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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 module mus.mojom; | 5 module mus.mojom; |
| 6 | 6 |
| 7 // See IPC::ChannelHandle in src/ipc/ipc_channel_handle.h | 7 // See IPC::ChannelHandle in src/ipc/ipc_channel_handle.h |
| 8 struct ChannelHandle { | 8 struct ChannelHandle { |
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dcheng
2016/07/01 01:31:43
Would it be possible to document this interface? F
Anand Mistry (off Chromium)
2016/07/01 05:52:54
I assume this is needed for GPU channels, which st
dcheng
2016/07/04 07:11:59
mus team, can someone confirm? Is there a useful c
Peng
2016/07/04 14:40:09
Mus is using the existing GPU command buffer which
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| 9 string name; | 9 string name; |
| 10 | 10 |
| 11 // On POSIX, it is one endpoint of a socket pair. On Windows, it is not used. | 11 // On POSIX, it is one endpoint of a socket pair. On Windows, it is not used. |
| 12 handle socket; | 12 handle socket; |
| 13 | |
| 14 // Message pipe handle used for ChannelMojo. | |
| 15 handle<message_pipe>? mojo_handle; | |
| 13 }; | 16 }; |
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