypes.h" |
+#include "base/containers/hash_tables.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "tools/gn/err.h" |
+#include "tools/gn/pattern.h" |
+#include "tools/gn/value.h" |
+ |
+class FunctionCallNode; |
+class ImportManager; |
+class ParseNode; |
+class Settings; |
+class TargetManager; |
+ |
+// Scope for the script execution. |
+// |
+// Scopes are nested. Writing goes into the toplevel scope, reading checks |
+// values resursively down the stack until a match is found or there are no |
+// more containing scopes. |
+// |
+// A containing scope can be const or non-const. The const containing scope is |
+// used primarily to refer to the master build config which is shared across |
+// many invocations. A const containing scope, however, prevents us from |
+// marking variables "used" which prevents us from issuing errors on unused |
+// variables. So you should use a non-const containing scope whenever possible. |
+class Scope { |
+ public: |
+ typedef std::vector<std::pair<base::StringPiece, Value> > KeyValueVector; |
+ |
+ // Allows code to provide values for built-in variables. This class will |
+ // automatically register itself on construction and deregister itself on |
+ // destruction. |
+ class ProgrammaticProvider { |
+ public: |
+ ProgrammaticProvider(Scope* scope) : scope_(scope) { |
+ scope_->AddProvider(this); |
+ } |
+ ~ProgrammaticProvider() { |
+ scope_->RemoveProvider(this); |
+ } |
+ |
+ // Returns a non-null value if the given value can be programmatically |
+ // generated, or NULL if there is none. |
+ virtual const Value* GetProgrammaticValue( |
+ const base::StringPiece& ident) = 0; |
+ |
+ protected: |
+ Scope* scope_; |
+ }; |
+ |
+ // Creates an empty toplevel scope. |
+ Scope(const Settings* settings); |
+ |
+ // Creates a dependent scope. |
+ Scope(Scope* parent); |
+ Scope(const Scope* parent); |
+ |
+ ~Scope(); |
+ |
+ const Settings* settings() const { return settings_; } |
+ |
+ // See the const_/mutable_containing_ var declaraions below. Yes, it's a |
+ // bit weird that we can have a const pointer to the "mutable" one. |
+ Scope* mutable_containing() { return mutable_containing_; } |
+ const Scope* mutable_containing() const { return mutable_containing_; } |
+ const Scope* const_containing() const { return const_containing_; } |
+ const Scope* containing() const { |
+ return mutable_containing_ ? mutable_containing_ : const_containing_; |
+ } |
+ |
+ // Returns NULL if there's no such value. |
+ // |
+ // counts_as_used should be set if the variable is being read in a way that |
+ // should count for unused variable checking. |
+ const Value* GetValue(const base::StringPiece& ident, |
+ bool counts_as_used); |
+ const Value* GetValue(const base::StringPiece& ident) const; |
+ |
+ // Same as GetValue, but if the value exists in a parent scope, we'll copy |
+ // it to the current scope. If the return value is non-null, the value is |
+ // guaranteed to be set in the current scope. Generatlly this will be used |
+ // if the calling code is planning on modifying the value in-place. |
+ // |
+ // Since this is used when doing read-modifies, we never count this access |
+ // as reading the variable, since we assume it will be written to. |
+ Value* GetValueForcedToCurrentScope(const base::StringPiece& ident, |
+ const ParseNode* set_node); |
+ |
+ // The set_node indicates the statement that caused the set, for displaying |
+ // errors later. Returns a pointer to the value in the current scope (a copy |
+ // is made for storage). |
+ Value* SetValue(const base::StringPiece& ident, |
+ const Value& v, |
+ const ParseNode* set_node); |
+ |
+ // Templates associated with this scope. A template can only be set once, so |
+ // AddTemplate will fail and return NULL if a rule with that name already |
+ // exists. GetTemplate returns NULL if the rule doesn't exist, and it will |
+ // check all containing scoped rescursively. |
+ bool AddTemplate(const std::string& name, const FunctionCallNode* decl); |
+ const FunctionCallNode* GetTemplate(const std::string& name) const; |
+ |
+ // Marks the given identifier as (un)used in the current scope. |
+ void MarkUsed(const base::StringPiece& ident); |
+ void MarkUnused(const base::StringPiece& ident); |
+ |
+ // Checks to see if the scope has a var set that hasn't been used. This is |
+ // called before replacing the var with a different one. It does not check |
+ // containing scopes. |
+ // |
+ // If the identifier is present but hasnn't been used, return true. |
+ bool IsSetButUnused(const base::StringPiece& ident) const; |
+ |
+ // Checks the scope to see if any values were set but not used, and fills in |
+ // the error and returns false if they were. |
+ bool CheckForUnusedVars(Err* err) const; |
+ |
+ // Returns all values set in the current scope, without going to the parent |
+ // scopes. |
+ void GetCurrentScopeValues(KeyValueVector* output) const; |
+ |
+ // Copies this scope's values into the destination. Values from the |
+ // containing scope(s) (normally shadowed into the current one) will not be |
+ // copied, neither will the reference to the containing scope (this is why |
+ // it's "non-recursive"). |
+ // |
+ // It is an error to merge a variable into a scope that already has something |
+ // with that name in scope (meaning in that scope or in any of its containing |
+ // scopes). If this happens, the error will be set and the function will |
+ // return false. |
+ // |
+ // This is used in different contexts. When generating the error, the given |
+ // parse node will be blamed, and the given desc will be used to describe |
+ // the operation that doesn't support doing this. For example, desc_for_err |
+ // would be "import" when doing an import, and the error string would say |
+ // something like "The import contains...". |
+ bool NonRecursiveMergeTo(Scope* dest, |
+ const ParseNode* node_for_err, |
+ const char* desc_for_err, |
+ Err* err) const; |
+ |
+ // Makes an empty scope with the given name. Returns NULL if the name is |
+ // already set. |
+ Scope* MakeTargetDefaults(const std::string& target_type); |
+ |
+ // Gets the scope associated with the given target name, or null if it hasn't |
+ // been set. |
+ const Scope* GetTargetDefaults(const std::string& target_type) const; |
+ |
+ // Filter to apply when the sources variable is assigned. May return NULL. |
+ const PatternList* GetSourcesAssignmentFilter() const; |
+ void set_sources_assignment_filter( |
+ scoped_ptr<PatternList> f) { |
+ sources_assignment_filter_ = f.Pass(); |
+ } |
+ |
+ // Indicates if we're currently processing the build configuration file. |
+ // This is true when processing the config file for any toolchain. See also |
+ // *ProcessingDefaultBuildConfig() below. |
+ // |
+ // To set or clear the flag, it must currently be in the opposite state in |
+ // the current scope. Note that querying the state of the flag recursively |
+ // checks all containing scopes until it reaches the top or finds the flag |
+ // set. |
+ void SetProcessingBuildConfig(); |
+ void ClearProcessingBuildConfig(); |
+ bool IsProcessingBuildConfig() const; |
+ |
+ // Indicates we're currently processing the default toolchain's build |
+ // configuration file. |
+ void SetProcessingDefaultBuildConfig(); |
+ void ClearProcessingDefaultBuildConfig(); |
+ bool IsProcessingDefaultBuildConfig() const; |
+ |
+ // Indicates if we're currently processing an import file. |
+ // |
+ // See SetProcessingBaseConfig for how flags work. |
+ void SetProcessingImport(); |
+ void ClearProcessingImport(); |
+ bool IsProcessingImport() const; |
+ |
+ // Properties are opaque pointers that code can use to set state on a Scope |
+ // that it can retrieve later. |
+ // |
+ // The key should be a pointer to some use-case-specific object (to avoid |
+ // collisions, otherwise it doesn't matter). Memory management is up to the |
+ // setter. Setting the value to NULL will delete the property. |
+ // |
+ // Getting a property recursively searches all scopes, and the optional |
+ // |found_on_scope| variable will be filled with the actual scope containing |
+ // the key (if the pointer is non-NULL). |
+ void SetProperty(const void* key, void* value); |
+ void* GetProperty(const void* key, const Scope** found_on_scope) const; |
+ |
+ private: |
+ friend class ProgrammaticProvider; |
+ |
+ struct Record { |
+ Record() : used(false) {} |
+ Record(const Value& v) : used(false), value(v) {} |
+ |
+ bool used; // Set to true when the variable is used. |
+ Value value; |
+ }; |
+ |
+ void AddProvider(ProgrammaticProvider* p); |
+ void RemoveProvider(ProgrammaticProvider* p); |
+ |
+ // Scopes can have no containing scope (both null), a mutable containing |
+ // scope, or a const containing scope. The reason is that when we're doing |
+ // a new target, we want to refer to the base_config scope which will be read |
+ // by multiple threads at the same time, so we REALLY want it to be const. |
+ // When you jsut do a nested {}, however, we sometimes want to be able to |
+ // change things (especially marking unused vars). |
+ const Scope* const_containing_; |
+ Scope* mutable_containing_; |
+ |
+ const Settings* settings_; |
+ |
+ // Bits set for different modes. See the flag definitions in the .cc file |
+ // for more. |
+ unsigned mode_flags_; |
+ |
+ typedef base::hash_map<base::StringPiece, Record> RecordMap; |
+ RecordMap values_; |
+ |
+ // Owning pointers. Note that this can't use string pieces since the names |
+ // are constructed from Values which might be deallocated before this goes |
+ // out of scope. |
+ typedef base::hash_map<std::string, Scope*> NamedScopeMap; |
+ NamedScopeMap target_defaults_; |
+ |
+ // Null indicates not set and that we should fallback to the containing |
+ // scope's filter. |
+ scoped_ptr<PatternList> sources_assignment_filter_; |
+ |
+ // Non-owning pointers, the function calls are owned by the input file which |
+ // should be kept around by the input file manager. |
+ typedef std::map<std::string, const FunctionCallNode*> TemplateMap; |
+ TemplateMap templates_; |
+ |
+ typedef std::map<const void*, void*> PropertyMap; |
+ PropertyMap properties_; |
+ |
+ typedef std::set<ProgrammaticProvider*> ProviderSet; |
+ ProviderSet programmatic_providers_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(Scope); |
+}; |
+ |
+#endif // TOOLS_GN_SCOPE_H_ |