| Index: tools/gn/item_tree.cc
|
| diff --git a/tools/gn/item_tree.cc b/tools/gn/item_tree.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..a4d11812e9f363bb0342a3d48c7b2182ce64cec9
|
| --- /dev/null
|
| +++ b/tools/gn/item_tree.cc
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| @@ -0,0 +1,193 @@
|
| +// Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "tools/gn/item_tree.h"
|
| +
|
| +#include <algorithm>
|
| +
|
| +#include "base/stl_util.h"
|
| +#include "tools/gn/err.h"
|
| +#include "tools/gn/item.h"
|
| +#include "tools/gn/item_node.h"
|
| +
|
| +namespace {
|
| +
|
| +// Recursively looks in the tree for a given node, returning true if it
|
| +// was found in the dependecy graph. This is used to see if a given node
|
| +// participates in a cycle.
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| +//
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| +// Note that "look_for" and "search_in" will be the same node when starting the
|
| +// search, so we don't want to return true in that case.
|
| +//
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| +// If a cycle is found, the return value will be true and the cycle vector will
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| +// be filled with the path (in reverse order).
|
| +bool RecursiveFindCycle(const ItemNode* look_for,
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| + const ItemNode* search_in,
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| + std::vector<const ItemNode*>* cycle) {
|
| + const ItemNode::ItemNodeSet& unresolved =
|
| + search_in->unresolved_dependencies();
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| + for (ItemNode::ItemNodeSet::const_iterator i = unresolved.begin();
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| + i != unresolved.end(); ++i) {
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| + if (*i == look_for) {
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| + cycle->push_back(*i);
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| + return true;
|
| + }
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| +
|
| + if (RecursiveFindCycle(look_for, *i, cycle)) {
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| + // Found a cycle inside this one, record our path and return.
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| + cycle->push_back(*i);
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| + return true;
|
| + }
|
| + }
|
| + return false;
|
| +}
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| +
|
| +} // namespace
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| +
|
| +ItemTree::ItemTree() {
|
| +}
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| +
|
| +ItemTree::~ItemTree() {
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| + STLDeleteContainerPairSecondPointers(items_.begin(), items_.end());
|
| +}
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| +
|
| +ItemNode* ItemTree::GetExistingNodeLocked(const Label& label) {
|
| + lock_.AssertAcquired();
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| + StringToNodeHash::iterator found = items_.find(label);
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| + if (found == items_.end())
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| + return NULL;
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| + return found->second;
|
| +}
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| +
|
| +void ItemTree::AddNodeLocked(ItemNode* node) {
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| + lock_.AssertAcquired();
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| + DCHECK(items_.find(node->item()->label()) == items_.end());
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| + items_[node->item()->label()] = node;
|
| +}
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| +
|
| +Err ItemTree::MarkItemGeneratedLocked(const Label& label) {
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| + lock_.AssertAcquired();
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| + DCHECK(items_.find(label) != items_.end());
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| +
|
| + ItemNode* node = items_[label];
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| +
|
| + if (!node->unresolved_dependencies().empty()) {
|
| + // Still some pending dependencies, wait for those to be resolved.
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| + node->SetGenerated();
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| + return Err();
|
| + }
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| + return MarkItemResolvedLocked(node);
|
| +}
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| +
|
| +void ItemTree::GetAllItemsLocked(std::vector<const Item*>* dest) const {
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| + lock_.AssertAcquired();
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| + dest->reserve(items_.size());
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| + for (StringToNodeHash::const_iterator i = items_.begin();
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| + i != items_.end(); ++i) {
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| + dest->push_back(i->second->item());
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| + }
|
| +}
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| +
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| +Err ItemTree::CheckForBadItems() const {
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| + base::AutoLock lock(lock_);
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| +
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| + // Look for errors where we find a GENERATED node that refers to a REFERENCED
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| + // one. There may be other nodes depending on the GENERATED one, but listing
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| + // all of those isn't helpful, we want to find the broken link.
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| + //
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| + // This finds normal "missing dependency" errors but does not find circular
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| + // dependencies because in this case all items in the cycle will be GENERATED
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| + // but none will be resolved. If this happens, we'll check explicitly for
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| + // that below.
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| + std::vector<const ItemNode*> bad_nodes;
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| + std::string depstring;
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| + for (StringToNodeHash::const_iterator i = items_.begin();
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| + i != items_.end(); ++i) {
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| + const ItemNode* src = i->second;
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| +
|
| + if (src->state() == ItemNode::GENERATED) {
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| + bad_nodes.push_back(src);
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| +
|
| + // Check dependencies.
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| + for (ItemNode::ItemNodeSet::const_iterator dest =
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| + src->unresolved_dependencies().begin();
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| + dest != src->unresolved_dependencies().end();
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| + ++dest) {
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| + if ((*dest)->state() == ItemNode::REFERENCED) {
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| + depstring += "\"" + src->item()->label().GetUserVisibleName(false) +
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| + "\" needs " + (*dest)->item()->GetItemTypeName() +
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| + " \"" + (*dest)->item()->label().GetUserVisibleName(false) +
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| + "\"\n";
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| + }
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| + }
|
| + }
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| + }
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| +
|
| + if (!bad_nodes.empty() && depstring.empty()) {
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| + // Our logic above found a bad node but didn't identify the problem. This
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| + // normally means a circular dependency.
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| + depstring = CheckForCircularDependenciesLocked(bad_nodes);
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| + if (depstring.empty()) {
|
| + // Something's very wrong, just dump out the bad nodes.
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| + depstring = "I have no idea what went wrong, but these are unresolved, "
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| + "possible due to an\ninternal error:";
|
| + for (size_t i = 0; i < bad_nodes.size(); i++) {
|
| + depstring += "\n\"" +
|
| + bad_nodes[i]->item()->label().GetUserVisibleName(false) + "\"";
|
| + }
|
| + }
|
| + }
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| +
|
| + if (depstring.empty())
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| + return Err();
|
| + return Err(Location(), "Unresolved dependencies.", depstring);
|
| +}
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| +
|
| +Err ItemTree::MarkItemResolvedLocked(ItemNode* node) {
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| + node->SetResolved();
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| + node->item()->OnResolved();
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| +
|
| + // Now update our waiters, pushing the "resolved" bit.
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| + ItemNode::ItemNodeSet waiting;
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| + node->SwapOutWaitingDependencySet(&waiting);
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| + for (ItemNode::ItemNodeSet::iterator i = waiting.begin();
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| + i != waiting.end(); ++i) {
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| + ItemNode* waiter = *i;
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| +
|
| + // Our node should be unresolved in the waiter.
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| + DCHECK(waiter->unresolved_dependencies().find(node) !=
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| + waiter->unresolved_dependencies().end());
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| + waiter->MarkDirectDependencyResolved(node);
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| +
|
| + // Recursively mark nodes as resolved.
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| + if (waiter->state() == ItemNode::GENERATED &&
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| + waiter->unresolved_dependencies().empty()) {
|
| + Err err = MarkItemResolvedLocked(waiter);
|
| + if (err.has_error())
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| + return err;
|
| + }
|
| + }
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| +
|
| + return Err();
|
| +}
|
| +
|
| +std::string ItemTree::CheckForCircularDependenciesLocked(
|
| + const std::vector<const ItemNode*>& bad_nodes) const {
|
| + std::vector<const ItemNode*> cycle;
|
| + if (!RecursiveFindCycle(bad_nodes[0], bad_nodes[0], &cycle))
|
| + return std::string(); // Didn't find a cycle, something else is wrong.
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| +
|
| + cycle.push_back(bad_nodes[0]);
|
| + std::string ret = "There is a dependency cycle:";
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| +
|
| + // Walk backwards since the dependency arrows point in the reverse direction.
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| + for (int i = static_cast<int>(cycle.size()) - 1; i >= 0; i--) {
|
| + ret += "\n \"" + cycle[i]->item()->label().GetUserVisibleName(false) +
|
| + "\"";
|
| + if (i != 0)
|
| + ret += " ->";
|
| + }
|
| +
|
| + return ret;
|
| +}
|
|
|