| Index: Source/modules/webaudio/ScriptProcessorNode.cpp
|
| diff --git a/Source/modules/webaudio/ScriptProcessorNode.cpp b/Source/modules/webaudio/ScriptProcessorNode.cpp
|
| index 79c446c96f432d7f6cfed6d71feae697b7e15993..45bf3a74226b8e3bb4a8d7f328c8a530a99806e9 100644
|
| --- a/Source/modules/webaudio/ScriptProcessorNode.cpp
|
| +++ b/Source/modules/webaudio/ScriptProcessorNode.cpp
|
| @@ -265,8 +265,12 @@ void ScriptProcessorNode::fireProcessEvent()
|
| // Let the audio thread know we've gotten to the point where it's OK for it to make another request.
|
| m_isRequestOutstanding = false;
|
|
|
| + // Calculate a playbackTime with the buffersize which needs to be processed each time onaudioprocess is called.
|
| + // The outputBuffer being passed to JS will be played after exhuasting previous outputBuffer by double-buffering.
|
| + double playbackTime = (context()->currentSampleFrame() + m_bufferSize) / static_cast<double>(context()->sampleRate());
|
| +
|
| // Call the JavaScript event handler which will do the audio processing.
|
| - dispatchEvent(AudioProcessingEvent::create(inputBuffer, outputBuffer));
|
| + dispatchEvent(AudioProcessingEvent::create(inputBuffer, outputBuffer, playbackTime));
|
| }
|
| }
|
|
|
|
|