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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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1698 } | 1698 } |
1699 | 1699 |
1700 | 1700 |
1701 | 1701 |
1702 void Thread::YieldCPU() { | 1702 void Thread::YieldCPU() { |
1703 Sleep(0); | 1703 Sleep(0); |
1704 } | 1704 } |
1705 | 1705 |
1706 | 1706 |
1707 // ---------------------------------------------------------------------------- | 1707 // ---------------------------------------------------------------------------- |
| 1708 // Win32 mutex support. |
| 1709 // |
| 1710 // On Win32 mutexes are implemented using CRITICAL_SECTION objects. These are |
| 1711 // faster than Win32 Mutex objects because they are implemented using user mode |
| 1712 // atomic instructions. Therefore we only do ring transitions if there is lock |
| 1713 // contention. |
| 1714 |
| 1715 class Win32Mutex : public Mutex { |
| 1716 public: |
| 1717 Win32Mutex() { InitializeCriticalSection(&cs_); } |
| 1718 |
| 1719 virtual ~Win32Mutex() { DeleteCriticalSection(&cs_); } |
| 1720 |
| 1721 virtual int Lock() { |
| 1722 EnterCriticalSection(&cs_); |
| 1723 return 0; |
| 1724 } |
| 1725 |
| 1726 virtual int Unlock() { |
| 1727 LeaveCriticalSection(&cs_); |
| 1728 return 0; |
| 1729 } |
| 1730 |
| 1731 |
| 1732 virtual bool TryLock() { |
| 1733 // Returns non-zero if critical section is entered successfully entered. |
| 1734 return TryEnterCriticalSection(&cs_); |
| 1735 } |
| 1736 |
| 1737 private: |
| 1738 CRITICAL_SECTION cs_; // Critical section used for mutex |
| 1739 }; |
| 1740 |
| 1741 |
| 1742 Mutex* OS::CreateMutex() { |
| 1743 return new Win32Mutex(); |
| 1744 } |
| 1745 |
| 1746 |
| 1747 // ---------------------------------------------------------------------------- |
1708 // Win32 semaphore support. | 1748 // Win32 semaphore support. |
1709 // | 1749 // |
1710 // On Win32 semaphores are implemented using Win32 Semaphore objects. The | 1750 // On Win32 semaphores are implemented using Win32 Semaphore objects. The |
1711 // semaphores are anonymous. Also, the semaphores are initialized to have | 1751 // semaphores are anonymous. Also, the semaphores are initialized to have |
1712 // no upper limit on count. | 1752 // no upper limit on count. |
1713 | 1753 |
1714 | 1754 |
1715 class Win32Semaphore : public Semaphore { | 1755 class Win32Semaphore : public Semaphore { |
1716 public: | 1756 public: |
1717 explicit Win32Semaphore(int count) { | 1757 explicit Win32Semaphore(int count) { |
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1940 | 1980 |
1941 | 1981 |
1942 void OS::SetUp() { | 1982 void OS::SetUp() { |
1943 // Seed the random number generator. | 1983 // Seed the random number generator. |
1944 // Convert the current time to a 64-bit integer first, before converting it | 1984 // Convert the current time to a 64-bit integer first, before converting it |
1945 // to an unsigned. Going directly can cause an overflow and the seed to be | 1985 // to an unsigned. Going directly can cause an overflow and the seed to be |
1946 // set to all ones. The seed will be identical for different instances that | 1986 // set to all ones. The seed will be identical for different instances that |
1947 // call this setup code within the same millisecond. | 1987 // call this setup code within the same millisecond. |
1948 uint64_t seed = static_cast<uint64_t>(TimeCurrentMillis()); | 1988 uint64_t seed = static_cast<uint64_t>(TimeCurrentMillis()); |
1949 srand(static_cast<unsigned int>(seed)); | 1989 srand(static_cast<unsigned int>(seed)); |
1950 limit_mutex = new Mutex; | 1990 limit_mutex = CreateMutex(); |
1951 } | 1991 } |
1952 | 1992 |
1953 | 1993 |
1954 void OS::TearDown() { | 1994 void OS::TearDown() { |
1955 delete limit_mutex; | 1995 delete limit_mutex; |
1956 } | 1996 } |
1957 | 1997 |
1958 | 1998 |
1959 } } // namespace v8::internal | 1999 } } // namespace v8::internal |
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