| Index: tools/gn/scope.h
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| diff --git a/tools/gn/scope.h b/tools/gn/scope.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..7d0547ed4d498e74c3e69683a1aa70220c3ba584
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| --- /dev/null
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| +++ b/tools/gn/scope.h
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| @@ -0,0 +1,260 @@
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| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
|
| +#ifndef TOOLS_GN_SCOPE_H_
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| +#define TOOLS_GN_SCOPE_H_
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| +
|
| +#include <map>
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| +#include <set>
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| +
|
| +#include "base/basictypes.h"
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| +#include "base/containers/hash_tables.h"
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| +#include "base/memory/scoped_ptr.h"
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| +#include "tools/gn/err.h"
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| +#include "tools/gn/pattern.h"
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| +#include "tools/gn/value.h"
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| +
|
| +class FunctionCallNode;
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| +class ImportManager;
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| +class ParseNode;
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| +class Settings;
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| +class TargetManager;
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| +
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| +// Scope for the script execution.
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| +//
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| +// Scopes are nested. Writing goes into the toplevel scope, reading checks
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| +// values resursively down the stack until a match is found or there are no
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| +// more containing scopes.
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| +//
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| +// A containing scope can be const or non-const. The const containing scope is
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| +// used primarily to refer to the master build config which is shared across
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| +// many invocations. A const containing scope, however, prevents us from
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| +// marking variables "used" which prevents us from issuing errors on unused
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| +// variables. So you should use a non-const containing scope whenever possible.
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| +class Scope {
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| + public:
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| + typedef std::vector<std::pair<base::StringPiece, Value> > KeyValueVector;
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| +
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| + // Allows code to provide values for built-in variables. This class will
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| + // automatically register itself on construction and deregister itself on
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| + // destruction.
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| + class ProgrammaticProvider {
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| + public:
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| + ProgrammaticProvider(Scope* scope) : scope_(scope) {
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| + scope_->AddProvider(this);
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| + }
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| + ~ProgrammaticProvider() {
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| + scope_->RemoveProvider(this);
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| + }
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| +
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| + // Returns a non-null value if the given value can be programmatically
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| + // generated, or NULL if there is none.
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| + virtual const Value* GetProgrammaticValue(
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| + const base::StringPiece& ident) = 0;
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| +
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| + protected:
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| + Scope* scope_;
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| + };
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| +
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| + // Creates an empty toplevel scope.
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| + Scope(const Settings* settings);
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| +
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| + // Creates a dependent scope.
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| + Scope(Scope* parent);
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| + Scope(const Scope* parent);
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| +
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| + ~Scope();
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| +
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| + const Settings* settings() const { return settings_; }
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| +
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| + // See the const_/mutable_containing_ var declaraions below. Yes, it's a
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| + // bit weird that we can have a const pointer to the "mutable" one.
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| + Scope* mutable_containing() { return mutable_containing_; }
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| + const Scope* mutable_containing() const { return mutable_containing_; }
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| + const Scope* const_containing() const { return const_containing_; }
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| + const Scope* containing() const {
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| + return mutable_containing_ ? mutable_containing_ : const_containing_;
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| + }
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| +
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| + // Returns NULL if there's no such value.
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| + //
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| + // counts_as_used should be set if the variable is being read in a way that
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| + // should count for unused variable checking.
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| + const Value* GetValue(const base::StringPiece& ident,
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| + bool counts_as_used);
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| + const Value* GetValue(const base::StringPiece& ident) const;
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| +
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| + // Same as GetValue, but if the value exists in a parent scope, we'll copy
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| + // it to the current scope. If the return value is non-null, the value is
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| + // guaranteed to be set in the current scope. Generatlly this will be used
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| + // if the calling code is planning on modifying the value in-place.
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| + //
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| + // Since this is used when doing read-modifies, we never count this access
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| + // as reading the variable, since we assume it will be written to.
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| + Value* GetValueForcedToCurrentScope(const base::StringPiece& ident,
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| + const ParseNode* set_node);
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| +
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| + // The set_node indicates the statement that caused the set, for displaying
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| + // errors later. Returns a pointer to the value in the current scope (a copy
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| + // is made for storage).
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| + Value* SetValue(const base::StringPiece& ident,
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| + const Value& v,
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| + const ParseNode* set_node);
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| +
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| + // Templates associated with this scope. A template can only be set once, so
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| + // AddTemplate will fail and return NULL if a rule with that name already
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| + // exists. GetTemplate returns NULL if the rule doesn't exist, and it will
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| + // check all containing scoped rescursively.
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| + bool AddTemplate(const std::string& name, const FunctionCallNode* decl);
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| + const FunctionCallNode* GetTemplate(const std::string& name) const;
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| +
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| + // Marks the given identifier as (un)used in the current scope.
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| + void MarkUsed(const base::StringPiece& ident);
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| + void MarkUnused(const base::StringPiece& ident);
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| +
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| + // Checks to see if the scope has a var set that hasn't been used. This is
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| + // called before replacing the var with a different one. It does not check
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| + // containing scopes.
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| + //
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| + // If the identifier is present but hasnn't been used, return true.
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| + bool IsSetButUnused(const base::StringPiece& ident) const;
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| +
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| + // Checks the scope to see if any values were set but not used, and fills in
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| + // the error and returns false if they were.
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| + bool CheckForUnusedVars(Err* err) const;
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| +
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| + // Returns all values set in the current scope, without going to the parent
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| + // scopes.
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| + void GetCurrentScopeValues(KeyValueVector* output) const;
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| +
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| + // Copies this scope's values into the destination. Values from the
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| + // containing scope(s) (normally shadowed into the current one) will not be
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| + // copied, neither will the reference to the containing scope (this is why
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| + // it's "non-recursive").
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| + //
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| + // It is an error to merge a variable into a scope that already has something
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| + // with that name in scope (meaning in that scope or in any of its containing
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| + // scopes). If this happens, the error will be set and the function will
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| + // return false.
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| + //
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| + // This is used in different contexts. When generating the error, the given
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| + // parse node will be blamed, and the given desc will be used to describe
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| + // the operation that doesn't support doing this. For example, desc_for_err
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| + // would be "import" when doing an import, and the error string would say
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| + // something like "The import contains...".
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| + bool NonRecursiveMergeTo(Scope* dest,
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| + const ParseNode* node_for_err,
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| + const char* desc_for_err,
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| + Err* err) const;
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| +
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| + // Makes an empty scope with the given name. Returns NULL if the name is
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| + // already set.
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| + Scope* MakeTargetDefaults(const std::string& target_type);
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| +
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| + // Gets the scope associated with the given target name, or null if it hasn't
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| + // been set.
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| + const Scope* GetTargetDefaults(const std::string& target_type) const;
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| +
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| + // Filter to apply when the sources variable is assigned. May return NULL.
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| + const PatternList* GetSourcesAssignmentFilter() const;
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| + void set_sources_assignment_filter(
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| + scoped_ptr<PatternList> f) {
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| + sources_assignment_filter_ = f.Pass();
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| + }
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| +
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| + // Indicates if we're currently processing the build configuration file.
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| + // This is true when processing the config file for any toolchain. See also
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| + // *ProcessingDefaultBuildConfig() below.
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| + //
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| + // To set or clear the flag, it must currently be in the opposite state in
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| + // the current scope. Note that querying the state of the flag recursively
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| + // checks all containing scopes until it reaches the top or finds the flag
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| + // set.
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| + void SetProcessingBuildConfig();
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| + void ClearProcessingBuildConfig();
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| + bool IsProcessingBuildConfig() const;
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| +
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| + // Indicates we're currently processing the default toolchain's build
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| + // configuration file.
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| + void SetProcessingDefaultBuildConfig();
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| + void ClearProcessingDefaultBuildConfig();
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| + bool IsProcessingDefaultBuildConfig() const;
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| +
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| + // Indicates if we're currently processing an import file.
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| + //
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| + // See SetProcessingBaseConfig for how flags work.
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| + void SetProcessingImport();
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| + void ClearProcessingImport();
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| + bool IsProcessingImport() const;
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| +
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| + // Properties are opaque pointers that code can use to set state on a Scope
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| + // that it can retrieve later.
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| + //
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| + // The key should be a pointer to some use-case-specific object (to avoid
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| + // collisions, otherwise it doesn't matter). Memory management is up to the
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| + // setter. Setting the value to NULL will delete the property.
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| + //
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| + // Getting a property recursively searches all scopes, and the optional
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| + // |found_on_scope| variable will be filled with the actual scope containing
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| + // the key (if the pointer is non-NULL).
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| + void SetProperty(const void* key, void* value);
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| + void* GetProperty(const void* key, const Scope** found_on_scope) const;
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| +
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| + private:
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| + friend class ProgrammaticProvider;
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| +
|
| + struct Record {
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| + Record() : used(false) {}
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| + Record(const Value& v) : used(false), value(v) {}
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| +
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| + bool used; // Set to true when the variable is used.
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| + Value value;
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| + };
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| +
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| + void AddProvider(ProgrammaticProvider* p);
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| + void RemoveProvider(ProgrammaticProvider* p);
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| +
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| + // Scopes can have no containing scope (both null), a mutable containing
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| + // scope, or a const containing scope. The reason is that when we're doing
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| + // a new target, we want to refer to the base_config scope which will be read
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| + // by multiple threads at the same time, so we REALLY want it to be const.
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| + // When you jsut do a nested {}, however, we sometimes want to be able to
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| + // change things (especially marking unused vars).
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| + const Scope* const_containing_;
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| + Scope* mutable_containing_;
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| +
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| + const Settings* settings_;
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| +
|
| + // Bits set for different modes. See the flag definitions in the .cc file
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| + // for more.
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| + unsigned mode_flags_;
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| +
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| + typedef base::hash_map<base::StringPiece, Record> RecordMap;
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| + RecordMap values_;
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| +
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| + // Owning pointers. Note that this can't use string pieces since the names
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| + // are constructed from Values which might be deallocated before this goes
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| + // out of scope.
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| + typedef base::hash_map<std::string, Scope*> NamedScopeMap;
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| + NamedScopeMap target_defaults_;
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| +
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| + // Null indicates not set and that we should fallback to the containing
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| + // scope's filter.
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| + scoped_ptr<PatternList> sources_assignment_filter_;
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| +
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| + // Non-owning pointers, the function calls are owned by the input file which
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| + // should be kept around by the input file manager.
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| + typedef std::map<std::string, const FunctionCallNode*> TemplateMap;
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| + TemplateMap templates_;
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| +
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| + typedef std::map<const void*, void*> PropertyMap;
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| + PropertyMap properties_;
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| +
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| + typedef std::set<ProgrammaticProvider*> ProviderSet;
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| + ProviderSet programmatic_providers_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(Scope);
|
| +};
|
| +
|
| +#endif // TOOLS_GN_SCOPE_H_
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|
|