| Index: src/gpu/batches/GrAADistanceFieldPathRenderer.cpp
|
| diff --git a/src/gpu/batches/GrAADistanceFieldPathRenderer.cpp b/src/gpu/batches/GrAADistanceFieldPathRenderer.cpp
|
| index eb6a67dc20c9f32cc73c1c98494854ef6a1b7223..b178a68107965ba1e0fbca8e5fd18d14cc33ea6b 100644
|
| --- a/src/gpu/batches/GrAADistanceFieldPathRenderer.cpp
|
| +++ b/src/gpu/batches/GrAADistanceFieldPathRenderer.cpp
|
| @@ -109,7 +109,8 @@
|
| // scaled to have bounds within 2.0f*kLargeMIP by 2.0f*kLargeMIP
|
| // the goal is to accelerate rendering of lots of small paths that may be scaling
|
| SkScalar maxScale = args.fViewMatrix->getMaxScale();
|
| - SkRect bounds = args.fShape->styledBounds();
|
| + SkRect bounds;
|
| + args.fShape->styledBounds(&bounds);
|
| SkScalar maxDim = SkMaxScalar(bounds.width(), bounds.height());
|
|
|
| return maxDim <= kMediumMIP && maxDim * maxScale <= 2.0f*kLargeMIP;
|
|
|