Index: trunk/src/tools/gn/build_settings.h |
=================================================================== |
--- trunk/src/tools/gn/build_settings.h (revision 214322) |
+++ trunk/src/tools/gn/build_settings.h (working copy) |
@@ -1,110 +0,0 @@ |
-// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef TOOLS_GN_BUILD_SETTINGS_H_ |
-#define TOOLS_GN_BUILD_SETTINGS_H_ |
- |
-#include "base/basictypes.h" |
-#include "base/callback.h" |
-#include "base/files/file_path.h" |
-#include "tools/gn/item_tree.h" |
-#include "tools/gn/scope.h" |
-#include "tools/gn/source_dir.h" |
-#include "tools/gn/source_file.h" |
-#include "tools/gn/target_manager.h" |
-#include "tools/gn/toolchain_manager.h" |
- |
-// Settings for one build, which is one toplevel output directory. There |
-// may be multiple Settings objects that refer to this, one for each toolchain. |
-class BuildSettings { |
- public: |
- typedef base::Callback<void(const Target*)> TargetResolvedCallback; |
- |
- BuildSettings(); |
- ~BuildSettings(); |
- |
- // Absolute path of the source root on the local system. Everything is |
- // relative to this. |
- const base::FilePath& root_path() const { return root_path_; } |
- void set_root_path(const base::FilePath& r) { root_path_ = r; } |
- |
- // When nonempty, specifies a parallel directory higherarchy in which to |
- // search for buildfiles if they're not found in the root higherarchy. This |
- // allows us to keep buildfiles in a separate tree during development. |
- const base::FilePath& secondary_source_path() const { |
- return secondary_source_path_; |
- } |
- void SetSecondarySourcePath(const SourceDir& d); |
- |
- // Path of the python executable to run scripts with. |
- base::FilePath python_path() const { return python_path_; } |
- void set_python_path(const base::FilePath& p) { python_path_ = p; } |
- |
- const SourceFile& build_config_file() const { return build_config_file_; } |
- void set_build_config_file(const SourceFile& f) { build_config_file_ = f; } |
- |
- // The build directory is the root of all output files. The default toolchain |
- // files go into here, and non-default toolchains will have separate |
- // toolchain-specific root directories inside this. |
- const SourceDir& build_dir() const { return build_dir_; } |
- void SetBuildDir(const SourceDir& dir); |
- |
- // The inverse of relative_build_dir, ending with a separator. |
- // Example: relative_build_dir_ = "out/Debug/" this will be "../../" |
- const std::string& build_to_source_dir_string() const { |
- return build_to_source_dir_string_; |
- } |
- |
- // These accessors do not return const objects since the resulting objects |
- // are threadsafe. In this setting, we use constness primarily to ensure |
- // that the Settings object is used in a threadsafe manner. Although this |
- // violates the concept of logical constness, that's less important in our |
- // application, and actually implementing this in a way that preserves |
- // logical constness is cumbersome. |
- ItemTree& item_tree() const { return item_tree_; } |
- TargetManager& target_manager() const { return target_manager_; } |
- ToolchainManager& toolchain_manager() const { return toolchain_manager_; } |
- |
- // Returns the full absolute OS path cooresponding to the given file in the |
- // root source tree. |
- base::FilePath GetFullPath(const SourceFile& file) const; |
- base::FilePath GetFullPath(const SourceDir& dir) const; |
- |
- // Returns the absolute OS path inside the secondary source path. Will return |
- // an empty FilePath if the secondary source path is empty. When loading a |
- // buildfile, the GetFullPath should always be consulted first. |
- base::FilePath GetFullPathSecondary(const SourceFile& file) const; |
- base::FilePath GetFullPathSecondary(const SourceDir& dir) const; |
- |
- // This is the callback to execute when a target is marked resolved. If we |
- // don't need to do anything, this will be null. When a target is resolved, |
- // this callback should be posted to the scheduler pool so the work is |
- // distributed properly. |
- const TargetResolvedCallback& target_resolved_callback() const { |
- return target_resolved_callback_; |
- } |
- void set_target_resolved_callback(const TargetResolvedCallback& cb) { |
- target_resolved_callback_ = cb; |
- } |
- |
- private: |
- base::FilePath root_path_; |
- base::FilePath secondary_source_path_; |
- base::FilePath python_path_; |
- |
- SourceFile build_config_file_; |
- SourceDir build_dir_; |
- std::string build_to_source_dir_string_; |
- |
- TargetResolvedCallback target_resolved_callback_; |
- |
- // See getters above. |
- mutable ItemTree item_tree_; |
- mutable TargetManager target_manager_; |
- mutable ToolchainManager toolchain_manager_; |
- |
- DISALLOW_COPY_AND_ASSIGN(BuildSettings); |
-}; |
- |
-#endif // TOOLS_GN_BUILD_SETTINGS_H_ |