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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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112 ThreadState* GetFreeThreadState(); | 112 ThreadState* GetFreeThreadState(); |
113 | 113 |
114 private: | 114 private: |
115 ThreadManager(); | 115 ThreadManager(); |
116 ~ThreadManager(); | 116 ~ThreadManager(); |
117 | 117 |
118 void DeleteThreadStateList(ThreadState* anchor); | 118 void DeleteThreadStateList(ThreadState* anchor); |
119 | 119 |
120 void EagerlyArchiveThread(); | 120 void EagerlyArchiveThread(); |
121 | 121 |
122 Mutex* mutex_; | 122 Mutex mutex_; |
123 ThreadId mutex_owner_; | 123 ThreadId mutex_owner_; |
124 ThreadId lazily_archived_thread_; | 124 ThreadId lazily_archived_thread_; |
125 ThreadState* lazily_archived_thread_state_; | 125 ThreadState* lazily_archived_thread_state_; |
126 | 126 |
127 // In the following two lists there is always at least one object on the list. | 127 // In the following two lists there is always at least one object on the list. |
128 // The first object is a flying anchor that is only there to simplify linking | 128 // The first object is a flying anchor that is only there to simplify linking |
129 // and unlinking. | 129 // and unlinking. |
130 // Head of linked list of free states. | 130 // Head of linked list of free states. |
131 ThreadState* free_anchor_; | 131 ThreadState* free_anchor_; |
132 // Head of linked list of states in use. | 132 // Head of linked list of states in use. |
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163 void Run(); | 163 void Run(); |
164 | 164 |
165 bool keep_going_; | 165 bool keep_going_; |
166 int sleep_ms_; | 166 int sleep_ms_; |
167 Isolate* isolate_; | 167 Isolate* isolate_; |
168 }; | 168 }; |
169 | 169 |
170 } } // namespace v8::internal | 170 } } // namespace v8::internal |
171 | 171 |
172 #endif // V8_V8THREADS_H_ | 172 #endif // V8_V8THREADS_H_ |
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